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tryNukeServer.js
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/**
* @param {NS} ns
* @param {number} playerHackLevel Current player hack level
* @param {Server} server Server info
*/
export function tryNukeServer(ns, playerHackLevel, server) {
const serverRequiredHackLevel = server.requiredHackingSkill;
const serverNumOpenPortsRequired = server.numOpenPortsRequired;
const serverHostname = server.hostname;
let serverOpenPortCount = server.openPortCount;
// If player doesn't have required hack level, no need to go further
// Due to game design, we can also determine if a server has been hacked by
// its current number of ports opened (default to 0)
if (
playerHackLevel < serverRequiredHackLevel ||
(serverOpenPortCount >= serverNumOpenPortsRequired && serverNumOpenPortsRequired !== 0)
)
return;
// Try to hack each port
if (!server.sshPortOpen && ns.fileExists("BruteSSH.exe", "home")) ns.brutessh(serverHostname), serverOpenPortCount++;
if (!server.smtpPortOpen && ns.fileExists("relaySMTP.exe", "home"))
ns.relaysmtp(serverHostname), serverOpenPortCount++;
if (!server.sqlPortOpen && ns.fileExists("SQLInject.exe", "home"))
ns.sqlinject(serverHostname), serverOpenPortCount++;
if (!server.httpPortOpen && ns.fileExists("HTTPWorm.exe", "home")) ns.httpworm(serverHostname), serverOpenPortCount++;
if (!server.ftpPortOpen && ns.fileExists("FTPCrack.exe", "home")) ns.ftpcrack(serverHostname), serverOpenPortCount++;
// If we have opened enough ports, nuke the server
return serverOpenPortCount >= serverNumOpenPortsRequired
? (ns.nuke(serverHostname), (server.hasAdminRights = true))
: ns.print(`Can't hack ${serverHostname} for now...`);
}
/** @param {NS} ns */
export function main(ns) {
tryNukeServer(ns, ns.getHackingLevel(), ns.getServer(ns.args[0]));
}