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platformer2Dgame.html
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<!DOCTYPE html>
<!--
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Free for personal and commercial use under the CCA 3.0 license (html5up.net/license)
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<html>
<head>
<title>2D Platformer Game</title>
<meta charset="utf-8" />
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name="viewport"
content="width=device-width, initial-scale=1, user-scalable=no"
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<a href="index.html" class="logo"
><strong></strong> Portfolio - 2D Platformer Game</a
>
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<!-- Content -->
<section>
<header class="main">
<h1>2D Platformer Game</h1>
</header>
<span class="image main"
><img src="images/aijam.PNG" alt=""
/></span>
<p>
A Unity Project to create a 2D plaformer-action game with a bit of
puzzle solving.
</p>
<p>
The objective of this project was to build a metroidvania-like
platformer game using free assets from the unity asset store. I
wanted to focus more on the gameplay logic instead of creating the
2D sprites myself.
</p>
<hr class="major" />
<section id="banner">
<div class="content">
<h2>Playing with Unity</h2>
<p>
The idea for the UI was to have a minimalistic art with more
empahsis on the combat. The player could run, jump, slide,
fight with a sword, and cast fireballs towards enemy.
</p>
<p>
All the assets were downloaded from Unity Asset store. I just
arranged the different assets together to create a bit of
challenge while navigating. The enemies behavior is something
I never finished working on. Apart from the enemies, the other
challenge was the environmental physics-based puzzle like
jumping on a stone see-saw to throw a boulder over a wall or
filling a spike-hole with rocks in order to proceed.
</p>
</div>
<span class="image object">
<img src="images/aijam1.PNG" alt="" />
</span>
</section>
<hr class="major" />
<section id="banner">
<span class="image left">
<img src="images/aijam3.PNG" alt="" />
</span>
<div class="content">
<h2>Scenario</h2>
<p>
The game was a part of AI Game Jam project. Unfortunately I
couldnt complete the game and it still needs to be worked on.
The main emphasis of this project was to create enemy behavior
(AI) that would feel a bit challenging.
</p>
<p>
I went with a dark and gloomy theme and chose primitive shapes
like circle, square, for a lot of the environemental sprites.
Another important part of this project is I included my own
composition for the background score, which I did by palying
and recording my guitar in Ableton Live and using some synth
presets.
</p>
</div>
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<hr class="major" />
<h2>Retrospective</h2>
<p>
This project is unfinished to this day and I intend to go back and
complete the game. The aspect which wanted me to make the game was
the enemy AI. I intended to make different enemies and no two
enemies would have the same ability and then procdurally
generating enemies randomly on different stages.
</p>
<p>
I intended to make different enemies and no two enemies having
the same ability and then randomly spawning different enemies
on different stages.
</p>
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<li><a href="eLearningGame.html">E-Learning Management System</a></li>
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<li><a href="platformer2Dgame.html">2D Platformer Game</a></li>
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<li><a href="boxJourney.html">Puzzle Platformer</a></li>
<li><a href="textHorror.html">Text Horror Game</a></li>
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