diff --git a/blog/2025-03-18-rust-cuda-update.mdx b/blog/2025-03-18-rust-cuda-update.mdx
index c673bfb..ee9b4bd 100644
--- a/blog/2025-03-18-rust-cuda-update.mdx
+++ b/blog/2025-03-18-rust-cuda-update.mdx
@@ -27,7 +27,7 @@ We've now accomplished these goals and stabilized the project.
### Updated to a newer Rust toolchain
-Rust-CUDA is a collection of crates, one of which is
+Rust CUDA is a collection of crates, one of which is
[`rustc_codegen_nvvm`](https://github.com/Rust-GPU/Rust-CUDA/tree/main/crates/rustc_codegen_nvvm).
This crate plugs directly into the Rust compiler to generate [NVVM
IR](https://docs.nvidia.com/cuda/nvvm-ir-spec/index.html), which NVIDIA's tools then
@@ -36,10 +36,10 @@ allows your Rust code to call existing CUDA libraries (anything compiled into
[PTX](https://docs.nvidia.com/cuda/parallel-thread-execution)).
Because `rustc_codegen_nvvm` relies heavily on the Rust compiler's internals, it needs
-to exactly match with a particular compiler version. Up until recently, Rust-CUDA was
+to exactly match with a particular compiler version. Up until recently, Rust CUDA was
stuck on a very old nightly version—`nightly-2021-12-04`. That is **over 3 years old**!
-Huge shoutout to new contributor for [bringing Rust-CUDA
+Huge shoutout to new contributor for [bringing Rust CUDA
forward to `nightly-2025-03-02`](https://github.com/Rust-GPU/Rust-CUDA/pull/155). With
this update, we've got much better compatibility with the Rust crate ecosystem and
access to new language features.
@@ -50,11 +50,11 @@ Jorge used a [draft PR](https://github.com/Rust-GPU/Rust-CUDA/pull/98) put toget
The [latest NVIDIA CUDA toolkit is
`12.x`](https://docs.nvidia.com/cuda/cuda-toolkit-release-notes/index.html). When
-Rust-CUDA was last maintained only `11.x` was available. Rust-CUDA crates would error if
+Rust CUDA was last maintained only `11.x` was available. Rust CUDA crates would error if
CUDA was less than version `11.x`, but the check also errored on `12.x`. Supporting CUDA
`12.x` is critical as most users install the latest CUDA toolkit.
- tested Rust-CUDA with CUDA `12.x` successfully, giving
+ tested Rust CUDA with CUDA `12.x` successfully, giving
us confidence to enable initial support. New contributor then
[updated the version check](https://github.com/Rust-GPU/Rust-CUDA/pull/165), and
maintainer integrated `12.x` [into CI](https://github.com/Rust-GPU/Rust-CUDA/pull/168).
@@ -65,7 +65,7 @@ encountered!
### Fixed CI
-Rust-CUDA's CI was broken after three years of inactivity and there was significant
+Rust CUDA's CI was broken after three years of inactivity and there was significant
technical debt.
As CI is critically important to quality, we focused on fixing and modernizing it. : Fixed a double-free caused by incorrect casting, significantly improving memory
- safety. While Rust-CUDA is written in Rust, we interface with CUDA libraries and tools
+ safety. While Rust CUDA is written in Rust, we interface with CUDA libraries and tools
written in C/C++ so issues like this can happen.
- [#64](https://github.com/rust-gpu/rust-gpu/pull/64) by (the
`rustc` ptx backend maintainer): Added pitched memory allocation and 2D memcpy
@@ -118,7 +118,7 @@ Thank you to all of our new contributors!
#### Cleaned up the project
-Rust-CUDA maintainer went through the project and closed most of the
+Rust CUDA maintainer went through the project and closed most of the
outdated issues and any pull requests that were no longer relevant. Little things like
tags on GitHub were added to aid discoverablility.
@@ -140,7 +140,7 @@ we are thinking:
infrastructure to reduce duplication.
Of course, what's next will largely depend on who shows up and what they want to do!
-Rust-CUDA is 100% community-driven; none of us are paid to work on it.
+Rust CUDA is 100% community-driven; none of us are paid to work on it.
## Relation to other GPU projects in the Rust ecosystem
@@ -171,8 +171,8 @@ unification with related projects:
abstraction for CUDA programming in Rust. We aim to explore how `rust-cuda` can
interoperate with `cudarc` or consolidate efforts.
-After digging deeper into the Rust-CUDA codebase, we're even more convinced these
-opportunities are real. The path to merging Rust-CUDA and Rust-GPU, in particular, looks
+After digging deeper into the Rust CUDA codebase, we're even more convinced these
+opportunities are real. The path to merging Rust CUDA and Rust GPU, in particular, looks
shorter and more relevant than we originally expected.
For a broader look at Rust and GPUs, check out the [ecosystem overview