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SonPLN.log
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SonPLN.log
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Operating system: Microsoft Windows NT 6.2.9200.0
Opening INI file "C:\Users\cgtea\Documents\Sonic\S1Fixed\SonPLN.ini"...
Game type is S1.
Loading S2 Level Select Icons...
Loading plane mappings from file "tilemaps/S2 Level Select Icons.eni", using compression Enigma...
Loading palette file "art/palettes/Menu.bin"...
Source: 0 Destination: 0 Length: 64
Loading 8x8 tiles from file "artnem/S2 Level Select Icons.nem", using compression Nemesis...
System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Palette file could not be loaded! Have you set up your disassembly properly?
at SonicRetro.SonLVL.SonPLN.MainForm.LoadLevelPalette() in C:\Programs\SonLVL\SonPLN\MainForm.cs:line 442
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.FastWaitAll(Task[] tasks)
at System.Threading.Tasks.Parallel.Invoke(ParallelOptions parallelOptions, Action[] actions)
at System.Threading.Tasks.Parallel.Invoke(Action[] actions)
at SonicRetro.SonLVL.SonPLN.MainForm.backgroundLevelLoader_DoWork(Object sender, DoWorkEventArgs e) in C:\Programs\SonLVL\SonPLN\MainForm.cs:line 323
---> (Inner Exception #0) System.IO.FileNotFoundException: Palette file could not be loaded! Have you set up your disassembly properly?
File name: 'art/palettes/Menu.bin'
at SonicRetro.SonLVL.SonPLN.MainForm.LoadLevelPalette() in C:\Programs\SonLVL\SonPLN\MainForm.cs:line 442
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---