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Testing on ChimeraOS unstable with Xbox Series controller connected via official dongle, I found the following:
Controller is duplicated with builtin RetroArch emulation
Controller input does not work with builtin emulation despite being recognized (not an OGUI issue, controller configuration just needs an update for OGUI)
Controller is duplicated in Steam controller configuration
Controller does not respond during "Test Device Inputs" in Steam controller settings
Other notes:
Steam games correctly detect the connected physical controllers
Connecting a second controller results in 4 controllers reported by Steam and RetroArch
Enabling and disabling SDL HIDAPI does not change the behaviour even after a restart
The text was updated successfully, but these errors were encountered:
I see similar issue on the ALLY with built-in controller. When I wanted to have mouse control in desktop mode, I had to adjust that setting on all 4 controllers visible in SteamUI. However, I use an older version of opengamepad-sessions before the split to the new gamescope-session approach already.
I believe this is primarily related to us recently removing "device hiding", where we move the event device in /dev/input to a hidden path so apps don't detect the source device.
Testing on ChimeraOS unstable with Xbox Series controller connected via official dongle, I found the following:
Other notes:
The text was updated successfully, but these errors were encountered: