From e2be9a214206a8673ccaf1d5c84b4b1db1f70822 Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Mon, 3 Aug 2020 17:05:09 +0300 Subject: [PATCH 01/60] added export by path --- src/main.cpp | 49 ++++++++++++++++++++++++++++++++++++------------- 1 file changed, 36 insertions(+), 13 deletions(-) diff --git a/src/main.cpp b/src/main.cpp index 969cf49..5abb4b1 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -36,7 +36,7 @@ class MainLayer : public omc::layer { public: explicit MainLayer(omc::application* app) - : layer(app) { + : layer(app) { file_viewer.WriteFn = [](auto, auto, auto) { /* Dummy write function because * ReadOnly forbids any selection. */ @@ -61,13 +61,13 @@ class MainLayer : public omc::layer { ImGui::SetNextWindowViewport(viewport->ID); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); - ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0.0f, 0.0f }); + ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, {0.0f, 0.0f}); const auto dock_flags = ImGuiWindowFlags_MenuBar - | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar - | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove - | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus - | ImGuiWindowFlags_NoBackground; + | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar + | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove + | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus + | ImGuiWindowFlags_NoBackground; ImGui::Begin("DockSpace", nullptr, dock_flags); { @@ -84,7 +84,7 @@ class MainLayer : public omc::layer { file_names.clear(); file_names.reserve(archive_array.hash_to_name.size()); - for (auto& [hash, path] : archive_array.hash_to_name) { + for (auto&[hash, path] : archive_array.hash_to_name) { file_names.push_back(path.c_str()); auto* current_root = &root_tree; @@ -95,7 +95,7 @@ class MainLayer : public omc::layer { current_root = current_root->add_folder(*it); if (archive_array.hash_to_archive.find(hash) != archive_array.hash_to_archive.end()) - current_root->add_file(split_path.back(), hash, { 0 }); + current_root->add_file(split_path.back(), hash, {0}); } } } @@ -114,7 +114,7 @@ class MainLayer : public omc::layer { // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0x80,0xFF,0xFF)); // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0xF0,0x80,0xFF,0xFF)); ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", - 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); + 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); ImGui::End(); ImGui::Begin("Test"); @@ -122,7 +122,7 @@ class MainLayer : public omc::layer { const auto full_path = pfd::save_file("Choose destination file").result(); if (!full_path.empty()) { - std::ofstream output_file { full_path }; + std::ofstream output_file{full_path}; root_tree.visit([&](const auto& name, auto depth) { output_file << std::string(depth * 2, ' '); @@ -136,6 +136,29 @@ class MainLayer : public omc::layer { ImGui::Separator(); + if (ImGui::Button("Dump by name")) { + + ImGui::OpenPopup("By name"); + } + if (ImGui::BeginPopup("By name")) { + char path[512]; + ImGui::InputText("File name",path,IM_ARRAYSIZE(path)); + if(ImGui::Button("Extract!")){ + const auto base_folder = pfd::select_folder("Choose destination folder").result(); + std::filesystem::path full_path = std::filesystem::path(base_folder) / path; + std::filesystem::create_directories(full_path.parent_path()); + + std::vector file_data = archive_array.query_file(path); + + std::ofstream output_file{full_path, std::ios::trunc}; + output_file.write(reinterpret_cast(file_data.data()), file_data.size()); + + std::cout << "File was exported to: " << full_path << "\n"; + } + + ImGui::EndPopup(); + } + if (ImGui::ListBoxHeader("Selected files")) { for (const auto selected_file : selection_info.selected_files) { if (ImGui::Selectable(archive_array.hash_to_name[selected_file].c_str())) @@ -157,7 +180,7 @@ class MainLayer : public omc::layer { std::vector file_data = archive_array.query_file(filename); - std::ofstream output_file { full_path, std::ios::trunc }; + std::ofstream output_file{full_path, std::ios::trunc}; output_file.write(reinterpret_cast(file_data.data()), file_data.size()); std::cout << "File was exported to: " << full_path << "\n"; @@ -179,7 +202,7 @@ class MainLayer : public omc::layer { file_names.clear(); - for (auto& [_, path] : archive_array.hash_to_name) { + for (auto&[_, path] : archive_array.hash_to_name) { if (filter.PassFilter(path.c_str())) { file_names.push_back(path.c_str()); } @@ -192,7 +215,7 @@ class MainLayer : public omc::layer { ImGui::PushItemWidth(-1); if (ImGui::ListBox("TREE", &file_id, file_names.data(), file_names.size(), 50)) selection_info.selected_file = hash_string(sanitize_name(file_names[file_id]), - Decima::seed); + Decima::seed); ImGui::EndTabItem(); } From deb50ec5c2269b1f2f7c55c4379b7b0755c77c08 Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Mon, 3 Aug 2020 17:32:28 +0300 Subject: [PATCH 02/60] WIP project re-structure --- include/constatns.hpp | 24 ++++++++++++++++++++++++ include/decima_archive.h | 9 +++------ src/decima_archive.cpp | 4 ++-- src/main.cpp | 8 +++----- 4 files changed, 32 insertions(+), 13 deletions(-) create mode 100644 include/constatns.hpp diff --git a/include/constatns.hpp b/include/constatns.hpp new file mode 100644 index 0000000..ee102d2 --- /dev/null +++ b/include/constatns.hpp @@ -0,0 +1,24 @@ +// +// Created by i.getsman on 03.08.2020. +// + +#ifndef PROJECTDS_CONSTATNS_HPP +#define PROJECTDS_CONSTATNS_HPP + +#include "cstdint" + +namespace Decima{ + + enum class Version:uint32_t { + default_version = 0x20304050, + encrypted_version = 0x21304050 + }; + + + static const uint8_t seed = 0x2A; + static const uint32_t murmur_salt[4] = { 0x0FA3A9443, 0x0F41CAB62, 0x0F376811C, 0x0D2A89E3E }; + static const uint32_t murmur_salt2[4] = { 0x06C084A37, 0x07E159D95, 0x03D5AF7E8, 0x018AA7D3F }; + +} + +#endif //PROJECTDS_CONSTATNS_HPP diff --git a/include/decima_archive.h b/include/decima_archive.h index ffb85cf..aff40d9 100644 --- a/include/decima_archive.h +++ b/include/decima_archive.h @@ -5,6 +5,8 @@ #ifndef PROJECTDS_DECIMA_ARCHIVE_H #define PROJECTDS_DECIMA_ARCHIVE_H +#include "constatns.hpp" + #include "mio.hpp" #include #include @@ -13,7 +15,7 @@ namespace Decima { namespace structs { struct ArchiveHeader { - uint32_t magic; //0x20304050 + Version version; //0x20304050 uint32_t key; uint64_t file_size; uint64_t data_size; @@ -43,12 +45,7 @@ namespace Decima { class ArchiveArray; - static const uint32_t magic = 0x20304050; - static const uint32_t encrypted_magic = 0x21304050; - static const uint8_t seed = 0x2A; - static const uint32_t murmur_salt[4] = { 0x0FA3A9443, 0x0F41CAB62, 0x0F376811C, 0x0D2A89E3E }; - static const uint32_t murmur_salt2[4] = { 0x06C084A37, 0x07E159D95, 0x03D5AF7E8, 0x018AA7D3F }; class Archive { mio::mmap_source filebuffer; diff --git a/src/decima_archive.cpp b/src/decima_archive.cpp index 5695b51..edc4680 100644 --- a/src/decima_archive.cpp +++ b/src/decima_archive.cpp @@ -59,11 +59,11 @@ bool Decima::Archive::open() { } bool Decima::Archive::is_valid() const { - return (header.magic == magic || header.magic == encrypted_magic); + return (header.version == Decima::Version::default_version || header.version == Decima::Version::encrypted_version); } bool Decima::Archive::is_encrypted() const { - return header.magic == encrypted_magic; + return header.version == Decima::Version::encrypted_version; } void Decima::Archive::decrypt(uint32_t key_1, uint32_t key_2, uint32_t* data) { diff --git a/src/main.cpp b/src/main.cpp index 5abb4b1..58fde89 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -136,14 +136,12 @@ class MainLayer : public omc::layer { ImGui::Separator(); - if (ImGui::Button("Dump by name")) { + if (ImGui::Button("Dump by name")) ImGui::OpenPopup("By name"); - ImGui::OpenPopup("By name"); - } if (ImGui::BeginPopup("By name")) { char path[512]; - ImGui::InputText("File name",path,IM_ARRAYSIZE(path)); - if(ImGui::Button("Extract!")){ + ImGui::InputText("File name", path, IM_ARRAYSIZE(path)); + if (ImGui::Button("Extract!")) { const auto base_folder = pfd::select_folder("Choose destination folder").result(); std::filesystem::path full_path = std::filesystem::path(base_folder) / path; std::filesystem::create_directories(full_path.parent_path()); From 3bbd9395c5ef0e36dd283920384d24e073128205 Mon Sep 17 00:00:00 2001 From: REDxEYE Date: Mon, 3 Aug 2020 23:46:51 +0300 Subject: [PATCH 03/60] bit refactor + quick hash --- CMakeLists.txt | 41 ++++-- include/{decima_archive.h => archive.h} | 24 ++-- include/archive_array.h | 3 +- include/constatns.hpp | 20 ++- include/file_tree.h | 28 ++--- include/file_types/core.h | 10 +- include/file_types/shared.hpp | 16 +-- include/memory_stream.h | 1 - include/utils.h | 5 +- libs/LGLE | 2 +- libs/ooz/CMakeLists.txt | 4 +- src/{decima_archive.cpp => archive.cpp} | 16 +-- src/archive_array.cpp | 16 +-- src/file_tree.cpp | 6 +- src/file_types/prefetch.cpp | 7 -- src/main.cpp | 161 +++++++++++++----------- src/quick_hasher.cpp | 28 +++++ src/utils.cpp | 3 +- 18 files changed, 218 insertions(+), 173 deletions(-) rename include/{decima_archive.h => archive.h} (82%) rename src/{decima_archive.cpp => archive.cpp} (95%) create mode 100644 src/quick_hasher.cpp diff --git a/CMakeLists.txt b/CMakeLists.txt index 42556fc..b96a991 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,16 +1,18 @@ cmake_minimum_required(VERSION 3.15) project(ProjectDS) -if (DEBUG_MODE) - set(GCC_COVERAGE_COMPILE_FLAGS "-g -fno-omit-frame-pointer -gdwarf-2") - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${GCC_COVERAGE_COMPILE_FLAGS}") - message("${PROJECT_NAME} debug mode") -else () - #-fopt-info-vec-optimized -fopt-info-inline-optimized - set(GCC_COVERAGE_COMPILE_FLAGS "-O3 -ffast-math -msse2 -mfpmath=sse -mavx") - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${GCC_COVERAGE_COMPILE_FLAGS}") - message("${PROJECT_NAME} release mode") -endif (DEBUG_MODE) +if (NOT MSVC) + if (DEBUG_MODE) + set(GCC_COVERAGE_COMPILE_FLAGS "-g -fno-omit-frame-pointer -gdwarf-2") + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${GCC_COVERAGE_COMPILE_FLAGS}") + message("${PROJECT_NAME} debug mode") + else () + #-fopt-info-vec-optimized -fopt-info-inline-optimized + set(GCC_COVERAGE_COMPILE_FLAGS "-O3 -ffast-math -msse2 -mfpmath=sse -mavx") + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${GCC_COVERAGE_COMPILE_FLAGS}") + message("${PROJECT_NAME} release mode") + endif (DEBUG_MODE) +endif (NOT MSVC) add_subdirectory(libs/hash) @@ -21,17 +23,30 @@ set(CMAKE_CXX_STANDARD 17) add_executable(ProjectDS src/main.cpp - src/decima_archive.cpp + src/archive.cpp src/file_types/prefetch.cpp src/archive_array.cpp src/utils.cpp src/file_types/prefetch.cpp src/memory_stream.cpp - src/file_tree.cpp src/file_types/core.cpp) + src/file_tree.cpp + src/file_types/core.cpp) + +add_executable(Quick_hash + src/quick_hasher.cpp + src/utils.cpp + ) target_include_directories(ProjectDS PUBLIC include ${HASHLIB_INC} ${OOZLIB_INC} ${LGLE_INCLUDE} ${LGLE_LIB_INCLUDE}) +target_include_directories(Quick_hash PUBLIC include ${HASHLIB_INC} ${OOZLIB_INC}) +target_link_libraries(Quick_hash PUBLIC + HashLib oozLib + -static-libgcc -static-libstdc++ -static + -Wl,-Bstatic -lstdc++ -lpthread + -Wl,-Bdynamic + -fuse-ld=lld) target_link_libraries(ProjectDS PUBLIC HashLib oozLib LGLE -static-libgcc -static-libstdc++ -static @@ -39,4 +54,4 @@ target_link_libraries(ProjectDS PUBLIC -Wl,-Bdynamic -fuse-ld=lld) - +target_precompile_headers(ProjectDS PUBLIC libs/LGLE/lib/imgui/imgui.h include/imgui_memory_editor.h include/portable-file-dialogs.h ) diff --git a/include/decima_archive.h b/include/archive.h similarity index 82% rename from include/decima_archive.h rename to include/archive.h index aff40d9..a7a29ac 100644 --- a/include/decima_archive.h +++ b/include/archive.h @@ -2,15 +2,15 @@ // Created by MED45 on 25.07.2020. // -#ifndef PROJECTDS_DECIMA_ARCHIVE_H -#define PROJECTDS_DECIMA_ARCHIVE_H +#ifndef PROJECTDS_ARCHIVE_H +#define PROJECTDS_ARCHIVE_H -#include "constatns.hpp" - -#include "mio.hpp" #include #include +#include "mio.hpp" +#include "constatns.hpp" + namespace Decima { namespace structs { @@ -45,8 +45,6 @@ namespace Decima { class ArchiveArray; - - class Archive { mio::mmap_source filebuffer; std::vector chunk_table; @@ -62,9 +60,9 @@ namespace Decima { bool open(); - bool is_encrypted() const; + [[nodiscard]] bool is_encrypted() const; - bool is_valid() const; + [[nodiscard]] bool is_valid() const; std::vector query_file(uint32_t file_hash); std::vector query_file(const std::string& file_name); @@ -80,14 +78,12 @@ namespace Decima { std::vector extract_file_data(int32_t file_id); - // void get_file_data(const std::string& file_name, std::vector& data_out); - - uint64_t get_file_index(uint64_t file_hash) const; + [[nodiscard]] uint64_t get_file_index(uint64_t file_hash) const; - uint64_t get_file_index(const std::string& file_name) const; + [[nodiscard]] uint64_t get_file_index(const std::string& file_name) const; friend ArchiveArray; }; }; -#endif //PROJECTDS_DECIMA_ARCHIVE_H +#endif //PROJECTDS_ARCHIVE_H diff --git a/include/archive_array.h b/include/archive_array.h index 883a201..004320c 100644 --- a/include/archive_array.h +++ b/include/archive_array.h @@ -6,8 +6,9 @@ #define PROJECTDS_ARCHIVE_ARRAY_H #include + #include "file_types/prefetch.h" -#include "decima_archive.h" +#include "archive.h" namespace Decima { class ArchiveArray { diff --git a/include/constatns.hpp b/include/constatns.hpp index ee102d2..722b24c 100644 --- a/include/constatns.hpp +++ b/include/constatns.hpp @@ -5,19 +5,27 @@ #ifndef PROJECTDS_CONSTATNS_HPP #define PROJECTDS_CONSTATNS_HPP -#include "cstdint" +#include +#include +#include -namespace Decima{ +namespace Decima { - enum class Version:uint32_t { + enum class Version : uint32_t { default_version = 0x20304050, encrypted_version = 0x21304050 }; - static const uint8_t seed = 0x2A; - static const uint32_t murmur_salt[4] = { 0x0FA3A9443, 0x0F41CAB62, 0x0F376811C, 0x0D2A89E3E }; - static const uint32_t murmur_salt2[4] = { 0x06C084A37, 0x07E159D95, 0x03D5AF7E8, 0x018AA7D3F }; + static const uint32_t enctryption_key_1[4] = { 0x0FA3A9443, 0x0F41CAB62, 0x0F376811C, 0x0D2A89E3E }; + static const uint32_t enctryption_key_2[4] = { 0x06C084A37, 0x07E159D95, 0x03D5AF7E8, 0x018AA7D3F }; + + static const std::unordered_map known_file_types = { + { 0xA664164D69FD2B38, "Texture" }, + { 11754932426750725422u, "TextureSet" }, + { 1638019067902823838, "Model" }, + { 1288541470903713382, "Armature" }, + }; } diff --git a/include/file_tree.h b/include/file_tree.h index 951cbf3..c15c5da 100644 --- a/include/file_tree.h +++ b/include/file_tree.h @@ -5,35 +5,34 @@ #ifndef PROJECTDS_FILE_TREE_H #define PROJECTDS_FILE_TREE_H -#include -#include "archive_array.h" - -#include "file_types/core.h" - #include #include #include #include #include +#include + +#include "archive_array.h" +#include "file_types/core.h" + struct SelectionInfo { - std::uint64_t preview_file{0}; - std::uint64_t selected_file{0}; + std::uint64_t preview_file { 0 }; + std::uint64_t selected_file { 0 }; std::unordered_set selected_files; std::vector file_data; }; struct FileInfo { - uint64_t hash{0}; - Decima::CoreHeader header{0}; + uint64_t hash { 0 }; + Decima::CoreHeader header { 0 }; }; -template +template using FileTreeToggleable = std::pair; class FileTree { public: - std::map>> folders; std::map> files; @@ -45,14 +44,14 @@ class FileTree { void reset_filter(bool state); - template + template void visit(const Visitor& visitor, std::size_t depth = 0) const { - for (const auto&[name, data] : folders) { + for (const auto& [name, data] : folders) { visitor(name, depth); data.first->visit(visitor, depth + 1); } - for (const auto&[name, _] : files) { + for (const auto& [name, _] : files) { visitor(name, depth); } } @@ -60,5 +59,4 @@ class FileTree { void draw(SelectionInfo& selection, Decima::ArchiveArray& archive_array); }; - #endif //PROJECTDS_FILE_TREE_H diff --git a/include/file_types/core.h b/include/file_types/core.h index 7b52eaa..3d2536d 100644 --- a/include/file_types/core.h +++ b/include/file_types/core.h @@ -7,21 +7,25 @@ #include #include + #include "file_types/shared.hpp" #include "memory_stream.h" namespace Decima { - + struct __attribute__((packed)) CoreHeader { + std::uint64_t filetype; + std::uint32_t file_size; + }; class CoreFile { CoreHeader header = {}; - uint64_t guid[2]={0,0}; + uint64_t guid[2] = { 0, 0 }; + public: virtual void parse(std::istream& buffer); virtual void parse(std::vector& buffer); - }; } diff --git a/include/file_types/shared.hpp b/include/file_types/shared.hpp index 1ef6fc7..6483aa2 100644 --- a/include/file_types/shared.hpp +++ b/include/file_types/shared.hpp @@ -5,23 +5,11 @@ #ifndef PROJECTDS_SHARED_HPP #define PROJECTDS_SHARED_HPP -#include "unordered_map" -#include "string" +#include +#include namespace Decima { - static std::unordered_map known_file_types = { - {0xA664164D69FD2B38, "Texture"}, - {11754932426750725422u, "TextureSet"}, - {1638019067902823838, "Model"}, - {1288541470903713382, "Armature"}, - }; - - struct __attribute__((packed)) CoreHeader { - std::uint64_t filetype; - std::uint32_t file_size; - }; - struct HashedString { uint32_t size; uint32_t hash; diff --git a/include/memory_stream.h b/include/memory_stream.h index 45c456d..5fb8b79 100644 --- a/include/memory_stream.h +++ b/include/memory_stream.h @@ -22,7 +22,6 @@ class MemoryStream : public std::streambuf { std::istream as_stream() { return std::istream(this); } - }; #endif //PROJECTDS_MEMORY_STREAM_H diff --git a/include/utils.h b/include/utils.h index 91cc5df..09eda7d 100644 --- a/include/utils.h +++ b/include/utils.h @@ -5,12 +5,13 @@ #ifndef PROJECTDS_UTILS_H #define PROJECTDS_UTILS_H -#include -#include #include #include #include +#include +#include + std::string uint64_to_hex(uint64_t value); uint64_t hash_string(const std::string& filename, uint8_t seed); diff --git a/libs/LGLE b/libs/LGLE index d9523f2..4f5db3d 160000 --- a/libs/LGLE +++ b/libs/LGLE @@ -1 +1 @@ -Subproject commit d9523f209e5bb79e299370f3bf3645d87d1ed74e +Subproject commit 4f5db3d0a4d3a59fb3e8bbdc1aa0dffbf31fb9d5 diff --git a/libs/ooz/CMakeLists.txt b/libs/ooz/CMakeLists.txt index 7290c8b..0827116 100644 --- a/libs/ooz/CMakeLists.txt +++ b/libs/ooz/CMakeLists.txt @@ -8,8 +8,10 @@ set(OOZLIB_INC PARENT_SCOPE ) -set(GCC_COVERAGE_COMPILE_FLAGS -Wpsabi) +if (NOT MSVC) +set(GCC_COVERAGE_COMPILE_FLAGS -Wpsabi) +endif (NOT MSVC) SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${GCC_COVERAGE_COMPILE_FLAGS}") diff --git a/src/decima_archive.cpp b/src/archive.cpp similarity index 95% rename from src/decima_archive.cpp rename to src/archive.cpp index edc4680..7dadfa5 100644 --- a/src/decima_archive.cpp +++ b/src/archive.cpp @@ -2,11 +2,13 @@ // Created by MED45 on 25.07.2020. // -#include "decima_archive.h" -#include "MurmurHash3.h" -#include "utils.h" -#include #include +#include + +#include "archive.h" +#include "utils.h" + +#include #include template @@ -68,8 +70,8 @@ bool Decima::Archive::is_encrypted() const { void Decima::Archive::decrypt(uint32_t key_1, uint32_t key_2, uint32_t* data) { const uint32_t inputKey[2][4] = { - { key_1, murmur_salt[1], murmur_salt[2], murmur_salt[3] }, - { key_2, murmur_salt[1], murmur_salt[2], murmur_salt[3] } + { key_1, enctryption_key_1[1], enctryption_key_1[2], enctryption_key_1[3] }, + { key_2, enctryption_key_1[1], enctryption_key_1[2], enctryption_key_1[3] } }; uint32_t iv[4]; @@ -135,7 +137,7 @@ void Decima::Archive::decrypt_chunk(uint32_t chunk_id, std::vector& src MurmurHash3_x64_128(&chunk_table[chunk_id].uncompressed_offset, 0x10, seed, iv); for (int i = 0; i < 4; i++) { - iv[i] ^= murmur_salt2[i]; + iv[i] ^= enctryption_key_2[i]; } uint8_t digest[16]; diff --git a/src/archive_array.cpp b/src/archive_array.cpp index 3f0a053..7c22dd2 100644 --- a/src/archive_array.cpp +++ b/src/archive_array.cpp @@ -2,27 +2,17 @@ // Created by MED45 on 26.07.2020. // -#include "archive_array.h" - -#include #include #include #include -#include + +#include "utils.h" +#include "archive_array.h" Decima::ArchiveArray::ArchiveArray(const std::string& _workdir) { open(_workdir); } -//void Decima::ArchiveArray::read_content_table() { -// -// for (auto& archive:archives) { -// archive.read_content_table(); -// archive.read_chunk_table(); -// -// } -//} - void Decima::ArchiveArray::read_prefetch_file() { std::vector prefetch_data = query_file("prefetch/fullgame.prefetch"); diff --git a/src/file_tree.cpp b/src/file_tree.cpp index 4e7d043..8910776 100644 --- a/src/file_tree.cpp +++ b/src/file_tree.cpp @@ -2,10 +2,12 @@ // Created by MED45 on 27.07.2020. // +#include + #include "file_tree.h" -#include "imgui.h" + +#include #include "utils.h" -#include FileTree* FileTree::add_folder(const std::string& name) { if (folders.find(name) == folders.end()) diff --git a/src/file_types/prefetch.cpp b/src/file_types/prefetch.cpp index c10f750..7d59100 100644 --- a/src/file_types/prefetch.cpp +++ b/src/file_types/prefetch.cpp @@ -3,9 +3,6 @@ // #include -#include "decima_archive.h" -#include - void Decima::Prefetch::parse(std::istream& buffer) { CoreFile::parse(buffer); @@ -17,7 +14,6 @@ void Decima::Prefetch::parse(std::istream& buffer) { buffer.read(reinterpret_cast(&string.size), 8); string.string.resize(string.size); buffer.read(string.string.data(), strings[i].size); - } buffer.read(reinterpret_cast(&file_sizes_count), sizeof(file_sizes_count)); @@ -27,11 +23,8 @@ void Decima::Prefetch::parse(std::istream& buffer) { buffer.read(reinterpret_cast(&indices_count), sizeof(indices_count)); indices.resize(indices_count); buffer.read(reinterpret_cast(indices.data()), 4 * indices_count); - - } void Decima::Prefetch::parse(std::vector& buffer) { CoreFile::parse(buffer); } - diff --git a/src/main.cpp b/src/main.cpp index 58fde89..21dd2c4 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,28 +1,15 @@ -#define STB_IMAGE_IMPLEMENTATION - -#include - -#define STB_PERLIN_IMPLEMENTATION - -#include - -#define IMGUI_IMPL_OPENGL_LOADER_GLAD - -#define IMGUI_IMPL_OPENGL_LOADER_GLAD - -#include - #include #include -#include "decima_archive.h" +#include +#include + +#include "utils.h" +#include "archive.h" #include "archive_array.h" #include "file_tree.h" #include "imgui_memory_editor.h" -#include -#include - #include "portable-file-dialogs.h" class MainLayer : public omc::layer { @@ -36,7 +23,7 @@ class MainLayer : public omc::layer { public: explicit MainLayer(omc::application* app) - : layer(app) { + : layer(app) { file_viewer.WriteFn = [](auto, auto, auto) { /* Dummy write function because * ReadOnly forbids any selection. */ @@ -54,67 +41,66 @@ class MainLayer : public omc::layer { void on_update(double ts) override { omc::opengl_backend::imgui_new_frame(); - - ImGuiViewport* viewport = ImGui::GetMainViewport(); - ImGui::SetNextWindowPos(viewport->GetWorkPos()); - ImGui::SetNextWindowSize(viewport->GetWorkSize()); - ImGui::SetNextWindowViewport(viewport->ID); - ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); - ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); - ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, {0.0f, 0.0f}); - - const auto dock_flags = ImGuiWindowFlags_MenuBar - | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar - | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove - | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus - | ImGuiWindowFlags_NoBackground; - - ImGui::Begin("DockSpace", nullptr, dock_flags); { - ImGui::PopStyleVar(3); - ImGui::DockSpace(ImGui::GetID("Dock")); + ImGuiViewport* viewport = ImGui::GetMainViewport(); + ImGui::SetNextWindowPos(viewport->GetWorkPos()); + ImGui::SetNextWindowSize(viewport->GetWorkSize()); + ImGui::SetNextWindowViewport(viewport->ID); + ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); + ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); + ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0.0f, 0.0f }); + + const auto dock_flags = ImGuiWindowFlags_MenuBar + | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar + | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove + | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus + | ImGuiWindowFlags_NoBackground; + + ImGui::Begin("DockSpace", nullptr, dock_flags); + { + ImGui::PopStyleVar(3); + ImGui::DockSpace(ImGui::GetID("Dock")); - if (ImGui::BeginMenuBar()) { - if (ImGui::BeginMenu("File")) { - if (ImGui::MenuItem("Open archive", "Ctrl+O")) { - auto folder = pfd::select_folder("Select Death Stranding data folder!").result(); + if (ImGui::BeginMenuBar()) { + if (ImGui::BeginMenu("File")) { + if (ImGui::MenuItem("Open archive", "Ctrl+O")) { + auto folder = pfd::select_folder("Select Death Stranding data folder!").result(); - if (!folder.empty()) { - archive_array.open(folder); - file_names.clear(); - file_names.reserve(archive_array.hash_to_name.size()); + if (!folder.empty()) { + archive_array.open(folder); + file_names.clear(); + file_names.reserve(archive_array.hash_to_name.size()); - for (auto&[hash, path] : archive_array.hash_to_name) { - file_names.push_back(path.c_str()); - auto* current_root = &root_tree; + for (auto& [hash, path] : archive_array.hash_to_name) { + file_names.push_back(path.c_str()); + auto* current_root = &root_tree; - std::vector split_path; - split(path, split_path, '/'); + std::vector split_path; + split(path, split_path, '/'); - for (auto it = split_path.cbegin(); it != split_path.end() - 1; it++) - current_root = current_root->add_folder(*it); + for (auto it = split_path.cbegin(); it != split_path.end() - 1; it++) + current_root = current_root->add_folder(*it); - if (archive_array.hash_to_archive.find(hash) != archive_array.hash_to_archive.end()) - current_root->add_file(split_path.back(), hash, {0}); + if (archive_array.hash_to_archive.find(hash) != archive_array.hash_to_archive.end()) + current_root->add_file(split_path.back(), hash, { 0 }); + } } } + + ImGui::EndMenu(); } - ImGui::EndMenu(); + ImGui::EndMenuBar(); } - - ImGui::EndMenuBar(); } - } - ImGui::End(); + ImGui::End(); - { ImGui::Begin("DEBUG"); // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0xFF,0x80,0xFF)); // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0x80,0xFF,0xFF)); // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0xF0,0x80,0xFF,0xFF)); ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", - 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); + 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); ImGui::End(); ImGui::Begin("Test"); @@ -122,7 +108,7 @@ class MainLayer : public omc::layer { const auto full_path = pfd::save_file("Choose destination file").result(); if (!full_path.empty()) { - std::ofstream output_file{full_path}; + std::ofstream output_file { full_path }; root_tree.visit([&](const auto& name, auto depth) { output_file << std::string(depth * 2, ' '); @@ -132,26 +118,57 @@ class MainLayer : public omc::layer { std::cout << "File was saved to: " << full_path << "\n"; } + std::flush(std::cout); } + ImGui::Separator(); + if (ImGui::Button("Dump all hashes")) { + std::string output_file = pfd::save_file("Hash dump").result(); + std::ofstream dump(output_file); + dump << "HASH DUMP" << std::endl + << std::endl; + for (auto& archive : archive_array.archives) { + dump << "ARCHIVE: " << archive.filepath << std::endl; + for (auto& file_entry : archive.content_table) { + if (archive_array.hash_to_name.find(file_entry.hash) != archive_array.hash_to_name.end()) { + dump << "\tNAME: " << archive_array.hash_to_name.at(file_entry.hash) << std::endl; + } + dump << "\tHASH: " << file_entry.hash << std::endl; + dump << "\tSIZE: " << file_entry.size << std::endl; + dump << std::endl + << std::endl; + } + } + } ImGui::Separator(); - if (ImGui::Button("Dump by name")) ImGui::OpenPopup("By name"); + if (ImGui::Button("Dump by name")) + ImGui::OpenPopup("By name"); if (ImGui::BeginPopup("By name")) { - char path[512]; + static char path[512]; ImGui::InputText("File name", path, IM_ARRAYSIZE(path)); if (ImGui::Button("Extract!")) { + std::string str_path(path); + if (str_path.find("work:") != str_path.npos) { + str_path = str_path.substr(5, str_path.size() - 5); + } const auto base_folder = pfd::select_folder("Choose destination folder").result(); - std::filesystem::path full_path = std::filesystem::path(base_folder) / path; + std::filesystem::path full_path = std::filesystem::path(base_folder) / str_path; std::filesystem::create_directories(full_path.parent_path()); - std::vector file_data = archive_array.query_file(path); + // auto sanitized_path = sanitize_name(path); - std::ofstream output_file{full_path, std::ios::trunc}; - output_file.write(reinterpret_cast(file_data.data()), file_data.size()); + std::vector file_data = archive_array.query_file(str_path); + if (!file_data.empty()) { + std::ofstream output_file { full_path, std::ios::trunc }; + output_file.write(reinterpret_cast(file_data.data()), file_data.size()); - std::cout << "File was exported to: " << full_path << "\n"; + std::cout << "File was exported to: " << full_path << "\n"; + } else { + std::cout << "File " << full_path << " wasn't found!" + << "\n"; + } } ImGui::EndPopup(); @@ -178,7 +195,7 @@ class MainLayer : public omc::layer { std::vector file_data = archive_array.query_file(filename); - std::ofstream output_file{full_path, std::ios::trunc}; + std::ofstream output_file { full_path, std::ios::trunc }; output_file.write(reinterpret_cast(file_data.data()), file_data.size()); std::cout << "File was exported to: " << full_path << "\n"; @@ -200,7 +217,7 @@ class MainLayer : public omc::layer { file_names.clear(); - for (auto&[_, path] : archive_array.hash_to_name) { + for (auto& [_, path] : archive_array.hash_to_name) { if (filter.PassFilter(path.c_str())) { file_names.push_back(path.c_str()); } @@ -213,7 +230,7 @@ class MainLayer : public omc::layer { ImGui::PushItemWidth(-1); if (ImGui::ListBox("TREE", &file_id, file_names.data(), file_names.size(), 50)) selection_info.selected_file = hash_string(sanitize_name(file_names[file_id]), - Decima::seed); + Decima::seed); ImGui::EndTabItem(); } diff --git a/src/quick_hasher.cpp b/src/quick_hasher.cpp new file mode 100644 index 0000000..316b740 --- /dev/null +++ b/src/quick_hasher.cpp @@ -0,0 +1,28 @@ +// +// Created by MED45 on 03.08.2020. +// + +#include +#include +#include +#include + +#include "utils.h" +#include "constatns.hpp" +#include "MurmurHash3.h" +#include "md5.h" + +int main() { + while (1) { + std::cout << "Input>>"; + std::string string_to_hash; + std::cin >> string_to_hash; + if (string_to_hash == "q") + break; + std::cout << "CORE: " << hash_string(sanitize_name(string_to_hash), Decima::seed) << std::setw(10) << " :: " << sanitize_name(string_to_hash) << std::endl; + std::cout << "NO CORE: " << hash_string(string_to_hash, Decima::seed) << std::setw(10) << " :: " << string_to_hash << std::endl; + std::cout << "STREAM: " << hash_string(string_to_hash + ".stream", Decima::seed) << std::setw(10) << " :: " << string_to_hash + ".stream" << std::endl; + std::cout << "STREAM CORE: " << hash_string(string_to_hash + "_stream.core", Decima::seed) << std::setw(10) << " :: " << string_to_hash + "_stream.core" << std::endl; + std::cout << std::endl; + } +} \ No newline at end of file diff --git a/src/utils.cpp b/src/utils.cpp index 5560219..205010d 100644 --- a/src/utils.cpp +++ b/src/utils.cpp @@ -1,9 +1,10 @@ // // Created by MED45 on 26.07.2020. // +#include + #include "utils.h" -#include std::string uint64_to_hex(uint64_t value) { char hash[32]; From 37b9d5168097e8a95dee6f16ce0ff4e3d40ea166 Mon Sep 17 00:00:00 2001 From: REDxEYE Date: Mon, 3 Aug 2020 23:54:51 +0300 Subject: [PATCH 04/60] typo fixes --- CMakeLists.txt | 23 +++++++++++------------ include/archive.h | 2 +- include/{constatns.hpp => constant.hpp} | 10 +++++----- libs/ooz/CMakeLists.txt | 4 ++-- src/archive.cpp | 6 +++--- src/main.cpp | 1 - src/quick_hasher.cpp | 2 +- 7 files changed, 23 insertions(+), 25 deletions(-) rename include/{constatns.hpp => constant.hpp} (64%) diff --git a/CMakeLists.txt b/CMakeLists.txt index b96a991..b0043d1 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,18 +1,17 @@ cmake_minimum_required(VERSION 3.15) project(ProjectDS) -if (NOT MSVC) - if (DEBUG_MODE) - set(GCC_COVERAGE_COMPILE_FLAGS "-g -fno-omit-frame-pointer -gdwarf-2") - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${GCC_COVERAGE_COMPILE_FLAGS}") - message("${PROJECT_NAME} debug mode") - else () - #-fopt-info-vec-optimized -fopt-info-inline-optimized - set(GCC_COVERAGE_COMPILE_FLAGS "-O3 -ffast-math -msse2 -mfpmath=sse -mavx") - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${GCC_COVERAGE_COMPILE_FLAGS}") - message("${PROJECT_NAME} release mode") - endif (DEBUG_MODE) -endif (NOT MSVC) + +if (DEBUG_MODE) + set(GCC_COVERAGE_COMPILE_FLAGS "-g -fno-omit-frame-pointer -gdwarf-2") + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${GCC_COVERAGE_COMPILE_FLAGS}") + message("${PROJECT_NAME} debug mode") +else () + #-fopt-info-vec-optimized -fopt-info-inline-optimized + set(GCC_COVERAGE_COMPILE_FLAGS "-O3 -ffast-math -msse2 -mfpmath=sse -mavx") + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${GCC_COVERAGE_COMPILE_FLAGS}") + message("${PROJECT_NAME} release mode") +endif (DEBUG_MODE) add_subdirectory(libs/hash) diff --git a/include/archive.h b/include/archive.h index a7a29ac..6824edb 100644 --- a/include/archive.h +++ b/include/archive.h @@ -9,7 +9,7 @@ #include #include "mio.hpp" -#include "constatns.hpp" +#include "constant.hpp" namespace Decima { diff --git a/include/constatns.hpp b/include/constant.hpp similarity index 64% rename from include/constatns.hpp rename to include/constant.hpp index 722b24c..3d892ae 100644 --- a/include/constatns.hpp +++ b/include/constant.hpp @@ -2,8 +2,8 @@ // Created by i.getsman on 03.08.2020. // -#ifndef PROJECTDS_CONSTATNS_HPP -#define PROJECTDS_CONSTATNS_HPP +#ifndef PROJECTDS_CONSTANT_HPP +#define PROJECTDS_CONSTANT_HPP #include #include @@ -17,8 +17,8 @@ namespace Decima { }; static const uint8_t seed = 0x2A; - static const uint32_t enctryption_key_1[4] = { 0x0FA3A9443, 0x0F41CAB62, 0x0F376811C, 0x0D2A89E3E }; - static const uint32_t enctryption_key_2[4] = { 0x06C084A37, 0x07E159D95, 0x03D5AF7E8, 0x018AA7D3F }; + static const uint32_t encryption_key_1[4] = { 0x0FA3A9443, 0x0F41CAB62, 0x0F376811C, 0x0D2A89E3E }; + static const uint32_t encryption_key_2[4] = { 0x06C084A37, 0x07E159D95, 0x03D5AF7E8, 0x018AA7D3F }; static const std::unordered_map known_file_types = { { 0xA664164D69FD2B38, "Texture" }, @@ -29,4 +29,4 @@ namespace Decima { } -#endif //PROJECTDS_CONSTATNS_HPP +#endif //PROJECTDS_CONSTANT_HPP diff --git a/libs/ooz/CMakeLists.txt b/libs/ooz/CMakeLists.txt index 0827116..84331d4 100644 --- a/libs/ooz/CMakeLists.txt +++ b/libs/ooz/CMakeLists.txt @@ -9,9 +9,9 @@ set(OOZLIB_INC PARENT_SCOPE ) -if (NOT MSVC) + set(GCC_COVERAGE_COMPILE_FLAGS -Wpsabi) -endif (NOT MSVC) + SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${GCC_COVERAGE_COMPILE_FLAGS}") diff --git a/src/archive.cpp b/src/archive.cpp index 7dadfa5..4639897 100644 --- a/src/archive.cpp +++ b/src/archive.cpp @@ -70,8 +70,8 @@ bool Decima::Archive::is_encrypted() const { void Decima::Archive::decrypt(uint32_t key_1, uint32_t key_2, uint32_t* data) { const uint32_t inputKey[2][4] = { - { key_1, enctryption_key_1[1], enctryption_key_1[2], enctryption_key_1[3] }, - { key_2, enctryption_key_1[1], enctryption_key_1[2], enctryption_key_1[3] } + { key_1, encryption_key_1[1], encryption_key_1[2], encryption_key_1[3] }, + { key_2, encryption_key_1[1], encryption_key_1[2], encryption_key_1[3] } }; uint32_t iv[4]; @@ -137,7 +137,7 @@ void Decima::Archive::decrypt_chunk(uint32_t chunk_id, std::vector& src MurmurHash3_x64_128(&chunk_table[chunk_id].uncompressed_offset, 0x10, seed, iv); for (int i = 0; i < 4; i++) { - iv[i] ^= enctryption_key_2[i]; + iv[i] ^= encryption_key_2[i]; } uint8_t digest[16]; diff --git a/src/main.cpp b/src/main.cpp index 21dd2c4..6b27e12 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -118,7 +118,6 @@ class MainLayer : public omc::layer { std::cout << "File was saved to: " << full_path << "\n"; } - std::flush(std::cout); } ImGui::Separator(); diff --git a/src/quick_hasher.cpp b/src/quick_hasher.cpp index 316b740..b2610d4 100644 --- a/src/quick_hasher.cpp +++ b/src/quick_hasher.cpp @@ -8,7 +8,7 @@ #include #include "utils.h" -#include "constatns.hpp" +#include "constant.hpp" #include "MurmurHash3.h" #include "md5.h" From c0f255a6ef5ad60b5f8d17caf515e853c08cc22e Mon Sep 17 00:00:00 2001 From: REDxEYE Date: Tue, 4 Aug 2020 00:10:19 +0300 Subject: [PATCH 05/60] mockup of new File class --- include/archive.h | 3 +++ include/archive_array.h | 2 +- include/archive_file.h | 24 ++++++++++++++++++++++++ 3 files changed, 28 insertions(+), 1 deletion(-) create mode 100644 include/archive_file.h diff --git a/include/archive.h b/include/archive.h index 6824edb..4637c5f 100644 --- a/include/archive.h +++ b/include/archive.h @@ -10,6 +10,7 @@ #include "mio.hpp" #include "constant.hpp" +#include "archive_file.h" namespace Decima { @@ -64,6 +65,8 @@ namespace Decima { [[nodiscard]] bool is_valid() const; + + //TODO: replace std::vector with Decima::File std::vector query_file(uint32_t file_hash); std::vector query_file(const std::string& file_name); diff --git a/include/archive_array.h b/include/archive_array.h index 004320c..9ada904 100644 --- a/include/archive_array.h +++ b/include/archive_array.h @@ -29,7 +29,7 @@ namespace Decima { void open(const std::string& _workdir); - + //TODO: replace std::vector with Decima::File std::vector query_file(uint64_t file_hash); std::vector query_file(const std::string& file_name); diff --git a/include/archive_file.h b/include/archive_file.h new file mode 100644 index 0000000..3f24ad9 --- /dev/null +++ b/include/archive_file.h @@ -0,0 +1,24 @@ +// +// Created by MED45 on 03.08.2020. +// + +#ifndef PROJECTDS_ARCHIVE_FILE_H +#define PROJECTDS_ARCHIVE_FILE_H + +#include + +namespace Decima { + class File { + public: + std::uint8_t* mio_start; + std::uint8_t* mio_end; + std::uint64_t hash; + std::uint32_t size; + + std::vector unpack(uint32_t size); //TODO: size min = find minimal size + private: + std::vector decrypt(uint32_t size); //TODO: size = any + }; +} + +#endif //PROJECTDS_ARCHIVE_FILE_H From 67c6e555c3b737da2ead7864e574290304c9c494 Mon Sep 17 00:00:00 2001 From: ShadelessFox Date: Tue, 4 Aug 2020 04:49:49 +0300 Subject: [PATCH 06/60] Increase dump speed of hashes --- src/main.cpp | 40 +++++++++++++++++++++++----------------- 1 file changed, 23 insertions(+), 17 deletions(-) diff --git a/src/main.cpp b/src/main.cpp index 6b27e12..f31f3c1 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -104,7 +104,7 @@ class MainLayer : public omc::layer { ImGui::End(); ImGui::Begin("Test"); - if (ImGui::Button("Dump tree of files")) { + if (ImGui::Button("Dump all files` paths as a tree")) { const auto full_path = pfd::save_file("Choose destination file").result(); if (!full_path.empty()) { @@ -116,29 +116,35 @@ class MainLayer : public omc::layer { output_file << '\n'; }); - std::cout << "File was saved to: " << full_path << "\n"; + std::cout << "File was saved to: " << full_path << '\n'; } } - ImGui::Separator(); - if (ImGui::Button("Dump all hashes")) { - std::string output_file = pfd::save_file("Hash dump").result(); - std::ofstream dump(output_file); - dump << "HASH DUMP" << std::endl - << std::endl; - for (auto& archive : archive_array.archives) { - dump << "ARCHIVE: " << archive.filepath << std::endl; - for (auto& file_entry : archive.content_table) { - if (archive_array.hash_to_name.find(file_entry.hash) != archive_array.hash_to_name.end()) { - dump << "\tNAME: " << archive_array.hash_to_name.at(file_entry.hash) << std::endl; + if (ImGui::Button("Dump all files` hashes")) { + const auto full_path = pfd::save_file("Choose destination file").result(); + + if (!full_path.empty()) { + std::ofstream output_file { full_path }; + + for (const auto& archive : archive_array.archives) { + output_file << archive.filepath << '\n'; + + for (const auto& entry : archive.content_table) { + const auto name = archive_array.hash_to_name.find(entry.hash); + + if (name != archive_array.hash_to_name.end()) + output_file << " name: '" << name->second << "'\n"; + + output_file << " hash: '" << entry.hash << "'\n"; + output_file << " size: '" << entry.size << "'\n"; + output_file << '\n'; } - dump << "\tHASH: " << file_entry.hash << std::endl; - dump << "\tSIZE: " << file_entry.size << std::endl; - dump << std::endl - << std::endl; } + + std::cout << "File was saved to: " << full_path << '\n'; } } + ImGui::Separator(); if (ImGui::Button("Dump by name")) From 04e90d66101a499cb7aa4fa8bc28ebf977500300 Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Tue, 4 Aug 2020 09:24:41 +0300 Subject: [PATCH 07/60] hide all layers method --- libs/LGLE | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/LGLE b/libs/LGLE index 4f5db3d..49670c0 160000 --- a/libs/LGLE +++ b/libs/LGLE @@ -1 +1 @@ -Subproject commit 4f5db3d0a4d3a59fb3e8bbdc1aa0dffbf31fb9d5 +Subproject commit 49670c0a95a6c481d2265eeb2e5a6da615938583 From eee212813eeb42244e57bbc88f6b4b4cca1dd1b2 Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Tue, 4 Aug 2020 10:09:34 +0300 Subject: [PATCH 08/60] Fuck shared prts --- libs/LGLE | 2 +- src/main.cpp | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/libs/LGLE b/libs/LGLE index 49670c0..3b9fb5b 160000 --- a/libs/LGLE +++ b/libs/LGLE @@ -1 +1 @@ -Subproject commit 49670c0a95a6c481d2265eeb2e5a6da615938583 +Subproject commit 3b9fb5b42c735eb58b762c7ee4859a63aede8f0a diff --git a/src/main.cpp b/src/main.cpp index f31f3c1..b41e1ce 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -316,9 +316,9 @@ class MainLayer : public omc::layer { }; int main() { - auto app = std::make_shared("Death Standing explorer", 1280, 720, true); + auto app =omc::application("Death Standing explorer", 1280, 720, true); + MainLayer main_layer(&app); + app.push_layer(&main_layer); - app->push_layer(std::make_shared(app.get())); - - app->run(); + app.run(); } \ No newline at end of file From 5a5469031c2e12cd26a36f6db6d616837edfda10 Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Tue, 4 Aug 2020 10:44:54 +0300 Subject: [PATCH 09/60] fuck go back --- libs/LGLE | 2 +- src/main.cpp | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/libs/LGLE b/libs/LGLE index 3b9fb5b..11edcc7 160000 --- a/libs/LGLE +++ b/libs/LGLE @@ -1 +1 @@ -Subproject commit 3b9fb5b42c735eb58b762c7ee4859a63aede8f0a +Subproject commit 11edcc70eeb865a324f9b06f17467f726c5f44b0 diff --git a/src/main.cpp b/src/main.cpp index b41e1ce..f31f3c1 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -316,9 +316,9 @@ class MainLayer : public omc::layer { }; int main() { - auto app =omc::application("Death Standing explorer", 1280, 720, true); - MainLayer main_layer(&app); - app.push_layer(&main_layer); + auto app = std::make_shared("Death Standing explorer", 1280, 720, true); - app.run(); + app->push_layer(std::make_shared(app.get())); + + app->run(); } \ No newline at end of file From 1a46b980dd054628f7042925e0744f7af52517c6 Mon Sep 17 00:00:00 2001 From: ShadelessFox Date: Tue, 4 Aug 2020 14:32:48 +0300 Subject: [PATCH 10/60] Allow copying current selected file's path --- src/main.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/src/main.cpp b/src/main.cpp index f31f3c1..ab396f9 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -270,7 +270,14 @@ class MainLayer : public omc::layer { if (file_entry_opt.has_value()) { const auto& file_entry = file_entry_opt.value().get(); - ImGui::Text("%s", filename.c_str()); + ImGui::TextWrapped("%s", filename.c_str()); + + if (ImGui::BeginPopupContextItem("File preview name")) { + if (ImGui::Selectable("Copy path")) + ImGui::SetClipboardText(filename.c_str()); + + ImGui::EndPopup(); + } ImGui::Columns(2); ImGui::Separator(); From 28f9fd1c8e28336f4f7fc61edae564b7c2ac71fe Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Tue, 4 Aug 2020 14:49:58 +0300 Subject: [PATCH 11/60] shitty implementation of Decima::CompressedFile --- CMakeLists.txt | 2 +- include/archive.h | 48 +++++-------------- include/archive_array.h | 8 ++-- include/archive_file.h | 28 ++++++++--- include/archive_structs.hpp | 38 +++++++++++++++ include/file_tree.h | 3 +- include/utils.h | 2 + src/archive.cpp | 95 +++++++++++++++++++++---------------- src/archive_array.cpp | 21 ++++---- src/archive_file.cpp | 67 ++++++++++++++++++++++++++ src/file_tree.cpp | 5 +- src/main.cpp | 46 +++++++++--------- src/utils.cpp | 5 ++ 13 files changed, 243 insertions(+), 125 deletions(-) create mode 100644 include/archive_structs.hpp create mode 100644 src/archive_file.cpp diff --git a/CMakeLists.txt b/CMakeLists.txt index b0043d1..78a90e2 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -29,7 +29,7 @@ add_executable(ProjectDS src/file_types/prefetch.cpp src/memory_stream.cpp src/file_tree.cpp - src/file_types/core.cpp) + src/file_types/core.cpp src/archive_file.cpp) add_executable(Quick_hash src/quick_hasher.cpp diff --git a/include/archive.h b/include/archive.h index 4637c5f..167c801 100644 --- a/include/archive.h +++ b/include/archive.h @@ -10,50 +10,23 @@ #include "mio.hpp" #include "constant.hpp" +#include "archive_structs.hpp" #include "archive_file.h" namespace Decima { - namespace structs { - struct ArchiveHeader { - Version version; //0x20304050 - uint32_t key; - uint64_t file_size; - uint64_t data_size; - uint64_t content_table_size; - uint32_t chunk_table_size; - uint32_t max_chunk_size; - }; - - struct FileEntry { - uint32_t entry_num; - uint32_t key; - uint64_t hash; - uint64_t offset; - uint32_t size; - uint32_t key2; - }; - - struct ChunkEntry { - uint64_t uncompressed_offset; //relative offset once uncompressed - uint32_t uncompressed_size; - uint32_t key_1; - uint64_t compressed_offset; - uint32_t compressed_size; - uint32_t key_2; - }; - } + class ArchiveArray; class Archive { mio::mmap_source filebuffer; - std::vector chunk_table; + std::vector chunk_table; public: - std::vector content_table; + std::vector content_table; std::string filepath; - structs::ArchiveHeader header = {}; + Decima::ArchiveHeader header = {}; Archive(const std::string& workdir, const std::string& filename); @@ -67,19 +40,19 @@ namespace Decima { //TODO: replace std::vector with Decima::File - std::vector query_file(uint32_t file_hash); - std::vector query_file(const std::string& file_name); + Decima::CompressedFile query_file(uint32_t file_hash); + Decima::CompressedFile query_file(const std::string& file_name); private: static void decrypt(uint32_t key_1, uint32_t key_2, uint32_t* data); - uint64_t find_chunk_by_offset(uint64_t offset); + uint64_t chunk_id_by_offset(uint64_t offset); - std::vector get_chunk_data(const structs::ChunkEntry& chunk); + std::vector get_chunk_data(const Decima::ChunkEntry& chunk); void decrypt_chunk(uint32_t chunk_id, std::vector& src); - std::vector extract_file_data(int32_t file_id); + std::pair get_mio_boundaries(int32_t file_id); [[nodiscard]] uint64_t get_file_index(uint64_t file_hash) const; @@ -88,5 +61,6 @@ namespace Decima { friend ArchiveArray; }; + }; #endif //PROJECTDS_ARCHIVE_H diff --git a/include/archive_array.h b/include/archive_array.h index 9ada904..40c439f 100644 --- a/include/archive_array.h +++ b/include/archive_array.h @@ -30,12 +30,12 @@ namespace Decima { void open(const std::string& _workdir); //TODO: replace std::vector with Decima::File - std::vector query_file(uint64_t file_hash); - std::vector query_file(const std::string& file_name); + Decima::CompressedFile query_file(uint64_t file_hash); + Decima::CompressedFile query_file(const std::string& file_name); - std::optional> get_file_entry(const std::string& file_name); + std::optional> get_file_entry(const std::string& file_name); - std::optional> get_file_entry(uint64_t file_hash); + std::optional> get_file_entry(uint64_t file_hash); void read_prefetch_file(); }; diff --git a/include/archive_file.h b/include/archive_file.h index 3f24ad9..c9bc5b0 100644 --- a/include/archive_file.h +++ b/include/archive_file.h @@ -6,19 +6,33 @@ #define PROJECTDS_ARCHIVE_FILE_H #include +#include + +#include "archive_structs.hpp" +#include "mio.hpp" namespace Decima { - class File { + + class CompressedFile { public: - std::uint8_t* mio_start; - std::uint8_t* mio_end; - std::uint64_t hash; - std::uint32_t size; - std::vector unpack(uint32_t size); //TODO: size min = find minimal size + CompressedFile(FileEntry* file_entry_, mio::mmap_source* filebuffer_); + + CompressedFile() = default; + + std::pair chunk_range = {nullptr, nullptr}; + FileEntry* file_entry = nullptr; + mio::mmap_source* filebuffer = nullptr; + + std::vector storage; + + [[nodiscard]] inline bool is_valid() const { return file_entry != nullptr; }; + void unpack(uint32_t size); //TODO: size min = find minimal size private: - std::vector decrypt(uint32_t size); //TODO: size = any + void decrypt(uint32_t size); //TODO: size = any + }; + } #endif //PROJECTDS_ARCHIVE_FILE_H diff --git a/include/archive_structs.hpp b/include/archive_structs.hpp new file mode 100644 index 0000000..86ac98e --- /dev/null +++ b/include/archive_structs.hpp @@ -0,0 +1,38 @@ +// +// Created by i.getsman on 04.08.2020. +// + +#ifndef PROJECTDS_ARCHIVE_STRUCTS_HPP +#define PROJECTDS_ARCHIVE_STRUCTS_HPP + +#include "constant.hpp" + +namespace Decima { + struct ArchiveHeader { + Version version; //0x20304050 + uint32_t key; + uint64_t file_size; + uint64_t data_size; + uint64_t content_table_size; + uint32_t chunk_table_size; + uint32_t max_chunk_size; + }; + struct FileEntry { + uint32_t entry_num; + uint32_t key; + uint64_t hash; + uint64_t offset; + uint32_t size; + uint32_t key2; + }; + struct ChunkEntry { + uint64_t uncompressed_offset; //relative offset once uncompressed + uint32_t uncompressed_size; + uint32_t key_1; + uint64_t compressed_offset; + uint32_t compressed_size; + uint32_t key_2; + }; +} + +#endif //PROJECTDS_ARCHIVE_STRUCTS_HPP diff --git a/include/file_tree.h b/include/file_tree.h index c15c5da..c9dfd39 100644 --- a/include/file_tree.h +++ b/include/file_tree.h @@ -15,12 +15,13 @@ #include "archive_array.h" #include "file_types/core.h" +#include "archive_file.h" struct SelectionInfo { std::uint64_t preview_file { 0 }; std::uint64_t selected_file { 0 }; std::unordered_set selected_files; - std::vector file_data; + Decima::CompressedFile file; }; struct FileInfo { diff --git a/include/utils.h b/include/utils.h index 09eda7d..f2c30e8 100644 --- a/include/utils.h +++ b/include/utils.h @@ -24,6 +24,8 @@ uint64_t calculate_last_containing_chunk(uint64_t file_offset, int32_t file_size bool decompress_chunk_data(const std::vector& data, uint64_t decompressed_size, uint8_t* output); +bool decompress_chunk_data(const uint8_t* data, uint64_t data_size, uint64_t decompressed_size, uint8_t* output); + void split(const std::string& str, std::vector& cont, char delim); #endif //PROJECTDS_UTILS_H diff --git a/src/archive.cpp b/src/archive.cpp index 4639897..fc50a5b 100644 --- a/src/archive.cpp +++ b/src/archive.cpp @@ -8,17 +8,18 @@ #include "archive.h" #include "utils.h" + #include #include -template +template using slice = std::pair, std::decay_t>; Decima::Archive::Archive(const std::string& workdir, const std::string& filename) - : filepath(workdir + "\\" + filename) { } + : filepath(workdir + "\\" + filename) {} Decima::Archive::Archive(const std::string& workdir, uint64_t filehash) - : Archive(workdir, uint64_to_hex(filehash) + ".bin") { } + : Archive(workdir, uint64_to_hex(filehash) + ".bin") {} bool Decima::Archive::open() { std::error_code error; @@ -27,32 +28,33 @@ bool Decima::Archive::open() { if (error) return false; - memcpy(&header, filebuffer.data(), sizeof(structs::ArchiveHeader)); + memcpy(&header, filebuffer.data(), sizeof(ArchiveHeader)); if (!is_valid()) return false; if (is_encrypted()) - decrypt(header.key, header.key + 1, (uint32_t*)&header + 2); + decrypt(header.key, header.key + 1, (uint32_t*) &header + 2); std::size_t read_offset = sizeof(header); content_table.resize(header.content_table_size); - memcpy(content_table.data(), filebuffer.data() + read_offset, sizeof(structs::FileEntry) * header.content_table_size); + memcpy(content_table.data(), filebuffer.data() + read_offset, + sizeof(FileEntry) * header.content_table_size); - read_offset += sizeof(structs::FileEntry) * header.content_table_size; + read_offset += sizeof(FileEntry) * header.content_table_size; chunk_table.resize(header.chunk_table_size); memcpy(chunk_table.data(), filebuffer.data() + read_offset, sizeof(chunk_table.front()) * header.chunk_table_size); if (is_encrypted()) { for (auto& file_entry : content_table) { - decrypt(file_entry.key, file_entry.key2, (uint32_t*)&file_entry); + decrypt(file_entry.key, file_entry.key2, (uint32_t*) &file_entry); } for (auto& chunk : chunk_table) { auto saved_key = chunk.key_1; - decrypt(chunk.key_1, chunk.key_2, (uint32_t*)&chunk); + decrypt(chunk.key_1, chunk.key_2, (uint32_t*) &chunk); chunk.key_1 = saved_key; } } @@ -70,8 +72,8 @@ bool Decima::Archive::is_encrypted() const { void Decima::Archive::decrypt(uint32_t key_1, uint32_t key_2, uint32_t* data) { const uint32_t inputKey[2][4] = { - { key_1, encryption_key_1[1], encryption_key_1[2], encryption_key_1[3] }, - { key_2, encryption_key_1[1], encryption_key_1[2], encryption_key_1[3] } + {key_1, encryption_key_1[1], encryption_key_1[2], encryption_key_1[3]}, + {key_2, encryption_key_1[1], encryption_key_1[2], encryption_key_1[3]} }; uint32_t iv[4]; @@ -84,9 +86,9 @@ void Decima::Archive::decrypt(uint32_t key_1, uint32_t key_2, uint32_t* data) { } } -std::vector Decima::Archive::extract_file_data(int32_t file_id) { +std::pair Decima::Archive::get_mio_boundaries(int32_t file_id) { if (file_id == -1) - return {}; + return {nullptr,nullptr}; const auto& file_entry = content_table.at(file_id); @@ -96,32 +98,34 @@ std::vector Decima::Archive::extract_file_data(int32_t file_id) { const auto first_chunk = calculate_first_containing_chunk(file_offset, header.max_chunk_size); const auto last_chunk = calculate_last_containing_chunk(file_offset, file_size, header.max_chunk_size); - const auto first_chunk_row = find_chunk_by_offset(first_chunk); - const auto last_chunk_row = find_chunk_by_offset(last_chunk); - const auto max_needed_size = (last_chunk_row - first_chunk_row + 1) * header.max_chunk_size; - - std::vector out_data(max_needed_size); - - for (std::uint64_t i = first_chunk_row, pos = 0; i <= last_chunk_row; i++) { - const auto& chunk = chunk_table.at(i); - std::vector chunk_data = get_chunk_data(chunk); - - if (is_encrypted()) - decrypt_chunk(i, chunk_data); + const auto first_chunk_row = chunk_id_by_offset(first_chunk); + const auto last_chunk_row = chunk_id_by_offset(last_chunk); +// const auto max_needed_size = (last_chunk_row - first_chunk_row + 1) * header.max_chunk_size; - decompress_chunk_data(chunk_data, chunk.uncompressed_size, &out_data.at(pos)); - pos += chunk.uncompressed_size; - } - - const auto file_position = file_offset % header.max_chunk_size; + return {&chunk_table.at(first_chunk_row),&chunk_table.at(last_chunk_row)}; - out_data.erase(out_data.begin(), out_data.begin() + file_position); - out_data.erase(out_data.begin() + file_size, out_data.begin() + out_data.size()); - - return out_data; +// std::vector out_data(max_needed_size); +// +// for (std::uint64_t i = first_chunk_row, pos = 0; i <= last_chunk_row; i++) { +// const auto& chunk = chunk_table.at(i); +// std::vector chunk_data = get_chunk_data(chunk); +// +// if (is_encrypted()) +// decrypt_chunk(i, chunk_data); +// +// decompress_chunk_data(chunk_data, chunk.uncompressed_size, &out_data.at(pos)); +// pos += chunk.uncompressed_size; +// } +// +// const auto file_position = file_offset % header.max_chunk_size; +// +// out_data.erase(out_data.begin(), out_data.begin() + file_position); +// out_data.erase(out_data.begin() + file_size, out_data.begin() + out_data.size()); +// +// return out_data; } -std::vector Decima::Archive::get_chunk_data(const Decima::structs::ChunkEntry& chunk) { +std::vector Decima::Archive::get_chunk_data(const ChunkEntry& chunk) { const auto chunk_offset = chunk.compressed_offset; const auto chunk_size = chunk.compressed_size; std::vector data; @@ -141,7 +145,7 @@ void Decima::Archive::decrypt_chunk(uint32_t chunk_id, std::vector& src } uint8_t digest[16]; - md5Hash((md5_byte_t*)iv, 16, digest); + md5Hash((md5_byte_t*) iv, 16, digest); for (int i = 0; i < src.size(); i++) { src[i] ^= digest[i % 16]; } @@ -161,7 +165,7 @@ uint64_t Decima::Archive::get_file_index(uint64_t file_hash) const { return -1; } -uint64_t Decima::Archive::find_chunk_by_offset(uint64_t offset) { +uint64_t Decima::Archive::chunk_id_by_offset(uint64_t offset) { for (std::size_t i = 0; i < chunk_table.size(); i++) { if (chunk_table[i].uncompressed_offset == offset) return i; @@ -170,10 +174,19 @@ uint64_t Decima::Archive::find_chunk_by_offset(uint64_t offset) { return -1; } -std::vector Decima::Archive::query_file(uint32_t file_hash) { - return extract_file_data(get_file_index(file_hash)); +Decima::CompressedFile Decima::Archive::query_file(uint32_t file_hash) { + auto file_id = get_file_index(file_hash); + if (file_id == -1) { + return Decima::CompressedFile(nullptr, nullptr); + } + auto& file_entry = content_table.at(file_id); + Decima::CompressedFile file(&file_entry, &filebuffer); + + file.chunk_range = get_mio_boundaries(file_id); + + return file; } -std::vector Decima::Archive::query_file(const std::string& file_name) { - return extract_file_data(get_file_index(file_name)); +Decima::CompressedFile Decima::Archive::query_file(const std::string& file_name) { + return query_file(hash_string(sanitize_name(file_name), seed)); } diff --git a/src/archive_array.cpp b/src/archive_array.cpp index 7c22dd2..f36f6f8 100644 --- a/src/archive_array.cpp +++ b/src/archive_array.cpp @@ -8,15 +8,16 @@ #include "utils.h" #include "archive_array.h" +#include "archive.h" Decima::ArchiveArray::ArchiveArray(const std::string& _workdir) { open(_workdir); } void Decima::ArchiveArray::read_prefetch_file() { - std::vector prefetch_data = query_file("prefetch/fullgame.prefetch"); - - prefetch.parse(prefetch_data); + auto prefetch_data = query_file("prefetch/fullgame.prefetch"); + prefetch_data.unpack(0); + prefetch.parse(prefetch_data.storage); for (auto& string : prefetch.strings) { uint64_t hash = hash_string(sanitize_name(string.string), seed); @@ -41,33 +42,33 @@ void Decima::ArchiveArray::open(const std::string& _workdir) { read_prefetch_file(); } -std::optional> +std::optional> Decima::ArchiveArray::get_file_entry(const std::string& file_name) { uint64_t hash = hash_string(sanitize_name(file_name), seed); return get_file_entry(hash); } -std::optional> +std::optional> Decima::ArchiveArray::get_file_entry(uint64_t file_hash) { if (hash_to_archive.find(file_hash) != hash_to_archive.end()) { uint64_t archive_id = hash_to_archive.at(file_hash); auto& archive = archives[archive_id]; uint64_t file_id = archive.get_file_index(file_hash); - return std::optional> { archive.content_table[file_id] }; + return std::optional> {archive.content_table[file_id] }; } return std::nullopt; } -std::vector Decima::ArchiveArray::query_file(uint64_t file_hash) { +Decima::CompressedFile Decima::ArchiveArray::query_file(uint64_t file_hash) { auto archive_id = hash_to_archive.find(file_hash); if (archive_id != hash_to_archive.end()) { auto& archive = archives[archive_id->second]; - return std::move(archive.extract_file_data(archive.get_file_index(file_hash))); + return std::move(archive.query_file(file_hash)); } - return {}; + return Decima::CompressedFile(nullptr, nullptr); } -std::vector Decima::ArchiveArray::query_file(const std::string& file_name) { +Decima::CompressedFile Decima::ArchiveArray::query_file(const std::string& file_name) { uint64_t hash = hash_string(sanitize_name(file_name), seed); return std::move(query_file(hash)); } \ No newline at end of file diff --git a/src/archive_file.cpp b/src/archive_file.cpp new file mode 100644 index 0000000..c99eb8a --- /dev/null +++ b/src/archive_file.cpp @@ -0,0 +1,67 @@ +// +// Created by i.getsman on 04.08.2020. +// + +#include "archive_file.h" +#include "archive.h" +#include "utils.h" + +#include +#include "MurmurHash3.h" + + +void Decima::CompressedFile::unpack(uint32_t size) { + uint32_t chunk_count = ((uint64_t) chunk_range.first - (uint64_t) chunk_range.second) / sizeof(ChunkEntry); + uint64_t required_size = 0; + for (uint32_t i = 0; i < chunk_count; i++) { + required_size += chunk_range.first[i].uncompressed_size; + } + decrypt(size); + std::vector out_data(required_size); + uint64_t in_pos = 0; + uint64_t out_pos = 0; + for (uint32_t chunk_id = 0; chunk_id < chunk_count; chunk_id++) { + ChunkEntry* chunk = &chunk_range.first[chunk_id]; + decompress_chunk_data(storage.data()+in_pos, + chunk->compressed_size, + chunk->uncompressed_size, + &out_data.at(out_pos)); + out_pos += chunk->uncompressed_size; + in_pos+=chunk->compressed_size; + } + storage = std::move(out_data); +} + +void Decima::CompressedFile::decrypt(uint32_t size) { + uint32_t chunk_count = ((uint64_t) chunk_range.first - (uint64_t) chunk_range.second) / sizeof(ChunkEntry); + uint64_t required_size = 0; + for (uint32_t i = 0; i < chunk_count; i++) { + required_size += chunk_range.first[i].compressed_size; + } + std::vector output(required_size); + uint64_t out_pos = 0; + for (uint32_t chunk_id = 0; chunk_id < chunk_count; chunk_id++) { + ChunkEntry* chunk = &chunk_range.first[chunk_id]; + uint32_t iv[4]; + MurmurHash3_x64_128(&chunk->uncompressed_offset, 0x10, seed, iv); + + for (int i = 0; i < 4; i++) { + iv[i] ^= encryption_key_2[i]; + } + + uint8_t digest[16]; + md5Hash((md5_byte_t*) iv, 16, digest); + for (int i = 0; i < chunk->compressed_size; i++) { + output[out_pos+i] = (filebuffer->data() + chunk->compressed_offset)[i] ^ digest[i % 16]; + } + out_pos+=chunk->compressed_size; + } + storage = std::move(output); +} + +Decima::CompressedFile::CompressedFile(FileEntry* file_entry_, mio::mmap_source* filebuffer_) { + file_entry = file_entry_; + filebuffer = filebuffer_; + +} + diff --git a/src/file_tree.cpp b/src/file_tree.cpp index 8910776..d256ab0 100644 --- a/src/file_tree.cpp +++ b/src/file_tree.cpp @@ -104,10 +104,11 @@ void FileTree::draw(SelectionInfo& selection, Decima::ArchiveArray& archive_arra if (data.first.header.filetype == 0) { auto file_data = archive_array.query_file(data.first.hash); - if (file_data.empty()) { + if (!file_data.is_valid()) { data.first.header.filetype=-1; } else { - memcpy(&data.first.header,file_data.data(),sizeof(Decima::CoreHeader)); + file_data.unpack(0); + memcpy(&data.first.header,file_data.storage.data(),sizeof(Decima::CoreHeader)); } } diff --git a/src/main.cpp b/src/main.cpp index f31f3c1..4a7f725 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -23,7 +23,7 @@ class MainLayer : public omc::layer { public: explicit MainLayer(omc::application* app) - : layer(app) { + : layer(app) { file_viewer.WriteFn = [](auto, auto, auto) { /* Dummy write function because * ReadOnly forbids any selection. */ @@ -48,13 +48,13 @@ class MainLayer : public omc::layer { ImGui::SetNextWindowViewport(viewport->ID); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); - ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0.0f, 0.0f }); + ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, {0.0f, 0.0f}); const auto dock_flags = ImGuiWindowFlags_MenuBar - | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar - | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove - | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus - | ImGuiWindowFlags_NoBackground; + | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar + | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove + | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus + | ImGuiWindowFlags_NoBackground; ImGui::Begin("DockSpace", nullptr, dock_flags); { @@ -71,7 +71,7 @@ class MainLayer : public omc::layer { file_names.clear(); file_names.reserve(archive_array.hash_to_name.size()); - for (auto& [hash, path] : archive_array.hash_to_name) { + for (auto&[hash, path] : archive_array.hash_to_name) { file_names.push_back(path.c_str()); auto* current_root = &root_tree; @@ -82,7 +82,7 @@ class MainLayer : public omc::layer { current_root = current_root->add_folder(*it); if (archive_array.hash_to_archive.find(hash) != archive_array.hash_to_archive.end()) - current_root->add_file(split_path.back(), hash, { 0 }); + current_root->add_file(split_path.back(), hash, {0}); } } } @@ -100,7 +100,7 @@ class MainLayer : public omc::layer { // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0x80,0xFF,0xFF)); // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0xF0,0x80,0xFF,0xFF)); ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", - 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); + 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); ImGui::End(); ImGui::Begin("Test"); @@ -108,7 +108,7 @@ class MainLayer : public omc::layer { const auto full_path = pfd::save_file("Choose destination file").result(); if (!full_path.empty()) { - std::ofstream output_file { full_path }; + std::ofstream output_file{full_path}; root_tree.visit([&](const auto& name, auto depth) { output_file << std::string(depth * 2, ' '); @@ -124,7 +124,7 @@ class MainLayer : public omc::layer { const auto full_path = pfd::save_file("Choose destination file").result(); if (!full_path.empty()) { - std::ofstream output_file { full_path }; + std::ofstream output_file{full_path}; for (const auto& archive : archive_array.archives) { output_file << archive.filepath << '\n'; @@ -164,10 +164,11 @@ class MainLayer : public omc::layer { // auto sanitized_path = sanitize_name(path); - std::vector file_data = archive_array.query_file(str_path); - if (!file_data.empty()) { - std::ofstream output_file { full_path, std::ios::trunc }; - output_file.write(reinterpret_cast(file_data.data()), file_data.size()); + auto file = archive_array.query_file(str_path); + if (file.is_valid()) { + file.unpack(0); + std::ofstream output_file{full_path, std::ios::trunc}; + output_file.write(reinterpret_cast(file.storage.data()), file.storage.size()); std::cout << "File was exported to: " << full_path << "\n"; } else { @@ -198,10 +199,10 @@ class MainLayer : public omc::layer { std::filesystem::path full_path = std::filesystem::path(base_folder) / filename; std::filesystem::create_directories(full_path.parent_path()); - std::vector file_data = archive_array.query_file(filename); + auto file = archive_array.query_file(filename); - std::ofstream output_file { full_path, std::ios::trunc }; - output_file.write(reinterpret_cast(file_data.data()), file_data.size()); + std::ofstream output_file{full_path, std::ios::trunc}; + output_file.write(reinterpret_cast(file.storage.data()), file.storage.size()); std::cout << "File was exported to: " << full_path << "\n"; } @@ -222,7 +223,7 @@ class MainLayer : public omc::layer { file_names.clear(); - for (auto& [_, path] : archive_array.hash_to_name) { + for (auto&[_, path] : archive_array.hash_to_name) { if (filter.PassFilter(path.c_str())) { file_names.push_back(path.c_str()); } @@ -235,7 +236,7 @@ class MainLayer : public omc::layer { ImGui::PushItemWidth(-1); if (ImGui::ListBox("TREE", &file_id, file_names.data(), file_names.size(), 50)) selection_info.selected_file = hash_string(sanitize_name(file_names[file_id]), - Decima::seed); + Decima::seed); ImGui::EndTabItem(); } @@ -299,9 +300,10 @@ class MainLayer : public omc::layer { if (selection_info.preview_file != selection_info.selected_file) { selection_info.preview_file = selection_info.selected_file; - selection_info.file_data = archive_array.query_file(filename); + selection_info.file = archive_array.query_file(filename); + selection_info.file.unpack(0); } - file_viewer.DrawContents(selection_info.file_data.data(), selection_info.file_data.size()); + file_viewer.DrawContents(selection_info.file.storage.data(), selection_info.file.storage.size()); } else { ImGui::Text("Error getting file info!"); } diff --git a/src/utils.cpp b/src/utils.cpp index 205010d..0d25b6a 100644 --- a/src/utils.cpp +++ b/src/utils.cpp @@ -33,6 +33,11 @@ bool decompress_chunk_data(const std::vector& data, uint64_t decompress return res != -1; } +bool decompress_chunk_data(const uint8_t* data, uint64_t data_size, uint64_t decompressed_size, uint8_t* output) { + int res = Kraken_Decompress(data, data_size, output, decompressed_size); + return res != -1; +} + //TODO: std::string sanitize_name(const std::string& filename) { From 543946650d802bd487b8ee38a5448d05f5a35f16 Mon Sep 17 00:00:00 2001 From: REDxEYE Date: Tue, 4 Aug 2020 22:02:14 +0300 Subject: [PATCH 12/60] got it somewhat working --- CMakeLists.txt | 1 - include/archive.h | 2 +- include/archive_file.h | 6 ++++-- include/file_types/core.h | 5 +++-- include/file_types/prefetch.h | 1 - include/memory_stream.h | 27 ------------------------ src/archive.cpp | 6 +++--- src/archive_array.cpp | 2 +- src/archive_file.cpp | 39 ++++++++++++++++++----------------- src/file_types/core.cpp | 9 ++------ src/file_types/prefetch.cpp | 36 ++++++++++++++++++++------------ src/memory_stream.cpp | 16 -------------- src/utils.cpp | 1 + 13 files changed, 58 insertions(+), 93 deletions(-) delete mode 100644 include/memory_stream.h delete mode 100644 src/memory_stream.cpp diff --git a/CMakeLists.txt b/CMakeLists.txt index 78a90e2..790d8de 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -27,7 +27,6 @@ add_executable(ProjectDS src/archive_array.cpp src/utils.cpp src/file_types/prefetch.cpp - src/memory_stream.cpp src/file_tree.cpp src/file_types/core.cpp src/archive_file.cpp) diff --git a/include/archive.h b/include/archive.h index 167c801..abdfd7b 100644 --- a/include/archive.h +++ b/include/archive.h @@ -40,7 +40,7 @@ namespace Decima { //TODO: replace std::vector with Decima::File - Decima::CompressedFile query_file(uint32_t file_hash); + Decima::CompressedFile query_file(uint64_t file_hash); Decima::CompressedFile query_file(const std::string& file_name); private: diff --git a/include/archive_file.h b/include/archive_file.h index c9bc5b0..1ad91ab 100644 --- a/include/archive_file.h +++ b/include/archive_file.h @@ -12,24 +12,26 @@ #include "mio.hpp" namespace Decima { + class Archive; class CompressedFile { public: - CompressedFile(FileEntry* file_entry_, mio::mmap_source* filebuffer_); + CompressedFile(FileEntry* file_entry_, mio::mmap_source* filebuffer_,Archive* archive_); CompressedFile() = default; std::pair chunk_range = {nullptr, nullptr}; FileEntry* file_entry = nullptr; mio::mmap_source* filebuffer = nullptr; + Archive* archive = nullptr; std::vector storage; [[nodiscard]] inline bool is_valid() const { return file_entry != nullptr; }; void unpack(uint32_t size); //TODO: size min = find minimal size private: - void decrypt(uint32_t size); //TODO: size = any + std::vector decrypt(uint32_t size); //TODO: size = any }; diff --git a/include/file_types/core.h b/include/file_types/core.h index 3d2536d..a3c2919 100644 --- a/include/file_types/core.h +++ b/include/file_types/core.h @@ -7,9 +7,10 @@ #include #include +#include #include "file_types/shared.hpp" -#include "memory_stream.h" + namespace Decima { @@ -19,11 +20,11 @@ namespace Decima { }; class CoreFile { + protected: CoreHeader header = {}; uint64_t guid[2] = { 0, 0 }; public: - virtual void parse(std::istream& buffer); virtual void parse(std::vector& buffer); }; diff --git a/include/file_types/prefetch.h b/include/file_types/prefetch.h index 1b2b9f3..87f0c25 100644 --- a/include/file_types/prefetch.h +++ b/include/file_types/prefetch.h @@ -26,7 +26,6 @@ namespace Decima { Prefetch() = default; - void parse(std::istream& buffer) override ; void parse(std::vector& buffer) override ; }; diff --git a/include/memory_stream.h b/include/memory_stream.h deleted file mode 100644 index 5fb8b79..0000000 --- a/include/memory_stream.h +++ /dev/null @@ -1,27 +0,0 @@ -// -// Created by MED45 on 26.07.2020. -// - -#ifndef PROJECTDS_MEMORY_STREAM_H -#define PROJECTDS_MEMORY_STREAM_H - -#include -#include -#include -#include - -class MemoryStream : public std::streambuf { -public: - std::vector memory; - - explicit MemoryStream(std::vector mem); - - pos_type - seekoff(off_type off, std::ios_base::seekdir dir, std::ios_base::openmode which = std::ios_base::in) override; - - std::istream as_stream() { - return std::istream(this); - } -}; - -#endif //PROJECTDS_MEMORY_STREAM_H diff --git a/src/archive.cpp b/src/archive.cpp index fc50a5b..71e3001 100644 --- a/src/archive.cpp +++ b/src/archive.cpp @@ -174,13 +174,13 @@ uint64_t Decima::Archive::chunk_id_by_offset(uint64_t offset) { return -1; } -Decima::CompressedFile Decima::Archive::query_file(uint32_t file_hash) { +Decima::CompressedFile Decima::Archive::query_file(uint64_t file_hash) { auto file_id = get_file_index(file_hash); if (file_id == -1) { - return Decima::CompressedFile(nullptr, nullptr); + return Decima::CompressedFile(nullptr, nullptr,nullptr); } auto& file_entry = content_table.at(file_id); - Decima::CompressedFile file(&file_entry, &filebuffer); + Decima::CompressedFile file(&file_entry, &filebuffer,this); file.chunk_range = get_mio_boundaries(file_id); diff --git a/src/archive_array.cpp b/src/archive_array.cpp index f36f6f8..16b70be 100644 --- a/src/archive_array.cpp +++ b/src/archive_array.cpp @@ -65,7 +65,7 @@ Decima::CompressedFile Decima::ArchiveArray::query_file(uint64_t file_hash) { auto& archive = archives[archive_id->second]; return std::move(archive.query_file(file_hash)); } - return Decima::CompressedFile(nullptr, nullptr); + return Decima::CompressedFile(nullptr, nullptr,nullptr); } Decima::CompressedFile Decima::ArchiveArray::query_file(const std::string& file_name) { diff --git a/src/archive_file.cpp b/src/archive_file.cpp index c99eb8a..99857be 100644 --- a/src/archive_file.cpp +++ b/src/archive_file.cpp @@ -9,31 +9,33 @@ #include #include "MurmurHash3.h" - void Decima::CompressedFile::unpack(uint32_t size) { - uint32_t chunk_count = ((uint64_t) chunk_range.first - (uint64_t) chunk_range.second) / sizeof(ChunkEntry); + uint32_t chunk_count = std::max((uint64_t)1, ((uint64_t)chunk_range.second - (uint64_t)chunk_range.first) / sizeof(ChunkEntry))+1; uint64_t required_size = 0; for (uint32_t i = 0; i < chunk_count; i++) { required_size += chunk_range.first[i].uncompressed_size; } - decrypt(size); - std::vector out_data(required_size); + auto data_in = decrypt(size); + storage.clear(); + storage.resize(required_size); uint64_t in_pos = 0; uint64_t out_pos = 0; + const auto file_position = file_entry->offset % archive->header.max_chunk_size; for (uint32_t chunk_id = 0; chunk_id < chunk_count; chunk_id++) { ChunkEntry* chunk = &chunk_range.first[chunk_id]; - decompress_chunk_data(storage.data()+in_pos, - chunk->compressed_size, - chunk->uncompressed_size, - &out_data.at(out_pos)); + decompress_chunk_data(data_in.data() + in_pos, + chunk->compressed_size, + chunk->uncompressed_size, + &storage.at(out_pos)); out_pos += chunk->uncompressed_size; - in_pos+=chunk->compressed_size; + in_pos += chunk->compressed_size; } - storage = std::move(out_data); + storage.erase(storage.begin(), storage.begin() + file_position); + storage.erase(storage.begin() + file_entry->size, storage.begin() + storage.size()); } -void Decima::CompressedFile::decrypt(uint32_t size) { - uint32_t chunk_count = ((uint64_t) chunk_range.first - (uint64_t) chunk_range.second) / sizeof(ChunkEntry); +std::vector Decima::CompressedFile::decrypt(uint32_t size) { + uint32_t chunk_count = std::max((uint64_t)1, ((uint64_t)chunk_range.second - (uint64_t)chunk_range.first) / sizeof(ChunkEntry)); uint64_t required_size = 0; for (uint32_t i = 0; i < chunk_count; i++) { required_size += chunk_range.first[i].compressed_size; @@ -50,18 +52,17 @@ void Decima::CompressedFile::decrypt(uint32_t size) { } uint8_t digest[16]; - md5Hash((md5_byte_t*) iv, 16, digest); + md5Hash((md5_byte_t*)iv, 16, digest); for (int i = 0; i < chunk->compressed_size; i++) { - output[out_pos+i] = (filebuffer->data() + chunk->compressed_offset)[i] ^ digest[i % 16]; + output[out_pos + i] = (filebuffer->data() + chunk->compressed_offset)[i] ^ digest[i % 16]; } - out_pos+=chunk->compressed_size; + out_pos += chunk->compressed_size; } - storage = std::move(output); + return std::move(output); } -Decima::CompressedFile::CompressedFile(FileEntry* file_entry_, mio::mmap_source* filebuffer_) { +Decima::CompressedFile::CompressedFile(FileEntry* file_entry_, mio::mmap_source* filebuffer_, Archive* archive_) { file_entry = file_entry_; filebuffer = filebuffer_; - + archive = archive_; } - diff --git a/src/file_types/core.cpp b/src/file_types/core.cpp index 5057071..3a21135 100644 --- a/src/file_types/core.cpp +++ b/src/file_types/core.cpp @@ -6,14 +6,9 @@ namespace Decima { - void CoreFile::parse(std::istream& buffer) { - buffer.read(reinterpret_cast(&header), sizeof(header)); - buffer.read(reinterpret_cast(&guid), 16); - } void CoreFile::parse(std::vector& buffer) { - MemoryStream mem_buff(buffer); - auto reader = mem_buff.as_stream(); - parse(reader); + memcpy(&header,buffer.data(),sizeof(header)); + memcpy(&guid,buffer.data()+sizeof(header),16); } } \ No newline at end of file diff --git a/src/file_types/prefetch.cpp b/src/file_types/prefetch.cpp index 7d59100..6a7f883 100644 --- a/src/file_types/prefetch.cpp +++ b/src/file_types/prefetch.cpp @@ -4,27 +4,37 @@ #include -void Decima::Prefetch::parse(std::istream& buffer) { +void Decima::Prefetch::parse(std::vector& buffer) { + //TODO: ShadelesFox replace it with more appropriate code CoreFile::parse(buffer); - buffer.read(reinterpret_cast(&string_count), sizeof(string_count)); + uint64_t ptr = 16 + sizeof(header); + memcpy(&string_count, &buffer[ptr], sizeof(string_count)); + ptr += sizeof(string_count); strings.resize(string_count); for (uint32_t i = 0; i < string_count; i++) { auto& string = strings[i]; - buffer.read(reinterpret_cast(&string.size), 8); + + memcpy(&string.size, &buffer[ptr], 8); + ptr += 8; + string.string.resize(string.size); - buffer.read(string.string.data(), strings[i].size); + + memcpy(string.string.data(), &buffer[ptr], strings[i].size); + ptr += strings[i].size; } - buffer.read(reinterpret_cast(&file_sizes_count), sizeof(file_sizes_count)); - file_sizes.resize(file_sizes_count); - buffer.read(reinterpret_cast(file_sizes.data()), 4 * file_sizes_count); + memcpy(&file_sizes_count, &buffer[ptr], sizeof(file_sizes_count)); + ptr += sizeof(file_sizes_count); - buffer.read(reinterpret_cast(&indices_count), sizeof(indices_count)); + file_sizes.resize(file_sizes_count); + memcpy(file_sizes.data(), &buffer[ptr], 4 * file_sizes_count); + ptr += 4 * file_sizes_count; + memcpy(&indices_count, &buffer[ptr], sizeof(indices_count)); + ptr += sizeof(indices_count); indices.resize(indices_count); - buffer.read(reinterpret_cast(indices.data()), 4 * indices_count); -} - -void Decima::Prefetch::parse(std::vector& buffer) { - CoreFile::parse(buffer); + uint64_t left = buffer.size()-ptr; + for (uint32_t i = 0; i < indices_count; i++) { + indices[i] = ((uint32_t*)&buffer[ptr])[i]; + } } diff --git a/src/memory_stream.cpp b/src/memory_stream.cpp deleted file mode 100644 index 13b9be9..0000000 --- a/src/memory_stream.cpp +++ /dev/null @@ -1,16 +0,0 @@ -// -// Created by MED45 on 26.07.2020. -// - -#include "memory_stream.h" - -MemoryStream::MemoryStream(std::vector mem) : memory(std::move(mem)) { - setg(reinterpret_cast(memory.data()), reinterpret_cast(memory.data()), - reinterpret_cast(memory.data() + memory.size())); - setp(reinterpret_cast(memory.data()), reinterpret_cast(memory.data() + memory.size())); -} - -std::fpos MemoryStream::seekoff(long long int off, std::ios_base::seekdir dir, std::ios_base::openmode which) { - if (dir == std::ios_base::cur) gbump(off); - return gptr() - eback(); -} diff --git a/src/utils.cpp b/src/utils.cpp index 0d25b6a..06eb3e5 100644 --- a/src/utils.cpp +++ b/src/utils.cpp @@ -42,6 +42,7 @@ bool decompress_chunk_data(const uint8_t* data, uint64_t data_size, uint64_t dec //TODO: std::string sanitize_name(const std::string& filename) { std::filesystem::path tmp(filename); + if (tmp.extension() ==".stream"){return filename;} if (tmp.extension() != ".core") { return filename + ".core"; } return std::string(filename); } From 0c3a0cc9f2c5b2658788fbb98a5fc8ed6be8e68d Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Wed, 5 Aug 2020 11:56:37 +0300 Subject: [PATCH 13/60] moved from pointer to std::vector::iteator --- include/archive.h | 2 +- include/archive_file.h | 6 ++++-- src/archive.cpp | 11 ++++++----- src/archive_file.cpp | 42 ++++++++++++++++++++++-------------------- 4 files changed, 33 insertions(+), 28 deletions(-) diff --git a/include/archive.h b/include/archive.h index abdfd7b..ea83051 100644 --- a/include/archive.h +++ b/include/archive.h @@ -52,7 +52,7 @@ namespace Decima { void decrypt_chunk(uint32_t chunk_id, std::vector& src); - std::pair get_mio_boundaries(int32_t file_id); + std::pair::iterator, std::vector::iterator> get_mio_boundaries(int32_t file_id); [[nodiscard]] uint64_t get_file_index(uint64_t file_hash) const; diff --git a/include/archive_file.h b/include/archive_file.h index 1ad91ab..96e7f52 100644 --- a/include/archive_file.h +++ b/include/archive_file.h @@ -21,7 +21,7 @@ namespace Decima { CompressedFile() = default; - std::pair chunk_range = {nullptr, nullptr}; + std::pair::iterator, std::vector::iterator> chunk_range; FileEntry* file_entry = nullptr; mio::mmap_source* filebuffer = nullptr; Archive* archive = nullptr; @@ -30,9 +30,11 @@ namespace Decima { [[nodiscard]] inline bool is_valid() const { return file_entry != nullptr; }; void unpack(uint32_t size); //TODO: size min = find minimal size - private: std::vector decrypt(uint32_t size); //TODO: size = any + void get_raw(); + private: + }; } diff --git a/src/archive.cpp b/src/archive.cpp index 71e3001..15247f8 100644 --- a/src/archive.cpp +++ b/src/archive.cpp @@ -86,9 +86,10 @@ void Decima::Archive::decrypt(uint32_t key_1, uint32_t key_2, uint32_t* data) { } } -std::pair Decima::Archive::get_mio_boundaries(int32_t file_id) { +std::pair::iterator, std::vector::iterator> +Decima::Archive::get_mio_boundaries(int32_t file_id) { if (file_id == -1) - return {nullptr,nullptr}; + return {chunk_table.end(), chunk_table.end()}; const auto& file_entry = content_table.at(file_id); @@ -102,7 +103,7 @@ std::pair Decima::Archive::get_mio_bou const auto last_chunk_row = chunk_id_by_offset(last_chunk); // const auto max_needed_size = (last_chunk_row - first_chunk_row + 1) * header.max_chunk_size; - return {&chunk_table.at(first_chunk_row),&chunk_table.at(last_chunk_row)}; + return {chunk_table.begin() + first_chunk_row, chunk_table.begin() + last_chunk_row}; // std::vector out_data(max_needed_size); // @@ -177,10 +178,10 @@ uint64_t Decima::Archive::chunk_id_by_offset(uint64_t offset) { Decima::CompressedFile Decima::Archive::query_file(uint64_t file_hash) { auto file_id = get_file_index(file_hash); if (file_id == -1) { - return Decima::CompressedFile(nullptr, nullptr,nullptr); + return Decima::CompressedFile(nullptr, nullptr, nullptr); } auto& file_entry = content_table.at(file_id); - Decima::CompressedFile file(&file_entry, &filebuffer,this); + Decima::CompressedFile file(&file_entry, &filebuffer, this); file.chunk_range = get_mio_boundaries(file_id); diff --git a/src/archive_file.cpp b/src/archive_file.cpp index 99857be..55e3427 100644 --- a/src/archive_file.cpp +++ b/src/archive_file.cpp @@ -10,10 +10,10 @@ #include "MurmurHash3.h" void Decima::CompressedFile::unpack(uint32_t size) { - uint32_t chunk_count = std::max((uint64_t)1, ((uint64_t)chunk_range.second - (uint64_t)chunk_range.first) / sizeof(ChunkEntry))+1; uint64_t required_size = 0; - for (uint32_t i = 0; i < chunk_count; i++) { - required_size += chunk_range.first[i].uncompressed_size; + auto&[chunk_entry_begin, chunk_entry_end] = chunk_range; + for (auto& chunk_entry = chunk_entry_begin; chunk_entry != chunk_entry_end; ++chunk_entry) { + required_size += chunk_entry->uncompressed_size; } auto data_in = decrypt(size); storage.clear(); @@ -21,42 +21,40 @@ void Decima::CompressedFile::unpack(uint32_t size) { uint64_t in_pos = 0; uint64_t out_pos = 0; const auto file_position = file_entry->offset % archive->header.max_chunk_size; - for (uint32_t chunk_id = 0; chunk_id < chunk_count; chunk_id++) { - ChunkEntry* chunk = &chunk_range.first[chunk_id]; + for (auto& chunk_entry = chunk_entry_begin; chunk_entry != chunk_entry_end; ++chunk_entry) { decompress_chunk_data(data_in.data() + in_pos, - chunk->compressed_size, - chunk->uncompressed_size, - &storage.at(out_pos)); - out_pos += chunk->uncompressed_size; - in_pos += chunk->compressed_size; + chunk_entry->compressed_size, + chunk_entry->uncompressed_size, + &storage.at(out_pos)); + out_pos += chunk_entry->uncompressed_size; + in_pos += chunk_entry->compressed_size; } storage.erase(storage.begin(), storage.begin() + file_position); storage.erase(storage.begin() + file_entry->size, storage.begin() + storage.size()); } std::vector Decima::CompressedFile::decrypt(uint32_t size) { - uint32_t chunk_count = std::max((uint64_t)1, ((uint64_t)chunk_range.second - (uint64_t)chunk_range.first) / sizeof(ChunkEntry)); uint64_t required_size = 0; - for (uint32_t i = 0; i < chunk_count; i++) { - required_size += chunk_range.first[i].compressed_size; + auto&[chunk_entry_begin, chunk_entry_end] = chunk_range; + for (auto& chunk_entry = chunk_entry_begin; chunk_entry != chunk_entry_end; ++chunk_entry) { + required_size += chunk_entry->compressed_size; } std::vector output(required_size); uint64_t out_pos = 0; - for (uint32_t chunk_id = 0; chunk_id < chunk_count; chunk_id++) { - ChunkEntry* chunk = &chunk_range.first[chunk_id]; + for (auto& chunk_entry = chunk_entry_begin; chunk_entry != chunk_entry_end; ++chunk_entry) { uint32_t iv[4]; - MurmurHash3_x64_128(&chunk->uncompressed_offset, 0x10, seed, iv); + MurmurHash3_x64_128(&chunk_entry->uncompressed_offset, 0x10, seed, iv); for (int i = 0; i < 4; i++) { iv[i] ^= encryption_key_2[i]; } uint8_t digest[16]; - md5Hash((md5_byte_t*)iv, 16, digest); - for (int i = 0; i < chunk->compressed_size; i++) { - output[out_pos + i] = (filebuffer->data() + chunk->compressed_offset)[i] ^ digest[i % 16]; + md5Hash((md5_byte_t*) iv, 16, digest); + for (int i = 0; i < chunk_entry->compressed_size; i++) { + output[out_pos + i] = (filebuffer->data() + chunk_entry->compressed_offset)[i] ^ digest[i % 16]; } - out_pos += chunk->compressed_size; + out_pos += chunk_entry->compressed_size; } return std::move(output); } @@ -66,3 +64,7 @@ Decima::CompressedFile::CompressedFile(FileEntry* file_entry_, mio::mmap_source* filebuffer = filebuffer_; archive = archive_; } + +void Decima::CompressedFile::get_raw() { + +} From 722c16987ee801fb256c1151f7d7d95d602e38a7 Mon Sep 17 00:00:00 2001 From: REDxEYE Date: Wed, 5 Aug 2020 12:16:59 +0300 Subject: [PATCH 14/60] removed & from forloops --- src/archive_file.