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This document describes the changes made in each release.
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### 2025.07.29
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This release updates the "Minute of Mayhem" example project to demonstrate the "Add Friend by Friend Code" flow, and fixes several issues:
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<ImageFlicking
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images={[
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{
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url: Image_20250729_FriendCode1,
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altText:
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"A screenshot of entering a friend code in the new 'Add Friend' section of the example project.",
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},
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{
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url: Image_20250729_FriendCode2,
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altText:
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"A screenshot showing a friend having been located via a friend code, and a button to send a friend request.",
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},
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{
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url: Image_20250729_FriendCode3,
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altText:
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"A screenshot showing the progress indicator when a friend request is being sent.",
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},
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{
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url: Image_20250729_FriendCode4,
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altText:
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"A screenshot of the friend list showing an entry where the remote player is yet to accept the friend request.",
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},
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{
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url: Image_20250729_FriendCode5,
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altText:
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"A screenshot of the friend list showing an incoming friend request, and the actions a player can take to respond to the friend request.",
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},
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]}
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/>
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- The ["Minute of Mayhem" example project](./examples/minute/index.mdx) now demonstrates how to implement "Add Friend by Friend Code" flow with cross-platform friends.
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- Fixed an issue where several functions for the friend list widget binding did not correctly indicate whether the action was appropriate for the friend list entry.
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- Fixed an issue where console clients could not join an Anti-Cheat protected dedicated server.
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- Fixed an issue where the Paid Edition download from the License Manager would not rebuild under Visual Studio if the build environment or SDK was different than the pre-built binaries.
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- Fixed an issue where post-staging hooks did not locate the EOS SDK correctly if it was placed in the project's Plugins folder.
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