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rollup.config.js
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rollup.config.js
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import fs from 'fs';
import sourcemaps from 'rollup-plugin-sourcemaps';
import {plugins} from './build/rollup_plugins.js';
import banner from './build/banner.js';
import {fileURLToPath} from 'url';
const {BUILD, MINIFY} = process.env;
const minified = MINIFY === 'true';
const bench = BUILD === 'bench';
const production = BUILD === 'production' || bench;
function buildType(build, minified) {
switch (build) {
case 'production':
if (minified) return 'dist/mapbox-gl.js';
return 'dist/mapbox-gl-unminified.js';
case 'bench':
return 'dist/mapbox-gl-bench.js';
case 'dev':
return 'dist/mapbox-gl-dev.js';
default:
return 'dist/mapbox-gl-dev.js';
}
}
const outputFile = buildType(BUILD, MINIFY);
export default [{
// First, use code splitting to bundle GL JS into three "chunks":
// - rollup/build/index.js: the main module, plus all its dependencies not shared by the worker module
// - rollup/build/worker.js: the worker module, plus all dependencies not shared by the main module
// - rollup/build/shared.js: the set of modules that are dependencies of both the main module and the worker module
//
// This is also where we do all of our source transformations: removing
// flow annotations, transpiling ES6 features using buble, inlining shader
// sources as strings, etc.
input: ['src/index.js', 'src/source/worker.js'],
output: {
dir: 'rollup/build/mapboxgl',
format: 'amd',
sourcemap: 'inline',
indent: false,
chunkFileNames: 'shared.js'
},
treeshake: production,
plugins: plugins({minified, production, bench})
}, {
// Next, bundle together the three "chunks" produced in the previous pass
// into a single, final bundle. See rollup/bundle_prelude.js and
// rollup/mapboxgl.js for details.
input: 'rollup/mapboxgl.js',
output: {
name: 'mapboxgl',
file: outputFile,
format: 'umd',
sourcemap: production ? true : 'inline',
indent: false,
intro: fs.readFileSync(fileURLToPath(new URL('./rollup/bundle_prelude.js', import.meta.url)), 'utf8'),
banner
},
treeshake: false,
plugins: [
// Ingest the sourcemaps produced in the first step of the build.
// This is the only reason we use Rollup for this second pass
sourcemaps()
],
}];