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/archive_file.cpp b/src/archive_file.cpp index 55e3427..a752966 100644 --- a/src/archive_file.cpp +++ b/src/archive_file.cpp @@ -11,8 +11,8 @@ void Decima::CompressedFile::unpack(uint32_t size) { uint64_t required_size = 0; - auto&[chunk_entry_begin, chunk_entry_end] = chunk_range; - for (auto& chunk_entry = chunk_entry_begin; chunk_entry != chunk_entry_end; ++chunk_entry) { + auto [chunk_entry_begin, chunk_entry_end] = chunk_range; + for (auto chunk_entry = chunk_entry_begin; chunk_entry != chunk_entry_end; ++chunk_entry) { required_size += chunk_entry->uncompressed_size; } auto data_in = decrypt(size); @@ -21,7 +21,7 @@ void Decima::CompressedFile::unpack(uint32_t size) { uint64_t in_pos = 0; uint64_t out_pos = 0; const auto file_position = file_entry->offset % archive->header.max_chunk_size; - for (auto& chunk_entry = chunk_entry_begin; chunk_entry != chunk_entry_end; ++chunk_entry) { + for (auto chunk_entry = chunk_entry_begin; chunk_entry != chunk_entry_end; ++chunk_entry) { decompress_chunk_data(data_in.data() + in_pos, chunk_entry->compressed_size, chunk_entry->uncompressed_size, @@ -35,13 +35,13 @@ void Decima::CompressedFile::unpack(uint32_t size) { std::vector Decima::CompressedFile::decrypt(uint32_t size) { uint64_t required_size = 0; - auto&[chunk_entry_begin, chunk_entry_end] = chunk_range; - for (auto& chunk_entry = chunk_entry_begin; chunk_entry != chunk_entry_end; ++chunk_entry) { + auto [chunk_entry_begin, chunk_entry_end] = chunk_range; + for (auto chunk_entry = chunk_entry_begin; chunk_entry != chunk_entry_end; ++chunk_entry) { required_size += chunk_entry->compressed_size; } std::vector output(required_size); uint64_t out_pos = 0; - for (auto& chunk_entry = chunk_entry_begin; chunk_entry != chunk_entry_end; ++chunk_entry) { + for (auto chunk_entry = chunk_entry_begin; chunk_entry != chunk_entry_end; ++chunk_entry) { uint32_t iv[4]; MurmurHash3_x64_128(&chunk_entry->uncompressed_offset, 0x10, seed, iv); From 71f4767a22d5b6fb6c9e49ec6ba83fb979f9366c Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Wed, 5 Aug 2020 12:24:33 +0300 Subject: [PATCH 15/60] Split main cmake file into few smaller Add quick archive parsing test exe --- ArchiveTest.cmake | 19 +++++++++++++++++++ CMakeLists.txt | 37 ++++--------------------------------- ProjectDS.cmake | 21 +++++++++++++++++++++ QuickHash.cmake | 14 ++++++++++++++ src/archive_test.cpp | 14 ++++++++++++++ 5 files changed, 72 insertions(+), 33 deletions(-) create mode 100644 ArchiveTest.cmake create mode 100644 ProjectDS.cmake create mode 100644 QuickHash.cmake create mode 100644 src/archive_test.cpp diff --git a/ArchiveTest.cmake b/ArchiveTest.cmake new file mode 100644 index 0000000..3368092 --- /dev/null +++ b/ArchiveTest.cmake @@ -0,0 +1,19 @@ +add_executable(ArchiveTest + src/archive_test.cpp + src/archive.cpp + src/file_types/prefetch.cpp + src/archive_array.cpp + src/utils.cpp + src/file_types/prefetch.cpp + src/file_types/core.cpp + src/archive_file.cpp) + +target_include_directories(ArchiveTest PUBLIC include ${HASHLIB_INC} ${OOZLIB_INC}) + + +target_link_libraries(ArchiveTest PUBLIC + HashLib oozLib + -static-libgcc -static-libstdc++ -static + -Wl,-Bstatic -lstdc++ -lpthread + -Wl,-Bdynamic + -fuse-ld=lld) diff --git a/CMakeLists.txt b/CMakeLists.txt index 790d8de..e0d113c 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,6 +1,6 @@ cmake_minimum_required(VERSION 3.15) project(ProjectDS) - +set(CMAKE_CXX_STANDARD 17) if (DEBUG_MODE) set(GCC_COVERAGE_COMPILE_FLAGS "-g -fno-omit-frame-pointer -gdwarf-2") @@ -18,38 +18,9 @@ add_subdirectory(libs/hash) add_subdirectory(libs/ooz) add_subdirectory(libs/LGLE) -set(CMAKE_CXX_STANDARD 17) - -add_executable(ProjectDS - src/main.cpp - src/archive.cpp - src/file_types/prefetch.cpp - src/archive_array.cpp - src/utils.cpp - src/file_types/prefetch.cpp - src/file_tree.cpp - src/file_types/core.cpp src/archive_file.cpp) - -add_executable(Quick_hash - src/quick_hasher.cpp - src/utils.cpp - ) - -target_include_directories(ProjectDS PUBLIC include ${HASHLIB_INC} ${OOZLIB_INC} ${LGLE_INCLUDE} ${LGLE_LIB_INCLUDE}) -target_include_directories(Quick_hash PUBLIC include ${HASHLIB_INC} ${OOZLIB_INC}) +include(ProjectDS.cmake) +include(QuickHash.cmake) +include(ArchiveTest.cmake) -target_link_libraries(Quick_hash PUBLIC - HashLib oozLib - -static-libgcc -static-libstdc++ -static - -Wl,-Bstatic -lstdc++ -lpthread - -Wl,-Bdynamic - -fuse-ld=lld) -target_link_libraries(ProjectDS PUBLIC - HashLib oozLib LGLE - -static-libgcc -static-libstdc++ -static - -Wl,-Bstatic -lstdc++ -lpthread - -Wl,-Bdynamic - -fuse-ld=lld) -target_precompile_headers(ProjectDS PUBLIC libs/LGLE/lib/imgui/imgui.h include/imgui_memory_editor.h include/portable-file-dialogs.h ) diff --git a/ProjectDS.cmake b/ProjectDS.cmake new file mode 100644 index 0000000..a706b60 --- /dev/null +++ b/ProjectDS.cmake @@ -0,0 +1,21 @@ +add_executable(ProjectDS + src/main.cpp + src/archive.cpp + src/file_types/prefetch.cpp + src/archive_array.cpp + src/utils.cpp + src/file_types/prefetch.cpp + src/file_tree.cpp + src/file_types/core.cpp src/archive_file.cpp) + +target_include_directories(ProjectDS PUBLIC include ${HASHLIB_INC} ${OOZLIB_INC} ${LGLE_INCLUDE} ${LGLE_LIB_INCLUDE}) + + +target_link_libraries(ProjectDS PUBLIC + HashLib oozLib LGLE + -static-libgcc -static-libstdc++ -static + -Wl,-Bstatic -lstdc++ -lpthread + -Wl,-Bdynamic + -fuse-ld=lld) + +target_precompile_headers(ProjectDS PUBLIC libs/LGLE/lib/imgui/imgui.h include/imgui_memory_editor.h include/portable-file-dialogs.h ) diff --git a/QuickHash.cmake b/QuickHash.cmake new file mode 100644 index 0000000..f5237db --- /dev/null +++ b/QuickHash.cmake @@ -0,0 +1,14 @@ +add_executable(QuickHash + src/quick_hasher.cpp + src/utils.cpp + ) + + +target_include_directories(QuickHash PUBLIC include ${HASHLIB_INC} ${OOZLIB_INC}) + +target_link_libraries(QuickHash PUBLIC + HashLib oozLib + -static-libgcc -static-libstdc++ -static + -Wl,-Bstatic -lstdc++ -lpthread + -Wl,-Bdynamic + -fuse-ld=lld) diff --git a/src/archive_test.cpp b/src/archive_test.cpp new file mode 100644 index 0000000..a4a84d0 --- /dev/null +++ b/src/archive_test.cpp @@ -0,0 +1,14 @@ +// +// Created by i.getsman on 05.08.2020. +// + +#include "archive_array.h" +#include "archive.h" + +int main() { + Decima::ArchiveArray archive_array(R"(F:\SteamLibrary\steamapps\common\Death Stranding\data)"); + + archive_array.read_prefetch_file(); + + return 0; +} From eef080cf5bb9b4067fade1ec263992cfbd89b532 Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Wed, 5 Aug 2020 13:20:15 +0300 Subject: [PATCH 16/60] replaced raw copying with istream --- include/file_types/core.h | 2 ++ include/file_types/prefetch.h | 1 + include/membuf.hpp | 29 ++++++++++++++++++++++++ src/file_types/core.cpp | 11 +++++++-- src/file_types/prefetch.cpp | 42 ++++++++++++++--------------------- 5 files changed, 58 insertions(+), 27 deletions(-) create mode 100644 include/membuf.hpp diff --git a/include/file_types/core.h b/include/file_types/core.h index a3c2919..14a8afe 100644 --- a/include/file_types/core.h +++ b/include/file_types/core.h @@ -9,6 +9,7 @@ #include #include +#include "membuf.hpp" #include "file_types/shared.hpp" @@ -27,6 +28,7 @@ namespace Decima { public: virtual void parse(std::vector& buffer); + virtual void parse(imemstream& stream); }; } diff --git a/include/file_types/prefetch.h b/include/file_types/prefetch.h index 87f0c25..130e22e 100644 --- a/include/file_types/prefetch.h +++ b/include/file_types/prefetch.h @@ -27,6 +27,7 @@ namespace Decima { Prefetch() = default; void parse(std::vector& buffer) override ; + void parse(imemstream& stream) override ; }; } diff --git a/include/membuf.hpp b/include/membuf.hpp new file mode 100644 index 0000000..35e2bc8 --- /dev/null +++ b/include/membuf.hpp @@ -0,0 +1,29 @@ +// +// Created by i.getsman on 05.08.2020. +// + +#ifndef PROJECTDS_MEMBUF_HPP +#define PROJECTDS_MEMBUF_HPP + +#include +#include + +struct membuf : std::streambuf { + membuf(char const* base, size_t size) { + char* p(const_cast(base)); + this->setg(p, p, p + size); + } +}; + +struct imemstream : virtual membuf, std::istream { + imemstream(char const* base, size_t size) + : membuf(base, size), std::istream(static_cast(this)) { + } + + explicit imemstream(std::vector& buffer) + : membuf(reinterpret_cast(buffer.data()), buffer.size()), + std::istream(static_cast(this)) { + } +}; + +#endif //PROJECTDS_MEMBUF_HPP diff --git a/src/file_types/core.cpp b/src/file_types/core.cpp index 3a21135..8f89b99 100644 --- a/src/file_types/core.cpp +++ b/src/file_types/core.cpp @@ -8,7 +8,14 @@ namespace Decima { void CoreFile::parse(std::vector& buffer) { - memcpy(&header,buffer.data(),sizeof(header)); - memcpy(&guid,buffer.data()+sizeof(header),16); + imemstream imembuffer(buffer); + parse(imembuffer); +// parse(); + } + + void CoreFile::parse(imemstream& stream) { + stream.read(reinterpret_cast(&header), sizeof(header)); + stream.read(reinterpret_cast(&guid), 16); + } } \ No newline at end of file diff --git a/src/file_types/prefetch.cpp b/src/file_types/prefetch.cpp index 6a7f883..c136db8 100644 --- a/src/file_types/prefetch.cpp +++ b/src/file_types/prefetch.cpp @@ -5,36 +5,28 @@ #include void Decima::Prefetch::parse(std::vector& buffer) { + imemstream imembuffer(buffer); //TODO: ShadelesFox replace it with more appropriate code - CoreFile::parse(buffer); - uint64_t ptr = 16 + sizeof(header); - memcpy(&string_count, &buffer[ptr], sizeof(string_count)); - ptr += sizeof(string_count); - strings.resize(string_count); - - for (uint32_t i = 0; i < string_count; i++) { - auto& string = strings[i]; + parse(imembuffer); +} - memcpy(&string.size, &buffer[ptr], 8); - ptr += 8; +void Decima::Prefetch::parse(imemstream& stream) { + CoreFile::parse(stream); + stream.read(reinterpret_cast(&string_count), sizeof(string_count)); - string.string.resize(string.size); + strings.resize(string_count); - memcpy(string.string.data(), &buffer[ptr], strings[i].size); - ptr += strings[i].size; + for (uint32_t i = 0; i < string_count; i++) { + auto& hashed_string = strings[i]; + stream.read(reinterpret_cast(&hashed_string.size), 8); + hashed_string.string.resize(hashed_string.size); + stream.read(hashed_string.string.data(), hashed_string.size); } - - memcpy(&file_sizes_count, &buffer[ptr], sizeof(file_sizes_count)); - ptr += sizeof(file_sizes_count); - + stream.read(reinterpret_cast(&file_sizes_count), sizeof(file_sizes_count)); file_sizes.resize(file_sizes_count); - memcpy(file_sizes.data(), &buffer[ptr], 4 * file_sizes_count); - ptr += 4 * file_sizes_count; - memcpy(&indices_count, &buffer[ptr], sizeof(indices_count)); - ptr += sizeof(indices_count); + stream.read(reinterpret_cast(file_sizes.data()), 4 * file_sizes_count); + + stream.read(reinterpret_cast(&indices_count), sizeof(indices_count)); indices.resize(indices_count); - uint64_t left = buffer.size()-ptr; - for (uint32_t i = 0; i < indices_count; i++) { - indices[i] = ((uint32_t*)&buffer[ptr])[i]; - } + stream.read(reinterpret_cast(indices.data()), 4 * indices_count); } From 2e3fe768f26f90f7551aed3859555a0a6816c80f Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Wed, 5 Aug 2020 13:27:15 +0300 Subject: [PATCH 17/60] added setp call --- include/membuf.hpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/include/membuf.hpp b/include/membuf.hpp index 35e2bc8..ccdbd0c 100644 --- a/include/membuf.hpp +++ b/include/membuf.hpp @@ -12,6 +12,7 @@ struct membuf : std::streambuf { membuf(char const* base, size_t size) { char* p(const_cast(base)); this->setg(p, p, p + size); + this->setp(p, p + size); } }; @@ -23,7 +24,14 @@ struct imemstream : virtual membuf, std::istream { explicit imemstream(std::vector& buffer) : membuf(reinterpret_cast(buffer.data()), buffer.size()), std::istream(static_cast(this)) { + } + +// std::ios::pos_type tellg() { +// te +// } + + }; #endif //PROJECTDS_MEMBUF_HPP From 310bbb284cb82f3ff46cee7e65d68e911fafc00d Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Wed, 5 Aug 2020 13:34:10 +0300 Subject: [PATCH 18/60] added seekoff --- include/membuf.hpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/include/membuf.hpp b/include/membuf.hpp index ccdbd0c..7790ad4 100644 --- a/include/membuf.hpp +++ b/include/membuf.hpp @@ -12,7 +12,12 @@ struct membuf : std::streambuf { membuf(char const* base, size_t size) { char* p(const_cast(base)); this->setg(p, p, p + size); - this->setp(p, p + size); + } + + virtual pos_type + seekoff(off_type off, std::ios_base::seekdir dir, std::ios_base::openmode which = std::ios_base::in) { + if (dir == std::ios_base::cur) gbump(off); + return gptr() - eback(); } }; From 79efe9cfecf1bf63b3faae0d8ab31d427d315ba4 Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Wed, 5 Aug 2020 13:57:00 +0300 Subject: [PATCH 19/60] read one more chunk then needed, weird, i know --- src/archive.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/archive.cpp b/src/archive.cpp index 15247f8..1331503 100644 --- a/src/archive.cpp +++ b/src/archive.cpp @@ -103,7 +103,7 @@ Decima::Archive::get_mio_boundaries(int32_t file_id) { const auto last_chunk_row = chunk_id_by_offset(last_chunk); // const auto max_needed_size = (last_chunk_row - first_chunk_row + 1) * header.max_chunk_size; - return {chunk_table.begin() + first_chunk_row, chunk_table.begin() + last_chunk_row}; + return {chunk_table.begin() + first_chunk_row, chunk_table.begin() + last_chunk_row+1}; // std::vector out_data(max_needed_size); // From 4bb8cc211d3285e017d5eb6067ea81f59e8ee0e4 Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Wed, 5 Aug 2020 14:40:00 +0300 Subject: [PATCH 20/60] added get_raw to file --- include/archive_file.h | 3 +-- include/membuf.hpp | 4 ---- src/archive_file.cpp | 32 +++++++++++++++++++++----------- 3 files changed, 22 insertions(+), 17 deletions(-) diff --git a/include/archive_file.h b/include/archive_file.h index 96e7f52..232d641 100644 --- a/include/archive_file.h +++ b/include/archive_file.h @@ -30,8 +30,7 @@ namespace Decima { [[nodiscard]] inline bool is_valid() const { return file_entry != nullptr; }; void unpack(uint32_t size); //TODO: size min = find minimal size - std::vector decrypt(uint32_t size); //TODO: size = any - + void decrypt(uint32_t size); //TODO: size = any void get_raw(); private: diff --git a/include/membuf.hpp b/include/membuf.hpp index 7790ad4..3c015f1 100644 --- a/include/membuf.hpp +++ b/include/membuf.hpp @@ -32,10 +32,6 @@ struct imemstream : virtual membuf, std::istream { } -// std::ios::pos_type tellg() { -// te -// } - }; diff --git a/src/archive_file.cpp b/src/archive_file.cpp index a752966..daa797e 100644 --- a/src/archive_file.cpp +++ b/src/archive_file.cpp @@ -11,11 +11,12 @@ void Decima::CompressedFile::unpack(uint32_t size) { uint64_t required_size = 0; - auto [chunk_entry_begin, chunk_entry_end] = chunk_range; + auto[chunk_entry_begin, chunk_entry_end] = chunk_range; for (auto chunk_entry = chunk_entry_begin; chunk_entry != chunk_entry_end; ++chunk_entry) { required_size += chunk_entry->uncompressed_size; } - auto data_in = decrypt(size); + decrypt(size); + std::vector data_in(storage); storage.clear(); storage.resize(required_size); uint64_t in_pos = 0; @@ -33,13 +34,9 @@ void Decima::CompressedFile::unpack(uint32_t size) { storage.erase(storage.begin() + file_entry->size, storage.begin() + storage.size()); } -std::vector Decima::CompressedFile::decrypt(uint32_t size) { - uint64_t required_size = 0; - auto [chunk_entry_begin, chunk_entry_end] = chunk_range; - for (auto chunk_entry = chunk_entry_begin; chunk_entry != chunk_entry_end; ++chunk_entry) { - required_size += chunk_entry->compressed_size; - } - std::vector output(required_size); +void Decima::CompressedFile::decrypt(uint32_t size) { + auto[chunk_entry_begin, chunk_entry_end] = chunk_range; + get_raw(); uint64_t out_pos = 0; for (auto chunk_entry = chunk_entry_begin; chunk_entry != chunk_entry_end; ++chunk_entry) { uint32_t iv[4]; @@ -52,11 +49,10 @@ std::vector Decima::CompressedFile::decrypt(uint32_t size) { uint8_t digest[16]; md5Hash((md5_byte_t*) iv, 16, digest); for (int i = 0; i < chunk_entry->compressed_size; i++) { - output[out_pos + i] = (filebuffer->data() + chunk_entry->compressed_offset)[i] ^ digest[i % 16]; + storage[out_pos + i] ^= digest[i % 16]; } out_pos += chunk_entry->compressed_size; } - return std::move(output); } Decima::CompressedFile::CompressedFile(FileEntry* file_entry_, mio::mmap_source* filebuffer_, Archive* archive_) { @@ -66,5 +62,19 @@ Decima::CompressedFile::CompressedFile(FileEntry* file_entry_, mio::mmap_source* } void Decima::CompressedFile::get_raw() { + uint64_t required_size = 0; + auto[chunk_entry_begin, chunk_entry_end] = chunk_range; + for (auto chunk_entry = chunk_entry_begin; chunk_entry != chunk_entry_end; ++chunk_entry) { + required_size += chunk_entry->compressed_size; + } + storage.clear(); + storage.resize(required_size); + uint64_t out_offset = 0; + for (auto chunk_entry = chunk_entry_begin; chunk_entry != chunk_entry_end; ++chunk_entry) { + memcpy(storage.data() + out_offset, filebuffer->data() + chunk_entry->compressed_offset, + chunk_entry->compressed_size); + out_offset += chunk_entry->compressed_size; + } + } From 606e40f677aba7ce75c6338cfe864b3d7e1c3377 Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Wed, 5 Aug 2020 14:42:32 +0300 Subject: [PATCH 21/60] added ability to view raw/decrypted/decompressed files --- src/main.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/src/main.cpp b/src/main.cpp index 914a477..5441134 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -310,6 +310,16 @@ class MainLayer : public omc::layer { selection_info.file = archive_array.query_file(filename); selection_info.file.unpack(0); } + if(ImGui::Button("Raw view")){ + selection_info.file.get_raw(); + } + if(ImGui::Button("Decrypted view")){ + selection_info.file.decrypt(0); + } + if(ImGui::Button("Decompressed view")){ + selection_info.file.unpack(0); + } + file_viewer.DrawContents(selection_info.file.storage.data(), selection_info.file.storage.size()); } else { ImGui::Text("Error getting file info!"); From fd953830efe2ff14ea5ad1401be64f717a2f9ef4 Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Wed, 5 Aug 2020 14:53:05 +0300 Subject: [PATCH 22/60] Added ability to select files by names(used for selecting steams) --- src/main.cpp | 64 +++++++++++++++++++++++++++++----------------------- 1 file changed, 36 insertions(+), 28 deletions(-) diff --git a/src/main.cpp b/src/main.cpp index 5441134..03a0cb9 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -147,34 +147,35 @@ class MainLayer : public omc::layer { ImGui::Separator(); - if (ImGui::Button("Dump by name")) + if (ImGui::Button("Add by name")) ImGui::OpenPopup("By name"); if (ImGui::BeginPopup("By name")) { static char path[512]; ImGui::InputText("File name", path, IM_ARRAYSIZE(path)); - if (ImGui::Button("Extract!")) { + if (ImGui::Button("Add to selection!")) { std::string str_path(path); - if (str_path.find("work:") != str_path.npos) { - str_path = str_path.substr(5, str_path.size() - 5); - } - const auto base_folder = pfd::select_folder("Choose destination folder").result(); - std::filesystem::path full_path = std::filesystem::path(base_folder) / str_path; - std::filesystem::create_directories(full_path.parent_path()); - - // auto sanitized_path = sanitize_name(path); - - auto file = archive_array.query_file(str_path); - if (file.is_valid()) { - file.unpack(0); - std::ofstream output_file{full_path, std::ios::trunc}; - output_file.write(reinterpret_cast(file.storage.data()), file.storage.size()); - - std::cout << "File was exported to: " << full_path << "\n"; - } else { - std::cout << "File " << full_path << " wasn't found!" - << "\n"; - } + uint64_t file_hash = hash_string(sanitize_name(str_path), Decima::seed); + if (archive_array.get_file_entry(file_hash).has_value()) + selection_info.selected_files.insert(file_hash); + +// const auto base_folder = pfd::select_folder("Choose destination folder").result(); +// std::filesystem::path full_path = std::filesystem::path(base_folder) / str_path; +// std::filesystem::create_directories(full_path.parent_path()); +// +// // auto sanitized_path = sanitize_name(path); +// +// auto file = archive_array.query_file(str_path); +// if (file.is_valid()) { +// file.unpack(0); +// std::ofstream output_file{full_path, std::ios::trunc}; +// output_file.write(reinterpret_cast(file.storage.data()), file.storage.size()); +// +// std::cout << "File was exported to: " << full_path << "\n"; +// } else { +// std::cout << "File " << full_path << " wasn't found!" +// << "\n"; +// } } ImGui::EndPopup(); @@ -182,8 +183,14 @@ class MainLayer : public omc::layer { if (ImGui::ListBoxHeader("Selected files")) { for (const auto selected_file : selection_info.selected_files) { - if (ImGui::Selectable(archive_array.hash_to_name[selected_file].c_str())) - selection_info.selected_file = selected_file; + if (archive_array.hash_to_name.find(selected_file) != archive_array.hash_to_name.end()) { + if (ImGui::Selectable(archive_array.hash_to_name[selected_file].c_str())) + selection_info.selected_file = selected_file; + } else { + std::string new_name = "Hash: " + uint64_to_hex(selected_file); + if (ImGui::Selectable(new_name.c_str())) + selection_info.selected_file = selected_file; + } } ImGui::ListBoxFooter(); @@ -310,17 +317,18 @@ class MainLayer : public omc::layer { selection_info.file = archive_array.query_file(filename); selection_info.file.unpack(0); } - if(ImGui::Button("Raw view")){ + if (ImGui::Button("Raw view")) { selection_info.file.get_raw(); } - if(ImGui::Button("Decrypted view")){ + if (ImGui::Button("Decrypted view")) { selection_info.file.decrypt(0); } - if(ImGui::Button("Decompressed view")){ + if (ImGui::Button("Decompressed view")) { selection_info.file.unpack(0); } - file_viewer.DrawContents(selection_info.file.storage.data(), selection_info.file.storage.size()); + file_viewer.DrawContents(selection_info.file.storage.data(), + selection_info.file.storage.size()); } else { ImGui::Text("Error getting file info!"); } From 5f0e90ec133cc4e71a26ca2baadd44100378d060 Mon Sep 17 00:00:00 2001 From: REDxEYE Date: Wed, 5 Aug 2020 16:55:24 +0300 Subject: [PATCH 23/60] fixed file export (ofstream was in text mode) --- ProjectDS.cmake | 3 +- src/main.cpp | 86 +++++++++++++++++++++++++++---------------------- 2 files changed, 49 insertions(+), 40 deletions(-) diff --git a/ProjectDS.cmake b/ProjectDS.cmake index a706b60..e9f3250 100644 --- a/ProjectDS.cmake +++ b/ProjectDS.cmake @@ -6,7 +6,8 @@ add_executable(ProjectDS src/utils.cpp src/file_types/prefetch.cpp src/file_tree.cpp - src/file_types/core.cpp src/archive_file.cpp) + src/file_types/core.cpp + src/archive_file.cpp) target_include_directories(ProjectDS PUBLIC include ${HASHLIB_INC} ${OOZLIB_INC} ${LGLE_INCLUDE} ${LGLE_LIB_INCLUDE}) diff --git a/src/main.cpp b/src/main.cpp index 03a0cb9..3d05c67 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -23,7 +23,7 @@ class MainLayer : public omc::layer { public: explicit MainLayer(omc::application* app) - : layer(app) { + : layer(app) { file_viewer.WriteFn = [](auto, auto, auto) { /* Dummy write function because * ReadOnly forbids any selection. */ @@ -48,13 +48,13 @@ class MainLayer : public omc::layer { ImGui::SetNextWindowViewport(viewport->ID); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); - ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, {0.0f, 0.0f}); + ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0.0f, 0.0f }); const auto dock_flags = ImGuiWindowFlags_MenuBar - | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar - | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove - | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus - | ImGuiWindowFlags_NoBackground; + | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar + | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove + | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus + | ImGuiWindowFlags_NoBackground; ImGui::Begin("DockSpace", nullptr, dock_flags); { @@ -71,7 +71,7 @@ class MainLayer : public omc::layer { file_names.clear(); file_names.reserve(archive_array.hash_to_name.size()); - for (auto&[hash, path] : archive_array.hash_to_name) { + for (auto& [hash, path] : archive_array.hash_to_name) { file_names.push_back(path.c_str()); auto* current_root = &root_tree; @@ -82,7 +82,7 @@ class MainLayer : public omc::layer { current_root = current_root->add_folder(*it); if (archive_array.hash_to_archive.find(hash) != archive_array.hash_to_archive.end()) - current_root->add_file(split_path.back(), hash, {0}); + current_root->add_file(split_path.back(), hash, { 0 }); } } } @@ -100,7 +100,7 @@ class MainLayer : public omc::layer { // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0x80,0xFF,0xFF)); // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0xF0,0x80,0xFF,0xFF)); ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", - 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); + 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); ImGui::End(); ImGui::Begin("Test"); @@ -108,7 +108,7 @@ class MainLayer : public omc::layer { const auto full_path = pfd::save_file("Choose destination file").result(); if (!full_path.empty()) { - std::ofstream output_file{full_path}; + std::ofstream output_file { full_path }; root_tree.visit([&](const auto& name, auto depth) { output_file << std::string(depth * 2, ' '); @@ -124,7 +124,7 @@ class MainLayer : public omc::layer { const auto full_path = pfd::save_file("Choose destination file").result(); if (!full_path.empty()) { - std::ofstream output_file{full_path}; + std::ofstream output_file { full_path }; for (const auto& archive : archive_array.archives) { output_file << archive.filepath << '\n'; @@ -156,26 +156,28 @@ class MainLayer : public omc::layer { if (ImGui::Button("Add to selection!")) { std::string str_path(path); uint64_t file_hash = hash_string(sanitize_name(str_path), Decima::seed); - if (archive_array.get_file_entry(file_hash).has_value()) - selection_info.selected_files.insert(file_hash); - -// const auto base_folder = pfd::select_folder("Choose destination folder").result(); -// std::filesystem::path full_path = std::filesystem::path(base_folder) / str_path; -// std::filesystem::create_directories(full_path.parent_path()); -// -// // auto sanitized_path = sanitize_name(path); -// -// auto file = archive_array.query_file(str_path); -// if (file.is_valid()) { -// file.unpack(0); -// std::ofstream output_file{full_path, std::ios::trunc}; -// output_file.write(reinterpret_cast(file.storage.data()), file.storage.size()); -// -// std::cout << "File was exported to: " << full_path << "\n"; -// } else { -// std::cout << "File " << full_path << " wasn't found!" -// << "\n"; -// } + if (archive_array.get_file_entry(file_hash).has_value()) { + archive_array.hash_to_name[file_hash]=str_path; + selection_info.selected_files.insert(file_hash); + } + + // const auto base_folder = pfd::select_folder("Choose destination folder").result(); + // std::filesystem::path full_path = std::filesystem::path(base_folder) / str_path; + // std::filesystem::create_directories(full_path.parent_path()); + // + // // auto sanitized_path = sanitize_name(path); + // + // auto file = archive_array.query_file(str_path); + // if (file.is_valid()) { + // file.unpack(0); + // std::ofstream output_file{full_path, std::ios::trunc}; + // output_file.write(reinterpret_cast(file.storage.data()), file.storage.size()); + // + // std::cout << "File was exported to: " << full_path << "\n"; + // } else { + // std::cout << "File " << full_path << " wasn't found!" + // << "\n"; + // } } ImGui::EndPopup(); @@ -207,8 +209,8 @@ class MainLayer : public omc::layer { std::filesystem::create_directories(full_path.parent_path()); auto file = archive_array.query_file(filename); - - std::ofstream output_file{full_path, std::ios::trunc}; + file.unpack(0); + std::ofstream output_file { full_path, std::ios::binary }; output_file.write(reinterpret_cast(file.storage.data()), file.storage.size()); std::cout << "File was exported to: " << full_path << "\n"; @@ -230,7 +232,7 @@ class MainLayer : public omc::layer { file_names.clear(); - for (auto&[_, path] : archive_array.hash_to_name) { + for (auto& [_, path] : archive_array.hash_to_name) { if (filter.PassFilter(path.c_str())) { file_names.push_back(path.c_str()); } @@ -243,7 +245,7 @@ class MainLayer : public omc::layer { ImGui::PushItemWidth(-1); if (ImGui::ListBox("TREE", &file_id, file_names.data(), file_names.size(), 50)) selection_info.selected_file = hash_string(sanitize_name(file_names[file_id]), - Decima::seed); + Decima::seed); ImGui::EndTabItem(); } @@ -273,11 +275,17 @@ class MainLayer : public omc::layer { ImGui::Begin("File preview"); { if (selection_info.selected_file > 0) { - const auto filename = sanitize_name(archive_array.hash_to_name.at(selection_info.selected_file)); - const auto file_entry_opt = archive_array.get_file_entry(filename); + + const auto file_entry_opt = archive_array.get_file_entry(selection_info.selected_file); if (file_entry_opt.has_value()) { const auto& file_entry = file_entry_opt.value().get(); + std::string filename; + if (archive_array.hash_to_name.find(selection_info.selected_file) != archive_array.hash_to_name.end()) { + filename = sanitize_name(archive_array.hash_to_name.at(selection_info.selected_file)); + } else { + filename = uint64_to_hex(selection_info.selected_file); + } ImGui::TextWrapped("%s", filename.c_str()); if (ImGui::BeginPopupContextItem("File preview name")) { @@ -314,7 +322,7 @@ class MainLayer : public omc::layer { if (selection_info.preview_file != selection_info.selected_file) { selection_info.preview_file = selection_info.selected_file; - selection_info.file = archive_array.query_file(filename); + selection_info.file = archive_array.query_file(selection_info.selected_file); selection_info.file.unpack(0); } if (ImGui::Button("Raw view")) { @@ -328,7 +336,7 @@ class MainLayer : public omc::layer { } file_viewer.DrawContents(selection_info.file.storage.data(), - selection_info.file.storage.size()); + selection_info.file.storage.size()); } else { ImGui::Text("Error getting file info!"); } From 2187c89f786e1961d37987eeb41492034bbdf6ad Mon Sep 17 00:00:00 2001 From: ShadelessFox Date: Wed, 5 Aug 2020 17:31:51 +0300 Subject: [PATCH 24/60] Add 'Localization' file type --- include/constant.hpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/include/constant.hpp b/include/constant.hpp index 3d892ae..97a50ab 100644 --- a/include/constant.hpp +++ b/include/constant.hpp @@ -21,10 +21,11 @@ namespace Decima { static const uint32_t encryption_key_2[4] = { 0x06C084A37, 0x07E159D95, 0x03D5AF7E8, 0x018AA7D3F }; static const std::unordered_map known_file_types = { - { 0xA664164D69FD2B38, "Texture" }, - { 11754932426750725422u, "TextureSet" }, - { 1638019067902823838, "Model" }, - { 1288541470903713382, "Armature" }, + { 0xa664164d69fd2b38, "Texture" }, + { 0xa321e8c307328d2e, "TextureSet" }, + { 0x16bb69a9e5aa0d9e, "Model" }, + { 0x11e1d1a40b933e66, "Armature" }, + { 0x31be502435317445, "Localization" } }; } From 1556d83a7a294d1985cd4b0e0f59777a82a9a962 Mon Sep 17 00:00:00 2001 From: ShadelessFox Date: Wed, 5 Aug 2020 23:27:47 +0300 Subject: [PATCH 25/60] Lib: Allow file viewer to select data --- ProjectDS.cmake | 2 +- include/{file_tree.h => archive_tree.h} | 13 +++++-- src/{file_tree.cpp => archive_tree.cpp} | 2 +- src/main.cpp | 51 +++++++++++++++++-------- 4 files changed, 48 insertions(+), 20 deletions(-) rename include/{file_tree.h => archive_tree.h} (81%) rename src/{file_tree.cpp => archive_tree.cpp} (99%) diff --git a/ProjectDS.cmake b/ProjectDS.cmake index e9f3250..1ce1d3e 100644 --- a/ProjectDS.cmake +++ b/ProjectDS.cmake @@ -5,7 +5,7 @@ add_executable(ProjectDS src/archive_array.cpp src/utils.cpp src/file_types/prefetch.cpp - src/file_tree.cpp + src/archive_tree.cpp src/file_types/core.cpp src/archive_file.cpp) diff --git a/include/file_tree.h b/include/archive_tree.h similarity index 81% rename from include/file_tree.h rename to include/archive_tree.h index c9dfd39..1c62e08 100644 --- a/include/file_tree.h +++ b/include/archive_tree.h @@ -2,8 +2,8 @@ // Created by MED45 on 27.07.2020. // -#ifndef PROJECTDS_FILE_TREE_H -#define PROJECTDS_FILE_TREE_H +#ifndef PROJECTDS_ARCHIVE_TREE_H +#define PROJECTDS_ARCHIVE_TREE_H #include #include @@ -29,6 +29,12 @@ struct FileInfo { Decima::CoreHeader header { 0 }; }; +struct FileTypeHandler { + std::string name; + std::function export_fn = nullptr; + std::function render_fn = nullptr; +}; + template using FileTreeToggleable = std::pair; @@ -36,6 +42,7 @@ class FileTree { public: std::map>> folders; std::map> files; + std::unordered_map file_type_handlers; FileTree* add_folder(const std::string& name); @@ -60,4 +67,4 @@ class FileTree { void draw(SelectionInfo& selection, Decima::ArchiveArray& archive_array); }; -#endif //PROJECTDS_FILE_TREE_H +#endif //PROJECTDS_ARCHIVE_TREE_H diff --git a/src/file_tree.cpp b/src/archive_tree.cpp similarity index 99% rename from src/file_tree.cpp rename to src/archive_tree.cpp index d256ab0..436f4b2 100644 --- a/src/file_tree.cpp +++ b/src/archive_tree.cpp @@ -4,7 +4,7 @@ #include -#include "file_tree.h" +#include "archive_tree.h" #include #include "utils.h" diff --git a/src/main.cpp b/src/main.cpp index 3d05c67..f9cc336 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -7,7 +7,7 @@ #include "utils.h" #include "archive.h" #include "archive_array.h" -#include "file_tree.h" +#include "archive_tree.h" #include "imgui_memory_editor.h" #include "portable-file-dialogs.h" @@ -28,6 +28,17 @@ class MainLayer : public omc::layer { /* Dummy write function because * ReadOnly forbids any selection. */ }; + + { + FileTypeHandler handler; + handler.name = "Localization"; + handler.render_fn = [](imemstream& stream) { + ImGui::Text("Custom handler for localization goes here"); + ImGui::TextDisabled("Someday..."); + }; + + root_tree.file_type_handlers.insert(std::make_pair(0x31be502435317445, std::move(handler))); + } } void on_attach() override { @@ -157,8 +168,8 @@ class MainLayer : public omc::layer { std::string str_path(path); uint64_t file_hash = hash_string(sanitize_name(str_path), Decima::seed); if (archive_array.get_file_entry(file_hash).has_value()) { - archive_array.hash_to_name[file_hash]=str_path; - selection_info.selected_files.insert(file_hash); + archive_array.hash_to_name[file_hash] = str_path; + selection_info.selected_files.insert(file_hash); } // const auto base_folder = pfd::select_folder("Choose destination folder").result(); @@ -275,11 +286,11 @@ class MainLayer : public omc::layer { ImGui::Begin("File preview"); { if (selection_info.selected_file > 0) { - const auto file_entry_opt = archive_array.get_file_entry(selection_info.selected_file); if (file_entry_opt.has_value()) { const auto& file_entry = file_entry_opt.value().get(); + std::string filename; if (archive_array.hash_to_name.find(selection_info.selected_file) != archive_array.hash_to_name.end()) { filename = sanitize_name(archive_array.hash_to_name.at(selection_info.selected_file)); @@ -291,7 +302,6 @@ class MainLayer : public omc::layer { if (ImGui::BeginPopupContextItem("File preview name")) { if (ImGui::Selectable("Copy path")) ImGui::SetClipboardText(filename.c_str()); - ImGui::EndPopup(); } @@ -325,18 +335,29 @@ class MainLayer : public omc::layer { selection_info.file = archive_array.query_file(selection_info.selected_file); selection_info.file.unpack(0); } - if (ImGui::Button("Raw view")) { - selection_info.file.get_raw(); - } - if (ImGui::Button("Decrypted view")) { - selection_info.file.decrypt(0); - } - if (ImGui::Button("Decompressed view")) { - selection_info.file.unpack(0); + + std::uint64_t file_type; + std::memcpy(reinterpret_cast(&file_type), selection_info.file.storage.data(), 8); + + const auto type_handler = root_tree.file_type_handlers.find(file_type); + + if (type_handler == root_tree.file_type_handlers.end()) { + if (ImGui::Button("Raw view")) { + selection_info.file.get_raw(); + } + if (ImGui::Button("Decrypted view")) { + selection_info.file.decrypt(0); + } + if (ImGui::Button("Decompressed view")) { + selection_info.file.unpack(0); + } + + file_viewer.DrawContents(selection_info.file.storage.data(), selection_info.file.storage.size()); + } else { + imemstream stream { selection_info.file.storage }; + type_handler->second.render_fn(stream); } - file_viewer.DrawContents(selection_info.file.storage.data(), - selection_info.file.storage.size()); } else { ImGui::Text("Error getting file info!"); } From 8bdab1d509d13887f1a614cd27c6dd3359bdfbd1 Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Thu, 6 Aug 2020 10:32:26 +0300 Subject: [PATCH 26/60] Added minimal no-LGLE ProjectDS project --- CMakeLists.txt | 1 + no_lgle_ProjectDS.cmake | 26 ++++++++ src/imgui_backend_impl.cpp | 6 ++ src/main.cpp | 30 +-------- src/no_lgle_main.cpp | 129 +++++++++++++++++++++++++++++++++++++ 5 files changed, 163 insertions(+), 29 deletions(-) create mode 100644 no_lgle_ProjectDS.cmake create mode 100644 src/imgui_backend_impl.cpp create mode 100644 src/no_lgle_main.cpp diff --git a/CMakeLists.txt b/CMakeLists.txt index e0d113c..85e975c 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -22,5 +22,6 @@ add_subdirectory(libs/LGLE) include(ProjectDS.cmake) include(QuickHash.cmake) include(ArchiveTest.cmake) +include(no_lgle_ProjectDS.cmake) diff --git a/no_lgle_ProjectDS.cmake b/no_lgle_ProjectDS.cmake new file mode 100644 index 0000000..3d7903a --- /dev/null +++ b/no_lgle_ProjectDS.cmake @@ -0,0 +1,26 @@ +add_executable(NoLGLEProjectDS + src/no_lgle_main.cpp + src/archive.cpp + src/file_types/prefetch.cpp + src/archive_array.cpp + src/utils.cpp + src/file_types/prefetch.cpp + src/archive_tree.cpp + src/file_types/core.cpp + src/archive_file.cpp src/imgui_backend_impl.cpp) + +target_include_directories(NoLGLEProjectDS PUBLIC include ${HASHLIB_INC} ${OOZLIB_INC}) + +target_include_directories(NoLGLEProjectDS PUBLIC + libs/LGLE/lib/glad/include + libs/LGLE/lib/glfw/include + ) + +target_link_libraries(NoLGLEProjectDS PUBLIC + HashLib oozLib glfw glad imgui + -static-libgcc -static-libstdc++ -static + -Wl,-Bstatic -lstdc++ -lpthread + -Wl,-Bdynamic + -fuse-ld=lld) + +target_precompile_headers(NoLGLEProjectDS PUBLIC libs/LGLE/lib/imgui/imgui.h include/imgui_memory_editor.h include/portable-file-dialogs.h ) diff --git a/src/imgui_backend_impl.cpp b/src/imgui_backend_impl.cpp new file mode 100644 index 0000000..b2b5ba1 --- /dev/null +++ b/src/imgui_backend_impl.cpp @@ -0,0 +1,6 @@ +// +// Created by i.getsman on 06.08.2020. +// + +#include "imgui_impl_opengl3.cpp" +#include "imgui_impl_glfw.cpp" diff --git a/src/main.cpp b/src/main.cpp index f9cc336..13fdb22 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -171,24 +171,6 @@ class MainLayer : public omc::layer { archive_array.hash_to_name[file_hash] = str_path; selection_info.selected_files.insert(file_hash); } - - // const auto base_folder = pfd::select_folder("Choose destination folder").result(); - // std::filesystem::path full_path = std::filesystem::path(base_folder) / str_path; - // std::filesystem::create_directories(full_path.parent_path()); - // - // // auto sanitized_path = sanitize_name(path); - // - // auto file = archive_array.query_file(str_path); - // if (file.is_valid()) { - // file.unpack(0); - // std::ofstream output_file{full_path, std::ios::trunc}; - // output_file.write(reinterpret_cast(file.storage.data()), file.storage.size()); - // - // std::cout << "File was exported to: " << full_path << "\n"; - // } else { - // std::cout << "File " << full_path << " wasn't found!" - // << "\n"; - // } } ImGui::EndPopup(); @@ -342,17 +324,7 @@ class MainLayer : public omc::layer { const auto type_handler = root_tree.file_type_handlers.find(file_type); if (type_handler == root_tree.file_type_handlers.end()) { - if (ImGui::Button("Raw view")) { - selection_info.file.get_raw(); - } - if (ImGui::Button("Decrypted view")) { - selection_info.file.decrypt(0); - } - if (ImGui::Button("Decompressed view")) { - selection_info.file.unpack(0); - } - - file_viewer.DrawContents(selection_info.file.storage.data(), selection_info.file.storage.size()); + file_viewer.DrawContents(selection_info.file.storage.data(), selection_info.file.storage.size()); } else { imemstream stream { selection_info.file.storage }; type_handler->second.render_fn(stream); diff --git a/src/no_lgle_main.cpp b/src/no_lgle_main.cpp new file mode 100644 index 0000000..9cf6ee0 --- /dev/null +++ b/src/no_lgle_main.cpp @@ -0,0 +1,129 @@ +// +// Created by i.getsman on 06.08.2020. +// +#define IMGUI_IMPL_OPENGL_LOADER_GLAD + +#include "glad/glad.h" + +#include "imgui_impl_glfw.h" +#include "imgui_impl_opengl3.h" +#include "GLFW/glfw3.h" +#include "imgui.h" +#include +#include + + +static void glfw_error_handler(int error, const char* message) { + throw std::runtime_error("GLFW error: " + std::to_string(error) + ": " + message); +} + + +GLFWwindow* init_glfw(std::pair window_size, const std::string& title) { + glfwInit(); + GLFWwindow* window = glfwCreateWindow(window_size.first, window_size.second, title.c_str(), nullptr, nullptr); + glfwMakeContextCurrent(window); + glfwSetInputMode(window, GLFW_STICKY_KEYS, GLFW_FALSE); + glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); + glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE); + glfwSwapInterval(1); + + glfwSetWindowSizeCallback(window, [](GLFWwindow* hwnd, int width, int height) { ; + glViewport(0, 0, width, height); + }); + glfwSetWindowMaximizeCallback(window, [](GLFWwindow* hwnd, int maximized) { + int width, height; + glfwGetWindowSize(hwnd, &width, &height); + glViewport(0, 0, width, height); + }); + + return window; +} + +void init_glad() { + gladLoadGL(); + glEnable(GL_DEBUG_OUTPUT); + glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); + + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LESS); + + glEnable(GL_CULL_FACE); + glCullFace(GL_BACK); +} + +void init_imgui(GLFWwindow* window, bool multi_viewport) { + IMGUI_CHECKVERSION(); + ImGui::CreateContext(); + + ImGuiIO& io = ImGui::GetIO(); + if (multi_viewport) { + io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; + } + + ImGui::StyleColorsDark(); + + ImGui_ImplGlfw_InitForOpenGL(window, true); + ImGui_ImplOpenGL3_Init("#version 150"); + ImGui_ImplOpenGL3_NewFrame(); + + +} + +void imgui_new_frame() { +// for(auto viewport: ImGui::GetPlatformIO().Viewports) { +// +// ImGui::GetPlatformIO().Platform_SetWindowAlpha(viewport,0.5); +// } + ImGui_ImplGlfw_NewFrame(); + ImGui::NewFrame(); + +} + +void imgui_render_frame() { + ImGui::Render(); + ImGuiIO& io = ImGui::GetIO(); + + if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) { + GLFWwindow* backup_current_context = glfwGetCurrentContext(); + ImGui::UpdatePlatformWindows(); + ImGui::RenderPlatformWindowsDefault(); + glfwMakeContextCurrent(backup_current_context); + } + ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); + +} + +inline void clear(float r = 0, float g = 0, float b = 0, float a = 1, + uint32_t flags = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) { + glClear(flags); + glClearColor(r, g, b, a); +} + +void user_update(GLFWwindow* window){ + imgui_new_frame(); + { + + ImGui::SetNextWindowBgAlpha(0.1f); + ImGui::Begin("DEBUG"); + ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, + ImGui::GetIO().Framerate); + + ImGui::End(); + } + imgui_render_frame(); +} + + +int main() { + auto* window = init_glfw({1280, 720}, "Project Decima"); + init_glad(); + init_imgui(window, false); + while (!glfwWindowShouldClose(window)) { + clear(); + + user_update(window); + + glfwSwapBuffers(window); + glfwPollEvents(); + } +} \ No newline at end of file From 5e2db4e4dd8bed72b1b1e205e94367da427062a5 Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Thu, 6 Aug 2020 10:47:23 +0300 Subject: [PATCH 27/60] ported GUI to no-lgle project --- src/no_lgle_main.cpp | 344 ++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 337 insertions(+), 7 deletions(-) diff --git a/src/no_lgle_main.cpp b/src/no_lgle_main.cpp index 9cf6ee0..643487c 100644 --- a/src/no_lgle_main.cpp +++ b/src/no_lgle_main.cpp @@ -1,6 +1,14 @@ +#pragma clang diagnostic push +#pragma ide diagnostic ignored "hicpp-signed-bitwise" // // Created by i.getsman on 06.08.2020. // + +#include +#include +#include +#include + #define IMGUI_IMPL_OPENGL_LOADER_GLAD #include "glad/glad.h" @@ -9,8 +17,16 @@ #include "imgui_impl_opengl3.h" #include "GLFW/glfw3.h" #include "imgui.h" -#include -#include + + +#include "utils.h" +#include "archive.h" +#include "archive_array.h" +#include "archive_tree.h" +#include "imgui_memory_editor.h" + +#include "portable-file-dialogs.h" + static void glfw_error_handler(int error, const char* message) { @@ -27,7 +43,7 @@ GLFWwindow* init_glfw(std::pair window_size, const std::stri glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE); glfwSwapInterval(1); - glfwSetWindowSizeCallback(window, [](GLFWwindow* hwnd, int width, int height) { ; + glfwSetWindowSizeCallback(window, [](GLFWwindow* hwnd, int width, int height) { glViewport(0, 0, width, height); }); glfwSetWindowMaximizeCallback(window, [](GLFWwindow* hwnd, int maximized) { @@ -99,25 +115,338 @@ inline void clear(float r = 0, float g = 0, float b = 0, float a = 1, glClearColor(r, g, b, a); } +void split(const std::string& str, std::vector& cont, char delim) { + std::stringstream ss(str); + std::string token; + while (std::getline(ss, token, delim)) { + cont.push_back(token); + } +} + + +Decima::ArchiveArray archive_array; +std::vector file_names; +FileTree root_tree; +SelectionInfo selection_info; +int32_t file_id = 0; +ImGuiTextFilter filter; +MemoryEditor file_viewer; + void user_update(GLFWwindow* window){ imgui_new_frame(); { + ImGuiViewport* viewport = ImGui::GetMainViewport(); + ImGui::SetNextWindowPos(viewport->GetWorkPos()); + ImGui::SetNextWindowSize(viewport->GetWorkSize()); + ImGui::SetNextWindowViewport(viewport->ID); + ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); + ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); + ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0.0f, 0.0f }); + + const auto dock_flags = ImGuiWindowFlags_MenuBar + | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar + | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove + | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus + | ImGuiWindowFlags_NoBackground; + + ImGui::Begin("DockSpace", nullptr, dock_flags); + { + ImGui::PopStyleVar(3); + ImGui::DockSpace(ImGui::GetID("Dock")); + + if (ImGui::BeginMenuBar()) { + if (ImGui::BeginMenu("File")) { + if (ImGui::MenuItem("Open archive", "Ctrl+O")) { + auto folder = pfd::select_folder("Select Death Stranding data folder!").result(); + + if (!folder.empty()) { + archive_array.open(folder); + file_names.clear(); + file_names.reserve(archive_array.hash_to_name.size()); + + for (auto& [hash, path] : archive_array.hash_to_name) { + file_names.push_back(path.c_str()); + auto* current_root = &root_tree; + + std::vector split_path; + split(path, split_path, '/'); + + for (auto it = split_path.cbegin(); it != split_path.end() - 1; it++) + current_root = current_root->add_folder(*it); + + if (archive_array.hash_to_archive.find(hash) != archive_array.hash_to_archive.end()) + current_root->add_file(split_path.back(), hash, { 0 }); + } + } + } + + ImGui::EndMenu(); + } + + ImGui::EndMenuBar(); + } + } + ImGui::End(); - ImGui::SetNextWindowBgAlpha(0.1f); ImGui::Begin("DEBUG"); - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, - ImGui::GetIO().Framerate); + // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0xFF,0x80,0xFF)); + // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0x80,0xFF,0xFF)); + // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0xF0,0x80,0xFF,0xFF)); + ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", + 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); + ImGui::End(); + + ImGui::Begin("Test"); + if (ImGui::Button("Dump all files` paths as a tree")) { + const auto full_path = pfd::save_file("Choose destination file").result(); + + if (!full_path.empty()) { + std::ofstream output_file { full_path }; + + root_tree.visit([&](const auto& name, auto depth) { + output_file << std::string(depth * 2, ' '); + output_file << name; + output_file << '\n'; + }); + + std::cout << "File was saved to: " << full_path << '\n'; + } + } + + if (ImGui::Button("Dump all files` hashes")) { + const auto full_path = pfd::save_file("Choose destination file").result(); + + if (!full_path.empty()) { + std::ofstream output_file { full_path }; + + for (const auto& archive : archive_array.archives) { + output_file << archive.filepath << '\n'; + + for (const auto& entry : archive.content_table) { + const auto name = archive_array.hash_to_name.find(entry.hash); + + if (name != archive_array.hash_to_name.end()) + output_file << " name: '" << name->second << "'\n"; + + output_file << " hash: '" << entry.hash << "'\n"; + output_file << " size: '" << entry.size << "'\n"; + output_file << '\n'; + } + } + + std::cout << "File was saved to: " << full_path << '\n'; + } + } + ImGui::Separator(); + + if (ImGui::Button("Add by name")) + ImGui::OpenPopup("By name"); + + if (ImGui::BeginPopup("By name")) { + static char path[512]; + ImGui::InputText("File name", path, IM_ARRAYSIZE(path)); + if (ImGui::Button("Add to selection!")) { + std::string str_path(path); + uint64_t file_hash = hash_string(sanitize_name(str_path), Decima::seed); + if (archive_array.get_file_entry(file_hash).has_value()) { + archive_array.hash_to_name[file_hash] = str_path; + selection_info.selected_files.insert(file_hash); + } + } + + ImGui::EndPopup(); + } + + if (ImGui::ListBoxHeader("Selected files")) { + for (const auto selected_file : selection_info.selected_files) { + if (archive_array.hash_to_name.find(selected_file) != archive_array.hash_to_name.end()) { + if (ImGui::Selectable(archive_array.hash_to_name[selected_file].c_str())) + selection_info.selected_file = selected_file; + } else { + std::string new_name = "Hash: " + uint64_to_hex(selected_file); + if (ImGui::Selectable(new_name.c_str())) + selection_info.selected_file = selected_file; + } + } + + ImGui::ListBoxFooter(); + } + + if (ImGui::Button("Export selected file(-s)") && !selection_info.selected_files.empty()) { + const auto base_folder = pfd::select_folder("Choose destination folder").result(); + + if (!base_folder.empty()) { + for (const auto selected_file : selection_info.selected_files) { + const auto filename = sanitize_name(archive_array.hash_to_name.at(selected_file)); + + std::filesystem::path full_path = std::filesystem::path(base_folder) / filename; + std::filesystem::create_directories(full_path.parent_path()); + + auto file = archive_array.query_file(filename); + file.unpack(0); + std::ofstream output_file { full_path, std::ios::binary }; + output_file.write(reinterpret_cast(file.storage.data()), file.storage.size()); + + std::cout << "File was exported to: " << full_path << "\n"; + } + } + } + + if (selection_info.selected_files.empty()) { + ImGui::SameLine(); + ImGui::Text("No files selected"); + } + + ImGui::End(); + + ImGui::Begin("Trees"); + { + if (filter.Draw()) { + root_tree.update_filter(filter); + + file_names.clear(); + + for (auto& [_, path] : archive_array.hash_to_name) { + if (filter.PassFilter(path.c_str())) { + file_names.push_back(path.c_str()); + } + } + } + + ImGui::BeginTabBar("Tabs"); + { + if (ImGui::BeginTabItem("ListView")) { + ImGui::PushItemWidth(-1); + if (ImGui::ListBox("TREE", &file_id, file_names.data(), file_names.size(), 50)) + selection_info.selected_file = hash_string(sanitize_name(file_names[file_id]), + Decima::seed); + ImGui::EndTabItem(); + } + + if (ImGui::BeginTabItem("TreeView")) { + ImGui::Columns(3); + + ImGui::Separator(); + ImGui::Text("Name"); + ImGui::NextColumn(); + ImGui::Text("Type"); + ImGui::NextColumn(); + ImGui::Text("Size"); + ImGui::NextColumn(); + ImGui::Separator(); + + root_tree.draw(selection_info, archive_array); + + ImGui::Columns(1); + + ImGui::EndTabItem(); + } + } + ImGui::EndTabBar(); + } + ImGui::End(); + + ImGui::Begin("File preview"); + { + if (selection_info.selected_file > 0) { + const auto file_entry_opt = archive_array.get_file_entry(selection_info.selected_file); + + if (file_entry_opt.has_value()) { + const auto& file_entry = file_entry_opt.value().get(); + + std::string filename; + if (archive_array.hash_to_name.find(selection_info.selected_file) != archive_array.hash_to_name.end()) { + filename = sanitize_name(archive_array.hash_to_name.at(selection_info.selected_file)); + } else { + filename = uint64_to_hex(selection_info.selected_file); + } + ImGui::TextWrapped("%s", filename.c_str()); + + if (ImGui::BeginPopupContextItem("File preview name")) { + if (ImGui::Selectable("Copy path")) + ImGui::SetClipboardText(filename.c_str()); + ImGui::EndPopup(); + } + + ImGui::Columns(2); + ImGui::Separator(); + ImGui::Text("Size"); + ImGui::NextColumn(); + ImGui::Text("%u bytes", file_entry.size); + ImGui::Separator(); + ImGui::NextColumn(); + ImGui::Text("Hash"); + ImGui::NextColumn(); + ImGui::Text("%llX", file_entry.hash); + ImGui::Separator(); + ImGui::NextColumn(); + ImGui::Text("Entry ID"); + ImGui::NextColumn(); + ImGui::Text("%u", file_entry.entry_num); + ImGui::Separator(); + ImGui::NextColumn(); + ImGui::Text("Offset"); + ImGui::NextColumn(); + ImGui::Text("%llu", file_entry.offset); + ImGui::Separator(); + ImGui::NextColumn(); + ImGui::Separator(); + ImGui::Columns(1); + + if (selection_info.preview_file != selection_info.selected_file) { + selection_info.preview_file = selection_info.selected_file; + selection_info.file = archive_array.query_file(selection_info.selected_file); + selection_info.file.unpack(0); + } + + std::uint64_t file_type; + std::memcpy(reinterpret_cast(&file_type), selection_info.file.storage.data(), 8); + + const auto type_handler = root_tree.file_type_handlers.find(file_type); + + if (type_handler == root_tree.file_type_handlers.end()) { + file_viewer.DrawContents(selection_info.file.storage.data(), selection_info.file.storage.size()); + } else { + imemstream stream { selection_info.file.storage }; + type_handler->second.render_fn(stream); + } + + } else { + ImGui::Text("Error getting file info!"); + } + } else { + ImGui::Text("No file selected"); + } + } ImGui::End(); } imgui_render_frame(); } +void user_init(){ + file_viewer.WriteFn = [](auto, auto, auto) { + /* Dummy write function because + * ReadOnly forbids any selection. */ + }; + ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_DockingEnable; + { + FileTypeHandler handler; + handler.name = "Localization"; + handler.render_fn = [](imemstream& stream) { + ImGui::Text("Custom handler for localization goes here"); + ImGui::TextDisabled("Someday..."); + }; + + root_tree.file_type_handlers.insert(std::make_pair(0x31be502435317445, std::move(handler))); + } +} int main() { auto* window = init_glfw({1280, 720}, "Project Decima"); init_glad(); init_imgui(window, false); + user_init(); while (!glfwWindowShouldClose(window)) { clear(); @@ -126,4 +455,5 @@ int main() { glfwSwapBuffers(window); glfwPollEvents(); } -} \ No newline at end of file +} +#pragma clang diagnostic pop \ No newline at end of file From 86e4e4e753533c07c5da7f2ca1abade3629f9abd Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Thu, 6 Aug 2020 11:31:06 +0300 Subject: [PATCH 28/60] removed LGLE --- .gitmodules | 6 +++ CMakeLists.txt | 9 +++-- ProjectDS.cmake | 18 +++++---- cmake_subprojects/glad/CMakeLists.txt | 9 +++++ cmake_subprojects/imgui/CMakeLists.txt | 37 +++++++++++++++++++ cmake_subprojects/imgui/imgui_user_config.hpp | 10 +++++ cmake_subprojects/stb/CMakeLists.txt | 8 ++++ libs/LGLE | 1 - libs/glfw | 1 + libs/imgui | 1 + no_lgle_ProjectDS.cmake | 26 ------------- 11 files changed, 87 insertions(+), 39 deletions(-) create mode 100644 cmake_subprojects/glad/CMakeLists.txt create mode 100644 cmake_subprojects/imgui/CMakeLists.txt create mode 100644 cmake_subprojects/imgui/imgui_user_config.hpp create mode 100644 cmake_subprojects/stb/CMakeLists.txt delete mode 160000 libs/LGLE create mode 160000 libs/glfw create mode 160000 libs/imgui delete mode 100644 no_lgle_ProjectDS.cmake diff --git a/.gitmodules b/.gitmodules index 052c7db..b3925c9 100644 --- a/.gitmodules +++ b/.gitmodules @@ -1,3 +1,9 @@ [submodule "libs/LGLE"] path = libs/LGLE url = https://github.com/REDxEYE/LGLE +[submodule "libs/glfw"] + path = libs/glfw + url = https://github.com/glfw/glfw +[submodule "libs/imgui"] + path = libs/imgui + url = https://github.com/ocornut/imgui diff --git a/CMakeLists.txt b/CMakeLists.txt index 85e975c..6eb98b8 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -16,12 +16,13 @@ endif (DEBUG_MODE) add_subdirectory(libs/hash) add_subdirectory(libs/ooz) -add_subdirectory(libs/LGLE) +add_subdirectory(libs/glfw) +add_subdirectory(cmake_subprojects/glad) +add_subdirectory(cmake_subprojects/stb) +add_subdirectory(cmake_subprojects/imgui) - -include(ProjectDS.cmake) include(QuickHash.cmake) include(ArchiveTest.cmake) -include(no_lgle_ProjectDS.cmake) +include(ProjectDS.cmake) diff --git a/ProjectDS.cmake b/ProjectDS.cmake index 1ce1d3e..abc4cde 100644 --- a/ProjectDS.cmake +++ b/ProjectDS.cmake @@ -1,5 +1,5 @@ -add_executable(ProjectDS - src/main.cpp +add_executable(NoLGLEProjectDS + src/no_lgle_main.cpp src/archive.cpp src/file_types/prefetch.cpp src/archive_array.cpp @@ -7,16 +7,18 @@ add_executable(ProjectDS src/file_types/prefetch.cpp src/archive_tree.cpp src/file_types/core.cpp - src/archive_file.cpp) + src/archive_file.cpp src/imgui_backend_impl.cpp) -target_include_directories(ProjectDS PUBLIC include ${HASHLIB_INC} ${OOZLIB_INC} ${LGLE_INCLUDE} ${LGLE_LIB_INCLUDE}) +target_include_directories(NoLGLEProjectDS PUBLIC include ${HASHLIB_INC} ${OOZLIB_INC}) +target_include_directories(NoLGLEProjectDS PUBLIC + libs/glad/include + libs/glfw/include + ) -target_link_libraries(ProjectDS PUBLIC - HashLib oozLib LGLE +target_link_libraries(NoLGLEProjectDS PUBLIC + HashLib oozLib glfw glad imgui -static-libgcc -static-libstdc++ -static -Wl,-Bstatic -lstdc++ -lpthread -Wl,-Bdynamic -fuse-ld=lld) - -target_precompile_headers(ProjectDS PUBLIC libs/LGLE/lib/imgui/imgui.h include/imgui_memory_editor.h include/portable-file-dialogs.h ) diff --git a/cmake_subprojects/glad/CMakeLists.txt b/cmake_subprojects/glad/CMakeLists.txt new file mode 100644 index 0000000..a8bfe32 --- /dev/null +++ b/cmake_subprojects/glad/CMakeLists.txt @@ -0,0 +1,9 @@ +cmake_minimum_required(VERSION 3.15) +project(glad) +set(CMAKE_CXX_STANDARD 17) + +file(GLOB_RECURSE GLAD_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/../../libs/glad/src/*.c) + +add_library(glad ${GLAD_SOURCES}) + +target_include_directories(glad PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/../../libs/glad/include) \ No newline at end of file diff --git a/cmake_subprojects/imgui/CMakeLists.txt b/cmake_subprojects/imgui/CMakeLists.txt new file mode 100644 index 0000000..7292a31 --- /dev/null +++ b/cmake_subprojects/imgui/CMakeLists.txt @@ -0,0 +1,37 @@ +cmake_minimum_required(VERSION 3.15) +project(imgui) +set(CMAKE_CXX_STANDARD 17) + +set(IMGUI_SRC_DIR + ${CMAKE_CURRENT_SOURCE_DIR}/../../libs/imgui + CACHE INTERNAL "" + ) + +set(IMGUI_INCLUDE_DIR + ${IMGUI_SRC_DIR} + ${IMGUI_SRC_DIR}/examples + + CACHE INTERNAL "" + ) + +set(IMGUI_SOURCES + ${IMGUI_SRC_DIR}/imgui.cpp + ${IMGUI_SRC_DIR}/imgui_draw.cpp + ${IMGUI_SRC_DIR}/imgui_widgets.cpp + CACHE INTERNAL "" + ) + + + +set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) +add_library(imgui SHARED ${IMGUI_SOURCES}) + +set_target_properties(imgui PROPERTIES PREFIX "") + +set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-Bstatic,--whole-archive -lwinpthread -Wl,--no-whole-archive") + +target_link_libraries(imgui + -static-libgcc -static-libstdc++ -static + ) +target_include_directories(imgui PUBLIC ${IMGUI_INCLUDE_DIR} lib/glfw/include lib/glad/include) + diff --git a/cmake_subprojects/imgui/imgui_user_config.hpp b/cmake_subprojects/imgui/imgui_user_config.hpp new file mode 100644 index 0000000..eb1e4fe --- /dev/null +++ b/cmake_subprojects/imgui/imgui_user_config.hpp @@ -0,0 +1,10 @@ +// +// Created by i.getsman on 29.07.2020. +// + +#ifndef LGLE_IMGUI_USER_CONFIG_HPP +#define LGLE_IMGUI_USER_CONFIG_HPP + +#define IMGUI_API __declspec( dllexport ) __attribute__((__visibility__("default"))) + +#endif //LGLE_IMGUI_USER_CONFIG_HPP diff --git a/cmake_subprojects/stb/CMakeLists.txt b/cmake_subprojects/stb/CMakeLists.txt new file mode 100644 index 0000000..d0f9ea8 --- /dev/null +++ b/cmake_subprojects/stb/CMakeLists.txt @@ -0,0 +1,8 @@ +cmake_minimum_required(VERSION 3.15) +project(stb) +set(CMAKE_CXX_STANDARD 17) + +set(STB_INCLUDE + ${CMAKE_CURRENT_SOURCE_DIR}/../../libs/stb + CACHE INTERNAL "" + ) diff --git a/libs/LGLE b/libs/LGLE deleted file mode 160000 index 11edcc7..0000000 --- a/libs/LGLE +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 11edcc70eeb865a324f9b06f17467f726c5f44b0 diff --git a/libs/glfw b/libs/glfw new file mode 160000 index 0000000..05dd2fa --- /dev/null +++ b/libs/glfw @@ -0,0 +1 @@ +Subproject commit 05dd2fa2986c37e7aee3cba917b1d02a3a189390 diff --git a/libs/imgui b/libs/imgui new file mode 160000 index 0000000..de15889 --- /dev/null +++ b/libs/imgui @@ -0,0 +1 @@ +Subproject commit de1588928b69cee4efa7eada429d08a48695fb79 diff --git a/no_lgle_ProjectDS.cmake b/no_lgle_ProjectDS.cmake deleted file mode 100644 index 3d7903a..0000000 --- a/no_lgle_ProjectDS.cmake +++ /dev/null @@ -1,26 +0,0 @@ -add_executable(NoLGLEProjectDS - src/no_lgle_main.cpp - src/archive.cpp - src/file_types/prefetch.cpp - src/archive_array.cpp - src/utils.cpp - src/file_types/prefetch.cpp - src/archive_tree.cpp - src/file_types/core.cpp - src/archive_file.cpp src/imgui_backend_impl.cpp) - -target_include_directories(NoLGLEProjectDS PUBLIC include ${HASHLIB_INC} ${OOZLIB_INC}) - -target_include_directories(NoLGLEProjectDS PUBLIC - libs/LGLE/lib/glad/include - libs/LGLE/lib/glfw/include - ) - -target_link_libraries(NoLGLEProjectDS PUBLIC - HashLib oozLib glfw glad imgui - -static-libgcc -static-libstdc++ -static - -Wl,-Bstatic -lstdc++ -lpthread - -Wl,-Bdynamic - -fuse-ld=lld) - -target_precompile_headers(NoLGLEProjectDS PUBLIC libs/LGLE/lib/imgui/imgui.h include/imgui_memory_editor.h include/portable-file-dialogs.h ) From 9756e891630a0cf9b19288bda0890e099aeb4793 Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Thu, 6 Aug 2020 11:31:47 +0300 Subject: [PATCH 29/60] added stb and glad libs --- libs/glad/include/KHR/khrplatform.h | 290 + libs/glad/include/glad/glad.h | 5157 ++++++++++++++++++ libs/glad/src/glad.c | 2532 +++++++++ libs/stb/stb_image.h | 7656 +++++++++++++++++++++++++++ libs/stb/stb_perlin.h | 428 ++ 5 files changed, 16063 insertions(+) create mode 100644 libs/glad/include/KHR/khrplatform.h create mode 100644 libs/glad/include/glad/glad.h create mode 100644 libs/glad/src/glad.c create mode 100644 libs/stb/stb_image.h create mode 100644 libs/stb/stb_perlin.h diff --git a/libs/glad/include/KHR/khrplatform.h b/libs/glad/include/KHR/khrplatform.h new file mode 100644 index 0000000..5b55ea2 --- /dev/null +++ b/libs/glad/include/KHR/khrplatform.h @@ -0,0 +1,290 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(KHRONOS_STATIC) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/libs/glad/include/glad/glad.h b/libs/glad/include/glad/glad.h new file mode 100644 index 0000000..fdc07ed --- /dev/null +++ b/libs/glad/include/glad/glad.h @@ -0,0 +1,5157 @@ +/* + + OpenGL loader generated by glad 0.1.33 on Mon Dec 23 20:15:14 2019. + + Language/Generator: C/C++ + Specification: gl + APIs: gl=4.6 + Profile: compatibility + Extensions: + + Loader: True + Local files: False + Omit khrplatform: False + Reproducible: False + + Commandline: + --profile="compatibility" --api="gl=4.6" --generator="c" --spec="gl" --extensions="" + Online: + https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D4.6 +*/ + + +#ifndef __glad_h_ +#define __glad_h_ + +#ifdef __gl_h_ +#error OpenGL header already included, remove this include, glad already provides it +#endif +#define __gl_h_ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define APIENTRY __stdcall +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +struct gladGLversionStruct { + int major; + int minor; +}; + +typedef void* (* GLADloadproc)(const char *name); + +#ifndef GLAPI +# if defined(GLAD_GLAPI_EXPORT) +# if defined(_WIN32) || defined(__CYGWIN__) +# if defined(GLAD_GLAPI_EXPORT_BUILD) +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllexport)) extern +# else +# define GLAPI __declspec(dllexport) extern +# endif +# else +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllimport)) extern +# else +# define GLAPI __declspec(dllimport) extern +# endif +# endif +# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) +# define GLAPI __attribute__ ((visibility ("default"))) extern +# else +# define GLAPI extern +# endif +# else +# define GLAPI extern +# endif +#endif + +GLAPI struct gladGLversionStruct GLVersion; + +GLAPI int gladLoadGL(void); + +GLAPI int gladLoadGLLoader(GLADloadproc); + +#include +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +typedef khronos_intptr_t GLintptr; +typedef khronos_intptr_t GLintptrARB; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_ssize_t GLsizeiptrARB; +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void (APIENTRY *GLVULKANPROCNV)(void); +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_VIEWPORT 0x0BA2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_REPEAT 0x2901 +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_LOGIC_OP 0x0BF1 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_COLOR_INDEX 0x1900 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_CLAMP 0x2900 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_DOUBLE 0x140A +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_DISPLAY_LIST 0x82E7 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +#define GL_CONTEXT_LOST 0x0507 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +#ifndef GL_VERSION_1_0 +#define GL_VERSION_1_0 1 +GLAPI int GLAD_GL_VERSION_1_0; +typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); +GLAPI PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); +GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); +GLAPI PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); +GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size); +GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; +#define glPointSize glad_glPointSize +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; +#define glPolygonMode glad_glPolygonMode +typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +#define glTexImage1D glad_glTexImage1D +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); +GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +#define glDrawBuffer glad_glDrawBuffer +typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); +GLAPI PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); +GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); +GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; +#define glClearDepth glad_glClearDepth +typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); +GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); +GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); +GLAPI PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); +GLAPI PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +typedef void (APIENTRYP PFNGLFINISHPROC)(void); +GLAPI PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +typedef void (APIENTRYP PFNGLFLUSHPROC)(void); +GLAPI PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode); +GLAPI PFNGLLOGICOPPROC glad_glLogicOp; +#define glLogicOp glad_glLogicOp +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); +GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; +#define glPixelStoref glad_glPixelStoref +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); +GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer +typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data); +GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data); +GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; +#define glGetDoublev glad_glGetDoublev +typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void); +GLAPI PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data); +GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data); +GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); +GLAPI PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +#define glGetTexImage