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DROPS_Category.md

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List of Rules in the DROPS Category

For a list of all implemented Rules go here

Index

Count: 7

Rules in DROPS Category

blockExplosionDropDecay

In block interaction explosions, some blocks won't drop their loot

Some of the drops from blocks destroyed by explosions caused by block interactions are lost in the explosion.

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: DROPS, GAMERULE

doEntityDrops

Drop entity equipment

Controls drops from minecarts (including inventories), item frames, boats, etc.

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: DROPS, GAMERULE

doMobLoot

Drop mob loot

Controls resource drops from mobs, including experience orbs

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: DROPS, GAMERULE

doTileDrops

Drop blocks

Controls resource drops from blocks, including experience orbs

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: DROPS, GAMERULE

mobExplosionDropDecay

In mob explosions, some blocks won't drop their loot

Some of the drops from blocks destroyed by explosions caused by mobs are lost in the explosion.

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: DROPS, GAMERULE

projectilesCanBreakBlocks

Projectiles can break blocks

Controls whether impact projectiles will destroy blocks that are destructible by them

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: DROPS, GAMERULE

tntExplosionDropDecay

In TNT explosions, some blocks won't drop their loot

Some of the drops from blocks destroyed by explosions caused by TNT are lost in the explosion.

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: DROPS, GAMERULE