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Drake iiwa simulation #300

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manuelli opened this issue Jun 19, 2018 · 3 comments
Open
1 of 3 tasks

Drake iiwa simulation #300

manuelli opened this issue Jun 19, 2018 · 3 comments
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@manuelli
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manuelli commented Jun 19, 2018

  • Ensure it is wired up in the same way that the robot hardware is in terms of messages etc.
  • Simulate depth (more important) and RGB (less important) messages.
  • Easy interface for adding/removing objects to the scene. We should be able to easily have a table, a bin, a few objects etc.

This simulator should live in spartan, probably as a catkin project. Should target drake as a library.

@manuelli
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@pangtao22 has made great progress on getting our drake-iiwa-sim back up and running. Thanks! @gizatt I think if we could get the depth images to be rendered through the drake sim and then published out as ROS messages that would be great. Can you take the lead on that?

@gizatt
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gizatt commented Jul 12, 2018 via email

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Drake's WorldSimTreeBuilder could be helpful if we are adding more than one urdf's to a RigidBodyTree: https://github.com/RobotLocomotion/drake/blob/3fcdc79b6c581e23fa53942196c05bc24cf003d4/manipulation/dev/quasistatic_iiwa_pick_and_place_demo.cc#L51

I also did some exploration of the C++ API of drake's RgbdCamera here: https://github.com/pangtao22/drake_w_octomap

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