glad_glGetTexImage +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); +GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; +#define glDepthRange glad_glDepthRange +typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode); +GLAPI PFNGLNEWLISTPROC glad_glNewList; +#define glNewList glad_glNewList +typedef void (APIENTRYP PFNGLENDLISTPROC)(void); +GLAPI PFNGLENDLISTPROC glad_glEndList; +#define glEndList glad_glEndList +typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list); +GLAPI PFNGLCALLLISTPROC glad_glCallList; +#define glCallList glad_glCallList +typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists); +GLAPI PFNGLCALLLISTSPROC glad_glCallLists; +#define glCallLists glad_glCallLists +typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); +GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists; +#define glDeleteLists glad_glDeleteLists +typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range); +GLAPI PFNGLGENLISTSPROC glad_glGenLists; +#define glGenLists glad_glGenLists +typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base); +GLAPI PFNGLLISTBASEPROC glad_glListBase; +#define glListBase glad_glListBase +typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode); +GLAPI PFNGLBEGINPROC glad_glBegin; +#define glBegin glad_glBegin +typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI PFNGLBITMAPPROC glad_glBitmap; +#define glBitmap glad_glBitmap +typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +GLAPI PFNGLCOLOR3BPROC glad_glColor3b; +#define glColor3b glad_glColor3b +typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v); +GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv; +#define glColor3bv glad_glColor3bv +typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +GLAPI PFNGLCOLOR3DPROC glad_glColor3d; +#define glColor3d glad_glColor3d +typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v); +GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv; +#define glColor3dv glad_glColor3dv +typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +GLAPI PFNGLCOLOR3FPROC glad_glColor3f; +#define glColor3f glad_glColor3f +typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v); +GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv; +#define glColor3fv glad_glColor3fv +typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); +GLAPI PFNGLCOLOR3IPROC glad_glColor3i; +#define glColor3i glad_glColor3i +typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v); +GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv; +#define glColor3iv glad_glColor3iv +typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +GLAPI PFNGLCOLOR3SPROC glad_glColor3s; +#define glColor3s glad_glColor3s +typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v); +GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv; +#define glColor3sv glad_glColor3sv +typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub; +#define glColor3ub glad_glColor3ub +typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v); +GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv; +#define glColor3ubv glad_glColor3ubv +typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui; +#define glColor3ui glad_glColor3ui +typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v); +GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv; +#define glColor3uiv glad_glColor3uiv +typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +GLAPI PFNGLCOLOR3USPROC glad_glColor3us; +#define glColor3us glad_glColor3us +typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v); +GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv; +#define glColor3usv glad_glColor3usv +typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI PFNGLCOLOR4BPROC glad_glColor4b; +#define glColor4b glad_glColor4b +typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v); +GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv; +#define glColor4bv glad_glColor4bv +typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI PFNGLCOLOR4DPROC glad_glColor4d; +#define glColor4d glad_glColor4d +typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v); +GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv; +#define glColor4dv glad_glColor4dv +typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCOLOR4FPROC glad_glColor4f; +#define glColor4f glad_glColor4f +typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v); +GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv; +#define glColor4fv glad_glColor4fv +typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); +GLAPI PFNGLCOLOR4IPROC glad_glColor4i; +#define glColor4i glad_glColor4i +typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v); +GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv; +#define glColor4iv glad_glColor4iv +typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI PFNGLCOLOR4SPROC glad_glColor4s; +#define glColor4s glad_glColor4s +typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v); +GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv; +#define glColor4sv glad_glColor4sv +typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub; +#define glColor4ub glad_glColor4ub +typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v); +GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv; +#define glColor4ubv glad_glColor4ubv +typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui; +#define glColor4ui glad_glColor4ui +typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v); +GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv; +#define glColor4uiv glad_glColor4uiv +typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI PFNGLCOLOR4USPROC glad_glColor4us; +#define glColor4us glad_glColor4us +typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v); +GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv; +#define glColor4usv glad_glColor4usv +typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag); +GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag; +#define glEdgeFlag glad_glEdgeFlag +typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag); +GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; +#define glEdgeFlagv glad_glEdgeFlagv +typedef void (APIENTRYP PFNGLENDPROC)(void); +GLAPI PFNGLENDPROC glad_glEnd; +#define glEnd glad_glEnd +typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c); +GLAPI PFNGLINDEXDPROC glad_glIndexd; +#define glIndexd glad_glIndexd +typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c); +GLAPI PFNGLINDEXDVPROC glad_glIndexdv; +#define glIndexdv glad_glIndexdv +typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c); +GLAPI PFNGLINDEXFPROC glad_glIndexf; +#define glIndexf glad_glIndexf +typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c); +GLAPI PFNGLINDEXFVPROC glad_glIndexfv; +#define glIndexfv glad_glIndexfv +typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c); +GLAPI PFNGLINDEXIPROC glad_glIndexi; +#define glIndexi glad_glIndexi +typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c); +GLAPI PFNGLINDEXIVPROC glad_glIndexiv; +#define glIndexiv glad_glIndexiv +typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c); +GLAPI PFNGLINDEXSPROC glad_glIndexs; +#define glIndexs glad_glIndexs +typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c); +GLAPI PFNGLINDEXSVPROC glad_glIndexsv; +#define glIndexsv glad_glIndexsv +typedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI PFNGLNORMAL3BPROC glad_glNormal3b; +#define glNormal3b glad_glNormal3b +typedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v); +GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv; +#define glNormal3bv glad_glNormal3bv +typedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI PFNGLNORMAL3DPROC glad_glNormal3d; +#define glNormal3d glad_glNormal3d +typedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v); +GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv; +#define glNormal3dv glad_glNormal3dv +typedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI PFNGLNORMAL3FPROC glad_glNormal3f; +#define glNormal3f glad_glNormal3f +typedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v); +GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv; +#define glNormal3fv glad_glNormal3fv +typedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); +GLAPI PFNGLNORMAL3IPROC glad_glNormal3i; +#define glNormal3i glad_glNormal3i +typedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v); +GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv; +#define glNormal3iv glad_glNormal3iv +typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); +GLAPI PFNGLNORMAL3SPROC glad_glNormal3s; +#define glNormal3s glad_glNormal3s +typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v); +GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv; +#define glNormal3sv glad_glNormal3sv +typedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); +GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d; +#define glRasterPos2d glad_glRasterPos2d +typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v); +GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; +#define glRasterPos2dv glad_glRasterPos2dv +typedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); +GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f; +#define glRasterPos2f glad_glRasterPos2f +typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v); +GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; +#define glRasterPos2fv glad_glRasterPos2fv +typedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y); +GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i; +#define glRasterPos2i glad_glRasterPos2i +typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v); +GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; +#define glRasterPos2iv glad_glRasterPos2iv +typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); +GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s; +#define glRasterPos2s glad_glRasterPos2s +typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v); +GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; +#define glRasterPos2sv glad_glRasterPos2sv +typedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d; +#define glRasterPos3d glad_glRasterPos3d +typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v); +GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; +#define glRasterPos3dv glad_glRasterPos3dv +typedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f; +#define glRasterPos3f glad_glRasterPos3f +typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v); +GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; +#define glRasterPos3fv glad_glRasterPos3fv +typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); +GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i; +#define glRasterPos3i glad_glRasterPos3i +typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v); +GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; +#define glRasterPos3iv glad_glRasterPos3iv +typedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); +GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s; +#define glRasterPos3s glad_glRasterPos3s +typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v); +GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; +#define glRasterPos3sv glad_glRasterPos3sv +typedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d; +#define glRasterPos4d glad_glRasterPos4d +typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v); +GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; +#define glRasterPos4dv glad_glRasterPos4dv +typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f; +#define glRasterPos4f glad_glRasterPos4f +typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v); +GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; +#define glRasterPos4fv glad_glRasterPos4fv +typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i; +#define glRasterPos4i glad_glRasterPos4i +typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v); +GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; +#define glRasterPos4iv glad_glRasterPos4iv +typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s; +#define glRasterPos4s glad_glRasterPos4s +typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v); +GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; +#define glRasterPos4sv glad_glRasterPos4sv +typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI PFNGLRECTDPROC glad_glRectd; +#define glRectd glad_glRectd +typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2); +GLAPI PFNGLRECTDVPROC glad_glRectdv; +#define glRectdv glad_glRectdv +typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI PFNGLRECTFPROC glad_glRectf; +#define glRectf glad_glRectf +typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2); +GLAPI PFNGLRECTFVPROC glad_glRectfv; +#define glRectfv glad_glRectfv +typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI PFNGLRECTIPROC glad_glRecti; +#define glRecti glad_glRecti +typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2); +GLAPI PFNGLRECTIVPROC glad_glRectiv; +#define glRectiv glad_glRectiv +typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI PFNGLRECTSPROC glad_glRects; +#define glRects glad_glRects +typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2); +GLAPI PFNGLRECTSVPROC glad_glRectsv; +#define glRectsv glad_glRectsv +typedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s); +GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d; +#define glTexCoord1d glad_glTexCoord1d +typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v); +GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; +#define glTexCoord1dv glad_glTexCoord1dv +typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s); +GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f; +#define glTexCoord1f glad_glTexCoord1f +typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v); +GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; +#define glTexCoord1fv glad_glTexCoord1fv +typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s); +GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i; +#define glTexCoord1i glad_glTexCoord1i +typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v); +GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; +#define glTexCoord1iv glad_glTexCoord1iv +typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s); +GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s; +#define glTexCoord1s glad_glTexCoord1s +typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v); +GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; +#define glTexCoord1sv glad_glTexCoord1sv +typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); +GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d; +#define glTexCoord2d glad_glTexCoord2d +typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v); +GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; +#define glTexCoord2dv glad_glTexCoord2dv +typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); +GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f; +#define glTexCoord2f glad_glTexCoord2f +typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v); +GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; +#define glTexCoord2fv glad_glTexCoord2fv +typedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t); +GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i; +#define glTexCoord2i glad_glTexCoord2i +typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v); +GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; +#define glTexCoord2iv glad_glTexCoord2iv +typedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); +GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s; +#define glTexCoord2s glad_glTexCoord2s +typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v); +GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; +#define glTexCoord2sv glad_glTexCoord2sv +typedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); +GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d; +#define glTexCoord3d glad_glTexCoord3d +typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v); +GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; +#define glTexCoord3dv glad_glTexCoord3dv +typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); +GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f; +#define glTexCoord3f glad_glTexCoord3f +typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v); +GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; +#define glTexCoord3fv glad_glTexCoord3fv +typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); +GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i; +#define glTexCoord3i glad_glTexCoord3i +typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v); +GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; +#define glTexCoord3iv glad_glTexCoord3iv +typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); +GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s; +#define glTexCoord3s glad_glTexCoord3s +typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v); +GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; +#define glTexCoord3sv glad_glTexCoord3sv +typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d; +#define glTexCoord4d glad_glTexCoord4d +typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v); +GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; +#define glTexCoord4dv glad_glTexCoord4dv +typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f; +#define glTexCoord4f glad_glTexCoord4f +typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v); +GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; +#define glTexCoord4fv glad_glTexCoord4fv +typedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); +GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i; +#define glTexCoord4i glad_glTexCoord4i +typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v); +GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; +#define glTexCoord4iv glad_glTexCoord4iv +typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s; +#define glTexCoord4s glad_glTexCoord4s +typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v); +GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; +#define glTexCoord4sv glad_glTexCoord4sv +typedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); +GLAPI PFNGLVERTEX2DPROC glad_glVertex2d; +#define glVertex2d glad_glVertex2d +typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v); +GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv; +#define glVertex2dv glad_glVertex2dv +typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); +GLAPI PFNGLVERTEX2FPROC glad_glVertex2f; +#define glVertex2f glad_glVertex2f +typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v); +GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv; +#define glVertex2fv glad_glVertex2fv +typedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y); +GLAPI PFNGLVERTEX2IPROC glad_glVertex2i; +#define glVertex2i glad_glVertex2i +typedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v); +GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv; +#define glVertex2iv glad_glVertex2iv +typedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y); +GLAPI PFNGLVERTEX2SPROC glad_glVertex2s; +#define glVertex2s glad_glVertex2s +typedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v); +GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv; +#define glVertex2sv glad_glVertex2sv +typedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEX3DPROC glad_glVertex3d; +#define glVertex3d glad_glVertex3d +typedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v); +GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv; +#define glVertex3dv glad_glVertex3dv +typedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLVERTEX3FPROC glad_glVertex3f; +#define glVertex3f glad_glVertex3f +typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v); +GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv; +#define glVertex3fv glad_glVertex3fv +typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); +GLAPI PFNGLVERTEX3IPROC glad_glVertex3i; +#define glVertex3i glad_glVertex3i +typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v); +GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv; +#define glVertex3iv glad_glVertex3iv +typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); +GLAPI PFNGLVERTEX3SPROC glad_glVertex3s; +#define glVertex3s glad_glVertex3s +typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v); +GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv; +#define glVertex3sv glad_glVertex3sv +typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEX4DPROC glad_glVertex4d; +#define glVertex4d glad_glVertex4d +typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v); +GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv; +#define glVertex4dv glad_glVertex4dv +typedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLVERTEX4FPROC glad_glVertex4f; +#define glVertex4f glad_glVertex4f +typedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v); +GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv; +#define glVertex4fv glad_glVertex4fv +typedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLVERTEX4IPROC glad_glVertex4i; +#define glVertex4i glad_glVertex4i +typedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v); +GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv; +#define glVertex4iv glad_glVertex4iv +typedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLVERTEX4SPROC glad_glVertex4s; +#define glVertex4s glad_glVertex4s +typedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v); +GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv; +#define glVertex4sv glad_glVertex4sv +typedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation); +GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane; +#define glClipPlane glad_glClipPlane +typedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); +GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial; +#define glColorMaterial glad_glColorMaterial +typedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLFOGFPROC glad_glFogf; +#define glFogf glad_glFogf +typedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params); +GLAPI PFNGLFOGFVPROC glad_glFogfv; +#define glFogfv glad_glFogfv +typedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param); +GLAPI PFNGLFOGIPROC glad_glFogi; +#define glFogi glad_glFogi +typedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params); +GLAPI PFNGLFOGIVPROC glad_glFogiv; +#define glFogiv glad_glFogiv +typedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); +GLAPI PFNGLLIGHTFPROC glad_glLightf; +#define glLightf glad_glLightf +typedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params); +GLAPI PFNGLLIGHTFVPROC glad_glLightfv; +#define glLightfv glad_glLightfv +typedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); +GLAPI PFNGLLIGHTIPROC glad_glLighti; +#define glLighti glad_glLighti +typedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params); +GLAPI PFNGLLIGHTIVPROC glad_glLightiv; +#define glLightiv glad_glLightiv +typedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf; +#define glLightModelf glad_glLightModelf +typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params); +GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv; +#define glLightModelfv glad_glLightModelfv +typedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); +GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli; +#define glLightModeli glad_glLightModeli +typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params); +GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv; +#define glLightModeliv glad_glLightModeliv +typedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); +GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple; +#define glLineStipple glad_glLineStipple +typedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); +GLAPI PFNGLMATERIALFPROC glad_glMaterialf; +#define glMaterialf glad_glMaterialf +typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params); +GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv; +#define glMaterialfv glad_glMaterialfv +typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); +GLAPI PFNGLMATERIALIPROC glad_glMateriali; +#define glMateriali glad_glMateriali +typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params); +GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv; +#define glMaterialiv glad_glMaterialiv +typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask); +GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; +#define glPolygonStipple glad_glPolygonStipple +typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode); +GLAPI PFNGLSHADEMODELPROC glad_glShadeModel; +#define glShadeModel glad_glShadeModel +typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLTEXENVFPROC glad_glTexEnvf; +#define glTexEnvf glad_glTexEnvf +typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv; +#define glTexEnvfv glad_glTexEnvfv +typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLTEXENVIPROC glad_glTexEnvi; +#define glTexEnvi glad_glTexEnvi +typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv; +#define glTexEnviv glad_glTexEnviv +typedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); +GLAPI PFNGLTEXGENDPROC glad_glTexGend; +#define glTexGend glad_glTexGend +typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params); +GLAPI PFNGLTEXGENDVPROC glad_glTexGendv; +#define glTexGendv glad_glTexGendv +typedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); +GLAPI PFNGLTEXGENFPROC glad_glTexGenf; +#define glTexGenf glad_glTexGenf +typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params); +GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv; +#define glTexGenfv glad_glTexGenfv +typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); +GLAPI PFNGLTEXGENIPROC glad_glTexGeni; +#define glTexGeni glad_glTexGeni +typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params); +GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv; +#define glTexGeniv glad_glTexGeniv +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer); +GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; +#define glFeedbackBuffer glad_glFeedbackBuffer +typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer); +GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer; +#define glSelectBuffer glad_glSelectBuffer +typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode); +GLAPI PFNGLRENDERMODEPROC glad_glRenderMode; +#define glRenderMode glad_glRenderMode +typedef void (APIENTRYP PFNGLINITNAMESPROC)(void); +GLAPI PFNGLINITNAMESPROC glad_glInitNames; +#define glInitNames glad_glInitNames +typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name); +GLAPI PFNGLLOADNAMEPROC glad_glLoadName; +#define glLoadName glad_glLoadName +typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token); +GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough; +#define glPassThrough glad_glPassThrough +typedef void (APIENTRYP PFNGLPOPNAMEPROC)(void); +GLAPI PFNGLPOPNAMEPROC glad_glPopName; +#define glPopName glad_glPopName +typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name); +GLAPI PFNGLPUSHNAMEPROC glad_glPushName; +#define glPushName glad_glPushName +typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum; +#define glClearAccum glad_glClearAccum +typedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c); +GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex; +#define glClearIndex glad_glClearIndex +typedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask); +GLAPI PFNGLINDEXMASKPROC glad_glIndexMask; +#define glIndexMask glad_glIndexMask +typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value); +GLAPI PFNGLACCUMPROC glad_glAccum; +#define glAccum glad_glAccum +typedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void); +GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib; +#define glPopAttrib glad_glPopAttrib +typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask); +GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib; +#define glPushAttrib glad_glPushAttrib +typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI PFNGLMAP1DPROC glad_glMap1d; +#define glMap1d glad_glMap1d +typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI PFNGLMAP1FPROC glad_glMap1f; +#define glMap1f glad_glMap1f +typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI PFNGLMAP2DPROC glad_glMap2d; +#define glMap2d glad_glMap2d +typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI PFNGLMAP2FPROC glad_glMap2f; +#define glMap2f glad_glMap2f +typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); +GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d; +#define glMapGrid1d glad_glMapGrid1d +typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); +GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f; +#define glMapGrid1f glad_glMapGrid1f +typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d; +#define glMapGrid2d glad_glMapGrid2d +typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f; +#define glMapGrid2f glad_glMapGrid2f +typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u); +GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; +#define glEvalCoord1d glad_glEvalCoord1d +typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u); +GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; +#define glEvalCoord1dv glad_glEvalCoord1dv +typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u); +GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; +#define glEvalCoord1f glad_glEvalCoord1f +typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u); +GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; +#define glEvalCoord1fv glad_glEvalCoord1fv +typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); +GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; +#define glEvalCoord2d glad_glEvalCoord2d +typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u); +GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; +#define glEvalCoord2dv glad_glEvalCoord2dv +typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); +GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; +#define glEvalCoord2f glad_glEvalCoord2f +typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u); +GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; +#define glEvalCoord2fv glad_glEvalCoord2fv +typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); +GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1; +#define glEvalMesh1 glad_glEvalMesh1 +typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i); +GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1; +#define glEvalPoint1 glad_glEvalPoint1 +typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2; +#define glEvalMesh2 glad_glEvalMesh2 +typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j); +GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2; +#define glEvalPoint2 glad_glEvalPoint2 +typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); +GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc; +#define glAlphaFunc glad_glAlphaFunc +typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); +GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom; +#define glPixelZoom glad_glPixelZoom +typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; +#define glPixelTransferf glad_glPixelTransferf +typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; +#define glPixelTransferi glad_glPixelTransferi +typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv; +#define glPixelMapfv glad_glPixelMapfv +typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; +#define glPixelMapuiv glad_glPixelMapuiv +typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; +#define glPixelMapusv glad_glPixelMapusv +typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels; +#define glCopyPixels glad_glCopyPixels +typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels; +#define glDrawPixels glad_glDrawPixels +typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation); +GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; +#define glGetClipPlane glad_glGetClipPlane +typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params); +GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv; +#define glGetLightfv glad_glGetLightfv +typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params); +GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv; +#define glGetLightiv glad_glGetLightiv +typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v); +GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv; +#define glGetMapdv glad_glGetMapdv +typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v); +GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv; +#define glGetMapfv glad_glGetMapfv +typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v); +GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv; +#define glGetMapiv glad_glGetMapiv +typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params); +GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; +#define glGetMaterialfv glad_glGetMaterialfv +typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params); +GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; +#define glGetMaterialiv glad_glGetMaterialiv +typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values); +GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; +#define glGetPixelMapfv glad_glGetPixelMapfv +typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values); +GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; +#define glGetPixelMapuiv glad_glGetPixelMapuiv +typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values); +GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; +#define glGetPixelMapusv glad_glGetPixelMapusv +typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask); +GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; +#define glGetPolygonStipple glad_glGetPolygonStipple +typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; +#define glGetTexEnvfv glad_glGetTexEnvfv +typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; +#define glGetTexEnviv glad_glGetTexEnviv +typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params); +GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv; +#define glGetTexGendv glad_glGetTexGendv +typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; +#define glGetTexGenfv glad_glGetTexGenfv +typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; +#define glGetTexGeniv glad_glGetTexGeniv +typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list); +GLAPI PFNGLISLISTPROC glad_glIsList; +#define glIsList glad_glIsList +typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI PFNGLFRUSTUMPROC glad_glFrustum; +#define glFrustum glad_glFrustum +typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void); +GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity; +#define glLoadIdentity glad_glLoadIdentity +typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m); +GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; +#define glLoadMatrixf glad_glLoadMatrixf +typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m); +GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; +#define glLoadMatrixd glad_glLoadMatrixd +typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode); +GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode; +#define glMatrixMode glad_glMatrixMode +typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m); +GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf; +#define glMultMatrixf glad_glMultMatrixf +typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m); +GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd; +#define glMultMatrixd glad_glMultMatrixd +typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI PFNGLORTHOPROC glad_glOrtho; +#define glOrtho glad_glOrtho +typedef void (APIENTRYP PFNGLPOPMATRIXPROC)(void); +GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix; +#define glPopMatrix glad_glPopMatrix +typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(void); +GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix; +#define glPushMatrix glad_glPushMatrix +typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLROTATEDPROC glad_glRotated; +#define glRotated glad_glRotated +typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLROTATEFPROC glad_glRotatef; +#define glRotatef glad_glRotatef +typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLSCALEDPROC glad_glScaled; +#define glScaled glad_glScaled +typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLSCALEFPROC glad_glScalef; +#define glScalef glad_glScalef +typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLTRANSLATEDPROC glad_glTranslated; +#define glTranslated glad_glTranslated +typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef; +#define glTranslatef glad_glTranslatef +#endif +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 +GLAPI int GLAD_GL_VERSION_1_1; +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params); +GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; +#define glGetPointerv glad_glGetPointerv +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +#define glCopyTexImage1D glad_glCopyTexImage1D +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_glCopyTexSubImage1D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +#define glTexSubImage1D glad_glTexSubImage1D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); +GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); +GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); +GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i); +GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement; +#define glArrayElement glad_glArrayElement +typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer; +#define glColorPointer glad_glColorPointer +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array); +GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; +#define glDisableClientState glad_glDisableClientState +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer); +GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; +#define glEdgeFlagPointer glad_glEdgeFlagPointer +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array); +GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; +#define glEnableClientState glad_glEnableClientState +typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer; +#define glIndexPointer glad_glIndexPointer +typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer); +GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; +#define glInterleavedArrays glad_glInterleavedArrays +typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer; +#define glNormalPointer glad_glNormalPointer +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; +#define glTexCoordPointer glad_glTexCoordPointer +typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer; +#define glVertexPointer glad_glVertexPointer +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; +#define glAreTexturesResident glad_glAreTexturesResident +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities); +GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; +#define glPrioritizeTextures glad_glPrioritizeTextures +typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c); +GLAPI PFNGLINDEXUBPROC glad_glIndexub; +#define glIndexub glad_glIndexub +typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c); +GLAPI PFNGLINDEXUBVPROC glad_glIndexubv; +#define glIndexubv glad_glIndexubv +typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void); +GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; +#define glPopClientAttrib glad_glPopClientAttrib +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); +GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; +#define glPushClientAttrib glad_glPushClientAttrib +#endif +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +GLAPI int GLAD_GL_VERSION_1_2; +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +#define glDrawRangeElements glad_glDrawRangeElements +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +#define glTexImage3D glad_glTexImage3D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +#define glTexSubImage3D glad_glTexSubImage3D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_glCopyTexSubImage3D +#endif +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +GLAPI int GLAD_GL_VERSION_1_3; +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); +GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +#define glCompressedTexImage3D glad_glCompressedTexImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +#define glCompressedTexImage1D glad_glCompressedTexImage1D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img); +GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +#define glGetCompressedTexImage glad_glGetCompressedTexImage +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; +#define glClientActiveTexture glad_glClientActiveTexture +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; +#define glMultiTexCoord1d glad_glMultiTexCoord1d +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v); +GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; +#define glMultiTexCoord1dv glad_glMultiTexCoord1dv +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; +#define glMultiTexCoord1f glad_glMultiTexCoord1f +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v); +GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; +#define glMultiTexCoord1fv glad_glMultiTexCoord1fv +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; +#define glMultiTexCoord1i glad_glMultiTexCoord1i +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v); +GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; +#define glMultiTexCoord1iv glad_glMultiTexCoord1iv +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; +#define glMultiTexCoord1s glad_glMultiTexCoord1s +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v); +GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; +#define glMultiTexCoord1sv glad_glMultiTexCoord1sv +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; +#define glMultiTexCoord2d glad_glMultiTexCoord2d +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v); +GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; +#define glMultiTexCoord2dv glad_glMultiTexCoord2dv +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; +#define glMultiTexCoord2f glad_glMultiTexCoord2f +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v); +GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; +#define glMultiTexCoord2fv glad_glMultiTexCoord2fv +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; +#define glMultiTexCoord2i glad_glMultiTexCoord2i +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v); +GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; +#define glMultiTexCoord2iv glad_glMultiTexCoord2iv +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; +#define glMultiTexCoord2s glad_glMultiTexCoord2s +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v); +GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; +#define glMultiTexCoord2sv glad_glMultiTexCoord2sv +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; +#define glMultiTexCoord3d glad_glMultiTexCoord3d +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v); +GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; +#define glMultiTexCoord3dv glad_glMultiTexCoord3dv +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; +#define glMultiTexCoord3f glad_glMultiTexCoord3f +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v); +GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; +#define glMultiTexCoord3fv glad_glMultiTexCoord3fv +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; +#define glMultiTexCoord3i glad_glMultiTexCoord3i +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v); +GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; +#define glMultiTexCoord3iv glad_glMultiTexCoord3iv +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; +#define glMultiTexCoord3s glad_glMultiTexCoord3s +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v); +GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; +#define glMultiTexCoord3sv glad_glMultiTexCoord3sv +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; +#define glMultiTexCoord4d glad_glMultiTexCoord4d +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v); +GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; +#define glMultiTexCoord4dv glad_glMultiTexCoord4dv +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; +#define glMultiTexCoord4f glad_glMultiTexCoord4f +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v); +GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; +#define glMultiTexCoord4fv glad_glMultiTexCoord4fv +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; +#define glMultiTexCoord4i glad_glMultiTexCoord4i +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v); +GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; +#define glMultiTexCoord4iv glad_glMultiTexCoord4iv +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; +#define glMultiTexCoord4s glad_glMultiTexCoord4s +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v); +GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; +#define glMultiTexCoord4sv glad_glMultiTexCoord4sv +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m); +GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; +#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m); +GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; +#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m); +GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; +#define glMultTransposeMatrixf glad_glMultTransposeMatrixf +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m); +GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; +#define glMultTransposeMatrixd glad_glMultTransposeMatrixd +#endif +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +GLAPI int GLAD_GL_VERSION_1_4; +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +#define glMultiDrawArrays glad_glMultiDrawArrays +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +#define glMultiDrawElements glad_glMultiDrawElements +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +#define glPointParameterf glad_glPointParameterf +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params); +GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +#define glPointParameterfv glad_glPointParameterfv +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +#define glPointParameteri glad_glPointParameteri +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params); +GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +#define glPointParameteriv glad_glPointParameteriv +typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord); +GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf; +#define glFogCoordf glad_glFogCoordf +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord); +GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv; +#define glFogCoordfv glad_glFogCoordfv +typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord); +GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd; +#define glFogCoordd glad_glFogCoordd +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord); +GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv; +#define glFogCoorddv glad_glFogCoorddv +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; +#define glFogCoordPointer glad_glFogCoordPointer +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; +#define glSecondaryColor3b glad_glSecondaryColor3b +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v); +GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; +#define glSecondaryColor3bv glad_glSecondaryColor3bv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; +#define glSecondaryColor3d glad_glSecondaryColor3d +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v); +GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; +#define glSecondaryColor3dv glad_glSecondaryColor3dv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; +#define glSecondaryColor3f glad_glSecondaryColor3f +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v); +GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; +#define glSecondaryColor3fv glad_glSecondaryColor3fv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); +GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; +#define glSecondaryColor3i glad_glSecondaryColor3i +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v); +GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; +#define glSecondaryColor3iv glad_glSecondaryColor3iv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; +#define glSecondaryColor3s glad_glSecondaryColor3s +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v); +GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; +#define glSecondaryColor3sv glad_glSecondaryColor3sv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; +#define glSecondaryColor3ub glad_glSecondaryColor3ub +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v); +GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; +#define glSecondaryColor3ubv glad_glSecondaryColor3ubv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; +#define glSecondaryColor3ui glad_glSecondaryColor3ui +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v); +GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; +#define glSecondaryColor3uiv glad_glSecondaryColor3uiv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; +#define glSecondaryColor3us glad_glSecondaryColor3us +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v); +GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; +#define glSecondaryColor3usv glad_glSecondaryColor3usv +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; +#define glSecondaryColorPointer glad_glSecondaryColorPointer +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); +GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; +#define glWindowPos2d glad_glWindowPos2d +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v); +GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; +#define glWindowPos2dv glad_glWindowPos2dv +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); +GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; +#define glWindowPos2f glad_glWindowPos2f +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v); +GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; +#define glWindowPos2fv glad_glWindowPos2fv +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); +GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; +#define glWindowPos2i glad_glWindowPos2i +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v); +GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; +#define glWindowPos2iv glad_glWindowPos2iv +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); +GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; +#define glWindowPos2s glad_glWindowPos2s +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v); +GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; +#define glWindowPos2sv glad_glWindowPos2sv +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; +#define glWindowPos3d glad_glWindowPos3d +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v); +GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; +#define glWindowPos3dv glad_glWindowPos3dv +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; +#define glWindowPos3f glad_glWindowPos3f +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v); +GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; +#define glWindowPos3fv glad_glWindowPos3fv +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); +GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; +#define glWindowPos3i glad_glWindowPos3i +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v); +GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; +#define glWindowPos3iv glad_glWindowPos3iv +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); +GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; +#define glWindowPos3s glad_glWindowPos3s +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v); +GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; +#define glWindowPos3sv glad_glWindowPos3sv +typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); +GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +#endif +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +GLAPI int GLAD_GL_VERSION_1_5; +typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids); +GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; +#define glGenQueries glad_glGenQueries +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids); +GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +#define glDeleteQueries glad_glDeleteQueries +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id); +GLAPI PFNGLISQUERYPROC glad_glIsQuery; +#define glIsQuery glad_glIsQuery +typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; +#define glBeginQuery glad_glBeginQuery +typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target); +GLAPI PFNGLENDQUERYPROC glad_glEndQuery; +#define glEndQuery glad_glEndQuery +typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv; +#define glGetQueryiv glad_glGetQueryiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +#define glGetQueryObjectiv glad_glGetQueryObjectiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params); +GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_glGetQueryObjectuiv +typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers); +GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers); +GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); +GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +#define glGetBufferSubData glad_glGetBufferSubData +typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; +#define glMapBuffer glad_glMapBuffer +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); +GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params); +GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +#define glGetBufferPointerv glad_glGetBufferPointerv +#endif +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +GLAPI int GLAD_GL_VERSION_2_0; +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); +GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +#define glDrawBuffers glad_glDrawBuffers +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); +GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); +GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void); +GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); +GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); +GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); +GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); +GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); +GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); +GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); +GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_glGetVertexAttribdv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); +GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer); +GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); +GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); +GLAPI PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); +GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); +GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); +GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +#define glVertexAttrib1d glad_glVertexAttrib1d +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_glVertexAttrib1dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +#define glVertexAttrib1s glad_glVertexAttrib1s +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_glVertexAttrib1sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +#define glVertexAttrib2d glad_glVertexAttrib2d +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_glVertexAttrib2dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +#define glVertexAttrib2s glad_glVertexAttrib2s +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_glVertexAttrib2sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +#define glVertexAttrib3d glad_glVertexAttrib3d +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_glVertexAttrib3dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +#define glVertexAttrib3s glad_glVertexAttrib3s +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_glVertexAttrib3sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_glVertexAttrib4Niv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_glVertexAttrib4Nub +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_glVertexAttrib4bv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +#define glVertexAttrib4d glad_glVertexAttrib4d +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_glVertexAttrib4dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_glVertexAttrib4iv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +#define glVertexAttrib4s glad_glVertexAttrib4s +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_glVertexAttrib4sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_glVertexAttrib4ubv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_glVertexAttrib4uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_glVertexAttrib4usv +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +#endif +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +GLAPI int GLAD_GL_VERSION_2_1; +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv +#endif +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +GLAPI int GLAD_GL_VERSION_3_0; +typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; +#define glColorMaski glad_glColorMaski +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data); +GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +#define glGetBooleani_v glad_glGetBooleani_v +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data); +GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +#define glGetIntegeri_v glad_glGetIntegeri_v +typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLENABLEIPROC glad_glEnablei; +#define glEnablei glad_glEnablei +typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLDISABLEIPROC glad_glDisablei; +#define glDisablei glad_glDisablei +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; +#define glIsEnabledi glad_glIsEnabledi +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +#define glBeginTransformFeedback glad_glBeginTransformFeedback +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +#define glEndTransformFeedback glad_glEndTransformFeedback +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +#define glBindBufferRange glad_glBindBufferRange +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +#define glBindBufferBase glad_glBindBufferBase +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; +#define glClampColor glad_glClampColor +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +#define glBeginConditionalRender glad_glBeginConditionalRender +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void); +GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +#define glEndConditionalRender glad_glEndConditionalRender +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +#define glVertexAttribIPointer glad_glVertexAttribIPointer +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +#define glGetVertexAttribIiv glad_glGetVertexAttribIiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params); +GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +#define glVertexAttribI1i glad_glVertexAttribI1i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +#define glVertexAttribI2i glad_glVertexAttribI2i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +#define glVertexAttribI3i glad_glVertexAttribI3i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +#define glVertexAttribI4i glad_glVertexAttribI4i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +#define glVertexAttribI1ui glad_glVertexAttribI1ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +#define glVertexAttribI2ui glad_glVertexAttribI2ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +#define glVertexAttribI3ui glad_glVertexAttribI3ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +#define glVertexAttribI4ui glad_glVertexAttribI4ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +#define glVertexAttribI1iv glad_glVertexAttribI1iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +#define glVertexAttribI2iv glad_glVertexAttribI2iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +#define glVertexAttribI3iv glad_glVertexAttribI3iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +#define glVertexAttribI4iv glad_glVertexAttribI4iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +#define glVertexAttribI1uiv glad_glVertexAttribI1uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +#define glVertexAttribI2uiv glad_glVertexAttribI2uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +#define glVertexAttribI3uiv glad_glVertexAttribI3uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +#define glVertexAttribI4uiv glad_glVertexAttribI4uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +#define glVertexAttribI4bv glad_glVertexAttribI4bv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +#define glVertexAttribI4sv glad_glVertexAttribI4sv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +#define glVertexAttribI4ubv glad_glVertexAttribI4ubv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +#define glVertexAttribI4usv glad_glVertexAttribI4usv +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params); +GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +#define glGetUniformuiv glad_glGetUniformuiv +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name); +GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +#define glBindFragDataLocation glad_glBindFragDataLocation +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +#define glGetFragDataLocation glad_glGetFragDataLocation +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; +#define glUniform1ui glad_glUniform1ui +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; +#define glUniform2ui glad_glUniform2ui +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; +#define glUniform3ui glad_glUniform3ui +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; +#define glUniform4ui glad_glUniform4ui +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +#define glUniform1uiv glad_glUniform1uiv +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +#define glUniform2uiv glad_glUniform2uiv +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +#define glUniform3uiv glad_glUniform3uiv +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +#define glUniform4uiv glad_glUniform4uiv +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +#define glTexParameterIiv glad_glTexParameterIiv +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params); +GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +#define glTexParameterIuiv glad_glTexParameterIuiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +#define glGetTexParameterIiv glad_glGetTexParameterIiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params); +GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +#define glGetTexParameterIuiv glad_glGetTexParameterIuiv +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +#define glClearBufferiv glad_glClearBufferiv +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +#define glClearBufferuiv glad_glClearBufferuiv +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +#define glClearBufferfv glad_glClearBufferfv +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +#define glClearBufferfi glad_glClearBufferfi +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; +#define glGetStringi glad_glGetStringi +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); +GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); +GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); +GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); +GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_glFramebufferTexture1D +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_glFramebufferTexture3D +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); +GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_glFramebufferTextureLayer +typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +#define glMapBufferRange glad_glMapBufferRange +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +#define glFlushMappedBufferRange glad_glFlushMappedBufferRange +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +#define glBindVertexArray glad_glBindVertexArray +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); +GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_glDeleteVertexArrays +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); +GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +#define glGenVertexArrays glad_glGenVertexArrays +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +#define glIsVertexArray glad_glIsVertexArray +#endif +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +GLAPI int GLAD_GL_VERSION_3_1; +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +#define glDrawArraysInstanced glad_glDrawArraysInstanced +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +#define glDrawElementsInstanced glad_glDrawElementsInstanced +typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; +#define glTexBuffer glad_glTexBuffer +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +#define glCopyBufferSubData glad_glCopyBufferSubData +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +#define glGetUniformIndices glad_glGetUniformIndices +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +#define glGetActiveUniformsiv glad_glGetActiveUniformsiv +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +#define glGetActiveUniformName glad_glGetActiveUniformName +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName); +GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +#define glGetUniformBlockIndex glad_glGetUniformBlockIndex +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +#define glUniformBlockBinding glad_glUniformBlockBinding +#endif +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +GLAPI int GLAD_GL_VERSION_3_2; +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +#define glProvokingVertex glad_glProvokingVertex +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; +#define glFenceSync glad_glFenceSync +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync); +GLAPI PFNGLISSYNCPROC glad_glIsSync; +#define glIsSync glad_glIsSync +typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); +GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; +#define glDeleteSync glad_glDeleteSync +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +#define glClientWaitSync glad_glClientWaitSync +typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; +#define glWaitSync glad_glWaitSync +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data); +GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +#define glGetInteger64v glad_glGetInteger64v +typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; +#define glGetSynciv glad_glGetSynciv +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data); +GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +#define glGetInteger64i_v glad_glGetInteger64i_v +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params); +GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +#define glGetBufferParameteri64v glad_glGetBufferParameteri64v +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +#define glFramebufferTexture glad_glFramebufferTexture +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +#define glTexImage2DMultisample glad_glTexImage2DMultisample +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +#define glTexImage3DMultisample glad_glTexImage3DMultisample +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); +GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +#define glGetMultisamplefv glad_glGetMultisamplefv +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +#define glSampleMaski glad_glSampleMaski +#endif +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +GLAPI int GLAD_GL_VERSION_3_3; +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +#define glGetFragDataIndex glad_glGetFragDataIndex +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers); +GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers; +#define glGenSamplers glad_glGenSamplers +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers); +GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +#define glDeleteSamplers glad_glDeleteSamplers +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler); +GLAPI PFNGLISSAMPLERPROC glad_glIsSampler; +#define glIsSampler glad_glIsSampler +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler; +#define glBindSampler glad_glBindSampler +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +#define glSamplerParameteri glad_glSamplerParameteri +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param); +GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +#define glSamplerParameteriv glad_glSamplerParameteriv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +#define glSamplerParameterf glad_glSamplerParameterf +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +#define glSamplerParameterfv glad_glSamplerParameterfv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param); +GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +#define glSamplerParameterIiv glad_glSamplerParameterIiv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param); +GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +#define glSamplerParameterIuiv glad_glSamplerParameterIuiv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +#define glGetSamplerParameteriv glad_glGetSamplerParameteriv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params); +GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +#define glGetSamplerParameterfv glad_glGetSamplerParameterfv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +#define glQueryCounter glad_glQueryCounter +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params); +GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +#define glGetQueryObjecti64v glad_glGetQueryObjecti64v +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params); +GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +#define glGetQueryObjectui64v glad_glGetQueryObjectui64v +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +#define glVertexAttribDivisor glad_glVertexAttribDivisor +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +#define glVertexAttribP1ui glad_glVertexAttribP1ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +#define glVertexAttribP1uiv glad_glVertexAttribP1uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +#define glVertexAttribP2ui glad_glVertexAttribP2ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +#define glVertexAttribP2uiv glad_glVertexAttribP2uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +#define glVertexAttribP3ui glad_glVertexAttribP3ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +#define glVertexAttribP3uiv glad_glVertexAttribP3uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +#define glVertexAttribP4ui glad_glVertexAttribP4ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +#define glVertexAttribP4uiv glad_glVertexAttribP4uiv +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +#define glVertexP2ui glad_glVertexP2ui +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +#define glVertexP2uiv glad_glVertexP2uiv +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +#define glVertexP3ui glad_glVertexP3ui +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +#define glVertexP3uiv glad_glVertexP3uiv +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +#define glVertexP4ui glad_glVertexP4ui +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +#define glVertexP4uiv glad_glVertexP4uiv +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +#define glTexCoordP1ui glad_glTexCoordP1ui +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +#define glTexCoordP1uiv glad_glTexCoordP1uiv +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +#define glTexCoordP2ui glad_glTexCoordP2ui +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +#define glTexCoordP2uiv glad_glTexCoordP2uiv +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +#define glTexCoordP3ui glad_glTexCoordP3ui +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +#define glTexCoordP3uiv glad_glTexCoordP3uiv +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +#define glTexCoordP4ui glad_glTexCoordP4ui +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +#define glTexCoordP4uiv glad_glTexCoordP4uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv +typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui; +#define glNormalP3ui glad_glNormalP3ui +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +#define glNormalP3uiv glad_glNormalP3uiv +typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui; +#define glColorP3ui glad_glColorP3ui +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +#define glColorP3uiv glad_glColorP3uiv +typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui; +#define glColorP4ui glad_glColorP4ui +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +#define glColorP4uiv glad_glColorP4uiv +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +#define glSecondaryColorP3ui glad_glSecondaryColorP3ui +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv +#endif +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +GLAPI int GLAD_GL_VERSION_4_0; +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value); +GLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; +#define glMinSampleShading glad_glMinSampleShading +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); +GLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; +#define glBlendEquationi glad_glBlendEquationi +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; +#define glBlendEquationSeparatei glad_glBlendEquationSeparatei +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); +GLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci; +#define glBlendFunci glad_glBlendFunci +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; +#define glBlendFuncSeparatei glad_glBlendFuncSeparatei +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect); +GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; +#define glDrawArraysIndirect glad_glDrawArraysIndirect +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect); +GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; +#define glDrawElementsIndirect glad_glDrawElementsIndirect +typedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x); +GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d; +#define glUniform1d glad_glUniform1d +typedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y); +GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d; +#define glUniform2d glad_glUniform2d +typedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d; +#define glUniform3d glad_glUniform3d +typedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d; +#define glUniform4d glad_glUniform4d +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv; +#define glUniform1dv glad_glUniform1dv +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv; +#define glUniform2dv glad_glUniform2dv +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv; +#define glUniform3dv glad_glUniform3dv +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv; +#define glUniform4dv glad_glUniform4dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; +#define glUniformMatrix2dv glad_glUniformMatrix2dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; +#define glUniformMatrix3dv glad_glUniformMatrix3dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; +#define glUniformMatrix4dv glad_glUniformMatrix4dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; +#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; +#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; +#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; +#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; +#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; +#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params); +GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; +#define glGetUniformdv glad_glGetUniformdv +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name); +GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; +#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name); +GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; +#define glGetSubroutineIndex glad_glGetSubroutineIndex +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; +#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; +#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; +#define glGetActiveSubroutineName glad_glGetActiveSubroutineName +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; +#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params); +GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; +#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; +#define glGetProgramStageiv glad_glGetProgramStageiv +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); +GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; +#define glPatchParameteri glad_glPatchParameteri +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values); +GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; +#define glPatchParameterfv glad_glPatchParameterfv +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); +GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; +#define