Skip to content

Latest commit

 

History

History
158 lines (126 loc) · 4.52 KB

PLAYER_Category.md

File metadata and controls

158 lines (126 loc) · 4.52 KB

List of Rules in the PLAYER Category

For a list of all implemented Rules go here

Index

Count: 15

Rules in PLAYER Category

disableElytraMovementCheck

Disable elytra movement check

Whether the server should skip checking player speed when the player is wearing elytra. Often helps with jittering due to lag in multiplayer

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: GAMERULE, PLAYER

doImmediateRespawn

Respawn immediately

Players respawn immediately without showing the death screen

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: GAMERULE, PLAYER

doLimitedCrafting

Require recipe for crafting

If enabled, players will be able to craft only unlocked recipes

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: GAMERULE, PLAYER

drowningDamage

Deal drowning damage

Whether the player should take damage when drowning

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, PLAYER

enderPearlsVanishOnDeath

Thrown ender pearls vanish on death

Whether ender pearls thrown by a player vanish when that player dies

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, PLAYER

fallDamage

Deal fall damage

Whether the player should take fall damage

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, PLAYER

fireDamage

Deal fire damage

Whether the player should take damage in fire, lava, campfires, or on magma blocks

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, PLAYER

freezeDamage

Deal freeze damage

Whether the player should take damage when inside powder snow

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, PLAYER

keepInventory

Keep inventory after death

Whether the player should keep items and experience in their inventory after death

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: GAMERULE, PLAYER

naturalRegeneration

Regenerate health

Whether the player can regenerate health naturally if their hunger is full enough
Doesn't affect external healing, such as golden apples, the Regeneration effect, etc.

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, PLAYER

playersNetherPortalCreativeDelay

Player's Nether portal delay in creative mode

Time (in ticks) that a creative mode player needs to stand in a Nether portal before changing dimensions

  • Type: int
  • Default value: 1
  • Required options: ``
  • Categories: GAMERULE, PLAYER

playersNetherPortalDefaultDelay

Player's Nether portal delay in non-creative mode

Time (in ticks) that a non-creative mode player needs to stand in a Nether portal before changing dimensions

  • Type: int
  • Default value: 80
  • Required options: ``
  • Categories: GAMERULE, PLAYER

playersSleepingPercentage

Sleep percentage

The percentage of players who must be sleeping to skip the night

  • Type: int
  • Default value: 100
  • Suggested options: 0, 25, 50, 75, 100
  • Categories: GAMERULE, PLAYER

spawnRadius

Respawn location radius

The number of blocks outward from the world spawn coordinates that a player spawns in when first joining a server or when dying without a personal spawnpoint

  • Type: int
  • Default value: 10
  • Suggested options: 0, 1, 5, 10, 50
  • Categories: GAMERULE, PLAYER

spectatorsGenerateChunks

Allow spectators to generate terrain

Whether players in spectator mode can generate chunks

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: GAMERULE, PLAYER