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Linux
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Windows
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macOS
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WebAssembly
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| **Physics** | - Shapes (line, plane, sphere, triangle, quad, AABB, OBB)
- Shape/shape collision checks _(in progress)_
- Ray/shape intersection checks _(in progress)_
- Rigid body simulation _(in progress)_ |
| **Rendering** | - OpenGL (4.6-3.3)
- Vulkan _(in progress)_
- [PBR](https://en.wikipedia.org/wiki/Physically_based_rendering) (Cook-Torrance) & legacy ([Blinn-Phong](https://en.wikipedia.org/wiki/Blinn–Phong_reflection_model)) material models
- [Deferred rendering](https://en.wikipedia.org/wiki/Deferred_shading), using a custom render graph
- Post effects: [bloom](https://en.wikipedia.org/wiki/Bloom_(shader_effect)), [tone mapping](https://en.wikipedia.org/wiki/Tone_mapping), SSR, [SSAO](https://en.wikipedia.org/wiki/Screen_space_ambient_occlusion), ... _(in progress)_
- Tessellation & compute shaders support
- Camera (perspective/orthographic)
- Light sources (point & directional)
- Windowing (window, keyboard/mouse inputs with custom callbacks), using [GLFW](https://www.glfw.org/)
- Overlay, using [ImGui](https://github.com/ocornut/imgui)
- [Cubemap](https://en.wikipedia.org/wiki/Cube_mapping)
- [Normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) |
| **Scripting** | - [Lua](https://www.lua.org/about.html) scripting, using [Sol2](https://github.com/ThePhD/sol2) |
+| **XR** | - Virtual reality (VR) support (using the [OpenXR SDK](https://github.com/KhronosGroup/OpenXR-SDK)) |
| **Misc** | - Custom [ECS (Entity Component System)](https://en.wikipedia.org/wiki/Entity_component_system) implementation
- Uniformized platform-dependent path strings
- Logging utilities
- Multithreading utilities, thread pool implementation & parallelization functions
- Plugin utilities, to load dynamic libraries
- Compiler, enum, string, file, floating-point & type utilities
- [Tracy](https://github.com/wolfpld/tracy) integration |