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Copy pathBalanced BST, ORDERSET, SPOJ
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Balanced BST, ORDERSET, SPOJ
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// BALANCED BST PROBLEM, SPOJ : ORDERSET
#include<bits/stdc++.h>
using namespace std;
#define ll long long int
#define pb push_back
#define gc getchar_unlocked
inline int in()
{int NR=0,sign=1; char c=gc();
while( c < 48 || c > 57 ){if(c=='-')sign=0; c=gc();}
while(c>47 && c< 58)
{ NR = (NR << 3) + (NR << 1) + (c - 48); c=gc(); }
return (sign?NR:(-NR));
}
struct Node
{
int key;
int lcnt;
struct Node *left;
struct Node *right;
int height;
};
int height(struct Node *N)
{
if (N == NULL)
return 0;
return N->height;
}
struct Node* newNode(int key)
{
struct Node* node = (struct Node*)
malloc(sizeof(struct Node));
node->key = key;
node->lcnt = 0;
node->left = NULL;
node->right = NULL;
node->height = 1;
return(node);
}
struct Node *rightRotate(struct Node *y)
{
struct Node *x = y->left;
struct Node *T2 = x->right;
// Perform rotation
x->right = y;
y->left = T2;
y->lcnt -= (x->lcnt+1);
// Update heights
y->height = max(height(y->left), height(y->right))+1;
x->height = max(height(x->left), height(x->right))+1;
// Return new root
return x;
}
struct Node *leftRotate(struct Node *x)
{
struct Node *y = x->right;
struct Node *T2 = y->left;
// Perform rotation
y->left = x;
x->right = T2;
y->lcnt += (x->lcnt+1);
// Update heights
x->height = max(height(x->left), height(x->right))+1;
y->height = max(height(y->left), height(y->right))+1;
// Return new root
return y;
}
int getBalance(struct Node *N)
{
if (N == NULL)
return 0;
return height(N->left) - height(N->right);
}
struct Node* insert(struct Node* node, int key)
{
/* 1. Perform the normal BST rotation */
if (node == NULL)
return(newNode(key));
if (key < node->key){
node->lcnt++;
node->left = insert(node->left, key);
}
else if (key > node->key)
node->right = insert(node->right, key);
else
return node;
/* 2. Update height of this ancestor node */
node->height = 1 + max(height(node->left),
height(node->right));
int balance = getBalance(node);
// If this node becomes unbalanced, then there are 4 cases
// Left Left Case
if (balance > 1 && key < node->left->key)
return rightRotate(node);
// Right Right Case
if (balance < -1 && key > node->right->key)
return leftRotate(node);
// Left Right Case
if (balance > 1 && key > node->left->key)
{
node->left = leftRotate(node->left);
return rightRotate(node);
}
// Right Left Case
if (balance < -1 && key < node->right->key)
{
node->right = rightRotate(node->right);
return leftRotate(node);
}
return node;
}
struct Node * minValueNode(struct Node* node)
{
struct Node* current = node;
while (current->left != NULL)
current = current->left;
return current;
}
struct Node* deleteNode(struct Node* root, int key)
{
// STEP 1: PERFORM STANDARD BST DELETE
if (root == NULL)
return root;
if ( key < root->key ){
root->lcnt--;
root->left = deleteNode(root->left, key);
}
else if( key > root->key )
root->right = deleteNode(root->right, key);
else
{
// node with only one child or no child
if( (root->left == NULL) || (root->right == NULL) )
{
struct Node *temp = root->left ? root->left :
root->right;
// No child case
if (temp == NULL)
{
temp = root;
root = NULL;
}
else // One child case
*root = *temp; // Copy the contents of
// the non-empty child
free(temp);
}
else
{
// node with two children: Get the inorder
// successor (smallest in the right subtree)
struct Node* temp = minValueNode(root->right);
// Copy the inorder successor's data to this node
root->key = temp->key;
// Delete the inorder successor
root->right = deleteNode(root->right, temp->key);
}
}
// If the tree had only one node then return
if (root == NULL)
return root;
// STEP 2: UPDATE HEIGHT OF THE CURRENT NODE
root->height = 1 + max(height(root->left),
height(root->right));
// STEP 3: GET THE BALANCE FACTOR OF THIS NODE (to
// check whether this node became unbalanced)
int balance = getBalance(root);
// If this node becomes unbalanced, then there are 4 cases
// Left Left Case
if (balance > 1 && getBalance(root->left) >= 0)
return rightRotate(root);
// Left Right Case
if (balance > 1 && getBalance(root->left) < 0)
{
root->left = leftRotate(root->left);
return rightRotate(root);
}
// Right Right Case
if (balance < -1 && getBalance(root->right) <= 0)
return leftRotate(root);
// Right Left Case
if (balance < -1 && getBalance(root->right) > 0)
{
root->right = rightRotate(root->right);
return leftRotate(root);
}
return root;
}
int checkNode(int val, struct Node* root){
if (root==NULL)
return -1;
if(root->key < val)
return checkNode(val, root->right);
else if(root->key > val)
return checkNode(val, root->left);
else
return 1;
}
int query_count(struct Node* node, int x){ //number of elements smaller than x
if(node == NULL)
return 0;
if(x < node->key)
return query_count(node->left, x);
if(x > node->key){
return query_count(node->right, x)+node->lcnt+1;
}
return node->lcnt;
}
int k_smallest(struct Node *root, int k)
{
if(root == NULL)
return -(int)1e9;
if(k == root->lcnt+1)
return root->key;
if(k <= root->lcnt)
return k_smallest(root->left, k);
return k_smallest(root->right, k-(root->lcnt+1));
}
int main()
{
int q,param,num=0;
char ch;
q=in();
struct Node* root = NULL;
while(q--){
scanf("%c",&ch);
param = in();
if(ch == 'I'){
if(checkNode(param, root) == -1){
root = insert(root, param);
num++;
}
}else if(ch == 'D'){
if(checkNode(param, root) == 1){
root = deleteNode(root, param);
num--;
}
}else if(ch == 'K'){
if(param>num)
printf("%s\n", "invalid");
else{
printf("%d\n", k_smallest(root, param));
}
}else{
printf("%d\n", query_count(root, param));
}
//cout<<ch<<" "<<param<<" "<<root->key<<endl;
}
return 0;
}