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| 1 | +# [0.5.3] - 2023-12-15 |
| 2 | +All notable changes for version [0.5.3] are documented in this file. |
| 3 | + |
| 4 | +The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), |
| 5 | +and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html) since release [0.4.0]. |
| 6 | + |
| 7 | +## Added |
| 8 | + |
| 9 | +- Temporary file/directory support for Python files |
| 10 | +- More debug info in converter |
| 11 | +- More fixed-point math functions |
| 12 | +- `setuptools` is now conditional dependency for Python >= 3.12 && Cython < 3.1 |
| 13 | + |
| 14 | +## Changed |
| 15 | + |
| 16 | +- Make `main` the default entrypoint command for openage binary |
| 17 | + |
| 18 | +## Removed |
| 19 | + |
| 20 | +- Legacy subsystem code |
| 21 | + - Asset management (yes, there were 3 deprecated asset managers) |
| 22 | + - `openage::AssetManager` |
| 23 | + - `openage::LegacyAssetManager` |
| 24 | + - `openage::presenter::AssetManager` |
| 25 | + - Deprecated Coordinate types (`libopenage/coord`) |
| 26 | + - CoordManager |
| 27 | + - Deprecated transformations between types |
| 28 | + - Gamedata dummy classes (`libopenage/gamedata`) |
| 29 | + - Old gamestate |
| 30 | + - Game logic (`libopenage/gamestate/old`) |
| 31 | + - Unit handling (`libopenage/unit`) |
| 32 | + - Old input system (`libopenage/input/legacy`) |
| 33 | + - Old GUI (`libopenage/gui`) |
| 34 | + - Old renderer |
| 35 | + - Logic (`libopenage/presenter/legacy`) |
| 36 | + - Data classes (texure, etc.) |
| 37 | + - Old Terrain (`libopenage/terrain`) |
| 38 | + |
| 39 | +## Fixed |
| 40 | + |
| 41 | +- Version tag format without `--long` crashes on tagged commits |
| 42 | +- Dangling reference in modpack info file loading |
| 43 | +- No graphics visible on Wayland |
| 44 | +- Wrong anchor positions when sprite is mirrored |
| 45 | +- Several typos in documentation |
| 46 | + |
| 47 | + |
| 48 | +## Full commit log |
| 49 | + |
| 50 | +https://github.com/SFTtech/openage/compare/v0.5.2...v0.5.3 |
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