A: You can find a tutorial for setting up both the game and mods here. Alternatively, opening the decompilation without any game assets present will generate a TXT file containing a brief guide to setting them up.
A: Buttons like Leaderboards & Achievements require code to be added to support online functionality & menus (though they are still saved in the Udata.bin file), and other things like the Controls and Settings menus in the Blit versions or the Privacy button in the mobile version have no scripts and are instead hardcoded. It's just not worth decompiling any of that, so just use mods to restore/add menus for them.
A: Try turning on VSync in settings.ini.
A: The Retro Engine has all of its engine and game logic tied to the framerate, meaning the faster your refresh rate is, the faster the game runs. You can fix this by turning off VSync in settings.ini or by changing your device's refresh rate.
Q: I'm on Windows and experiencing issues such as crashes or mods not appearing in the mod menu, what's wrong?
A: A likely reason for this is that you put the decomp in a directory in your user folder (Desktop, Downloads, Documents, etc). These directories are known to cause issues, so move your decomp installation elsewhere, such as the root of the C drive or another drive. If it's still not working, try redownloading and reinstalling the decomp.
A: Submit an issue in the Issues tab and we might look into it. Keep in mind that this is a decompilation, so bugs that exist in official releases will most likely not be fixed here.
A: This is a known issue that is caused by the scripts from this version of the game. You can either use a mod that modifies TitleCards/R[X]_TitleCard.txt
to fix it, or simply set the screenWidth
option in settings.ini to 400 to match the intended value used in the original release.
A: Similar to above, this is a script issue. You can fix it via a mod or by changing the screen width.
A: This is a known script issue with most Sega Forever versions of the game. Using the decompiled scripts should fix it.
A: This happens when using the Software Renderer, you can fix this by setting HardwareRenderer
to true in settings.ini.
A: The decompilation only supports the OGV video files from the Blit/Steam version of the game.
You can find a guide for fixing most of these issues here.
A: The RSDK file from Sonic Origins is encrypted in the RSDKv5 datapack format, not the RSDKv3 format. Repacking the files in the correct format or using Data Folder Mode will fix the issue.
A: Sonic Origins doesn't have any music or sound effects contained in the game's data file, instead storing and handling all in-game audio itself through Hedgehog Engine 2. You can fix this by simply inserting the audio files from another version of the game. Sound effects added in Origins will have to be inserted manually.
A: By default, the game mode is set to Classic Mode, which disables the Drop Dash. The only way to change this is through a mod.
A: Sonic Team implemented Knuckles and Amy in a way where they aren't playable on the decomp out of the box. This can be fixed via mods. There are also checks implemented in the engine to prevent playing as these characters on release builds and autobuilds.
A: Long story short, it's to minimize piracy and ensure an extra layer of legal protection for Sonic Origins Plus. Giving players paid content for free is not the goal of this project.
A: I already have! You can find it here.
A: I already have! You can find Sonic Mania here and RSDKv5 here.