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Heating Plant #653

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KiloJKilo opened this issue Oct 29, 2017 · 5 comments
Open

Heating Plant #653

KiloJKilo opened this issue Oct 29, 2017 · 5 comments
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@KiloJKilo
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Would it be possible to adjust the economy of the heating plant based upon the season?

Example:
Summer: Pays $0
Fall: Early:$10/Mid:$50/Late:$100
Winter: Early:$250/Mid:$500/Late:$350
Spring: Early:$150/Mid:$100/Late:$50

Those prices, of course, are for demonstrative purposes. Just throwing this out there for consumption.

@reallogger reallogger self-assigned this Oct 29, 2017
@reallogger reallogger added this to the v2 milestone Oct 29, 2017
@reallogger
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reallogger commented Oct 29, 2017

We might do something about this in a later version. For instance making the income dependent on daily average air temperature.

@KiloJKilo
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Makes sense. You could inversely adjust the windmills. Higher demand for wind energy in summer than winter.

@reallogger
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Income from wind mills will be dependent on wind speed. And solar panels on amount of sun ;)

@KiloJKilo
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Is there a method to see what the wind speed is, in game?

@Dzi4d3k
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Dzi4d3k commented Oct 30, 2017

@KiloJKilo
There is still "will be dependent" status, so this is in development :)

@joskuijpers joskuijpers modified the milestones: v2, v1.4 Jan 17, 2018
@reallogger reallogger modified the milestones: v1.4, v2 Aug 10, 2018
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