diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index 73e51a4785..5fd16eda57 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -215,8 +215,14 @@ /obj/machinery/door/proc/try_to_crowbar(obj/item/I, mob/user) return +<<<<<<< HEAD /obj/machinery/door/attackby(obj/item/I, mob/user, params) if(user.a_intent != INTENT_HARM && (I.tool_behaviour == TOOL_CROWBAR || istype(I, /obj/item/fireaxe))) +======= +/obj/machinery/door/attackby(obj/item/I, mob/living/user, params) + var/list/modifiers = params2list(params) + if((!user.combat_mode || LAZYACCESS(modifiers, RIGHT_CLICK)) && (I.tool_behaviour == TOOL_CROWBAR || istype(I, /obj/item/fireaxe))) +>>>>>>> d40732f... you can now open airlocks and firedoors and stuff with a crowbar on combat mode by right clicking (#56960) var/forced_open = FALSE if(istype(I, /obj/item/crowbar)) var/obj/item/crowbar/C = I