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Panda, Tiger, Eagle #38

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74 changes: 54 additions & 20 deletions blackjack.rb
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ def value
end

def to_s
"#{@value}-#{suit}"
"#{@value}#{suit.to_s[0].upcase}"
end

end
Expand Down Expand Up @@ -42,7 +42,7 @@ def self.build_cards
end

class Hand
attr_reader :cards
attr_accessor :cards

def initialize
@cards = []
Expand All @@ -52,7 +52,7 @@ def hit!(deck)
end

def value
cards.inject(0) {|sum, card| sum += card.value }
cards.inject(0) {|sum, card| sum += card.value.to_i }
end

def play_as_dealer(deck)
Expand All @@ -63,27 +63,41 @@ def play_as_dealer(deck)
end
end

class DealerHand < Hand
def placeholder
@cards << Card.new("X", "X")
end
end

class Game
attr_reader :player_hand, :dealer_hand
def initialize
@deck = Deck.new
@player_hand = Hand.new
@dealer_hand = Hand.new
2.times { @player_hand.hit!(@deck) }
2.times { @dealer_hand.hit!(@deck) }
@dealer_hand = DealerHand.new
2.times { @player_hand.hit!(@deck) }
@dealer_hand.placeholder
@dealer_hand.hit!(@deck)
end

def hit
@player_hand.hit!(@deck)
if status[:player_value] > 21
stand
else
player_hand.cards
end
end

def stand
@dealer_hand.cards.shift
@dealer_hand.hit!(@deck)
@dealer_hand.play_as_dealer(@deck)
@winner = determine_winner(@player_hand.value, @dealer_hand.value)
end

def status
{:player_cards=> @player_hand.cards,
{:player_cards=> @player_hand.cards,
:player_value => @player_hand.value,
:dealer_cards => @dealer_hand.cards,
:dealer_value => @dealer_hand.value,
Expand Down Expand Up @@ -135,7 +149,7 @@ def inspect

it "should be formatted nicely" do
card = Card.new(:diamonds, "A")
card.to_s.should eq("A-diamonds")
card.to_s.should eq("AD")
end
end

Expand All @@ -156,42 +170,41 @@ def inspect
describe Hand do

it "should calculate the value correctly" do
deck = mock(:deck, :cards => [Card.new(:clubs, 4), Card.new(:diamonds, 10)])
deck = double(:deck, :cards => [Card.new(:clubs, 4), Card.new(:diamonds, 10)])
hand = Hand.new
2.times { hand.hit!(deck) }
hand.value.should eq(14)
end

it "should take from the top of the deck" do
club4 = Card.new(:clubs, 4)
diamond7 = Card.new(:diamonds, 7)
diamond7 = Card.new(:diamonds, 7)
clubK = Card.new(:clubs, "K")

deck = mock(:deck, :cards => [club4, diamond7, clubK])
deck = double(:deck, :cards => [club4, diamond7, clubK])
hand = Hand.new
2.times { hand.hit!(deck) }
hand.cards.should eq([club4, diamond7])

end

describe "#play_as_dealer" do
it "should hit blow 16" do
deck = mock(:deck, :cards => [Card.new(:clubs, 4), Card.new(:diamonds, 4), Card.new(:clubs, 2), Card.new(:hearts, 6)])
deck = double(:deck, :cards => [Card.new(:clubs, 4), Card.new(:diamonds, 4), Card.new(:clubs, 2), Card.new(:hearts, 6)])
hand = Hand.new
2.times { hand.hit!(deck) }
hand.play_as_dealer(deck)
hand.value.should eq(16)
end
it "should not hit above" do
deck = mock(:deck, :cards => [Card.new(:clubs, 8), Card.new(:diamonds, 9)])
deck = double(:deck, :cards => [Card.new(:clubs, 8), Card.new(:diamonds, 9)])
hand = Hand.new
2.times { hand.hit!(deck) }
hand.play_as_dealer(deck)
hand.value.should eq(17)
end
it "should stop on 21" do
deck = mock(:deck, :cards => [Card.new(:clubs, 4),
Card.new(:diamonds, 7),
deck = double(:deck, :cards => [Card.new(:clubs, 4),
Card.new(:diamonds, 7),
Card.new(:clubs, "K")])
hand = Hand.new
2.times { hand.hit!(deck) }
Expand All @@ -201,6 +214,16 @@ def inspect
end
end

describe DealerHand do

it "should have a XX placeholder card for the dealer" do
dealer_hand = DealerHand.new
dealer_hand.placeholder
dealer_hand.cards.first.suit.should eq("X")
dealer_hand.cards.first.value.should eq("X")
end
end


describe Game do

Expand All @@ -225,18 +248,29 @@ def inspect
game.status[:winner].should_not be_nil
end

it "should stand for the player if the player busts" do
game = Game.new
12.times {game.hit}
game.status[:winner].should_not be_nil
end

it "should not show the dealer's first card until the player stands" do
game = Game.new
game.status[:dealer_cards].first.to_s.should eq("XX")
end

describe "#determine_winner" do
it "should have dealer win when player busts" do
Game.new.determine_winner(22, 15).should eq(:dealer)
Game.new.determine_winner(22, 15).should eq(:dealer)
end
it "should player win if dealer busts" do
Game.new.determine_winner(18, 22).should eq(:player)
Game.new.determine_winner(18, 22).should eq(:player)
end
it "should have player win if player > dealer" do
Game.new.determine_winner(18, 16).should eq(:player)
Game.new.determine_winner(18, 16).should eq(:player)
end
it "should have push if tie" do
Game.new.determine_winner(16, 16).should eq(:push)
Game.new.determine_winner(16, 16).should eq(:push)
end
end
end