From 39ba21bcaaa5d5e4333f9c2731b9740146450457 Mon Sep 17 00:00:00 2001 From: Lukas <77849373+qwqtoday@users.noreply.github.com> Date: Sun, 8 Sep 2024 16:21:30 +0800 Subject: [PATCH] Update README.adoc --- README.adoc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.adoc b/README.adoc index 411e379..487693b 100644 --- a/README.adoc +++ b/README.adoc @@ -121,7 +121,7 @@ Seedfinding tutorial part 2: Terrain Gen and Noises] * The https://youtu.be/YyVAaJqYAfE[Alan Zucconi video] provides a decent top level overview of the process. * https://www.redblobgames.com/maps/terrain-from-noise/[Redblobgames on terrain from noise] and https://towardsdatascience.com/replicating-minecraft-world-generation-in-python-1b491bc9b9a4[Replicating Minecraft World Generation in Python] - While not for minecraft specifically, they do explain a few related concepts very well. -_Because of the mojank code quality , there are hardly any relevant articles available for WorldGen, the current best way is to read Minecraft code (considered not read friendly) , if not then the libraries :-> specifically : KaptainWutax's libraries, neil's libraries and cubiomes (In general , code that can mimic world generatiom)_ +_Because of the mojank code quality , there are hardly any relevant articles available for WorldGen, the current best way is to read Minecraft code (considered not read friendly) , if not then the libraries :-> specifically : KaptainWutax's libraries, neil's libraries and cubiomes (In general , code that can mimic world generation)_ == Modular Arithmetic