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Following Youtube Course:
C# Application From Start to Finish: Tournament Tracker
VOD:
https://www.youtube.com/watch?v=HalXZUHfKLA&list=PLLWMQd6PeGY3t63w-8MMIjIyYS7MsFcCi&index=1
Lesson 1 - Initial Planning
Lesson 2 - Overview Planning
Lesson 3 - Data Design
Lesson 4 - User Interface Design
Lesson 5 - Logic Planning
Lesson 6 - Class Library Creation
Lesson 7 - Form Building
prop + tab + tab
- tab to got to next property
- enter to got to end of line
///
- xml comment
cw + tab + tab
- Console.WriteLine()
Your friends come to you and ask you to create a tournament tracker.
They are always playing games and want to determine who is the best.
The idea is that you create a bracket tournament system where the computer will tell them who to play in a single-elimination style bracket.
At the end, the winner should be identified.
Their model is the NCAA Basketball tournament bracket for March Madness.
- Tracks games played and their outcome (who won).
- Multiple competitors play in the tournament.
- Creates a tournament plan (who plays in what order).
- Schedules games.
- A single loss eliminates a player.
- The last player standing is the winner.
- How many players will the tournament handle? Is it variable?
- If a tournament has less than the full complement of players, how do we handle it?
- Should the ordering of who plays each other be random or ordered by input order?
- Should we schedule the game or are they just played whenever?
- If the games are scheduled, how does the system know when to schedule games for?
- If the games are played whenever, can a game from the second round be played before the first round is complete?
- Does the system need to store a score of some kind or just who won?
- What type of front-end should this system have (form, webpage, app, etc.)?
- Where will the data be stored?
- Will this system handle entry fees, prizes, or other payouts?
- What type of reporting is needed?
- Who can fill in the results of a game?
- Are there varying levels of access?
- Should this system contact users about upcoming games?
- Is each player on their own or can teams use this tournament tracker?
- How many players will the tournament handle? Is it variable?
- The application should be able to handle a variable number of players in a tournament.
- If a tournament has less than the full complement of players, how do we handle it?
- A tournament with less that the perfect number (a multiple of 2, so 4, 8, 16, 32, etc.) should add in "byes".
- Basically, certain people selected at random get to skip the first round and act as if they won.
- A tournament with less that the perfect number (a multiple of 2, so 4, 8, 16, 32, etc.) should add in "byes".
- Should the ordering of who plays each other be random or ordered by input order?
- The ordering of the tournament should be random.
- Should we schedule the game or are they just played whenever?
- The games should be played in whatever order and whenever the players want to play them.
- If the games are scheduled, how does the system know when to schedule games for?
- They are not scheduled so we do not care.
- If the games are played whenever, can a game from the second round be played before the first round is complete?
- No.
- Each round should be fully completed before the next round is displayed.
- No.
- Does the system need to store a score of some kind or just who won?
- Storing a simple score would be nice.
- Just a number for each player.
- That way, the tracker can be flexible enough to handle a checkers tournament (the winner would have a 1 and the loser a 0) or a basketball tournament.
- Just a number for each player.
- Storing a simple score would be nice.
- What type of front-end should this system have (form, webpage, app, etc.)?
- The system should be a desktop system for now, but down the road we might want to turn it into an app or a website.
- Where will the data be stored?
- Ideally, the data should be stored in a Microsoft SQL database but please put in an option to store to a text file instead.
- Will this system handle entry fees, prizes, or other payouts?
- Yes.
- The tournament should have the option of charging an entry fee.
- Prizes should also be an option, where the tournament administrator chooses how much money to award a variable number of places.
- The total cash amount should not exceed the income from the tournament.
- A percentage-based system would also be nice to specify.
- The total cash amount should not exceed the income from the tournament.
- Prizes should also be an option, where the tournament administrator chooses how much money to award a variable number of places.
- The tournament should have the option of charging an entry fee.
- Yes.
- What type of reporting is needed?
- A simple report specifying the outcome of the games per round as well as a report that specifies who won and how much they won.
- These can be just displayed on a form or they can be emailed to tournament competitors and the administrator.
- A simple report specifying the outcome of the games per round as well as a report that specifies who won and how much they won.
- Who can fill in the results of a game?
- Anyone using the application should be able to fill in the game scores.
- Are there varying levels of access?
- No.
- The only method of varied access is if the competitors are not allowed into the application and instead, they do everything via email.
- No.
- Should this system contact users about upcoming games?
- Yes, the system should email users that they are due to play in a round as well as who they are scheduled to play.
- Is each player on their own or can teams use this tournament tracker?
- The tournament tracker should be able to handle the addition of other members.
- All members should be treated as equals in that they all get tournament emails.
- Teams should also be able to name their team.
- All members should be treated as equals in that they all get tournament emails.
- The tournament tracker should be able to handle the addition of other members.
Structure: Windows Forms application and Class Library
Data: SQL and/or Text File
Users: One at a time on one application
Key Concepts
- SQL
- Custom Events
- Error Handling
- Interfaces
- Random Ordering
- Texting
Team
- TeamMembers (
List<Person>
) - TeamName (string)
Person
- FirstName (string)
- LastName (string)
- EmailAddress (string)
- CellphoneNumber (string)
Tournament
- TournamentName (string)
- EntryFee (decimal)
- EnteredTeams (
List<Team>
) - Prizes (
List<Prize>
) - Rounds (
List<List<Matchup>>
)
Prize
- PlaceNumber (int)
- PlaceName (string)
- PrizeAmount (decimal)
- PrizePercentage (double)
Matchup
- Entries (
List<MatchupEntry>
) - Winner (Team)
- MatchupRound (int)
Matchup Entry
- TeamCompeting (Team)
- Score (double)
- ParentMatchup (Matchup)
Album:
https://imgur.com/a/TYJneFU
Tournament Viewer
Create Tournament
Create Team
Create Prize
Tournament Dashboard
Create Tournament
create new (link)
- Creates a new team
- Opens a new form
- When finished, closes form, and new data is on create tournament form
- Probably a good place to have an interface
Add Team (button)
- Looks in Select Team Box and add to tournamentPlayersListBox
- Remove from dropdown list it pulled it from
- Refresh dropdown and listbox
Create Prize (button)
- works like create new
- open form
- wait till prize is created
- put in prizesListBox
Delete Selected (button)
- delete item selected in listbox to its left
- for teams, the team will go back into the Select Team dropdown box
Create Tournament (button)
- Validate information
- Have Tournament Name
- Make sure Entry Fee isn't a negative number
- Make sure have at least 2 teams
- Create Schedule
- Number of teams (ex: have 10 teams, then make a tournament of 16 teams)
- Number of byes
- Randomize order for first round
- Number of teams (ex: have 10 teams, then make a tournament of 16 teams)
Create Team
Add Member (button)
- Take existing Team Member from dropdown list and add to tournamentPlayersListBox on right
- Remove member from dropdown list and refresh both lists
Create Member (button)
- Take 4 fields, make new Team Member, and add to tournamentPlayersListBox
- Clear out 4 fields
Create Team (button)
- Validate Team and create them
- Send info back to the caller
Missing Delete Player button (Delete Selected).
Create Prize
Create Prize (button)
- Validate info and send info back to calling form and close form.
Tournament Dashboard
Has list of existing tournaments.
If select a tournament and click Load Tournament (button), is going to load selected Tournament in Tournament Viewer.
Create Tournament (button)
- Opens Create Tournament form.
- Capture created tournament and load into dropdown.
Tournament Viewer
Tournament: <name>
will be updated when form is loaded.
Round (dropdown)
- Will figure out how many rounds are in a rounds object.
- If a tournament has 4 rounds -> Round 1, 2, 3, and 4.
- Has to know which round to go to.
- Will change what the matchupListBox shows.
Unplayed Only (checkbox)
- Checked by default.
- If checked, will filter matchupListBox further by if a game is played or not (not just round #).
Scores
- Display, update, and change scores.
- Depends on what's selected in matchupListBox
- Update Team Names
- If have scores, put scores in score boxes
Score (button)
- Change that matchup's scores.
- The matchup is over, this is who won.
- Last unplayed game in the round, triggers next round.
- email, end of tournament, assignment of prizes, results, etc.
- Can we mark played games with a new score?
- Yes, as long as still in current round.
- Data Access
- Data Storage
- How deal with 2 different data sources?
- How email out information?
- What triggers that?
- What triggers knowing who plays the next matchup?
TrackerLibrary
Solution: Tournament Tracker
Shortcuts:
prop + tab + tab
- tab to got to next property
- enter to got to end of line
///
- xml comment
cw + tab + tab
- Console.WriteLine()
Team Model.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TrackerLibrary
{
public class TeamModel
{
public List<PersonModel> TeamMembers { get; set; } = new List<PersonModel>();
public string TeamName { get; set; }
}
}
Person Model.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TrackerLibrary
{
public class PersonModel
{
public string FirstName { get; set; }
public string LastName { get; set; }
public string EmailAddress { get; set; }
public string CellphoneNumber { get; set; }
}
}
TournamentModel.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TrackerLibrary
{
public class TournamentModel
{
public string TournamentName { get; set; }
public decimal EntryFee { get; set; }
public List<TeamModel> EnteredTeams { get; set; } = new List<TeamModel>();
public List<PrizeModel> Prizes { get; set; } = new List<PrizeModel>();
public List<List<MatchupModel>> Rounds { get; set; } = new List<List<MatchupModel>>();
}
}
PrizeModel.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TrackerLibrary
{
public class PrizeModel
{
public int PlaceNumber { get; set; }
public string PlaceName { get; set; }
public decimal PrizeAmount { get; set; }
public double PrizePercentage { get; set; }
}
}
MatchupModel.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TrackerLibrary
{
public class MatchupModel
{
public List<MatchupEntryModel> matchupEntries { get; set; } = new List<MatchupEntryModel>();
public TeamModel Winner { get; set; }
public int MatchupRound { get; set; }
}
}
MatchupEntryModel.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TrackerLibrary
{
public class MatchupEntryModel
{
/// <summary>
/// Represents one team in the matchup.
/// </summary>
public TeamModel TeamCompeting { get; set; }
/// <summary>
/// Represents the score for this particular team.
/// </summary>
public double Score { get; set; }
/// <summary>
/// Represents the matchup that this team came
/// from as the winner.
/// </summary>
public MatchupModel ParentMatchup { get; set; }
}
}
Created Icon in Syncfusion Metro Studio. Size: 16 x 16 Padding: 0 (Important!) Export: TournamentViewer.ico