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OpenGL error when launching on Wayland #1596
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Anything before that error message in the console output related to Wayland? |
No, only nyan info. |
I can get it to run on Xwayland by setting |
#1597 should provide a fix |
Received this error now:
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Damn, I thought it would work. |
I forgot to add that my desktop computer has an Nvidia card with their proprietary driver, for which Wayland support is not the best. Then I tried it with my Intel graphics laptop and the demo started without errors, but looked like this: |
I'v now tested on Intel Graphics and got the same result as you. The window is just blank. Could be an issue with the OpenGL context not being properly working again... The resizing reveals that something is drawn without OpenGL errors in the background but it doesn't display correctly. So the framebuffer is not correctly swapped or it cannot be accessed? I got other Qt examples to work in QtCreator, so this is orobably an openage issue not a driver issue. |
I found the issue for the blank window! Turns out the default framebuffer ID on QtWayland is not |
I got it to run with #1598 |
I can confirm that it works right with Intel. And with Nvidia too if using the open source driver. |
I get this error when I try to launch the demo on Wayland session.
OS: Arch
Compositor: Mutter (I can test with others too)
./run game --modpacks hd_base
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