glBindTransformFeedback glad_glBindTransformFeedback +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids); +GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); +GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; +#define glGenTransformFeedbacks glad_glGenTransformFeedbacks +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); +GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; +#define glIsTransformFeedback glad_glIsTransformFeedback +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; +#define glPauseTransformFeedback glad_glPauseTransformFeedback +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +#define glResumeTransformFeedback glad_glResumeTransformFeedback +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); +GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; +#define glDrawTransformFeedback glad_glDrawTransformFeedback +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); +GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; +#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); +GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; +#define glBeginQueryIndexed glad_glBeginQueryIndexed +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); +GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; +#define glEndQueryIndexed glad_glEndQueryIndexed +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; +#define glGetQueryIndexediv glad_glGetQueryIndexediv +#endif +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +GLAPI int GLAD_GL_VERSION_4_1; +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void); +GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_glReleaseShaderCompiler +typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary; +#define glShaderBinary glad_glShaderBinary +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d); +GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +#define glGetProgramBinary glad_glGetProgramBinary +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +#define glProgramBinary glad_glProgramBinary +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +#define glProgramParameteri glad_glProgramParameteri +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +#define glUseProgramStages glad_glUseProgramStages +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +#define glActiveShaderProgram glad_glActiveShaderProgram +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +#define glCreateShaderProgramv glad_glCreateShaderProgramv +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +#define glBindProgramPipeline glad_glBindProgramPipeline +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines); +GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +#define glDeleteProgramPipelines glad_glDeleteProgramPipelines +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); +GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +#define glGenProgramPipelines glad_glGenProgramPipelines +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +#define glIsProgramPipeline glad_glIsProgramPipeline +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +#define glGetProgramPipelineiv glad_glGetProgramPipelineiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); +GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +#define glProgramUniform1i glad_glProgramUniform1i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; +#define glProgramUniform1iv glad_glProgramUniform1iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); +GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +#define glProgramUniform1f glad_glProgramUniform1f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +#define glProgramUniform1fv glad_glProgramUniform1fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); +GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; +#define glProgramUniform1d glad_glProgramUniform1d +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; +#define glProgramUniform1dv glad_glProgramUniform1dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +#define glProgramUniform1ui glad_glProgramUniform1ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +#define glProgramUniform1uiv glad_glProgramUniform1uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); +GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +#define glProgramUniform2i glad_glProgramUniform2i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +#define glProgramUniform2iv glad_glProgramUniform2iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +#define glProgramUniform2f glad_glProgramUniform2f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +#define glProgramUniform2fv glad_glProgramUniform2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; +#define glProgramUniform2d glad_glProgramUniform2d +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; +#define glProgramUniform2dv glad_glProgramUniform2dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +#define glProgramUniform2ui glad_glProgramUniform2ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +#define glProgramUniform2uiv glad_glProgramUniform2uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +#define glProgramUniform3i glad_glProgramUniform3i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +#define glProgramUniform3iv glad_glProgramUniform3iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +#define glProgramUniform3f glad_glProgramUniform3f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +#define glProgramUniform3fv glad_glProgramUniform3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; +#define glProgramUniform3d glad_glProgramUniform3d +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; +#define glProgramUniform3dv glad_glProgramUniform3dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +#define glProgramUniform3ui glad_glProgramUniform3ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +#define glProgramUniform3uiv glad_glProgramUniform3uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +#define glProgramUniform4i glad_glProgramUniform4i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +#define glProgramUniform4iv glad_glProgramUniform4iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +#define glProgramUniform4f glad_glProgramUniform4f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +#define glProgramUniform4fv glad_glProgramUniform4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; +#define glProgramUniform4d glad_glProgramUniform4d +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; +#define glProgramUniform4dv glad_glProgramUniform4dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +#define glProgramUniform4ui glad_glProgramUniform4ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +#define glProgramUniform4uiv glad_glProgramUniform4uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; +#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; +#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; +#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; +#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; +#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; +#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; +#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; +#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; +#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; +#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +#define glValidateProgramPipeline glad_glValidateProgramPipeline +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); +GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; +#define glVertexAttribL1d glad_glVertexAttribL1d +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); +GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; +#define glVertexAttribL2d glad_glVertexAttribL2d +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; +#define glVertexAttribL3d glad_glVertexAttribL3d +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; +#define glVertexAttribL4d glad_glVertexAttribL4d +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; +#define glVertexAttribL1dv glad_glVertexAttribL1dv +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; +#define glVertexAttribL2dv glad_glVertexAttribL2dv +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; +#define glVertexAttribL3dv glad_glVertexAttribL3dv +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; +#define glVertexAttribL4dv glad_glVertexAttribL4dv +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; +#define glVertexAttribLPointer glad_glVertexAttribLPointer +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params); +GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; +#define glGetVertexAttribLdv glad_glGetVertexAttribLdv +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v); +GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; +#define glViewportArrayv glad_glViewportArrayv +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; +#define glViewportIndexedf glad_glViewportIndexedf +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; +#define glViewportIndexedfv glad_glViewportIndexedfv +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v); +GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; +#define glScissorArrayv glad_glScissorArrayv +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; +#define glScissorIndexed glad_glScissorIndexed +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; +#define glScissorIndexedv glad_glScissorIndexedv +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v); +GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; +#define glDepthRangeArrayv glad_glDepthRangeArrayv +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f); +GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; +#define glDepthRangeIndexed glad_glDepthRangeIndexed +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data); +GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v; +#define glGetFloati_v glad_glGetFloati_v +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data); +GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; +#define glGetDoublei_v glad_glGetDoublei_v +#endif +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +GLAPI int GLAD_GL_VERSION_4_2; +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; +#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; +#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; +#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; +#define glGetInternalformativ glad_glGetInternalformativ +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; +#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; +#define glBindImageTexture glad_glBindImageTexture +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); +GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; +#define glMemoryBarrier glad_glMemoryBarrier +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; +#define glTexStorage1D glad_glTexStorage1D +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; +#define glTexStorage2D glad_glTexStorage2D +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; +#define glTexStorage3D glad_glTexStorage3D +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount); +GLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; +#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; +#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced +#endif +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +GLAPI int GLAD_GL_VERSION_4_3; +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; +#define glClearBufferData glad_glClearBufferData +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; +#define glClearBufferSubData glad_glClearBufferSubData +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; +#define glDispatchCompute glad_glDispatchCompute +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); +GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; +#define glDispatchComputeIndirect glad_glDispatchComputeIndirect +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; +#define glCopyImageSubData glad_glCopyImageSubData +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; +#define glFramebufferParameteri glad_glFramebufferParameteri +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; +#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); +GLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; +#define glGetInternalformati64v glad_glGetInternalformati64v +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; +#define glInvalidateTexSubImage glad_glInvalidateTexSubImage +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level); +GLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; +#define glInvalidateTexImage glad_glInvalidateTexImage +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; +#define glInvalidateBufferSubData glad_glInvalidateBufferSubData +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer); +GLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; +#define glInvalidateBufferData glad_glInvalidateBufferData +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; +#define glInvalidateFramebuffer glad_glInvalidateFramebuffer +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; +#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; +#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; +#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; +#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); +GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; +#define glGetProgramResourceIndex glad_glGetProgramResourceIndex +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; +#define glGetProgramResourceName glad_glGetProgramResourceName +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; +#define glGetProgramResourceiv glad_glGetProgramResourceiv +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name); +GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; +#define glGetProgramResourceLocation glad_glGetProgramResourceLocation +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); +GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; +#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; +#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; +#define glTexBufferRange glad_glTexBufferRange +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; +#define glTexStorage2DMultisample glad_glTexStorage2DMultisample +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; +#define glTexStorage3DMultisample glad_glTexStorage3DMultisample +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView; +#define glTextureView glad_glTextureView +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; +#define glBindVertexBuffer glad_glBindVertexBuffer +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; +#define glVertexAttribFormat glad_glVertexAttribFormat +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; +#define glVertexAttribIFormat glad_glVertexAttribIFormat +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; +#define glVertexAttribLFormat glad_glVertexAttribLFormat +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); +GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; +#define glVertexAttribBinding glad_glVertexAttribBinding +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); +GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; +#define glVertexBindingDivisor glad_glVertexBindingDivisor +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +#define glDebugMessageControl glad_glDebugMessageControl +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +#define glDebugMessageInsert glad_glDebugMessageInsert +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam); +GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +#define glDebugMessageCallback glad_glDebugMessageCallback +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +#define glGetDebugMessageLog glad_glGetDebugMessageLog +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +#define glPushDebugGroup glad_glPushDebugGroup +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void); +GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +#define glPopDebugGroup glad_glPopDebugGroup +typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel; +#define glObjectLabel glad_glObjectLabel +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +#define glGetObjectLabel glad_glGetObjectLabel +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label); +GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +#define glObjectPtrLabel glad_glObjectPtrLabel +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +#define glGetObjectPtrLabel glad_glGetObjectPtrLabel +#endif +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +GLAPI int GLAD_GL_VERSION_4_4; +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; +#define glBufferStorage glad_glBufferStorage +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; +#define glClearTexImage glad_glClearTexImage +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; +#define glClearTexSubImage glad_glClearTexSubImage +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; +#define glBindBuffersBase glad_glBindBuffersBase +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; +#define glBindBuffersRange glad_glBindBuffersRange +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures); +GLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures; +#define glBindTextures glad_glBindTextures +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers); +GLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers; +#define glBindSamplers glad_glBindSamplers +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures); +GLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; +#define glBindImageTextures glad_glBindImageTextures +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; +#define glBindVertexBuffers glad_glBindVertexBuffers +#endif +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 +GLAPI int GLAD_GL_VERSION_4_5; +typedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth); +GLAPI PFNGLCLIPCONTROLPROC glad_glClipControl; +#define glClipControl glad_glClipControl +typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); +GLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; +#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer); +GLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; +#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; +#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param); +GLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; +#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param); +GLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; +#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +GLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; +#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers); +GLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; +#define glCreateBuffers glad_glCreateBuffers +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; +#define glNamedBufferStorage glad_glNamedBufferStorage +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; +#define glNamedBufferData glad_glNamedBufferData +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; +#define glNamedBufferSubData glad_glNamedBufferSubData +typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; +#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; +#define glClearNamedBufferData glad_glClearNamedBufferData +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; +#define glClearNamedBufferSubData glad_glClearNamedBufferSubData +typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access); +GLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; +#define glMapNamedBuffer glad_glMapNamedBuffer +typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; +#define glMapNamedBufferRange glad_glMapNamedBufferRange +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer); +GLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; +#define glUnmapNamedBuffer glad_glUnmapNamedBuffer +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; +#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params); +GLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; +#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params); +GLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; +#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params); +GLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; +#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; +#define glGetNamedBufferSubData glad_glGetNamedBufferSubData +typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); +GLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; +#define glCreateFramebuffers glad_glCreateFramebuffers +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; +#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param); +GLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; +#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; +#define glNamedFramebufferTexture glad_glNamedFramebufferTexture +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; +#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf); +GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; +#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; +#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src); +GLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; +#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; +#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; +#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; +#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; +#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; +#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; +#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; +#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target); +GLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; +#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param); +GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; +#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; +#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv +typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); +GLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; +#define glCreateRenderbuffers glad_glCreateRenderbuffers +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; +#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; +#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; +#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv +typedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures); +GLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures; +#define glCreateTextures glad_glCreateTextures +typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer); +GLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; +#define glTextureBuffer glad_glTextureBuffer +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; +#define glTextureBufferRange glad_glTextureBufferRange +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; +#define glTextureStorage1D glad_glTextureStorage1D +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; +#define glTextureStorage2D glad_glTextureStorage2D +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; +#define glTextureStorage3D glad_glTextureStorage3D +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; +#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; +#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; +#define glTextureSubImage1D glad_glTextureSubImage1D +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; +#define glTextureSubImage2D glad_glTextureSubImage2D +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; +#define glTextureSubImage3D glad_glTextureSubImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; +#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; +#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; +#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; +#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; +#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; +#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param); +GLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; +#define glTextureParameterf glad_glTextureParameterf +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param); +GLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; +#define glTextureParameterfv glad_glTextureParameterfv +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param); +GLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; +#define glTextureParameteri glad_glTextureParameteri +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params); +GLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; +#define glTextureParameterIiv glad_glTextureParameterIiv +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params); +GLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; +#define glTextureParameterIuiv glad_glTextureParameterIuiv +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param); +GLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; +#define glTextureParameteriv glad_glTextureParameteriv +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture); +GLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; +#define glGenerateTextureMipmap glad_glGenerateTextureMipmap +typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture); +GLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; +#define glBindTextureUnit glad_glBindTextureUnit +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; +#define glGetTextureImage glad_glGetTextureImage +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels); +GLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; +#define glGetCompressedTextureImage glad_glGetCompressedTextureImage +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; +#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; +#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; +#define glGetTextureParameterfv glad_glGetTextureParameterfv +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; +#define glGetTextureParameterIiv glad_glGetTextureParameterIiv +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params); +GLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; +#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; +#define glGetTextureParameteriv glad_glGetTextureParameteriv +typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); +GLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; +#define glCreateVertexArrays glad_glCreateVertexArrays +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +GLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; +#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +GLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; +#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib +typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer); +GLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; +#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; +#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; +#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; +#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; +#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; +#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; +#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; +#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor +typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param); +GLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; +#define glGetVertexArrayiv glad_glGetVertexArrayiv +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; +#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +GLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; +#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv +typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers); +GLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; +#define glCreateSamplers glad_glCreateSamplers +typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); +GLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; +#define glCreateProgramPipelines glad_glCreateProgramPipelines +typedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids); +GLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries; +#define glCreateQueries glad_glCreateQueries +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; +#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; +#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; +#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; +#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); +GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; +#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion +typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; +#define glGetTextureSubImage glad_glGetTextureSubImage +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +GLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; +#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)(void); +GLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; +#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void *pixels); +GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage; +#define glGetnCompressedTexImage glad_glGetnCompressedTexImage +typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage; +#define glGetnTexImage glad_glGetnTexImage +typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv; +#define glGetnUniformdv glad_glGetnUniformdv +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; +#define glGetnUniformfv glad_glGetnUniformfv +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; +#define glGetnUniformiv glad_glGetnUniformiv +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; +#define glGetnUniformuiv glad_glGetnUniformuiv +typedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels; +#define glReadnPixels glad_glReadnPixels +typedef void (APIENTRYP PFNGLGETNMAPDVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI PFNGLGETNMAPDVPROC glad_glGetnMapdv; +#define glGetnMapdv glad_glGetnMapdv +typedef void (APIENTRYP PFNGLGETNMAPFVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI PFNGLGETNMAPFVPROC glad_glGetnMapfv; +#define glGetnMapfv glad_glGetnMapfv +typedef void (APIENTRYP PFNGLGETNMAPIVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI PFNGLGETNMAPIVPROC glad_glGetnMapiv; +#define glGetnMapiv glad_glGetnMapiv +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC)(GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv; +#define glGetnPixelMapfv glad_glGetnPixelMapfv +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC)(GLenum map, GLsizei bufSize, GLuint *values); +GLAPI PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv; +#define glGetnPixelMapuiv glad_glGetnPixelMapuiv +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC)(GLenum map, GLsizei bufSize, GLushort *values); +GLAPI PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv; +#define glGetnPixelMapusv glad_glGetnPixelMapusv +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC)(GLsizei bufSize, GLubyte *pattern); +GLAPI PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple; +#define glGetnPolygonStipple glad_glGetnPolygonStipple +typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable; +#define glGetnColorTable glad_glGetnColorTable +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter; +#define glGetnConvolutionFilter glad_glGetnConvolutionFilter +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter; +#define glGetnSeparableFilter glad_glGetnSeparableFilter +typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram; +#define glGetnHistogram glad_glGetnHistogram +typedef void (APIENTRYP PFNGLGETNMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI PFNGLGETNMINMAXPROC glad_glGetnMinmax; +#define glGetnMinmax glad_glGetnMinmax +typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)(void); +GLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; +#define glTextureBarrier glad_glTextureBarrier +#endif +#ifndef GL_VERSION_4_6 +#define GL_VERSION_4_6 1 +GLAPI int GLAD_GL_VERSION_4_6; +typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +GLAPI PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader; +#define glSpecializeShader glad_glSpecializeShader +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount; +#define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount; +#define glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp); +GLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp; +#define glPolygonOffsetClamp glad_glPolygonOffsetClamp +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/libs/glad/src/glad.c b/libs/glad/src/glad.c new file mode 100644 index 0000000..f35f62d --- /dev/null +++ b/libs/glad/src/glad.c @@ -0,0 +1,2532 @@ +/* + + OpenGL loader generated by glad 0.1.33 on Mon Dec 23 20:15:14 2019. + + Language/Generator: C/C++ + Specification: gl + APIs: gl=4.6 + Profile: compatibility + Extensions: + + Loader: True + Local files: False + Omit khrplatform: False + Reproducible: False + + Commandline: + --profile="compatibility" --api="gl=4.6" --generator="c" --spec="gl" --extensions="" + Online: + https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D4.6 +*/ + +#include +#include +#include +#include + +static void* get_proc(const char *namez); + +#if defined(_WIN32) || defined(__CYGWIN__) +#ifndef _WINDOWS_ +#undef APIENTRY +#endif +#include +static HMODULE libGL; + +typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); +static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; + +#ifdef _MSC_VER +#ifdef __has_include + #if __has_include() + #define HAVE_WINAPIFAMILY 1 + #endif +#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define HAVE_WINAPIFAMILY 1 +#endif +#endif + +#ifdef HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define IS_UWP 1 + #endif +#endif + +static +int open_gl(void) { +#ifndef IS_UWP + libGL = LoadLibraryW(L"opengl32.dll"); + if(libGL != NULL) { + void (* tmp)(void); + tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress"); + gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp; + return gladGetProcAddressPtr != NULL; + } +#endif + + return 0; +} + +static +void close_gl(void) { + if(libGL != NULL) { + FreeLibrary((HMODULE) libGL); + libGL = NULL; + } +} +#else +#include +static void* libGL; + +#if !defined(__APPLE__) && !defined(__HAIKU__) +typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); +static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; +#endif + +static +int open_gl(void) { +#ifdef __APPLE__ + static const char *NAMES[] = { + "../Frameworks/OpenGL.framework/OpenGL", + "/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" + }; +#else + static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; +#endif + + unsigned int index = 0; + for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { + libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); + + if(libGL != NULL) { +#if defined(__APPLE__) || defined(__HAIKU__) + return 1; +#else + gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, + "glXGetProcAddressARB"); + return gladGetProcAddressPtr != NULL; +#endif + } + } + + return 0; +} + +static +void close_gl(void) { + if(libGL != NULL) { + dlclose(libGL); + libGL = NULL; + } +} +#endif + +static +void* get_proc(const char *namez) { + void* result = NULL; + if(libGL == NULL) return NULL; + +#if !defined(__APPLE__) && !defined(__HAIKU__) + if(gladGetProcAddressPtr != NULL) { + result = gladGetProcAddressPtr(namez); + } +#endif + if(result == NULL) { +#if defined(_WIN32) || defined(__CYGWIN__) + result = (void*)GetProcAddress((HMODULE) libGL, namez); +#else + result = dlsym(libGL, namez); +#endif + } + + return result; +} + +int gladLoadGL(void) { + int status = 0; + + if(open_gl()) { + status = gladLoadGLLoader(&get_proc); + close_gl(); + } + + return status; +} + +struct gladGLversionStruct GLVersion = { 0, 0 }; + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define _GLAD_IS_SOME_NEW_VERSION 1 +#endif + +static int max_loaded_major; +static int max_loaded_minor; + +static const char *exts = NULL; +static int num_exts_i = 0; +static char **exts_i = NULL; + +static int get_exts(void) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + exts = (const char *)glGetString(GL_EXTENSIONS); +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + unsigned int index; + + num_exts_i = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i)); + } + + if (exts_i == NULL) { + return 0; + } + + for(index = 0; index < (unsigned)num_exts_i; index++) { + const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp); + + char *local_str = (char*)malloc((len+1) * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); + } + exts_i[index] = local_str; + } + } +#endif + return 1; +} + +static void free_exts(void) { + if (exts_i != NULL) { + int index; + for(index = 0; index < num_exts_i; index++) { + free((char *)exts_i[index]); + } + free((void *)exts_i); + exts_i = NULL; + } +} + +static int has_ext(const char *ext) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + int index; + if(exts_i == NULL) return 0; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + + if(exts_i[index] != NULL && strcmp(e, ext) == 0) { + return 1; + } + } + } +#endif + + return 0; +} +int GLAD_GL_VERSION_1_0 = 0; +int GLAD_GL_VERSION_1_1 = 0; +int GLAD_GL_VERSION_1_2 = 0; +int GLAD_GL_VERSION_1_3 = 0; +int GLAD_GL_VERSION_1_4 = 0; +int GLAD_GL_VERSION_1_5 = 0; +int GLAD_GL_VERSION_2_0 = 0; +int GLAD_GL_VERSION_2_1 = 0; +int GLAD_GL_VERSION_3_0 = 0; +int GLAD_GL_VERSION_3_1 = 0; +int GLAD_GL_VERSION_3_2 = 0; +int GLAD_GL_VERSION_3_3 = 0; +int GLAD_GL_VERSION_4_0 = 0; +int GLAD_GL_VERSION_4_1 = 0; +int GLAD_GL_VERSION_4_2 = 0; +int GLAD_GL_VERSION_4_3 = 0; +int GLAD_GL_VERSION_4_4 = 0; +int GLAD_GL_VERSION_4_5 = 0; +int GLAD_GL_VERSION_4_6 = 0; +PFNGLACCUMPROC glad_glAccum = NULL; +PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; +PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; +PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINPROC glad_glBegin = NULL; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; +PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; +PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; +PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL; +PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; +PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL; +PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; +PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL; +PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL; +PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; +PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; +PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL; +PFNGLBITMAPPROC glad_glBitmap = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCALLLISTPROC glad_glCallList = NULL; +PFNGLCALLLISTSPROC glad_glCallLists = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL; +PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; +PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL; +PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; +PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL; +PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL; +PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +PFNGLCLIPCONTROLPROC glad_glClipControl = NULL; +PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; +PFNGLCOLOR3BPROC glad_glColor3b = NULL; +PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; +PFNGLCOLOR3DPROC glad_glColor3d = NULL; +PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; +PFNGLCOLOR3FPROC glad_glColor3f = NULL; +PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; +PFNGLCOLOR3IPROC glad_glColor3i = NULL; +PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; +PFNGLCOLOR3SPROC glad_glColor3s = NULL; +PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; +PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; +PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; +PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; +PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; +PFNGLCOLOR3USPROC glad_glColor3us = NULL; +PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; +PFNGLCOLOR4BPROC glad_glColor4b = NULL; +PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; +PFNGLCOLOR4DPROC glad_glColor4d = NULL; +PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; +PFNGLCOLOR4FPROC glad_glColor4f = NULL; +PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; +PFNGLCOLOR4IPROC glad_glColor4i = NULL; +PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; +PFNGLCOLOR4SPROC glad_glColor4s = NULL; +PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; +PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; +PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; +PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; +PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; +PFNGLCOLOR4USPROC glad_glColor4us = NULL; +PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; +PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; +PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; +PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; +PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL; +PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL; +PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL; +PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL; +PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL; +PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL; +PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; +PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL; +PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL; +PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; +PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEIPROC glad_glDisablei = NULL; +PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; +PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; +PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; +PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL; +PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; +PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; +PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; +PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEIPROC glad_glEnablei = NULL; +PFNGLENDPROC glad_glEnd = NULL; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; +PFNGLENDLISTPROC glad_glEndList = NULL; +PFNGLENDQUERYPROC glad_glEndQuery = NULL; +PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; +PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; +PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; +PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; +PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; +PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; +PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; +PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; +PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; +PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; +PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; +PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; +PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; +PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; +PFNGLFENCESYNCPROC glad_glFenceSync = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL; +PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; +PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; +PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; +PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; +PFNGLFOGFPROC glad_glFogf = NULL; +PFNGLFOGFVPROC glad_glFogfv = NULL; +PFNGLFOGIPROC glad_glFogi = NULL; +PFNGLFOGIVPROC glad_glFogiv = NULL; +PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLFRUSTUMPROC glad_glFrustum = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENLISTSPROC glad_glGenLists = NULL; +PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; +PFNGLGENQUERIESPROC glad_glGenQueries = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL; +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL; +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; +PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; +PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; +PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL; +PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; +PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; +PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; +PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; +PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; +PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; +PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; +PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL; +PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL; +PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; +PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; +PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; +PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; +PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; +PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; +PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL; +PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; +PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; +PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL; +PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL; +PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL; +PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL; +PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; +PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; +PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; +PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; +PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; +PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; +PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; +PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL; +PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL; +PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL; +PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL; +PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL; +PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; +PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL; +PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL; +PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; +PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; +PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL; +PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL; +PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; +PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL; +PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter = NULL; +PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram = NULL; +PFNGLGETNMAPDVPROC glad_glGetnMapdv = NULL; +PFNGLGETNMAPFVPROC glad_glGetnMapfv = NULL; +PFNGLGETNMAPIVPROC glad_glGetnMapiv = NULL; +PFNGLGETNMINMAXPROC glad_glGetnMinmax = NULL; +PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv = NULL; +PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv = NULL; +PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv = NULL; +PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple = NULL; +PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter = NULL; +PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL; +PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL; +PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL; +PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL; +PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLINDEXMASKPROC glad_glIndexMask = NULL; +PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; +PFNGLINDEXDPROC glad_glIndexd = NULL; +PFNGLINDEXDVPROC glad_glIndexdv = NULL; +PFNGLINDEXFPROC glad_glIndexf = NULL; +PFNGLINDEXFVPROC glad_glIndexfv = NULL; +PFNGLINDEXIPROC glad_glIndexi = NULL; +PFNGLINDEXIVPROC glad_glIndexiv = NULL; +PFNGLINDEXSPROC glad_glIndexs = NULL; +PFNGLINDEXSVPROC glad_glIndexsv = NULL; +PFNGLINDEXUBPROC glad_glIndexub = NULL; +PFNGLINDEXUBVPROC glad_glIndexubv = NULL; +PFNGLINITNAMESPROC glad_glInitNames = NULL; +PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; +PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL; +PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; +PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL; +PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISLISTPROC glad_glIsList = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; +PFNGLISQUERYPROC glad_glIsQuery = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSAMPLERPROC glad_glIsSampler = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISSYNCPROC glad_glIsSync = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; +PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; +PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; +PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; +PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; +PFNGLLIGHTFPROC glad_glLightf = NULL; +PFNGLLIGHTFVPROC glad_glLightfv = NULL; +PFNGLLIGHTIPROC glad_glLighti = NULL; +PFNGLLIGHTIVPROC glad_glLightiv = NULL; +PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLLISTBASEPROC glad_glListBase = NULL; +PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; +PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; +PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; +PFNGLLOADNAMEPROC glad_glLoadName = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; +PFNGLLOGICOPPROC glad_glLogicOp = NULL; +PFNGLMAP1DPROC glad_glMap1d = NULL; +PFNGLMAP1FPROC glad_glMap1f = NULL; +PFNGLMAP2DPROC glad_glMap2d = NULL; +PFNGLMAP2FPROC glad_glMap2f = NULL; +PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; +PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; +PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; +PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; +PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; +PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL; +PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL; +PFNGLMATERIALFPROC glad_glMaterialf = NULL; +PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; +PFNGLMATERIALIPROC glad_glMateriali = NULL; +PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; +PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; +PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; +PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; +PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; +PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; +PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL; +PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; +PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL; +PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL; +PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL; +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL; +PFNGLNEWLISTPROC glad_glNewList = NULL; +PFNGLNORMAL3BPROC glad_glNormal3b = NULL; +PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; +PFNGLNORMAL3DPROC glad_glNormal3d = NULL; +PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; +PFNGLNORMAL3FPROC glad_glNormal3f = NULL; +PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; +PFNGLNORMAL3IPROC glad_glNormal3i = NULL; +PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; +PFNGLNORMAL3SPROC glad_glNormal3s = NULL; +PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; +PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; +PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; +PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; +PFNGLORTHOPROC glad_glOrtho = NULL; +PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; +PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; +PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; +PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; +PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; +PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; +PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; +PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; +PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; +PFNGLPOINTSIZEPROC glad_glPointSize = NULL; +PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL; +PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; +PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; +PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; +PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; +PFNGLPOPNAMEPROC glad_glPopName = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; +PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; +PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; +PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; +PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; +PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; +PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; +PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; +PFNGLPUSHNAMEPROC glad_glPushName = NULL; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; +PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; +PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; +PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; +PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; +PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; +PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; +PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; +PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; +PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; +PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; +PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; +PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; +PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; +PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; +PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; +PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; +PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; +PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; +PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; +PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; +PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; +PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; +PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; +PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; +PFNGLRECTDPROC glad_glRectd = NULL; +PFNGLRECTDVPROC glad_glRectdv = NULL; +PFNGLRECTFPROC glad_glRectf = NULL; +PFNGLRECTFVPROC glad_glRectfv = NULL; +PFNGLRECTIPROC glad_glRecti = NULL; +PFNGLRECTIVPROC glad_glRectiv = NULL; +PFNGLRECTSPROC glad_glRects = NULL; +PFNGLRECTSVPROC glad_glRectsv = NULL; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +PFNGLRENDERMODEPROC glad_glRenderMode = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; +PFNGLROTATEDPROC glad_glRotated = NULL; +PFNGLROTATEFPROC glad_glRotatef = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +PFNGLSCALEDPROC glad_glScaled = NULL; +PFNGLSCALEFPROC glad_glScalef = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; +PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; +PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; +PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; +PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; +PFNGLSHADEMODELPROC glad_glShadeModel = NULL; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL; +PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; +PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; +PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; +PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; +PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; +PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; +PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; +PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; +PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; +PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; +PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; +PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; +PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; +PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; +PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; +PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; +PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; +PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; +PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; +PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; +PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; +PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; +PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; +PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; +PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; +PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; +PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; +PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; +PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; +PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; +PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; +PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; +PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; +PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; +PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; +PFNGLTEXENVFPROC glad_glTexEnvf = NULL; +PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; +PFNGLTEXENVIPROC glad_glTexEnvi = NULL; +PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; +PFNGLTEXGENDPROC glad_glTexGend = NULL; +PFNGLTEXGENDVPROC glad_glTexGendv = NULL; +PFNGLTEXGENFPROC glad_glTexGenf = NULL; +PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; +PFNGLTEXGENIPROC glad_glTexGeni = NULL; +PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL; +PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; +PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; +PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; +PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL; +PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL; +PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL; +PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL; +PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL; +PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL; +PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL; +PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL; +PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL; +PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL; +PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL; +PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL; +PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL; +PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL; +PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL; +PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; +PFNGLTRANSLATEDPROC glad_glTranslated = NULL; +PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; +PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; +PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; +PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; +PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; +PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; +PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; +PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; +PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; +PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; +PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; +PFNGLVERTEX2DPROC glad_glVertex2d = NULL; +PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; +PFNGLVERTEX2FPROC glad_glVertex2f = NULL; +PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; +PFNGLVERTEX2IPROC glad_glVertex2i = NULL; +PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; +PFNGLVERTEX2SPROC glad_glVertex2s = NULL; +PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; +PFNGLVERTEX3DPROC glad_glVertex3d = NULL; +PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; +PFNGLVERTEX3FPROC glad_glVertex3f = NULL; +PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; +PFNGLVERTEX3IPROC glad_glVertex3i = NULL; +PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; +PFNGLVERTEX3SPROC glad_glVertex3s = NULL; +PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; +PFNGLVERTEX4DPROC glad_glVertex4d = NULL; +PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; +PFNGLVERTEX4FPROC glad_glVertex4f = NULL; +PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; +PFNGLVERTEX4IPROC glad_glVertex4i = NULL; +PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; +PFNGLVERTEX4SPROC glad_glVertex4s = NULL; +PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; +PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL; +PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL; +PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL; +PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL; +PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL; +PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; +PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; +PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL; +PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL; +PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL; +PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL; +PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL; +PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL; +PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL; +PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL; +PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL; +PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; +PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL; +PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL; +PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL; +PFNGLWAITSYNCPROC glad_glWaitSync = NULL; +PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; +static void load_GL_VERSION_1_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); + glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); + glad_glHint = (PFNGLHINTPROC)load("glHint"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); + glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); + glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); + glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); + glad_glClear = (PFNGLCLEARPROC)load("glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); + glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); + glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); + glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); + glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); + glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); + glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); + glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); + glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); + glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); + glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); + glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); + glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); + glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); + glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList"); + glad_glEndList = (PFNGLENDLISTPROC)load("glEndList"); + glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList"); + glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists"); + glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists"); + glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists"); + glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase"); + glad_glBegin = (PFNGLBEGINPROC)load("glBegin"); + glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap"); + glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b"); + glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv"); + glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d"); + glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv"); + glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f"); + glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv"); + glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i"); + glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv"); + glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s"); + glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv"); + glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub"); + glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv"); + glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui"); + glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv"); + glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us"); + glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv"); + glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b"); + glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv"); + glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d"); + glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv"); + glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f"); + glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv"); + glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i"); + glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv"); + glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s"); + glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv"); + glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub"); + glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv"); + glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui"); + glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv"); + glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us"); + glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv"); + glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag"); + glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv"); + glad_glEnd = (PFNGLENDPROC)load("glEnd"); + glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd"); + glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv"); + glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf"); + glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv"); + glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi"); + glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv"); + glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs"); + glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv"); + glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b"); + glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv"); + glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d"); + glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv"); + glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f"); + glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv"); + glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i"); + glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv"); + glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s"); + glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv"); + glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d"); + glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv"); + glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f"); + glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv"); + glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i"); + glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv"); + glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s"); + glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv"); + glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d"); + glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv"); + glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f"); + glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv"); + glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i"); + glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv"); + glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s"); + glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv"); + glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d"); + glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv"); + glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f"); + glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv"); + glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i"); + glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv"); + glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s"); + glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv"); + glad_glRectd = (PFNGLRECTDPROC)load("glRectd"); + glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv"); + glad_glRectf = (PFNGLRECTFPROC)load("glRectf"); + glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv"); + glad_glRecti = (PFNGLRECTIPROC)load("glRecti"); + glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv"); + glad_glRects = (PFNGLRECTSPROC)load("glRects"); + glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv"); + glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d"); + glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv"); + glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f"); + glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv"); + glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i"); + glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv"); + glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s"); + glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv"); + glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d"); + glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv"); + glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f"); + glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv"); + glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i"); + glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv"); + glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s"); + glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv"); + glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d"); + glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv"); + glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f"); + glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv"); + glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i"); + glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv"); + glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s"); + glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv"); + glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d"); + glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv"); + glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f"); + glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv"); + glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i"); + glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv"); + glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s"); + glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv"); + glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d"); + glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv"); + glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f"); + glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv"); + glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i"); + glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv"); + glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s"); + glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv"); + glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d"); + glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv"); + glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f"); + glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv"); + glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i"); + glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv"); + glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s"); + glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv"); + glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d"); + glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv"); + glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f"); + glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv"); + glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i"); + glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv"); + glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s"); + glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv"); + glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane"); + glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial"); + glad_glFogf = (PFNGLFOGFPROC)load("glFogf"); + glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv"); + glad_glFogi = (PFNGLFOGIPROC)load("glFogi"); + glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv"); + glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf"); + glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv"); + glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti"); + glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv"); + glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf"); + glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv"); + glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli"); + glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv"); + glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple"); + glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf"); + glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv"); + glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali"); + glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv"); + glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple"); + glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel"); + glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf"); + glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv"); + glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi"); + glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv"); + glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend"); + glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv"); + glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf"); + glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv"); + glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni"); + glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv"); + glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer"); + glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer"); + glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode"); + glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames"); + glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName"); + glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough"); + glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName"); + glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName"); + glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum"); + glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex"); + glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask"); + glad_glAccum = (PFNGLACCUMPROC)load("glAccum"); + glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib"); + glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib"); + glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d"); + glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f"); + glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d"); + glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f"); + glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d"); + glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f"); + glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d"); + glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f"); + glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d"); + glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv"); + glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f"); + glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv"); + glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d"); + glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv"); + glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f"); + glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv"); + glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1"); + glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1"); + glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2"); + glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2"); + glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc"); + glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom"); + glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf"); + glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi"); + glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv"); + glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv"); + glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv"); + glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels"); + glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels"); + glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane"); + glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv"); + glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv"); + glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv"); + glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv"); + glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv"); + glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv"); + glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv"); + glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv"); + glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv"); + glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv"); + glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple"); + glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv"); + glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv"); + glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv"); + glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv"); + glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv"); + glad_glIsList = (PFNGLISLISTPROC)load("glIsList"); + glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum"); + glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity"); + glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf"); + glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd"); + glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode"); + glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf"); + glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd"); + glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho"); + glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix"); + glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix"); + glad_glRotated = (PFNGLROTATEDPROC)load("glRotated"); + glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef"); + glad_glScaled = (PFNGLSCALEDPROC)load("glScaled"); + glad_glScalef = (PFNGLSCALEFPROC)load("glScalef"); + glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated"); + glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef"); +} +static void load_GL_VERSION_1_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_1) return; + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); + glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); + glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); + glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement"); + glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer"); + glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState"); + glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer"); + glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState"); + glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer"); + glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays"); + glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer"); + glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer"); + glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer"); + glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident"); + glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures"); + glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub"); + glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv"); + glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib"); + glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib"); +} +static void load_GL_VERSION_1_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_2) return; + glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); + glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); + glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); + glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); +} +static void load_GL_VERSION_1_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_3) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); + glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); + glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); + glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); + glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); + glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); + glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture"); + glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d"); + glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv"); + glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f"); + glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv"); + glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i"); + glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv"); + glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s"); + glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv"); + glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d"); + glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv"); + glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f"); + glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv"); + glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i"); + glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv"); + glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s"); + glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv"); + glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d"); + glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv"); + glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f"); + glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv"); + glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i"); + glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv"); + glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s"); + glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv"); + glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d"); + glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv"); + glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f"); + glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv"); + glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i"); + glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv"); + glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s"); + glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv"); + glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf"); + glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd"); + glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf"); + glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd"); +} +static void load_GL_VERSION_1_4(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_4) return; + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); + glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); + glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); + glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); + glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); + glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); + glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); + glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf"); + glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv"); + glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd"); + glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv"); + glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer"); + glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b"); + glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv"); + glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d"); + glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv"); + glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f"); + glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv"); + glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i"); + glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv"); + glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s"); + glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv"); + glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub"); + glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv"); + glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui"); + glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv"); + glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us"); + glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv"); + glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer"); + glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d"); + glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv"); + glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f"); + glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv"); + glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i"); + glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv"); + glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s"); + glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv"); + glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d"); + glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv"); + glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f"); + glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv"); + glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i"); + glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv"); + glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s"); + glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); +} +static void load_GL_VERSION_1_5(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_5) return; + glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); + glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); + glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); + glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); + glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); + glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); + glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); + glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); + glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); + glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); + glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); + glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); + glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); +} +static void load_GL_VERSION_2_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_2_0) return; + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); + glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); + glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); + glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); + glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); + glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); + glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); + glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); + glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); + glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); + glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); + glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); + glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); + glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); + glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); + glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); + glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); + glad_glVertexAttrib4sv = 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(PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); +} +static void load_GL_VERSION_3_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_0) return; + glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); + glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); + glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); + glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); + glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); + glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); + glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); + glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); + glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); + glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); + glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); + glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); + glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); + glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); + glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); + glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); + glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); + glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); + glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); + glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); + glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); + glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); + glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); + glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); + glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); + glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); + glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); + glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); + glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); + glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); + glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); + glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); + glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); + glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); + glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); + glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); + glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); + glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); + glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); + glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); + glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); + glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); + glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); + glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); + glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); + glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); + glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); + glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); + glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); + glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); + glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); + glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); + glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); + glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); + glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); + glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); + glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); + glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); + glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); +} +static void load_GL_VERSION_3_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_1) return; + glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); + glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); + glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); + glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); + glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); + glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); + glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); +} +static void load_GL_VERSION_3_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_2) return; + glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); + glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); + glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); + glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); + glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); + glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); + glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); + glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); + glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); + glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); + glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); + glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); + glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); + glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); + glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); + glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); +} +static void load_GL_VERSION_3_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_3) return; + glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed"); + glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex"); + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); + glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); + glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); + glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); + glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); + glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); + glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter"); + glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v"); + glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v"); + glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); + glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui"); + glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv"); + glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui"); + glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv"); + glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui"); + glad_glVertexAttribP3uiv = 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glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv"); + glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui"); + glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv"); + glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui"); + glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv"); + glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui"); + glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv"); + glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui"); + glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv"); + glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui"); + glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv"); + glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); + glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); + glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); + glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); + glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); + glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); + glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); + glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); +} +static void load_GL_VERSION_4_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_0) return; + glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading"); + glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi"); + glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei"); + glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci"); + glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei"); + glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect"); + glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect"); + glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d"); + glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d"); + glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d"); + glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d"); + glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv"); + glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv"); + glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv"); + glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv"); + glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv"); + glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv"); + glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv"); 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(PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName"); + glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName"); + glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv"); + glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv"); + glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv"); + glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri"); + glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv"); + glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback"); + glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks"); + glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks"); + glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback"); + glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback"); + glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback"); + glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback"); + glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream"); + glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed"); + glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed"); + glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv"); +} +static void load_GL_VERSION_4_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_1) return; + glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler"); + glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary"); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf"); + glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary"); + glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); + glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages"); + glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram"); + glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv"); + glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline"); + glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines"); + glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines"); + glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline"); + glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); + glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i"); + glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv"); + glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f"); + glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv"); + glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d"); + glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv"); + glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui"); + glad_glProgramUniform1uiv = 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glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv"); + glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d"); + glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv"); + glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui"); + glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv"); + glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i"); + glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv"); + glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f"); + glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv"); + glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d"); + glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv"); + glad_glProgramUniform4ui = 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glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv"); + glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv"); + glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv"); + glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv"); + glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv"); + glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv"); + glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv"); + glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv"); + glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv"); + glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv"); + glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline"); + glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog"); + glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d"); + glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d"); + glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d"); + glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d"); + glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv"); + glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv"); + glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv"); + glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv"); + glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer"); + glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv"); + glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv"); + glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf"); + glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv"); + glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv"); + glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed"); + glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv"); + glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv"); + glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed"); + glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v"); + glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v"); +} +static void 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(PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D"); + glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D"); + glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced"); + glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced"); +} +static void load_GL_VERSION_4_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_3) return; + glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData"); + glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData"); + glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute"); + glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect"); + glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData"); + glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri"); + glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv"); + glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v"); + glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage"); + glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage"); + glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData"); + glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData"); + glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer"); + glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer"); + glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect"); + glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect"); + glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv"); + glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex"); + glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName"); + glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv"); + glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation"); + glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex"); + glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding"); + glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange"); + glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample"); + glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample"); + glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView"); + glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer"); + glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat"); + glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat"); + glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat"); + glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding"); + glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor"); + glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl"); + glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert"); + glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback"); + glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog"); + glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup"); + glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup"); + glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel"); + glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel"); + glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel"); + glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); +} +static void load_GL_VERSION_4_4(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_4) return; + glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage"); + glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage"); + glad_glClearTexSubImage = 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(PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData"); + glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv"); + glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv"); + glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv"); + glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi"); + glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer"); + glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus"); + glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv"); + glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv"); + glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers"); + glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage"); + glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample"); + glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv"); + glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures"); + glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer"); + glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange"); + glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D"); + glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D"); + glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D"); + glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample"); + glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample"); + glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D"); + glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D"); + glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D"); + glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D"); + glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D"); + glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D"); + glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D"); + glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D"); + glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D"); + glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf"); + glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv"); + glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri"); + glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv"); + glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv"); + glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv"); + glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap"); + glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit"); + glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage"); + glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage"); + glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv"); + glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv"); + glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv"); + glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv"); + glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv"); + glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv"); + glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays"); + glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib"); + glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib"); + glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer"); + glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer"); + glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers"); + glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding"); + glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat"); + glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat"); + glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat"); + glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor"); + glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv"); + glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv"); + glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv"); + glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers"); + glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines"); + glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries"); + glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v"); + glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv"); + glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v"); + glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv"); + glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion"); + glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage"); + glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage"); + glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus"); + glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)load("glGetnCompressedTexImage"); + glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)load("glGetnTexImage"); + glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)load("glGetnUniformdv"); + glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv"); + glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv"); + glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv"); + glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels"); + glad_glGetnMapdv = (PFNGLGETNMAPDVPROC)load("glGetnMapdv"); + glad_glGetnMapfv = (PFNGLGETNMAPFVPROC)load("glGetnMapfv"); + glad_glGetnMapiv = (PFNGLGETNMAPIVPROC)load("glGetnMapiv"); + glad_glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)load("glGetnPixelMapfv"); + glad_glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)load("glGetnPixelMapuiv"); + glad_glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)load("glGetnPixelMapusv"); + glad_glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)load("glGetnPolygonStipple"); + glad_glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)load("glGetnColorTable"); + glad_glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)load("glGetnConvolutionFilter"); + glad_glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)load("glGetnSeparableFilter"); + glad_glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)load("glGetnHistogram"); + glad_glGetnMinmax = (PFNGLGETNMINMAXPROC)load("glGetnMinmax"); + glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier"); +} +static void load_GL_VERSION_4_6(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_6) return; + glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)load("glSpecializeShader"); + glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)load("glMultiDrawArraysIndirectCount"); + glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)load("glMultiDrawElementsIndirectCount"); + glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp"); +} +static int find_extensionsGL(void) { + if (!get_exts()) return 0; + (void)&has_ext; + free_exts(); + return 1; +} + +static void find_coreGL(void) { + + /* Thank you @elmindreda + * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 + * https://github.com/glfw/glfw/blob/master/src/context.c#L36 + */ + int i, major, minor; + + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + + version = (const char*) glGetString(GL_VERSION); + if (!version) return; + + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + +/* PR #18 */ +#ifdef _MSC_VER + sscanf_s(version, "%d.%d", &major, &minor); +#else + sscanf(version, "%d.%d", &major, &minor); +#endif + + GLVersion.major = major; GLVersion.minor = minor; + max_loaded_major = major; max_loaded_minor = minor; + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; + GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; + GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; + GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; + GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; + GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4; + GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4; + GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4; + if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 6)) { + max_loaded_major = 4; + max_loaded_minor = 6; + } +} + +int gladLoadGLLoader(GLADloadproc load) { + GLVersion.major = 0; GLVersion.minor = 0; + glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + if(glGetString == NULL) return 0; + if(glGetString(GL_VERSION) == NULL) return 0; + find_coreGL(); + load_GL_VERSION_1_0(load); + load_GL_VERSION_1_1(load); + load_GL_VERSION_1_2(load); + load_GL_VERSION_1_3(load); + load_GL_VERSION_1_4(load); + load_GL_VERSION_1_5(load); + load_GL_VERSION_2_0(load); + load_GL_VERSION_2_1(load); + load_GL_VERSION_3_0(load); + load_GL_VERSION_3_1(load); + load_GL_VERSION_3_2(load); + load_GL_VERSION_3_3(load); + load_GL_VERSION_4_0(load); + load_GL_VERSION_4_1(load); + load_GL_VERSION_4_2(load); + load_GL_VERSION_4_3(load); + load_GL_VERSION_4_4(load); + load_GL_VERSION_4_5(load); + load_GL_VERSION_4_6(load); + + if (!find_extensionsGL()) return 0; + return GLVersion.major != 0 || GLVersion.minor != 0; +} + diff --git a/libs/stb/stb_image.h b/libs/stb/stb_image.h new file mode 100644 index 0000000..2857f05 --- /dev/null +++ b/libs/stb/stb_image.h @@ -0,0 +1,7656 @@ +/* stb_image - v2.25 - public domain image loader - http://nothings.org/stb + no warranty implied; use at your own risk + + Do this: + #define STB_IMAGE_IMPLEMENTATION + before you include this file in *one* C or C++ file to create the implementation. + + // i.e. it should look like this: + #include ... + #include ... + #include ... + #define STB_IMAGE_IMPLEMENTATION + #include "stb_image.h" + + You can #define STBI_ASSERT(x) before the #include to avoid using assert.h. + And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free + + + QUICK NOTES: + Primarily of interest to game developers and other people who can + avoid problematic images and only need the trivial interface + + JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib) + PNG 1/2/4/8/16-bit-per-channel + + TGA (not sure what subset, if a subset) + BMP non-1bpp, non-RLE + PSD (composited view only, no extra channels, 8/16 bit-per-channel) + + GIF (*comp always reports as 4-channel) + HDR (radiance rgbE format) + PIC (Softimage PIC) + PNM (PPM and PGM binary only) + + Animated GIF still needs a proper API, but here's one way to do it: + http://gist.github.com/urraka/685d9a6340b26b830d49 + + - decode from memory or through FILE (define STBI_NO_STDIO to remove code) + - decode from arbitrary I/O callbacks + - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON) + + Full documentation under "DOCUMENTATION" below. + + +LICENSE + + See end of file for license information. + +RECENT REVISION HISTORY: + + 2.25 (2020-02-02) fix warnings + 2.24 (2020-02-02) fix warnings; thread-local failure_reason and flip_vertically + 2.23 (2019-08-11) fix clang static analysis warning + 2.22 (2019-03-04) gif fixes, fix warnings + 2.21 (2019-02-25) fix typo in comment + 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs + 2.19 (2018-02-11) fix warning + 2.18 (2018-01-30) fix warnings + 2.17 (2018-01-29) bugfix, 1-bit BMP, 16-bitness query, fix warnings + 2.16 (2017-07-23) all functions have 16-bit variants; optimizations; bugfixes + 2.15 (2017-03-18) fix png-1,2,4; all Imagenet JPGs; no runtime SSE detection on GCC + 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs + 2.13 (2016-12-04) experimental 16-bit API, only for PNG so far; fixes + 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes + 2.11 (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64 + RGB-format JPEG; remove white matting in PSD; + allocate large structures on the stack; + correct channel count for PNG & BMP + 2.10 (2016-01-22) avoid warning introduced in 2.09 + 2.09 (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED + + See end of file for full revision history. + + + ============================ Contributors ========================= + + Image formats Extensions, features + Sean Barrett (jpeg, png, bmp) Jetro Lauha (stbi_info) + Nicolas Schulz (hdr, psd) Martin "SpartanJ" Golini (stbi_info) + Jonathan Dummer (tga) James "moose2000" Brown (iPhone PNG) + Jean-Marc Lienher (gif) Ben "Disch" Wenger (io callbacks) + Tom Seddon (pic) Omar Cornut (1/2/4-bit PNG) + Thatcher Ulrich (psd) Nicolas Guillemot (vertical flip) + Ken Miller (pgm, ppm) Richard Mitton (16-bit PSD) + github:urraka (animated gif) Junggon Kim (PNM comments) + Christopher Forseth (animated gif) Daniel Gibson (16-bit TGA) + socks-the-fox (16-bit PNG) + Jeremy Sawicki (handle all ImageNet JPGs) + Optimizations & bugfixes Mikhail Morozov (1-bit BMP) + Fabian "ryg" Giesen Anael Seghezzi (is-16-bit query) + Arseny Kapoulkine + John-Mark Allen + Carmelo J Fdez-Aguera + + Bug & warning fixes + Marc LeBlanc David Woo Guillaume George Martins Mozeiko + Christpher Lloyd Jerry Jansson Joseph Thomson Phil Jordan + Dave Moore Roy Eltham Hayaki Saito Nathan Reed + Won Chun Luke Graham Johan Duparc Nick Verigakis + the Horde3D community Thomas Ruf Ronny Chevalier github:rlyeh + Janez Zemva John Bartholomew Michal Cichon github:romigrou + Jonathan Blow Ken Hamada Tero Hanninen github:svdijk + Laurent Gomila Cort Stratton Sergio Gonzalez github:snagar + Aruelien Pocheville Thibault Reuille Cass Everitt github:Zelex + Ryamond Barbiero Paul Du Bois Engin Manap github:grim210 + Aldo Culquicondor Philipp Wiesemann Dale Weiler github:sammyhw + Oriol Ferrer Mesia Josh Tobin Matthew Gregan github:phprus + Julian Raschke Gregory Mullen Baldur Karlsson github:poppolopoppo + Christian Floisand Kevin Schmidt JR Smith github:darealshinji + Brad Weinberger Matvey Cherevko github:Michaelangel007 + Blazej Dariusz Roszkowski Alexander Veselov +*/ + +#ifndef STBI_INCLUDE_STB_IMAGE_H +#define STBI_INCLUDE_STB_IMAGE_H + +// DOCUMENTATION +// +// Limitations: +// - no 12-bit-per-channel JPEG +// - no JPEGs with arithmetic coding +// - GIF always returns *comp=4 +// +// Basic usage (see HDR discussion below for HDR usage): +// int x,y,n; +// unsigned char *data = stbi_load(filename, &x, &y, &n, 0); +// // ... process data if not NULL ... +// // ... x = width, y = height, n = # 8-bit components per pixel ... +// // ... replace '0' with '1'..'4' to force that many components per pixel +// // ... but 'n' will always be the number that it would have been if you said 0 +// stbi_image_free(data) +// +// Standard parameters: +// int *x -- outputs image width in pixels +// int *y -- outputs image height in pixels +// int *channels_in_file -- outputs # of image components in image file +// int desired_channels -- if non-zero, # of image components requested in result +// +// The return value from an image loader is an 'unsigned char *' which points +// to the pixel data, or NULL on an allocation failure or if the image is +// corrupt or invalid. The pixel data consists of *y scanlines of *x pixels, +// with each pixel consisting of N interleaved 8-bit components; the first +// pixel pointed to is top-left-most in the image. There is no padding between +// image scanlines or between pixels, regardless of format. The number of +// components N is 'desired_channels' if desired_channels is non-zero, or +// *channels_in_file otherwise. If desired_channels is non-zero, +// *channels_in_file has the number of components that _would_ have been +// output otherwise. E.g. if you set desired_channels to 4, you will always +// get RGBA output, but you can check *channels_in_file to see if it's trivially +// opaque because e.g. there were only 3 channels in the source image. +// +// An output image with N components has the following components interleaved +// in this order in each pixel: +// +// N=#comp components +// 1 grey +// 2 grey, alpha +// 3 red, green, blue +// 4 red, green, blue, alpha +// +// If image loading fails for any reason, the return value will be NULL, +// and *x, *y, *channels_in_file will be unchanged. The function +// stbi_failure_reason() can be queried for an extremely brief, end-user +// unfriendly explanation of why the load failed. Define STBI_NO_FAILURE_STRINGS +// to avoid compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly +// more user-friendly ones. +// +// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized. +// +// =========================================================================== +// +// UNICODE: +// +// If compiling for Windows and you wish to use Unicode filenames, compile +// with +// #define STBI_WINDOWS_UTF8 +// and pass utf8-encoded filenames. Call stbi_convert_wchar_to_utf8 to convert +// Windows wchar_t filenames to utf8. +// +// =========================================================================== +// +// Philosophy +// +// stb libraries are designed with the following priorities: +// +// 1. easy to use +// 2. easy to maintain +// 3. good performance +// +// Sometimes I let "good performance" creep up in priority over "easy to maintain", +// and for best performance I may provide less-easy-to-use APIs that give higher +// performance, in addition to the easy-to-use ones. Nevertheless, it's important +// to keep in mind that from the standpoint of you, a client of this library, +// all you care about is #1 and #3, and stb libraries DO NOT emphasize #3 above all. +// +// Some secondary priorities arise directly from the first two, some of which +// provide more explicit reasons why performance can't be emphasized. +// +// - Portable ("ease of use") +// - Small source code footprint ("easy to maintain") +// - No dependencies ("ease of use") +// +// =========================================================================== +// +// I/O callbacks +// +// I/O callbacks allow you to read from arbitrary sources, like packaged +// files or some other source. Data read from callbacks are processed +// through a small internal buffer (currently 128 bytes) to try to reduce +// overhead. +// +// The three functions you must define are "read" (reads some bytes of data), +// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end). +// +// =========================================================================== +// +// SIMD support +// +// The JPEG decoder will try to automatically use SIMD kernels on x86 when +// supported by the compiler. For ARM Neon support, you must explicitly +// request it. +// +// (The old do-it-yourself SIMD API is no longer supported in the current +// code.) +// +// On x86, SSE2 will automatically be used when available based on a run-time +// test; if not, the generic C versions are used as a fall-back. On ARM targets, +// the typical path is to have separate builds for NEON and non-NEON devices +// (at least this is true for iOS and Android). Therefore, the NEON support is +// toggled by a build flag: define STBI_NEON to get NEON loops. +// +// If for some reason you do not want to use any of SIMD code, or if +// you have issues compiling it, you can disable it entirely by +// defining STBI_NO_SIMD. +// +// =========================================================================== +// +// HDR image support (disable by defining STBI_NO_HDR) +// +// stb_image supports loading HDR images in general, and currently the Radiance +// .HDR file format specifically. You can still load any file through the existing +// interface; if you attempt to load an HDR file, it will be automatically remapped +// to LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1; +// both of these constants can be reconfigured through this interface: +// +// stbi_hdr_to_ldr_gamma(2.2f); +// stbi_hdr_to_ldr_scale(1.0f); +// +// (note, do not use _inverse_ constants; stbi_image will invert them +// appropriately). +// +// Additionally, there is a new, parallel interface for loading files as +// (linear) floats to preserve the full dynamic range: +// +// float *data = stbi_loadf(filename, &x, &y, &n, 0); +// +// If you load LDR images through this interface, those images will +// be promoted to floating point values, run through the inverse of +// constants corresponding to the above: +// +// stbi_ldr_to_hdr_scale(1.0f); +// stbi_ldr_to_hdr_gamma(2.2f); +// +// Finally, given a filename (or an open file or memory block--see header +// file for details) containing image data, you can query for the "most +// appropriate" interface to use (that is, whether the image is HDR or +// not), using: +// +// stbi_is_hdr(char *filename); +// +// =========================================================================== +// +// iPhone PNG support: +// +// By default we convert iphone-formatted PNGs back to RGB, even though +// they are internally encoded differently. You can disable this conversion +// by calling stbi_convert_iphone_png_to_rgb(0), in which case +// you will always just get the native iphone "format" through (which +// is BGR stored in RGB). +// +// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per +// pixel to remove any premultiplied alpha *only* if the image file explicitly +// says there's premultiplied data (currently only happens in iPhone images, +// and only if iPhone convert-to-rgb processing is on). +// +// =========================================================================== +// +// ADDITIONAL CONFIGURATION +// +// - You can suppress implementation of any of the decoders to reduce +// your code footprint by #defining one or more of the following +// symbols before creating the implementation. +// +// STBI_NO_JPEG +// STBI_NO_PNG +// STBI_NO_BMP +// STBI_NO_PSD +// STBI_NO_TGA +// STBI_NO_GIF +// STBI_NO_HDR +// STBI_NO_PIC +// STBI_NO_PNM (.ppm and .pgm) +// +// - You can request *only* certain decoders and suppress all other ones +// (this will be more forward-compatible, as addition of new decoders +// doesn't require you to disable them explicitly): +// +// STBI_ONLY_JPEG +// STBI_ONLY_PNG +// STBI_ONLY_BMP +// STBI_ONLY_PSD +// STBI_ONLY_TGA +// STBI_ONLY_GIF +// STBI_ONLY_HDR +// STBI_ONLY_PIC +// STBI_ONLY_PNM (.ppm and .pgm) +// +// - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still +// want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB +// + + +#ifndef STBI_NO_STDIO +#include +#endif // STBI_NO_STDIO + +#define STBI_VERSION 1 + +enum +{ + STBI_default = 0, // only used for desired_channels + + STBI_grey = 1, + STBI_grey_alpha = 2, + STBI_rgb = 3, + STBI_rgb_alpha = 4 +}; + +#include +typedef unsigned char stbi_uc; +typedef unsigned short stbi_us; + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef STBIDEF +#ifdef STB_IMAGE_STATIC +#define STBIDEF static +#else +#define STBIDEF extern +#endif +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// PRIMARY API - works on images of any type +// + +// +// load image by filename, open file, or memory buffer +// + +typedef struct +{ + int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read + void (*skip) (void *user,int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative + int (*eof) (void *user); // returns nonzero if we are at end of file/data +} stbi_io_callbacks; + +//////////////////////////////////// +// +// 8-bits-per-channel interface +// + +STBIDEF stbi_uc *stbi_load_from_memory (stbi_uc const *buffer, int len , int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk , void *user, int *x, int *y, int *channels_in_file, int desired_channels); + +#ifndef STBI_NO_STDIO +STBIDEF stbi_uc *stbi_load (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); +// for stbi_load_from_file, file pointer is left pointing immediately after image +#endif + +#ifndef STBI_NO_GIF +STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp); +#endif + +#ifdef STBI_WINDOWS_UTF8 +STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input); +#endif + +//////////////////////////////////// +// +// 16-bits-per-channel interface +// + +STBIDEF stbi_us *stbi_load_16_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels); + +#ifndef STBI_NO_STDIO +STBIDEF stbi_us *stbi_load_16 (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_us *stbi_load_from_file_16(FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); +#endif + +//////////////////////////////////// +// +// float-per-channel interface +// +#ifndef STBI_NO_LINEAR + STBIDEF float *stbi_loadf_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels); + STBIDEF float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels); + + #ifndef STBI_NO_STDIO + STBIDEF float *stbi_loadf (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); + STBIDEF float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); + #endif +#endif + +#ifndef STBI_NO_HDR + STBIDEF void stbi_hdr_to_ldr_gamma(float gamma); + STBIDEF void stbi_hdr_to_ldr_scale(float scale); +#endif // STBI_NO_HDR + +#ifndef STBI_NO_LINEAR + STBIDEF void stbi_ldr_to_hdr_gamma(float gamma); + STBIDEF void stbi_ldr_to_hdr_scale(float scale); +#endif // STBI_NO_LINEAR + +// stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR +STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user); +STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len); +#ifndef STBI_NO_STDIO +STBIDEF int stbi_is_hdr (char const *filename); +STBIDEF int stbi_is_hdr_from_file(FILE *f); +#endif // STBI_NO_STDIO + + +// get a VERY brief reason for failure +// on most compilers (and ALL modern mainstream compilers) this is threadsafe +STBIDEF const char *stbi_failure_reason (void); + +// free the loaded image -- this is just free() +STBIDEF void stbi_image_free (void *retval_from_stbi_load); + +// get image dimensions & components without fully decoding +STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); +STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp); +STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len); +STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *clbk, void *user); + +#ifndef STBI_NO_STDIO +STBIDEF int stbi_info (char const *filename, int *x, int *y, int *comp); +STBIDEF int stbi_info_from_file (FILE *f, int *x, int *y, int *comp); +STBIDEF int stbi_is_16_bit (char const *filename); +STBIDEF int stbi_is_16_bit_from_file(FILE *f); +#endif + + + +// for image formats that explicitly notate that they have premultiplied alpha, +// we just return the colors as stored in the file. set this flag to force +// unpremultiplication. results are undefined if the unpremultiply overflow. +STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply); + +// indicate whether we should process iphone images back to canonical format, +// or just pass them through "as-is" +STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert); + +// flip the image vertically, so the first pixel in the output array is the bottom left +STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip); + +// as above, but only applies to images loaded on the thread that calls the function +// this function is only available if your compiler supports thread-local variables; +// calling it will fail to link if your compiler doesn't +STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip); + +// ZLIB client - used by PNG, available for other purposes + +STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen); +STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header); +STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen); +STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + +STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen); +STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + + +#ifdef __cplusplus +} +#endif + +// +// +//// end header file ///////////////////////////////////////////////////// +#endif // STBI_INCLUDE_STB_IMAGE_H + +#ifdef STB_IMAGE_IMPLEMENTATION + +#if defined(STBI_ONLY_JPEG) || defined(STBI_ONLY_PNG) || defined(STBI_ONLY_BMP) \ + || defined(STBI_ONLY_TGA) || defined(STBI_ONLY_GIF) || defined(STBI_ONLY_PSD) \ + || defined(STBI_ONLY_HDR) || defined(STBI_ONLY_PIC) || defined(STBI_ONLY_PNM) \ + || defined(STBI_ONLY_ZLIB) + #ifndef STBI_ONLY_JPEG + #define STBI_NO_JPEG + #endif + #ifndef STBI_ONLY_PNG + #define STBI_NO_PNG + #endif + #ifndef STBI_ONLY_BMP + #define STBI_NO_BMP + #endif + #ifndef STBI_ONLY_PSD + #define STBI_NO_PSD + #endif + #ifndef STBI_ONLY_TGA + #define STBI_NO_TGA + #endif + #ifndef STBI_ONLY_GIF + #define STBI_NO_GIF + #endif + #ifndef STBI_ONLY_HDR + #define STBI_NO_HDR + #endif + #ifndef STBI_ONLY_PIC + #define STBI_NO_PIC + #endif + #ifndef STBI_ONLY_PNM + #define STBI_NO_PNM + #endif +#endif + +#if defined(STBI_NO_PNG) && !defined(STBI_SUPPORT_ZLIB) && !defined(STBI_NO_ZLIB) +#define STBI_NO_ZLIB +#endif + + +#include +#include // ptrdiff_t on osx +#include +#include +#include + +#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) +#include // ldexp, pow +#endif + +#ifndef STBI_NO_STDIO +#include +#endif + +#ifndef STBI_ASSERT +#include +#define STBI_ASSERT(x) assert(x) +#endif + +#ifdef __cplusplus +#define STBI_EXTERN extern "C" +#else +#define STBI_EXTERN extern +#endif + + +#ifndef _MSC_VER + #ifdef __cplusplus + #define stbi_inline inline + #else + #define stbi_inline + #endif +#else + #define stbi_inline __forceinline +#endif + +#ifndef STBI_NO_THREAD_LOCALS + #if defined(__cplusplus) && __cplusplus >= 201103L + #define STBI_THREAD_LOCAL thread_local + #elif defined (__STDC_VERSION__) && __STDC_VERSION__ >= 201112L + #define STBI_THREAD_LOCAL _Thread_local + #elif defined(__GNUC__) + #define STBI_THREAD_LOCAL __thread + #elif defined(_MSC_VER) + #define STBI_THREAD_LOCAL __declspec(thread) +#endif +#endif + +#ifdef _MSC_VER +typedef unsigned short stbi__uint16; +typedef signed short stbi__int16; +typedef unsigned int stbi__uint32; +typedef signed int stbi__int32; +#else +#include +typedef uint16_t stbi__uint16; +typedef int16_t stbi__int16; +typedef uint32_t stbi__uint32; +typedef int32_t stbi__int32; +#endif + +// should produce compiler error if size is wrong +typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1]; + +#ifdef _MSC_VER +#define STBI_NOTUSED(v) (void)(v) +#else +#define STBI_NOTUSED(v) (void)sizeof(v) +#endif + +#ifdef _MSC_VER +#define STBI_HAS_LROTL +#endif + +#ifdef STBI_HAS_LROTL + #define stbi_lrot(x,y) _lrotl(x,y) +#else + #define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (32 - (y)))) +#endif + +#if defined(STBI_MALLOC) && defined(STBI_FREE) && (defined(STBI_REALLOC) || defined(STBI_REALLOC_SIZED)) +// ok +#elif !defined(STBI_MALLOC) && !defined(STBI_FREE) && !defined(STBI_REALLOC) && !defined(STBI_REALLOC_SIZED) +// ok +#else +#error "Must define all or none of STBI_MALLOC, STBI_FREE, and STBI_REALLOC (or STBI_REALLOC_SIZED)." +#endif + +#ifndef STBI_MALLOC +#define STBI_MALLOC(sz) malloc(sz) +#define STBI_REALLOC(p,newsz) realloc(p,newsz) +#define STBI_FREE(p) free(p) +#endif + +#ifndef STBI_REALLOC_SIZED +#define STBI_REALLOC_SIZED(p,oldsz,newsz) STBI_REALLOC(p,newsz) +#endif + +// x86/x64 detection +#if defined(__x86_64__) || defined(_M_X64) +#define STBI__X64_TARGET +#elif defined(__i386) || defined(_M_IX86) +#define STBI__X86_TARGET +#endif + +#if defined(__GNUC__) && defined(STBI__X86_TARGET) && !defined(__SSE2__) && !defined(STBI_NO_SIMD) +// gcc doesn't support sse2 intrinsics unless you compile with -msse2, +// which in turn means it gets to use SSE2 everywhere. This is unfortunate, +// but previous attempts to provide the SSE2 functions with runtime +// detection caused numerous issues. The way architecture extensions are +// exposed in GCC/Clang is, sadly, not really suited for one-file libs. +// New behavior: if compiled with -msse2, we use SSE2 without any +// detection; if not, we don't use it at all. +#define STBI_NO_SIMD +#endif + +#if defined(__MINGW32__) && defined(STBI__X86_TARGET) && !defined(STBI_MINGW_ENABLE_SSE2) && !defined(STBI_NO_SIMD) +// Note that __MINGW32__ doesn't actually mean 32-bit, so we have to avoid STBI__X64_TARGET +// +// 32-bit MinGW wants ESP to be 16-byte aligned, but this is not in the +// Windows ABI and VC++ as well as Windows DLLs don't maintain that invariant. +// As a result, enabling SSE2 on 32-bit MinGW is dangerous when not +// simultaneously enabling "-mstackrealign". +// +// See https://github.com/nothings/stb/issues/81 for more information. +// +// So default to no SSE2 on 32-bit MinGW. If you've read this far and added +// -mstackrealign to your build settings, feel free to #define STBI_MINGW_ENABLE_SSE2. +#define STBI_NO_SIMD +#endif + +#if !defined(STBI_NO_SIMD) && (defined(STBI__X86_TARGET) || defined(STBI__X64_TARGET)) +#define STBI_SSE2 +#include + +#ifdef _MSC_VER + +#if _MSC_VER >= 1400 // not VC6 +#include // __cpuid +static int stbi__cpuid3(void) +{ + int info[4]; + __cpuid(info,1); + return info[3]; +} +#else +static int stbi__cpuid3(void) +{ + int res; + __asm { + mov eax,1 + cpuid + mov res,edx + } + return res; +} +#endif + +#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name + +#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2) +static int stbi__sse2_available(void) +{ + int info3 = stbi__cpuid3(); + return ((info3 >> 26) & 1) != 0; +} +#endif + +#else // assume GCC-style if not VC++ +#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) + +#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2) +static int stbi__sse2_available(void) +{ + // If we're even attempting to compile this on GCC/Clang, that means + // -msse2 is on, which means the compiler is allowed to use SSE2 + // instructions at will, and so are we. + return 1; +} +#endif + +#endif +#endif + +// ARM NEON +#if defined(STBI_NO_SIMD) && defined(STBI_NEON) +#undef STBI_NEON +#endif + +#ifdef STBI_NEON +#include +// assume GCC or Clang on ARM targets +#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) +#endif + +#ifndef STBI_SIMD_ALIGN +#define STBI_SIMD_ALIGN(type, name) type name +#endif + +/////////////////////////////////////////////// +// +// stbi__context struct and start_xxx functions + +// stbi__context structure is our basic context used by all images, so it +// contains all the IO context, plus some basic image information +typedef struct +{ + stbi__uint32 img_x, img_y; + int img_n, img_out_n; + + stbi_io_callbacks io; + void *io_user_data; + + int read_from_callbacks; + int buflen; + stbi_uc buffer_start[128]; + + stbi_uc *img_buffer, *img_buffer_end; + stbi_uc *img_buffer_original, *img_buffer_original_end; +} stbi__context; + + +static void stbi__refill_buffer(stbi__context *s); + +// initialize a memory-decode context +static void stbi__start_mem(stbi__context *s, stbi_uc const *buffer, int len) +{ + s->io.read = NULL; + s->read_from_callbacks = 0; + s->img_buffer = s->img_buffer_original = (stbi_uc *) buffer; + s->img_buffer_end = s->img_buffer_original_end = (stbi_uc *) buffer+len; +} + +// initialize a callback-based context +static void stbi__start_callbacks(stbi__context *s, stbi_io_callbacks *c, void *user) +{ + s->io = *c; + s->io_user_data = user; + s->buflen = sizeof(s->buffer_start); + s->read_from_callbacks = 1; + s->img_buffer_original = s->buffer_start; + stbi__refill_buffer(s); + s->img_buffer_original_end = s->img_buffer_end; +} + +#ifndef STBI_NO_STDIO + +static int stbi__stdio_read(void *user, char *data, int size) +{ + return (int) fread(data,1,size,(FILE*) user); +} + +static void stbi__stdio_skip(void *user, int n) +{ + fseek((FILE*) user, n, SEEK_CUR); +} + +static int stbi__stdio_eof(void *user) +{ + return feof((FILE*) user); +} + +static stbi_io_callbacks stbi__stdio_callbacks = +{ + stbi__stdio_read, + stbi__stdio_skip, + stbi__stdio_eof, +}; + +static void stbi__start_file(stbi__context *s, FILE *f) +{ + stbi__start_callbacks(s, &stbi__stdio_callbacks, (void *) f); +} + +//static void stop_file(stbi__context *s) { } + +#endif // !STBI_NO_STDIO + +static void stbi__rewind(stbi__context *s) +{ + // conceptually rewind SHOULD rewind to the beginning of the stream, + // but we just rewind to the beginning of the initial buffer, because + // we only use it after doing 'test', which only ever looks at at most 92 bytes + s->img_buffer = s->img_buffer_original; + s->img_buffer_end = s->img_buffer_original_end; +} + +enum +{ + STBI_ORDER_RGB, + STBI_ORDER_BGR +}; + +typedef struct +{ + int bits_per_channel; + int num_channels; + int channel_order; +} stbi__result_info; + +#ifndef STBI_NO_JPEG +static int stbi__jpeg_test(stbi__context *s); +static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PNG +static int stbi__png_test(stbi__context *s); +static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp); +static int stbi__png_is16(stbi__context *s); +#endif + +#ifndef STBI_NO_BMP +static int stbi__bmp_test(stbi__context *s); +static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_TGA +static int stbi__tga_test(stbi__context *s); +static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PSD +static int stbi__psd_test(stbi__context *s); +static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc); +static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp); +static int stbi__psd_is16(stbi__context *s); +#endif + +#ifndef STBI_NO_HDR +static int stbi__hdr_test(stbi__context *s); +static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PIC +static int stbi__pic_test(stbi__context *s); +static void *stbi__pic_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_GIF +static int stbi__gif_test(stbi__context *s); +static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp); +static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PNM +static int stbi__pnm_test(stbi__context *s); +static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +static +#ifdef STBI_THREAD_LOCAL +STBI_THREAD_LOCAL +#endif +const char *stbi__g_failure_reason; + +STBIDEF const char *stbi_failure_reason(void) +{ + return stbi__g_failure_reason; +} + +#ifndef STBI_NO_FAILURE_STRINGS +static int stbi__err(const char *str) +{ + stbi__g_failure_reason = str; + return 0; +} +#endif + +static void *stbi__malloc(size_t size) +{ + return STBI_MALLOC(size); +} + +// stb_image uses ints pervasively, including for offset calculations. +// therefore the largest decoded image size we can support with the +// current code, even on 64-bit targets, is INT_MAX. this is not a +// significant limitation for the intended use case. +// +// we do, however, need to make sure our size calculations don't +// overflow. hence a few helper functions for size calculations that +// multiply integers together, making sure that they're non-negative +// and no overflow occurs. + +// return 1 if the sum is valid, 0 on overflow. +// negative terms are considered invalid. +static int stbi__addsizes_valid(int a, int b) +{ + if (b < 0) return 0; + // now 0 <= b <= INT_MAX, hence also + // 0 <= INT_MAX - b <= INTMAX. + // And "a + b <= INT_MAX" (which might overflow) is the + // same as a <= INT_MAX - b (no overflow) + return a <= INT_MAX - b; +} + +// returns 1 if the product is valid, 0 on overflow. +// negative factors are considered invalid. +static int stbi__mul2sizes_valid(int a, int b) +{ + if (a < 0 || b < 0) return 0; + if (b == 0) return 1; // mul-by-0 is always safe + // portable way to check for no overflows in a*b + return a <= INT_MAX/b; +} + +#if !defined(STBI_NO_JPEG) || !defined(STBI_NO_PNG) || !defined(STBI_NO_TGA) || !defined(STBI_NO_HDR) +// returns 1 if "a*b + add" has no negative terms/factors and doesn't overflow +static int stbi__mad2sizes_valid(int a, int b, int add) +{ + return stbi__mul2sizes_valid(a, b) && stbi__addsizes_valid(a*b, add); +} +#endif + +// returns 1 if "a*b*c + add" has no negative terms/factors and doesn't overflow +static int stbi__mad3sizes_valid(int a, int b, int c, int add) +{ + return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) && + stbi__addsizes_valid(a*b*c, add); +} + +// returns 1 if "a*b*c*d + add" has no negative terms/factors and doesn't overflow +#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) +static int stbi__mad4sizes_valid(int a, int b, int c, int d, int add) +{ + return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) && + stbi__mul2sizes_valid(a*b*c, d) && stbi__addsizes_valid(a*b*c*d, add); +} +#endif + +#if !defined(STBI_NO_JPEG) || !defined(STBI_NO_PNG) || !defined(STBI_NO_TGA) || !defined(STBI_NO_HDR) +// mallocs with size overflow checking +static void *stbi__malloc_mad2(int a, int b, int add) +{ + if (!stbi__mad2sizes_valid(a, b, add)) return NULL; + return stbi__malloc(a*b + add); +} +#endif + +static void *stbi__malloc_mad3(int a, int b, int c, int add) +{ + if (!stbi__mad3sizes_valid(a, b, c, add)) return NULL; + return stbi__malloc(a*b*c + add); +} + +#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) +static void *stbi__malloc_mad4(int a, int b, int c, int d, int add) +{ + if (!stbi__mad4sizes_valid(a, b, c, d, add)) return NULL; + return stbi__malloc(a*b*c*d + add); +} +#endif + +// stbi__err - error +// stbi__errpf - error returning pointer to float +// stbi__errpuc - error returning pointer to unsigned char + +#ifdef STBI_NO_FAILURE_STRINGS + #define stbi__err(x,y) 0 +#elif defined(STBI_FAILURE_USERMSG) + #define stbi__err(x,y) stbi__err(y) +#else + #define stbi__err(x,y) stbi__err(x) +#endif + +#define stbi__errpf(x,y) ((float *)(size_t) (stbi__err(x,y)?NULL:NULL)) +#define stbi__errpuc(x,y) ((unsigned char *)(size_t) (stbi__err(x,y)?NULL:NULL)) + +STBIDEF void stbi_image_free(void *retval_from_stbi_load) +{ + STBI_FREE(retval_from_stbi_load); +} + +#ifndef STBI_NO_LINEAR +static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp); +#endif + +#ifndef STBI_NO_HDR +static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp); +#endif + +static int stbi__vertically_flip_on_load_global = 0; + +STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip) +{ + stbi__vertically_flip_on_load_global = flag_true_if_should_flip; +} + +#ifndef STBI_THREAD_LOCAL +#define stbi__vertically_flip_on_load stbi__vertically_flip_on_load_global +#else +static STBI_THREAD_LOCAL int stbi__vertically_flip_on_load_local, stbi__vertically_flip_on_load_set; + +STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip) +{ + stbi__vertically_flip_on_load_local = flag_true_if_should_flip; + stbi__vertically_flip_on_load_set = 1; +} + +#define stbi__vertically_flip_on_load (stbi__vertically_flip_on_load_set \ + ? stbi__vertically_flip_on_load_local \ + : stbi__vertically_flip_on_load_global) +#endif // STBI_THREAD_LOCAL + +static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc) +{ + memset(ri, 0, sizeof(*ri)); // make sure it's initialized if we add new fields + ri->bits_per_channel = 8; // default is 8 so most paths don't have to be changed + ri->channel_order = STBI_ORDER_RGB; // all current input & output are this, but this is here so we can add BGR order + ri->num_channels = 0; + + #ifndef STBI_NO_JPEG + if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_PNG + if (stbi__png_test(s)) return stbi__png_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_BMP + if (stbi__bmp_test(s)) return stbi__bmp_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_GIF + if (stbi__gif_test(s)) return stbi__gif_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_PSD + if (stbi__psd_test(s)) return stbi__psd_load(s,x,y,comp,req_comp, ri, bpc); + #else + STBI_NOTUSED(bpc); + #endif + #ifndef STBI_NO_PIC + if (stbi__pic_test(s)) return stbi__pic_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_PNM + if (stbi__pnm_test(s)) return stbi__pnm_load(s,x,y,comp,req_comp, ri); + #endif + + #ifndef STBI_NO_HDR + if (stbi__hdr_test(s)) { + float *hdr = stbi__hdr_load(s, x,y,comp,req_comp, ri); + return stbi__hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp); + } + #endif + + #ifndef STBI_NO_TGA + // test tga last because it's a crappy test! + if (stbi__tga_test(s)) + return stbi__tga_load(s,x,y,comp,req_comp, ri); + #endif + + return stbi__errpuc("unknown image type", "Image not of any known type, or corrupt"); +} + +static stbi_uc *stbi__convert_16_to_8(stbi__uint16 *orig, int w, int h, int channels) +{ + int i; + int img_len = w * h * channels; + stbi_uc *reduced; + + reduced = (stbi_uc *) stbi__malloc(img_len); + if (reduced == NULL) return stbi__errpuc("outofmem", "Out of memory"); + + for (i = 0; i < img_len; ++i) + reduced[i] = (stbi_uc)((orig[i] >> 8) & 0xFF); // top half of each byte is sufficient approx of 16->8 bit scaling + + STBI_FREE(orig); + return reduced; +} + +static stbi__uint16 *stbi__convert_8_to_16(stbi_uc *orig, int w, int h, int channels) +{ + int i; + int img_len = w * h * channels; + stbi__uint16 *enlarged; + + enlarged = (stbi__uint16 *) stbi__malloc(img_len*2); + if (enlarged == NULL) return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory"); + + for (i = 0; i < img_len; ++i) + enlarged[i] = (stbi__uint16)((orig[i] << 8) + orig[i]); // replicate to high and low byte, maps 0->0, 255->0xffff + + STBI_FREE(orig); + return enlarged; +} + +static void stbi__vertical_flip(void *image, int w, int h, int bytes_per_pixel) +{ + int row; + size_t bytes_per_row = (size_t)w * bytes_per_pixel; + stbi_uc temp[2048]; + stbi_uc *bytes = (stbi_uc *)image; + + for (row = 0; row < (h>>1); row++) { + stbi_uc *row0 = bytes + row*bytes_per_row; + stbi_uc *row1 = bytes + (h - row - 1)*bytes_per_row; + // swap row0 with row1 + size_t bytes_left = bytes_per_row; + while (bytes_left) { + size_t bytes_copy = (bytes_left < sizeof(temp)) ? bytes_left : sizeof(temp); + memcpy(temp, row0, bytes_copy); + memcpy(row0, row1, bytes_copy); + memcpy(row1, temp, bytes_copy); + row0 += bytes_copy; + row1 += bytes_copy; + bytes_left -= bytes_copy; + } + } +} + +#ifndef STBI_NO_GIF +static void stbi__vertical_flip_slices(void *image, int w, int h, int z, int bytes_per_pixel) +{ + int slice; + int slice_size = w * h * bytes_per_pixel; + + stbi_uc *bytes = (stbi_uc *)image; + for (slice = 0; slice < z; ++slice) { + stbi__vertical_flip(bytes, w, h, bytes_per_pixel); + bytes += slice_size; + } +} +#endif + +static unsigned char *stbi__load_and_postprocess_8bit(stbi__context *s, int *x, int *y, int *comp, int req_comp) +{ + stbi__result_info ri; + void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 8); + + if (result == NULL) + return NULL; + + if (ri.bits_per_channel != 8) { + STBI_ASSERT(ri.bits_per_channel == 16); + result = stbi__convert_16_to_8((stbi__uint16 *) result, *x, *y, req_comp == 0 ? *comp : req_comp); + ri.bits_per_channel = 8; + } + + // @TODO: move stbi__convert_format to here + + if (stbi__vertically_flip_on_load) { + int channels = req_comp ? req_comp : *comp; + stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi_uc)); + } + + return (unsigned char *) result; +} + +static stbi__uint16 *stbi__load_and_postprocess_16bit(stbi__context *s, int *x, int *y, int *comp, int req_comp) +{ + stbi__result_info ri; + void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 16); + + if (result == NULL) + return NULL; + + if (ri.bits_per_channel != 16) { + STBI_ASSERT(ri.bits_per_channel == 8); + result = stbi__convert_8_to_16((stbi_uc *) result, *x, *y, req_comp == 0 ? *comp : req_comp); + ri.bits_per_channel = 16; + } + + // @TODO: move stbi__convert_format16 to here + // @TODO: special case RGB-to-Y (and RGBA-to-YA) for 8-bit-to-16-bit case to keep more precision + + if (stbi__vertically_flip_on_load) { + int channels = req_comp ? req_comp : *comp; + stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi__uint16)); + } + + return (stbi__uint16 *) result; +} + +#if !defined(STBI_NO_HDR) && !defined(STBI_NO_LINEAR) +static void stbi__float_postprocess(float *result, int *x, int *y, int *comp, int req_comp) +{ + if (stbi__vertically_flip_on_load && result != NULL) { + int channels = req_comp ? req_comp : *comp; + stbi__vertical_flip(result, *x, *y, channels * sizeof(float)); + } +} +#endif + +#ifndef STBI_NO_STDIO + +#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8) +STBI_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags, const char *str, int cbmb, wchar_t *widestr, int cchwide); +STBI_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default); +#endif + +#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8) +STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input) +{ + return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL); +} +#endif + +static FILE *stbi__fopen(char const *filename, char const *mode) +{ + FILE *f; +#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8) + wchar_t wMode[64]; + wchar_t wFilename[1024]; + if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename))) + return 0; + + if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode))) + return 0; + +#if _MSC_VER >= 1400 + if (0 != _wfopen_s(&f, wFilename, wMode)) + f = 0; +#else + f = _wfopen(wFilename, wMode); +#endif + +#elif defined(_MSC_VER) && _MSC_VER >= 1400 + if (0 != fopen_s(&f, filename, mode)) + f=0; +#else + f = fopen(filename, mode); +#endif + return f; +} + + +STBIDEF stbi_uc *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = stbi__fopen(filename, "rb"); + unsigned char *result; + if (!f) return stbi__errpuc("can't fopen", "Unable to open file"); + result = stbi_load_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +STBIDEF stbi_uc *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *result; + stbi__context s; + stbi__start_file(&s,f); + result = stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); + if (result) { + // need to 'unget' all the characters in the IO buffer + fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR); + } + return result; +} + +STBIDEF stbi__uint16 *stbi_load_from_file_16(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi__uint16 *result; + stbi__context s; + stbi__start_file(&s,f); + result = stbi__load_and_postprocess_16bit(&s,x,y,comp,req_comp); + if (result) { + // need to 'unget' all the characters in the IO buffer + fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR); + } + return result; +} + +STBIDEF stbi_us *stbi_load_16(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = stbi__fopen(filename, "rb"); + stbi__uint16 *result; + if (!f) return (stbi_us *) stbi__errpuc("can't fopen", "Unable to open file"); + result = stbi_load_from_file_16(f,x,y,comp,req_comp); + fclose(f); + return result; +} + + +#endif //!STBI_NO_STDIO + +STBIDEF stbi_us *stbi_load_16_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels); +} + +STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *)clbk, user); + return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels); +} + +STBIDEF stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); +} + +STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); +} + +#ifndef STBI_NO_GIF +STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp) +{ + unsigned char *result; + stbi__context s; + stbi__start_mem(&s,buffer,len); + + result = (unsigned char*) stbi__load_gif_main(&s, delays, x, y, z, comp, req_comp); + if (stbi__vertically_flip_on_load) { + stbi__vertical_flip_slices( result, *x, *y, *z, *comp ); + } + + return result; +} +#endif + +#ifndef STBI_NO_LINEAR +static float *stbi__loadf_main(stbi__context *s, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *data; + #ifndef STBI_NO_HDR + if (stbi__hdr_test(s)) { + stbi__result_info ri; + float *hdr_data = stbi__hdr_load(s,x,y,comp,req_comp, &ri); + if (hdr_data) + stbi__float_postprocess(hdr_data,x,y,comp,req_comp); + return hdr_data; + } + #endif + data = stbi__load_and_postprocess_8bit(s, x, y, comp, req_comp); + if (data) + return stbi__ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp); + return stbi__errpf("unknown image type", "Image not of any known type, or corrupt"); +} + +STBIDEF float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__loadf_main(&s,x,y,comp,req_comp); +} + +STBIDEF float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi__loadf_main(&s,x,y,comp,req_comp); +} + +#ifndef STBI_NO_STDIO +STBIDEF float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + float *result; + FILE *f = stbi__fopen(filename, "rb"); + if (!f) return stbi__errpf("can't fopen", "Unable to open file"); + result = stbi_loadf_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +STBIDEF float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_file(&s,f); + return stbi__loadf_main(&s,x,y,comp,req_comp); +} +#endif // !STBI_NO_STDIO + +#endif // !STBI_NO_LINEAR + +// these is-hdr-or-not is defined independent of whether STBI_NO_LINEAR is +// defined, for API simplicity; if STBI_NO_LINEAR is defined, it always +// reports false! + +STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len) +{ + #ifndef STBI_NO_HDR + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__hdr_test(&s); + #else + STBI_NOTUSED(buffer); + STBI_NOTUSED(len); + return 0; + #endif +} + +#ifndef STBI_NO_STDIO +STBIDEF int stbi_is_hdr (char const *filename) +{ + FILE *f = stbi__fopen(filename, "rb"); + int result=0; + if (f) { + result = stbi_is_hdr_from_file(f); + fclose(f); + } + return result; +} + +STBIDEF int stbi_is_hdr_from_file(FILE *f) +{ + #ifndef STBI_NO_HDR + long pos = ftell(f); + int res; + stbi__context s; + stbi__start_file(&s,f); + res = stbi__hdr_test(&s); + fseek(f, pos, SEEK_SET); + return res; + #else + STBI_NOTUSED(f); + return 0; + #endif +} +#endif // !STBI_NO_STDIO + +STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user) +{ + #ifndef STBI_NO_HDR + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi__hdr_test(&s); + #else + STBI_NOTUSED(clbk); + STBI_NOTUSED(user); + return 0; + #endif +} + +#ifndef STBI_NO_LINEAR +static float stbi__l2h_gamma=2.2f, stbi__l2h_scale=1.0f; + +STBIDEF void stbi_ldr_to_hdr_gamma(float gamma) { stbi__l2h_gamma = gamma; } +STBIDEF void stbi_ldr_to_hdr_scale(float scale) { stbi__l2h_scale = scale; } +#endif + +static float stbi__h2l_gamma_i=1.0f/2.2f, stbi__h2l_scale_i=1.0f; + +STBIDEF void stbi_hdr_to_ldr_gamma(float gamma) { stbi__h2l_gamma_i = 1/gamma; } +STBIDEF void stbi_hdr_to_ldr_scale(float scale) { stbi__h2l_scale_i = 1/scale; } + + +////////////////////////////////////////////////////////////////////////////// +// +// Common code used by all image loaders +// + +enum +{ + STBI__SCAN_load=0, + STBI__SCAN_type, + STBI__SCAN_header +}; + +static void stbi__refill_buffer(stbi__context *s) +{ + int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen); + if (n == 0) { + // at end of file, treat same as if from memory, but need to handle case + // where s->img_buffer isn't pointing to safe memory, e.g. 0-byte file + s->read_from_callbacks = 0; + s->img_buffer = s->buffer_start; + s->img_buffer_end = s->buffer_start+1; + *s->img_buffer = 0; + } else { + s->img_buffer = s->buffer_start; + s->img_buffer_end = s->buffer_start + n; + } +} + +stbi_inline static stbi_uc stbi__get8(stbi__context *s) +{ + if (s->img_buffer < s->img_buffer_end) + return *s->img_buffer++; + if (s->read_from_callbacks) { + stbi__refill_buffer(s); + return *s->img_buffer++; + } + return 0; +} + +#if defined(STBI_NO_JPEG) && defined(STBI_NO_HDR) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM) +// nothing +#else +stbi_inline static int stbi__at_eof(stbi__context *s) +{ + if (s->io.read) { + if (!