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keccak.c
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keccak.c
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/* $Id: keccak.c 259 2011-07-19 22:11:27Z tp $ */
/*
* Keccak implementation.
*
* ==========================(LICENSE BEGIN)============================
*
* Copyright (c) 2007-2010 Projet RNRT SAPHIR
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* ===========================(LICENSE END)=============================
*
* @author Thomas Pornin <[email protected]>
*/
#include <stddef.h>
#include <string.h>
#include "sph_keccak.h"
#ifdef __cplusplus
extern "C"{
#endif
/*
* Parameters:
*
* SPH_KECCAK_64 use a 64-bit type
* SPH_KECCAK_UNROLL number of loops to unroll (0/undef for full unroll)
* SPH_KECCAK_INTERLEAVE use bit-interleaving (32-bit type only)
* SPH_KECCAK_NOCOPY do not copy the state into local variables
*
* If there is no usable 64-bit type, the code automatically switches
* back to the 32-bit implementation.
*
* Some tests on an Intel Core2 Q6600 (both 64-bit and 32-bit, 32 kB L1
* code cache), a PowerPC (G3, 32 kB L1 code cache), an ARM920T core
* (16 kB L1 code cache), and a small MIPS-compatible CPU (Broadcom BCM3302,
* 8 kB L1 code cache), seem to show that the following are optimal:
*
* -- x86, 64-bit: use the 64-bit implementation, unroll 8 rounds,
* do not copy the state; unrolling 2, 6 or all rounds also provides
* near-optimal performance.
* -- x86, 32-bit: use the 32-bit implementation, unroll 6 rounds,
* interleave, do not copy the state. Unrolling 1, 2, 4 or 8 rounds
* also provides near-optimal performance.
* -- PowerPC: use the 64-bit implementation, unroll 8 rounds,
* copy the state. Unrolling 4 or 6 rounds is near-optimal.
* -- ARM: use the 64-bit implementation, unroll 2 or 4 rounds,
* copy the state.
* -- MIPS: use the 64-bit implementation, unroll 2 rounds, copy
* the state. Unrolling only 1 round is also near-optimal.
*
* Also, interleaving does not always yield actual improvements when
* using a 32-bit implementation; in particular when the architecture
* does not offer a native rotation opcode (interleaving replaces one
* 64-bit rotation with two 32-bit rotations, which is a gain only if
* there is a native 32-bit rotation opcode and not a native 64-bit
* rotation opcode; also, interleaving implies a small overhead when
* processing input words).
*
* To sum up:
* -- when possible, use the 64-bit code
* -- exception: on 32-bit x86, use 32-bit code
* -- when using 32-bit code, use interleaving
* -- copy the state, except on x86
* -- unroll 8 rounds on "big" machine, 2 rounds on "small" machines
*/
#if SPH_SMALL_FOOTPRINT && !defined SPH_SMALL_FOOTPRINT_KECCAK
#define SPH_SMALL_FOOTPRINT_KECCAK 1
#endif
/*
* By default, we select the 64-bit implementation if a 64-bit type
* is available, unless a 32-bit x86 is detected.
*/
#if !defined SPH_KECCAK_64 && SPH_64 \
&& !(defined __i386__ || SPH_I386_GCC || SPH_I386_MSVC)
#define SPH_KECCAK_64 1
#endif
/*
* If using a 32-bit implementation, we prefer to interleave.
*/
#if !SPH_KECCAK_64 && !defined SPH_KECCAK_INTERLEAVE
#define SPH_KECCAK_INTERLEAVE 1
#endif
/*
* Unroll 8 rounds on big systems, 2 rounds on small systems.
*/
#ifndef SPH_KECCAK_UNROLL
#if SPH_SMALL_FOOTPRINT_KECCAK
#define SPH_KECCAK_UNROLL 2
#else
#define SPH_KECCAK_UNROLL 8
#endif
#endif
/*
* We do not want to copy the state to local variables on x86 (32-bit
* and 64-bit alike).
*/
#ifndef SPH_KECCAK_NOCOPY
#if defined __i386__ || defined __x86_64 || SPH_I386_MSVC || SPH_I386_GCC
#define SPH_KECCAK_NOCOPY 1
#else
#define SPH_KECCAK_NOCOPY 0
#endif
#endif
#ifdef _MSC_VER
#pragma warning (disable: 4146)
#endif
#if SPH_KECCAK_64
static const sph_u64 RC[] = {
SPH_C64(0x0000000000000001), SPH_C64(0x0000000000008082),
SPH_C64(0x800000000000808A), SPH_C64(0x8000000080008000),
SPH_C64(0x000000000000808B), SPH_C64(0x0000000080000001),
SPH_C64(0x8000000080008081), SPH_C64(0x8000000000008009),
SPH_C64(0x000000000000008A), SPH_C64(0x0000000000000088),
SPH_C64(0x0000000080008009), SPH_C64(0x000000008000000A),
SPH_C64(0x000000008000808B), SPH_C64(0x800000000000008B),
SPH_C64(0x8000000000008089), SPH_C64(0x8000000000008003),
SPH_C64(0x8000000000008002), SPH_C64(0x8000000000000080),
SPH_C64(0x000000000000800A), SPH_C64(0x800000008000000A),
SPH_C64(0x8000000080008081), SPH_C64(0x8000000000008080),
SPH_C64(0x0000000080000001), SPH_C64(0x8000000080008008)
};
#if SPH_KECCAK_NOCOPY
#define a00 (kc->u.wide[ 0])
#define a10 (kc->u.wide[ 1])
#define a20 (kc->u.wide[ 2])
#define a30 (kc->u.wide[ 3])
#define a40 (kc->u.wide[ 4])
#define a01 (kc->u.wide[ 5])
#define a11 (kc->u.wide[ 6])
#define a21 (kc->u.wide[ 7])
#define a31 (kc->u.wide[ 8])
#define a41 (kc->u.wide[ 9])
#define a02 (kc->u.wide[10])
#define a12 (kc->u.wide[11])
#define a22 (kc->u.wide[12])
#define a32 (kc->u.wide[13])
#define a42 (kc->u.wide[14])
#define a03 (kc->u.wide[15])
#define a13 (kc->u.wide[16])
#define a23 (kc->u.wide[17])
#define a33 (kc->u.wide[18])
#define a43 (kc->u.wide[19])
#define a04 (kc->u.wide[20])
#define a14 (kc->u.wide[21])
#define a24 (kc->u.wide[22])
#define a34 (kc->u.wide[23])
#define a44 (kc->u.wide[24])
#define DECL_STATE
#define READ_STATE(sc)
#define WRITE_STATE(sc)
#define INPUT_BUF(size) do { \
size_t j; \
for (j = 0; j < (size); j += 8) { \
kc->u.wide[j >> 3] ^= sph_dec64le_aligned(buf + j); \
} \
} while (0)
#define INPUT_BUF144 INPUT_BUF(144)
#define INPUT_BUF136 INPUT_BUF(136)
#define INPUT_BUF104 INPUT_BUF(104)
#define INPUT_BUF72 INPUT_BUF(72)
#else
#define DECL_STATE \
sph_u64 a00, a01, a02, a03, a04; \
sph_u64 a10, a11, a12, a13, a14; \
sph_u64 a20, a21, a22, a23, a24; \
sph_u64 a30, a31, a32, a33, a34; \
sph_u64 a40, a41, a42, a43, a44;
#define READ_STATE(state) do { \
a00 = (state)->u.wide[ 0]; \
a10 = (state)->u.wide[ 1]; \
a20 = (state)->u.wide[ 2]; \
a30 = (state)->u.wide[ 3]; \
a40 = (state)->u.wide[ 4]; \
a01 = (state)->u.wide[ 5]; \
a11 = (state)->u.wide[ 6]; \
a21 = (state)->u.wide[ 7]; \
a31 = (state)->u.wide[ 8]; \
a41 = (state)->u.wide[ 9]; \
a02 = (state)->u.wide[10]; \
a12 = (state)->u.wide[11]; \
a22 = (state)->u.wide[12]; \
a32 = (state)->u.wide[13]; \
a42 = (state)->u.wide[14]; \
a03 = (state)->u.wide[15]; \
a13 = (state)->u.wide[16]; \
a23 = (state)->u.wide[17]; \
a33 = (state)->u.wide[18]; \
a43 = (state)->u.wide[19]; \
a04 = (state)->u.wide[20]; \
a14 = (state)->u.wide[21]; \
a24 = (state)->u.wide[22]; \
a34 = (state)->u.wide[23]; \
a44 = (state)->u.wide[24]; \
} while (0)
#define WRITE_STATE(state) do { \
(state)->u.wide[ 0] = a00; \
(state)->u.wide[ 1] = a10; \
(state)->u.wide[ 2] = a20; \
(state)->u.wide[ 3] = a30; \
(state)->u.wide[ 4] = a40; \
(state)->u.wide[ 5] = a01; \
(state)->u.wide[ 6] = a11; \
(state)->u.wide[ 7] = a21; \
(state)->u.wide[ 8] = a31; \
(state)->u.wide[ 9] = a41; \
(state)->u.wide[10] = a02; \
(state)->u.wide[11] = a12; \
(state)->u.wide[12] = a22; \
(state)->u.wide[13] = a32; \
(state)->u.wide[14] = a42; \
(state)->u.wide[15] = a03; \
(state)->u.wide[16] = a13; \
(state)->u.wide[17] = a23; \
(state)->u.wide[18] = a33; \
(state)->u.wide[19] = a43; \
(state)->u.wide[20] = a04; \
(state)->u.wide[21] = a14; \
(state)->u.wide[22] = a24; \
(state)->u.wide[23] = a34; \
(state)->u.wide[24] = a44; \
} while (0)
#define INPUT_BUF144 do { \
a00 ^= sph_dec64le_aligned(buf + 0); \
a10 ^= sph_dec64le_aligned(buf + 8); \
a20 ^= sph_dec64le_aligned(buf + 16); \
a30 ^= sph_dec64le_aligned(buf + 24); \
a40 ^= sph_dec64le_aligned(buf + 32); \
a01 ^= sph_dec64le_aligned(buf + 40); \
a11 ^= sph_dec64le_aligned(buf + 48); \
a21 ^= sph_dec64le_aligned(buf + 56); \
a31 ^= sph_dec64le_aligned(buf + 64); \
a41 ^= sph_dec64le_aligned(buf + 72); \
a02 ^= sph_dec64le_aligned(buf + 80); \
a12 ^= sph_dec64le_aligned(buf + 88); \
a22 ^= sph_dec64le_aligned(buf + 96); \
a32 ^= sph_dec64le_aligned(buf + 104); \
a42 ^= sph_dec64le_aligned(buf + 112); \
a03 ^= sph_dec64le_aligned(buf + 120); \
a13 ^= sph_dec64le_aligned(buf + 128); \
a23 ^= sph_dec64le_aligned(buf + 136); \
} while (0)
#define INPUT_BUF136 do { \
a00 ^= sph_dec64le_aligned(buf + 0); \
a10 ^= sph_dec64le_aligned(buf + 8); \
a20 ^= sph_dec64le_aligned(buf + 16); \
a30 ^= sph_dec64le_aligned(buf + 24); \
a40 ^= sph_dec64le_aligned(buf + 32); \
a01 ^= sph_dec64le_aligned(buf + 40); \
a11 ^= sph_dec64le_aligned(buf + 48); \
a21 ^= sph_dec64le_aligned(buf + 56); \
a31 ^= sph_dec64le_aligned(buf + 64); \
a41 ^= sph_dec64le_aligned(buf + 72); \
a02 ^= sph_dec64le_aligned(buf + 80); \
a12 ^= sph_dec64le_aligned(buf + 88); \
a22 ^= sph_dec64le_aligned(buf + 96); \
a32 ^= sph_dec64le_aligned(buf + 104); \
a42 ^= sph_dec64le_aligned(buf + 112); \
a03 ^= sph_dec64le_aligned(buf + 120); \
a13 ^= sph_dec64le_aligned(buf + 128); \
} while (0)
#define INPUT_BUF104 do { \
a00 ^= sph_dec64le_aligned(buf + 0); \
a10 ^= sph_dec64le_aligned(buf + 8); \
a20 ^= sph_dec64le_aligned(buf + 16); \
a30 ^= sph_dec64le_aligned(buf + 24); \
a40 ^= sph_dec64le_aligned(buf + 32); \
a01 ^= sph_dec64le_aligned(buf + 40); \
a11 ^= sph_dec64le_aligned(buf + 48); \
a21 ^= sph_dec64le_aligned(buf + 56); \
a31 ^= sph_dec64le_aligned(buf + 64); \
a41 ^= sph_dec64le_aligned(buf + 72); \
a02 ^= sph_dec64le_aligned(buf + 80); \
a12 ^= sph_dec64le_aligned(buf + 88); \
a22 ^= sph_dec64le_aligned(buf + 96); \
} while (0)
#define INPUT_BUF72 do { \
a00 ^= sph_dec64le_aligned(buf + 0); \
a10 ^= sph_dec64le_aligned(buf + 8); \
a20 ^= sph_dec64le_aligned(buf + 16); \
a30 ^= sph_dec64le_aligned(buf + 24); \
a40 ^= sph_dec64le_aligned(buf + 32); \
a01 ^= sph_dec64le_aligned(buf + 40); \
a11 ^= sph_dec64le_aligned(buf + 48); \
a21 ^= sph_dec64le_aligned(buf + 56); \
a31 ^= sph_dec64le_aligned(buf + 64); \
} while (0)
#define INPUT_BUF(lim) do { \
a00 ^= sph_dec64le_aligned(buf + 0); \
a10 ^= sph_dec64le_aligned(buf + 8); \
a20 ^= sph_dec64le_aligned(buf + 16); \
a30 ^= sph_dec64le_aligned(buf + 24); \
a40 ^= sph_dec64le_aligned(buf + 32); \
a01 ^= sph_dec64le_aligned(buf + 40); \
a11 ^= sph_dec64le_aligned(buf + 48); \
a21 ^= sph_dec64le_aligned(buf + 56); \
a31 ^= sph_dec64le_aligned(buf + 64); \
if ((lim) == 72) \
break; \
a41 ^= sph_dec64le_aligned(buf + 72); \
a02 ^= sph_dec64le_aligned(buf + 80); \
a12 ^= sph_dec64le_aligned(buf + 88); \
a22 ^= sph_dec64le_aligned(buf + 96); \
if ((lim) == 104) \
break; \
a32 ^= sph_dec64le_aligned(buf + 104); \
a42 ^= sph_dec64le_aligned(buf + 112); \
a03 ^= sph_dec64le_aligned(buf + 120); \
a13 ^= sph_dec64le_aligned(buf + 128); \
if ((lim) == 136) \
break; \
a23 ^= sph_dec64le_aligned(buf + 136); \
} while (0)
#endif
#define DECL64(x) sph_u64 x
#define MOV64(d, s) (d = s)
#define XOR64(d, a, b) (d = a ^ b)
#define AND64(d, a, b) (d = a & b)
#define OR64(d, a, b) (d = a | b)
#define NOT64(d, s) (d = SPH_T64(~s))
#define ROL64(d, v, n) (d = SPH_ROTL64(v, n))
#define XOR64_IOTA XOR64
#else
static const struct {
sph_u32 high, low;
} RC[] = {
#if SPH_KECCAK_INTERLEAVE
{ SPH_C32(0x00000000), SPH_C32(0x00000001) },
{ SPH_C32(0x00000089), SPH_C32(0x00000000) },
{ SPH_C32(0x8000008B), SPH_C32(0x00000000) },
{ SPH_C32(0x80008080), SPH_C32(0x00000000) },
{ SPH_C32(0x0000008B), SPH_C32(0x00000001) },
{ SPH_C32(0x00008000), SPH_C32(0x00000001) },
{ SPH_C32(0x80008088), SPH_C32(0x00000001) },
{ SPH_C32(0x80000082), SPH_C32(0x00000001) },
{ SPH_C32(0x0000000B), SPH_C32(0x00000000) },
{ SPH_C32(0x0000000A), SPH_C32(0x00000000) },
{ SPH_C32(0x00008082), SPH_C32(0x00000001) },
{ SPH_C32(0x00008003), SPH_C32(0x00000000) },
{ SPH_C32(0x0000808B), SPH_C32(0x00000001) },
{ SPH_C32(0x8000000B), SPH_C32(0x00000001) },
{ SPH_C32(0x8000008A), SPH_C32(0x00000001) },
{ SPH_C32(0x80000081), SPH_C32(0x00000001) },
{ SPH_C32(0x80000081), SPH_C32(0x00000000) },
{ SPH_C32(0x80000008), SPH_C32(0x00000000) },
{ SPH_C32(0x00000083), SPH_C32(0x00000000) },
{ SPH_C32(0x80008003), SPH_C32(0x00000000) },
{ SPH_C32(0x80008088), SPH_C32(0x00000001) },
{ SPH_C32(0x80000088), SPH_C32(0x00000000) },
{ SPH_C32(0x00008000), SPH_C32(0x00000001) },
{ SPH_C32(0x80008082), SPH_C32(0x00000000) }
#else
{ SPH_C32(0x00000000), SPH_C32(0x00000001) },
{ SPH_C32(0x00000000), SPH_C32(0x00008082) },
{ SPH_C32(0x80000000), SPH_C32(0x0000808A) },
{ SPH_C32(0x80000000), SPH_C32(0x80008000) },
{ SPH_C32(0x00000000), SPH_C32(0x0000808B) },
{ SPH_C32(0x00000000), SPH_C32(0x80000001) },
{ SPH_C32(0x80000000), SPH_C32(0x80008081) },
{ SPH_C32(0x80000000), SPH_C32(0x00008009) },
{ SPH_C32(0x00000000), SPH_C32(0x0000008A) },
{ SPH_C32(0x00000000), SPH_C32(0x00000088) },
{ SPH_C32(0x00000000), SPH_C32(0x80008009) },
{ SPH_C32(0x00000000), SPH_C32(0x8000000A) },
{ SPH_C32(0x00000000), SPH_C32(0x8000808B) },
{ SPH_C32(0x80000000), SPH_C32(0x0000008B) },
{ SPH_C32(0x80000000), SPH_C32(0x00008089) },
{ SPH_C32(0x80000000), SPH_C32(0x00008003) },
{ SPH_C32(0x80000000), SPH_C32(0x00008002) },
{ SPH_C32(0x80000000), SPH_C32(0x00000080) },
{ SPH_C32(0x00000000), SPH_C32(0x0000800A) },
{ SPH_C32(0x80000000), SPH_C32(0x8000000A) },
{ SPH_C32(0x80000000), SPH_C32(0x80008081) },
{ SPH_C32(0x80000000), SPH_C32(0x00008080) },
{ SPH_C32(0x00000000), SPH_C32(0x80000001) },
{ SPH_C32(0x80000000), SPH_C32(0x80008008) }
#endif
};
#if SPH_KECCAK_INTERLEAVE
#define INTERLEAVE(xl, xh) do { \
sph_u32 l, h, t; \
l = (xl); h = (xh); \
t = (l ^ (l >> 1)) & SPH_C32(0x22222222); l ^= t ^ (t << 1); \
t = (h ^ (h >> 1)) & SPH_C32(0x22222222); h ^= t ^ (t << 1); \
t = (l ^ (l >> 2)) & SPH_C32(0x0C0C0C0C); l ^= t ^ (t << 2); \
t = (h ^ (h >> 2)) & SPH_C32(0x0C0C0C0C); h ^= t ^ (t << 2); \
t = (l ^ (l >> 4)) & SPH_C32(0x00F000F0); l ^= t ^ (t << 4); \
t = (h ^ (h >> 4)) & SPH_C32(0x00F000F0); h ^= t ^ (t << 4); \
t = (l ^ (l >> 8)) & SPH_C32(0x0000FF00); l ^= t ^ (t << 8); \
t = (h ^ (h >> 8)) & SPH_C32(0x0000FF00); h ^= t ^ (t << 8); \
t = (l ^ SPH_T32(h << 16)) & SPH_C32(0xFFFF0000); \
l ^= t; h ^= t >> 16; \
(xl) = l; (xh) = h; \
} while (0)
#define UNINTERLEAVE(xl, xh) do { \
sph_u32 l, h, t; \
l = (xl); h = (xh); \
t = (l ^ SPH_T32(h << 16)) & SPH_C32(0xFFFF0000); \
l ^= t; h ^= t >> 16; \
t = (l ^ (l >> 8)) & SPH_C32(0x0000FF00); l ^= t ^ (t << 8); \
t = (h ^ (h >> 8)) & SPH_C32(0x0000FF00); h ^= t ^ (t << 8); \
t = (l ^ (l >> 4)) & SPH_C32(0x00F000F0); l ^= t ^ (t << 4); \
t = (h ^ (h >> 4)) & SPH_C32(0x00F000F0); h ^= t ^ (t << 4); \
t = (l ^ (l >> 2)) & SPH_C32(0x0C0C0C0C); l ^= t ^ (t << 2); \
t = (h ^ (h >> 2)) & SPH_C32(0x0C0C0C0C); h ^= t ^ (t << 2); \
t = (l ^ (l >> 1)) & SPH_C32(0x22222222); l ^= t ^ (t << 1); \
t = (h ^ (h >> 1)) & SPH_C32(0x22222222); h ^= t ^ (t << 1); \
(xl) = l; (xh) = h; \
} while (0)
#else
#define INTERLEAVE(l, h)
#define UNINTERLEAVE(l, h)
#endif
#if SPH_KECCAK_NOCOPY
#define a00l (kc->u.narrow[2 * 0 + 0])
#define a00h (kc->u.narrow[2 * 0 + 1])
#define a10l (kc->u.narrow[2 * 1 + 0])
#define a10h (kc->u.narrow[2 * 1 + 1])
#define a20l (kc->u.narrow[2 * 2 + 0])
#define a20h (kc->u.narrow[2 * 2 + 1])
#define a30l (kc->u.narrow[2 * 3 + 0])
#define a30h (kc->u.narrow[2 * 3 + 1])
#define a40l (kc->u.narrow[2 * 4 + 0])
#define a40h (kc->u.narrow[2 * 4 + 1])
#define a01l (kc->u.narrow[2 * 5 + 0])
#define a01h (kc->u.narrow[2 * 5 + 1])
#define a11l (kc->u.narrow[2 * 6 + 0])
#define a11h (kc->u.narrow[2 * 6 + 1])
#define a21l (kc->u.narrow[2 * 7 + 0])
#define a21h (kc->u.narrow[2 * 7 + 1])
#define a31l (kc->u.narrow[2 * 8 + 0])
#define a31h (kc->u.narrow[2 * 8 + 1])
#define a41l (kc->u.narrow[2 * 9 + 0])
#define a41h (kc->u.narrow[2 * 9 + 1])
#define a02l (kc->u.narrow[2 * 10 + 0])
#define a02h (kc->u.narrow[2 * 10 + 1])
#define a12l (kc->u.narrow[2 * 11 + 0])
#define a12h (kc->u.narrow[2 * 11 + 1])
#define a22l (kc->u.narrow[2 * 12 + 0])
#define a22h (kc->u.narrow[2 * 12 + 1])
#define a32l (kc->u.narrow[2 * 13 + 0])
#define a32h (kc->u.narrow[2 * 13 + 1])
#define a42l (kc->u.narrow[2 * 14 + 0])
#define a42h (kc->u.narrow[2 * 14 + 1])
#define a03l (kc->u.narrow[2 * 15 + 0])
#define a03h (kc->u.narrow[2 * 15 + 1])
#define a13l (kc->u.narrow[2 * 16 + 0])
#define a13h (kc->u.narrow[2 * 16 + 1])
#define a23l (kc->u.narrow[2 * 17 + 0])
#define a23h (kc->u.narrow[2 * 17 + 1])
#define a33l (kc->u.narrow[2 * 18 + 0])
#define a33h (kc->u.narrow[2 * 18 + 1])
#define a43l (kc->u.narrow[2 * 19 + 0])
#define a43h (kc->u.narrow[2 * 19 + 1])
#define a04l (kc->u.narrow[2 * 20 + 0])
#define a04h (kc->u.narrow[2 * 20 + 1])
#define a14l (kc->u.narrow[2 * 21 + 0])
#define a14h (kc->u.narrow[2 * 21 + 1])
#define a24l (kc->u.narrow[2 * 22 + 0])
#define a24h (kc->u.narrow[2 * 22 + 1])
#define a34l (kc->u.narrow[2 * 23 + 0])
#define a34h (kc->u.narrow[2 * 23 + 1])
#define a44l (kc->u.narrow[2 * 24 + 0])
#define a44h (kc->u.narrow[2 * 24 + 1])
#define DECL_STATE
#define READ_STATE(state)
#define WRITE_STATE(state)
#define INPUT_BUF(size) do { \
size_t j; \
for (j = 0; j < (size); j += 8) { \
sph_u32 tl, th; \
tl = sph_dec32le_aligned(buf + j + 0); \
th = sph_dec32le_aligned(buf + j + 4); \
INTERLEAVE(tl, th); \
kc->u.narrow[(j >> 2) + 0] ^= tl; \
kc->u.narrow[(j >> 2) + 1] ^= th; \
} \
} while (0)
#define INPUT_BUF144 INPUT_BUF(144)
#define INPUT_BUF136 INPUT_BUF(136)
#define INPUT_BUF104 INPUT_BUF(104)
#define INPUT_BUF72 INPUT_BUF(72)
#else
#define DECL_STATE \
sph_u32 a00l, a00h, a01l, a01h, a02l, a02h, a03l, a03h, a04l, a04h; \
sph_u32 a10l, a10h, a11l, a11h, a12l, a12h, a13l, a13h, a14l, a14h; \
sph_u32 a20l, a20h, a21l, a21h, a22l, a22h, a23l, a23h, a24l, a24h; \
sph_u32 a30l, a30h, a31l, a31h, a32l, a32h, a33l, a33h, a34l, a34h; \
sph_u32 a40l, a40h, a41l, a41h, a42l, a42h, a43l, a43h, a44l, a44h;
#define READ_STATE(state) do { \
a00l = (state)->u.narrow[2 * 0 + 0]; \
a00h = (state)->u.narrow[2 * 0 + 1]; \
a10l = (state)->u.narrow[2 * 1 + 0]; \
a10h = (state)->u.narrow[2 * 1 + 1]; \
a20l = (state)->u.narrow[2 * 2 + 0]; \
a20h = (state)->u.narrow[2 * 2 + 1]; \
a30l = (state)->u.narrow[2 * 3 + 0]; \
a30h = (state)->u.narrow[2 * 3 + 1]; \
a40l = (state)->u.narrow[2 * 4 + 0]; \
a40h = (state)->u.narrow[2 * 4 + 1]; \
a01l = (state)->u.narrow[2 * 5 + 0]; \
a01h = (state)->u.narrow[2 * 5 + 1]; \
a11l = (state)->u.narrow[2 * 6 + 0]; \
a11h = (state)->u.narrow[2 * 6 + 1]; \
a21l = (state)->u.narrow[2 * 7 + 0]; \
a21h = (state)->u.narrow[2 * 7 + 1]; \
a31l = (state)->u.narrow[2 * 8 + 0]; \
a31h = (state)->u.narrow[2 * 8 + 1]; \
a41l = (state)->u.narrow[2 * 9 + 0]; \
a41h = (state)->u.narrow[2 * 9 + 1]; \
a02l = (state)->u.narrow[2 * 10 + 0]; \
a02h = (state)->u.narrow[2 * 10 + 1]; \
a12l = (state)->u.narrow[2 * 11 + 0]; \
a12h = (state)->u.narrow[2 * 11 + 1]; \
a22l = (state)->u.narrow[2 * 12 + 0]; \
a22h = (state)->u.narrow[2 * 12 + 1]; \
a32l = (state)->u.narrow[2 * 13 + 0]; \
a32h = (state)->u.narrow[2 * 13 + 1]; \
a42l = (state)->u.narrow[2 * 14 + 0]; \
a42h = (state)->u.narrow[2 * 14 + 1]; \
a03l = (state)->u.narrow[2 * 15 + 0]; \
a03h = (state)->u.narrow[2 * 15 + 1]; \
a13l = (state)->u.narrow[2 * 16 + 0]; \
a13h = (state)->u.narrow[2 * 16 + 1]; \
a23l = (state)->u.narrow[2 * 17 + 0]; \
a23h = (state)->u.narrow[2 * 17 + 1]; \
a33l = (state)->u.narrow[2 * 18 + 0]; \
a33h = (state)->u.narrow[2 * 18 + 1]; \
a43l = (state)->u.narrow[2 * 19 + 0]; \
a43h = (state)->u.narrow[2 * 19 + 1]; \
a04l = (state)->u.narrow[2 * 20 + 0]; \
a04h = (state)->u.narrow[2 * 20 + 1]; \
a14l = (state)->u.narrow[2 * 21 + 0]; \
a14h = (state)->u.narrow[2 * 21 + 1]; \
a24l = (state)->u.narrow[2 * 22 + 0]; \
a24h = (state)->u.narrow[2 * 22 + 1]; \
a34l = (state)->u.narrow[2 * 23 + 0]; \
a34h = (state)->u.narrow[2 * 23 + 1]; \
a44l = (state)->u.narrow[2 * 24 + 0]; \
a44h = (state)->u.narrow[2 * 24 + 1]; \
} while (0)
#define WRITE_STATE(state) do { \
(state)->u.narrow[2 * 0 + 0] = a00l; \
(state)->u.narrow[2 * 0 + 1] = a00h; \
(state)->u.narrow[2 * 1 + 0] = a10l; \
(state)->u.narrow[2 * 1 + 1] = a10h; \
(state)->u.narrow[2 * 2 + 0] = a20l; \
(state)->u.narrow[2 * 2 + 1] = a20h; \
(state)->u.narrow[2 * 3 + 0] = a30l; \
(state)->u.narrow[2 * 3 + 1] = a30h; \
(state)->u.narrow[2 * 4 + 0] = a40l; \
(state)->u.narrow[2 * 4 + 1] = a40h; \
(state)->u.narrow[2 * 5 + 0] = a01l; \
(state)->u.narrow[2 * 5 + 1] = a01h; \
(state)->u.narrow[2 * 6 + 0] = a11l; \
(state)->u.narrow[2 * 6 + 1] = a11h; \
(state)->u.narrow[2 * 7 + 0] = a21l; \
(state)->u.narrow[2 * 7 + 1] = a21h; \
(state)->u.narrow[2 * 8 + 0] = a31l; \
(state)->u.narrow[2 * 8 + 1] = a31h; \
(state)->u.narrow[2 * 9 + 0] = a41l; \
(state)->u.narrow[2 * 9 + 1] = a41h; \
(state)->u.narrow[2 * 10 + 0] = a02l; \
(state)->u.narrow[2 * 10 + 1] = a02h; \
(state)->u.narrow[2 * 11 + 0] = a12l; \
(state)->u.narrow[2 * 11 + 1] = a12h; \
(state)->u.narrow[2 * 12 + 0] = a22l; \
(state)->u.narrow[2 * 12 + 1] = a22h; \
(state)->u.narrow[2 * 13 + 0] = a32l; \
(state)->u.narrow[2 * 13 + 1] = a32h; \
(state)->u.narrow[2 * 14 + 0] = a42l; \
(state)->u.narrow[2 * 14 + 1] = a42h; \
(state)->u.narrow[2 * 15 + 0] = a03l; \
(state)->u.narrow[2 * 15 + 1] = a03h; \
(state)->u.narrow[2 * 16 + 0] = a13l; \
(state)->u.narrow[2 * 16 + 1] = a13h; \
(state)->u.narrow[2 * 17 + 0] = a23l; \
(state)->u.narrow[2 * 17 + 1] = a23h; \
(state)->u.narrow[2 * 18 + 0] = a33l; \
(state)->u.narrow[2 * 18 + 1] = a33h; \
(state)->u.narrow[2 * 19 + 0] = a43l; \
(state)->u.narrow[2 * 19 + 1] = a43h; \
(state)->u.narrow[2 * 20 + 0] = a04l; \
(state)->u.narrow[2 * 20 + 1] = a04h; \
(state)->u.narrow[2 * 21 + 0] = a14l; \
(state)->u.narrow[2 * 21 + 1] = a14h; \
(state)->u.narrow[2 * 22 + 0] = a24l; \
(state)->u.narrow[2 * 22 + 1] = a24h; \
(state)->u.narrow[2 * 23 + 0] = a34l; \
(state)->u.narrow[2 * 23 + 1] = a34h; \
(state)->u.narrow[2 * 24 + 0] = a44l; \
(state)->u.narrow[2 * 24 + 1] = a44h; \
} while (0)
#define READ64(d, off) do { \
sph_u32 tl, th; \
tl = sph_dec32le_aligned(buf + (off)); \
th = sph_dec32le_aligned(buf + (off) + 4); \
INTERLEAVE(tl, th); \
d ## l ^= tl; \
d ## h ^= th; \
} while (0)
#define INPUT_BUF144 do { \
READ64(a00, 0); \
READ64(a10, 8); \
READ64(a20, 16); \
READ64(a30, 24); \
READ64(a40, 32); \
READ64(a01, 40); \
READ64(a11, 48); \
READ64(a21, 56); \
READ64(a31, 64); \
READ64(a41, 72); \
READ64(a02, 80); \
READ64(a12, 88); \
READ64(a22, 96); \
READ64(a32, 104); \
READ64(a42, 112); \
READ64(a03, 120); \
READ64(a13, 128); \
READ64(a23, 136); \
} while (0)
#define INPUT_BUF136 do { \
READ64(a00, 0); \
READ64(a10, 8); \
READ64(a20, 16); \
READ64(a30, 24); \
READ64(a40, 32); \
READ64(a01, 40); \
READ64(a11, 48); \
READ64(a21, 56); \
READ64(a31, 64); \
READ64(a41, 72); \
READ64(a02, 80); \
READ64(a12, 88); \
READ64(a22, 96); \
READ64(a32, 104); \
READ64(a42, 112); \
READ64(a03, 120); \
READ64(a13, 128); \
} while (0)
#define INPUT_BUF104 do { \
READ64(a00, 0); \
READ64(a10, 8); \
READ64(a20, 16); \
READ64(a30, 24); \
READ64(a40, 32); \
READ64(a01, 40); \
READ64(a11, 48); \
READ64(a21, 56); \
READ64(a31, 64); \
READ64(a41, 72); \
READ64(a02, 80); \
READ64(a12, 88); \
READ64(a22, 96); \
} while (0)
#define INPUT_BUF72 do { \
READ64(a00, 0); \
READ64(a10, 8); \
READ64(a20, 16); \
READ64(a30, 24); \
READ64(a40, 32); \
READ64(a01, 40); \
READ64(a11, 48); \
READ64(a21, 56); \
READ64(a31, 64); \
} while (0)
#define INPUT_BUF(lim) do { \
READ64(a00, 0); \
READ64(a10, 8); \
READ64(a20, 16); \
READ64(a30, 24); \
READ64(a40, 32); \
READ64(a01, 40); \
READ64(a11, 48); \
READ64(a21, 56); \
READ64(a31, 64); \
if ((lim) == 72) \
break; \
READ64(a41, 72); \
READ64(a02, 80); \
READ64(a12, 88); \
READ64(a22, 96); \
if ((lim) == 104) \
break; \
READ64(a32, 104); \
READ64(a42, 112); \
READ64(a03, 120); \
READ64(a13, 128); \
if ((lim) == 136) \
break; \
READ64(a23, 136); \
} while (0)
#endif
#define DECL64(x) sph_u64 x ## l, x ## h
#define MOV64(d, s) (d ## l = s ## l, d ## h = s ## h)
#define XOR64(d, a, b) (d ## l = a ## l ^ b ## l, d ## h = a ## h ^ b ## h)
#define AND64(d, a, b) (d ## l = a ## l & b ## l, d ## h = a ## h & b ## h)
#define OR64(d, a, b) (d ## l = a ## l | b ## l, d ## h = a ## h | b ## h)
#define NOT64(d, s) (d ## l = SPH_T32(~s ## l), d ## h = SPH_T32(~s ## h))
#define ROL64(d, v, n) ROL64_ ## n(d, v)
#if SPH_KECCAK_INTERLEAVE
#define ROL64_odd1(d, v) do { \
sph_u32 tmp; \
tmp = v ## l; \
d ## l = SPH_T32(v ## h << 1) | (v ## h >> 31); \
d ## h = tmp; \
} while (0)
#define ROL64_odd63(d, v) do { \
sph_u32 tmp; \
tmp = SPH_T32(v ## l << 31) | (v ## l >> 1); \
d ## l = v ## h; \
d ## h = tmp; \
} while (0)
#define ROL64_odd(d, v, n) do { \
sph_u32 tmp; \
tmp = SPH_T32(v ## l << (n - 1)) | (v ## l >> (33 - n)); \
d ## l = SPH_T32(v ## h << n) | (v ## h >> (32 - n)); \
d ## h = tmp; \
} while (0)
#define ROL64_even(d, v, n) do { \
d ## l = SPH_T32(v ## l << n) | (v ## l >> (32 - n)); \
d ## h = SPH_T32(v ## h << n) | (v ## h >> (32 - n)); \
} while (0)
#define ROL64_0(d, v)
#define ROL64_1(d, v) ROL64_odd1(d, v)
#define ROL64_2(d, v) ROL64_even(d, v, 1)
#define ROL64_3(d, v) ROL64_odd( d, v, 2)
#define ROL64_4(d, v) ROL64_even(d, v, 2)
#define ROL64_5(d, v) ROL64_odd( d, v, 3)
#define ROL64_6(d, v) ROL64_even(d, v, 3)
#define ROL64_7(d, v) ROL64_odd( d, v, 4)
#define ROL64_8(d, v) ROL64_even(d, v, 4)
#define ROL64_9(d, v) ROL64_odd( d, v, 5)
#define ROL64_10(d, v) ROL64_even(d, v, 5)
#define ROL64_11(d, v) ROL64_odd( d, v, 6)
#define ROL64_12(d, v) ROL64_even(d, v, 6)
#define ROL64_13(d, v) ROL64_odd( d, v, 7)
#define ROL64_14(d, v) ROL64_even(d, v, 7)
#define ROL64_15(d, v) ROL64_odd( d, v, 8)
#define ROL64_16(d, v) ROL64_even(d, v, 8)
#define ROL64_17(d, v) ROL64_odd( d, v, 9)
#define ROL64_18(d, v) ROL64_even(d, v, 9)
#define ROL64_19(d, v) ROL64_odd( d, v, 10)
#define ROL64_20(d, v) ROL64_even(d, v, 10)
#define ROL64_21(d, v) ROL64_odd( d, v, 11)
#define ROL64_22(d, v) ROL64_even(d, v, 11)
#define ROL64_23(d, v) ROL64_odd( d, v, 12)
#define ROL64_24(d, v) ROL64_even(d, v, 12)
#define ROL64_25(d, v) ROL64_odd( d, v, 13)
#define ROL64_26(d, v) ROL64_even(d, v, 13)
#define ROL64_27(d, v) ROL64_odd( d, v, 14)
#define ROL64_28(d, v) ROL64_even(d, v, 14)
#define ROL64_29(d, v) ROL64_odd( d, v, 15)
#define ROL64_30(d, v) ROL64_even(d, v, 15)
#define ROL64_31(d, v) ROL64_odd( d, v, 16)
#define ROL64_32(d, v) ROL64_even(d, v, 16)
#define ROL64_33(d, v) ROL64_odd( d, v, 17)
#define ROL64_34(d, v) ROL64_even(d, v, 17)
#define ROL64_35(d, v) ROL64_odd( d, v, 18)
#define ROL64_36(d, v) ROL64_even(d, v, 18)
#define ROL64_37(d, v) ROL64_odd( d, v, 19)
#define ROL64_38(d, v) ROL64_even(d, v, 19)
#define ROL64_39(d, v) ROL64_odd( d, v, 20)
#define ROL64_40(d, v) ROL64_even(d, v, 20)
#define ROL64_41(d, v) ROL64_odd( d, v, 21)
#define ROL64_42(d, v) ROL64_even(d, v, 21)
#define ROL64_43(d, v) ROL64_odd( d, v, 22)
#define ROL64_44(d, v) ROL64_even(d, v, 22)
#define ROL64_45(d, v) ROL64_odd( d, v, 23)
#define ROL64_46(d, v) ROL64_even(d, v, 23)
#define ROL64_47(d, v) ROL64_odd( d, v, 24)
#define ROL64_48(d, v) ROL64_even(d, v, 24)
#define ROL64_49(d, v) ROL64_odd( d, v, 25)
#define ROL64_50(d, v) ROL64_even(d, v, 25)
#define ROL64_51(d, v) ROL64_odd( d, v, 26)
#define ROL64_52(d, v) ROL64_even(d, v, 26)
#define ROL64_53(d, v) ROL64_odd( d, v, 27)
#define ROL64_54(d, v) ROL64_even(d, v, 27)
#define ROL64_55(d, v) ROL64_odd( d, v, 28)
#define ROL64_56(d, v) ROL64_even(d, v, 28)
#define ROL64_57(d, v) ROL64_odd( d, v, 29)
#define ROL64_58(d, v) ROL64_even(d, v, 29)
#define ROL64_59(d, v) ROL64_odd( d, v, 30)
#define ROL64_60(d, v) ROL64_even(d, v, 30)
#define ROL64_61(d, v) ROL64_odd( d, v, 31)
#define ROL64_62(d, v) ROL64_even(d, v, 31)
#define ROL64_63(d, v) ROL64_odd63(d, v)
#else
#define ROL64_small(d, v, n) do { \
sph_u32 tmp; \
tmp = SPH_T32(v ## l << n) | (v ## h >> (32 - n)); \
d ## h = SPH_T32(v ## h << n) | (v ## l >> (32 - n)); \
d ## l = tmp; \
} while (0)
#define ROL64_0(d, v) 0
#define ROL64_1(d, v) ROL64_small(d, v, 1)
#define ROL64_2(d, v) ROL64_small(d, v, 2)
#define ROL64_3(d, v) ROL64_small(d, v, 3)
#define ROL64_4(d, v) ROL64_small(d, v, 4)
#define ROL64_5(d, v) ROL64_small(d, v, 5)
#define ROL64_6(d, v) ROL64_small(d, v, 6)
#define ROL64_7(d, v) ROL64_small(d, v, 7)
#define ROL64_8(d, v) ROL64_small(d, v, 8)
#define ROL64_9(d, v) ROL64_small(d, v, 9)
#define ROL64_10(d, v) ROL64_small(d, v, 10)
#define ROL64_11(d, v) ROL64_small(d, v, 11)
#define ROL64_12(d, v) ROL64_small(d, v, 12)
#define ROL64_13(d, v) ROL64_small(d, v, 13)
#define ROL64_14(d, v) ROL64_small(d, v, 14)
#define ROL64_15(d, v) ROL64_small(d, v, 15)
#define ROL64_16(d, v) ROL64_small(d, v, 16)
#define ROL64_17(d, v) ROL64_small(d, v, 17)
#define ROL64_18(d, v) ROL64_small(d, v, 18)
#define ROL64_19(d, v) ROL64_small(d, v, 19)
#define ROL64_20(d, v) ROL64_small(d, v, 20)
#define ROL64_21(d, v) ROL64_small(d, v, 21)
#define ROL64_22(d, v) ROL64_small(d, v, 22)
#define ROL64_23(d, v) ROL64_small(d, v, 23)
#define ROL64_24(d, v) ROL64_small(d, v, 24)
#define ROL64_25(d, v) ROL64_small(d, v, 25)
#define ROL64_26(d, v) ROL64_small(d, v, 26)
#define ROL64_27(d, v) ROL64_small(d, v, 27)
#define ROL64_28(d, v) ROL64_small(d, v, 28)
#define ROL64_29(d, v) ROL64_small(d, v, 29)
#define ROL64_30(d, v) ROL64_small(d, v, 30)
#define ROL64_31(d, v) ROL64_small(d, v, 31)
#define ROL64_32(d, v) do { \
sph_u32 tmp; \
tmp = v ## l; \
d ## l = v ## h; \
d ## h = tmp; \
} while (0)
#define ROL64_big(d, v, n) do { \
sph_u32 trl, trh; \
ROL64_small(tr, v, n); \
d ## h = trl; \
d ## l = trh; \
} while (0)
#define ROL64_33(d, v) ROL64_big(d, v, 1)
#define ROL64_34(d, v) ROL64_big(d, v, 2)
#define ROL64_35(d, v) ROL64_big(d, v, 3)
#define ROL64_36(d, v) ROL64_big(d, v, 4)
#define ROL64_37(d, v) ROL64_big(d, v, 5)
#define ROL64_38(d, v) ROL64_big(d, v, 6)
#define ROL64_39(d, v) ROL64_big(d, v, 7)
#define ROL64_40(d, v) ROL64_big(d, v, 8)
#define ROL64_41(d, v) ROL64_big(d, v, 9)
#define ROL64_42(d, v) ROL64_big(d, v, 10)
#define ROL64_43(d, v) ROL64_big(d, v, 11)
#define ROL64_44(d, v) ROL64_big(d, v, 12)
#define ROL64_45(d, v) ROL64_big(d, v, 13)
#define ROL64_46(d, v) ROL64_big(d, v, 14)
#define ROL64_47(d, v) ROL64_big(d, v, 15)
#define ROL64_48(d, v) ROL64_big(d, v, 16)
#define ROL64_49(d, v) ROL64_big(d, v, 17)
#define ROL64_50(d, v) ROL64_big(d, v, 18)
#define ROL64_51(d, v) ROL64_big(d, v, 19)
#define ROL64_52(d, v) ROL64_big(d, v, 20)
#define ROL64_53(d, v) ROL64_big(d, v, 21)
#define ROL64_54(d, v) ROL64_big(d, v, 22)
#define ROL64_55(d, v) ROL64_big(d, v, 23)
#define ROL64_56(d, v) ROL64_big(d, v, 24)
#define ROL64_57(d, v) ROL64_big(d, v, 25)
#define ROL64_58(d, v) ROL64_big(d, v, 26)
#define ROL64_59(d, v) ROL64_big(d, v, 27)
#define ROL64_60(d, v) ROL64_big(d, v, 28)
#define ROL64_61(d, v) ROL64_big(d, v, 29)
#define ROL64_62(d, v) ROL64_big(d, v, 30)
#define ROL64_63(d, v) ROL64_big(d, v, 31)
#endif
#define XOR64_IOTA(d, s, k) \
(d ## l = s ## l ^ k.low, d ## h = s ## h ^ k.high)
#endif
#define TH_ELT(t, c0, c1, c2, c3, c4, d0, d1, d2, d3, d4) do { \
DECL64(tt0); \
DECL64(tt1); \
DECL64(tt2); \
DECL64(tt3); \
XOR64(tt0, d0, d1); \
XOR64(tt1, d2, d3); \
XOR64(tt0, tt0, d4); \
XOR64(tt0, tt0, tt1); \
ROL64(tt0, tt0, 1); \
XOR64(tt2, c0, c1); \
XOR64(tt3, c2, c3); \
XOR64(tt0, tt0, c4); \
XOR64(tt2, tt2, tt3); \
XOR64(t, tt0, tt2); \
} while (0)
#define THETA(b00, b01, b02, b03, b04, b10, b11, b12, b13, b14, \
b20, b21, b22, b23, b24, b30, b31, b32, b33, b34, \
b40, b41, b42, b43, b44) \
do { \
DECL64(t0); \
DECL64(t1); \
DECL64(t2); \
DECL64(t3); \
DECL64(t4); \
TH_ELT(t0, b40, b41, b42, b43, b44, b10, b11, b12, b13, b14); \
TH_ELT(t1, b00, b01, b02, b03, b04, b20, b21, b22, b23, b24); \
TH_ELT(t2, b10, b11, b12, b13, b14, b30, b31, b32, b33, b34); \
TH_ELT(t3, b20, b21, b22, b23, b24, b40, b41, b42, b43, b44); \
TH_ELT(t4, b30, b31, b32, b33, b34, b00, b01, b02, b03, b04); \
XOR64(b00, b00, t0); \
XOR64(b01, b01, t0); \
XOR64(b02, b02, t0); \
XOR64(b03, b03, t0); \
XOR64(b04, b04, t0); \
XOR64(b10, b10, t1); \
XOR64(b11, b11, t1); \
XOR64(b12, b12, t1); \
XOR64(b13, b13, t1); \
XOR64(b14, b14, t1); \
XOR64(b20, b20, t2); \
XOR64(b21, b21, t2); \