-
Notifications
You must be signed in to change notification settings - Fork 84
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
About foot-contact loss #28
Comments
Let's check the code:
The here, the pose_3d is a complete skeleton rather than a relative joint offset. So we can use |
I was looking at |
Ok, I understand your question now. You are right. The predicted 3d pose is in a camera space, we didn't conver it to world coordinate. So it will cause a little ambiguities when you do some movements like squating: The foot is contacted but the realaive foot position is not fixed, if we consist the velocity to zero in this case, it will reduce the amplitude of the motion. |
Looking at
trainer.py
, it seems thatloss_fc
is measured based on joint speed in local frame (w/ root at the origin). Shouldn't it be measured based on joint speed in a fixed frame instead?For example, one can shift their center of mass from right foot to left foot, creating foot joint movement relative to root joint, without actually lifting their feet.
The text was updated successfully, but these errors were encountered: