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Catan.cpp
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Catan.cpp
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// @author: [email protected]
#include "Catan.hpp"
#include <ctime>
#include <iostream>
#include <stdexcept>
#include "cards/KnightCard.hpp"
#include "cards/MonopolyCard.hpp"
#include "cards/RoadBuildCard.hpp"
#include "cards/VictoryPointCard.hpp"
#include "cards/YearOfPlentyCard.hpp"
Catan::Catan(Player& player1, Player& player2, Player& player3)
: players{&player1, &player2, &player3} {
// initialize the random seed
srand(time(nullptr));
current_player_index = 0;
// initialize the vertices
for (int i = 0; i < NUM_VERTICES; i++) {
vertices.emplace_back(i); // initialize the vertices with their id
}
// initialize the edges
for (int i = 0; i < NUM_EDGES; i++) {
edges.emplace_back(i); // initialize the edges with their id
}
init_vertices();
init_edges();
init_board();
init_dev_cards();
}
Catan::Catan(const Catan& other) {
current_player_index = other.current_player_index;
for (int i = 0; i < 54; i++) {
vertices[i] = other.vertices[i];
}
for (int i = 0; i < 72; i++) {
edges[i] = other.edges[i];
}
for (int i = 0; i < NUM_PLAYERS; i++) {
players[i] = other.players[i];
}
for (int i = 0; i < other.dev_cards.size(); i++) {
dev_cards.push_back(other.dev_cards[i]->clone());
}
}
Catan::~Catan() {
// clear the dev cards
for (int i = 0; i < dev_cards.size(); i++) {
delete dev_cards[i];
}
}
Catan& Catan::operator=(const Catan& other) {
if (this == &other) {
return *this;
}
// delete old dev cards
for (int i = 0; i < dev_cards.size(); i++) {
delete dev_cards[i];
}
dev_cards.clear();
// copy new dev cards
for (int i = 0; i < other.dev_cards.size(); i++) {
dev_cards.push_back(other.dev_cards[i]->clone());
}
// copy the rest of the fields
current_player_index = other.current_player_index;
for (int i = 0; i < 54; i++) {
vertices[i] = other.vertices[i];
}
for (int i = 0; i < 72; i++) {
edges[i] = other.edges[i];
}
for (int i = 0; i < NUM_PLAYERS; i++) {
players[i] = other.players[i];
}
return *this;
}
void Catan::first_round() {
display_board();
// give each player 1 settlement and 1 road
for (int i = 0; i < NUM_PLAYERS; i++) {
cout << players[i]->get_color() << " turn\n";
players[i]->place_settlement(*this, true);
display_board();
players[i]->place_road(*this, true);
display_board();
}
// give each player 1 settlement and 1 road, and the resources from the settlement
for (int i = NUM_PLAYERS - 1; i >= 0; i--) {
if (i != NUM_PLAYERS - 1) {
cout << players[i]->get_color() << " turn\n";
}
int vertex_id = players[i]->place_settlement(*this, true);
LandVertex& vertex = vertices[vertex_id];
for (int j = 0; j < 3; j++) {
players[i]->add_resource(vertex.get_resources()[j].first, 1);
}
display_board();
players[i]->place_road(*this, true);
display_board();
}
}
void Catan::play_turn() {
display_board();
Player* current_player = players[current_player_index];
cout << current_player->get_color() << " turn\n";
current_player->play_turn(*this);
// move to the next player
current_player_index = (current_player_index + 1) % NUM_PLAYERS;
}
Player* Catan::is_game_over() {
// check if some player has 10 victory points
if (players[0]->get_victory_points() >= POINTS_TO_WIN) {
return players[0];
}
if (players[1]->get_victory_points() >= POINTS_TO_WIN) {
return players[1];
}
if (players[2]->get_victory_points() >= POINTS_TO_WIN) {
return players[2];
}
// no winner yet
return nullptr;
}
Player* Catan::start_game() {
Player* winner = nullptr;
first_round();
// loop until the game is over
while ((winner = is_game_over()) == nullptr) {
play_turn();
}
return winner;
}
void Catan::place_settlement(int vertex_id, Player& player, bool first_round) {
// check if the vertex_id is valid
if (vertex_id < 0 || vertex_id > 53) {
throw std::invalid_argument("Invalid vertex id - must be between 0 and 53! (got " + std::to_string(vertex_id) + ")");
}
LandVertex& vertex = vertices[vertex_id];
// check if the vertex is empty
if (vertex.get_owner() != nullptr) {
throw std::invalid_argument("Vertex is already occupied! (owner: " + vertex.get_owner()->get_color() + ")");
}
if (!first_round) {
// check if there is a road connected to the vertex
for (int i = 0; i < 3; i++) {
if (vertex.get_adjacent_edge(i) != nullptr) {
if (vertex.get_adjacent_edge(i)->get_owner() == &player) {
break;
}
}
if (i == 2) {
throw std::invalid_argument("No road connected to the vertex!");
}
}
}
// check if there is a settlement nearby
for (int i = 0; i < 3; i++) {
if (vertex.get_adjacent_vertex(i) != nullptr) {
if (vertex.get_adjacent_vertex(i)->get_owner() != nullptr) {
throw std::invalid_argument("There is a settlement nearby! (trying to place a settlement at vertex " + std::to_string(vertex_id) + " and there is a settlement at vertex " + std::to_string(vertex.get_adjacent_vertex(i)->get_id()) + ")");
}
}
}
if (!first_round) {
// check if the player has enough resources
if (player.get_resource_count(resource::WOOD) < 1 || player.get_resource_count(resource::CLAY) < 1 || player.get_resource_count(resource::SHEEP) < 1 || player.get_resource_count(resource::WHEAT) < 1) {
throw std::invalid_argument("Not enough resources to place a settlement!");
}
// pay for the settlement
player.use_resource(resource::WOOD, 1);
player.use_resource(resource::CLAY, 1);
player.use_resource(resource::SHEEP, 1);
player.use_resource(resource::WHEAT, 1);
}
// place the settlement
vertex.set_owner(&player);
player.add_victory_points(1);
}
void Catan::place_road(int edge_id, Player& player, bool first_round) {
// check if the edge_id is valid
if (edge_id < 0 || edge_id > 71) {
