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PluginProcessor.cpp
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257 lines (218 loc) · 7.71 KB
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/*
==============================================================================
This file was auto-generated!
It contains the basic framework code for a JUCE plugin processor.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
//==============================================================================
CompreezorAudioProcessor::CompreezorAudioProcessor()
#ifndef JucePlugin_PreferredChannelConfigurations
: AudioProcessor(BusesProperties()
#if ! JucePlugin_IsMidiEffect
#if ! JucePlugin_IsSynth
.withInput("Input", AudioChannelSet::stereo(), true)
#endif
.withOutput("Output", AudioChannelSet::stereo(), true)
#endif
)
#endif
{
}
CompreezorAudioProcessor::~CompreezorAudioProcessor()
{
}
//==============================================================================
const String CompreezorAudioProcessor::getName() const
{
return JucePlugin_Name;
}
bool CompreezorAudioProcessor::acceptsMidi() const
{
#if JucePlugin_WantsMidiInput
return true;
#else
return false;
#endif
}
bool CompreezorAudioProcessor::producesMidi() const
{
#if JucePlugin_ProducesMidiOutput
return true;
#else
return false;
#endif
}
bool CompreezorAudioProcessor::isMidiEffect() const
{
#if JucePlugin_IsMidiEffect
return true;
#else
return false;
#endif
}
double CompreezorAudioProcessor::getTailLengthSeconds() const
{
return 0.0;
}
int CompreezorAudioProcessor::getNumPrograms()
{
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
int CompreezorAudioProcessor::getCurrentProgram()
{
return 0;
}
void CompreezorAudioProcessor::setCurrentProgram(int index)
{
}
const String CompreezorAudioProcessor::getProgramName(int index)
{
return {};
}
void CompreezorAudioProcessor::changeProgramName(int index, const String& newName)
{
}
float CompreezorAudioProcessor::calcCompressorGain(float fDetectorValue, float fThreshold,
float fRatio, float fKneeWidth, bool bLimit)
{
// slope variable
float CS = 1.0 - 1.0 / fRatio; // [ Eq. 13.1 ]
// limiting is infinite ratio thus CS->1.0
//if (bLimit)
//CS = 1;
// soft-knee with detection value in range?
if (fKneeWidth > 0 && fDetectorValue > (fThreshold - fKneeWidth / 2.0) &&
fDetectorValue < fThreshold + fKneeWidth / 2.0)
{
// setup for Lagrange
double x[2];
double y[2];
x[0] = fThreshold - fKneeWidth / 2.0;
x[1] = fThreshold + fKneeWidth / 2.0;
x[1] = min(0, x[1]); // top limit is 0dBFS
y[0] = 0; // CS = 0 for 1:1 ratio
y[1] = CS; // current CS
// interpolate & overwrite CS
CS = lagrpol(&x[0], &y[0], 2, fDetectorValue);
}
// compute gain; threshold and detection values are in dB
float yG = CS * (fThreshold - fDetectorValue); // [ Eq. 13.1 ]
// clamp; this allows ratios of 1:1 to still operate
yG = min(0, yG);
// convert back to linear
return pow(10.0, yG / 20.0);
}
//==============================================================================
void CompreezorAudioProcessor::prepareToPlay(double sampleRate, int samplesPerBlock)
{
// Use this method as the place to do any pre-playback
// initialisation that you need..
// init the envelope detectors
// set all params at once with this function; see function definition
if (DigitalAnalogue == true) //Digit
{
m_LeftDetector.init((float)getSampleRate(), AttackTime = 0.0, ReleaseTime,
false, DETECT_MODE_RMS, true);
m_RightDetector.init((float)getSampleRate(), AttackTime,
ReleaseTime, false, DETECT_MODE_RMS, true);
}
else
{
m_LeftDetector.init((float)getSampleRate(), AttackTime = 0.0, ReleaseTime,
true, DETECT_MODE_RMS, true);
m_RightDetector.init((float)getSampleRate(), AttackTime,
ReleaseTime, true, DETECT_MODE_RMS, true);
}
}
void CompreezorAudioProcessor::releaseResources()
{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
}
#ifndef JucePlugin_PreferredChannelConfigurations
bool CompreezorAudioProcessor::isBusesLayoutSupported(const BusesLayout& layouts) const
{
#if JucePlugin_IsMidiEffect
ignoreUnused(layouts);
return true;
#else
// This is the place where you check if the layout is supported.
// In this template code we only support mono or stereo.
if (layouts.getMainOutputChannelSet() != AudioChannelSet::mono()
&& layouts.getMainOutputChannelSet() != AudioChannelSet::stereo())
return false;
// This checks if the input layout matches the output layout
#if ! JucePlugin_IsSynth
if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
return false;
#endif
return true;
#endif
}
#endif
void CompreezorAudioProcessor::processBlock(AudioSampleBuffer& buffer, MidiBuffer& midiMessages)
{
ScopedNoDenormals noDenormals;
const int totalNumInputChannels = getTotalNumInputChannels();
const int totalNumOutputChannels = getTotalNumOutputChannels();
float fInputGain = pow(10.0, DetGain / 20.0);
float fOutputGain = pow(10.0, OutputGain / 20.0);
// In case we have more outputs than inputs, this code clears any output
// channels that didn't contain input data, (because these aren't
// guaranteed to be empty - they may contain garbage).
// This is here to avoid people getting screaming feedback
// when they first compile a plugin, but obviously you don't need to keep
// this code if your algorithm always overwrites all the output channels.
for (int i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
buffer.clear(i, 0, buffer.getNumSamples());
// This is the place where you'd normally do the guts of your plugin's
// audio processing...
for (int channel = 0; channel < totalNumInputChannels; ++channel)
{
float* channelData = buffer.getWritePointer(channel);
for (int sample = 0; sample < buffer.getNumSamples(); ++sample)
{ // ..do something to the data...
channelData[sample] = channelData[sample] * DetGain;
// detect left channel
float fLeftDetector = m_LeftDetector.detect(channelData[sample]);
// gain calc
float fGn;
// branch
//if (m_uProcessorType == COMP) //always true for this project
fGn = calcCompressorGain(fLeftDetector, Threshold, Ratio,
KneeWidth, false);
// form output and apply make up gain
channelData[sample] = fGn*channelData[sample] * OutputGain;
}
}
}
//==============================================================================
bool CompreezorAudioProcessor::hasEditor() const
{
return true; // (change this to false if you choose to not supply an editor)
}
AudioProcessorEditor* CompreezorAudioProcessor::createEditor()
{
return new CompreezorAudioProcessorEditor(*this);
}
//==============================================================================
void CompreezorAudioProcessor::getStateInformation(MemoryBlock& destData)
{
// You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data.
}
void CompreezorAudioProcessor::setStateInformation(const void* data, int sizeInBytes)
{
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
}
//==============================================================================
// This creates new instances of the plugin..
AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new CompreezorAudioProcessor();
}