Introduction to Mobile and Mobile Programming:
Mobile Device (Features, Categories, History, Brands, Models and Platforms), Introduction to Mobile Programming. 2 LH
Introduction to Android Programming:
Android Platform, History of Android, Environment Setup, Creating an android project, Laying out the user interface (The view hierarchy, widget attributes, creating string resources, previewing the layout), Creating a new class, Setting up the project, Running on the Emulator. 4 LH
Designing the User Interface:
Android layout types (Linear, Relative, Table, Absolute, Constraint), Layout attributes, Android widgets (Textview, Edittext, Checkbox, Radiobutton, Spinner etc.) and its attributes, Event Handling, working with string, string array and colors, working with resources and drawable, adding icon to the project. 5 LH
Android Activity:
The Activity life cycle, Creating multiple activities, Declaring activities in the manifest, Connecting activities with intents, Passing data between activities, Getting a result back from a child activity, Getting and setting data to/from the layout file. 4 LH
UI Fragments, Menus and Dialogs:
The need for UI flexibility, Introduction to fragments, Lifecycle of fragment, Creating a UI fragment, Creating a fragment class, Wiring widgets in fragment, Introduction to fragment manager, Difference between Activity and Fragments. Menus (Introduction, Types, Implementing menu in an application) Dialogs (Introduction, Creating a dialog fragment, Setting a dialog's content) 6LH
Listview, Gridview and Recyclerview:
Listview (Introduction, Features, Implementing listview in an application)
Gridview (Introduction, Features, Implementing eridview in an application),
Recyclerview (Introduction, Features, Implementing recyelerview in an application) 6LH
Advance Android Concepts:
Local database with sQLite (Establishing connection, creating database and tables, data manipulation), Introduction to APL, API Types, Introduction to JSON, Retrieving contents from remote server, Sending contents to remote server, lmplementing Google Maps in android application, Procedure for publishing application on Google Play Store. 10LH
Introduction to ios Programming:
Introduction to ios and ios programming, ios platform, Environment setup. Creating an Xcode project, Building the interface, Making connections, Running on the simulator. Introduction to Swift language, ViewS and the view hierarchy, Storyboard and view controllers, working with widgets and its attributes, Creating a simple ios application. 8LH
Teaching Methods The general teaching pedagogy includes class lectures, group discussions, case studies, guest lectures, research work, project work, assignments (theoretical and practical), and examinations written and verbal), depending upon the nature of the topics. The teaching faculty will determine the choice of teaching pedagogy as per the need of the topics.
Laboratory works should be done covering all the topics listed above and a small project work should be carried out using the concept leamt in this course. Project should be assigned on individual basis.
- Bill Phillips, Chris Stewart, Brian Hardy, and Kristin Marsicano, Android Programming: The Big Nerd Ranch Guide, Big Nerd Ranch LLC, 2nd edition, 2015.
- Christian Keur and Aaron Hillegass, iOS Programming: The Big Nerd Ranch Guide, Sth edition, 2015.
- Brian Fling, Mobile Design and Development, O'Reilly Media, Inc., 2009.
- Maximiliano Firtman, Programming the Mobile Web, O'Reilly Media, Inc., 2nd ed., 2013.