(s->io.eof)(s->io_user_data)) return 0; + // if feof() is true, check if buffer = end + // special case: we've only got the special 0 character at the end + if (s->read_from_callbacks == 0) return 1; + } + + return s->img_buffer >= s->img_buffer_end; +} +#endif + +#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) +// nothing +#else +static void stbi__skip(stbi__context *s, int n) +{ + if (n < 0) { + s->img_buffer = s->img_buffer_end; + return; + } + if (s->io.read) { + int blen = (int) (s->img_buffer_end - s->img_buffer); + if (blen < n) { + s->img_buffer = s->img_buffer_end; + (s->io.skip)(s->io_user_data, n - blen); + return; + } + } + s->img_buffer += n; +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_TGA) && defined(STBI_NO_HDR) && defined(STBI_NO_PNM) +// nothing +#else +static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n) +{ + if (s->io.read) { + int blen = (int) (s->img_buffer_end - s->img_buffer); + if (blen < n) { + int res, count; + + memcpy(buffer, s->img_buffer, blen); + + count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen); + res = (count == (n-blen)); + s->img_buffer = s->img_buffer_end; + return res; + } + } + + if (s->img_buffer+n <= s->img_buffer_end) { + memcpy(buffer, s->img_buffer, n); + s->img_buffer += n; + return 1; + } else + return 0; +} +#endif + +#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_PSD) && defined(STBI_NO_PIC) +// nothing +#else +static int stbi__get16be(stbi__context *s) +{ + int z = stbi__get8(s); + return (z << 8) + stbi__get8(s); +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) && defined(STBI_NO_PIC) +// nothing +#else +static stbi__uint32 stbi__get32be(stbi__context *s) +{ + stbi__uint32 z = stbi__get16be(s); + return (z << 16) + stbi__get16be(s); +} +#endif + +#if defined(STBI_NO_BMP) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) +// nothing +#else +static int stbi__get16le(stbi__context *s) +{ + int z = stbi__get8(s); + return z + (stbi__get8(s) << 8); +} +#endif + +#ifndef STBI_NO_BMP +static stbi__uint32 stbi__get32le(stbi__context *s) +{ + stbi__uint32 z = stbi__get16le(s); + return z + (stbi__get16le(s) << 16); +} +#endif + +#define STBI__BYTECAST(x) ((stbi_uc) ((x) & 255)) // truncate int to byte without warnings + +#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM) +// nothing +#else +////////////////////////////////////////////////////////////////////////////// +// +// generic converter from built-in img_n to req_comp +// individual types do this automatically as much as possible (e.g. jpeg +// does all cases internally since it needs to colorspace convert anyway, +// and it never has alpha, so very few cases ). png can automatically +// interleave an alpha=255 channel, but falls back to this for other cases +// +// assume data buffer is malloced, so malloc a new one and free that one +// only failure mode is malloc failing + +static stbi_uc stbi__compute_y(int r, int g, int b) +{ + return (stbi_uc) (((r*77) + (g*150) + (29*b)) >> 8); +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM) +// nothing +#else +static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y) +{ + int i,j; + unsigned char *good; + + if (req_comp == img_n) return data; + STBI_ASSERT(req_comp >= 1 && req_comp <= 4); + + good = (unsigned char *) stbi__malloc_mad3(req_comp, x, y, 0); + if (good == NULL) { + STBI_FREE(data); + return stbi__errpuc("outofmem", "Out of memory"); + } + + for (j=0; j < (int) y; ++j) { + unsigned char *src = data + j * x * img_n ; + unsigned char *dest = good + j * x * req_comp; + + #define STBI__COMBO(a,b) ((a)*8+(b)) + #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) + // convert source image with img_n components to one with req_comp components; + // avoid switch per pixel, so use switch per scanline and massive macros + switch (STBI__COMBO(img_n, req_comp)) { + STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=255; } break; + STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=255; } break; + STBI__CASE(2,1) { dest[0]=src[0]; } break; + STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1]; } break; + STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=255; } break; + STBI__CASE(3,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break; + STBI__CASE(3,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = 255; } break; + STBI__CASE(4,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break; + STBI__CASE(4,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = src[3]; } break; + STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2]; } break; + default: STBI_ASSERT(0); + } + #undef STBI__CASE + } + + STBI_FREE(data); + return good; +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) +// nothing +#else +static stbi__uint16 stbi__compute_y_16(int r, int g, int b) +{ + return (stbi__uint16) (((r*77) + (g*150) + (29*b)) >> 8); +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) +// nothing +#else +static stbi__uint16 *stbi__convert_format16(stbi__uint16 *data, int img_n, int req_comp, unsigned int x, unsigned int y) +{ + int i,j; + stbi__uint16 *good; + + if (req_comp == img_n) return data; + STBI_ASSERT(req_comp >= 1 && req_comp <= 4); + + good = (stbi__uint16 *) stbi__malloc(req_comp * x * y * 2); + if (good == NULL) { + STBI_FREE(data); + return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory"); + } + + for (j=0; j < (int) y; ++j) { + stbi__uint16 *src = data + j * x * img_n ; + stbi__uint16 *dest = good + j * x * req_comp; + + #define STBI__COMBO(a,b) ((a)*8+(b)) + #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) + // convert source image with img_n components to one with req_comp components; + // avoid switch per pixel, so use switch per scanline and massive macros + switch (STBI__COMBO(img_n, req_comp)) { + STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=0xffff; } break; + STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=0xffff; } break; + STBI__CASE(2,1) { dest[0]=src[0]; } break; + STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1]; } break; + STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=0xffff; } break; + STBI__CASE(3,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break; + STBI__CASE(3,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = 0xffff; } break; + STBI__CASE(4,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break; + STBI__CASE(4,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = src[3]; } break; + STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2]; } break; + default: STBI_ASSERT(0); + } + #undef STBI__CASE + } + + STBI_FREE(data); + return good; +} +#endif + +#ifndef STBI_NO_LINEAR +static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp) +{ + int i,k,n; + float *output; + if (!data) return NULL; + output = (float *) stbi__malloc_mad4(x, y, comp, sizeof(float), 0); + if (output == NULL) { STBI_FREE(data); return stbi__errpf("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + output[i*comp + k] = (float) (pow(data[i*comp+k]/255.0f, stbi__l2h_gamma) * stbi__l2h_scale); + } + } + if (n < comp) { + for (i=0; i < x*y; ++i) { + output[i*comp + n] = data[i*comp + n]/255.0f; + } + } + STBI_FREE(data); + return output; +} +#endif + +#ifndef STBI_NO_HDR +#define stbi__float2int(x) ((int) (x)) +static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp) +{ + int i,k,n; + stbi_uc *output; + if (!data) return NULL; + output = (stbi_uc *) stbi__malloc_mad3(x, y, comp, 0); + if (output == NULL) { STBI_FREE(data); return stbi__errpuc("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + float z = (float) pow(data[i*comp+k]*stbi__h2l_scale_i, stbi__h2l_gamma_i) * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = (stbi_uc) stbi__float2int(z); + } + if (k < comp) { + float z = data[i*comp+k] * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = (stbi_uc) stbi__float2int(z); + } + } + STBI_FREE(data); + return output; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// "baseline" JPEG/JFIF decoder +// +// simple implementation +// - doesn't support delayed output of y-dimension +// - simple interface (only one output format: 8-bit interleaved RGB) +// - doesn't try to recover corrupt jpegs +// - doesn't allow partial loading, loading multiple at once +// - still fast on x86 (copying globals into locals doesn't help x86) +// - allocates lots of intermediate memory (full size of all components) +// - non-interleaved case requires this anyway +// - allows good upsampling (see next) +// high-quality +// - upsampled channels are bilinearly interpolated, even across blocks +// - quality integer IDCT derived from IJG's 'slow' +// performance +// - fast huffman; reasonable integer IDCT +// - some SIMD kernels for common paths on targets with SSE2/NEON +// - uses a lot of intermediate memory, could cache poorly + +#ifndef STBI_NO_JPEG + +// huffman decoding acceleration +#define FAST_BITS 9 // larger handles more cases; smaller stomps less cache + +typedef struct +{ + stbi_uc fast[1 << FAST_BITS]; + // weirdly, repacking this into AoS is a 10% speed loss, instead of a win + stbi__uint16 code[256]; + stbi_uc values[256]; + stbi_uc size[257]; + unsigned int maxcode[18]; + int delta[17]; // old 'firstsymbol' - old 'firstcode' +} stbi__huffman; + +typedef struct +{ + stbi__context *s; + stbi__huffman huff_dc[4]; + stbi__huffman huff_ac[4]; + stbi__uint16 dequant[4][64]; + stbi__int16 fast_ac[4][1 << FAST_BITS]; + +// sizes for components, interleaved MCUs + int img_h_max, img_v_max; + int img_mcu_x, img_mcu_y; + int img_mcu_w, img_mcu_h; + +// definition of jpeg image component + struct + { + int id; + int h,v; + int tq; + int hd,ha; + int dc_pred; + + int x,y,w2,h2; + stbi_uc *data; + void *raw_data, *raw_coeff; + stbi_uc *linebuf; + short *coeff; // progressive only + int coeff_w, coeff_h; // number of 8x8 coefficient blocks + } img_comp[4]; + + stbi__uint32 code_buffer; // jpeg entropy-coded buffer + int code_bits; // number of valid bits + unsigned char marker; // marker seen while filling entropy buffer + int nomore; // flag if we saw a marker so must stop + + int progressive; + int spec_start; + int spec_end; + int succ_high; + int succ_low; + int eob_run; + int jfif; + int app14_color_transform; // Adobe APP14 tag + int rgb; + + int scan_n, order[4]; + int restart_interval, todo; + +// kernels + void (*idct_block_kernel)(stbi_uc *out, int out_stride, short data[64]); + void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step); + stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs); +} stbi__jpeg; + +static int stbi__build_huffman(stbi__huffman *h, int *count) +{ + int i,j,k=0; + unsigned int code; + // build size list for each symbol (from JPEG spec) + for (i=0; i < 16; ++i) + for (j=0; j < count[i]; ++j) + h->size[k++] = (stbi_uc) (i+1); + h->size[k] = 0; + + // compute actual symbols (from jpeg spec) + code = 0; + k = 0; + for(j=1; j <= 16; ++j) { + // compute delta to add to code to compute symbol id + h->delta[j] = k - code; + if (h->size[k] == j) { + while (h->size[k] == j) + h->code[k++] = (stbi__uint16) (code++); + if (code-1 >= (1u << j)) return stbi__err("bad code lengths","Corrupt JPEG"); + } + // compute largest code + 1 for this size, preshifted as needed later + h->maxcode[j] = code << (16-j); + code <<= 1; + } + h->maxcode[j] = 0xffffffff; + + // build non-spec acceleration table; 255 is flag for not-accelerated + memset(h->fast, 255, 1 << FAST_BITS); + for (i=0; i < k; ++i) { + int s = h->size[i]; + if (s <= FAST_BITS) { + int c = h->code[i] << (FAST_BITS-s); + int m = 1 << (FAST_BITS-s); + for (j=0; j < m; ++j) { + h->fast[c+j] = (stbi_uc) i; + } + } + } + return 1; +} + +// build a table that decodes both magnitude and value of small ACs in +// one go. +static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h) +{ + int i; + for (i=0; i < (1 << FAST_BITS); ++i) { + stbi_uc fast = h->fast[i]; + fast_ac[i] = 0; + if (fast < 255) { + int rs = h->values[fast]; + int run = (rs >> 4) & 15; + int magbits = rs & 15; + int len = h->size[fast]; + + if (magbits && len + magbits <= FAST_BITS) { + // magnitude code followed by receive_extend code + int k = ((i << len) & ((1 << FAST_BITS) - 1)) >> (FAST_BITS - magbits); + int m = 1 << (magbits - 1); + if (k < m) k += (~0U << magbits) + 1; + // if the result is small enough, we can fit it in fast_ac table + if (k >= -128 && k <= 127) + fast_ac[i] = (stbi__int16) ((k * 256) + (run * 16) + (len + magbits)); + } + } + } +} + +static void stbi__grow_buffer_unsafe(stbi__jpeg *j) +{ + do { + unsigned int b = j->nomore ? 0 : stbi__get8(j->s); + if (b == 0xff) { + int c = stbi__get8(j->s); + while (c == 0xff) c = stbi__get8(j->s); // consume fill bytes + if (c != 0) { + j->marker = (unsigned char) c; + j->nomore = 1; + return; + } + } + j->code_buffer |= b << (24 - j->code_bits); + j->code_bits += 8; + } while (j->code_bits <= 24); +} + +// (1 << n) - 1 +static const stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535}; + +// decode a jpeg huffman value from the bitstream +stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h) +{ + unsigned int temp; + int c,k; + + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + + // look at the top FAST_BITS and determine what symbol ID it is, + // if the code is <= FAST_BITS + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + k = h->fast[c]; + if (k < 255) { + int s = h->size[k]; + if (s > j->code_bits) + return -1; + j->code_buffer <<= s; + j->code_bits -= s; + return h->values[k]; + } + + // naive test is to shift the code_buffer down so k bits are + // valid, then test against maxcode. To speed this up, we've + // preshifted maxcode left so that it has (16-k) 0s at the + // end; in other words, regardless of the number of bits, it + // wants to be compared against something shifted to have 16; + // that way we don't need to shift inside the loop. + temp = j->code_buffer >> 16; + for (k=FAST_BITS+1 ; ; ++k) + if (temp < h->maxcode[k]) + break; + if (k == 17) { + // error! code not found + j->code_bits -= 16; + return -1; + } + + if (k > j->code_bits) + return -1; + + // convert the huffman code to the symbol id + c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k]; + STBI_ASSERT((((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c]); + + // convert the id to a symbol + j->code_bits -= k; + j->code_buffer <<= k; + return h->values[c]; +} + +// bias[n] = (-1<code_bits < n) stbi__grow_buffer_unsafe(j); + + sgn = (stbi__int32)j->code_buffer >> 31; // sign bit is always in MSB + k = stbi_lrot(j->code_buffer, n); + STBI_ASSERT(n >= 0 && n < (int) (sizeof(stbi__bmask)/sizeof(*stbi__bmask))); + j->code_buffer = k & ~stbi__bmask[n]; + k &= stbi__bmask[n]; + j->code_bits -= n; + return k + (stbi__jbias[n] & ~sgn); +} + +// get some unsigned bits +stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n) +{ + unsigned int k; + if (j->code_bits < n) stbi__grow_buffer_unsafe(j); + k = stbi_lrot(j->code_buffer, n); + j->code_buffer = k & ~stbi__bmask[n]; + k &= stbi__bmask[n]; + j->code_bits -= n; + return k; +} + +stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j) +{ + unsigned int k; + if (j->code_bits < 1) stbi__grow_buffer_unsafe(j); + k = j->code_buffer; + j->code_buffer <<= 1; + --j->code_bits; + return k & 0x80000000; +} + +// given a value that's at position X in the zigzag stream, +// where does it appear in the 8x8 matrix coded as row-major? +static const stbi_uc stbi__jpeg_dezigzag[64+15] = +{ + 0, 1, 8, 16, 9, 2, 3, 10, + 17, 24, 32, 25, 18, 11, 4, 5, + 12, 19, 26, 33, 40, 48, 41, 34, + 27, 20, 13, 6, 7, 14, 21, 28, + 35, 42, 49, 56, 57, 50, 43, 36, + 29, 22, 15, 23, 30, 37, 44, 51, + 58, 59, 52, 45, 38, 31, 39, 46, + 53, 60, 61, 54, 47, 55, 62, 63, + // let corrupt input sample past end + 63, 63, 63, 63, 63, 63, 63, 63, + 63, 63, 63, 63, 63, 63, 63 +}; + +// decode one 64-entry block-- +static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman *hdc, stbi__huffman *hac, stbi__int16 *fac, int b, stbi__uint16 *dequant) +{ + int diff,dc,k; + int t; + + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + t = stbi__jpeg_huff_decode(j, hdc); + if (t < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + + // 0 all the ac values now so we can do it 32-bits at a time + memset(data,0,64*sizeof(data[0])); + + diff = t ? stbi__extend_receive(j, t) : 0; + dc = j->img_comp[b].dc_pred + diff; + j->img_comp[b].dc_pred = dc; + data[0] = (short) (dc * dequant[0]); + + // decode AC components, see JPEG spec + k = 1; + do { + unsigned int zig; + int c,r,s; + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + r = fac[c]; + if (r) { // fast-AC path + k += (r >> 4) & 15; // run + s = r & 15; // combined length + j->code_buffer <<= s; + j->code_bits -= s; + // decode into unzigzag'd location + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) ((r >> 8) * dequant[zig]); + } else { + int rs = stbi__jpeg_huff_decode(j, hac); + if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (rs != 0xf0) break; // end block + k += 16; + } else { + k += r; + // decode into unzigzag'd location + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) (stbi__extend_receive(j,s) * dequant[zig]); + } + } + } while (k < 64); + return 1; +} + +static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__huffman *hdc, int b) +{ + int diff,dc; + int t; + if (j->spec_end != 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); + + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + + if (j->succ_high == 0) { + // first scan for DC coefficient, must be first + memset(data,0,64*sizeof(data[0])); // 0 all the ac values now + t = stbi__jpeg_huff_decode(j, hdc); + diff = t ? stbi__extend_receive(j, t) : 0; + + dc = j->img_comp[b].dc_pred + diff; + j->img_comp[b].dc_pred = dc; + data[0] = (short) (dc << j->succ_low); + } else { + // refinement scan for DC coefficient + if (stbi__jpeg_get_bit(j)) + data[0] += (short) (1 << j->succ_low); + } + return 1; +} + +// @OPTIMIZE: store non-zigzagged during the decode passes, +// and only de-zigzag when dequantizing +static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__huffman *hac, stbi__int16 *fac) +{ + int k; + if (j->spec_start == 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); + + if (j->succ_high == 0) { + int shift = j->succ_low; + + if (j->eob_run) { + --j->eob_run; + return 1; + } + + k = j->spec_start; + do { + unsigned int zig; + int c,r,s; + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + r = fac[c]; + if (r) { // fast-AC path + k += (r >> 4) & 15; // run + s = r & 15; // combined length + j->code_buffer <<= s; + j->code_bits -= s; + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) ((r >> 8) << shift); + } else { + int rs = stbi__jpeg_huff_decode(j, hac); + if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (r < 15) { + j->eob_run = (1 << r); + if (r) + j->eob_run += stbi__jpeg_get_bits(j, r); + --j->eob_run; + break; + } + k += 16; + } else { + k += r; + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) (stbi__extend_receive(j,s) << shift); + } + } + } while (k <= j->spec_end); + } else { + // refinement scan for these AC coefficients + + short bit = (short) (1 << j->succ_low); + + if (j->eob_run) { + --j->eob_run; + for (k = j->spec_start; k <= j->spec_end; ++k) { + short *p = &data[stbi__jpeg_dezigzag[k]]; + if (*p != 0) + if (stbi__jpeg_get_bit(j)) + if ((*p & bit)==0) { + if (*p > 0) + *p += bit; + else + *p -= bit; + } + } + } else { + k = j->spec_start; + do { + int r,s; + int rs = stbi__jpeg_huff_decode(j, hac); // @OPTIMIZE see if we can use the fast path here, advance-by-r is so slow, eh + if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (r < 15) { + j->eob_run = (1 << r) - 1; + if (r) + j->eob_run += stbi__jpeg_get_bits(j, r); + r = 64; // force end of block + } else { + // r=15 s=0 should write 16 0s, so we just do + // a run of 15 0s and then write s (which is 0), + // so we don't have to do anything special here + } + } else { + if (s != 1) return stbi__err("bad huffman code", "Corrupt JPEG"); + // sign bit + if (stbi__jpeg_get_bit(j)) + s = bit; + else + s = -bit; + } + + // advance by r + while (k <= j->spec_end) { + short *p = &data[stbi__jpeg_dezigzag[k++]]; + if (*p != 0) { + if (stbi__jpeg_get_bit(j)) + if ((*p & bit)==0) { + if (*p > 0) + *p += bit; + else + *p -= bit; + } + } else { + if (r == 0) { + *p = (short) s; + break; + } + --r; + } + } + } while (k <= j->spec_end); + } + } + return 1; +} + +// take a -128..127 value and stbi__clamp it and convert to 0..255 +stbi_inline static stbi_uc stbi__clamp(int x) +{ + // trick to use a single test to catch both cases + if ((unsigned int) x > 255) { + if (x < 0) return 0; + if (x > 255) return 255; + } + return (stbi_uc) x; +} + +#define stbi__f2f(x) ((int) (((x) * 4096 + 0.5))) +#define stbi__fsh(x) ((x) * 4096) + +// derived from jidctint -- DCT_ISLOW +#define STBI__IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \ + int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \ + p2 = s2; \ + p3 = s6; \ + p1 = (p2+p3) * stbi__f2f(0.5411961f); \ + t2 = p1 + p3*stbi__f2f(-1.847759065f); \ + t3 = p1 + p2*stbi__f2f( 0.765366865f); \ + p2 = s0; \ + p3 = s4; \ + t0 = stbi__fsh(p2+p3); \ + t1 = stbi__fsh(p2-p3); \ + x0 = t0+t3; \ + x3 = t0-t3; \ + x1 = t1+t2; \ + x2 = t1-t2; \ + t0 = s7; \ + t1 = s5; \ + t2 = s3; \ + t3 = s1; \ + p3 = t0+t2; \ + p4 = t1+t3; \ + p1 = t0+t3; \ + p2 = t1+t2; \ + p5 = (p3+p4)*stbi__f2f( 1.175875602f); \ + t0 = t0*stbi__f2f( 0.298631336f); \ + t1 = t1*stbi__f2f( 2.053119869f); \ + t2 = t2*stbi__f2f( 3.072711026f); \ + t3 = t3*stbi__f2f( 1.501321110f); \ + p1 = p5 + p1*stbi__f2f(-0.899976223f); \ + p2 = p5 + p2*stbi__f2f(-2.562915447f); \ + p3 = p3*stbi__f2f(-1.961570560f); \ + p4 = p4*stbi__f2f(-0.390180644f); \ + t3 += p1+p4; \ + t2 += p2+p3; \ + t1 += p2+p4; \ + t0 += p1+p3; + +static void stbi__idct_block(stbi_uc *out, int out_stride, short data[64]) +{ + int i,val[64],*v=val; + stbi_uc *o; + short *d = data; + + // columns + for (i=0; i < 8; ++i,++d, ++v) { + // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing + if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0 + && d[40]==0 && d[48]==0 && d[56]==0) { + // no shortcut 0 seconds + // (1|2|3|4|5|6|7)==0 0 seconds + // all separate -0.047 seconds + // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds + int dcterm = d[0]*4; + v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm; + } else { + STBI__IDCT_1D(d[ 0],d[ 8],d[16],d[24],d[32],d[40],d[48],d[56]) + // constants scaled things up by 1<<12; let's bring them back + // down, but keep 2 extra bits of precision + x0 += 512; x1 += 512; x2 += 512; x3 += 512; + v[ 0] = (x0+t3) >> 10; + v[56] = (x0-t3) >> 10; + v[ 8] = (x1+t2) >> 10; + v[48] = (x1-t2) >> 10; + v[16] = (x2+t1) >> 10; + v[40] = (x2-t1) >> 10; + v[24] = (x3+t0) >> 10; + v[32] = (x3-t0) >> 10; + } + } + + for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) { + // no fast case since the first 1D IDCT spread components out + STBI__IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7]) + // constants scaled things up by 1<<12, plus we had 1<<2 from first + // loop, plus horizontal and vertical each scale by sqrt(8) so together + // we've got an extra 1<<3, so 1<<17 total we need to remove. + // so we want to round that, which means adding 0.5 * 1<<17, + // aka 65536. Also, we'll end up with -128 to 127 that we want + // to encode as 0..255 by adding 128, so we'll add that before the shift + x0 += 65536 + (128<<17); + x1 += 65536 + (128<<17); + x2 += 65536 + (128<<17); + x3 += 65536 + (128<<17); + // tried computing the shifts into temps, or'ing the temps to see + // if any were out of range, but that was slower + o[0] = stbi__clamp((x0+t3) >> 17); + o[7] = stbi__clamp((x0-t3) >> 17); + o[1] = stbi__clamp((x1+t2) >> 17); + o[6] = stbi__clamp((x1-t2) >> 17); + o[2] = stbi__clamp((x2+t1) >> 17); + o[5] = stbi__clamp((x2-t1) >> 17); + o[3] = stbi__clamp((x3+t0) >> 17); + o[4] = stbi__clamp((x3-t0) >> 17); + } +} + +#ifdef STBI_SSE2 +// sse2 integer IDCT. not the fastest possible implementation but it +// produces bit-identical results to the generic C version so it's +// fully "transparent". +static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) +{ + // This is constructed to match our regular (generic) integer IDCT exactly. + __m128i row0, row1, row2, row3, row4, row5, row6, row7; + __m128i tmp; + + // dot product constant: even elems=x, odd elems=y + #define dct_const(x,y) _mm_setr_epi16((x),(y),(x),(y),(x),(y),(x),(y)) + + // out(0) = c0[even]*x + c0[odd]*y (c0, x, y 16-bit, out 32-bit) + // out(1) = c1[even]*x + c1[odd]*y + #define dct_rot(out0,out1, x,y,c0,c1) \ + __m128i c0##lo = _mm_unpacklo_epi16((x),(y)); \ + __m128i c0##hi = _mm_unpackhi_epi16((x),(y)); \ + __m128i out0##_l = _mm_madd_epi16(c0##lo, c0); \ + __m128i out0##_h = _mm_madd_epi16(c0##hi, c0); \ + __m128i out1##_l = _mm_madd_epi16(c0##lo, c1); \ + __m128i out1##_h = _mm_madd_epi16(c0##hi, c1) + + // out = in << 12 (in 16-bit, out 32-bit) + #define dct_widen(out, in) \ + __m128i out##_l = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), (in)), 4); \ + __m128i out##_h = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), (in)), 4) + + // wide add + #define dct_wadd(out, a, b) \ + __m128i out##_l = _mm_add_epi32(a##_l, b##_l); \ + __m128i out##_h = _mm_add_epi32(a##_h, b##_h) + + // wide sub + #define dct_wsub(out, a, b) \ + __m128i out##_l = _mm_sub_epi32(a##_l, b##_l); \ + __m128i out##_h = _mm_sub_epi32(a##_h, b##_h) + + // butterfly a/b, add bias, then shift by "s" and pack + #define dct_bfly32o(out0, out1, a,b,bias,s) \ + { \ + __m128i abiased_l = _mm_add_epi32(a##_l, bias); \ + __m128i abiased_h = _mm_add_epi32(a##_h, bias); \ + dct_wadd(sum, abiased, b); \ + dct_wsub(dif, abiased, b); \ + out0 = _mm_packs_epi32(_mm_srai_epi32(sum_l, s), _mm_srai_epi32(sum_h, s)); \ + out1 = _mm_packs_epi32(_mm_srai_epi32(dif_l, s), _mm_srai_epi32(dif_h, s)); \ + } + + // 8-bit interleave step (for transposes) + #define dct_interleave8(a, b) \ + tmp = a; \ + a = _mm_unpacklo_epi8(a, b); \ + b = _mm_unpackhi_epi8(tmp, b) + + // 16-bit interleave step (for transposes) + #define dct_interleave16(a, b) \ + tmp = a; \ + a = _mm_unpacklo_epi16(a, b); \ + b = _mm_unpackhi_epi16(tmp, b) + + #define dct_pass(bias,shift) \ + { \ + /* even part */ \ + dct_rot(t2e,t3e, row2,row6, rot0_0,rot0_1); \ + __m128i sum04 = _mm_add_epi16(row0, row4); \ + __m128i dif04 = _mm_sub_epi16(row0, row4); \ + dct_widen(t0e, sum04); \ + dct_widen(t1e, dif04); \ + dct_wadd(x0, t0e, t3e); \ + dct_wsub(x3, t0e, t3e); \ + dct_wadd(x1, t1e, t2e); \ + dct_wsub(x2, t1e, t2e); \ + /* odd part */ \ + dct_rot(y0o,y2o, row7,row3, rot2_0,rot2_1); \ + dct_rot(y1o,y3o, row5,row1, rot3_0,rot3_1); \ + __m128i sum17 = _mm_add_epi16(row1, row7); \ + __m128i sum35 = _mm_add_epi16(row3, row5); \ + dct_rot(y4o,y5o, sum17,sum35, rot1_0,rot1_1); \ + dct_wadd(x4, y0o, y4o); \ + dct_wadd(x5, y1o, y5o); \ + dct_wadd(x6, y2o, y5o); \ + dct_wadd(x7, y3o, y4o); \ + dct_bfly32o(row0,row7, x0,x7,bias,shift); \ + dct_bfly32o(row1,row6, x1,x6,bias,shift); \ + dct_bfly32o(row2,row5, x2,x5,bias,shift); \ + dct_bfly32o(row3,row4, x3,x4,bias,shift); \ + } + + __m128i rot0_0 = dct_const(stbi__f2f(0.5411961f), stbi__f2f(0.5411961f) + stbi__f2f(-1.847759065f)); + __m128i rot0_1 = dct_const(stbi__f2f(0.5411961f) + stbi__f2f( 0.765366865f), stbi__f2f(0.5411961f)); + __m128i rot1_0 = dct_const(stbi__f2f(1.175875602f) + stbi__f2f(-0.899976223f), stbi__f2f(1.175875602f)); + __m128i rot1_1 = dct_const(stbi__f2f(1.175875602f), stbi__f2f(1.175875602f) + stbi__f2f(-2.562915447f)); + __m128i rot2_0 = dct_const(stbi__f2f(-1.961570560f) + stbi__f2f( 0.298631336f), stbi__f2f(-1.961570560f)); + __m128i rot2_1 = dct_const(stbi__f2f(-1.961570560f), stbi__f2f(-1.961570560f) + stbi__f2f( 3.072711026f)); + __m128i rot3_0 = dct_const(stbi__f2f(-0.390180644f) + stbi__f2f( 2.053119869f), stbi__f2f(-0.390180644f)); + __m128i rot3_1 = dct_const(stbi__f2f(-0.390180644f), stbi__f2f(-0.390180644f) + stbi__f2f( 1.501321110f)); + + // rounding biases in column/row passes, see stbi__idct_block for explanation. + __m128i bias_0 = _mm_set1_epi32(512); + __m128i bias_1 = _mm_set1_epi32(65536 + (128<<17)); + + // load + row0 = _mm_load_si128((const __m128i *) (data + 0*8)); + row1 = _mm_load_si128((const __m128i *) (data + 1*8)); + row2 = _mm_load_si128((const __m128i *) (data + 2*8)); + row3 = _mm_load_si128((const __m128i *) (data + 3*8)); + row4 = _mm_load_si128((const __m128i *) (data + 4*8)); + row5 = _mm_load_si128((const __m128i *) (data + 5*8)); + row6 = _mm_load_si128((const __m128i *) (data + 6*8)); + row7 = _mm_load_si128((const __m128i *) (data + 7*8)); + + // column pass + dct_pass(bias_0, 10); + + { + // 16bit 8x8 transpose pass 1 + dct_interleave16(row0, row4); + dct_interleave16(row1, row5); + dct_interleave16(row2, row6); + dct_interleave16(row3, row7); + + // transpose pass 2 + dct_interleave16(row0, row2); + dct_interleave16(row1, row3); + dct_interleave16(row4, row6); + dct_interleave16(row5, row7); + + // transpose pass 3 + dct_interleave16(row0, row1); + dct_interleave16(row2, row3); + dct_interleave16(row4, row5); + dct_interleave16(row6, row7); + } + + // row pass + dct_pass(bias_1, 17); + + { + // pack + __m128i p0 = _mm_packus_epi16(row0, row1); // a0a1a2a3...a7b0b1b2b3...b7 + __m128i p1 = _mm_packus_epi16(row2, row3); + __m128i p2 = _mm_packus_epi16(row4, row5); + __m128i p3 = _mm_packus_epi16(row6, row7); + + // 8bit 8x8 transpose pass 1 + dct_interleave8(p0, p2); // a0e0a1e1... + dct_interleave8(p1, p3); // c0g0c1g1... + + // transpose pass 2 + dct_interleave8(p0, p1); // a0c0e0g0... + dct_interleave8(p2, p3); // b0d0f0h0... + + // transpose pass 3 + dct_interleave8(p0, p2); // a0b0c0d0... + dct_interleave8(p1, p3); // a4b4c4d4... + + // store + _mm_storel_epi64((__m128i *) out, p0); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p0, 0x4e)); out += out_stride; + _mm_storel_epi64((__m128i *) out, p2); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p2, 0x4e)); out += out_stride; + _mm_storel_epi64((__m128i *) out, p1); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p1, 0x4e)); out += out_stride; + _mm_storel_epi64((__m128i *) out, p3); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p3, 0x4e)); + } + +#undef dct_const +#undef dct_rot +#undef dct_widen +#undef dct_wadd +#undef dct_wsub +#undef dct_bfly32o +#undef dct_interleave8 +#undef dct_interleave16 +#undef dct_pass +} + +#endif // STBI_SSE2 + +#ifdef STBI_NEON + +// NEON integer IDCT. should produce bit-identical +// results to the generic C version. +static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) +{ + int16x8_t row0, row1, row2, row3, row4, row5, row6, row7; + + int16x4_t rot0_0 = vdup_n_s16(stbi__f2f(0.5411961f)); + int16x4_t rot0_1 = vdup_n_s16(stbi__f2f(-1.847759065f)); + int16x4_t rot0_2 = vdup_n_s16(stbi__f2f( 0.765366865f)); + int16x4_t rot1_0 = vdup_n_s16(stbi__f2f( 1.175875602f)); + int16x4_t rot1_1 = vdup_n_s16(stbi__f2f(-0.899976223f)); + int16x4_t rot1_2 = vdup_n_s16(stbi__f2f(-2.562915447f)); + int16x4_t rot2_0 = vdup_n_s16(stbi__f2f(-1.961570560f)); + int16x4_t rot2_1 = vdup_n_s16(stbi__f2f(-0.390180644f)); + int16x4_t rot3_0 = vdup_n_s16(stbi__f2f( 0.298631336f)); + int16x4_t rot3_1 = vdup_n_s16(stbi__f2f( 2.053119869f)); + int16x4_t rot3_2 = vdup_n_s16(stbi__f2f( 3.072711026f)); + int16x4_t rot3_3 = vdup_n_s16(stbi__f2f( 1.501321110f)); + +#define dct_long_mul(out, inq, coeff) \ + int32x4_t out##_l = vmull_s16(vget_low_s16(inq), coeff); \ + int32x4_t out##_h = vmull_s16(vget_high_s16(inq), coeff) + +#define dct_long_mac(out, acc, inq, coeff) \ + int32x4_t out##_l = vmlal_s16(acc##_l, vget_low_s16(inq), coeff); \ + int32x4_t out##_h = vmlal_s16(acc##_h, vget_high_s16(inq), coeff) + +#define dct_widen(out, inq) \ + int32x4_t out##_l = vshll_n_s16(vget_low_s16(inq), 12); \ + int32x4_t out##_h = vshll_n_s16(vget_high_s16(inq), 12) + +// wide add +#define dct_wadd(out, a, b) \ + int32x4_t out##_l = vaddq_s32(a##_l, b##_l); \ + int32x4_t out##_h = vaddq_s32(a##_h, b##_h) + +// wide sub +#define dct_wsub(out, a, b) \ + int32x4_t out##_l = vsubq_s32(a##_l, b##_l); \ + int32x4_t out##_h = vsubq_s32(a##_h, b##_h) + +// butterfly a/b, then shift using "shiftop" by "s" and pack +#define dct_bfly32o(out0,out1, a,b,shiftop,s) \ + { \ + dct_wadd(sum, a, b); \ + dct_wsub(dif, a, b); \ + out0 = vcombine_s16(shiftop(sum_l, s), shiftop(sum_h, s)); \ + out1 = vcombine_s16(shiftop(dif_l, s), shiftop(dif_h, s)); \ + } + +#define dct_pass(shiftop, shift) \ + { \ + /* even part */ \ + int16x8_t sum26 = vaddq_s16(row2, row6); \ + dct_long_mul(p1e, sum26, rot0_0); \ + dct_long_mac(t2e, p1e, row6, rot0_1); \ + dct_long_mac(t3e, p1e, row2, rot0_2); \ + int16x8_t sum04 = vaddq_s16(row0, row4); \ + int16x8_t dif04 = vsubq_s16(row0, row4); \ + dct_widen(t0e, sum04); \ + dct_widen(t1e, dif04); \ + dct_wadd(x0, t0e, t3e); \ + dct_wsub(x3, t0e, t3e); \ + dct_wadd(x1, t1e, t2e); \ + dct_wsub(x2, t1e, t2e); \ + /* odd part */ \ + int16x8_t sum15 = vaddq_s16(row1, row5); \ + int16x8_t sum17 = vaddq_s16(row1, row7); \ + int16x8_t sum35 = vaddq_s16(row3, row5); \ + int16x8_t sum37 = vaddq_s16(row3, row7); \ + int16x8_t sumodd = vaddq_s16(sum17, sum35); \ + dct_long_mul(p5o, sumodd, rot1_0); \ + dct_long_mac(p1o, p5o, sum17, rot1_1); \ + dct_long_mac(p2o, p5o, sum35, rot1_2); \ + dct_long_mul(p3o, sum37, rot2_0); \ + dct_long_mul(p4o, sum15, rot2_1); \ + dct_wadd(sump13o, p1o, p3o); \ + dct_wadd(sump24o, p2o, p4o); \ + dct_wadd(sump23o, p2o, p3o); \ + dct_wadd(sump14o, p1o, p4o); \ + dct_long_mac(x4, sump13o, row7, rot3_0); \ + dct_long_mac(x5, sump24o, row5, rot3_1); \ + dct_long_mac(x6, sump23o, row3, rot3_2); \ + dct_long_mac(x7, sump14o, row1, rot3_3); \ + dct_bfly32o(row0,row7, x0,x7,shiftop,shift); \ + dct_bfly32o(row1,row6, x1,x6,shiftop,shift); \ + dct_bfly32o(row2,row5, x2,x5,shiftop,shift); \ + dct_bfly32o(row3,row4, x3,x4,shiftop,shift); \ + } + + // load + row0 = vld1q_s16(data + 0*8); + row1 = vld1q_s16(data + 1*8); + row2 = vld1q_s16(data + 2*8); + row3 = vld1q_s16(data + 3*8); + row4 = vld1q_s16(data + 4*8); + row5 = vld1q_s16(data + 5*8); + row6 = vld1q_s16(data + 6*8); + row7 = vld1q_s16(data + 7*8); + + // add DC bias + row0 = vaddq_s16(row0, vsetq_lane_s16(1024, vdupq_n_s16(0), 0)); + + // column pass + dct_pass(vrshrn_n_s32, 10); + + // 16bit 8x8 transpose + { +// these three map to a single VTRN.16, VTRN.32, and VSWP, respectively. +// whether compilers actually get this is another story, sadly. +#define dct_trn16(x, y) { int16x8x2_t t = vtrnq_s16(x, y); x = t.val[0]; y = t.val[1]; } +#define dct_trn32(x, y) { int32x4x2_t t = vtrnq_s32(vreinterpretq_s32_s16(x), vreinterpretq_s32_s16(y)); x = vreinterpretq_s16_s32(t.val[0]); y = vreinterpretq_s16_s32(t.val[1]); } +#define dct_trn64(x, y) { int16x8_t x0 = x; int16x8_t y0 = y; x = vcombine_s16(vget_low_s16(x0), vget_low_s16(y0)); y = vcombine_s16(vget_high_s16(x0), vget_high_s16(y0)); } + + // pass 1 + dct_trn16(row0, row1); // a0b0a2b2a4b4a6b6 + dct_trn16(row2, row3); + dct_trn16(row4, row5); + dct_trn16(row6, row7); + + // pass 2 + dct_trn32(row0, row2); // a0b0c0d0a4b4c4d4 + dct_trn32(row1, row3); + dct_trn32(row4, row6); + dct_trn32(row5, row7); + + // pass 3 + dct_trn64(row0, row4); // a0b0c0d0e0f0g0h0 + dct_trn64(row1, row5); + dct_trn64(row2, row6); + dct_trn64(row3, row7); + +#undef dct_trn16 +#undef dct_trn32 +#undef dct_trn64 + } + + // row pass + // vrshrn_n_s32 only supports shifts up to 16, we need + // 17. so do a non-rounding shift of 16 first then follow + // up with a rounding shift by 1. + dct_pass(vshrn_n_s32, 16); + + { + // pack and round + uint8x8_t p0 = vqrshrun_n_s16(row0, 1); + uint8x8_t p1 = vqrshrun_n_s16(row1, 1); + uint8x8_t p2 = vqrshrun_n_s16(row2, 1); + uint8x8_t p3 = vqrshrun_n_s16(row3, 1); + uint8x8_t p4 = vqrshrun_n_s16(row4, 1); + uint8x8_t p5 = vqrshrun_n_s16(row5, 1); + uint8x8_t p6 = vqrshrun_n_s16(row6, 1); + uint8x8_t p7 = vqrshrun_n_s16(row7, 1); + + // again, these can translate into one instruction, but often don't. +#define dct_trn8_8(x, y) { uint8x8x2_t t = vtrn_u8(x, y); x = t.val[0]; y = t.val[1]; } +#define dct_trn8_16(x, y) { uint16x4x2_t t = vtrn_u16(vreinterpret_u16_u8(x), vreinterpret_u16_u8(y)); x = vreinterpret_u8_u16(t.val[0]); y = vreinterpret_u8_u16(t.val[1]); } +#define dct_trn8_32(x, y) { uint32x2x2_t t = vtrn_u32(vreinterpret_u32_u8(x), vreinterpret_u32_u8(y)); x = vreinterpret_u8_u32(t.val[0]); y = vreinterpret_u8_u32(t.val[1]); } + + // sadly can't use interleaved stores here since we only write + // 8 bytes to each scan line! + + // 8x8 8-bit transpose pass 1 + dct_trn8_8(p0, p1); + dct_trn8_8(p2, p3); + dct_trn8_8(p4, p5); + dct_trn8_8(p6, p7); + + // pass 2 + dct_trn8_16(p0, p2); + dct_trn8_16(p1, p3); + dct_trn8_16(p4, p6); + dct_trn8_16(p5, p7); + + // pass 3 + dct_trn8_32(p0, p4); + dct_trn8_32(p1, p5); + dct_trn8_32(p2, p6); + dct_trn8_32(p3, p7); + + // store + vst1_u8(out, p0); out += out_stride; + vst1_u8(out, p1); out += out_stride; + vst1_u8(out, p2); out += out_stride; + vst1_u8(out, p3); out += out_stride; + vst1_u8(out, p4); out += out_stride; + vst1_u8(out, p5); out += out_stride; + vst1_u8(out, p6); out += out_stride; + vst1_u8(out, p7); + +#undef dct_trn8_8 +#undef dct_trn8_16 +#undef dct_trn8_32 + } + +#undef dct_long_mul +#undef dct_long_mac +#undef dct_widen +#undef dct_wadd +#undef dct_wsub +#undef dct_bfly32o +#undef dct_pass +} + +#endif // STBI_NEON + +#define STBI__MARKER_none 0xff +// if there's a pending marker from the entropy stream, return that +// otherwise, fetch from the stream and get a marker. if there's no +// marker, return 0xff, which is never a valid marker value +static stbi_uc stbi__get_marker(stbi__jpeg *j) +{ + stbi_uc x; + if (j->marker != STBI__MARKER_none) { x = j->marker; j->marker = STBI__MARKER_none; return x; } + x = stbi__get8(j->s); + if (x != 0xff) return STBI__MARKER_none; + while (x == 0xff) + x = stbi__get8(j->s); // consume repeated 0xff fill bytes + return x; +} + +// in each scan, we'll have scan_n components, and the order +// of the components is specified by order[] +#define STBI__RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7) + +// after a restart interval, stbi__jpeg_reset the entropy decoder and +// the dc prediction +static void stbi__jpeg_reset(stbi__jpeg *j) +{ + j->code_bits = 0; + j->code_buffer = 0; + j->nomore = 0; + j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = j->img_comp[3].dc_pred = 0; + j->marker = STBI__MARKER_none; + j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff; + j->eob_run = 0; + // no more than 1<<31 MCUs if no restart_interal? that's plenty safe, + // since we don't even allow 1<<30 pixels +} + +static int stbi__parse_entropy_coded_data(stbi__jpeg *z) +{ + stbi__jpeg_reset(z); + if (!z->progressive) { + if (z->scan_n == 1) { + int i,j; + STBI_SIMD_ALIGN(short, data[64]); + int n = z->order[0]; + // non-interleaved data, we just need to process one block at a time, + // in trivial scanline order + // number of blocks to do just depends on how many actual "pixels" this + // component has, independent of interleaved MCU blocking and such + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + int ha = z->img_comp[n].ha; + if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; + z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); + // every data block is an MCU, so countdown the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + // if it's NOT a restart, then just bail, so we get corrupt data + // rather than no data + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } else { // interleaved + int i,j,k,x,y; + STBI_SIMD_ALIGN(short, data[64]); + for (j=0; j < z->img_mcu_y; ++j) { + for (i=0; i < z->img_mcu_x; ++i) { + // scan an interleaved mcu... process scan_n components in order + for (k=0; k < z->scan_n; ++k) { + int n = z->order[k]; + // scan out an mcu's worth of this component; that's just determined + // by the basic H and V specified for the component + for (y=0; y < z->img_comp[n].v; ++y) { + for (x=0; x < z->img_comp[n].h; ++x) { + int x2 = (i*z->img_comp[n].h + x)*8; + int y2 = (j*z->img_comp[n].v + y)*8; + int ha = z->img_comp[n].ha; + if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; + z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data); + } + } + } + // after all interleaved components, that's an interleaved MCU, + // so now count down the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } + } else { + if (z->scan_n == 1) { + int i,j; + int n = z->order[0]; + // non-interleaved data, we just need to process one block at a time, + // in trivial scanline order + // number of blocks to do just depends on how many actual "pixels" this + // component has, independent of interleaved MCU blocking and such + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); + if (z->spec_start == 0) { + if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) + return 0; + } else { + int ha = z->img_comp[n].ha; + if (!stbi__jpeg_decode_block_prog_ac(z, data, &z->huff_ac[ha], z->fast_ac[ha])) + return 0; + } + // every data block is an MCU, so countdown the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } else { // interleaved + int i,j,k,x,y; + for (j=0; j < z->img_mcu_y; ++j) { + for (i=0; i < z->img_mcu_x; ++i) { + // scan an interleaved mcu... process scan_n components in order + for (k=0; k < z->scan_n; ++k) { + int n = z->order[k]; + // scan out an mcu's worth of this component; that's just determined + // by the basic H and V specified for the component + for (y=0; y < z->img_comp[n].v; ++y) { + for (x=0; x < z->img_comp[n].h; ++x) { + int x2 = (i*z->img_comp[n].h + x); + int y2 = (j*z->img_comp[n].v + y); + short *data = z->img_comp[n].coeff + 64 * (x2 + y2 * z->img_comp[n].coeff_w); + if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) + return 0; + } + } + } + // after all interleaved components, that's an interleaved MCU, + // so now count down the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } + } +} + +static void stbi__jpeg_dequantize(short *data, stbi__uint16 *dequant) +{ + int i; + for (i=0; i < 64; ++i) + data[i] *= dequant[i]; +} + +static void stbi__jpeg_finish(stbi__jpeg *z) +{ + if (z->progressive) { + // dequantize and idct the data + int i,j,n; + for (n=0; n < z->s->img_n; ++n) { + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); + stbi__jpeg_dequantize(data, z->dequant[z->img_comp[n].tq]); + z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); + } + } + } + } +} + +static int stbi__process_marker(stbi__jpeg *z, int m) +{ + int L; + switch (m) { + case STBI__MARKER_none: // no marker found + return stbi__err("expected marker","Corrupt JPEG"); + + case 0xDD: // DRI - specify restart interval + if (stbi__get16be(z->s) != 4) return stbi__err("bad DRI len","Corrupt JPEG"); + z->restart_interval = stbi__get16be(z->s); + return 1; + + case 0xDB: // DQT - define quantization table + L = stbi__get16be(z->s)-2; + while (L > 0) { + int q = stbi__get8(z->s); + int p = q >> 4, sixteen = (p != 0); + int t = q & 15,i; + if (p != 0 && p != 1) return stbi__err("bad DQT type","Corrupt JPEG"); + if (t > 3) return stbi__err("bad DQT table","Corrupt JPEG"); + + for (i=0; i < 64; ++i) + z->dequant[t][stbi__jpeg_dezigzag[i]] = (stbi__uint16)(sixteen ? stbi__get16be(z->s) : stbi__get8(z->s)); + L -= (sixteen ? 129 : 65); + } + return L==0; + + case 0xC4: // DHT - define huffman table + L = stbi__get16be(z->s)-2; + while (L > 0) { + stbi_uc *v; + int sizes[16],i,n=0; + int q = stbi__get8(z->s); + int tc = q >> 4; + int th = q & 15; + if (tc > 1 || th > 3) return stbi__err("bad DHT header","Corrupt JPEG"); + for (i=0; i < 16; ++i) { + sizes[i] = stbi__get8(z->s); + n += sizes[i]; + } + L -= 17; + if (tc == 0) { + if (!stbi__build_huffman(z->huff_dc+th, sizes)) return 0; + v = z->huff_dc[th].values; + } else { + if (!stbi__build_huffman(z->huff_ac+th, sizes)) return 0; + v = z->huff_ac[th].values; + } + for (i=0; i < n; ++i) + v[i] = stbi__get8(z->s); + if (tc != 0) + stbi__build_fast_ac(z->fast_ac[th], z->huff_ac + th); + L -= n; + } + return L==0; + } + + // check for comment block or APP blocks + if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) { + L = stbi__get16be(z->s); + if (L < 2) { + if (m == 0xFE) + return stbi__err("bad COM len","Corrupt JPEG"); + else + return stbi__err("bad APP len","Corrupt JPEG"); + } + L -= 2; + + if (m == 0xE0 && L >= 5) { // JFIF APP0 segment + static const unsigned char tag[5] = {'J','F','I','F','\0'}; + int ok = 1; + int i; + for (i=0; i < 5; ++i) + if (stbi__get8(z->s) != tag[i]) + ok = 0; + L -= 5; + if (ok) + z->jfif = 1; + } else if (m == 0xEE && L >= 12) { // Adobe APP14 segment + static const unsigned char tag[6] = {'A','d','o','b','e','\0'}; + int ok = 1; + int i; + for (i=0; i < 6; ++i) + if (stbi__get8(z->s) != tag[i]) + ok = 0; + L -= 6; + if (ok) { + stbi__get8(z->s); // version + stbi__get16be(z->s); // flags0 + stbi__get16be(z->s); // flags1 + z->app14_color_transform = stbi__get8(z->s); // color transform + L -= 6; + } + } + + stbi__skip(z->s, L); + return 1; + } + + return stbi__err("unknown marker","Corrupt JPEG"); +} + +// after we see SOS +static int stbi__process_scan_header(stbi__jpeg *z) +{ + int i; + int Ls = stbi__get16be(z->s); + z->scan_n = stbi__get8(z->s); + if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return stbi__err("bad SOS component count","Corrupt JPEG"); + if (Ls != 6+2*z->scan_n) return stbi__err("bad SOS len","Corrupt JPEG"); + for (i=0; i < z->scan_n; ++i) { + int id = stbi__get8(z->s), which; + int q = stbi__get8(z->s); + for (which = 0; which < z->s->img_n; ++which) + if (z->img_comp[which].id == id) + break; + if (which == z->s->img_n) return 0; // no match + z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return stbi__err("bad DC huff","Corrupt JPEG"); + z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return stbi__err("bad AC huff","Corrupt JPEG"); + z->order[i] = which; + } + + { + int aa; + z->spec_start = stbi__get8(z->s); + z->spec_end = stbi__get8(z->s); // should be 63, but might be 0 + aa = stbi__get8(z->s); + z->succ_high = (aa >> 4); + z->succ_low = (aa & 15); + if (z->progressive) { + if (z->spec_start > 63 || z->spec_end > 63 || z->spec_start > z->spec_end || z->succ_high > 13 || z->succ_low > 13) + return stbi__err("bad SOS", "Corrupt JPEG"); + } else { + if (z->spec_start != 0) return stbi__err("bad SOS","Corrupt JPEG"); + if (z->succ_high != 0 || z->succ_low != 0) return stbi__err("bad SOS","Corrupt JPEG"); + z->spec_end = 63; + } + } + + return 1; +} + +static int stbi__free_jpeg_components(stbi__jpeg *z, int ncomp, int why) +{ + int i; + for (i=0; i < ncomp; ++i) { + if (z->img_comp[i].raw_data) { + STBI_FREE(z->img_comp[i].raw_data); + z->img_comp[i].raw_data = NULL; + z->img_comp[i].data = NULL; + } + if (z->img_comp[i].raw_coeff) { + STBI_FREE(z->img_comp[i].raw_coeff); + z->img_comp[i].raw_coeff = 0; + z->img_comp[i].coeff = 0; + } + if (z->img_comp[i].linebuf) { + STBI_FREE(z->img_comp[i].linebuf); + z->img_comp[i].linebuf = NULL; + } + } + return why; +} + +static int stbi__process_frame_header(stbi__jpeg *z, int scan) +{ + stbi__context *s = z->s; + int Lf,p,i,q, h_max=1,v_max=1,c; + Lf = stbi__get16be(s); if (Lf < 11) return stbi__err("bad SOF len","Corrupt JPEG"); // JPEG + p = stbi__get8(s); if (p != 8) return stbi__err("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline + s->img_y = stbi__get16be(s); if (s->img_y == 0) return stbi__err("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG + s->img_x = stbi__get16be(s); if (s->img_x == 0) return stbi__err("0 width","Corrupt JPEG"); // JPEG requires + c = stbi__get8(s); + if (c != 3 && c != 1 && c != 4) return stbi__err("bad component count","Corrupt JPEG"); + s->img_n = c; + for (i=0; i < c; ++i) { + z->img_comp[i].data = NULL; + z->img_comp[i].linebuf = NULL; + } + + if (Lf != 8+3*s->img_n) return stbi__err("bad SOF len","Corrupt JPEG"); + + z->rgb = 0; + for (i=0; i < s->img_n; ++i) { + static const unsigned char rgb[3] = { 'R', 'G', 'B' }; + z->img_comp[i].id = stbi__get8(s); + if (s->img_n == 3 && z->img_comp[i].id == rgb[i]) + ++z->rgb; + q = stbi__get8(s); + z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return stbi__err("bad H","Corrupt JPEG"); + z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return stbi__err("bad V","Corrupt JPEG"); + z->img_comp[i].tq = stbi__get8(s); if (z->img_comp[i].tq > 3) return stbi__err("bad TQ","Corrupt JPEG"); + } + + if (scan != STBI__SCAN_load) return 1; + + if (!stbi__mad3sizes_valid(s->img_x, s->img_y, s->img_n, 0)) return stbi__err("too large", "Image too large to decode"); + + for (i=0; i < s->img_n; ++i) { + if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h; + if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v; + } + + // compute interleaved mcu info + z->img_h_max = h_max; + z->img_v_max = v_max; + z->img_mcu_w = h_max * 8; + z->img_mcu_h = v_max * 8; + // these sizes can't be more than 17 bits + z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w; + z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h; + + for (i=0; i < s->img_n; ++i) { + // number of effective pixels (e.g. for non-interleaved MCU) + z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max; + z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max; + // to simplify generation, we'll allocate enough memory to decode + // the bogus oversized data from using interleaved MCUs and their + // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't + // discard the extra data until colorspace conversion + // + // img_mcu_x, img_mcu_y: <=17 bits; comp[i].h and .v are <=4 (checked earlier) + // so these muls can't overflow with 32-bit ints (which we require) + z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8; + z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8; + z->img_comp[i].coeff = 0; + z->img_comp[i].raw_coeff = 0; + z->img_comp[i].linebuf = NULL; + z->img_comp[i].raw_data = stbi__malloc_mad2(z->img_comp[i].w2, z->img_comp[i].h2, 15); + if (z->img_comp[i].raw_data == NULL) + return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory")); + // align blocks for idct using mmx/sse + z->img_comp[i].data = (stbi_uc*) (((size_t) z->img_comp[i].raw_data + 15) & ~15); + if (z->progressive) { + // w2, h2 are multiples of 8 (see above) + z->img_comp[i].coeff_w = z->img_comp[i].w2 / 8; + z->img_comp[i].coeff_h = z->img_comp[i].h2 / 8; + z->img_comp[i].raw_coeff = stbi__malloc_mad3(z->img_comp[i].w2, z->img_comp[i].h2, sizeof(short), 15); + if (z->img_comp[i].raw_coeff == NULL) + return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory")); + z->img_comp[i].coeff = (short*) (((size_t) z->img_comp[i].raw_coeff + 15) & ~15); + } + } + + return 1; +} + +// use comparisons since in some cases we handle more than one case (e.g. SOF) +#define stbi__DNL(x) ((x) == 0xdc) +#define stbi__SOI(x) ((x) == 0xd8) +#define stbi__EOI(x) ((x) == 0xd9) +#define stbi__SOF(x) ((x) == 0xc0 || (x) == 0xc1 || (x) == 0xc2) +#define stbi__SOS(x) ((x) == 0xda) + +#define stbi__SOF_progressive(x) ((x) == 0xc2) + +static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan) +{ + int m; + z->jfif = 0; + z->app14_color_transform = -1; // valid values are 0,1,2 + z->marker = STBI__MARKER_none; // initialize cached marker to empty + m = stbi__get_marker(z); + if (!stbi__SOI(m)) return stbi__err("no SOI","Corrupt JPEG"); + if (scan == STBI__SCAN_type) return 1; + m = stbi__get_marker(z); + while (!stbi__SOF(m)) { + if (!stbi__process_marker(z,m)) return 0; + m = stbi__get_marker(z); + while (m == STBI__MARKER_none) { + // some files have extra padding after their blocks, so ok, we'll scan + if (stbi__at_eof(z->s)) return stbi__err("no SOF", "Corrupt JPEG"); + m = stbi__get_marker(z); + } + } + z->progressive = stbi__SOF_progressive(m); + if (!stbi__process_frame_header(z, scan)) return 0; + return 1; +} + +// decode image to YCbCr format +static int stbi__decode_jpeg_image(stbi__jpeg *j) +{ + int m; + for (m = 0; m < 4; m++) { + j->img_comp[m].raw_data = NULL; + j->img_comp[m].raw_coeff = NULL; + } + j->restart_interval = 0; + if (!stbi__decode_jpeg_header(j, STBI__SCAN_load)) return 0; + m = stbi__get_marker(j); + while (!stbi__EOI(m)) { + if (stbi__SOS(m)) { + if (!stbi__process_scan_header(j)) return 0; + if (!stbi__parse_entropy_coded_data(j)) return 0; + if (j->marker == STBI__MARKER_none ) { + // handle 0s at the end of image data from IP Kamera 9060 + while (!stbi__at_eof(j->s)) { + int x = stbi__get8(j->s); + if (x == 255) { + j->marker = stbi__get8(j->s); + break; + } + } + // if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0 + } + } else if (stbi__DNL(m)) { + int Ld = stbi__get16be(j->s); + stbi__uint32 NL = stbi__get16be(j->s); + if (Ld != 4) return stbi__err("bad DNL len", "Corrupt JPEG"); + if (NL != j->s->img_y) return stbi__err("bad DNL height", "Corrupt JPEG"); + } else { + if (!stbi__process_marker(j, m)) return 0; + } + m = stbi__get_marker(j); + } + if (j->progressive) + stbi__jpeg_finish(j); + return 1; +} + +// static jfif-centered resampling (across block boundaries) + +typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1, + int w, int hs); + +#define stbi__div4(x) ((stbi_uc) ((x) >> 2)) + +static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + STBI_NOTUSED(out); + STBI_NOTUSED(in_far); + STBI_NOTUSED(w); + STBI_NOTUSED(hs); + return in_near; +} + +static stbi_uc* stbi__resample_row_v_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate two samples vertically for every one in input + int i; + STBI_NOTUSED(hs); + for (i=0; i < w; ++i) + out[i] = stbi__div4(3*in_near[i] + in_far[i] + 2); + return out; +} + +static stbi_uc* stbi__resample_row_h_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate two samples horizontally for every one in input + int i; + stbi_uc *input = in_near; + + if (w == 1) { + // if only one sample, can't do any interpolation + out[0] = out[1] = input[0]; + return out; + } + + out[0] = input[0]; + out[1] = stbi__div4(input[0]*3 + input[1] + 2); + for (i=1; i < w-1; ++i) { + int n = 3*input[i]+2; + out[i*2+0] = stbi__div4(n+input[i-1]); + out[i*2+1] = stbi__div4(n+input[i+1]); + } + out[i*2+0] = stbi__div4(input[w-2]*3 + input[w-1] + 2); + out[i*2+1] = input[w-1]; + + STBI_NOTUSED(in_far); + STBI_NOTUSED(hs); + + return out; +} + +#define stbi__div16(x) ((stbi_uc) ((x) >> 4)) + +static stbi_uc *stbi__resample_row_hv_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate 2x2 samples for every one in input + int i,t0,t1; + if (w == 1) { + out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); + return out; + } + + t1 = 3*in_near[0] + in_far[0]; + out[0] = stbi__div4(t1+2); + for (i=1; i < w; ++i) { + t0 = t1; + t1 = 3*in_near[i]+in_far[i]; + out[i*2-1] = stbi__div16(3*t0 + t1 + 8); + out[i*2 ] = stbi__div16(3*t1 + t0 + 8); + } + out[w*2-1] = stbi__div4(t1+2); + + STBI_NOTUSED(hs); + + return out; +} + +#if defined(STBI_SSE2) || defined(STBI_NEON) +static stbi_uc *stbi__resample_row_hv_2_simd(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate 2x2 samples for every one in input + int i=0,t0,t1; + + if (w == 1) { + out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); + return out; + } + + t1 = 3*in_near[0] + in_far[0]; + // process groups of 8 pixels for as long as we can. + // note we can't handle the last pixel in a row in this loop + // because we need to handle the filter boundary conditions. + for (; i < ((w-1) & ~7); i += 8) { +#if defined(STBI_SSE2) + // load and perform the vertical filtering pass + // this uses 3*x + y = 4*x + (y - x) + __m128i zero = _mm_setzero_si128(); + __m128i farb = _mm_loadl_epi64((__m128i *) (in_far + i)); + __m128i nearb = _mm_loadl_epi64((__m128i *) (in_near + i)); + __m128i farw = _mm_unpacklo_epi8(farb, zero); + __m128i nearw = _mm_unpacklo_epi8(nearb, zero); + __m128i diff = _mm_sub_epi16(farw, nearw); + __m128i nears = _mm_slli_epi16(nearw, 2); + __m128i curr = _mm_add_epi16(nears, diff); // current row + + // horizontal filter works the same based on shifted vers of current + // row. "prev" is current row shifted right by 1 pixel; we need to + // insert the previous pixel value (from t1). + // "next" is current row shifted left by 1 pixel, with first pixel + // of next block of 8 pixels added in. + __m128i prv0 = _mm_slli_si128(curr, 2); + __m128i nxt0 = _mm_srli_si128(curr, 2); + __m128i prev = _mm_insert_epi16(prv0, t1, 0); + __m128i next = _mm_insert_epi16(nxt0, 3*in_near[i+8] + in_far[i+8], 7); + + // horizontal filter, polyphase implementation since it's convenient: + // even pixels = 3*cur + prev = cur*4 + (prev - cur) + // odd pixels = 3*cur + next = cur*4 + (next - cur) + // note the shared term. + __m128i bias = _mm_set1_epi16(8); + __m128i curs = _mm_slli_epi16(curr, 2); + __m128i prvd = _mm_sub_epi16(prev, curr); + __m128i nxtd = _mm_sub_epi16(next, curr); + __m128i curb = _mm_add_epi16(curs, bias); + __m128i even = _mm_add_epi16(prvd, curb); + __m128i odd = _mm_add_epi16(nxtd, curb); + + // interleave even and odd pixels, then undo scaling. + __m128i int0 = _mm_unpacklo_epi16(even, odd); + __m128i int1 = _mm_unpackhi_epi16(even, odd); + __m128i de0 = _mm_srli_epi16(int0, 4); + __m128i de1 = _mm_srli_epi16(int1, 4); + + // pack and write output + __m128i outv = _mm_packus_epi16(de0, de1); + _mm_storeu_si128((__m128i *) (out + i*2), outv); +#elif defined(STBI_NEON) + // load and perform the vertical filtering pass + // this uses 3*x + y = 4*x + (y - x) + uint8x8_t farb = vld1_u8(in_far + i); + uint8x8_t nearb = vld1_u8(in_near + i); + int16x8_t diff = vreinterpretq_s16_u16(vsubl_u8(farb, nearb)); + int16x8_t nears = vreinterpretq_s16_u16(vshll_n_u8(nearb, 2)); + int16x8_t curr = vaddq_s16(nears, diff); // current row + + // horizontal filter works the same based on shifted vers of current + // row. "prev" is current row shifted right by 1 pixel; we need to + // insert the previous pixel value (from t1). + // "next" is current row shifted left by 1 pixel, with first pixel + // of next block of 8 pixels added in. + int16x8_t prv0 = vextq_s16(curr, curr, 7); + int16x8_t nxt0 = vextq_s16(curr, curr, 1); + int16x8_t prev = vsetq_lane_s16(t1, prv0, 0); + int16x8_t next = vsetq_lane_s16(3*in_near[i+8] + in_far[i+8], nxt0, 7); + + // horizontal filter, polyphase implementation since it's convenient: + // even pixels = 3*cur + prev = cur*4 + (prev - cur) + // odd pixels = 3*cur + next = cur*4 + (next - cur) + // note the shared term. + int16x8_t curs = vshlq_n_s16(curr, 2); + int16x8_t prvd = vsubq_s16(prev, curr); + int16x8_t nxtd = vsubq_s16(next, curr); + int16x8_t even = vaddq_s16(curs, prvd); + int16x8_t odd = vaddq_s16(curs, nxtd); + + // undo scaling and round, then store with even/odd phases interleaved + uint8x8x2_t o; + o.val[0] = vqrshrun_n_s16(even, 4); + o.val[1] = vqrshrun_n_s16(odd, 4); + vst2_u8(out + i*2, o); +#endif + + // "previous" value for next iter + t1 = 3*in_near[i+7] + in_far[i+7]; + } + + t0 = t1; + t1 = 3*in_near[i] + in_far[i]; + out[i*2] = stbi__div16(3*t1 + t0 + 8); + + for (++i; i < w; ++i) { + t0 = t1; + t1 = 3*in_near[i]+in_far[i]; + out[i*2-1] = stbi__div16(3*t0 + t1 + 8); + out[i*2 ] = stbi__div16(3*t1 + t0 + 8); + } + out[w*2-1] = stbi__div4(t1+2); + + STBI_NOTUSED(hs); + + return out; +} +#endif + +static stbi_uc *stbi__resample_row_generic(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // resample with nearest-neighbor + int i,j; + STBI_NOTUSED(in_far); + for (i=0; i < w; ++i) + for (j=0; j < hs; ++j) + out[i*hs+j] = in_near[i]; + return out; +} + +// this is a reduced-precision calculation of YCbCr-to-RGB introduced +// to make sure the code produces the same results in both SIMD and scalar +#define stbi__float2fixed(x) (((int) ((x) * 4096.0f + 0.5f)) << 8) +static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step) +{ + int i; + for (i=0; i < count; ++i) { + int y_fixed = (y[i] << 20) + (1<<19); // rounding + int r,g,b; + int cr = pcr[i] - 128; + int cb = pcb[i] - 128; + r = y_fixed + cr* stbi__float2fixed(1.40200f); + g = y_fixed + (cr*-stbi__float2fixed(0.71414f)) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000); + b = y_fixed + cb* stbi__float2fixed(1.77200f); + r >>= 20; + g >>= 20; + b >>= 20; + if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } + if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } + if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } + out[0] = (stbi_uc)r; + out[1] = (stbi_uc)g; + out[2] = (stbi_uc)b; + out[3] = 255; + out += step; + } +} + +#if defined(STBI_SSE2) || defined(STBI_NEON) +static void stbi__YCbCr_to_RGB_simd(stbi_uc *out, stbi_uc const *y, stbi_uc const *pcb, stbi_uc const *pcr, int count, int step) +{ + int i = 0; + +#ifdef STBI_SSE2 + // step == 3 is pretty ugly on the final interleave, and i'm not convinced + // it's useful in practice (you wouldn't use it for textures, for example). + // so just accelerate step == 4 case. + if (step == 4) { + // this is a fairly straightforward implementation and not super-optimized. + __m128i signflip = _mm_set1_epi8(-0x80); + __m128i cr_const0 = _mm_set1_epi16( (short) ( 1.40200f*4096.0f+0.5f)); + __m128i cr_const1 = _mm_set1_epi16( - (short) ( 0.71414f*4096.0f+0.5f)); + __m128i cb_const0 = _mm_set1_epi16( - (short) ( 0.34414f*4096.0f+0.5f)); + __m128i cb_const1 = _mm_set1_epi16( (short) ( 1.77200f*4096.0f+0.5f)); + __m128i y_bias = _mm_set1_epi8((char) (unsigned char) 128); + __m128i xw = _mm_set1_epi16(255); // alpha channel + + for (; i+7 < count; i += 8) { + // load + __m128i y_bytes = _mm_loadl_epi64((__m128i *) (y+i)); + __m128i cr_bytes = _mm_loadl_epi64((__m128i *) (pcr+i)); + __m128i cb_bytes = _mm_loadl_epi64((__m128i *) (pcb+i)); + __m128i cr_biased = _mm_xor_si128(cr_bytes, signflip); // -128 + __m128i cb_biased = _mm_xor_si128(cb_bytes, signflip); // -128 + + // unpack to short (and left-shift cr, cb by 8) + __m128i yw = _mm_unpacklo_epi8(y_bias, y_bytes); + __m128i crw = _mm_unpacklo_epi8(_mm_setzero_si128(), cr_biased); + __m128i cbw = _mm_unpacklo_epi8(_mm_setzero_si128(), cb_biased); + + // color transform + __m128i yws = _mm_srli_epi16(yw, 4); + __m128i cr0 = _mm_mulhi_epi16(cr_const0, crw); + __m128i cb0 = _mm_mulhi_epi16(cb_const0, cbw); + __m128i cb1 = _mm_mulhi_epi16(cbw, cb_const1); + __m128i cr1 = _mm_mulhi_epi16(crw, cr_const1); + __m128i rws = _mm_add_epi16(cr0, yws); + __m128i gwt = _mm_add_epi16(cb0, yws); + __m128i bws = _mm_add_epi16(yws, cb1); + __m128i gws = _mm_add_epi16(gwt, cr1); + + // descale + __m128i rw = _mm_srai_epi16(rws, 4); + __m128i bw = _mm_srai_epi16(bws, 4); + __m128i gw = _mm_srai_epi16(gws, 4); + + // back to byte, set up for transpose + __m128i brb = _mm_packus_epi16(rw, bw); + __m128i gxb = _mm_packus_epi16(gw, xw); + + // transpose to interleave channels + __m128i t0 = _mm_unpacklo_epi8(brb, gxb); + __m128i t1 = _mm_unpackhi_epi8(brb, gxb); + __m128i o0 = _mm_unpacklo_epi16(t0, t1); + __m128i o1 = _mm_unpackhi_epi16(t0, t1); + + // store + _mm_storeu_si128((__m128i *) (out + 0), o0); + _mm_storeu_si128((__m128i *) (out + 16), o1); + out += 32; + } + } +#endif + +#ifdef STBI_NEON + // in this version, step=3 support would be easy to add. but is there demand? + if (step == 4) { + // this is a fairly straightforward implementation and not super-optimized. + uint8x8_t signflip = vdup_n_u8(0x80); + int16x8_t cr_const0 = vdupq_n_s16( (short) ( 1.40200f*4096.0f+0.5f)); + int16x8_t cr_const1 = vdupq_n_s16( - (short) ( 0.71414f*4096.0f+0.5f)); + int16x8_t cb_const0 = vdupq_n_s16( - (short) ( 0.34414f*4096.0f+0.5f)); + int16x8_t cb_const1 = vdupq_n_s16( (short) ( 1.77200f*4096.0f+0.5f)); + + for (; i+7 < count; i += 8) { + // load + uint8x8_t y_bytes = vld1_u8(y + i); + uint8x8_t cr_bytes = vld1_u8(pcr + i); + uint8x8_t cb_bytes = vld1_u8(pcb + i); + int8x8_t cr_biased = vreinterpret_s8_u8(vsub_u8(cr_bytes, signflip)); + int8x8_t cb_biased = vreinterpret_s8_u8(vsub_u8(cb_bytes, signflip)); + + // expand to s16 + int16x8_t yws = vreinterpretq_s16_u16(vshll_n_u8(y_bytes, 4)); + int16x8_t crw = vshll_n_s8(cr_biased, 7); + int16x8_t cbw = vshll_n_s8(cb_biased, 7); + + // color transform + int16x8_t cr0 = vqdmulhq_s16(crw, cr_const0); + int16x8_t cb0 = vqdmulhq_s16(cbw, cb_const0); + int16x8_t cr1 = vqdmulhq_s16(crw, cr_const1); + int16x8_t cb1 = vqdmulhq_s16(cbw, cb_const1); + int16x8_t rws = vaddq_s16(yws, cr0); + int16x8_t gws = vaddq_s16(vaddq_s16(yws, cb0), cr1); + int16x8_t bws = vaddq_s16(yws, cb1); + + // undo scaling, round, convert to byte + uint8x8x4_t o; + o.val[0] = vqrshrun_n_s16(rws, 4); + o.val[1] = vqrshrun_n_s16(gws, 4); + o.val[2] = vqrshrun_n_s16(bws, 4); + o.val[3] = vdup_n_u8(255); + + // store, interleaving r/g/b/a + vst4_u8(out, o); + out += 8*4; + } + } +#endif + + for (; i < count; ++i) { + int y_fixed = (y[i] << 20) + (1<<19); // rounding + int r,g,b; + int cr = pcr[i] - 128; + int cb = pcb[i] - 128; + r = y_fixed + cr* stbi__float2fixed(1.40200f); + g = y_fixed + cr*-stbi__float2fixed(0.71414f) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000); + b = y_fixed + cb* stbi__float2fixed(1.77200f); + r >>= 20; + g >>= 20; + b >>= 20; + if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } + if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } + if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } + out[0] = (stbi_uc)r; + out[1] = (stbi_uc)g; + out[2] = (stbi_uc)b; + out[3] = 255; + out += step; + } +} +#endif + +// set up the kernels +static void stbi__setup_jpeg(stbi__jpeg *j) +{ + j->idct_block_kernel = stbi__idct_block; + j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_row; + j->resample_row_hv_2_kernel = stbi__resample_row_hv_2; + +#ifdef STBI_SSE2 + if (stbi__sse2_available()) { + j->idct_block_kernel = stbi__idct_simd; + j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; + j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; + } +#endif + +#ifdef STBI_NEON + j->idct_block_kernel = stbi__idct_simd; + j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; + j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; +#endif +} + +// clean up the temporary component buffers +static void stbi__cleanup_jpeg(stbi__jpeg *j) +{ + stbi__free_jpeg_components(j, j->s->img_n, 0); +} + +typedef struct +{ + resample_row_func resample; + stbi_uc *line0,*line1; + int hs,vs; // expansion factor in each axis + int w_lores; // horizontal pixels pre-expansion + int ystep; // how far through vertical expansion we are + int ypos; // which pre-expansion row we're on +} stbi__resample; + +// fast 0..255 * 0..255 => 0..255 rounded multiplication +static stbi_uc stbi__blinn_8x8(stbi_uc x, stbi_uc y) +{ + unsigned int t = x*y + 128; + return (stbi_uc) ((t + (t >>8)) >> 8); +} + +static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp) +{ + int n, decode_n, is_rgb; + z->s->img_n = 0; // make stbi__cleanup_jpeg safe + + // validate req_comp + if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); + + // load a jpeg image from whichever source, but leave in YCbCr format + if (!stbi__decode_jpeg_image(z)) { stbi__cleanup_jpeg(z); return NULL; } + + // determine actual number of components to generate + n = req_comp ? req_comp : z->s->img_n >= 3 ? 3 : 1; + + is_rgb = z->s->img_n == 3 && (z->rgb == 3 || (z->app14_color_transform == 0 && !z->jfif)); + + if (z->s->img_n == 3 && n < 3 && !is_rgb) + decode_n = 1; + else + decode_n = z->s->img_n; + + // resample and color-convert + { + int k; + unsigned int i,j; + stbi_uc *output; + stbi_uc *coutput[4] = { NULL, NULL, NULL, NULL }; + + stbi__resample res_comp[4]; + + for (k=0; k < decode_n; ++k) { + stbi__resample *r = &res_comp[k]; + + // allocate line buffer big enough for upsampling off the edges + // with upsample factor of 4 + z->img_comp[k].linebuf = (stbi_uc *) stbi__malloc(z->s->img_x + 3); + if (!z->img_comp[k].linebuf) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } + + r->hs = z->img_h_max / z->img_comp[k].h; + r->vs = z->img_v_max / z->img_comp[k].v; + r->ystep = r->vs >> 1; + r->w_lores = (z->s->img_x + r->hs-1) / r->hs; + r->ypos = 0; + r->line0 = r->line1 = z->img_comp[k].data; + + if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1; + else if (r->hs == 1 && r->vs == 2) r->resample = stbi__resample_row_v_2; + else if (r->hs == 2 && r->vs == 1) r->resample = stbi__resample_row_h_2; + else if (r->hs == 2 && r->vs == 2) r->resample = z->resample_row_hv_2_kernel; + else r->resample = stbi__resample_row_generic; + } + + // can't error after this so, this is safe + output = (stbi_uc *) stbi__malloc_mad3(n, z->s->img_x, z->s->img_y, 1); + if (!output) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } + + // now go ahead and resample + for (j=0; j < z->s->img_y; ++j) { + stbi_uc *out = output + n * z->s->img_x * j; + for (k=0; k < decode_n; ++k) { + stbi__resample *r = &res_comp[k]; + int y_bot = r->ystep >= (r->vs >> 1); + coutput[k] = r->resample(z->img_comp[k].linebuf, + y_bot ? r->line1 : r->line0, + y_bot ? r->line0 : r->line1, + r->w_lores, r->hs); + if (++r->ystep >= r->vs) { + r->ystep = 0; + r->line0 = r->line1; + if (++r->ypos < z->img_comp[k].y) + r->line1 += z->img_comp[k].w2; + } + } + if (n >= 3) { + stbi_uc *y = coutput[0]; + if (z->s->img_n == 3) { + if (is_rgb) { + for (i=0; i < z->s->img_x; ++i) { + out[0] = y[i]; + out[1] = coutput[1][i]; + out[2] = coutput[2][i]; + out[3] = 255; + out += n; + } + } else { + z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); + } + } else if (z->s->img_n == 4) { + if (z->app14_color_transform == 0) { // CMYK + for (i=0; i < z->s->img_x; ++i) { + stbi_uc m = coutput[3][i]; + out[0] = stbi__blinn_8x8(coutput[0][i], m); + out[1] = stbi__blinn_8x8(coutput[1][i], m); + out[2] = stbi__blinn_8x8(coutput[2][i], m); + out[3] = 255; + out += n; + } + } else if (z->app14_color_transform == 2) { // YCCK + z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); + for (i=0; i < z->s->img_x; ++i) { + stbi_uc m = coutput[3][i]; + out[0] = stbi__blinn_8x8(255 - out[0], m); + out[1] = stbi__blinn_8x8(255 - out[1], m); + out[2] = stbi__blinn_8x8(255 - out[2], m); + out += n; + } + } else { // YCbCr + alpha? Ignore the fourth channel for now + z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); + } + } else + for (i=0; i < z->s->img_x; ++i) { + out[0] = out[1] = out[2] = y[i]; + out[3] = 255; // not used if n==3 + out += n; + } + } else { + if (is_rgb) { + if (n == 1) + for (i=0; i < z->s->img_x; ++i) + *out++ = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]); + else { + for (i=0; i < z->s->img_x; ++i, out += 2) { + out[0] = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]); + out[1] = 255; + } + } + } else if (z->s->img_n == 4 && z->app14_color_transform == 0) { + for (i=0; i < z->s->img_x; ++i) { + stbi_uc m = coutput[3][i]; + stbi_uc r = stbi__blinn_8x8(coutput[0][i], m); + stbi_uc g = stbi__blinn_8x8(coutput[1][i], m); + stbi_uc b = stbi__blinn_8x8(coutput[2][i], m); + out[0] = stbi__compute_y(r, g, b); + out[1] = 255; + out += n; + } + } else if (z->s->img_n == 4 && z->app14_color_transform == 2) { + for (i=0; i < z->s->img_x; ++i) { + out[0] = stbi__blinn_8x8(255 - coutput[0][i], coutput[3][i]); + out[1] = 255; + out += n; + } + } else { + stbi_uc *y = coutput[0]; + if (n == 1) + for (i=0; i < z->s->img_x; ++i) out[i] = y[i]; + else + for (i=0; i < z->s->img_x; ++i) { *out++ = y[i]; *out++ = 255; } + } + } + } + stbi__cleanup_jpeg(z); + *out_x = z->s->img_x; + *out_y = z->s->img_y; + if (comp) *comp = z->s->img_n >= 3 ? 3 : 1; // report original components, not output + return output; + } +} + +static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + unsigned char* result; + stbi__jpeg* j = (stbi__jpeg*) stbi__malloc(sizeof(stbi__jpeg)); + STBI_NOTUSED(ri); + j->s = s; + stbi__setup_jpeg(j); + result = load_jpeg_image(j, x,y,comp,req_comp); + STBI_FREE(j); + return result; +} + +static int stbi__jpeg_test(stbi__context *s) +{ + int r; + stbi__jpeg* j = (stbi__jpeg*)stbi__malloc(sizeof(stbi__jpeg)); + j->s = s; + stbi__setup_jpeg(j); + r = stbi__decode_jpeg_header(j, STBI__SCAN_type); + stbi__rewind(s); + STBI_FREE(j); + return r; +} + +static int stbi__jpeg_info_raw(stbi__jpeg *j, int *x, int *y, int *comp) +{ + if (!stbi__decode_jpeg_header(j, STBI__SCAN_header)) { + stbi__rewind( j->s ); + return 0; + } + if (x) *x = j->s->img_x; + if (y) *y = j->s->img_y; + if (comp) *comp = j->s->img_n >= 3 ? 