throw std::invalid_argument("Invalid edge id - must be between 0 and 71! (got " + std::to_string(edge_id) + ")");
}
RoadEdge& edge = edges[edge_id];
// check if the edge is empty
if (edge.get_owner() != nullptr) {
throw std::invalid_argument("Edge is already occupied! (owner: " + edge.get_owner()->get_color() + ")");
}
// check if it is near a settlement/city or a road
if (&player != edge.get_adjacent_vertex(0)->get_owner() && &player != edge.get_adjacent_vertex(1)->get_owner()) { // check if the player have a connected settlement
// check if the player have a connected road
for (int i = 0; i < 4; i++) {
if (edge.get_adjacent_edge(i) != nullptr) {
if (edge.get_adjacent_edge(i)->get_owner() == &player) {
break;
}
}
if (i == 3) {
throw std::invalid_argument("No connected road/settlement nearby!");
}
}
}
if (!first_round) {
// check if the player has enough resources
if (player.get_resource_count(resource::WOOD) < 1 || player.get_resource_count(resource::CLAY) < 1) {
throw std::invalid_argument("Not enough resources to place a road!");
}
// pay for the road
player.use_resource(resource::WOOD, 1);
player.use_resource(resource::CLAY, 1);
}
// place the road
edge.set_owner(&player);
}
void Catan::place_city(int vertex_id, Player& player) {
// check if the vertex_id is valid
if (vertex_id < 0 || vertex_id > 53) {
throw std::invalid_argument("Invalid vertex id - must be between 0 and 53! (got " + std::to_string(vertex_id) + ")");
}
LandVertex& vertex = vertices[vertex_id];
// check if the vertex is the player's settlement
if (vertex.get_owner() == nullptr || *(vertex.get_owner()) != player) {
throw std::invalid_argument("Vertex is not owned by the player!");
}
if (vertex.is_contains_city()) {
throw std::invalid_argument("Vertex is already a city!");
}
// check if the player has enough resources
if (player.get_resource_count(resource::WHEAT) < 2 || player.get_resource_count(resource::STONE) < 3) {
throw std::invalid_argument("Not enough resources to place a city!");
}
// pay for the city
player.use_resource(resource::WHEAT, 2);
player.use_resource(resource::STONE, 3);
// place the city
vertex.upgrade_to_city();
player.add_victory_points(1);
}
void Catan::make_trade_offer(Player& trader, const vector<pair<resource, int>>& offer_res, const vector<Card*>& offer_dev, const vector<pair<resource, int>>& request_res, const vector<pair<CardType, int>>& request_dev) {
// check if the player has enough resources
for (int i = 0; i < offer_res.size(); i++) {
if (trader.get_resource_count(offer_res[i].first) < offer_res[i].second) {
throw std::invalid_argument("Not enough resources to trade! (trying to trade " + std::to_string(offer_res[i].second) + " " + offer_res[i].first.get_emoji() + " )");
}
}
// check if the player have the development cards
for (int i = 0; i < offer_dev.size(); i++) {
if (trader.get_dev_card_count(offer_dev[i]->type()) < 1) {
throw std::invalid_argument("You do not have the development card to trade! (trying to trade " + Card::emoji_from_type(offer_dev[i]->type()) + " )");
}
}
// offer each player the offer
for (int i = 0; i < NUM_PLAYERS; i++) {
if (*players[i] == trader) {
continue;
}
// ask the player if they want to trade
if (players[i]->trade_request(trader, offer_res, offer_dev, request_res, request_dev)) {
bool need_continue = false;
// check if the player has enough resources
for (int j = 0; j < request_res.size(); j++) {
if (players[i]->get_resource_count(request_res[j].first) < request_res[j].second) {
cout << "Player " << players[i]->get_color() << " does not have enough resources to trade! (trying to trade " << request_res[j].second << " " << request_res[j].first.get_emoji() << " )\n";
need_continue = true;
break;
}
}
if (need_continue) {
continue; // skip the player
}
// check if the player have the development cards
for (int j = 0; j < request_dev.size(); j++) {
if (players[i]->get_dev_card_count(request_dev[j].first) < request_dev[j].second) {
cout << "Player " << players[i]->get_color() << " does not have enough development cards to trade! (trying to trade " << request_dev[j].second << " " << Card::emoji_from_type(request_dev[j].first) << " )\n";
need_continue = true;
break;
}
}
if (need_continue) {
continue; // skip the player
}
// trade the resources
for (int j = 0; j < offer_res.size(); j++) {
trader.use_resource(offer_res[j].first, offer_res[j].second);
players[i]->add_resource(offer_res[j].first, offer_res[j].second);
}
for (int j = 0; j < request_res.size(); j++) {
players[i]->use_resource(request_res[j].first, request_res[j].second);
trader.add_resource(request_res[j].first, request_res[j].second);
}
// trade the development cards
for (int j = 0; j < offer_dev.size(); j++) {
// move the card from the trader to the player
Card* card = trader.remove_dev_card(offer_dev[j]);
players[i]->add_dev_card(card);
if (card->type() == CardType::KNIGHT) { // check if need to update the knight counter
trader.remove_knight();
if (trader.get_knights() == 2) {
trader.add_victory_points(-2);
}
players[i]->add_knight();
if (players[i]->get_knights() >= 3) {
players[i]->add_victory_points(2);
}
} else if (card->type() == CardType::VICTORY_POINT) { // check if need to update the victory points
trader.add_victory_points(-1);
players[i]->add_victory_points(1);
}
}
for (int j = 0; j < request_dev.size(); j++) {
// move the card from the player to the trader
Card* card = players[i]->remove_dev_card(players[i]->get_dev_card(request_dev[j].first));
trader.add_dev_card(card);
if (card->type() == CardType::KNIGHT) { // check if need to update the knight counter
players[i]->remove_knight();
if (players[i]->get_knights() == 2) {
players[i]->add_victory_points(-2);
}
trader.add_knight();
if (trader.get_knights() >= 3) {
trader.add_victory_points(2);
}
} else if (card->type() == CardType::VICTORY_POINT) { // check if need to update the victory points
players[i]->add_victory_points(-1);
trader.add_victory_points(1);
}
}
cout << "Trade successful! " << trader.get_color() << " traded with " << players[i]->get_color() << "\n";
// end the trade
return;
}
}
}
void Catan::roll_dice() {
// roll two dices
int dice_1 = rand() % 6 + 1;
int dice_2 = rand() % 6 + 1;
int sum = dice_1 + dice_2;
std::cout << "Dice 1: " << dice_1
<< "\nDice 2: " << dice_2
<< "\nSum: " << sum << std::endl;
if (sum == 7) {
robber();
} else {
give_resources(sum);
}
}
void Catan::give_resources(int dices_sum) {
// search for the vertices that have the resources for the dices sum
for (int i = 0; i < 54; i++) {
for (int j = 0; j < 3; j++) {
// check if the vertex has the resource for the dices sum
if (vertices[i].get_resources()[j].second == dices_sum && vertices[i].get_owner() != nullptr) {
if (vertices[i].is_contains_city()) { // if the vertex is a city give 2 resources
cout << "Player " << vertices[i].get_owner()->get_color() << " gets 2 " << vertices[i].get_resources()[j].first.get_emoji() << " from vertex " << i << "\n";
vertices[i].get_owner()->add_resource(vertices[i].get_resources()[j].first, 2);
} else {
cout << "Player " << vertices[i].get_owner()->get_color() << " gets 1 " << vertices[i].get_resources()[j].first.get_emoji() << " from vertex " << i << "\n";
vertices[i].get_owner()->add_resource(vertices[i].get_resources()[j].first, 1);
}
}
}
}
}
void Catan::robber() {
for (int i = 0; i < NUM_PLAYERS; i++) {
if (players[i]->get_total_resources() > 7) {
players[i]->robber();
}
}
}
Card* Catan::buy_dev_card(Player& player) {
// check if there are any cards left
if (dev_cards.empty()) {
throw std::runtime_error("No development cards left");
}
// check if player has enough resources
if (player.get_resource_count(resource::WHEAT) < 1 || player.get_resource_count(resource::STONE) < 1 || player.get_resource_count(resource::SHEEP) < 1) {
throw std::runtime_error("Player does not have enough resources to buy a development card");
}
// remove resources from player
player.use_resource(resource::WHEAT, 1);
player.use_resource(resource::STONE, 1);
player.use_resource(resource::SHEEP, 1);
// get random card
int num_of_cards = dev_cards.size();
int rand_index = rand() % num_of_cards;
Card* card = dev_cards[rand_index];
// remove card from deck
dev_cards.erase(dev_cards.begin() + rand_index);
if (dynamic_cast<KnightCard*>(card) != nullptr) {
player.add_knight();
if (player.get_knights() >= 3) {
player.add_victory_points(2);
}
}
if (dynamic_cast<VictoryPointCard*>(card) != nullptr) {
player.add_victory_points(1);
}
return card;
}
void Catan::play_dev_card(Player& player, Card* card) {
// check if the card is promotion card
PromotionCard* cast_card = dynamic_cast<PromotionCard*>(card);
if (cast_card != nullptr) {
cast_card->use(*this, player);
}
}
void Catan::init_vertices() {
// first vertex row
vertices[0].set_adjacent_vertex(&vertices[3], &vertices[4], nullptr);
vertices[1].set_adjacent_vertex(&vertices[4], &vertices[5], nullptr);
vertices[2].set_adjacent_vertex(&vertices[5], &vertices[6], nullptr);
vertices[0].set_adjacent_edge(&edges[0], &edges[1], nullptr);
vertices[1].set_adjacent_edge(&edges[2], &edges[3], nullptr);
vertices[2].set_adjacent_edge(&edges[4], &edges[5], nullptr);
// second vertex row
vertices[3].set_adjacent_vertex(&vertices[0], &vertices[7], nullptr);
vertices[4].set_adjacent_vertex(&vertices[0], &vertices[1], &vertices[8]);
vertices[5].set_adjacent_vertex(&vertices[1], &vertices[2], &vertices[9]);
vertices[6].set_adjacent_vertex(&vertices[2], &vertices[10], nullptr);
vertices[3].set_adjacent_edge(&edges[0], &edges[6], nullptr);
vertices[4].set_adjacent_edge(&edges[1], &edges[2], &edges[7]);
vertices[5].set_adjacent_edge(&edges[3], &edges[4], &edges[8]);
vertices[6].set_adjacent_edge(&edges[5], &edges[9], nullptr);
// third vertex row
vertices[7].set_adjacent_vertex(&vertices[3], &vertices[11], &vertices[12]);
vertices[8].set_adjacent_vertex(&vertices[4], &vertices[12], &vertices[13]);
vertices[9].set_adjacent_vertex(&vertices[5], &vertices[13], &vertices[14]);
vertices[10].set_adjacent_vertex(&vertices[6], &vertices[14], &vertices[15]);
vertices[7].set_adjacent_edge(&edges[6], &edges[10], &edges[11]);
vertices[8].set_adjacent_edge(&edges[7], &edges[12], &edges[13]);
vertices[9].set_adjacent_edge(&edges[8], &edges[14], &edges[15]);
vertices[10].set_adjacent_edge(&edges[9], &edges[16], &edges[17]);
// fourth vertex row
vertices[11].set_adjacent_vertex(&vertices[7], &vertices[16], nullptr);
vertices[12].set_adjacent_vertex(&vertices[7], &vertices[8], &vertices[17]);
vertices[13].set_adjacent_vertex(&vertices[8], &vertices[9], &vertices[18]);
vertices[14].set_adjacent_vertex(&vertices[9], &vertices[10], &vertices[19]);
vertices[15].set_adjacent_vertex(&vertices[10], &vertices[20], nullptr);
vertices[11].set_adjacent_edge(&edges[10], &edges[18], nullptr);
vertices[12].set_adjacent_edge(&edges[11], &edges[12], &edges[19]);
vertices[13].set_adjacent_edge(&edges[13], &edges[14], &edges[20]);
vertices[14].set_adjacent_edge(&edges[15], &edges[16], &edges[21]);
vertices[15].set_adjacent_edge(&edges[17], &edges[22], nullptr);
// fifth vertex row
vertices[16].set_adjacent_vertex(&vertices[11], &vertices[21], &vertices[22]);
vertices[17].set_adjacent_vertex(&vertices[12], &vertices[22], &vertices[23]);
vertices[18].set_adjacent_vertex(&vertices[13], &vertices[23], &vertices[24]);
vertices[19].set_adjacent_vertex(&vertices[14], &vertices[24], &vertices[25]);
vertices[20].set_adjacent_vertex(&vertices[15], &vertices[25], &vertices[26]);
vertices[16].set_adjacent_edge(&edges[18], &edges[23], &edges[24]);
vertices[17].set_adjacent_edge(&edges[19], &edges[25], &edges[26]);
vertices[18].set_adjacent_edge(&edges[20], &edges[27], &edges[28]);
vertices[19].set_adjacent_edge(&edges[21], &edges[29], &edges[30]);
vertices[20].set_adjacent_edge(&edges[22], &edges[31], &edges[32]);
// sixth vertex row
vertices[21].set_adjacent_vertex(&vertices[16], &vertices[27], nullptr);
vertices[22].set_adjacent_vertex(&vertices[16], &vertices[17], &vertices[28]);
vertices[23].set_adjacent_vertex(&vertices[17], &vertices[18], &vertices[29]);
vertices[24].set_adjacent_vertex(&vertices[18], &vertices[19], &vertices[30]);
vertices[25].set_adjacent_vertex(&vertices[19], &vertices[20], &vertices[31]);
vertices[26].set_adjacent_vertex(&vertices[20], &vertices[32], nullptr);
vertices[21].set_adjacent_edge(&edges[23], &edges[33], nullptr);
vertices[22].set_adjacent_edge(&edges[24], &edges[25], &edges[34]);
vertices[23].set_adjacent_edge(&edges[26], &edges[27], &edges[35]);
vertices[24].set_adjacent_edge(&edges[28], &edges[29], &edges[36]);
vertices[25].set_adjacent_edge(&edges[30], &edges[31], &edges[37]);
vertices[26].set_adjacent_edge(&edges[32], &edges[38], nullptr);
// seventh vertex row
vertices[27].set_adjacent_vertex(&vertices[21], &vertices[33], nullptr);
vertices[28].set_adjacent_vertex(&vertices[22], &vertices[33], &vertices[34]);
vertices[29].set_adjacent_vertex(&vertices[23], &vertices[34], &vertices[35]);
vertices[30].set_adjacent_vertex(&vertices[24], &vertices[35], &vertices[36]);
vertices[31].set_adjacent_vertex(&vertices[25], &vertices[36], &vertices[37]);
vertices[32].set_adjacent_vertex(&vertices[26], &vertices[37], nullptr);
vertices[27].set_adjacent_edge(&edges[33], &edges[39], nullptr);
vertices[28].set_adjacent_edge(&edges[34], &edges[40], &edges[41]);
vertices[29].set_adjacent_edge(&edges[35], &edges[42], &edges[43]);
vertices[30].set_adjacent_edge(&edges[36], &edges[44], &edges[45]);
vertices[31].set_adjacent_edge(&edges[37], &edges[46], &edges[47]);
vertices[32].set_adjacent_edge(&edges[38], &edges[48], nullptr);
// eighth vertex row
vertices[33].set_adjacent_vertex(&vertices[27], &vertices[28], &vertices[38]);
vertices[34].set_adjacent_vertex(&vertices[28], &vertices[29], &vertices[39]);
vertices[35].set_adjacent_vertex(&vertices[29], &vertices[30], &vertices[40]);
vertices[36].set_adjacent_vertex(&vertices[30], &vertices[31], &vertices[41]);
vertices[37].set_adjacent_vertex(&vertices[31], &vertices[32], &vertices[42]);
vertices[33].set_adjacent_edge(&edges[39], &edges[40], &edges[49]);
vertices[34].set_adjacent_edge(&edges[41], &edges[42], &edges[50]);
vertices[35].set_adjacent_edge(&edges[43], &edges[44], &edges[51]);
vertices[36].set_adjacent_edge(&edges[45], &edges[46], &edges[52]);
vertices[37].set_adjacent_edge(&edges[47], &edges[48], &edges[53]);
// ninth vertex row
vertices[38].set_adjacent_vertex(&vertices[33], &vertices[43], nullptr);
vertices[39].set_adjacent_vertex(&vertices[34], &vertices[43], &vertices[44]);
vertices[40].set_adjacent_vertex(&vertices[35], &vertices[44], &vertices[45]);
vertices[41].set_adjacent_vertex(&vertices[36], &vertices[45], &vertices[46]);
vertices[42].set_adjacent_vertex(&vertices[37], &vertices[46], nullptr);
vertices[38].set_adjacent_edge(&edges[49], &edges[54], nullptr);
vertices[39].set_adjacent_edge(&edges[50], &edges[55], &edges[56]);
vertices[40].set_adjacent_edge(&edges[51], &edges[57], &edges[58]);
vertices[41].set_adjacent_edge(&edges[52], &edges[59], &edges[60]);
vertices[42].set_adjacent_edge(&edges[53], &edges[61], nullptr);
// tenth vertex row
vertices[43].set_adjacent_vertex(&vertices[38], &vertices[39], &vertices[47]);
vertices[44].set_adjacent_vertex(&vertices[39], &vertices[40], &vertices[48]);
vertices[45].set_adjacent_vertex(&vertices[40], &vertices[41], &vertices[49]);
vertices[46].set_adjacent_vertex(&vertices[41], &vertices[42], &vertices[50]);
vertices[43].set_adjacent_edge(&edges[54], &edges[55], &edges[62]);
vertices[44].set_adjacent_edge(&edges[56], &edges[57], &edges[63]);
vertices[45].set_adjacent_edge(&edges[58], &edges[59], &edges[64]);
vertices[46].set_adjacent_edge(&edges[60], &edges[61], &edges[65]);
// eleventh vertex row
vertices[47].set_adjacent_vertex(&vertices[43], &vertices[51], nullptr);
vertices[48].set_adjacent_vertex(&vertices[44], &vertices[51], &vertices[52]);
vertices[49].set_adjacent_vertex(&vertices[45], &vertices[52], &vertices[53]);
vertices[50].set_adjacent_vertex(&vertices[46], &vertices[53], nullptr);
vertices[47].set_adjacent_edge(&edges[62], &edges[66], nullptr);
vertices[48].set_adjacent_edge(&edges[63], &edges[67], &edges[68]);
vertices[49].set_adjacent_edge(&edges[64], &edges[69], &edges[70]);
vertices[50].set_adjacent_edge(&edges[65], &edges[71], nullptr);
// twelfth vertex row
vertices[51].set_adjacent_vertex(&vertices[47], &vertices[48], nullptr);
vertices[52].set_adjacent_vertex(&vertices[48], &vertices[49], nullptr);
vertices[53].set_adjacent_vertex(&vertices[49], &vertices[50], nullptr);
vertices[51].set_adjacent_edge(&edges[66], &edges[67], nullptr);
vertices[52].set_adjacent_edge(&edges[68], &edges[69], nullptr);
vertices[53].set_adjacent_edge(&edges[70], &edges[71], nullptr);
}
void Catan::init_edges() {
// first edge row
edges[0].set_adjacent_edge(&edges[1], &edges[6], nullptr, nullptr);
edges[1].set_adjacent_edge(&edges[0], &edges[2], &edges[7], nullptr);
edges[2].set_adjacent_edge(&edges[1], &edges[7], &edges[3], nullptr);
