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Tanks 2016 Unity Project.CSharp.csproj
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Tanks 2016 Unity Project.CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<UnityProjectType>Game:1</UnityProjectType>
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<Reference Include="UnityEditor">
<HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
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<ItemGroup>
<Compile Include="Assets\Scripts\Aiming1.cs" />
<Compile Include="Assets\Scripts\Aiming2.cs" />
<Compile Include="Assets\Scripts\Aiming3.cs" />
<Compile Include="Assets\Scripts\Aiming4.cs" />
<Compile Include="Assets\Scripts\Blink.cs" />
<Compile Include="Assets\Scripts\PlayerTankMover1.cs" />
<Compile Include="Assets\Scripts\PlayerTankMover2.cs" />
<Compile Include="Assets\Scripts\PlayerTankMover3.cs" />
<Compile Include="Assets\Scripts\PlayerTankMover4.cs" />
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<Compile Include="Assets\Scripts\addscore_b.cs" />
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<Compile Include="Assets\william\CameraAngle.cs" />
<Compile Include="Assets\william\Main Bullet\Mainbullet.cs" />
<Compile Include="Assets\william\PlayerScript.cs" />
<Compile Include="Assets\william\Second Bullet\Secondbullet.cs" />
<Compile Include="Assets\william\Tank\Body\Body.cs" />
<Compile Include="Assets\william\Tank\Outer Turret\Turret_P1.cs" />
<Compile Include="Assets\william\Tank\Turret Cannon\Turret_P2.cs" />
<Compile Include="Assets\william\explode.cs" />
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<None Include="Assets\Prefabs\Tank V.1\ReadMe.txt" />
<None Include="Assets\extra\Fog and Ambient reference.txt" />
<None Include="Assets\extra\Readme.txt" />
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