-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathItemList.h
19 lines (15 loc) · 875 Bytes
/
ItemList.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
#pragma once
#include "ITEMS.h"
class ItemList : public ITEMS <char*, char*, int, int, int, int, int>
{
ITEMS <char*, char*, int, int, int, int, int> ChestofLight; // instantiate the item Chest of Light
ITEMS <char*, char*, int, int, int, int, int> BootsofDawn; // instantiate the item Boots of Dawn
ITEMS <char*, char*, int, int, int, int, int> GloveofJustice; // instantiate the item Gloves of Justice
ITEMS <char*, char*, int, int, int, int, int> PantsofDestiny; // instantiate the item Pants of Destiny
ITEMS <char*, char*, int, int, int, int, int> DullSword; // instantiate the item Dull Sword
ITEMS <char*, char*, int, int, int, int, int> ChestofDawn; // instantiate the item Chest of Dawn
public:
ItemList();
std::vector <ITEMS <char*, char*, int, int, int, int, int>> gameItems;
~ItemList();
};