edges[3].set_adjacent_edge(&edges[2], &edges[8], &edges[4], nullptr);
edges[4].set_adjacent_edge(&edges[3], &edges[8], &edges[5], nullptr);
edges[5].set_adjacent_edge(&edges[4], &edges[9], nullptr, nullptr);
edges[0].set_adjacent_vertex(&vertices[0], &vertices[3]);
edges[1].set_adjacent_vertex(&vertices[0], &vertices[4]);
edges[2].set_adjacent_vertex(&vertices[1], &vertices[4]);
edges[3].set_adjacent_vertex(&vertices[1], &vertices[5]);
edges[4].set_adjacent_vertex(&vertices[2], &vertices[5]);
edges[5].set_adjacent_vertex(&vertices[2], &vertices[6]);
// second edge row
edges[6].set_adjacent_edge(&edges[0], &edges[10], &edges[11], nullptr);
edges[7].set_adjacent_edge(&edges[1], &edges[2], &edges[12], &edges[13]);
edges[8].set_adjacent_edge(&edges[3], &edges[4], &edges[14], &edges[15]);
edges[9].set_adjacent_edge(&edges[5], &edges[16], &edges[17], nullptr);
edges[6].set_adjacent_vertex(&vertices[3], &vertices[7]);
edges[7].set_adjacent_vertex(&vertices[4], &vertices[8]);
edges[8].set_adjacent_vertex(&vertices[5], &vertices[9]);
edges[9].set_adjacent_vertex(&vertices[6], &vertices[10]);
// third edge row
edges[10].set_adjacent_edge(&edges[6], &edges[11], &edges[18], nullptr);
edges[11].set_adjacent_edge(&edges[6], &edges[10], &edges[12], &edges[19]);
edges[12].set_adjacent_edge(&edges[7], &edges[11], &edges[13], &edges[19]);
edges[13].set_adjacent_edge(&edges[7], &edges[12], &edges[14], &edges[20]);
edges[14].set_adjacent_edge(&edges[8], &edges[13], &edges[15], &edges[20]);
edges[15].set_adjacent_edge(&edges[8], &edges[14], &edges[16], &edges[21]);
edges[16].set_adjacent_edge(&edges[9], &edges[15], &edges[17], &edges[21]);
edges[17].set_adjacent_edge(&edges[9], &edges[16], &edges[22], nullptr);
edges[10].set_adjacent_vertex(&vertices[7], &vertices[11]);
edges[11].set_adjacent_vertex(&vertices[7], &vertices[12]);
edges[12].set_adjacent_vertex(&vertices[8], &vertices[12]);
edges[13].set_adjacent_vertex(&vertices[8], &vertices[13]);
edges[14].set_adjacent_vertex(&vertices[9], &vertices[13]);
edges[15].set_adjacent_vertex(&vertices[9], &vertices[14]);
edges[16].set_adjacent_vertex(&vertices[10], &vertices[14]);
edges[17].set_adjacent_vertex(&vertices[10], &vertices[15]);
// fourth edge row
edges[18].set_adjacent_edge(&edges[10], &edges[23], &edges[24], nullptr);
edges[19].set_adjacent_edge(&edges[11], &edges[12], &edges[25], &edges[26]);
edges[20].set_adjacent_edge(&edges[13], &edges[14], &edges[27], &edges[28]);
edges[21].set_adjacent_edge(&edges[15], &edges[16], &edges[29], &edges[30]);
edges[22].set_adjacent_edge(&edges[17], &edges[31], &edges[32], nullptr);
edges[18].set_adjacent_vertex(&vertices[11], &vertices[16]);
edges[19].set_adjacent_vertex(&vertices[12], &vertices[17]);
edges[20].set_adjacent_vertex(&vertices[13], &vertices[18]);
edges[21].set_adjacent_vertex(&vertices[14], &vertices[19]);
edges[22].set_adjacent_vertex(&vertices[15], &vertices[20]);
// fifth edge row
edges[23].set_adjacent_edge(&edges[18], &edges[24], &edges[33], nullptr);
edges[24].set_adjacent_edge(&edges[18], &edges[23], &edges[25], &edges[34]);
edges[25].set_adjacent_edge(&edges[19], &edges[24], &edges[26], &edges[34]);
edges[26].set_adjacent_edge(&edges[19], &edges[25], &edges[27], &edges[35]);
edges[27].set_adjacent_edge(&edges[20], &edges[26], &edges[28], &edges[35]);
edges[28].set_adjacent_edge(&edges[20], &edges[27], &edges[29], &edges[36]);
edges[29].set_adjacent_edge(&edges[21], &edges[28], &edges[30], &edges[36]);
edges[30].set_adjacent_edge(&edges[21], &edges[29], &edges[31], &edges[37]);
edges[31].set_adjacent_edge(&edges[22], &edges[30], &edges[32], &edges[37]);
edges[32].set_adjacent_edge(&edges[22], &edges[31], &edges[38], nullptr);
edges[23].set_adjacent_vertex(&vertices[16], &vertices[21]);
edges[24].set_adjacent_vertex(&vertices[16], &vertices[22]);
edges[25].set_adjacent_vertex(&vertices[17], &vertices[22]);
edges[26].set_adjacent_vertex(&vertices[17], &vertices[23]);
edges[27].set_adjacent_vertex(&vertices[18], &vertices[23]);
edges[28].set_adjacent_vertex(&vertices[18], &vertices[24]);
edges[29].set_adjacent_vertex(&vertices[19], &vertices[24]);
edges[30].set_adjacent_vertex(&vertices[19], &vertices[25]);
edges[31].set_adjacent_vertex(&vertices[20], &vertices[25]);
edges[32].set_adjacent_vertex(&vertices[20], &vertices[26]);
// sixth edge row
edges[33].set_adjacent_edge(&edges[23], &edges[39], nullptr, nullptr);
edges[34].set_adjacent_edge(&edges[24], &edges[25], &edges[40], &edges[41]);
edges[35].set_adjacent_edge(&edges[26], &edges[27], &edges[42], &edges[43]);
edges[36].set_adjacent_edge(&edges[28], &edges[29], &edges[44], &edges[45]);
edges[37].set_adjacent_edge(&edges[30], &edges[31], &edges[46], &edges[47]);
edges[38].set_adjacent_edge(&edges[32], &edges[48], nullptr, nullptr);
edges[33].set_adjacent_vertex(&vertices[21], &vertices[27]);
edges[34].set_adjacent_vertex(&vertices[22], &vertices[28]);
edges[35].set_adjacent_vertex(&vertices[23], &vertices[29]);
edges[36].set_adjacent_vertex(&vertices[24], &vertices[30]);
edges[37].set_adjacent_vertex(&vertices[25], &vertices[31]);
edges[38].set_adjacent_vertex(&vertices[26], &vertices[32]);
// seventh edge row
edges[39].set_adjacent_edge(&edges[33], &edges[40], &edges[49], nullptr);
edges[40].set_adjacent_edge(&edges[34], &edges[39], &edges[41], &edges[49]);
edges[41].set_adjacent_edge(&edges[34], &edges[40], &edges[42], &edges[50]);
edges[42].set_adjacent_edge(&edges[35], &edges[41], &edges[43], &edges[50]);
edges[43].set_adjacent_edge(&edges[35], &edges[42], &edges[44], &edges[51]);
edges[44].set_adjacent_edge(&edges[36], &edges[43], &edges[45], &edges[51]);