3 : 1; + return 1; +} + +static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp) +{ + int result; + stbi__jpeg* j = (stbi__jpeg*) (stbi__malloc(sizeof(stbi__jpeg))); + j->s = s; + result = stbi__jpeg_info_raw(j, x, y, comp); + STBI_FREE(j); + return result; +} +#endif + +// public domain zlib decode v0.2 Sean Barrett 2006-11-18 +// simple implementation +// - all input must be provided in an upfront buffer +// - all output is written to a single output buffer (can malloc/realloc) +// performance +// - fast huffman + +#ifndef STBI_NO_ZLIB + +// fast-way is faster to check than jpeg huffman, but slow way is slower +#define STBI__ZFAST_BITS 9 // accelerate all cases in default tables +#define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1) + +// zlib-style huffman encoding +// (jpegs packs from left, zlib from right, so can't share code) +typedef struct +{ + stbi__uint16 fast[1 << STBI__ZFAST_BITS]; + stbi__uint16 firstcode[16]; + int maxcode[17]; + stbi__uint16 firstsymbol[16]; + stbi_uc size[288]; + stbi__uint16 value[288]; +} stbi__zhuffman; + +stbi_inline static int stbi__bitreverse16(int n) +{ + n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1); + n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2); + n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4); + n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); + return n; +} + +stbi_inline static int stbi__bit_reverse(int v, int bits) +{ + STBI_ASSERT(bits <= 16); + // to bit reverse n bits, reverse 16 and shift + // e.g. 11 bits, bit reverse and shift away 5 + return stbi__bitreverse16(v) >> (16-bits); +} + +static int stbi__zbuild_huffman(stbi__zhuffman *z, const stbi_uc *sizelist, int num) +{ + int i,k=0; + int code, next_code[16], sizes[17]; + + // DEFLATE spec for generating codes + memset(sizes, 0, sizeof(sizes)); + memset(z->fast, 0, sizeof(z->fast)); + for (i=0; i < num; ++i) + ++sizes[sizelist[i]]; + sizes[0] = 0; + for (i=1; i < 16; ++i) + if (sizes[i] > (1 << i)) + return stbi__err("bad sizes", "Corrupt PNG"); + code = 0; + for (i=1; i < 16; ++i) { + next_code[i] = code; + z->firstcode[i] = (stbi__uint16) code; + z->firstsymbol[i] = (stbi__uint16) k; + code = (code + sizes[i]); + if (sizes[i]) + if (code-1 >= (1 << i)) return stbi__err("bad codelengths","Corrupt PNG"); + z->maxcode[i] = code << (16-i); // preshift for inner loop + code <<= 1; + k += sizes[i]; + } + z->maxcode[16] = 0x10000; // sentinel + for (i=0; i < num; ++i) { + int s = sizelist[i]; + if (s) { + int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s]; + stbi__uint16 fastv = (stbi__uint16) ((s << 9) | i); + z->size [c] = (stbi_uc ) s; + z->value[c] = (stbi__uint16) i; + if (s <= STBI__ZFAST_BITS) { + int j = stbi__bit_reverse(next_code[s],s); + while (j < (1 << STBI__ZFAST_BITS)) { + z->fast[j] = fastv; + j += (1 << s); + } + } + ++next_code[s]; + } + } + return 1; +} + +// zlib-from-memory implementation for PNG reading +// because PNG allows splitting the zlib stream arbitrarily, +// and it's annoying structurally to have PNG call ZLIB call PNG, +// we require PNG read all the IDATs and combine them into a single +// memory buffer + +typedef struct +{ + stbi_uc *zbuffer, *zbuffer_end; + int num_bits; + stbi__uint32 code_buffer; + + char *zout; + char *zout_start; + char *zout_end; + int z_expandable; + + stbi__zhuffman z_length, z_distance; +} stbi__zbuf; + +stbi_inline static stbi_uc stbi__zget8(stbi__zbuf *z) +{ + if (z->zbuffer >= z->zbuffer_end) return 0; + return *z->zbuffer++; +} + +static void stbi__fill_bits(stbi__zbuf *z) +{ + do { + STBI_ASSERT(z->code_buffer < (1U << z->num_bits)); + z->code_buffer |= (unsigned int) stbi__zget8(z) << z->num_bits; + z->num_bits += 8; + } while (z->num_bits <= 24); +} + +stbi_inline static unsigned int stbi__zreceive(stbi__zbuf *z, int n) +{ + unsigned int k; + if (z->num_bits < n) stbi__fill_bits(z); + k = z->code_buffer & ((1 << n) - 1); + z->code_buffer >>= n; + z->num_bits -= n; + return k; +} + +static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z) +{ + int b,s,k; + // not resolved by fast table, so compute it the slow way + // use jpeg approach, which requires MSbits at top + k = stbi__bit_reverse(a->code_buffer, 16); + for (s=STBI__ZFAST_BITS+1; ; ++s) + if (k < z->maxcode[s]) + break; + if (s == 16) return -1; // invalid code! + // code size is s, so: + b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s]; + STBI_ASSERT(z->size[b] == s); + a->code_buffer >>= s; + a->num_bits -= s; + return z->value[b]; +} + +stbi_inline static int stbi__zhuffman_decode(stbi__zbuf *a, stbi__zhuffman *z) +{ + int b,s; + if (a->num_bits < 16) stbi__fill_bits(a); + b = z->fast[a->code_buffer & STBI__ZFAST_MASK]; + if (b) { + s = b >> 9; + a->code_buffer >>= s; + a->num_bits -= s; + return b & 511; + } + return stbi__zhuffman_decode_slowpath(a, z); +} + +static int stbi__zexpand(stbi__zbuf *z, char *zout, int n) // need to make room for n bytes +{ + char *q; + int cur, limit, old_limit; + z->zout = zout; + if (!z->z_expandable) return stbi__err("output buffer limit","Corrupt PNG"); + cur = (int) (z->zout - z->zout_start); + limit = old_limit = (int) (z->zout_end - z->zout_start); + while (cur + n > limit) + limit *= 2; + q = (char *) STBI_REALLOC_SIZED(z->zout_start, old_limit, limit); + STBI_NOTUSED(old_limit); + if (q == NULL) return stbi__err("outofmem", "Out of memory"); + z->zout_start = q; + z->zout = q + cur; + z->zout_end = q + limit; + return 1; +} + +static const int stbi__zlength_base[31] = { + 3,4,5,6,7,8,9,10,11,13, + 15,17,19,23,27,31,35,43,51,59, + 67,83,99,115,131,163,195,227,258,0,0 }; + +static const int stbi__zlength_extra[31]= +{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 }; + +static const int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, +257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0}; + +static const int stbi__zdist_extra[32] = +{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; + +static int stbi__parse_huffman_block(stbi__zbuf *a) +{ + char *zout = a->zout; + for(;;) { + int z = stbi__zhuffman_decode(a, &a->z_length); + if (z < 256) { + if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); // error in huffman codes + if (zout >= a->zout_end) { + if (!stbi__zexpand(a, zout, 1)) return 0; + zout = a->zout; + } + *zout++ = (char) z; + } else { + stbi_uc *p; + int len,dist; + if (z == 256) { + a->zout = zout; + return 1; + } + z -= 257; + len = stbi__zlength_base[z]; + if (stbi__zlength_extra[z]) len += stbi__zreceive(a, stbi__zlength_extra[z]); + z = stbi__zhuffman_decode(a, &a->z_distance); + if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); + dist = stbi__zdist_base[z]; + if (stbi__zdist_extra[z]) dist += stbi__zreceive(a, stbi__zdist_extra[z]); + if (zout - a->zout_start < dist) return stbi__err("bad dist","Corrupt PNG"); + if (zout + len > a->zout_end) { + if (!stbi__zexpand(a, zout, len)) return 0; + zout = a->zout; + } + p = (stbi_uc *) (zout - dist); + if (dist == 1) { // run of one byte; common in images. + stbi_uc v = *p; + if (len) { do *zout++ = v; while (--len); } + } else { + if (len) { do *zout++ = *p++; while (--len); } + } + } + } +} + +static int stbi__compute_huffman_codes(stbi__zbuf *a) +{ + static const stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 }; + stbi__zhuffman z_codelength; + stbi_uc lencodes[286+32+137];//padding for maximum single op + stbi_uc codelength_sizes[19]; + int i,n; + + int hlit = stbi__zreceive(a,5) + 257; + int hdist = stbi__zreceive(a,5) + 1; + int hclen = stbi__zreceive(a,4) + 4; + int ntot = hlit + hdist; + + memset(codelength_sizes, 0, sizeof(codelength_sizes)); + for (i=0; i < hclen; ++i) { + int s = stbi__zreceive(a,3); + codelength_sizes[length_dezigzag[i]] = (stbi_uc) s; + } + if (!stbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0; + + n = 0; + while (n < ntot) { + int c = stbi__zhuffman_decode(a, &z_codelength); + if (c < 0 || c >= 19) return stbi__err("bad codelengths", "Corrupt PNG"); + if (c < 16) + lencodes[n++] = (stbi_uc) c; + else { + stbi_uc fill = 0; + if (c == 16) { + c = stbi__zreceive(a,2)+3; + if (n == 0) return stbi__err("bad codelengths", "Corrupt PNG"); + fill = lencodes[n-1]; + } else if (c == 17) + c = stbi__zreceive(a,3)+3; + else { + STBI_ASSERT(c == 18); + c = stbi__zreceive(a,7)+11; + } + if (ntot - n < c) return stbi__err("bad codelengths", "Corrupt PNG"); + memset(lencodes+n, fill, c); + n += c; + } + } + if (n != ntot) return stbi__err("bad codelengths","Corrupt PNG"); + if (!stbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0; + if (!stbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0; + return 1; +} + +static int stbi__parse_uncompressed_block(stbi__zbuf *a) +{ + stbi_uc header[4]; + int len,nlen,k; + if (a->num_bits & 7) + stbi__zreceive(a, a->num_bits & 7); // discard + // drain the bit-packed data into header + k = 0; + while (a->num_bits > 0) { + header[k++] = (stbi_uc) (a->code_buffer & 255); // suppress MSVC run-time check + a->code_buffer >>= 8; + a->num_bits -= 8; + } + STBI_ASSERT(a->num_bits == 0); + // now fill header the normal way + while (k < 4) + header[k++] = stbi__zget8(a); + len = header[1] * 256 + header[0]; + nlen = header[3] * 256 + header[2]; + if (nlen != (len ^ 0xffff)) return stbi__err("zlib corrupt","Corrupt PNG"); + if (a->zbuffer + len > a->zbuffer_end) return stbi__err("read past buffer","Corrupt PNG"); + if (a->zout + len > a->zout_end) + if (!stbi__zexpand(a, a->zout, len)) return 0; + memcpy(a->zout, a->zbuffer, len); + a->zbuffer += len; + a->zout += len; + return 1; +} + +static int stbi__parse_zlib_header(stbi__zbuf *a) +{ + int cmf = stbi__zget8(a); + int cm = cmf & 15; + /* int cinfo = cmf >> 4; */ + int flg = stbi__zget8(a); + if ((cmf*256+flg) % 31 != 0) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec + if (flg & 32) return stbi__err("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png + if (cm != 8) return stbi__err("bad compression","Corrupt PNG"); // DEFLATE required for png + // window = 1 << (8 + cinfo)... but who cares, we fully buffer output + return 1; +} + +static const stbi_uc stbi__zdefault_length[288] = +{ + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8 +}; +static const stbi_uc stbi__zdefault_distance[32] = +{ + 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5 +}; +/* +Init algorithm: +{ + int i; // use <= to match clearly with spec + for (i=0; i <= 143; ++i) stbi__zdefault_length[i] = 8; + for ( ; i <= 255; ++i) stbi__zdefault_length[i] = 9; + for ( ; i <= 279; ++i) stbi__zdefault_length[i] = 7; + for ( ; i <= 287; ++i) stbi__zdefault_length[i] = 8; + + for (i=0; i <= 31; ++i) stbi__zdefault_distance[i] = 5; +} +*/ + +static int stbi__parse_zlib(stbi__zbuf *a, int parse_header) +{ + int final, type; + if (parse_header) + if (!stbi__parse_zlib_header(a)) return 0; + a->num_bits = 0; + a->code_buffer = 0; + do { + final = stbi__zreceive(a,1); + type = stbi__zreceive(a,2); + if (type == 0) { + if (!stbi__parse_uncompressed_block(a)) return 0; + } else if (type == 3) { + return 0; + } else { + if (type == 1) { + // use fixed code lengths + if (!stbi__zbuild_huffman(&a->z_length , stbi__zdefault_length , 288)) return 0; + if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance, 32)) return 0; + } else { + if (!stbi__compute_huffman_codes(a)) return 0; + } + if (!stbi__parse_huffman_block(a)) return 0; + } + } while (!final); + return 1; +} + +static int stbi__do_zlib(stbi__zbuf *a, char *obuf, int olen, int exp, int parse_header) +{ + a->zout_start = obuf; + a->zout = obuf; + a->zout_end = obuf + olen; + a->z_expandable = exp; + + return stbi__parse_zlib(a, parse_header); +} + +STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen) +{ + stbi__zbuf a; + char *p = (char *) stbi__malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (stbi_uc *) buffer; + a.zbuffer_end = (stbi_uc *) buffer + len; + if (stbi__do_zlib(&a, p, initial_size, 1, 1)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + STBI_FREE(a.zout_start); + return NULL; + } +} + +STBIDEF char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen) +{ + return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen); +} + +STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header) +{ + stbi__zbuf a; + char *p = (char *) stbi__malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (stbi_uc *) buffer; + a.zbuffer_end = (stbi_uc *) buffer + len; + if (stbi__do_zlib(&a, p, initial_size, 1, parse_header)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + STBI_FREE(a.zout_start); + return NULL; + } +} + +STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen) +{ + stbi__zbuf a; + a.zbuffer = (stbi_uc *) ibuffer; + a.zbuffer_end = (stbi_uc *) ibuffer + ilen; + if (stbi__do_zlib(&a, obuffer, olen, 0, 1)) + return (int) (a.zout - a.zout_start); + else + return -1; +} + +STBIDEF char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen) +{ + stbi__zbuf a; + char *p = (char *) stbi__malloc(16384); + if (p == NULL) return NULL; + a.zbuffer = (stbi_uc *) buffer; + a.zbuffer_end = (stbi_uc *) buffer+len; + if (stbi__do_zlib(&a, p, 16384, 1, 0)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + STBI_FREE(a.zout_start); + return NULL; + } +} + +STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen) +{ + stbi__zbuf a; + a.zbuffer = (stbi_uc *) ibuffer; + a.zbuffer_end = (stbi_uc *) ibuffer + ilen; + if (stbi__do_zlib(&a, obuffer, olen, 0, 0)) + return (int) (a.zout - a.zout_start); + else + return -1; +} +#endif + +// public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18 +// simple implementation +// - only 8-bit samples +// - no CRC checking +// - allocates lots of intermediate memory +// - avoids problem of streaming data between subsystems +// - avoids explicit window management +// performance +// - uses stb_zlib, a PD zlib implementation with fast huffman decoding + +#ifndef STBI_NO_PNG +typedef struct +{ + stbi__uint32 length; + stbi__uint32 type; +} stbi__pngchunk; + +static stbi__pngchunk stbi__get_chunk_header(stbi__context *s) +{ + stbi__pngchunk c; + c.length = stbi__get32be(s); + c.type = stbi__get32be(s); + return c; +} + +static int stbi__check_png_header(stbi__context *s) +{ + static const stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 }; + int i; + for (i=0; i < 8; ++i) + if (stbi__get8(s) != png_sig[i]) return stbi__err("bad png sig","Not a PNG"); + return 1; +} + +typedef struct +{ + stbi__context *s; + stbi_uc *idata, *expanded, *out; + int depth; +} stbi__png; + + +enum { + STBI__F_none=0, + STBI__F_sub=1, + STBI__F_up=2, + STBI__F_avg=3, + STBI__F_paeth=4, + // synthetic filters used for first scanline to avoid needing a dummy row of 0s + STBI__F_avg_first, + STBI__F_paeth_first +}; + +static stbi_uc first_row_filter[5] = +{ + STBI__F_none, + STBI__F_sub, + STBI__F_none, + STBI__F_avg_first, + STBI__F_paeth_first +}; + +static int stbi__paeth(int a, int b, int c) +{ + int p = a + b - c; + int pa = abs(p-a); + int pb = abs(p-b); + int pc = abs(p-c); + if (pa <= pb && pa <= pc) return a; + if (pb <= pc) return b; + return c; +} + +static const stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 }; + +// create the png data from post-deflated data +static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color) +{ + int bytes = (depth == 16? 2 : 1); + stbi__context *s = a->s; + stbi__uint32 i,j,stride = x*out_n*bytes; + stbi__uint32 img_len, img_width_bytes; + int k; + int img_n = s->img_n; // copy it into a local for later + + int output_bytes = out_n*bytes; + int filter_bytes = img_n*bytes; + int width = x; + + STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1); + a->out = (stbi_uc *) stbi__malloc_mad3(x, y, output_bytes, 0); // extra bytes to write off the end into + if (!a->out) return stbi__err("outofmem", "Out of memory"); + + if (!stbi__mad3sizes_valid(img_n, x, depth, 7)) return stbi__err("too large", "Corrupt PNG"); + img_width_bytes = (((img_n * x * depth) + 7) >> 3); + img_len = (img_width_bytes + 1) * y; + + // we used to check for exact match between raw_len and img_len on non-interlaced PNGs, + // but issue #276 reported a PNG in the wild that had extra data at the end (all zeros), + // so just check for raw_len < img_len always. + if (raw_len < img_len) return stbi__err("not enough pixels","Corrupt PNG"); + + for (j=0; j < y; ++j) { + stbi_uc *cur = a->out + stride*j; + stbi_uc *prior; + int filter = *raw++; + + if (filter > 4) + return stbi__err("invalid filter","Corrupt PNG"); + + if (depth < 8) { + STBI_ASSERT(img_width_bytes <= x); + cur += x*out_n - img_width_bytes; // store output to the rightmost img_len bytes, so we can decode in place + filter_bytes = 1; + width = img_width_bytes; + } + prior = cur - stride; // bugfix: need to compute this after 'cur +=' computation above + + // if first row, use special filter that doesn't sample previous row + if (j == 0) filter = first_row_filter[filter]; + + // handle first byte explicitly + for (k=0; k < filter_bytes; ++k) { + switch (filter) { + case STBI__F_none : cur[k] = raw[k]; break; + case STBI__F_sub : cur[k] = raw[k]; break; + case STBI__F_up : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break; + case STBI__F_avg : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break; + case STBI__F_paeth : cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(0,prior[k],0)); break; + case STBI__F_avg_first : cur[k] = raw[k]; break; + case STBI__F_paeth_first: cur[k] = raw[k]; break; + } + } + + if (depth == 8) { + if (img_n != out_n) + cur[img_n] = 255; // first pixel + raw += img_n; + cur += out_n; + prior += out_n; + } else if (depth == 16) { + if (img_n != out_n) { + cur[filter_bytes] = 255; // first pixel top byte + cur[filter_bytes+1] = 255; // first pixel bottom byte + } + raw += filter_bytes; + cur += output_bytes; + prior += output_bytes; + } else { + raw += 1; + cur += 1; + prior += 1; + } + + // this is a little gross, so that we don't switch per-pixel or per-component + if (depth < 8 || img_n == out_n) { + int nk = (width - 1)*filter_bytes; + #define STBI__CASE(f) \ + case f: \ + for (k=0; k < nk; ++k) + switch (filter) { + // "none" filter turns into a memcpy here; make that explicit. + case STBI__F_none: memcpy(cur, raw, nk); break; + STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); } break; + STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break; + STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); } break; + STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); } break; + STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); } break; + STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],0,0)); } break; + } + #undef STBI__CASE + raw += nk; + } else { + STBI_ASSERT(img_n+1 == out_n); + #define STBI__CASE(f) \ + case f: \ + for (i=x-1; i >= 1; --i, cur[filter_bytes]=255,raw+=filter_bytes,cur+=output_bytes,prior+=output_bytes) \ + for (k=0; k < filter_bytes; ++k) + switch (filter) { + STBI__CASE(STBI__F_none) { cur[k] = raw[k]; } break; + STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k- output_bytes]); } break; + STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break; + STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k- output_bytes])>>1)); } break; + STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],prior[k],prior[k- output_bytes])); } break; + STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k- output_bytes] >> 1)); } break; + STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],0,0)); } break; + } + #undef STBI__CASE + + // the loop above sets the high byte of the pixels' alpha, but for + // 16 bit png files we also need the low byte set. we'll do that here. + if (depth == 16) { + cur = a->out + stride*j; // start at the beginning of the row again + for (i=0; i < x; ++i,cur+=output_bytes) { + cur[filter_bytes+1] = 255; + } + } + } + } + + // we make a separate pass to expand bits to pixels; for performance, + // this could run two scanlines behind the above code, so it won't + // intefere with filtering but will still be in the cache. + if (depth < 8) { + for (j=0; j < y; ++j) { + stbi_uc *cur = a->out + stride*j; + stbi_uc *in = a->out + stride*j + x*out_n - img_width_bytes; + // unpack 1/2/4-bit into a 8-bit buffer. allows us to keep the common 8-bit path optimal at minimal cost for 1/2/4-bit + // png guarante byte alignment, if width is not multiple of 8/4/2 we'll decode dummy trailing data that will be skipped in the later loop + stbi_uc scale = (color == 0) ? stbi__depth_scale_table[depth] : 1; // scale grayscale values to 0..255 range + + // note that the final byte might overshoot and write more data than desired. + // we can allocate enough data that this never writes out of memory, but it + // could also overwrite the next scanline. can it overwrite non-empty data + // on the next scanline? yes, consider 1-pixel-wide scanlines with 1-bit-per-pixel. + // so we need to explicitly clamp the final ones + + if (depth == 4) { + for (k=x*img_n; k >= 2; k-=2, ++in) { + *cur++ = scale * ((*in >> 4) ); + *cur++ = scale * ((*in ) & 0x0f); + } + if (k > 0) *cur++ = scale * ((*in >> 4) ); + } else if (depth == 2) { + for (k=x*img_n; k >= 4; k-=4, ++in) { + *cur++ = scale * ((*in >> 6) ); + *cur++ = scale * ((*in >> 4) & 0x03); + *cur++ = scale * ((*in >> 2) & 0x03); + *cur++ = scale * ((*in ) & 0x03); + } + if (k > 0) *cur++ = scale * ((*in >> 6) ); + if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03); + if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03); + } else if (depth == 1) { + for (k=x*img_n; k >= 8; k-=8, ++in) { + *cur++ = scale * ((*in >> 7) ); + *cur++ = scale * ((*in >> 6) & 0x01); + *cur++ = scale * ((*in >> 5) & 0x01); + *cur++ = scale * ((*in >> 4) & 0x01); + *cur++ = scale * ((*in >> 3) & 0x01); + *cur++ = scale * ((*in >> 2) & 0x01); + *cur++ = scale * ((*in >> 1) & 0x01); + *cur++ = scale * ((*in ) & 0x01); + } + if (k > 0) *cur++ = scale * ((*in >> 7) ); + if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01); + if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01); + if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01); + if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01); + if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01); + if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01); + } + if (img_n != out_n) { + int q; + // insert alpha = 255 + cur = a->out + stride*j; + if (img_n == 1) { + for (q=x-1; q >= 0; --q) { + cur[q*2+1] = 255; + cur[q*2+0] = cur[q]; + } + } else { + STBI_ASSERT(img_n == 3); + for (q=x-1; q >= 0; --q) { + cur[q*4+3] = 255; + cur[q*4+2] = cur[q*3+2]; + cur[q*4+1] = cur[q*3+1]; + cur[q*4+0] = cur[q*3+0]; + } + } + } + } + } else if (depth == 16) { + // force the image data from big-endian to platform-native. + // this is done in a separate pass due to the decoding relying + // on the data being untouched, but could probably be done + // per-line during decode if care is taken. + stbi_uc *cur = a->out; + stbi__uint16 *cur16 = (stbi__uint16*)cur; + + for(i=0; i < x*y*out_n; ++i,cur16++,cur+=2) { + *cur16 = (cur[0] << 8) | cur[1]; + } + } + + return 1; +} + +static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced) +{ + int bytes = (depth == 16 ? 2 : 1); + int out_bytes = out_n * bytes; + stbi_uc *final; + int p; + if (!interlaced) + return stbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color); + + // de-interlacing + final = (stbi_uc *) stbi__malloc_mad3(a->s->img_x, a->s->img_y, out_bytes, 0); + for (p=0; p < 7; ++p) { + int xorig[] = { 0,4,0,2,0,1,0 }; + int yorig[] = { 0,0,4,0,2,0,1 }; + int xspc[] = { 8,8,4,4,2,2,1 }; + int yspc[] = { 8,8,8,4,4,2,2 }; + int i,j,x,y; + // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1 + x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p]; + y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p]; + if (x && y) { + stbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y; + if (!stbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) { + STBI_FREE(final); + return 0; + } + for (j=0; j < y; ++j) { + for (i=0; i < x; ++i) { + int out_y = j*yspc[p]+yorig[p]; + int out_x = i*xspc[p]+xorig[p]; + memcpy(final + out_y*a->s->img_x*out_bytes + out_x*out_bytes, + a->out + (j*x+i)*out_bytes, out_bytes); + } + } + STBI_FREE(a->out); + image_data += img_len; + image_data_len -= img_len; + } + } + a->out = final; + + return 1; +} + +static int stbi__compute_transparency(stbi__png *z, stbi_uc tc[3], int out_n) +{ + stbi__context *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi_uc *p = z->out; + + // compute color-based transparency, assuming we've + // already got 255 as the alpha value in the output + STBI_ASSERT(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i=0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 255); + p += 2; + } + } else { + for (i=0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int stbi__compute_transparency16(stbi__png *z, stbi__uint16 tc[3], int out_n) +{ + stbi__context *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi__uint16 *p = (stbi__uint16*) z->out; + + // compute color-based transparency, assuming we've + // already got 65535 as the alpha value in the output + STBI_ASSERT(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i = 0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 65535); + p += 2; + } + } else { + for (i = 0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int pal_img_n) +{ + stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y; + stbi_uc *p, *temp_out, *orig = a->out; + + p = (stbi_uc *) stbi__malloc_mad2(pixel_count, pal_img_n, 0); + if (p == NULL) return stbi__err("outofmem", "Out of memory"); + + // between here and free(out) below, exitting would leak + temp_out = p; + + if (pal_img_n == 3) { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p += 3; + } + } else { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p[3] = palette[n+3]; + p += 4; + } + } + STBI_FREE(a->out); + a->out = temp_out; + + STBI_NOTUSED(len); + + return 1; +} + +static int stbi__unpremultiply_on_load = 0; +static int stbi__de_iphone_flag = 0; + +STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply) +{ + stbi__unpremultiply_on_load = flag_true_if_should_unpremultiply; +} + +STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert) +{ + stbi__de_iphone_flag = flag_true_if_should_convert; +} + +static void stbi__de_iphone(stbi__png *z) +{ + stbi__context *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi_uc *p = z->out; + + if (s->img_out_n == 3) { // convert bgr to rgb + for (i=0; i < pixel_count; ++i) { + stbi_uc t = p[0]; + p[0] = p[2]; + p[2] = t; + p += 3; + } + } else { + STBI_ASSERT(s->img_out_n == 4); + if (stbi__unpremultiply_on_load) { + // convert bgr to rgb and unpremultiply + for (i=0; i < pixel_count; ++i) { + stbi_uc a = p[3]; + stbi_uc t = p[0]; + if (a) { + stbi_uc half = a / 2; + p[0] = (p[2] * 255 + half) / a; + p[1] = (p[1] * 255 + half) / a; + p[2] = ( t * 255 + half) / a; + } else { + p[0] = p[2]; + p[2] = t; + } + p += 4; + } + } else { + // convert bgr to rgb + for (i=0; i < pixel_count; ++i) { + stbi_uc t = p[0]; + p[0] = p[2]; + p[2] = t; + p += 4; + } + } + } +} + +#define STBI__PNG_TYPE(a,b,c,d) (((unsigned) (a) << 24) + ((unsigned) (b) << 16) + ((unsigned) (c) << 8) + (unsigned) (d)) + +static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp) +{ + stbi_uc palette[1024], pal_img_n=0; + stbi_uc has_trans=0, tc[3]={0}; + stbi__uint16 tc16[3]; + stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0; + int first=1,k,interlace=0, color=0, is_iphone=0; + stbi__context *s = z->s; + + z->expanded = NULL; + z->idata = NULL; + z->out = NULL; + + if (!stbi__check_png_header(s)) return 0; + + if (scan == STBI__SCAN_type) return 1; + + for (;;) { + stbi__pngchunk c = stbi__get_chunk_header(s); + switch (c.type) { + case STBI__PNG_TYPE('C','g','B','I'): + is_iphone = 1; + stbi__skip(s, c.length); + break; + case STBI__PNG_TYPE('I','H','D','R'): { + int comp,filter; + if (!first) return stbi__err("multiple IHDR","Corrupt PNG"); + first = 0; + if (c.length != 13) return stbi__err("bad IHDR len","Corrupt PNG"); + s->img_x = stbi__get32be(s); if (s->img_x > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)"); + s->img_y = stbi__get32be(s); if (s->img_y > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)"); + z->depth = stbi__get8(s); if (z->depth != 1 && z->depth != 2 && z->depth != 4 && z->depth != 8 && z->depth != 16) return stbi__err("1/2/4/8/16-bit only","PNG not supported: 1/2/4/8/16-bit only"); + color = stbi__get8(s); if (color > 6) return stbi__err("bad ctype","Corrupt PNG"); + if (color == 3 && z->depth == 16) return stbi__err("bad ctype","Corrupt PNG"); + if (color == 3) pal_img_n = 3; else if (color & 1) return stbi__err("bad ctype","Corrupt PNG"); + comp = stbi__get8(s); if (comp) return stbi__err("bad comp method","Corrupt PNG"); + filter= stbi__get8(s); if (filter) return stbi__err("bad filter method","Corrupt PNG"); + interlace = stbi__get8(s); if (interlace>1) return stbi__err("bad interlace method","Corrupt PNG"); + if (!s->img_x || !s->img_y) return stbi__err("0-pixel image","Corrupt PNG"); + if (!pal_img_n) { + s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0); + if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode"); + if (scan == STBI__SCAN_header) return 1; + } else { + // if paletted, then pal_n is our final components, and + // img_n is # components to decompress/filter. + s->img_n = 1; + if ((1 << 30) / s->img_x / 4 < s->img_y) return stbi__err("too large","Corrupt PNG"); + // if SCAN_header, have to scan to see if we have a tRNS + } + break; + } + + case STBI__PNG_TYPE('P','L','T','E'): { + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (c.length > 256*3) return stbi__err("invalid PLTE","Corrupt PNG"); + pal_len = c.length / 3; + if (pal_len * 3 != c.length) return stbi__err("invalid PLTE","Corrupt PNG"); + for (i=0; i < pal_len; ++i) { + palette[i*4+0] = stbi__get8(s); + palette[i*4+1] = stbi__get8(s); + palette[i*4+2] = stbi__get8(s); + palette[i*4+3] = 255; + } + break; + } + + case STBI__PNG_TYPE('t','R','N','S'): { + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (z->idata) return stbi__err("tRNS after IDAT","Corrupt PNG"); + if (pal_img_n) { + if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; } + if (pal_len == 0) return stbi__err("tRNS before PLTE","Corrupt PNG"); + if (c.length > pal_len) return stbi__err("bad tRNS len","Corrupt PNG"); + pal_img_n = 4; + for (i=0; i < c.length; ++i) + palette[i*4+3] = stbi__get8(s); + } else { + if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG"); + if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG"); + has_trans = 1; + if (z->depth == 16) { + for (k = 0; k < s->img_n; ++k) tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is + } else { + for (k = 0; k < s->img_n; ++k) tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger + } + } + break; + } + + case STBI__PNG_TYPE('I','D','A','T'): { + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (pal_img_n && !pal_len) return stbi__err("no PLTE","Corrupt PNG"); + if (scan == STBI__SCAN_header) { s->img_n = pal_img_n; return 1; } + if ((int)(ioff + c.length) < (int)ioff) return 0; + if (ioff + c.length > idata_limit) { + stbi__uint32 idata_limit_old = idata_limit; + stbi_uc *p; + if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096; + while (ioff + c.length > idata_limit) + idata_limit *= 2; + STBI_NOTUSED(idata_limit_old); + p = (stbi_uc *) STBI_REALLOC_SIZED(z->idata, idata_limit_old, idata_limit); if (p == NULL) return stbi__err("outofmem", "Out of memory"); + z->idata = p; + } + if (!stbi__getn(s, z->idata+ioff,c.length)) return stbi__err("outofdata","Corrupt PNG"); + ioff += c.length; + break; + } + + case STBI__PNG_TYPE('I','E','N','D'): { + stbi__uint32 raw_len, bpl; + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (scan != STBI__SCAN_load) return 1; + if (z->idata == NULL) return stbi__err("no IDAT","Corrupt PNG"); + // initial guess for decoded data size to avoid unnecessary reallocs + bpl = (s->img_x * z->depth + 7) / 8; // bytes per line, per component + raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */; + z->expanded = (stbi_uc *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, !is_iphone); + if (z->expanded == NULL) return 0; // zlib should set error + STBI_FREE(z->idata); z->idata = NULL; + if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans) + s->img_out_n = s->img_n+1; + else + s->img_out_n = s->img_n; + if (!stbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, z->depth, color, interlace)) return 0; + if (has_trans) { + if (z->depth == 16) { + if (!stbi__compute_transparency16(z, tc16, s->img_out_n)) return 0; + } else { + if (!stbi__compute_transparency(z, tc, s->img_out_n)) return 0; + } + } + if (is_iphone && stbi__de_iphone_flag && s->img_out_n > 2) + stbi__de_iphone(z); + if (pal_img_n) { + // pal_img_n == 3 or 4 + s->img_n = pal_img_n; // record the actual colors we had + s->img_out_n = pal_img_n; + if (req_comp >= 3) s->img_out_n = req_comp; + if (!stbi__expand_png_palette(z, palette, pal_len, s->img_out_n)) + return 0; + } else if (has_trans) { + // non-paletted image with tRNS -> source image has (constant) alpha + ++s->img_n; + } + STBI_FREE(z->expanded); z->expanded = NULL; + // end of PNG chunk, read and skip CRC + stbi__get32be(s); + return 1; + } + + default: + // if critical, fail + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if ((c.type & (1 << 29)) == 0) { + #ifndef STBI_NO_FAILURE_STRINGS + // not threadsafe + static char invalid_chunk[] = "XXXX PNG chunk not known"; + invalid_chunk[0] = STBI__BYTECAST(c.type >> 24); + invalid_chunk[1] = STBI__BYTECAST(c.type >> 16); + invalid_chunk[2] = STBI__BYTECAST(c.type >> 8); + invalid_chunk[3] = STBI__BYTECAST(c.type >> 0); + #endif + return stbi__err(invalid_chunk, "PNG not supported: unknown PNG chunk type"); + } + stbi__skip(s, c.length); + break; + } + // end of PNG chunk, read and skip CRC + stbi__get32be(s); + } +} + +static void *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req_comp, stbi__result_info *ri) +{ + void *result=NULL; + if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); + if (stbi__parse_png_file(p, STBI__SCAN_load, req_comp)) { + if (p->depth < 8) + ri->bits_per_channel = 8; + else + ri->bits_per_channel = p->depth; + result = p->out; + p->out = NULL; + if (req_comp && req_comp != p->s->img_out_n) { + if (ri->bits_per_channel == 8) + result = stbi__convert_format((unsigned char *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); + else + result = stbi__convert_format16((stbi__uint16 *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); + p->s->img_out_n = req_comp; + if (result == NULL) return result; + } + *x = p->s->img_x; + *y = p->s->img_y; + if (n) *n = p->s->img_n; + } + STBI_FREE(p->out); p->out = NULL; + STBI_FREE(p->expanded); p->expanded = NULL; + STBI_FREE(p->idata); p->idata = NULL; + + return result; +} + +static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi__png p; + p.s = s; + return stbi__do_png(&p, x,y,comp,req_comp, ri); +} + +static int stbi__png_test(stbi__context *s) +{ + int r; + r = stbi__check_png_header(s); + stbi__rewind(s); + return r; +} + +static int stbi__png_info_raw(stbi__png *p, int *x, int *y, int *comp) +{ + if (!stbi__parse_png_file(p, STBI__SCAN_header, 0)) { + stbi__rewind( p->s ); + return 0; + } + if (x) *x = p->s->img_x; + if (y) *y = p->s->img_y; + if (comp) *comp = p->s->img_n; + return 1; +} + +static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp) +{ + stbi__png p; + p.s = s; + return stbi__png_info_raw(&p, x, y, comp); +} + +static int stbi__png_is16(stbi__context *s) +{ + stbi__png p; + p.s = s; + if (!stbi__png_info_raw(&p, NULL, NULL, NULL)) + return 0; + if (p.depth != 16) { + stbi__rewind(p.s); + return 0; + } + return 1; +} +#endif + +// Microsoft/Windows BMP image + +#ifndef STBI_NO_BMP +static int stbi__bmp_test_raw(stbi__context *s) +{ + int r; + int sz; + if (stbi__get8(s) != 'B') return 0; + if (stbi__get8(s) != 'M') return 0; + stbi__get32le(s); // discard filesize + stbi__get16le(s); // discard reserved + stbi__get16le(s); // discard reserved + stbi__get32le(s); // discard data offset + sz = stbi__get32le(s); + r = (sz == 12 || sz == 40 || sz == 56 || sz == 108 || sz == 124); + return r; +} + +static int stbi__bmp_test(stbi__context *s) +{ + int r = stbi__bmp_test_raw(s); + stbi__rewind(s); + return r; +} + + +// returns 0..31 for the highest set bit +static int stbi__high_bit(unsigned int z) +{ + int n=0; + if (z == 0) return -1; + if (z >= 0x10000) { n += 16; z >>= 16; } + if (z >= 0x00100) { n += 8; z >>= 8; } + if (z >= 0x00010) { n += 4; z >>= 4; } + if (z >= 0x00004) { n += 2; z >>= 2; } + if (z >= 0x00002) { n += 1;/* >>= 1;*/ } + return n; +} + +static int stbi__bitcount(unsigned int a) +{ + a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2 + a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4 + a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits + a = (a + (a >> 8)); // max 16 per 8 bits + a = (a + (a >> 16)); // max 32 per 8 bits + return a & 0xff; +} + +// extract an arbitrarily-aligned N-bit value (N=bits) +// from v, and then make it 8-bits long and fractionally +// extend it to full full range. +static int stbi__shiftsigned(unsigned int v, int shift, int bits) +{ + static unsigned int mul_table[9] = { + 0, + 0xff/*0b11111111*/, 0x55/*0b01010101*/, 0x49/*0b01001001*/, 0x11/*0b00010001*/, + 0x21/*0b00100001*/, 0x41/*0b01000001*/, 0x81/*0b10000001*/, 0x01/*0b00000001*/, + }; + static unsigned int shift_table[9] = { + 0, 0,0,1,0,2,4,6,0, + }; + if (shift < 0) + v <<= -shift; + else + v >>= shift; + STBI_ASSERT(v < 256); + v >>= (8-bits); + STBI_ASSERT(bits >= 0 && bits <= 8); + return (int) ((unsigned) v * mul_table[bits]) >> shift_table[bits]; +} + +typedef struct +{ + int bpp, offset, hsz; + unsigned int mr,mg,mb,ma, all_a; + int extra_read; +} stbi__bmp_data; + +static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info) +{ + int hsz; + if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') return stbi__errpuc("not BMP", "Corrupt BMP"); + stbi__get32le(s); // discard filesize + stbi__get16le(s); // discard reserved + stbi__get16le(s); // discard reserved + info->offset = stbi__get32le(s); + info->hsz = hsz = stbi__get32le(s); + info->mr = info->mg = info->mb = info->ma = 0; + info->extra_read = 14; + + if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) return stbi__errpuc("unknown BMP", "BMP type not supported: unknown"); + if (hsz == 12) { + s->img_x = stbi__get16le(s); + s->img_y = stbi__get16le(s); + } else { + s->img_x = stbi__get32le(s); + s->img_y = stbi__get32le(s); + } + if (stbi__get16le(s) != 1) return stbi__errpuc("bad BMP", "bad BMP"); + info->bpp = stbi__get16le(s); + if (hsz != 12) { + int compress = stbi__get32le(s); + if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE"); + stbi__get32le(s); // discard sizeof + stbi__get32le(s); // discard hres + stbi__get32le(s); // discard vres + stbi__get32le(s); // discard colorsused + stbi__get32le(s); // discard max important + if (hsz == 40 || hsz == 56) { + if (hsz == 56) { + stbi__get32le(s); + stbi__get32le(s); + stbi__get32le(s); + stbi__get32le(s); + } + if (info->bpp == 16 || info->bpp == 32) { + if (compress == 0) { + if (info->bpp == 32) { + info->mr = 0xffu << 16; + info->mg = 0xffu << 8; + info->mb = 0xffu << 0; + info->ma = 0xffu << 24; + info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0 + } else { + info->mr = 31u << 10; + info->mg = 31u << 5; + info->mb = 31u << 0; + } + } else if (compress == 3) { + info->mr = stbi__get32le(s); + info->mg = stbi__get32le(s); + info->mb = stbi__get32le(s); + info->extra_read += 12; + // not documented, but generated by photoshop and handled by mspaint + if (info->mr == info->mg && info->mg == info->mb) { + // ?!?!? + return stbi__errpuc("bad BMP", "bad BMP"); + } + } else + return stbi__errpuc("bad BMP", "bad BMP"); + } + } else { + int i; + if (hsz != 108 && hsz != 124) + return stbi__errpuc("bad BMP", "bad BMP"); + info->mr = stbi__get32le(s); + info->mg = stbi__get32le(s); + info->mb = stbi__get32le(s); + info->ma = stbi__get32le(s); + stbi__get32le(s); // discard color space + for (i=0; i < 12; ++i) + stbi__get32le(s); // discard color space parameters + if (hsz == 124) { + stbi__get32le(s); // discard rendering intent + stbi__get32le(s); // discard offset of profile data + stbi__get32le(s); // discard size of profile data + stbi__get32le(s); // discard reserved + } + } + } + return (void *) 1; +} + + +static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi_uc *out; + unsigned int mr=0,mg=0,mb=0,ma=0, all_a; + stbi_uc pal[256][4]; + int psize=0,i,j,width; + int flip_vertically, pad, target; + stbi__bmp_data info; + STBI_NOTUSED(ri); + + info.all_a = 255; + if (stbi__bmp_parse_header(s, &info) == NULL) + return NULL; // error code already set + + flip_vertically = ((int) s->img_y) > 0; + s->img_y = abs((int) s->img_y); + + mr = info.mr; + mg = info.mg; + mb = info.mb; + ma = info.ma; + all_a = info.all_a; + + if (info.hsz == 12) { + if (info.bpp < 24) + psize = (info.offset - info.extra_read - 24) / 3; + } else { + if (info.bpp < 16) + psize = (info.offset - info.extra_read - info.hsz) >> 2; + } + if (psize == 0) { + STBI_ASSERT(info.offset == (s->img_buffer - s->buffer_start)); + } + + if (info.bpp == 24 && ma == 0xff000000) + s->img_n = 3; + else + s->img_n = ma ? 4 : 3; + if (req_comp && req_comp >= 3) // we can directly decode 3 or 4 + target = req_comp; + else + target = s->img_n; // if they want monochrome, we'll post-convert + + // sanity-check size + if (!stbi__mad3sizes_valid(target, s->img_x, s->img_y, 0)) + return stbi__errpuc("too large", "Corrupt BMP"); + + out = (stbi_uc *) stbi__malloc_mad3(target, s->img_x, s->img_y, 0); + if (!out) return stbi__errpuc("outofmem", "Out of memory"); + if (info.bpp < 16) { + int z=0; + if (psize == 0 || psize > 256) { STBI_FREE(out); return stbi__errpuc("invalid", "Corrupt BMP"); } + for (i=0; i < psize; ++i) { + pal[i][2] = stbi__get8(s); + pal[i][1] = stbi__get8(s); + pal[i][0] = stbi__get8(s); + if (info.hsz != 12) stbi__get8(s); + pal[i][3] = 255; + } + stbi__skip(s, info.offset - info.extra_read - info.hsz - psize * (info.hsz == 12 ? 3 : 4)); + if (info.bpp == 1) width = (s->img_x + 7) >> 3; + else if (info.bpp == 4) width = (s->img_x + 1) >> 1; + else if (info.bpp == 8) width = s->img_x; + else { STBI_FREE(out); return stbi__errpuc("bad bpp", "Corrupt BMP"); } + pad = (-width)&3; + if (info.bpp == 1) { + for (j=0; j < (int) s->img_y; ++j) { + int bit_offset = 7, v = stbi__get8(s); + for (i=0; i < (int) s->img_x; ++i) { + int color = (v>>bit_offset)&0x1; + out[z++] = pal[color][0]; + out[z++] = pal[color][1]; + out[z++] = pal[color][2]; + if (target == 4) out[z++] = 255; + if (i+1 == (int) s->img_x) break; + if((--bit_offset) < 0) { + bit_offset = 7; + v = stbi__get8(s); + } + } + stbi__skip(s, pad); + } + } else { + for (j=0; j < (int) s->img_y; ++j) { + for (i=0; i < (int) s->img_x; i += 2) { + int v=stbi__get8(s),v2=0; + if (info.bpp == 4) { + v2 = v & 15; + v >>= 4; + } + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + if (i+1 == (int) s->img_x) break; + v = (info.bpp == 8) ? stbi__get8(s) : v2; + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + } + stbi__skip(s, pad); + } + } + } else { + int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0; + int z = 0; + int easy=0; + stbi__skip(s, info.offset - info.extra_read - info.hsz); + if (info.bpp == 24) width = 3 * s->img_x; + else if (info.bpp == 16) width = 2*s->img_x; + else /* bpp = 32 and pad = 0 */ width=0; + pad = (-width) & 3; + if (info.bpp == 24) { + easy = 1; + } else if (info.bpp == 32) { + if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000) + easy = 2; + } + if (!easy) { + if (!mr || !mg || !mb) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); } + // right shift amt to put high bit in position #7 + rshift = stbi__high_bit(mr)-7; rcount = stbi__bitcount(mr); + gshift = stbi__high_bit(mg)-7; gcount = stbi__bitcount(mg); + bshift = stbi__high_bit(mb)-7; bcount = stbi__bitcount(mb); + ashift = stbi__high_bit(ma)-7; acount = stbi__bitcount(ma); + } + for (j=0; j < (int) s->img_y; ++j) { + if (easy) { + for (i=0; i < (int) s->img_x; ++i) { + unsigned char a; + out[z+2] = stbi__get8(s); + out[z+1] = stbi__get8(s); + out[z+0] = stbi__get8(s); + z += 3; + a = (easy == 2 ? stbi__get8(s) : 255); + all_a |= a; + if (target == 4) out[z++] = a; + } + } else { + int bpp = info.bpp; + for (i=0; i < (int) s->img_x; ++i) { + stbi__uint32 v = (bpp == 16 ? (stbi__uint32) stbi__get16le(s) : stbi__get32le(s)); + unsigned int a; + out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mr, rshift, rcount)); + out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mg, gshift, gcount)); + out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mb, bshift, bcount)); + a = (ma ? stbi__shiftsigned(v & ma, ashift, acount) : 255); + all_a |= a; + if (target == 4) out[z++] = STBI__BYTECAST(a); + } + } + stbi__skip(s, pad); + } + } + + // if alpha channel is all 0s, replace with all 255s + if (target == 4 && all_a == 0) + for (i=4*s->img_x*s->img_y-1; i >= 0; i -= 4) + out[i] = 255; + + if (flip_vertically) { + stbi_uc t; + for (j=0; j < (int) s->img_y>>1; ++j) { + stbi_uc *p1 = out + j *s->img_x*target; + stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target; + for (i=0; i < (int) s->img_x*target; ++i) { + t = p1[i]; p1[i] = p2[i]; p2[i] = t; + } + } + } + + if (req_comp && req_comp != target) { + out = stbi__convert_format(out, target, req_comp, s->img_x, s->img_y); + if (out == NULL) return out; // stbi__convert_format frees input on failure + } + + *x = s->img_x; + *y = s->img_y; + if (comp) *comp = s->img_n; + return out; +} +#endif + +// Targa Truevision - TGA +// by Jonathan Dummer +#ifndef STBI_NO_TGA +// returns STBI_rgb or whatever, 0 on error +static int stbi__tga_get_comp(int bits_per_pixel, int is_grey, int* is_rgb16) +{ + // only RGB or RGBA (incl. 16bit) or grey allowed + if (is_rgb16) *is_rgb16 = 0; + switch(bits_per_pixel) { + case 8: return STBI_grey; + case 16: if(is_grey) return STBI_grey_alpha; + // fallthrough + case 15: if(is_rgb16) *is_rgb16 = 1; + return STBI_rgb; + case 24: // fallthrough + case 32: return bits_per_pixel/8; + default: return 0; + } +} + +static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp) +{ + int tga_w, tga_h, tga_comp, tga_image_type, tga_bits_per_pixel, tga_colormap_bpp; + int sz, tga_colormap_type; + stbi__get8(s); // discard Offset + tga_colormap_type = stbi__get8(s); // colormap type + if( tga_colormap_type > 1 ) { + stbi__rewind(s); + return 0; // only RGB or indexed allowed + } + tga_image_type = stbi__get8(s); // image type + if ( tga_colormap_type == 1 ) { // colormapped (paletted) image + if (tga_image_type != 1 && tga_image_type != 9) { + stbi__rewind(s); + return 0; + } + stbi__skip(s,4); // skip index of first colormap entry and number of entries + sz = stbi__get8(s); // check bits per palette color entry + if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) { + stbi__rewind(s); + return 0; + } + stbi__skip(s,4); // skip image x and y origin + tga_colormap_bpp = sz; + } else { // "normal" image w/o colormap - only RGB or grey allowed, +/- RLE + if ( (tga_image_type != 2) && (tga_image_type != 3) && (tga_image_type != 10) && (tga_image_type != 11) ) { + stbi__rewind(s); + return 0; // only RGB or grey allowed, +/- RLE + } + stbi__skip(s,9); // skip colormap specification and image x/y origin + tga_colormap_bpp = 0; + } + tga_w = stbi__get16le(s); + if( tga_w < 1 ) { + stbi__rewind(s); + return 0; // test width + } + tga_h = stbi__get16le(s); + if( tga_h < 1 ) { + stbi__rewind(s); + return 0; // test height + } + tga_bits_per_pixel = stbi__get8(s); // bits per pixel + stbi__get8(s); // ignore alpha bits + if (tga_colormap_bpp != 0) { + if((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16)) { + // when using a colormap, tga_bits_per_pixel is the size of the indexes + // I don't think anything but 8 or 16bit indexes makes sense + stbi__rewind(s); + return 0; + } + tga_comp = stbi__tga_get_comp(tga_colormap_bpp, 0, NULL); + } else { + tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3) || (tga_image_type == 11), NULL); + } + if(!tga_comp) { + stbi__rewind(s); + return 0; + } + if (x) *x = tga_w; + if (y) *y = tga_h; + if (comp) *comp = tga_comp; + return 1; // seems to have passed everything +} + +static int stbi__tga_test(stbi__context *s) +{ + int res = 0; + int sz, tga_color_type; + stbi__get8(s); // discard Offset + tga_color_type = stbi__get8(s); // color type + if ( tga_color_type > 1 ) goto errorEnd; // only RGB or indexed allowed + sz = stbi__get8(s); // image type + if ( tga_color_type == 1 ) { // colormapped (paletted) image + if (sz != 1 && sz != 9) goto errorEnd; // colortype 1 demands image type 1 or 9 + stbi__skip(s,4); // skip index of first colormap entry and number of entries + sz = stbi__get8(s); // check bits per palette color entry + if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd; + stbi__skip(s,4); // skip image x and y origin + } else { // "normal" image w/o colormap + if ( (sz != 2) && (sz != 3) && (sz != 10) && (sz != 11) ) goto errorEnd; // only RGB or grey allowed, +/- RLE + stbi__skip(s,9); // skip colormap specification and image x/y origin + } + if ( stbi__get16le(s) < 1 ) goto errorEnd; // test width + if ( stbi__get16le(s) < 1 ) goto errorEnd; // test height + sz = stbi__get8(s); // bits per pixel + if ( (tga_color_type == 1) && (sz != 8) && (sz != 16) ) goto errorEnd; // for colormapped images, bpp is size of an index + if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd; + + res = 1; // if we got this far, everything's good and we can return 1 instead of 0 + +errorEnd: + stbi__rewind(s); + return res; +} + +// read 16bit value and convert to 24bit RGB +static void stbi__tga_read_rgb16(stbi__context *s, stbi_uc* out) +{ + stbi__uint16 px = (stbi__uint16)stbi__get16le(s); + stbi__uint16 fiveBitMask = 31; + // we have 3 channels with 5bits each + int r = (px >> 10) & fiveBitMask; + int g = (px >> 5) & fiveBitMask; + int b = px & fiveBitMask; + // Note that this saves the data in RGB(A) order, so it doesn't need to be swapped later + out[0] = (stbi_uc)((r * 255)/31); + out[1] = (stbi_uc)((g * 255)/31); + out[2] = (stbi_uc)((b * 255)/31); + + // some people claim that the most significant bit might be used for alpha + // (possibly if an alpha-bit is set in the "image descriptor byte") + // but that only made 16bit test images completely translucent.. + // so let's treat all 15 and 16bit TGAs as RGB with no alpha. +} + +static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + // read in the TGA header stuff + int tga_offset = stbi__get8(s); + int tga_indexed = stbi__get8(s); + int tga_image_type = stbi__get8(s); + int tga_is_RLE = 0; + int tga_palette_start = stbi__get16le(s); + int tga_palette_len = stbi__get16le(s); + int tga_palette_bits = stbi__get8(s); + int tga_x_origin = stbi__get16le(s); + int tga_y_origin = stbi__get16le(s); + int tga_width = stbi__get16le(s); + int tga_height = stbi__get16le(s); + int tga_bits_per_pixel = stbi__get8(s); + int tga_comp, tga_rgb16=0; + int tga_inverted = stbi__get8(s); + // int tga_alpha_bits = tga_inverted & 15; // the 4 lowest bits - unused (useless?) + // image data + unsigned char *tga_data; + unsigned char *tga_palette = NULL; + int i, j; + unsigned char raw_data[4] = {0}; + int RLE_count = 0; + int RLE_repeating = 0; + int read_next_pixel = 1; + STBI_NOTUSED(ri); + STBI_NOTUSED(tga_x_origin); // @TODO + STBI_NOTUSED(tga_y_origin); // @TODO + + // do a tiny bit of precessing + if ( tga_image_type >= 8 ) + { + tga_image_type -= 8; + tga_is_RLE = 1; + } + tga_inverted = 1 - ((tga_inverted >> 5) & 1); + + // If I'm paletted, then I'll use the number of bits from the palette + if ( tga_indexed ) tga_comp = stbi__tga_get_comp(tga_palette_bits, 0, &tga_rgb16); + else tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3), &tga_rgb16); + + if(!tga_comp) // shouldn't really happen, stbi__tga_test() should have ensured basic consistency + return stbi__errpuc("bad format", "Can't find out TGA pixelformat"); + + // tga info + *x = tga_width; + *y = tga_height; + if (comp) *comp = tga_comp; + + if (!stbi__mad3sizes_valid(tga_width, tga_height, tga_comp, 0)) + return stbi__errpuc("too large", "Corrupt TGA"); + + tga_data = (unsigned char*)stbi__malloc_mad3(tga_width, tga_height, tga_comp, 0); + if (!tga_data) return stbi__errpuc("outofmem", "Out of memory"); + + // skip to the data's starting position (offset usually = 0) + stbi__skip(s, tga_offset ); + + if ( !tga_indexed && !tga_is_RLE && !tga_rgb16 ) { + for (i=0; i < tga_height; ++i) { + int row = tga_inverted ? tga_height -i - 1 : i; + stbi_uc *tga_row = tga_data + row*tga_width*tga_comp; + stbi__getn(s, tga_row, tga_width * tga_comp); + } + } else { + // do I need to load a palette? + if ( tga_indexed) + { + // any data to skip? (offset usually = 0) + stbi__skip(s, tga_palette_start ); + // load the palette + tga_palette = (unsigned char*)stbi__malloc_mad2(tga_palette_len, tga_comp, 0); + if (!tga_palette) { + STBI_FREE(tga_data); + return stbi__errpuc("outofmem", "Out of memory"); + } + if (tga_rgb16) { + stbi_uc *pal_entry = tga_palette; + STBI_ASSERT(tga_comp == STBI_rgb); + for (i=0; i < tga_palette_len; ++i) { + stbi__tga_read_rgb16(s, pal_entry); + pal_entry += tga_comp; + } + } else if (!stbi__getn(s, tga_palette, tga_palette_len * tga_comp)) { + STBI_FREE(tga_data); + STBI_FREE(tga_palette); + return stbi__errpuc("bad palette", "Corrupt TGA"); + } + } + // load the data + for (i=0; i < tga_width * tga_height; ++i) + { + // if I'm in RLE mode, do I need to get a RLE stbi__pngchunk? + if ( tga_is_RLE ) + { + if ( RLE_count == 0 ) + { + // yep, get the next byte as a RLE command + int RLE_cmd = stbi__get8(s); + RLE_count = 1 + (RLE_cmd & 127); + RLE_repeating = RLE_cmd >> 7; + read_next_pixel = 1; + } else if ( !RLE_repeating ) + { + read_next_pixel = 1; + } + } else + { + read_next_pixel = 1; + } + // OK, if I need to read a pixel, do it now + if ( read_next_pixel ) + { + // load however much data we did have + if ( tga_indexed ) + { + // read in index, then perform the lookup + int pal_idx = (tga_bits_per_pixel == 8) ? stbi__get8(s) : stbi__get16le(s); + if ( pal_idx >= tga_palette_len ) { + // invalid index + pal_idx = 0; + } + pal_idx *= tga_comp; + for (j = 0; j < tga_comp; ++j) { + raw_data[j] = tga_palette[pal_idx+j]; + } + } else if(tga_rgb16) { + STBI_ASSERT(tga_comp == STBI_rgb); + stbi__tga_read_rgb16(s, raw_data); + } else { + // read in the data raw + for (j = 0; j < tga_comp; ++j) { + raw_data[j] = stbi__get8(s); + } + } + // clear the reading flag for the next pixel + read_next_pixel = 0; + } // end of reading a pixel + + // copy data + for (j = 0; j < tga_comp; ++j) + tga_data[i*tga_comp+j] = raw_data[j]; + + // in case we're in RLE mode, keep counting down + --RLE_count; + } + // do I need to invert the image? + if ( tga_inverted ) + { + for (j = 0; j*2 < tga_height; ++j) + { + int index1 = j * tga_width * tga_comp; + int index2 = (tga_height - 1 - j) * tga_width * tga_comp; + for (i = tga_width * tga_comp; i > 0; --i) + { + unsigned char temp = tga_data[index1]; + tga_data[index1] = tga_data[index2]; + tga_data[index2] = temp; + ++index1; + ++index2; + } + } + } + // clear my palette, if I had one + if ( tga_palette != NULL ) + { + STBI_FREE( tga_palette ); + } + } + + // swap RGB - if the source data was RGB16, it already is in the right order + if (tga_comp >= 3 && !tga_rgb16) + { + unsigned char* tga_pixel = tga_data; + for (i=0; i < tga_width * tga_height; ++i) + { + unsigned char temp = tga_pixel[0]; + tga_pixel[0] = tga_pixel[2]; + tga_pixel[2] = temp; + tga_pixel += tga_comp; + } + } + + // convert to target component count + if (req_comp && req_comp != tga_comp) + tga_data = stbi__convert_format(tga_data, tga_comp, req_comp, tga_width, tga_height); + + // the things I do to get rid of an error message, and yet keep + // Microsoft's C compilers happy... [8^( + tga_palette_start = tga_palette_len = tga_palette_bits = + tga_x_origin = tga_y_origin = 0; + STBI_NOTUSED(tga_palette_start); + // OK, done + return tga_data; +} +#endif + +// ************************************************************************************************* +// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB + +#ifndef STBI_NO_PSD +static int stbi__psd_test(stbi__context *s) +{ + int r = (stbi__get32be(s) == 0x38425053); + stbi__rewind(s); + return r; +} + +static int stbi__psd_decode_rle(stbi__context *s, stbi_uc *p, int pixelCount) +{ + int count, nleft, len; + + count = 0; + while ((nleft = pixelCount - count) > 0) { + len = stbi__get8(s); + if (len == 128) { + // No-op. + } else if (len < 128) { + // Copy next len+1 bytes literally. + len++; + if (len > nleft) return 0; // corrupt data + count += len; + while (len) { + *p = stbi__get8(s); + p += 4; + len--; + } + } else if (len > 128) { + stbi_uc val; + // Next -len+1 bytes in the dest are replicated from next source byte. + // (Interpret len as a negative 8-bit int.) + len = 257 - len; + if (len > nleft) return 0; // corrupt data + val = stbi__get8(s); + count += len; + while (len) { + *p = val; + p += 4; + len--; + } + } + } + + return 1; +} + +static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc) +{ + int pixelCount; + int channelCount, compression; + int channel, i; + int bitdepth; + int w,h; + stbi_uc *out; + STBI_NOTUSED(ri); + + // Check identifier + if (stbi__get32be(s) != 0x38425053) // "8BPS" + return stbi__errpuc("not PSD", "Corrupt PSD image"); + + // Check file type version. + if (stbi__get16be(s) != 1) + return stbi__errpuc("wrong version", "Unsupported version of PSD image"); + + // Skip 6 reserved bytes. + stbi__skip(s, 6 ); + + // Read the number of channels (R, G, B, A, etc). + channelCount = stbi__get16be(s); + if (channelCount < 0 || channelCount > 16) + return stbi__errpuc("wrong channel count", "Unsupported number of channels in PSD image"); + + // Read the rows and columns of the image. + h = stbi__get32be(s); + w = stbi__get32be(s); + + // Make sure the depth is 8 bits. + bitdepth = stbi__get16be(s); + if (bitdepth != 8 && bitdepth != 16) + return stbi__errpuc("unsupported bit depth", "PSD bit depth is not 8 or 16 bit"); + + // Make sure the color mode is RGB. + // Valid options are: + // 0: Bitmap + // 1: Grayscale + // 2: Indexed color + // 3: RGB color + // 4: CMYK color + // 7: Multichannel + // 8: Duotone + // 9: Lab color + if (stbi__get16be(s) != 3) + return stbi__errpuc("wrong color format", "PSD is not in RGB color format"); + + // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.) + stbi__skip(s,stbi__get32be(s) ); + + // Skip the image resources. (resolution, pen tool paths, etc) + stbi__skip(s, stbi__get32be(s) ); + + // Skip the reserved data. + stbi__skip(s, stbi__get32be(s) ); + + // Find out if the data is compressed. + // Known values: + // 0: no compression + // 1: RLE compressed + compression = stbi__get16be(s); + if (compression > 1) + return stbi__errpuc("bad compression", "PSD has an unknown compression format"); + + // Check size + if (!stbi__mad3sizes_valid(4, w, h, 0)) + return stbi__errpuc("too large", "Corrupt PSD"); + + // Create the destination image. + + if (!compression && bitdepth == 16 && bpc == 16) { + out = (stbi_uc *) stbi__malloc_mad3(8, w, h, 0); + ri->bits_per_channel = 16; + } else + out = (stbi_uc *) stbi__malloc(4 * w*h); + + if (!out) return stbi__errpuc("outofmem", "Out of memory"); + pixelCount = w*h; + + // Initialize the data to zero. + //memset( out, 0, pixelCount * 4 ); + + // Finally, the image data. + if (compression) { + // RLE as used by .PSD and .TIFF + // Loop until you get the number of unpacked bytes you are expecting: + // Read the next source byte into n. + // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally. + // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times. + // Else if n is 128, noop. + // Endloop + + // The RLE-compressed data is preceded by a 2-byte data count for each row in the data, + // which we're going to just skip. + stbi__skip(s, h * channelCount * 2 ); + + // Read the RLE data by channel. + for (channel = 0; channel < 4; channel++) { + stbi_uc *p; + + p = out+channel; + if (channel >= channelCount) { + // Fill this channel with default data. + for (i = 0; i < pixelCount; i++, p += 4) + *p = (channel == 3 ? 255 : 0); + } else { + // Read the RLE data. + if (!stbi__psd_decode_rle(s, p, pixelCount)) { + STBI_FREE(out); + return stbi__errpuc("corrupt", "bad RLE data"); + } + } + } + + } else { + // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...) + // where each channel consists of an 8-bit (or 16-bit) value for each pixel in the image. + + // Read the data by channel. + for (channel = 0; channel < 4; channel++) { + if (channel >= channelCount) { + // Fill this channel with default data. + if (bitdepth == 16 && bpc == 16) { + stbi__uint16 *q = ((stbi__uint16 *) out) + channel; + stbi__uint16 val = channel == 3 ? 65535 : 0; + for (i = 0; i < pixelCount; i++, q += 4) + *q = val; + } else { + stbi_uc *p = out+channel; + stbi_uc val = channel == 3 ? 255 : 0; + for (i = 0; i < pixelCount; i++, p += 4) + *p = val; + } + } else { + if (ri->bits_per_channel == 16) { // output bpc + stbi__uint16 *q = ((stbi__uint16 *) out) + channel; + for (i = 0; i < pixelCount; i++, q += 4) + *q = (stbi__uint16) stbi__get16be(s); + } else { + stbi_uc *p = out+channel; + if (bitdepth == 16) { // input bpc + for (i = 0; i < pixelCount; i++, p += 4) + *p = (stbi_uc) (stbi__get16be(s) >> 8); + } else { + for (i = 0; i < pixelCount; i++, p += 4) + *p = stbi__get8(s); + } + } + } + } + } + + // remove weird white matte from PSD + if (channelCount >= 4) { + if (ri->bits_per_channel == 16) { + for (i=0; i < w*h; ++i) { + stbi__uint16 *pixel = (stbi__uint16 *) out + 4*i; + if (pixel[3] != 0 && pixel[3] != 65535) { + float a = pixel[3] / 65535.0f; + float ra = 1.0f / a; + float inv_a = 65535.0f * (1 - ra); + pixel[0] = (stbi__uint16) (pixel[0]*ra + inv_a); + pixel[1] = (stbi__uint16) (pixel[1]*ra + inv_a); + pixel[2] = (stbi__uint16) (pixel[2]*ra + inv_a); + } + } + } else { + for (i=0; i < w*h; ++i) { + unsigned char *pixel = out + 4*i; + if (pixel[3] != 0 && pixel[3] != 255) { + float a = pixel[3] / 255.0f; + float ra = 1.0f / a; + float inv_a = 255.0f * (1 - ra); + pixel[0] = (unsigned char) (pixel[0]*ra + inv_a); + pixel[1] = (unsigned char) (pixel[1]*ra + inv_a); + pixel[2] = (unsigned char) (pixel[2]*ra + inv_a); + } + } + } + } + + // convert to desired output format + if (req_comp && req_comp != 4) { + if (ri->bits_per_channel == 16) + out = (stbi_uc *) stbi__convert_format16((stbi__uint16 *) out, 4, req_comp, w, h); + else + out = stbi__convert_format(out, 4, req_comp, w, h); + if (out == NULL) return out; // stbi__convert_format frees input on failure + } + + if (comp) *comp = 4; + *y = h; + *x = w; + + return out; +} +#endif + +// ************************************************************************************************* +// Softimage PIC loader +// by Tom Seddon +// +// See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format +// See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/ + +#ifndef STBI_NO_PIC +static int stbi__pic_is4(stbi__context *s,const char *str) +{ + int i; + for (i=0; i<4; ++i) + if (stbi__get8(s) != (stbi_uc)str[i]) + return 0; + + return 1; +} + +static int stbi__pic_test_core(stbi__context *s) +{ + int i; + + if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) + return 0; + + for(i=0;i<84;++i) + stbi__get8(s); + + if (!stbi__pic_is4(s,"PICT")) + return 0; + + return 1; +} + +typedef struct +{ + stbi_uc size,type,channel; +} stbi__pic_packet; + +static stbi_uc *stbi__readval(stbi__context *s, int channel, stbi_uc *dest) +{ + int mask=0x80, i; + + for (i=0; i<4; ++i, mask>>=1) { + if (channel & mask) { + if (stbi__at_eof(s)) return stbi__errpuc("bad file","PIC file too short"); + dest[i]=stbi__get8(s); + } + } + + return dest; +} + +static void stbi__copyval(int channel,stbi_uc *dest,const stbi_uc *src) +{ + int mask=0x80,i; + + for (i=0;i<4; ++i, mask>>=1) + if (channel&mask) + dest[i]=src[i]; +} + +static stbi_uc *stbi__pic_load_core(stbi__context *s,int width,int height,int *comp, stbi_uc *result) +{ + int act_comp=0,num_packets=0,y,chained; + stbi__pic_packet packets[10]; + + // this will (should...) cater for even some bizarre stuff like having data + // for the same channel in multiple packets. + do { + stbi__pic_packet *packet; + + if (num_packets==sizeof(packets)/sizeof(packets[0])) + return stbi__errpuc("bad format","too many packets"); + + packet = &packets[num_packets++]; + + chained = stbi__get8(s); + packet->size = stbi__get8(s); + packet->type = stbi__get8(s); + packet->channel = stbi__get8(s); + + act_comp |= packet->channel; + + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (reading packets)"); + if (packet->size != 8) return stbi__errpuc("bad format","packet isn't 8bpp"); + } while (chained); + + *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel? + + for(y=0; ytype) { + default: + return stbi__errpuc("bad format","packet has bad compression type"); + + case 0: {//uncompressed + int x; + + for(x=0;xchannel,dest)) + return 0; + break; + } + + case 1://Pure RLE + { + int left=width, i; + + while (left>0) { + stbi_uc count,value[4]; + + count=stbi__get8(s); + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pure read count)"); + + if (count > left) + count = (stbi_uc) left; + + if (!stbi__readval(s,packet->channel,value)) return 0; + + for(i=0; ichannel,dest,value); + left -= count; + } + } + break; + + case 2: {//Mixed RLE + int left=width; + while (left>0) { + int count = stbi__get8(s), i; + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (mixed read count)"); + + if (count >= 128) { // Repeated + stbi_uc value[4]; + + if (count==128) + count = stbi__get16be(s); + else + count -= 127; + if (count > left) + return stbi__errpuc("bad file","scanline overrun"); + + if (!stbi__readval(s,packet->channel,value)) + return 0; + + for(i=0;ichannel,dest,value); + } else { // Raw + ++count; + if (count>left) return stbi__errpuc("bad file","scanline overrun"); + + for(i=0;ichannel,dest)) + return 0; + } + left-=count; + } + break; + } + } + } + } + + return result; +} + +static void *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_comp, stbi__result_info *ri) +{ + stbi_uc *result; + int i, x,y, internal_comp; + STBI_NOTUSED(ri); + + if (!comp) comp = &internal_comp; + + for (i=0; i<92; ++i) + stbi__get8(s); + + x = stbi__get16be(s); + y = stbi__get16be(s); + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pic header)"); + if (!stbi__mad3sizes_valid(x, y, 4, 0)) return stbi__errpuc("too large", "PIC image too large to decode"); + + stbi__get32be(s); //skip `ratio' + stbi__get16be(s); //skip `fields' + stbi__get16be(s); //skip `pad' + + // intermediate buffer is RGBA + result = (stbi_uc *) stbi__malloc_mad3(x, y, 4, 0); + memset(result, 0xff, x*y*4); + + if (!stbi__pic_load_core(s,x,y,comp, result)) { + STBI_FREE(result); + result=0; + } + *px = x; + *py = y; + if (req_comp == 0) req_comp = *comp; + result=stbi__convert_format(result,4,req_comp,x,y); + + return result; +} + +static int stbi__pic_test(stbi__context *s) +{ + int r = stbi__pic_test_core(s); + stbi__rewind(s); + return r; +} +#endif + +// ************************************************************************************************* +// GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb + +#ifndef STBI_NO_GIF +typedef struct +{ + stbi__int16 prefix; + stbi_uc first; + stbi_uc suffix; +} stbi__gif_lzw; + +typedef struct +{ + int w,h; + stbi_uc *out; // output buffer (always 4 components) + stbi_uc *background; // The current "background" as far as a gif is concerned + stbi_uc *history; + int flags, bgindex, ratio, transparent, eflags; + stbi_uc pal[256][4]; + stbi_uc lpal[256][4]; + stbi__gif_lzw codes[8192]; + stbi_uc *color_table; + int parse, step; + int lflags; + int start_x, start_y; + int max_x, max_y; + int cur_x, cur_y; + int line_size; + int delay; +} stbi__gif; + +static int stbi__gif_test_raw(stbi__context *s) +{ + int sz; + if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') return 0; + sz = stbi__get8(s); + if (sz != '9' && sz != '7') return 0; + if (stbi__get8(s) != 'a') return 0; + return 1; +} + +static int stbi__gif_test(stbi__context *s) +{ + int r = stbi__gif_test_raw(s); + stbi__rewind(s); + return r; +} + +static void stbi__gif_parse_colortable(stbi__context *s, stbi_uc pal[256][4], int num_entries, int transp) +{ + int i; + for (i=0; i < num_entries; ++i) { + pal[i][2] = stbi__get8(s); + pal[i][1] = stbi__get8(s); + pal[i][0] = stbi__get8(s); + pal[i][3] = transp == i ? 0 : 255; + } +} + +static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_info) +{ + stbi_uc version; + if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') + return stbi__err("not GIF", "Corrupt GIF"); + + version = stbi__get8(s); + if (version != '7' && version != '9') return stbi__err("not GIF", "Corrupt GIF"); + if (stbi__get8(s) != 'a') return stbi__err("not GIF", "Corrupt GIF"); + + stbi__g_failure_reason = ""; + g->w = stbi__get16le(s); + g->h = stbi__get16le(s); + g->flags = stbi__get8(s); + g->bgindex = stbi__get8(s); + g->ratio = stbi__get8(s); + g->transparent = -1; + + if (comp != 0) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments + + if (is_info) return 1; + + if (g->flags & 0x80) + stbi__gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1); + + return 1; +} + +static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp) +{ + stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif)); + if (!stbi__gif_header(s, g, comp, 1)) { + STBI_FREE(g); + stbi__rewind( s ); + return 0; + } + if (x) *x = g->w; + if (y) *y = g->h; + STBI_FREE(g); + return 1; +} + +static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code) +{ + stbi_uc *p, *c; + int idx; + + // recurse to decode the prefixes, since the linked-list is backwards, + // and working backwards through an interleaved image would be nasty + if (g->codes[code].prefix >= 0) + stbi__out_gif_code(g, g->codes[code].prefix); + + if (g->cur_y >= g->max_y) return; + + idx = g->cur_x + g->cur_y; + p = &g->out[idx]; + g->history[idx / 4] = 1; + + c = &g->color_table[g->codes[code].suffix * 4]; + if (c[3] > 128) { // don't render transparent pixels; + p[0] = c[2]; + p[1] = c[1]; + p[2] = c[0]; + p[3] = c[3]; + } + g->cur_x += 4; + + if (g->cur_x >= g->max_x) { + g->cur_x = g->start_x; + g->cur_y += g->step; + + while (g->cur_y >= g->max_y && g->parse > 0) { + g->step = (1 << g->parse) * g->line_size; + g->cur_y = g->start_y + (g->step >> 1); + --g->parse; + } + } +} + +static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g) +{ + stbi_uc lzw_cs; + stbi__int32 len, init_code; + stbi__uint32 first; + stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear; + stbi__gif_lzw *p; + + lzw_cs = stbi__get8(s); + if (lzw_cs > 12) return NULL; + clear = 1 << lzw_cs; + first = 1; + codesize = lzw_cs + 1; + codemask = (1 << codesize) - 1; + bits = 0; + valid_bits = 0; + for (init_code = 0; init_code < clear; init_code++) { + g->codes[init_code].prefix = -1; + g->codes[init_code].first = (stbi_uc) init_code; + g->codes[init_code].suffix = (stbi_uc) init_code; + } + + // support no starting clear code + avail = clear+2; + oldcode = -1; + + len = 0; + for(;;) { + if (valid_bits < codesize) { + if (len == 0) { + len = stbi__get8(s); // start new block + if (len == 0) + return g->out; + } + --len; + bits |= (stbi__int32) stbi__get8(s) << valid_bits; + valid_bits += 8; + } else { + stbi__int32 code = bits & codemask; + bits >>= codesize; + valid_bits -= codesize; + // @OPTIMIZE: is there some way we can accelerate the non-clear path? + if (code == clear) { // clear code + codesize = lzw_cs + 1; + codemask = (1 << codesize) - 1; + avail = clear + 2; + oldcode = -1; + first = 0; + } else if (code == clear + 1) { // end of stream code + stbi__skip(s, len); + while ((len = stbi__get8(s)) > 0) + stbi__skip(s,len); + return g->out; + } else if (code <= avail) { + if (first) { + return stbi__errpuc("no clear code", "Corrupt GIF"); + } + + if (oldcode >= 0) { + p = &g->codes[avail++]; + if (avail > 8192) { + return stbi__errpuc("too many codes", "Corrupt GIF"); + } + + p->prefix = (stbi__int16) oldcode; + p->first = g->codes[oldcode].first; + p->suffix = (code == avail) ? p->first : g->codes[code].first; + } else if (code == avail) + return stbi__errpuc("illegal code in raster", "Corrupt GIF"); + + stbi__out_gif_code(g, (stbi__uint16) code); + + if ((avail & codemask) == 0 && avail <= 0x0FFF) { + codesize++; + codemask = (1 << codesize) - 1; + } + + oldcode = code; + } else { + return stbi__errpuc("illegal code in raster", "Corrupt GIF"); + } + } + } +} + +// this function is designed to support animated gifs, although stb_image doesn't support it +// two back is the image from two frames ago, used for a very specific disposal format +static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp, stbi_uc *two_back) +{ + int dispose; + int first_frame; + int pi; + int pcount; + STBI_NOTUSED(req_comp); + + // on first frame, any non-written pixels get the background colour (non-transparent) + first_frame = 0; + if (g->out == 0) { + if (!stbi__gif_header(s, g, comp,0)) return 0; // stbi__g_failure_reason set by stbi__gif_header + if (!stbi__mad3sizes_valid(4, g->w, g->h, 0)) + return stbi__errpuc("too large", "GIF image is too large"); + pcount = g->w * g->h; + g->out = (stbi_uc *) stbi__malloc(4 * pcount); + g->background = (stbi_uc *) stbi__malloc(4 * pcount); + g->history = (stbi_uc *) stbi__malloc(pcount); + if (!g->out || !g->background || !g->history) + return stbi__errpuc("outofmem", "Out of memory"); + + // image is treated as "transparent" at the start - ie, nothing overwrites the current background; + // background colour is only used for pixels that are not rendered first frame, after that "background" + // color refers to the color that was there the previous frame. + memset(g->out, 0x00, 4 * pcount); + memset(g->background, 0x00, 4 * pcount); // state of the background (starts transparent) + memset(g->history, 0x00, pcount); // pixels that were affected previous frame + first_frame = 1; + } else { + // second frame - how do we dispoase of the previous one? + dispose = (g->eflags & 0x1C) >> 2; + pcount = g->w * g->h; + + if ((dispose == 3) && (two_back == 0)) { + dispose = 2; // if I don't have an image to revert back to, default to the old background + } + + if (dispose == 3) { // use previous graphic + for (pi = 0; pi < pcount; ++pi) { + if (g->history[pi]) { + memcpy( &g->out[pi * 4], &two_back[pi * 4], 4 ); + } + } + } else if (dispose == 2) { + // restore what was changed last frame to background before that frame; + for (pi = 0; pi < pcount; ++pi) { + if (g->history[pi]) { + memcpy( &g->out[pi * 4], &g->background[pi * 4], 4 ); + } + } + } else { + // This is a non-disposal case eithe way, so just + // leave the pixels as is, and they will become the new background + // 1: do not dispose + // 0: not specified. + } + + // background is what out is after the undoing of the previou frame; + memcpy( g->background, g->out, 4 * g->w * g->h ); + } + + // clear my history; + memset( g->history, 0x00, g->w * g->h ); // pixels that were affected previous frame + + for (;;) { + int tag = stbi__get8(s); + switch (tag) { + case 0x2C: /* Image Descriptor */ + { + stbi__int32 x, y, w, h; + stbi_uc *o; + + x = stbi__get16le(s); + y = stbi__get16le(s); + w = stbi__get16le(s); + h = stbi__get16le(s); + if (((x + w) > (g->w)) || ((y + h) > (g->h))) + return stbi__errpuc("bad Image Descriptor", "Corrupt GIF"); + + g->line_size = g->w * 4; + g->start_x = x * 4; + g->start_y = y * g->line_size; + g->max_x = g->start_x + w * 4; + g->max_y = g->start_y + h * g->line_size; + g->cur_x = g->start_x; + g->cur_y = g->start_y; + + // if the width of the specified rectangle is 0, that means + // we may not see *any* pixels or the image is malformed; + // to make sure this is caught, move the current y down to + // max_y (which is what out_gif_code checks). + if (w == 0) + g->cur_y = g->max_y; + + g->lflags = stbi__get8(s); + + if (g->lflags & 0x40) { + g->step = 8 * g->line_size; // first interlaced spacing + g->parse = 3; + } else { + g->step = g->line_size; + g->parse = 0; + } + + if (g->lflags & 0x80) { + stbi__gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1); + g->color_table = (stbi_uc *) g->lpal; + } else if (g->flags & 0x80) { + g->color_table = (stbi_uc *) g->pal; + } else + return stbi__errpuc("missing color table", "Corrupt GIF"); + + o = stbi__process_gif_raster(s, g); + if (!o) return NULL; + + // if this was the first frame, + pcount = g->w * g->h; + if (first_frame && (g->bgindex > 0)) { + // if first frame, any pixel not drawn to gets the background color + for (pi = 0; pi < pcount; ++pi) { + if (g->history[pi] == 0) { + g->pal[g->bgindex][3] = 255; // just in case it was made transparent, undo that; It will be reset next frame if need be; + memcpy( &g->out[pi * 4], &g->pal[g->bgindex], 4 ); + } + } + } + + return o; + } + + case 0x21: // Comment Extension. + { + int len; + int ext = stbi__get8(s); + if (ext == 0xF9) { // Graphic Control Extension. + len = stbi__get8(s); + if (len == 4) { + g->eflags = stbi__get8(s); + g->delay = 10 * stbi__get16le(s); // delay - 1/100th of a second, saving as 1/1000ths. + + // unset old transparent + if (g->transparent >= 0) { + g->pal[g->transparent][3] = 255; + } + if (g->eflags & 0x01) { + g->transparent = stbi__get8(s); + if (g->transparent >= 0) { + g->pal[g->transparent][3] = 0; + } + } else { + // don't need transparent + stbi__skip(s, 1); + g->transparent = -1; + } + } else { + stbi__skip(s, len); + break; + } + } + while ((len = stbi__get8(s)) != 0) { + stbi__skip(s, len); + } + break; + } + + case 0x3B: // gif stream termination code + return (stbi_uc *) s; // using '1' causes warning on some compilers + + default: + return stbi__errpuc("unknown code", "Corrupt GIF"); + } + } +} + +static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp) +{ + if (stbi__gif_test(s)) { + int layers = 0; + stbi_uc *u = 0; + stbi_uc *out = 0; + stbi_uc *two_back = 0; + stbi__gif g; + int stride; + memset(&g, 0, sizeof(g)); + if (delays) { + *delays = 0; + } + + do { + u = stbi__gif_load_next(s, &g, comp, req_comp, two_back); + if (u == (stbi_uc *) s) u = 0; // end of animated gif marker + + if (u) { + *x = g.w; + *y = g.h; + ++layers; + stride = g.w * g.h * 4; + + if (out) { + void *tmp = (stbi_uc*) STBI_REALLOC( out, layers * stride ); + if (NULL == tmp) { + STBI_FREE(g.out); + STBI_FREE(g.history); + STBI_FREE(g.background); + return stbi__errpuc("outofmem", "Out of memory"); + } + else + out = (stbi_uc*) tmp; + if (delays) { + *delays = (int*) STBI_REALLOC( *delays, sizeof(int) * layers ); + } + } else { + out = (stbi_uc*)stbi__malloc( layers * stride ); + if (delays) { + *delays = (int*) stbi__malloc( layers * sizeof(int) ); + } + } + memcpy( out + ((layers - 1) * stride), u, stride ); + if (layers >= 2) { + two_back = out - 2 * stride; + } + + if (delays) { + (*delays)[layers - 1U] = g.delay; + } + } + } while (u != 0); + + // free temp buffer; + STBI_FREE(g.out); + STBI_FREE(g.history); + STBI_FREE(g.background); + + // do the final conversion after loading everything; + if (req_comp && req_comp != 4) + out = stbi__convert_format(out, 4, req_comp, layers * g.w, g.h); + + *z = layers; + return out; + } else { + return stbi__errpuc("not GIF", "Image was not as a gif type."); + } +} + +static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi_uc *u = 0; + stbi__gif g; + memset(&g, 0, sizeof(g)); + STBI_NOTUSED(ri); + + u = stbi__gif_load_next(s, &g, comp, req_comp, 0); + if (u == (stbi_uc *) s) u = 0; // end of animated gif marker + if (u) { + *x = g.w; + *y = g.h; + + // moved conversion to after successful load so that the same + // can be done for multiple frames. + if (req_comp && req_comp != 4) + u = stbi__convert_format(u, 4, req_comp, g.w, g.h); + } else if (g.out) { + // if there was an error and we allocated an image buffer, free it! + STBI_FREE(g.out); + } + + // free buffers needed for multiple frame loading; + STBI_FREE(g.history); + STBI_FREE(g.background); + + return u; +} + +static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp) +{ + return stbi__gif_info_raw(s,x,y,comp); +} +#endif + +// ************************************************************************************************* +// Radiance RGBE HDR loader +// originally by Nicolas Schulz +#ifndef STBI_NO_HDR +static int stbi__hdr_test_core(stbi__context *s, const char *signature) +{ + int i; + for (i=0; signature[i]; ++i) + if (stbi__get8(s) != signature[i]) + return 0; + stbi__rewind(s); + return 1; +} + +static int stbi__hdr_test(stbi__context* s) +{ + int r = stbi__hdr_test_core(s, "#?RADIANCE\n"); + stbi__rewind(s); + if(!r) { + r = stbi__hdr_test_core(s, "#?RGBE\n"); + stbi__rewind(s); + } + return r; +} + +#define STBI__HDR_BUFLEN 1024 +static char *stbi__hdr_gettoken(stbi__context *z, char *buffer) +{ + int len=0; + char c = '\0'; + + c = (char) stbi__get8(z); + + while (!stbi__at_eof(z) && c != '\n') { + buffer[len++] = c; + if (len == STBI__HDR_BUFLEN-1) { + // flush to end of line + while (!stbi__at_eof(z) && stbi__get8(z) != '\n') + ; + break; + } + c = (char) stbi__get8(z); + } + + buffer[len] = 0; + return buffer; +} + +static void stbi__hdr_convert(float *output, stbi_uc *input, int req_comp) +{ + if ( input[3] != 0 ) { + float f1; + // Exponent + f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8)); + if (req_comp <= 2) + output[0] = (input[0] + input[1] + input[2]) * f1 / 3; + else { + output[0] = input[0] * f1; + output[1] = input[1] * f1; + output[2] = input[2] * f1; + } + if (req_comp == 2) output[1] = 1; + if (req_comp == 4) output[3] = 1; + } else { + switch (req_comp) { + case 4: output[3] = 1; /* fallthrough */ + case 3: output[0] = output[1] = output[2] = 0; + break; + case 2: output[1] = 1; /* fallthrough */ + case 1: output[0] = 0; + break; + } + } +} + +static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + char buffer[STBI__HDR_BUFLEN]; + char *token; + int valid = 0; + int width, height; + stbi_uc *scanline; + float *hdr_data; + int len; + unsigned char count, value; + int i, j, k, c1,c2, z; + const char *headerToken; + STBI_NOTUSED(ri); + + // Check identifier + headerToken = stbi__hdr_gettoken(s,buffer); + if (strcmp(headerToken, "#?RADIANCE") != 0 && strcmp(headerToken, "#?RGBE") != 0) + return stbi__errpf("not HDR", "Corrupt HDR image"); + + // Parse header + for(;;) { + token = stbi__hdr_gettoken(s,buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) return stbi__errpf("unsupported format", "Unsupported HDR format"); + + // Parse width and height + // can't use sscanf() if we're not using stdio! + token = stbi__hdr_gettoken(s,buffer); + if (strncmp(token, "-Y ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); + token += 3; + height = (int) strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); + token += 3; + width = (int) strtol(token, NULL, 10); + + *x = width; + *y = height; + + if (comp) *comp = 3; + if (req_comp == 0) req_comp = 3; + + if (!stbi__mad4sizes_valid(width, height, req_comp, sizeof(float), 0)) + return stbi__errpf("too large", "HDR image is too large"); + + // Read data + hdr_data = (float *) stbi__malloc_mad4(width, height, req_comp, sizeof(float), 0); + if (!hdr_data) + return stbi__errpf("outofmem", "Out of memory"); + + // Load image data + // image data is stored as some number of sca + if ( width < 8 || width >= 32768) { + // Read flat data + for (j=0; j < height; ++j) { + for (i=0; i < width; ++i) { + stbi_uc rgbe[4]; + main_decode_loop: + stbi__getn(s, rgbe, 4); + stbi__hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp); + } + } + } else { + // Read RLE-encoded data + scanline = NULL; + + for (j = 0; j < height; ++j) { + c1 = stbi__get8(s); + c2 = stbi__get8(s); + len = stbi__get8(s); + if (c1 != 2 || c2 != 2 || (len & 0x80)) { + // not run-length encoded, so we have to actually use THIS data as a decoded + // pixel (note this can't be a valid pixel--one of RGB must be >= 128) + stbi_uc rgbe[4]; + rgbe[0] = (stbi_uc) c1; + rgbe[1] = (stbi_uc) c2; + rgbe[2] = (stbi_uc) len; + rgbe[3] = (stbi_uc) stbi__get8(s); + stbi__hdr_convert(hdr_data, rgbe, req_comp); + i = 1; + j = 0; + STBI_FREE(scanline); + goto main_decode_loop; // yes, this makes no sense + } + len <<= 8; + len |= stbi__get8(s); + if (len != width) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("invalid decoded scanline length", "corrupt HDR"); } + if (scanline == NULL) { + scanline = (stbi_uc *) stbi__malloc_mad2(width, 4, 0); + if (!scanline) { + STBI_FREE(hdr_data); + return stbi__errpf("outofmem", "Out of memory"); + } + } + + for (k = 0; k < 4; ++k) { + int nleft; + i = 0; + while ((nleft = width - i) > 0) { + count = stbi__get8(s); + if (count > 128) { + // Run + value = stbi__get8(s); + count -= 128; + if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); } + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = value; + } else { + // Dump + if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); } + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = stbi__get8(s); + } + } + } + for (i=0; i < width; ++i) + stbi__hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp); + } + if (scanline) + STBI_FREE(scanline); + } + + return hdr_data; +} + +static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp) +{ + char buffer[STBI__HDR_BUFLEN]; + char *token; + int valid = 0; + int dummy; + + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + + if (stbi__hdr_test(s) == 0) { + stbi__rewind( s ); + return 0; + } + + for(;;) { + token = stbi__hdr_gettoken(s,buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) { + stbi__rewind( s ); + return 0; + } + token = stbi__hdr_gettoken(s,buffer); + if (strncmp(token, "-Y ", 3)) { + stbi__rewind( s ); + return 0; + } + token += 3; + *y = (int) strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) { + stbi__rewind( s ); + return 0; + } + token += 3; + *x = (int) strtol(token, NULL, 10); + *comp = 3; + return 1; +} +#endif // STBI_NO_HDR + +#ifndef STBI_NO_BMP +static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp) +{ + void *p; + stbi__bmp_data info; + + info.all_a = 255; + p = stbi__bmp_parse_header(s, &info); + stbi__rewind( s ); + if (p == NULL) + return 0; + if (x) *x = s->img_x; + if (y) *y = s->img_y; + if (comp) { + if (info.bpp == 24 && info.ma == 0xff000000) + *comp = 3; + else + *comp = info.ma ? 