forked from Open-Wine-Components/umu-protonfixes
-
Notifications
You must be signed in to change notification settings - Fork 0
/
fix.py
201 lines (159 loc) · 6.43 KB
/
fix.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
"""Gets the game id and applies a fix if found"""
import os
import re
import sys
import csv
from functools import lru_cache
from importlib import import_module
try:
from . import config
from .checks import run_checks
from .logger import log
except ImportError:
import config
from checks import run_checks
from logger import log
try:
import __main__ as protonmain
except ImportError:
log.warn('Unable to hook into Proton main script environment')
@lru_cache
def get_game_id() -> str:
"""Trys to return the game id from environment variables"""
if 'UMU_ID' in os.environ:
return os.environ['UMU_ID']
if 'SteamAppId' in os.environ:
return os.environ['SteamAppId']
if 'SteamGameId' in os.environ:
return os.environ['SteamGameId']
if 'STEAM_COMPAT_DATA_PATH' in os.environ:
return re.findall(r'\d+', os.environ['STEAM_COMPAT_DATA_PATH'])[-1]
log.crit('Game ID not found in environment variables')
return None
@lru_cache
def get_game_name() -> str:
"""Trys to return the game name from environment variables"""
pfx = os.environ.get('WINEPREFIX') or protonmain.g_session.env.get('WINEPREFIX')
script_dir = os.path.dirname(os.path.abspath(__file__))
if os.environ.get('UMU_ID'):
if os.path.isfile(f'{pfx}/game_title'):
with open(f'{pfx}/game_title', encoding='utf-8') as file:
return file.readline()
umu_id = os.environ['UMU_ID']
store = os.getenv('STORE', 'none')
csv_file_path = os.path.join(script_dir, 'umu-database.csv')
try:
with open(csv_file_path, newline='', encoding='utf-8') as csvfile:
csvreader = csv.reader(csvfile)
for row in csvreader:
# Check if the row has enough columns and matches both UMU_ID and STORE
if len(row) > 3 and row[3] == umu_id and row[1] == store:
title = row[0] # Title is the first entry
with open(os.path.join(script_dir, 'game_title'), 'w', encoding='utf-8') as file:
file.write(title)
return title
except FileNotFoundError:
log.warn(f"CSV file not found: {csv_file_path}")
except Exception as ex:
log.debug(f"Error reading CSV file: {ex}")
log.warn("Game title not found in CSV")
return 'UNKNOWN'
try:
log.debug('UMU_ID is not in environment')
game_library = re.findall(r'.*/steamapps', os.environ['PWD'], re.IGNORECASE)[-1]
game_manifest = os.path.join(game_library, f'appmanifest_{get_game_id()}.acf')
with open(game_manifest, encoding='utf-8') as appmanifest:
for xline in appmanifest.readlines():
if 'name' in xline.strip():
name = re.findall(r'"[^"]+"', xline, re.UNICODE)[-1]
return name
except (OSError, IndexError, UnicodeDecodeError):
pass
return 'UNKNOWN'
def get_store_name(store: str) -> str:
"""Mapping for store identifier to store name"""
return {
'amazon': 'Amazon',
'battlenet': 'Battle.net',
'ea': 'EA',
'egs': 'EGS',
'gog': 'GOG',
'humble': 'Humble',
'itchio': 'Itch.io',
'steam': 'Steam',
'ubisoft': 'Ubisoft',
'zoomplatform': 'ZOOM Platform',
}.get(store, None)
def get_module_name(game_id: str, default: bool = False, local: bool = False) -> str:
"""Creates the name of a gamefix module, which can be imported"""
store = 'umu'
if game_id.isnumeric():
store = 'steam'
elif os.environ.get('STORE'):
store = os.environ.get('STORE').lower()
if store != 'steam':
log.info(f'Non-steam game {get_game_name()} ({game_id})')
store_name = get_store_name(store)
if store_name:
log.info(f'{store_name} store specified, using {store_name} database')
else:
log.info('No store specified, using UMU database')
store = 'umu'
return (f'protonfixes.gamefixes-{store}.' if not local else 'localfixes.') + (
game_id if not default else 'default'
)
def _run_fix_local(game_id: str, default: bool = False) -> bool:
"""Check if a local gamefix is available first and run it"""
localpath = os.path.expanduser('~/.config/protonfixes/localfixes')
module_name = game_id if not default else 'default'
# Check if local gamefix exists
if not os.path.isfile(os.path.join(localpath, module_name + '.py')):
return False
# Ensure local gamefixes are importable as modules via PATH
with open(os.path.join(localpath, '__init__.py'), 'a', encoding='utf-8'):
sys.path.append(os.path.expanduser('~/.config/protonfixes'))
# Run fix
return _run_fix(game_id, default, True)
def _run_fix(game_id: str, default: bool = False, local: bool = False) -> bool:
"""Private function, which actually executes gamefixes"""
fix_type = 'protonfix' if not default else 'defaults'
scope = 'global' if not local else 'local'
try:
module_name = get_module_name(game_id, default, local)
game_module = import_module(module_name)
log.info(f'Using {scope} {fix_type} for {get_game_name()} ({game_id})')
if hasattr(game_module, 'main_with_id'):
game_module.main_with_id(game_id)
else:
game_module.main()
except ImportError:
log.info(f'No {scope} {fix_type} found for {get_game_name()} ({game_id})')
return False
return True
def run_fix(game_id: str) -> None:
"""Loads a gamefix module by it's gameid
local fixes prevent global fixes from being executed
"""
if game_id is None:
return
if config.enable_checks:
run_checks()
# execute default.py (local)
if not _run_fix_local(game_id, True) and config.enable_global_fixes:
_run_fix(game_id, True) # global
# execute <game_id>.py (local)
if not _run_fix_local(game_id, False) and config.enable_global_fixes:
_run_fix(game_id, False) # global
def main() -> None:
"""Runs the gamefix"""
check_args = [
'iscriptevaluator.exe' in sys.argv[2],
'getcompatpath' in sys.argv[1],
'getnativepath' in sys.argv[1],
]
if any(check_args):
log.debug(str(sys.argv))
log.debug('Not running protonfixes for setup runs')
return
log.info('Running protonfixes')
run_fix(get_game_id())