For a list of all implemented Rules go here
Count: 15
- disableElytraMovementCheck
- doImmediateRespawn
- doLimitedCrafting
- drowningDamage
- enderPearlsVanishOnDeath
- fallDamage
- fireDamage
- freezeDamage
- keepInventory
- naturalRegeneration
- playersNetherPortalCreativeDelay
- playersNetherPortalDefaultDelay
- playersSleepingPercentage
- spawnRadius
- spectatorsGenerateChunks
Disable elytra movement check
Whether the server should skip checking player speed when the player is wearing elytra. Often helps with jittering due to lag in multiplayer
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
GAMERULE
,PLAYER
Respawn immediately
Players respawn immediately without showing the death screen
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
GAMERULE
,PLAYER
Require recipe for crafting
If enabled, players will be able to craft only unlocked recipes
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
GAMERULE
,PLAYER
Deal drowning damage
Whether the player should take damage when drowning
- Type:
boolean
- Default value:
true
- Required options:
true
,false
- Categories:
GAMERULE
,PLAYER
Thrown ender pearls vanish on death
Whether ender pearls thrown by a player vanish when that player dies
- Type:
boolean
- Default value:
true
- Required options:
true
,false
- Categories:
GAMERULE
,PLAYER
Deal fall damage
Whether the player should take fall damage
- Type:
boolean
- Default value:
true
- Required options:
true
,false
- Categories:
GAMERULE
,PLAYER
Deal fire damage
Whether the player should take damage in fire, lava, campfires, or on magma blocks
- Type:
boolean
- Default value:
true
- Required options:
true
,false
- Categories:
GAMERULE
,PLAYER
Deal freeze damage
Whether the player should take damage when inside powder snow
- Type:
boolean
- Default value:
true
- Required options:
true
,false
- Categories:
GAMERULE
,PLAYER
Keep inventory after death
Whether the player should keep items and experience in their inventory after death
- Type:
boolean
- Default value:
false
- Required options:
true
,false
- Categories:
GAMERULE
,PLAYER
Regenerate health
Whether the player can regenerate health naturally if their hunger is full enough
Doesn't affect external healing, such as golden apples, the Regeneration effect, etc.
- Type:
boolean
- Default value:
true
- Required options:
true
,false
- Categories:
GAMERULE
,PLAYER
Player's Nether portal delay in creative mode
Time (in ticks) that a creative mode player needs to stand in a Nether portal before changing dimensions
- Type:
int
- Default value:
1
- Required options: ``
- Categories:
GAMERULE
,PLAYER
Player's Nether portal delay in non-creative mode
Time (in ticks) that a non-creative mode player needs to stand in a Nether portal before changing dimensions
- Type:
int
- Default value:
80
- Required options: ``
- Categories:
GAMERULE
,PLAYER
Sleep percentage
The percentage of players who must be sleeping to skip the night
- Type:
int
- Default value:
100
- Suggested options:
0
,25
,50
,75
,100
- Categories:
GAMERULE
,PLAYER
Respawn location radius
The number of blocks outward from the world spawn coordinates that a player spawns in when first joining a server or when dying without a personal spawnpoint
- Type:
int
- Default value:
10
- Suggested options:
0
,1
,5
,10
,50
- Categories:
GAMERULE
,PLAYER
Allow spectators to generate terrain
Whether players in spectator mode can generate chunks
- Type:
boolean
- Default value:
true
- Required options:
true
,false
- Categories:
GAMERULE
,PLAYER