edges[45].set_adjacent_edge(&edges[36], &edges[44], &edges[46], &edges[52]);
edges[46].set_adjacent_edge(&edges[37], &edges[45], &edges[47], &edges[52]);
edges[47].set_adjacent_edge(&edges[37], &edges[46], &edges[48], &edges[53]);
edges[48].set_adjacent_edge(&edges[38], &edges[47], &edges[53], nullptr);
edges[39].set_adjacent_vertex(&vertices[27], &vertices[33]);
edges[40].set_adjacent_vertex(&vertices[28], &vertices[33]);
edges[41].set_adjacent_vertex(&vertices[28], &vertices[34]);
edges[42].set_adjacent_vertex(&vertices[29], &vertices[34]);
edges[43].set_adjacent_vertex(&vertices[29], &vertices[35]);
edges[44].set_adjacent_vertex(&vertices[30], &vertices[35]);
edges[45].set_adjacent_vertex(&vertices[30], &vertices[36]);
edges[46].set_adjacent_vertex(&vertices[31], &vertices[36]);
edges[47].set_adjacent_vertex(&vertices[31], &vertices[37]);
edges[48].set_adjacent_vertex(&vertices[32], &vertices[37]);
// eighth edge row
edges[49].set_adjacent_edge(&edges[39], &edges[50], &edges[54], nullptr);
edges[50].set_adjacent_edge(&edges[41], &edges[42], &edges[55], &edges[56]);
edges[51].set_adjacent_edge(&edges[43], &edges[44], &edges[57], &edges[58]);
edges[52].set_adjacent_edge(&edges[45], &edges[46], &edges[59], &edges[60]);
edges[53].set_adjacent_edge(&edges[47], &edges[48], &edges[61], nullptr);
edges[49].set_adjacent_vertex(&vertices[33], &vertices[38]);
edges[50].set_adjacent_vertex(&vertices[34], &vertices[39]);
edges[51].set_adjacent_vertex(&vertices[35], &vertices[40]);
edges[52].set_adjacent_vertex(&vertices[36], &vertices[41]);
edges[53].set_adjacent_vertex(&vertices[37], &vertices[42]);
// ninth edge row
edges[54].set_adjacent_edge(&edges[49], &edges[55], &edges[62], nullptr);
edges[55].set_adjacent_edge(&edges[50], &edges[54], &edges[56], &edges[62]);
edges[56].set_adjacent_edge(&edges[50], &edges[55], &edges[57], &edges[63]);
edges[57].set_adjacent_edge(&edges[51], &edges[56], &edges[58], &edges[63]);
edges[58].set_adjacent_edge(&edges[51], &edges[57], &edges[59], &edges[64]);
edges[59].set_adjacent_edge(&edges[52], &edges[58], &edges[60], &edges[64]);
edges[60].set_adjacent_edge(&edges[52], &edges[59], &edges[61], &edges[65]);
edges[61].set_adjacent_edge(&edges[53], &edges[60], &edges[65], nullptr);
edges[54].set_adjacent_vertex(&vertices[38], &vertices[43]);
edges[55].set_adjacent_vertex(&vertices[39], &vertices[43]);
edges[56].set_adjacent_vertex(&vertices[39], &vertices[44]);
edges[57].set_adjacent_vertex(&vertices[40], &vertices[44]);
edges[58].set_adjacent_vertex(&vertices[40], &vertices[45]);
edges[59].set_adjacent_vertex(&vertices[41], &vertices[45]);
edges[60].set_adjacent_vertex(&vertices[41], &vertices[46]);
edges[61].set_adjacent_vertex(&vertices[42], &vertices[46]);
// tenth edge row
edges[62].set_adjacent_edge(&edges[54], &edges[55], &edges[66], nullptr);
edges[63].set_adjacent_edge(&edges[56], &edges[57], &edges[67], &edges[68]);
edges[64].set_adjacent_edge(&edges[58], &edges[59], &edges[69], &edges[70]);
edges[65].set_adjacent_edge(&edges[60], &edges[61], &edges[71], nullptr);
edges[62].set_adjacent_vertex(&vertices[43], &vertices[47]);
edges[63].set_adjacent_vertex(&vertices[44], &vertices[48]);
edges[64].set_adjacent_vertex(&vertices[45], &vertices[49]);
edges[65].set_adjacent_vertex(&vertices[46], &vertices[50]);
// eleventh edge row
edges[66].set_adjacent_edge(&edges[62], &edges[67], nullptr, nullptr);
edges[67].set_adjacent_edge(&edges[63], &edges[66], &edges[68], nullptr);
edges[68].set_adjacent_edge(&edges[63], &edges[67], &edges[69], nullptr);
edges[69].set_adjacent_edge(&edges[64], &edges[68], &edges[70], nullptr);
edges[70].set_adjacent_edge(&edges[64], &edges[69], &edges[71], nullptr);
edges[71].set_adjacent_edge(&edges[65], &edges[70], nullptr, nullptr);
edges[66].set_adjacent_vertex(&vertices[47], &vertices[51]);
edges[67].set_adjacent_vertex(&vertices[48], &vertices[51]);
edges[68].set_adjacent_vertex(&vertices[48], &vertices[52]);
edges[69].set_adjacent_vertex(&vertices[49], &vertices[52]);
edges[70].set_adjacent_vertex(&vertices[49], &vertices[53]);
edges[71].set_adjacent_vertex(&vertices[50], &vertices[53]);
}
void Catan::init_board() {
// first row
vertices[0].set_resource(resource::STONE, 10, resource::NONE, 0, resource::NONE, 0);
vertices[1].set_resource(resource::SHEEP, 2, resource::NONE, 0, resource::NONE, 0);
vertices[2].set_resource(resource::WOOD, 9, resource::NONE, 0, resource::NONE, 0);
// second row
vertices[3].set_resource(resource::STONE, 10, resource::NONE, 0, resource::NONE, 0);
vertices[4].set_resource(resource::STONE, 10, resource::SHEEP, 2, resource::NONE, 0);
vertices[5].set_resource(resource::SHEEP, 2, resource::WOOD, 9, resource::NONE, 0);
vertices[6].set_resource(resource::WOOD, 9, resource::NONE, 0, resource::NONE, 0);
// third row
vertices[7].set_resource(resource::WHEAT, 12, resource::STONE, 10, resource::NONE, 0);
vertices[8].set_resource(resource::CLAY, 6, resource::STONE, 10, resource::SHEEP, 2);
vertices[9].set_resource(resource::SHEEP, 4, resource::SHEEP, 2, resource::WOOD, 9);
vertices[10].set_resource(resource::CLAY, 10, resource::WOOD, 9, resource::NONE, 0);
// fourth row
vertices[11].set_resource(resource::WHEAT, 12, resource::NONE, 0, resource::NONE, 0);
vertices[12].set_resource(resource::WHEAT, 12, resource::CLAY, 6, resource::STONE, 10);
vertices[13].set_resource(resource::CLAY, 6, resource::SHEEP, 2, resource::SHEEP, 4);
vertices[14].set_resource(resource::WOOD, 9, resource::CLAY, 10, resource::SHEEP, 4);
vertices[15].set_resource(resource::CLAY, 10, resource::NONE, 0, resource::NONE, 0);
// fifth row
vertices[16].set_resource(resource::WHEAT, 9, resource::WHEAT, 12, resource::NONE, 0);
vertices[17].set_resource(resource::WOOD, 11, resource::WHEAT, 12, resource::CLAY, 6);
vertices[18].set_resource(resource::DESERT, 0, resource::CLAY, 6, resource::SHEEP, 4);
vertices[19].set_resource(resource::WOOD, 3, resource::SHEEP, 4, resource::CLAY, 10);
vertices[20].set_resource(resource::STONE, 8, resource::CLAY, 10, resource::NONE, 0);
// sixth row
vertices[21].set_resource(resource::WHEAT, 9, resource::NONE, 0, resource::NONE, 0);
vertices[22].set_resource(resource::WHEAT, 9, resource::WOOD, 11, resource::WHEAT, 12);
vertices[23].set_resource(resource::WOOD, 11, resource::CLAY, 6, resource::DESERT, 0);
vertices[24].set_resource(resource::SHEEP, 4, resource::DESERT, 0, resource::WOOD, 3);
vertices[25].set_resource(resource::STONE, 8, resource::WOOD, 3, resource::CLAY, 10);
vertices[26].set_resource(resource::STONE, 8, resource::NONE, 0, resource::NONE, 0);
// seventh row
vertices[27].set_resource(resource::WHEAT, 9, resource::NONE, 0, resource::NONE, 0);
vertices[28].set_resource(resource::WOOD, 8, resource::WHEAT, 9, resource::WOOD, 11);
vertices[29].set_resource(resource::STONE, 3, resource::WOOD, 11, resource::DESERT, 0);
vertices[30].set_resource(resource::WHEAT, 4, resource::DESERT, 0, resource::WOOD, 3);
vertices[31].set_resource(resource::SHEEP, 5, resource::WOOD, 3, resource::STONE, 8);
vertices[32].set_resource(resource::STONE, 8, resource::NONE, 0, resource::NONE, 0);
// eighth row
vertices[33].set_resource(resource::WHEAT, 9, resource::WOOD, 8, resource::NONE, 0);
vertices[34].set_resource(resource::WOOD, 8, resource::STONE, 3, resource::WOOD, 11);
vertices[35].set_resource(resource::STONE, 3, resource::WHEAT, 4, resource::DESERT, 0);
vertices[36].set_resource(resource::WHEAT, 4, resource::SHEEP, 5, resource::WOOD, 3);
vertices[37].set_resource(resource::SHEEP, 5, resource::STONE, 8, resource::NONE, 0);
// ninth row
vertices[38].set_resource(resource::WOOD, 8, resource::NONE, 0, resource::NONE, 0);
vertices[39].set_resource(resource::CLAY, 5, resource::WOOD, 8, resource::STONE, 3);
vertices[40].set_resource(resource::WHEAT, 6, resource::STONE, 3, resource::WHEAT, 4);
vertices[41].set_resource(resource::SHEEP, 11, resource::WHEAT, 4, resource::SHEEP, 5);
vertices[42].set_resource(resource::SHEEP, 5, resource::NONE, 0, resource::NONE, 0);
// tenth row
vertices[43].set_resource(resource::CLAY, 5, resource::WOOD, 8, resource::NONE, 0);
vertices[44].set_resource(resource::WHEAT, 6, resource::CLAY, 5, resource::STONE, 3);
vertices[45].set_resource(resource::SHEEP, 11, resource::WHEAT, 6, resource::WHEAT, 4);
vertices[46].set_resource(resource::SHEEP, 5, resource::SHEEP, 11, resource::NONE, 0);
// eleventh row
vertices[47].set_resource(resource::CLAY, 5, resource::NONE, 0, resource::NONE, 0);
vertices[48].set_resource(resource::CLAY, 5, resource::WHEAT, 6, resource::NONE, 0);
vertices[49].set_resource(resource::WHEAT, 6, resource::SHEEP, 11, resource::NONE, 0);
vertices[50].set_resource(resource::SHEEP, 11, resource::NONE, 0, resource::NONE, 0);
// twelfth row
vertices[51].set_resource(resource::CLAY, 5, resource::NONE, 0, resource::NONE, 0);
vertices[52].set_resource(resource::WHEAT, 6, resource::NONE, 0, resource::NONE, 0);
vertices[53].set_resource(resource::SHEEP, 11, resource::NONE, 0, resource::NONE, 0);
}
void Catan::init_dev_cards() {
for (int i = 0; i < KNIGHT_CARDS; i++) {
dev_cards.push_back(new KnightCard());
}
for (int i = 0; i < ROAD_BUILDING_CARDS; i++) {
dev_cards.push_back(new RoadBuildCard());
dev_cards.push_back(new YearOfPlentyCard());
dev_cards.push_back(new MonopolyCard());
}
for (int i = 0; i < VP_CARDS; i++) {
dev_cards.push_back(new VictoryPointCard());
}
}
void Catan::display_board() {
cout << " " << vertices[0].get_settlement_string() << " " << vertices[1].get_settlement_string() << " " << vertices[2].get_settlement_string() << "\n"
<< " " << edges[0].get_color_code() << "/ " << edges[1].get_color_code() << "\\ " << edges[2].get_color_code() << "/ " << edges[3].get_color_code() << "\\ " << edges[4].get_color_code() << "/ " << edges[5].get_color_code() << "\\\033[0m\n"
<< " " << vertices[3].get_settlement_string() << " " << vertices[4].get_settlement_string() << " " << vertices[5].get_settlement_string() << " " << vertices[6].get_settlement_string() << "\n"
<< " " << edges[6].get_color_code() << "| " << vertices[0].get_resources()[0].first.get_emoji() << edges[7].get_color_code() << " |" << " " << vertices[1].get_resources()[0].first.get_emoji() << edges[8].get_color_code() << " | " << vertices[2].get_resources()[0].first.get_emoji() << " " << edges[9].get_color_code() << "|\033[0m\n"
<< " " << vertices[7].get_settlement_string() << " " << vertices[0].get_resources()[0].second << " " << vertices[8].get_settlement_string() << " " << vertices[1].get_resources()[0].second << " " << vertices[9].get_settlement_string() << " " << vertices[2].get_resources()[0].second << " " << vertices[10].get_settlement_string() << "\n"
<< " " << edges[10].get_color_code() << "/ " << edges[11].get_color_code() << "\\ " << edges[12].get_color_code() << "/ " << edges[13].get_color_code() << "\\ " << edges[14].get_color_code() << "/ " << edges[15].get_color_code() << "\\ " << edges[16].get_color_code() << "/ " << edges[17].get_color_code() << "\\\033[0m\n"
<< " " << vertices[11].get_settlement_string() << " " << vertices[12].get_settlement_string() << " " << vertices[13].get_settlement_string() << " " << vertices[14].get_settlement_string() << " " << vertices[15].get_settlement_string() << "\n"
<< " " << edges[18].get_color_code() << "| " << vertices[7].get_resources()[0].first.get_emoji() << edges[19].get_color_code() << " | " << vertices[8].get_resources()[0].first.get_emoji() << edges[20].get_color_code() << " | " << vertices[9].get_resources()[0].first.get_emoji() << edges[21].get_color_code() << " | " << vertices[10].get_resources()[0].first.get_emoji() << " " << edges[22].get_color_code() << "|\033[0m\n"
<< " " << vertices[16].get_settlement_string() << " " << vertices[7].get_resources()[0].second << " " << vertices[17].get_settlement_string() << " " << vertices[8].get_resources()[0].second << " " << vertices[18].get_settlement_string() << " " << vertices[9].get_resources()[0].second << " " << vertices[19].get_settlement_string() << " " << vertices[10].get_resources()[0].second << " " << vertices[20].get_settlement_string() << "\n"
<< " " << edges[23].get_color_code() << "/ " << edges[24].get_color_code() << "\\ " << edges[25].get_color_code() << "/ " << edges[26].get_color_code() << "\\ " << edges[27].get_color_code() << "/ " << edges[28].get_color_code() << "\\ " << edges[29].get_color_code() << "/ " << edges[30].get_color_code() << "\\ " << edges[31].get_color_code() << "/ " << edges[32].get_color_code() << "\\\033[0m\n"
<< " " << vertices[21].get_settlement_string() << " " << vertices[22].get_settlement_string() << " " << vertices[23].get_settlement_string() << " " << vertices[24].get_settlement_string() << " " << vertices[25].get_settlement_string() << " " << vertices[26].get_settlement_string() << "\n"
<< " " << edges[33].get_color_code() << "| " << vertices[16].get_resources()[0].first.get_emoji() << edges[34].get_color_code() << " | " << vertices[17].get_resources()[0].first.get_emoji() << edges[35].get_color_code() << " | " << vertices[18].get_resources()[0].first.get_emoji() << edges[36].get_color_code() << " | " << vertices[19].get_resources()[0].first.get_emoji() << edges[37].get_color_code() << " | " << vertices[20].get_resources()[0].first.get_emoji() << " " << edges[38].get_color_code() << "|\033[0m\n"
<< " " << vertices[27].get_settlement_string() << " " << vertices[16].get_resources()[0].second << " " << vertices[28].get_settlement_string() << " " << vertices[17].get_resources()[0].second << " " << vertices[29].get_settlement_string() << " " << vertices[18].get_resources()[0].second << " " << vertices[30].get_settlement_string() << " " << vertices[19].get_resources()[0].second << " " << vertices[31].get_settlement_string() << " " << vertices[20].get_resources()[0].second << " " << vertices[32].get_settlement_string() << "\n"
<< " " << edges[39].get_color_code() << "\\ " << edges[40].get_color_code() << "/ " << edges[41].get_color_code() << "\\ " << edges[42].get_color_code() << "/ " << edges[43].get_color_code() << "\\ " << edges[44].get_color_code() << "/ " << edges[45].get_color_code() << "\\ " << edges[46].get_color_code() << "/ " << edges[47].get_color_code() << "\\ " << edges[48].get_color_code() << "/\033[0m\n"
<< " " << vertices[33].get_settlement_string() << " " << vertices[34].get_settlement_string() << " " << vertices[35].get_settlement_string() << " " << vertices[36].get_settlement_string() << " " << vertices[37].get_settlement_string() << "\n"
<< " " << edges[49].get_color_code() << "| " << vertices[28].get_resources()[0].first.get_emoji() << edges[50].get_color_code() << " | " << vertices[29].get_resources()[0].first.get_emoji() << edges[51].get_color_code() << " | " << vertices[30].get_resources()[0].first.get_emoji() << edges[52].get_color_code() << " | " << vertices[31].get_resources()[0].first.get_emoji() << edges[53].get_color_code() << " |\033[0m\n"
<< " " << vertices[38].get_settlement_string() << " " << vertices[28].get_resources()[0].second << " " << vertices[39].get_settlement_string() << " " << vertices[29].get_resources()[0].second << " " << vertices[40].get_settlement_string() << " " << vertices[30].get_resources()[0].second << " " << vertices[41].get_settlement_string() << " " << vertices[31].get_resources()[0].second << " " << vertices[42].get_settlement_string() << "\n"
<< " " << edges[54].get_color_code() << "\\ " << edges[55].get_color_code() << "/ " << edges[56].get_color_code() << "\\ " << edges[57].get_color_code() << "/ " << edges[58].get_color_code() << "\\ " << edges[59].get_color_code() << "/ " << edges[60].get_color_code() << "\\ " << edges[61].get_color_code() << "/\033[0m\n"
<< " " << vertices[43].get_settlement_string() << " " << vertices[44].get_settlement_string() << " " << vertices[45].get_settlement_string() << " " << vertices[46].get_settlement_string() << "\n"
<< " " << edges[62].get_color_code() << "| " << vertices[39].get_resources()[0].first.get_emoji() << edges[63].get_color_code() << " | " << vertices[40].get_resources()[0].first.get_emoji() << edges[64].get_color_code() << " | " << vertices[41].get_resources()[0].first.get_emoji() << edges[65].get_color_code() << " |\033[0m\n"
<< " " << vertices[47].get_settlement_string() << " " << vertices[39].get_resources()[0].second << " " << vertices[48].get_settlement_string() << " " << vertices[40].get_resources()[0].second << " " << vertices[49].get_settlement_string() << " " << vertices[41].get_resources()[0].second << " " << vertices[50].get_settlement_string() << "\n"
<< " " << edges[66].get_color_code() << "\\ " << edges[67].get_color_code() << "/ " << edges[68].get_color_code() << "\\ " << edges[69].get_color_code() << "/ " << edges[70].get_color_code() << "\\ " << edges[71].get_color_code() << "/\033[0m\n"
<< " " << vertices[51].get_settlement_string() << " " << vertices[52].get_settlement_string() << " " << vertices[53].get_settlement_string() << "\n";
}