4 : 3; + } + return 1; +} +#endif + +#ifndef STBI_NO_PSD +static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp) +{ + int channelCount, dummy, depth; + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + if (stbi__get32be(s) != 0x38425053) { + stbi__rewind( s ); + return 0; + } + if (stbi__get16be(s) != 1) { + stbi__rewind( s ); + return 0; + } + stbi__skip(s, 6); + channelCount = stbi__get16be(s); + if (channelCount < 0 || channelCount > 16) { + stbi__rewind( s ); + return 0; + } + *y = stbi__get32be(s); + *x = stbi__get32be(s); + depth = stbi__get16be(s); + if (depth != 8 && depth != 16) { + stbi__rewind( s ); + return 0; + } + if (stbi__get16be(s) != 3) { + stbi__rewind( s ); + return 0; + } + *comp = 4; + return 1; +} + +static int stbi__psd_is16(stbi__context *s) +{ + int channelCount, depth; + if (stbi__get32be(s) != 0x38425053) { + stbi__rewind( s ); + return 0; + } + if (stbi__get16be(s) != 1) { + stbi__rewind( s ); + return 0; + } + stbi__skip(s, 6); + channelCount = stbi__get16be(s); + if (channelCount < 0 || channelCount > 16) { + stbi__rewind( s ); + return 0; + } + (void) stbi__get32be(s); + (void) stbi__get32be(s); + depth = stbi__get16be(s); + if (depth != 16) { + stbi__rewind( s ); + return 0; + } + return 1; +} +#endif + +#ifndef STBI_NO_PIC +static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp) +{ + int act_comp=0,num_packets=0,chained,dummy; + stbi__pic_packet packets[10]; + + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + + if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) { + stbi__rewind(s); + return 0; + } + + stbi__skip(s, 88); + + *x = stbi__get16be(s); + *y = stbi__get16be(s); + if (stbi__at_eof(s)) { + stbi__rewind( s); + return 0; + } + if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) { + stbi__rewind( s ); + return 0; + } + + stbi__skip(s, 8); + + do { + stbi__pic_packet *packet; + + if (num_packets==sizeof(packets)/sizeof(packets[0])) + return 0; + + packet = &packets[num_packets++]; + chained = stbi__get8(s); + packet->size = stbi__get8(s); + packet->type = stbi__get8(s); + packet->channel = stbi__get8(s); + act_comp |= packet->channel; + + if (stbi__at_eof(s)) { + stbi__rewind( s ); + return 0; + } + if (packet->size != 8) { + stbi__rewind( s ); + return 0; + } + } while (chained); + + *comp = (act_comp & 0x10 ? 4 : 3); + + return 1; +} +#endif + +// ************************************************************************************************* +// Portable Gray Map and Portable Pixel Map loader +// by Ken Miller +// +// PGM: http://netpbm.sourceforge.net/doc/pgm.html +// PPM: http://netpbm.sourceforge.net/doc/ppm.html +// +// Known limitations: +// Does not support comments in the header section +// Does not support ASCII image data (formats P2 and P3) +// Does not support 16-bit-per-channel + +#ifndef STBI_NO_PNM + +static int stbi__pnm_test(stbi__context *s) +{ + char p, t; + p = (char) stbi__get8(s); + t = (char) stbi__get8(s); + if (p != 'P' || (t != '5' && t != '6')) { + stbi__rewind( s ); + return 0; + } + return 1; +} + +static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi_uc *out; + STBI_NOTUSED(ri); + + if (!stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n)) + return 0; + + *x = s->img_x; + *y = s->img_y; + if (comp) *comp = s->img_n; + + if (!stbi__mad3sizes_valid(s->img_n, s->img_x, s->img_y, 0)) + return stbi__errpuc("too large", "PNM too large"); + + out = (stbi_uc *) stbi__malloc_mad3(s->img_n, s->img_x, s->img_y, 0); + if (!out) return stbi__errpuc("outofmem", "Out of memory"); + stbi__getn(s, out, s->img_n * s->img_x * s->img_y); + + if (req_comp && req_comp != s->img_n) { + out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y); + if (out == NULL) return out; // stbi__convert_format frees input on failure + } + return out; +} + +static int stbi__pnm_isspace(char c) +{ + return c == ' ' || c == '\t' || c == '\n' || c == '\v' || c == '\f' || c == '\r'; +} + +static void stbi__pnm_skip_whitespace(stbi__context *s, char *c) +{ + for (;;) { + while (!stbi__at_eof(s) && stbi__pnm_isspace(*c)) + *c = (char) stbi__get8(s); + + if (stbi__at_eof(s) || *c != '#') + break; + + while (!stbi__at_eof(s) && *c != '\n' && *c != '\r' ) + *c = (char) stbi__get8(s); + } +} + +static int stbi__pnm_isdigit(char c) +{ + return c >= '0' && c <= '9'; +} + +static int stbi__pnm_getinteger(stbi__context *s, char *c) +{ + int value = 0; + + while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) { + value = value*10 + (*c - '0'); + *c = (char) stbi__get8(s); + } + + return value; +} + +static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp) +{ + int maxv, dummy; + char c, p, t; + + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + + stbi__rewind(s); + + // Get identifier + p = (char) stbi__get8(s); + t = (char) stbi__get8(s); + if (p != 'P' || (t != '5' && t != '6')) { + stbi__rewind(s); + return 0; + } + + *comp = (t == '6') ? 3 : 1; // '5' is 1-component .pgm; '6' is 3-component .ppm + + c = (char) stbi__get8(s); + stbi__pnm_skip_whitespace(s, &c); + + *x = stbi__pnm_getinteger(s, &c); // read width + stbi__pnm_skip_whitespace(s, &c); + + *y = stbi__pnm_getinteger(s, &c); // read height + stbi__pnm_skip_whitespace(s, &c); + + maxv = stbi__pnm_getinteger(s, &c); // read max value + + if (maxv > 255) + return stbi__err("max value > 255", "PPM image not 8-bit"); + else + return 1; +} +#endif + +static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp) +{ + #ifndef STBI_NO_JPEG + if (stbi__jpeg_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PNG + if (stbi__png_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_GIF + if (stbi__gif_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_BMP + if (stbi__bmp_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PSD + if (stbi__psd_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PIC + if (stbi__pic_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PNM + if (stbi__pnm_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_HDR + if (stbi__hdr_info(s, x, y, comp)) return 1; + #endif + + // test tga last because it's a crappy test! + #ifndef STBI_NO_TGA + if (stbi__tga_info(s, x, y, comp)) + return 1; + #endif + return stbi__err("unknown image type", "Image not of any known type, or corrupt"); +} + +static int stbi__is_16_main(stbi__context *s) +{ + #ifndef STBI_NO_PNG + if (stbi__png_is16(s)) return 1; + #endif + + #ifndef STBI_NO_PSD + if (stbi__psd_is16(s)) return 1; + #endif + + return 0; +} + +#ifndef STBI_NO_STDIO +STBIDEF int stbi_info(char const *filename, int *x, int *y, int *comp) +{ + FILE *f = stbi__fopen(filename, "rb"); + int result; + if (!f) return stbi__err("can't fopen", "Unable to open file"); + result = stbi_info_from_file(f, x, y, comp); + fclose(f); + return result; +} + +STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp) +{ + int r; + stbi__context s; + long pos = ftell(f); + stbi__start_file(&s, f); + r = stbi__info_main(&s,x,y,comp); + fseek(f,pos,SEEK_SET); + return r; +} + +STBIDEF int stbi_is_16_bit(char const *filename) +{ + FILE *f = stbi__fopen(filename, "rb"); + int result; + if (!f) return stbi__err("can't fopen", "Unable to open file"); + result = stbi_is_16_bit_from_file(f); + fclose(f); + return result; +} + +STBIDEF int stbi_is_16_bit_from_file(FILE *f) +{ + int r; + stbi__context s; + long pos = ftell(f); + stbi__start_file(&s, f); + r = stbi__is_16_main(&s); + fseek(f,pos,SEEK_SET); + return r; +} +#endif // !STBI_NO_STDIO + +STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__info_main(&s,x,y,comp); +} + +STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user); + return stbi__info_main(&s,x,y,comp); +} + +STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__is_16_main(&s); +} + +STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *c, void *user) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user); + return stbi__is_16_main(&s); +} + +#endif // STB_IMAGE_IMPLEMENTATION + +/* + revision history: + 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs + 2.19 (2018-02-11) fix warning + 2.18 (2018-01-30) fix warnings + 2.17 (2018-01-29) change sbti__shiftsigned to avoid clang -O2 bug + 1-bit BMP + *_is_16_bit api + avoid warnings + 2.16 (2017-07-23) all functions have 16-bit variants; + STBI_NO_STDIO works again; + compilation fixes; + fix rounding in unpremultiply; + optimize vertical flip; + disable raw_len validation; + documentation fixes + 2.15 (2017-03-18) fix png-1,2,4 bug; now all Imagenet JPGs decode; + warning fixes; disable run-time SSE detection on gcc; + uniform handling of optional "return" values; + thread-safe initialization of zlib tables + 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs + 2.13 (2016-11-29) add 16-bit API, only supported for PNG right now + 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes + 2.11 (2016-04-02) allocate large structures on the stack + remove white matting for transparent PSD + fix reported channel count for PNG & BMP + re-enable SSE2 in non-gcc 64-bit + support RGB-formatted JPEG + read 16-bit PNGs (only as 8-bit) + 2.10 (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED + 2.09 (2016-01-16) allow comments in PNM files + 16-bit-per-pixel TGA (not bit-per-component) + info() for TGA could break due to .hdr handling + info() for BMP to shares code instead of sloppy parse + can use STBI_REALLOC_SIZED if allocator doesn't support realloc + code cleanup + 2.08 (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA + 2.07 (2015-09-13) fix compiler warnings + partial animated GIF support + limited 16-bpc PSD support + #ifdef unused functions + bug with < 92 byte PIC,PNM,HDR,TGA + 2.06 (2015-04-19) fix bug where PSD returns wrong '*comp' value + 2.05 (2015-04-19) fix bug in progressive JPEG handling, fix warning + 2.04 (2015-04-15) try to re-enable SIMD on MinGW 64-bit + 2.03 (2015-04-12) extra corruption checking (mmozeiko) + stbi_set_flip_vertically_on_load (nguillemot) + fix NEON support; fix mingw support + 2.02 (2015-01-19) fix incorrect assert, fix warning + 2.01 (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2 + 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG + 2.00 (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg) + progressive JPEG (stb) + PGM/PPM support (Ken Miller) + STBI_MALLOC,STBI_REALLOC,STBI_FREE + GIF bugfix -- seemingly never worked + STBI_NO_*, STBI_ONLY_* + 1.48 (2014-12-14) fix incorrectly-named assert() + 1.47 (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb) + optimize PNG (ryg) + fix bug in interlaced PNG with user-specified channel count (stb) + 1.46 (2014-08-26) + fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG + 1.45 (2014-08-16) + fix MSVC-ARM internal compiler error by wrapping malloc + 1.44 (2014-08-07) + various warning fixes from Ronny Chevalier + 1.43 (2014-07-15) + fix MSVC-only compiler problem in code changed in 1.42 + 1.42 (2014-07-09) + don't define _CRT_SECURE_NO_WARNINGS (affects user code) + fixes to stbi__cleanup_jpeg path + added STBI_ASSERT to avoid requiring assert.h + 1.41 (2014-06-25) + fix search&replace from 1.36 that messed up comments/error messages + 1.40 (2014-06-22) + fix gcc struct-initialization warning + 1.39 (2014-06-15) + fix to TGA optimization when req_comp != number of components in TGA; + fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite) + add support for BMP version 5 (more ignored fields) + 1.38 (2014-06-06) + suppress MSVC warnings on integer casts truncating values + fix accidental rename of 'skip' field of I/O + 1.37 (2014-06-04) + remove duplicate typedef + 1.36 (2014-06-03) + convert to header file single-file library + if de-iphone isn't set, load iphone images color-swapped instead of returning NULL + 1.35 (2014-05-27) + various warnings + fix broken STBI_SIMD path + fix bug where stbi_load_from_file no longer left file pointer in correct place + fix broken non-easy path for 32-bit BMP (possibly never used) + TGA optimization by Arseny Kapoulkine + 1.34 (unknown) + use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case + 1.33 (2011-07-14) + make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements + 1.32 (2011-07-13) + support for "info" function for all supported filetypes (SpartanJ) + 1.31 (2011-06-20) + a few more leak fixes, bug in PNG handling (SpartanJ) + 1.30 (2011-06-11) + added ability to load files via callbacks to accomidate custom input streams (Ben Wenger) + removed deprecated format-specific test/load functions + removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway + error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha) + fix inefficiency in decoding 32-bit BMP (David Woo) + 1.29 (2010-08-16) + various warning fixes from Aurelien Pocheville + 1.28 (2010-08-01) + fix bug in GIF palette transparency (SpartanJ) + 1.27 (2010-08-01) + cast-to-stbi_uc to fix warnings + 1.26 (2010-07-24) + fix bug in file buffering for PNG reported by SpartanJ + 1.25 (2010-07-17) + refix trans_data warning (Won Chun) + 1.24 (2010-07-12) + perf improvements reading from files on platforms with lock-heavy fgetc() + minor perf improvements for jpeg + deprecated type-specific functions so we'll get feedback if they're needed + attempt to fix trans_data warning (Won Chun) + 1.23 fixed bug in iPhone support + 1.22 (2010-07-10) + removed image *writing* support + stbi_info support from Jetro Lauha + GIF support from Jean-Marc Lienher + iPhone PNG-extensions from James Brown + warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva) + 1.21 fix use of 'stbi_uc' in header (reported by jon blow) + 1.20 added support for Softimage PIC, by Tom Seddon + 1.19 bug in interlaced PNG corruption check (found by ryg) + 1.18 (2008-08-02) + fix a threading bug (local mutable static) + 1.17 support interlaced PNG + 1.16 major bugfix - stbi__convert_format converted one too many pixels + 1.15 initialize some fields for thread safety + 1.14 fix threadsafe conversion bug + header-file-only version (#define STBI_HEADER_FILE_ONLY before including) + 1.13 threadsafe + 1.12 const qualifiers in the API + 1.11 Support installable IDCT, colorspace conversion routines + 1.10 Fixes for 64-bit (don't use "unsigned long") + optimized upsampling by Fabian "ryg" Giesen + 1.09 Fix format-conversion for PSD code (bad global variables!) + 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz + 1.07 attempt to fix C++ warning/errors again + 1.06 attempt to fix C++ warning/errors again + 1.05 fix TGA loading to return correct *comp and use good luminance calc + 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free + 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR + 1.02 support for (subset of) HDR files, float interface for preferred access to them + 1.01 fix bug: possible bug in handling right-side up bmps... not sure + fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all + 1.00 interface to zlib that skips zlib header + 0.99 correct handling of alpha in palette + 0.98 TGA loader by lonesock; dynamically add loaders (untested) + 0.97 jpeg errors on too large a file; also catch another malloc failure + 0.96 fix detection of invalid v value - particleman@mollyrocket forum + 0.95 during header scan, seek to markers in case of padding + 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same + 0.93 handle jpegtran output; verbose errors + 0.92 read 4,8,16,24,32-bit BMP files of several formats + 0.91 output 24-bit Windows 3.0 BMP files + 0.90 fix a few more warnings; bump version number to approach 1.0 + 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd + 0.60 fix compiling as c++ + 0.59 fix warnings: merge Dave Moore's -Wall fixes + 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian + 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available + 0.56 fix bug: zlib uncompressed mode len vs. nlen + 0.55 fix bug: restart_interval not initialized to 0 + 0.54 allow NULL for 'int *comp' + 0.53 fix bug in png 3->4; speedup png decoding + 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments + 0.51 obey req_comp requests, 1-component jpegs return as 1-component, + on 'test' only check type, not whether we support this variant + 0.50 (2006-11-19) + first released version +*/ + + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/libs/stb/stb_perlin.h b/libs/stb/stb_perlin.h new file mode 100644 index 0000000..47cb9a4 --- /dev/null +++ b/libs/stb/stb_perlin.h @@ -0,0 +1,428 @@ +// stb_perlin.h - v0.5 - perlin noise +// public domain single-file C implementation by Sean Barrett +// +// LICENSE +// +// See end of file. +// +// +// to create the implementation, +// #define STB_PERLIN_IMPLEMENTATION +// in *one* C/CPP file that includes this file. +// +// +// Documentation: +// +// float stb_perlin_noise3( float x, +// float y, +// float z, +// int x_wrap=0, +// int y_wrap=0, +// int z_wrap=0) +// +// This function computes a random value at the coordinate (x,y,z). +// Adjacent random values are continuous but the noise fluctuates +// its randomness with period 1, i.e. takes on wholly unrelated values +// at integer points. Specifically, this implements Ken Perlin's +// revised noise function from 2002. +// +// The "wrap" parameters can be used to create wraparound noise that +// wraps at powers of two. The numbers MUST be powers of two. Specify +// 0 to mean "don't care". (The noise always wraps every 256 due +// details of the implementation, even if you ask for larger or no +// wrapping.) +// +// float stb_perlin_noise3_seed( float x, +// float y, +// float z, +// int x_wrap=0, +// int y_wrap=0, +// int z_wrap=0, +// int seed) +// +// As above, but 'seed' selects from multiple different variations of the +// noise function. The current implementation only uses the bottom 8 bits +// of 'seed', but possibly in the future more bits will be used. +// +// +// Fractal Noise: +// +// Three common fractal noise functions are included, which produce +// a wide variety of nice effects depending on the parameters +// provided. Note that each function will call stb_perlin_noise3 +// 'octaves' times, so this parameter will affect runtime. +// +// float stb_perlin_ridge_noise3(float x, float y, float z, +// float lacunarity, float gain, float offset, int octaves) +// +// float stb_perlin_fbm_noise3(float x, float y, float z, +// float lacunarity, float gain, int octaves) +// +// float stb_perlin_turbulence_noise3(float x, float y, float z, +// float lacunarity, float gain, int octaves) +// +// Typical values to start playing with: +// octaves = 6 -- number of "octaves" of noise3() to sum +// lacunarity = ~ 2.0 -- spacing between successive octaves (use exactly 2.0 for wrapping output) +// gain = 0.5 -- relative weighting applied to each successive octave +// offset = 1.0? -- used to invert the ridges, may need to be larger, not sure +// +// +// Contributors: +// Jack Mott - additional noise functions +// Jordan Peck - seeded noise +// + + +#ifdef __cplusplus +extern "C" { +#endif +extern float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap); +extern float stb_perlin_noise3_seed(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, int seed); +extern float stb_perlin_ridge_noise3(float x, float y, float z, float lacunarity, float gain, float offset, int octaves); +extern float stb_perlin_fbm_noise3(float x, float y, float z, float lacunarity, float gain, int octaves); +extern float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float gain, int octaves); +extern float stb_perlin_noise3_wrap_nonpow2(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed); +#ifdef __cplusplus +} +#endif + +#ifdef STB_PERLIN_IMPLEMENTATION + +#include // fabs() + +// not same permutation table as Perlin's reference to avoid copyright issues; +// Perlin's table can be found at http://mrl.nyu.edu/~perlin/noise/ +static unsigned char stb__perlin_randtab[512] = +{ + 23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123, + 152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72, + 175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240, + 8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57, + 225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233, + 94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172, + 165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243, + 65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122, + 26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76, + 250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246, + 132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3, + 91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231, + 38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221, + 131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62, + 27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135, + 61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5, + + // and a second copy so we don't need an extra mask or static initializer + 23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123, + 152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72, + 175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240, + 8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57, + 225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233, + 94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172, + 165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243, + 65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122, + 26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76, + 250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246, + 132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3, + 91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231, + 38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221, + 131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62, + 27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135, + 61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5, +}; + + +// perlin's gradient has 12 cases so some get used 1/16th of the time +// and some 2/16ths. We reduce bias by changing those fractions +// to 5/64ths and 6/64ths + +// this array is designed to match the previous implementation +// of gradient hash: indices[stb__perlin_randtab[i]&63] +static unsigned char stb__perlin_randtab_grad_idx[512] = +{ + 7, 9, 5, 0, 11, 1, 6, 9, 3, 9, 11, 1, 8, 10, 4, 7, + 8, 6, 1, 5, 3, 10, 9, 10, 0, 8, 4, 1, 5, 2, 7, 8, + 7, 11, 9, 10, 1, 0, 4, 7, 5, 0, 11, 6, 1, 4, 2, 8, + 8, 10, 4, 9, 9, 2, 5, 7, 9, 1, 7, 2, 2, 6, 11, 5, + 5, 4, 6, 9, 0, 1, 1, 0, 7, 6, 9, 8, 4, 10, 3, 1, + 2, 8, 8, 9, 10, 11, 5, 11, 11, 2, 6, 10, 3, 4, 2, 4, + 9, 10, 3, 2, 6, 3, 6, 10, 5, 3, 4, 10, 11, 2, 9, 11, + 1, 11, 10, 4, 9, 4, 11, 0, 4, 11, 4, 0, 0, 0, 7, 6, + 10, 4, 1, 3, 11, 5, 3, 4, 2, 9, 1, 3, 0, 1, 8, 0, + 6, 7, 8, 7, 0, 4, 6, 10, 8, 2, 3, 11, 11, 8, 0, 2, + 4, 8, 3, 0, 0, 10, 6, 1, 2, 2, 4, 5, 6, 0, 1, 3, + 11, 9, 5, 5, 9, 6, 9, 8, 3, 8, 1, 8, 9, 6, 9, 11, + 10, 7, 5, 6, 5, 9, 1, 3, 7, 0, 2, 10, 11, 2, 6, 1, + 3, 11, 7, 7, 2, 1, 7, 3, 0, 8, 1, 1, 5, 0, 6, 10, + 11, 11, 0, 2, 7, 0, 10, 8, 3, 5, 7, 1, 11, 1, 0, 7, + 9, 0, 11, 5, 10, 3, 2, 3, 5, 9, 7, 9, 8, 4, 6, 5, + + // and a second copy so we don't need an extra mask or static initializer + 7, 9, 5, 0, 11, 1, 6, 9, 3, 9, 11, 1, 8, 10, 4, 7, + 8, 6, 1, 5, 3, 10, 9, 10, 0, 8, 4, 1, 5, 2, 7, 8, + 7, 11, 9, 10, 1, 0, 4, 7, 5, 0, 11, 6, 1, 4, 2, 8, + 8, 10, 4, 9, 9, 2, 5, 7, 9, 1, 7, 2, 2, 6, 11, 5, + 5, 4, 6, 9, 0, 1, 1, 0, 7, 6, 9, 8, 4, 10, 3, 1, + 2, 8, 8, 9, 10, 11, 5, 11, 11, 2, 6, 10, 3, 4, 2, 4, + 9, 10, 3, 2, 6, 3, 6, 10, 5, 3, 4, 10, 11, 2, 9, 11, + 1, 11, 10, 4, 9, 4, 11, 0, 4, 11, 4, 0, 0, 0, 7, 6, + 10, 4, 1, 3, 11, 5, 3, 4, 2, 9, 1, 3, 0, 1, 8, 0, + 6, 7, 8, 7, 0, 4, 6, 10, 8, 2, 3, 11, 11, 8, 0, 2, + 4, 8, 3, 0, 0, 10, 6, 1, 2, 2, 4, 5, 6, 0, 1, 3, + 11, 9, 5, 5, 9, 6, 9, 8, 3, 8, 1, 8, 9, 6, 9, 11, + 10, 7, 5, 6, 5, 9, 1, 3, 7, 0, 2, 10, 11, 2, 6, 1, + 3, 11, 7, 7, 2, 1, 7, 3, 0, 8, 1, 1, 5, 0, 6, 10, + 11, 11, 0, 2, 7, 0, 10, 8, 3, 5, 7, 1, 11, 1, 0, 7, + 9, 0, 11, 5, 10, 3, 2, 3, 5, 9, 7, 9, 8, 4, 6, 5, +}; + +static float stb__perlin_lerp(float a, float b, float t) +{ + return a + (b-a) * t; +} + +static int stb__perlin_fastfloor(float a) +{ + int ai = (int) a; + return (a < ai) ? ai-1 : ai; +} + +// different grad function from Perlin's, but easy to modify to match reference +static float stb__perlin_grad(int grad_idx, float x, float y, float z) +{ + static float basis[12][4] = + { + { 1, 1, 0 }, + { -1, 1, 0 }, + { 1,-1, 0 }, + { -1,-1, 0 }, + { 1, 0, 1 }, + { -1, 0, 1 }, + { 1, 0,-1 }, + { -1, 0,-1 }, + { 0, 1, 1 }, + { 0,-1, 1 }, + { 0, 1,-1 }, + { 0,-1,-1 }, + }; + + float *grad = basis[grad_idx]; + return grad[0]*x + grad[1]*y + grad[2]*z; +} + +float stb_perlin_noise3_internal(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed) +{ + float u,v,w; + float n000,n001,n010,n011,n100,n101,n110,n111; + float n00,n01,n10,n11; + float n0,n1; + + unsigned int x_mask = (x_wrap-1) & 255; + unsigned int y_mask = (y_wrap-1) & 255; + unsigned int z_mask = (z_wrap-1) & 255; + int px = stb__perlin_fastfloor(x); + int py = stb__perlin_fastfloor(y); + int pz = stb__perlin_fastfloor(z); + int x0 = px & x_mask, x1 = (px+1) & x_mask; + int y0 = py & y_mask, y1 = (py+1) & y_mask; + int z0 = pz & z_mask, z1 = (pz+1) & z_mask; + int r0,r1, r00,r01,r10,r11; + + #define stb__perlin_ease(a) (((a*6-15)*a + 10) * a * a * a) + + x -= px; u = stb__perlin_ease(x); + y -= py; v = stb__perlin_ease(y); + z -= pz; w = stb__perlin_ease(z); + + r0 = stb__perlin_randtab[x0+seed]; + r1 = stb__perlin_randtab[x1+seed]; + + r00 = stb__perlin_randtab[r0+y0]; + r01 = stb__perlin_randtab[r0+y1]; + r10 = stb__perlin_randtab[r1+y0]; + r11 = stb__perlin_randtab[r1+y1]; + + n000 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z0], x , y , z ); + n001 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z1], x , y , z-1 ); + n010 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z0], x , y-1, z ); + n011 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z1], x , y-1, z-1 ); + n100 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z0], x-1, y , z ); + n101 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z1], x-1, y , z-1 ); + n110 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z0], x-1, y-1, z ); + n111 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z1], x-1, y-1, z-1 ); + + n00 = stb__perlin_lerp(n000,n001,w); + n01 = stb__perlin_lerp(n010,n011,w); + n10 = stb__perlin_lerp(n100,n101,w); + n11 = stb__perlin_lerp(n110,n111,w); + + n0 = stb__perlin_lerp(n00,n01,v); + n1 = stb__perlin_lerp(n10,n11,v); + + return stb__perlin_lerp(n0,n1,u); +} + +float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap) +{ + return stb_perlin_noise3_internal(x,y,z,x_wrap,y_wrap,z_wrap,0); +} + +float stb_perlin_noise3_seed(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, int seed) +{ + return stb_perlin_noise3_internal(x,y,z,x_wrap,y_wrap,z_wrap, (unsigned char) seed); +} + +float stb_perlin_ridge_noise3(float x, float y, float z, float lacunarity, float gain, float offset, int octaves) +{ + int i; + float frequency = 1.0f; + float prev = 1.0f; + float amplitude = 0.5f; + float sum = 0.0f; + + for (i = 0; i < octaves; i++) { + float r = stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i); + r = offset - (float) fabs(r); + r = r*r; + sum += r*amplitude*prev; + prev = r; + frequency *= lacunarity; + amplitude *= gain; + } + return sum; +} + +float stb_perlin_fbm_noise3(float x, float y, float z, float lacunarity, float gain, int octaves) +{ + int i; + float frequency = 1.0f; + float amplitude = 1.0f; + float sum = 0.0f; + + for (i = 0; i < octaves; i++) { + sum += stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i)*amplitude; + frequency *= lacunarity; + amplitude *= gain; + } + return sum; +} + +float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float gain, int octaves) +{ + int i; + float frequency = 1.0f; + float amplitude = 1.0f; + float sum = 0.0f; + + for (i = 0; i < octaves; i++) { + float r = stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i)*amplitude; + sum += (float) fabs(r); + frequency *= lacunarity; + amplitude *= gain; + } + return sum; +} + +float stb_perlin_noise3_wrap_nonpow2(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed) +{ + float u,v,w; + float n000,n001,n010,n011,n100,n101,n110,n111; + float n00,n01,n10,n11; + float n0,n1; + + int px = stb__perlin_fastfloor(x); + int py = stb__perlin_fastfloor(y); + int pz = stb__perlin_fastfloor(z); + int x_wrap2 = (x_wrap ? x_wrap : 256); + int y_wrap2 = (y_wrap ? y_wrap : 256); + int z_wrap2 = (z_wrap ? z_wrap : 256); + int x0 = px % x_wrap2, x1; + int y0 = py % y_wrap2, y1; + int z0 = pz % z_wrap2, z1; + int r0,r1, r00,r01,r10,r11; + + if (x0 < 0) x0 += x_wrap2; + if (y0 < 0) y0 += y_wrap2; + if (z0 < 0) z0 += z_wrap2; + x1 = (x0+1) % x_wrap2; + y1 = (y0+1) % y_wrap2; + z1 = (z0+1) % z_wrap2; + + #define stb__perlin_ease(a) (((a*6-15)*a + 10) * a * a * a) + + x -= px; u = stb__perlin_ease(x); + y -= py; v = stb__perlin_ease(y); + z -= pz; w = stb__perlin_ease(z); + + r0 = stb__perlin_randtab[x0]; + r0 = stb__perlin_randtab[r0+seed]; + r1 = stb__perlin_randtab[x1]; + r1 = stb__perlin_randtab[r1+seed]; + + r00 = stb__perlin_randtab[r0+y0]; + r01 = stb__perlin_randtab[r0+y1]; + r10 = stb__perlin_randtab[r1+y0]; + r11 = stb__perlin_randtab[r1+y1]; + + n000 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z0], x , y , z ); + n001 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z1], x , y , z-1 ); + n010 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z0], x , y-1, z ); + n011 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z1], x , y-1, z-1 ); + n100 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z0], x-1, y , z ); + n101 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z1], x-1, y , z-1 ); + n110 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z0], x-1, y-1, z ); + n111 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z1], x-1, y-1, z-1 ); + + n00 = stb__perlin_lerp(n000,n001,w); + n01 = stb__perlin_lerp(n010,n011,w); + n10 = stb__perlin_lerp(n100,n101,w); + n11 = stb__perlin_lerp(n110,n111,w); + + n0 = stb__perlin_lerp(n00,n01,v); + n1 = stb__perlin_lerp(n10,n11,v); + + return stb__perlin_lerp(n0,n1,u); +} +#endif // STB_PERLIN_IMPLEMENTATION + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ From 624440ad42ce4a5964511c470e6a7fbcc4cc48ac Mon Sep 17 00:00:00 2001 From: REDxEYE Date: Thu, 6 Aug 2020 11:37:32 +0300 Subject: [PATCH 30/60] Create LICENSE --- LICENSE | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 LICENSE diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..0d7fa55 --- /dev/null +++ b/LICENSE @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2020 REDxEYE & ShadelessFox + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. From 560b18e7ec26655de8c7f5d2f039669a761f09f4 Mon Sep 17 00:00:00 2001 From: REDxEYE Date: Thu, 6 Aug 2020 11:38:00 +0300 Subject: [PATCH 31/60] Create README.MD --- README.MD | 1 + 1 file changed, 1 insertion(+) create mode 100644 README.MD diff --git a/README.MD b/README.MD new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/README.MD @@ -0,0 +1 @@ + From 08167d9ca67ca9b19482ded2bed203312620f555 Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Thu, 6 Aug 2020 11:42:34 +0300 Subject: [PATCH 32/60] renamed NoLGLEProjectDS to ProjectDS --- ProjectDS.cmake | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/ProjectDS.cmake b/ProjectDS.cmake index abc4cde..d05ae5e 100644 --- a/ProjectDS.cmake +++ b/ProjectDS.cmake @@ -1,4 +1,4 @@ -add_executable(NoLGLEProjectDS +add_executable(ProjectDS src/no_lgle_main.cpp src/archive.cpp src/file_types/prefetch.cpp @@ -9,14 +9,14 @@ add_executable(NoLGLEProjectDS src/file_types/core.cpp src/archive_file.cpp src/imgui_backend_impl.cpp) -target_include_directories(NoLGLEProjectDS PUBLIC include ${HASHLIB_INC} ${OOZLIB_INC}) +target_include_directories(ProjectDS PUBLIC include ${HASHLIB_INC} ${OOZLIB_INC}) -target_include_directories(NoLGLEProjectDS PUBLIC +target_include_directories(ProjectDS PUBLIC libs/glad/include libs/glfw/include ) -target_link_libraries(NoLGLEProjectDS PUBLIC +target_link_libraries(ProjectDS PUBLIC HashLib oozLib glfw glad imgui -static-libgcc -static-libstdc++ -static -Wl,-Bstatic -lstdc++ -lpthread From 41e3ccee19b249692faa35b51e70af00deaae334 Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Thu, 6 Aug 2020 11:42:45 +0300 Subject: [PATCH 33/60] updated README --- README.MD | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/README.MD b/README.MD index 8b13789..60e63dd 100644 --- a/README.MD +++ b/README.MD @@ -1 +1,6 @@ +ProjectDecima is aimed to provide GUI for export/preview files inside Decima engine archives. +Project is heavily inspired by: +* [DecimaExplorer](https://github.com/Jayveer/Decima-Explorer) by [Jayveer](https://github.com/Jayveer) +* [DecimaTools](https://github.com/Wunkolo/DecimaTools) by [Wunkolo](https://github.com/Wunkolo) +* [ProjectZeroDawn](https://github.com/yretenai/ProjectZeroDawn) by [yretenai](https://github.com/yretenai) From 372613cb7a49507bb1200a500ffe6e19f8a03144 Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Thu, 6 Aug 2020 14:05:21 +0300 Subject: [PATCH 34/60] Huge refactor of main.cpp. Made a small App class for convenience. --- ArchiveTest.cmake | 14 +- ProjectDS.cmake | 18 +- cmake_subprojects/glad/CMakeLists.txt | 5 +- cmake_subprojects/imgui/imgui_user_config.hpp | 10 - include/app.hpp | 69 ++ include/constant.hpp | 33 - include/{ => decima/archive}/archive.h | 2 +- include/{ => decima/archive}/archive_array.h | 2 +- include/{ => decima/archive}/archive_file.h | 0 .../{ => decima/archive}/archive_structs.hpp | 2 +- include/{ => decima/archive}/archive_tree.h | 2 +- include/decima/constants.hpp | 45 ++ include/{ => decima}/file_types/core.h | 2 +- include/{ => decima}/file_types/prefetch.h | 2 +- include/{ => decima}/file_types/shared.hpp | 0 include/projectds_app.hpp | 48 ++ libs/ooz/Kraken.h | 3 +- src/app.cpp | 127 ++++ src/{ => decima}/archive.cpp | 2 +- src/{ => decima/archive}/archive_array.cpp | 4 +- src/{ => decima/archive}/archive_file.cpp | 4 +- src/{ => decima/archive}/archive_test.cpp | 4 +- src/{ => decima/archive}/archive_tree.cpp | 2 +- src/{ => decima}/file_types/core.cpp | 2 +- src/{ => decima}/file_types/prefetch.cpp | 2 +- src/main.cpp | 658 +++++++++--------- src/no_lgle_main.cpp | 459 ------------ src/projectds_app.cpp | 70 ++ src/projectds_app_user.cpp | 319 +++++++++ src/quick_hasher.cpp | 2 +- src/utils.cpp | 7 + 31 files changed, 1036 insertions(+), 883 deletions(-) delete mode 100644 cmake_subprojects/imgui/imgui_user_config.hpp create mode 100644 include/app.hpp delete mode 100644 include/constant.hpp rename include/{ => decima/archive}/archive.h (98%) rename include/{ => decima/archive}/archive_array.h (96%) rename include/{ => decima/archive}/archive_file.h (100%) rename include/{ => decima/archive}/archive_structs.hpp (96%) rename include/{ => decima/archive}/archive_tree.h (97%) create mode 100644 include/decima/constants.hpp rename include/{ => decima}/file_types/core.h (94%) rename include/{ => decima}/file_types/prefetch.h (95%) rename include/{ => decima}/file_types/shared.hpp (100%) create mode 100644 include/projectds_app.hpp create mode 100644 src/app.cpp rename src/{ => decima}/archive.cpp (99%) rename src/{ => decima/archive}/archive_array.cpp (96%) rename src/{ => decima/archive}/archive_file.cpp (97%) rename src/{ => decima/archive}/archive_test.cpp (73%) rename src/{ => decima/archive}/archive_tree.cpp (99%) rename src/{ => decima}/file_types/core.cpp (91%) rename src/{ => decima}/file_types/prefetch.cpp (96%) delete mode 100644 src/no_lgle_main.cpp create mode 100644 src/projectds_app.cpp create mode 100644 src/projectds_app_user.cpp diff --git a/ArchiveTest.cmake b/ArchiveTest.cmake index 3368092..f2b6034 100644 --- a/ArchiveTest.cmake +++ b/ArchiveTest.cmake @@ -1,12 +1,12 @@ add_executable(ArchiveTest - src/archive_test.cpp - src/archive.cpp - src/file_types/prefetch.cpp - src/archive_array.cpp + src/decima/archive/archive_test.cpp + src/decima/archive.cpp + src/decima/file_types/prefetch.cpp + src/decima/archive/archive_array.cpp src/utils.cpp - src/file_types/prefetch.cpp - src/file_types/core.cpp - src/archive_file.cpp) + src/decima/file_types/prefetch.cpp + src/decima/file_types/core.cpp + src/decima/archive/archive_file.cpp) target_include_directories(ArchiveTest PUBLIC include ${HASHLIB_INC} ${OOZLIB_INC}) diff --git a/ProjectDS.cmake b/ProjectDS.cmake index d05ae5e..04075ef 100644 --- a/ProjectDS.cmake +++ b/ProjectDS.cmake @@ -1,13 +1,15 @@ add_executable(ProjectDS - src/no_lgle_main.cpp - src/archive.cpp - src/file_types/prefetch.cpp - src/archive_array.cpp + src/main.cpp + src/decima/archive.cpp + src/decima/file_types/prefetch.cpp + src/decima/archive/archive_array.cpp src/utils.cpp - src/file_types/prefetch.cpp - src/archive_tree.cpp - src/file_types/core.cpp - src/archive_file.cpp src/imgui_backend_impl.cpp) + src/decima/file_types/prefetch.cpp + src/decima/archive/archive_tree.cpp + src/decima/file_types/core.cpp + src/decima/archive/archive_file.cpp + src/imgui_backend_impl.cpp + src/app.cpp src/projectds_app.cpp include/projectds_app.hpp src/projectds_app_user.cpp) target_include_directories(ProjectDS PUBLIC include ${HASHLIB_INC} ${OOZLIB_INC}) diff --git a/cmake_subprojects/glad/CMakeLists.txt b/cmake_subprojects/glad/CMakeLists.txt index a8bfe32..f89a79d 100644 --- a/cmake_subprojects/glad/CMakeLists.txt +++ b/cmake_subprojects/glad/CMakeLists.txt @@ -3,7 +3,8 @@ project(glad) set(CMAKE_CXX_STANDARD 17) file(GLOB_RECURSE GLAD_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/../../libs/glad/src/*.c) - -add_library(glad ${GLAD_SOURCES}) +set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) +add_library(glad SHARED ${GLAD_SOURCES}) +set_target_properties(glad PROPERTIES PREFIX "") target_include_directories(glad PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/../../libs/glad/include) \ No newline at end of file diff --git a/cmake_subprojects/imgui/imgui_user_config.hpp b/cmake_subprojects/imgui/imgui_user_config.hpp deleted file mode 100644 index eb1e4fe..0000000 --- a/cmake_subprojects/imgui/imgui_user_config.hpp +++ /dev/null @@ -1,10 +0,0 @@ -// -// Created by i.getsman on 29.07.2020. -// - -#ifndef LGLE_IMGUI_USER_CONFIG_HPP -#define LGLE_IMGUI_USER_CONFIG_HPP - -#define IMGUI_API __declspec( dllexport ) __attribute__((__visibility__("default"))) - -#endif //LGLE_IMGUI_USER_CONFIG_HPP diff --git a/include/app.hpp b/include/app.hpp new file mode 100644 index 0000000..7f9d46a --- /dev/null +++ b/include/app.hpp @@ -0,0 +1,69 @@ +// +// Created by i.getsman on 06.08.2020. +// + +#ifndef PROJECTDS_APP_HPP +#define PROJECTDS_APP_HPP + + +#define IMGUI_IMPL_OPENGL_LOADER_GLAD + +#include "glad/glad.h" + +#include +#include +#include + +#include + + +struct WindowInfo { + uint32_t m_win_width; + uint32_t m_win_height; + std::string m_title; +}; + +class App { +public: + App(std::pair window_size, std::string title); + + void init(); + + void run(); + +private: + uint64_t m_prev_time = glfwGetTime(); + + void init_glfw(); + + void init_opengl(); + + void update(double ts); + + void begin_frame(); + + void end_frame(); + + void glfw_error_handler(int error, const char* message); + + void log(std::string prefix, std::string info); + +protected: + + virtual void init_user(); + + virtual void update_user(double ts); + + virtual void begin_frame_user(); + + virtual void end_frame_user(); + + + inline void clear_window(float r = 0, float g = 0, float b = 0, float a = 1, + uint32_t flags = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + WindowInfo m_win_info; + GLFWwindow* m_window; +}; + +#endif //PROJECTDS_APP_HPP diff --git a/include/constant.hpp b/include/constant.hpp deleted file mode 100644 index 97a50ab..0000000 --- a/include/constant.hpp +++ /dev/null @@ -1,33 +0,0 @@ -// -// Created by i.getsman on 03.08.2020. -// - -#ifndef PROJECTDS_CONSTANT_HPP -#define PROJECTDS_CONSTANT_HPP - -#include -#include -#include - -namespace Decima { - - enum class Version : uint32_t { - default_version = 0x20304050, - encrypted_version = 0x21304050 - }; - - static const uint8_t seed = 0x2A; - static const uint32_t encryption_key_1[4] = { 0x0FA3A9443, 0x0F41CAB62, 0x0F376811C, 0x0D2A89E3E }; - static const uint32_t encryption_key_2[4] = { 0x06C084A37, 0x07E159D95, 0x03D5AF7E8, 0x018AA7D3F }; - - static const std::unordered_map known_file_types = { - { 0xa664164d69fd2b38, "Texture" }, - { 0xa321e8c307328d2e, "TextureSet" }, - { 0x16bb69a9e5aa0d9e, "Model" }, - { 0x11e1d1a40b933e66, "Armature" }, - { 0x31be502435317445, "Localization" } - }; - -} - -#endif //PROJECTDS_CONSTANT_HPP diff --git a/include/archive.h b/include/decima/archive/archive.h similarity index 98% rename from include/archive.h rename to include/decima/archive/archive.h index ea83051..d77b243 100644 --- a/include/archive.h +++ b/include/decima/archive/archive.h @@ -9,7 +9,7 @@ #include #include "mio.hpp" -#include "constant.hpp" +#include "decima/constants.hpp" #include "archive_structs.hpp" #include "archive_file.h" diff --git a/include/archive_array.h b/include/decima/archive/archive_array.h similarity index 96% rename from include/archive_array.h rename to include/decima/archive/archive_array.h index 40c439f..b3435b3 100644 --- a/include/archive_array.h +++ b/include/decima/archive/archive_array.h @@ -7,7 +7,7 @@ #include -#include "file_types/prefetch.h" +#include "decima/file_types/prefetch.h" #include "archive.h" namespace Decima { diff --git a/include/archive_file.h b/include/decima/archive/archive_file.h similarity index 100% rename from include/archive_file.h rename to include/decima/archive/archive_file.h diff --git a/include/archive_structs.hpp b/include/decima/archive/archive_structs.hpp similarity index 96% rename from include/archive_structs.hpp rename to include/decima/archive/archive_structs.hpp index 86ac98e..944932d 100644 --- a/include/archive_structs.hpp +++ b/include/decima/archive/archive_structs.hpp @@ -5,7 +5,7 @@ #ifndef PROJECTDS_ARCHIVE_STRUCTS_HPP #define PROJECTDS_ARCHIVE_STRUCTS_HPP -#include "constant.hpp" +#include "decima/constants.hpp" namespace Decima { struct ArchiveHeader { diff --git a/include/archive_tree.h b/include/decima/archive/archive_tree.h similarity index 97% rename from include/archive_tree.h rename to include/decima/archive/archive_tree.h index 1c62e08..5eab211 100644 --- a/include/archive_tree.h +++ b/include/decima/archive/archive_tree.h @@ -14,7 +14,7 @@ #include #include "archive_array.h" -#include "file_types/core.h" +#include "decima/file_types/core.h" #include "archive_file.h" struct SelectionInfo { diff --git a/include/decima/constants.hpp b/include/decima/constants.hpp new file mode 100644 index 0000000..1149c9f --- /dev/null +++ b/include/decima/constants.hpp @@ -0,0 +1,45 @@ +// +// Created by i.getsman on 03.08.2020. +// + +#ifndef PROJECTDS_CONSTANTS_HPP +#define PROJECTDS_CONSTANTS_HPP + +#include +#include +#include + +namespace Decima { + + class FileMagics { + }; + + class DeathStranding_FileMagics : public FileMagics { + public: + inline static const uint64_t Texture = 0xa664164d69fd2b38; + inline static const uint64_t TextureSet = 0xa321e8c307328d2e; + inline static const uint64_t Model = 0x16bb69a9e5aa0d9e; + inline static const uint64_t Armature = 0x11e1d1a40b933e66; + inline static const uint64_t Localization = 0x31be502435317445; + }; + + enum class Version : uint32_t { + default_version = 0x20304050, + encrypted_version = 0x21304050 + }; + + static const uint8_t seed = 0x2A; + static const uint32_t encryption_key_1[4] = {0x0FA3A9443, 0x0F41CAB62, 0x0F376811C, 0x0D2A89E3E}; + static const uint32_t encryption_key_2[4] = {0x06C084A37, 0x07E159D95, 0x03D5AF7E8, 0x018AA7D3F}; + + static const std::unordered_map known_file_types = { + {0xa664164d69fd2b38, "Texture"}, + {0xa321e8c307328d2e, "TextureSet"}, + {0x16bb69a9e5aa0d9e, "Model"}, + {0x11e1d1a40b933e66, "Armature"}, + {0x31be502435317445, "Localization"} + }; + +} + +#endif //PROJECTDS_CONSTANTS_HPP diff --git a/include/file_types/core.h b/include/decima/file_types/core.h similarity index 94% rename from include/file_types/core.h rename to include/decima/file_types/core.h index 14a8afe..7272f6f 100644 --- a/include/file_types/core.h +++ b/include/decima/file_types/core.h @@ -10,7 +10,7 @@ #include #include "membuf.hpp" -#include "file_types/shared.hpp" +#include "shared.hpp" namespace Decima { diff --git a/include/file_types/prefetch.h b/include/decima/file_types/prefetch.h similarity index 95% rename from include/file_types/prefetch.h rename to include/decima/file_types/prefetch.h index 130e22e..a23e954 100644 --- a/include/file_types/prefetch.h +++ b/include/decima/file_types/prefetch.h @@ -8,7 +8,7 @@ #include #include -#include "file_types/core.h" +#include "core.h" namespace Decima { diff --git a/include/file_types/shared.hpp b/include/decima/file_types/shared.hpp similarity index 100% rename from include/file_types/shared.hpp rename to include/decima/file_types/shared.hpp diff --git a/include/projectds_app.hpp b/include/projectds_app.hpp new file mode 100644 index 0000000..c103c7b --- /dev/null +++ b/include/projectds_app.hpp @@ -0,0 +1,48 @@ +// +// Created by i.getsman on 06.08.2020. +// + +#ifndef PROJECTDS_PROJECTDS_APP_HPP +#define PROJECTDS_PROJECTDS_APP_HPP + +#include "app.hpp" +#include "imgui.h" +#include "imgui_memory_editor.h" +#include "decima/archive/archive_array.h" +#include "decima/archive/archive_tree.h" +#include "decima/constants.hpp" + +class ProjectDS : public App { +public: + ProjectDS(const std::pair& windowSize, const std::string& title, + bool imgui_multi_viewport = false); + +private: + bool m_multi_viewport; + + Decima::ArchiveArray archive_array; + std::vector file_names; + FileTree root_tree; + SelectionInfo selection_info; + int32_t file_id = 0; + ImGuiTextFilter filter; + MemoryEditor file_viewer; + + + void init_user() override; + + void init_imgui(); + + void init_filetype_handlers(); + +protected: + void update_user(double ts) override; + void draw_dockspace(); + + void begin_frame_user() override; + + void end_frame_user() override; +}; + + +#endif //PROJECTDS_PROJECTDS_APP_HPP diff --git a/libs/ooz/Kraken.h b/libs/ooz/Kraken.h index 4182237..6321def 100644 --- a/libs/ooz/Kraken.h +++ b/libs/ooz/Kraken.h @@ -1,9 +1,10 @@ #pragma once + + #include "targetver.h" #define _CRT_SECURE_NO_WARNINGS 1 - #include #include #include diff --git a/src/app.cpp b/src/app.cpp new file mode 100644 index 0000000..47a8705 --- /dev/null +++ b/src/app.cpp @@ -0,0 +1,127 @@ +// +// Created by i.getsman on 06.08.2020. +// + +#include +#include +#include "app.hpp" + +App::App(std::pair window_size, std::string title) { + m_win_info.m_win_width = window_size.first; + m_win_info.m_win_height = window_size.second; + m_win_info.m_title = std::move(title); +} + +void App::init() { + log("App", "Initialization"); + init_glfw(); + init_opengl(); + init_user(); + log("App", "Done"); +} + +void App::run() { + while (!glfwWindowShouldClose(m_window)) { + auto ts = glfwGetTime() - m_prev_time; + update(ts); + m_prev_time = glfwGetTime(); + } +} + +void App::init_glfw() { + log("App::GLFW", "Initialization"); + glfwInit(); + m_window = glfwCreateWindow(m_win_info.m_win_width, m_win_info.m_win_height, m_win_info.m_title.c_str(), + nullptr, nullptr); + auto binded_error_callback = std::bind(&App::glfw_error_handler, this, + std::placeholders::_1, + std::placeholders::_2); + glfwSetErrorCallback(reinterpret_cast(&binded_error_callback)); + glfwMakeContextCurrent(m_window); + glfwSetInputMode(m_window, GLFW_STICKY_KEYS, GLFW_FALSE); + glfwSetInputMode(m_window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); + glfwSetInputMode(m_window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE); + glfwSwapInterval(1); + + glfwSetWindowSizeCallback(m_window, [](GLFWwindow* hwnd, int width, int height) { + glViewport(0, 0, width, height); + }); + glfwSetWindowMaximizeCallback(m_window, [](GLFWwindow* hwnd, int maximized) { + int width, height; + glfwGetWindowSize(hwnd, &width, &height); + glViewport(0, 0, width, height); + }); + log("App::GLFW", "Done"); + + +} + +void App::glfw_error_handler(int error, const char* message) { + throw std::runtime_error("GLFW error: " + std::to_string(error) + ": " + message); +} + +void App::init_opengl() { + log("App GLAD", "Initialization"); + gladLoadGL(); + glEnable(GL_DEBUG_OUTPUT); + glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); + + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LESS); + + glEnable(GL_CULL_FACE); + glCullFace(GL_BACK); + log("App GLAD", "Done"); + +} + + +void App::update(double ts) { + begin_frame(); + update_user(ts); + end_frame(); +} + +void App::clear_window(float r, float g, float b, float a, uint32_t flags) { + glClear(flags); + glClearColor(r, g, b, a); +} + +void App::begin_frame() { + clear_window(); + begin_frame_user(); +} + +void App::end_frame() { + end_frame_user(); + glfwSwapBuffers(m_window); + glfwPollEvents(); + +} + +void App::log(std::string prefix, std::string info) { + std::cout << "[" << prefix << "] : " << info << '\n'; + +} + + +void App::init_user() { + +} + +void App::update_user(double ts) { + +} + +void App::begin_frame_user() { + +} + +void App::end_frame_user() { + +} + + + + + diff --git a/src/archive.cpp b/src/decima/archive.cpp similarity index 99% rename from src/archive.cpp rename to src/decima/archive.cpp index 1331503..f163ad8 100644 --- a/src/archive.cpp +++ b/src/decima/archive.cpp @@ -5,7 +5,7 @@ #include #include -#include "archive.h" +#include "decima/archive/archive.h" #include "utils.h" diff --git a/src/archive_array.cpp b/src/decima/archive/archive_array.cpp similarity index 96% rename from src/archive_array.cpp rename to src/decima/archive/archive_array.cpp index 16b70be..43894d0 100644 --- a/src/archive_array.cpp +++ b/src/decima/archive/archive_array.cpp @@ -7,8 +7,8 @@ #include #include "utils.h" -#include "archive_array.h" -#include "archive.h" +#include "decima/archive/archive_array.h" +#include "decima/archive/archive.h" Decima::ArchiveArray::ArchiveArray(const std::string& _workdir) { open(_workdir); diff --git a/src/archive_file.cpp b/src/decima/archive/archive_file.cpp similarity index 97% rename from src/archive_file.cpp rename to src/decima/archive/archive_file.cpp index daa797e..7e43740 100644 --- a/src/archive_file.cpp +++ b/src/decima/archive/archive_file.cpp @@ -2,8 +2,8 @@ // Created by i.getsman on 04.08.2020. // -#include "archive_file.h" -#include "archive.h" +#include "decima/archive/archive_file.h" +#include "decima/archive/archive.h" #include "utils.h" #include diff --git a/src/archive_test.cpp b/src/decima/archive/archive_test.cpp similarity index 73% rename from src/archive_test.cpp rename to src/decima/archive/archive_test.cpp index a4a84d0..754e6c3 100644 --- a/src/archive_test.cpp +++ b/src/decima/archive/archive_test.cpp @@ -2,8 +2,8 @@ // Created by i.getsman on 05.08.2020. // -#include "archive_array.h" -#include "archive.h" +#include "decima/archive/archive_array.h" +#include "decima/archive/archive.h" int main() { Decima::ArchiveArray archive_array(R"(F:\SteamLibrary\steamapps\common\Death Stranding\data)"); diff --git a/src/archive_tree.cpp b/src/decima/archive/archive_tree.cpp similarity index 99% rename from src/archive_tree.cpp rename to src/decima/archive/archive_tree.cpp index 436f4b2..fa8498e 100644 --- a/src/archive_tree.cpp +++ b/src/decima/archive/archive_tree.cpp @@ -4,7 +4,7 @@ #include -#include "archive_tree.h" +#include "decima/archive/archive_tree.h" #include #include "utils.h" diff --git a/src/file_types/core.cpp b/src/decima/file_types/core.cpp similarity index 91% rename from src/file_types/core.cpp rename to src/decima/file_types/core.cpp index 8f89b99..63985d8 100644 --- a/src/file_types/core.cpp +++ b/src/decima/file_types/core.cpp @@ -2,7 +2,7 @@ // Created by MED45 on 30.07.2020. // -#include "file_types/core.h" +#include "decima/file_types/core.h" namespace Decima { diff --git a/src/file_types/prefetch.cpp b/src/decima/file_types/prefetch.cpp similarity index 96% rename from src/file_types/prefetch.cpp rename to src/decima/file_types/prefetch.cpp index c136db8..848dfd8 100644 --- a/src/file_types/prefetch.cpp +++ b/src/decima/file_types/prefetch.cpp @@ -2,7 +2,7 @@ // Created by MED45 on 26.07.2020. // -#include +#include void Decima::Prefetch::parse(std::vector& buffer) { imemstream imembuffer(buffer); diff --git a/src/main.cpp b/src/main.cpp index 13fdb22..0b80ae5 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,352 +1,318 @@ -#include -#include +#pragma clang diagnostic push +#pragma ide diagnostic ignored "hicpp-signed-bitwise" +// +// Created by i.getsman on 06.08.2020. +// + +#include "projectds_app.hpp" + + + + + + +//void user_update(GLFWwindow* window) { +// imgui_new_frame(); +// { +// ImGuiViewport* viewport = ImGui::GetMainViewport(); +// ImGui::SetNextWindowPos(viewport->GetWorkPos()); +// ImGui::SetNextWindowSize(viewport->GetWorkSize()); +// ImGui::SetNextWindowViewport(viewport->ID); +// ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); +// ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); +// ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, {0.0f, 0.0f}); +// +// const auto dock_flags = ImGuiWindowFlags_MenuBar +// | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar +// | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove +// | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus +// | ImGuiWindowFlags_NoBackground; +// +// ImGui::Begin("DockSpace", nullptr, dock_flags); +// { +// ImGui::PopStyleVar(3); +// ImGui::DockSpace(ImGui::GetID("Dock")); +// +// if (ImGui::BeginMenuBar()) { +// if (ImGui::BeginMenu("File")) { +// if (ImGui::MenuItem("Open archive", "Ctrl+O")) { +// auto folder = pfd::select_folder("Select Death Stranding data folder!").result(); +// +// if (!folder.empty()) { +// archive_array.open(folder); +// file_names.clear(); +// file_names.reserve(archive_array.hash_to_name.size()); +// +// for (auto&[hash, path] : archive_array.hash_to_name) { +// file_names.push_back(path.c_str()); +// auto* current_root = &root_tree; +// +// std::vector split_path; +// split(path, split_path, '/'); +// +// for (auto it = split_path.cbegin(); it != split_path.end() - 1; it++) +// current_root = current_root->add_folder(*it); +// +// if (archive_array.hash_to_archive.find(hash) != archive_array.hash_to_archive.end()) +// current_root->add_file(split_path.back(), hash, {0}); +// } +// } +// } +// +// ImGui::EndMenu(); +// } +// +// ImGui::EndMenuBar(); +// } +// } +// ImGui::End(); +// +// ImGui::Begin("DEBUG"); +// // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0xFF,0x80,0xFF)); +// // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0x80,0xFF,0xFF)); +// // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0xF0,0x80,0xFF,0xFF)); +// ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", +// 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); +// ImGui::End(); +// +// ImGui::Begin("Test"); +// if (ImGui::Button("Dump all files` paths as a tree")) { +// const auto full_path = pfd::save_file("Choose destination file").result(); +// +// if (!full_path.empty()) { +// std::ofstream output_file{full_path}; +// +// root_tree.visit([&](const auto& name, auto depth) { +// output_file << std::string(depth * 2, ' '); +// output_file << name; +// output_file << '\n'; +// }); +// +// std::cout << "File was saved to: " << full_path << '\n'; +// } +// } +// +// if (ImGui::Button("Dump all files` hashes")) { +// const auto full_path = pfd::save_file("Choose destination file").result(); +// +// if (!full_path.empty()) { +// std::ofstream output_file{full_path}; +// +// for (const auto& archive : archive_array.archives) { +// output_file << archive.filepath << '\n'; +// +// for (const auto& entry : archive.content_table) { +// const auto name = archive_array.hash_to_name.find(entry.hash); +// +// if (name != archive_array.hash_to_name.end()) +// output_file << " name: '" << name->second << "'\n"; +// +// output_file << " hash: '" << entry.hash << "'\n"; +// output_file << " size: '" << entry.size << "'\n"; +// output_file << '\n'; +// } +// } +// +// std::cout << "File was saved to: " << full_path << '\n'; +// } +// } +// +// ImGui::Separator(); +// +// if (ImGui::Button("Add by name")) +// ImGui::OpenPopup("By name"); +// +// if (ImGui::BeginPopup("By name")) { +// static char path[512]; +// ImGui::InputText("File name", path, IM_ARRAYSIZE(path)); +// if (ImGui::Button("Add to selection!")) { +// std::string str_path(path); +// uint64_t file_hash = hash_string(sanitize_name(str_path), Decima::seed); +// if (archive_array.get_file_entry(file_hash).has_value()) { +// archive_array.hash_to_name[file_hash] = str_path; +// selection_info.selected_files.insert(file_hash); +// } +// } +// +// ImGui::EndPopup(); +// } +// +// if (ImGui::ListBoxHeader("Selected files")) { +// for (const auto selected_file : selection_info.selected_files) { +// if (archive_array.hash_to_name.find(selected_file) != archive_array.hash_to_name.end()) { +// if (ImGui::Selectable(archive_array.hash_to_name[selected_file].c_str())) +// selection_info.selected_file = selected_file; +// } else { +// std::string new_name = "Hash: " + uint64_to_hex(selected_file); +// if (ImGui::Selectable(new_name.c_str())) +// selection_info.selected_file = selected_file; +// } +// } +// +// ImGui::ListBoxFooter(); +// } +// +// if (ImGui::Button("Export selected file(-s)") && !selection_info.selected_files.empty()) { +// const auto base_folder = pfd::select_folder("Choose destination folder").result(); +// +// if (!base_folder.empty()) { +// for (const auto selected_file : selection_info.selected_files) { +// const auto filename = sanitize_name(archive_array.hash_to_name.at(selected_file)); +// +// std::filesystem::path full_path = std::filesystem::path(base_folder) / filename; +// std::filesystem::create_directories(full_path.parent_path()); +// +// auto file = archive_array.query_file(filename); +// file.unpack(0); +// std::ofstream output_file{full_path, std::ios::binary}; +// output_file.write(reinterpret_cast(file.storage.data()), file.storage.size()); +// +// std::cout << "File was exported to: " << full_path << "\n"; +// } +// } +// } +// +// if (selection_info.selected_files.empty()) { +// ImGui::SameLine(); +// ImGui::Text("No files selected"); +// } +// +// ImGui::End(); +// +// ImGui::Begin("Trees"); +// { +// if (filter.Draw()) { +// root_tree.update_filter(filter); +// +// file_names.clear(); +// +// for (auto&[_, path] : archive_array.hash_to_name) { +// if (filter.PassFilter(path.c_str())) { +// file_names.push_back(path.c_str()); +// } +// } +// } +// +// ImGui::BeginTabBar("Tabs"); +// { +// if (ImGui::BeginTabItem("ListView")) { +// ImGui::PushItemWidth(-1); +// if (ImGui::ListBox("TREE", &file_id, file_names.data(), file_names.size(), 50)) +// selection_info.selected_file = hash_string(sanitize_name(file_names[file_id]), +// Decima::seed); +// ImGui::EndTabItem(); +// } +// +// if (ImGui::BeginTabItem("TreeView")) { +// ImGui::Columns(3); +// +// ImGui::Separator(); +// ImGui::Text("Name"); +// ImGui::NextColumn(); +// ImGui::Text("Type"); +// ImGui::NextColumn(); +// ImGui::Text("Size"); +// ImGui::NextColumn(); +// ImGui::Separator(); +// +// root_tree.draw(selection_info, archive_array); +// +// ImGui::Columns(1); +// +// ImGui::EndTabItem(); +// } +// } +// ImGui::EndTabBar(); +// } +// ImGui::End(); +// +// ImGui::Begin("File preview"); +// { +// if (selection_info.selected_file > 0) { +// const auto file_entry_opt = archive_array.get_file_entry(selection_info.selected_file); +// +// if (file_entry_opt.has_value()) { +// const auto& file_entry = file_entry_opt.value().get(); +// +// std::string filename; +// if (archive_array.hash_to_name.find(selection_info.selected_file) != +// archive_array.hash_to_name.end()) { +// filename = sanitize_name(archive_array.hash_to_name.at(selection_info.selected_file)); +// } else { +// filename = uint64_to_hex(selection_info.selected_file); +// } +// ImGui::TextWrapped("%s", filename.c_str()); +// +// if (ImGui::BeginPopupContextItem("File preview name")) { +// if (ImGui::Selectable("Copy path")) +// ImGui::SetClipboardText(filename.c_str()); +// ImGui::EndPopup(); +// } +// +// ImGui::Columns(2); +// ImGui::Separator(); +// ImGui::Text("Size"); +// ImGui::NextColumn(); +// ImGui::Text("%u bytes", file_entry.size); +// ImGui::Separator(); +// ImGui::NextColumn(); +// ImGui::Text("Hash"); +// ImGui::NextColumn(); +// ImGui::Text("%llX", file_entry.hash); +// ImGui::Separator(); +// ImGui::NextColumn(); +// ImGui::Text("Entry ID"); +// ImGui::NextColumn(); +// ImGui::Text("%u", file_entry.entry_num); +// ImGui::Separator(); +// ImGui::NextColumn(); +// ImGui::Text("Offset"); +// ImGui::NextColumn(); +// ImGui::Text("%llu", file_entry.offset); +// ImGui::Separator(); +// ImGui::NextColumn(); +// ImGui::Separator(); +// ImGui::Columns(1); +// +// if (selection_info.preview_file != selection_info.selected_file) { +// selection_info.preview_file = selection_info.selected_file; +// selection_info.file = archive_array.query_file(selection_info.selected_file); +// selection_info.file.unpack(0); +// } +// +// std::uint64_t file_type; +// std::memcpy(reinterpret_cast(&file_type), selection_info.file.storage.data(), 8); +// +// const auto type_handler = root_tree.file_type_handlers.find(file_type); +// +// if (type_handler == root_tree.file_type_handlers.end()) { +// file_viewer.DrawContents(selection_info.file.storage.data(), +// selection_info.file.storage.size()); +// } else { +// imemstream stream{selection_info.file.storage}; +// type_handler->second.render_fn(stream); +// } +// +// } else { +// ImGui::Text("Error getting file info!"); +// } +// } else { +// ImGui::Text("No file selected"); +// } +// } +// ImGui::End(); +// } +// imgui_render_frame(); +//} +// -#include -#include -#include "utils.h" -#include "archive.h" -#include "archive_array.h" -#include "archive_tree.h" -#include "imgui_memory_editor.h" -#include "portable-file-dialogs.h" - -class MainLayer : public omc::layer { - Decima::ArchiveArray archive_array; - std::vector file_names; - FileTree root_tree; - SelectionInfo selection_info; - int32_t file_id = 0; - ImGuiTextFilter filter; - MemoryEditor file_viewer; - -public: - explicit MainLayer(omc::application* app) - : layer(app) { - file_viewer.WriteFn = [](auto, auto, auto) { - /* Dummy write function because - * ReadOnly forbids any selection. */ - }; - - { - FileTypeHandler handler; - handler.name = "Localization"; - handler.render_fn = [](imemstream& stream) { - ImGui::Text("Custom handler for localization goes here"); - ImGui::TextDisabled("Someday..."); - }; - - root_tree.file_type_handlers.insert(std::make_pair(0x31be502435317445, std::move(handler))); - } - } - - void on_attach() override { - layer::on_attach(); - ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_DockingEnable; - } - - void on_detach() override { - layer::on_detach(); - } - - void on_update(double ts) override { - omc::opengl_backend::imgui_new_frame(); - { - ImGuiViewport* viewport = ImGui::GetMainViewport(); - ImGui::SetNextWindowPos(viewport->GetWorkPos()); - ImGui::SetNextWindowSize(viewport->GetWorkSize()); - ImGui::SetNextWindowViewport(viewport->ID); - ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); - ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); - ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0.0f, 0.0f }); - - const auto dock_flags = ImGuiWindowFlags_MenuBar - | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar - | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove - | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus - | ImGuiWindowFlags_NoBackground; - - ImGui::Begin("DockSpace", nullptr, dock_flags); - { - ImGui::PopStyleVar(3); - ImGui::DockSpace(ImGui::GetID("Dock")); - - if (ImGui::BeginMenuBar()) { - if (ImGui::BeginMenu("File")) { - if (ImGui::MenuItem("Open archive", "Ctrl+O")) { - auto folder = pfd::select_folder("Select Death Stranding data folder!").result(); - - if (!folder.empty()) { - archive_array.open(folder); - file_names.clear(); - file_names.reserve(archive_array.hash_to_name.size()); - - for (auto& [hash, path] : archive_array.hash_to_name) { - file_names.push_back(path.c_str()); - auto* current_root = &root_tree; - - std::vector split_path; - split(path, split_path, '/'); - - for (auto it = split_path.cbegin(); it != split_path.end() - 1; it++) - current_root = current_root->add_folder(*it); - - if (archive_array.hash_to_archive.find(hash) != archive_array.hash_to_archive.end()) - current_root->add_file(split_path.back(), hash, { 0 }); - } - } - } - - ImGui::EndMenu(); - } - - ImGui::EndMenuBar(); - } - } - ImGui::End(); - - ImGui::Begin("DEBUG"); - // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0xFF,0x80,0xFF)); - // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0x80,0xFF,0xFF)); - // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0xF0,0x80,0xFF,0xFF)); - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", - 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); - ImGui::End(); - - ImGui::Begin("Test"); - if (ImGui::Button("Dump all files` paths as a tree")) { - const auto full_path = pfd::save_file("Choose destination file").result(); - - if (!full_path.empty()) { - std::ofstream output_file { full_path }; - - root_tree.visit([&](const auto& name, auto depth) { - output_file << std::string(depth * 2, ' '); - output_file << name; - output_file << '\n'; - }); - - std::cout << "File was saved to: " << full_path << '\n'; - } - } - - if (ImGui::Button("Dump all files` hashes")) { - const auto full_path = pfd::save_file("Choose destination file").result(); - - if (!full_path.empty()) { - std::ofstream output_file { full_path }; - - for (const auto& archive : archive_array.archives) { - output_file << archive.filepath << '\n'; - - for (const auto& entry : archive.content_table) { - const auto name = archive_array.hash_to_name.find(entry.hash); - - if (name != archive_array.hash_to_name.end()) - output_file << " name: '" << name->second << "'\n"; - - output_file << " hash: '" << entry.hash << "'\n"; - output_file << " size: '" << entry.size << "'\n"; - output_file << '\n'; - } - } - - std::cout << "File was saved to: " << full_path << '\n'; - } - } - - ImGui::Separator(); - - if (ImGui::Button("Add by name")) - ImGui::OpenPopup("By name"); - - if (ImGui::BeginPopup("By name")) { - static char path[512]; - ImGui::InputText("File name", path, IM_ARRAYSIZE(path)); - if (ImGui::Button("Add to selection!")) { - std::string str_path(path); - uint64_t file_hash = hash_string(sanitize_name(str_path), Decima::seed); - if (archive_array.get_file_entry(file_hash).has_value()) { - archive_array.hash_to_name[file_hash] = str_path; - selection_info.selected_files.insert(file_hash); - } - } - - ImGui::EndPopup(); - } - - if (ImGui::ListBoxHeader("Selected files")) { - for (const auto selected_file : selection_info.selected_files) { - if (archive_array.hash_to_name.find(selected_file) != archive_array.hash_to_name.end()) { - if (ImGui::Selectable(archive_array.hash_to_name[selected_file].c_str())) - selection_info.selected_file = selected_file; - } else { - std::string new_name = "Hash: " + uint64_to_hex(selected_file); - if (ImGui::Selectable(new_name.c_str())) - selection_info.selected_file = selected_file; - } - } - - ImGui::ListBoxFooter(); - } - - if (ImGui::Button("Export selected file(-s)") && !selection_info.selected_files.empty()) { - const auto base_folder = pfd::select_folder("Choose destination folder").result(); - - if (!base_folder.empty()) { - for (const auto selected_file : selection_info.selected_files) { - const auto filename = sanitize_name(archive_array.hash_to_name.at(selected_file)); - - std::filesystem::path full_path = std::filesystem::path(base_folder) / filename; - std::filesystem::create_directories(full_path.parent_path()); - - auto file = archive_array.query_file(filename); - file.unpack(0); - std::ofstream output_file { full_path, std::ios::binary }; - output_file.write(reinterpret_cast(file.storage.data()), file.storage.size()); - - std::cout << "File was exported to: " << full_path << "\n"; - } - } - } - - if (selection_info.selected_files.empty()) { - ImGui::SameLine(); - ImGui::Text("No files selected"); - } - - ImGui::End(); - - ImGui::Begin("Trees"); - { - if (filter.Draw()) { - root_tree.update_filter(filter); - - file_names.clear(); - - for (auto& [_, path] : archive_array.hash_to_name) { - if (filter.PassFilter(path.c_str())) { - file_names.push_back(path.c_str()); - } - } - } - - ImGui::BeginTabBar("Tabs"); - { - if (ImGui::BeginTabItem("ListView")) { - ImGui::PushItemWidth(-1); - if (ImGui::ListBox("TREE", &file_id, file_names.data(), file_names.size(), 50)) - selection_info.selected_file = hash_string(sanitize_name(file_names[file_id]), - Decima::seed); - ImGui::EndTabItem(); - } - - if (ImGui::BeginTabItem("TreeView")) { - ImGui::Columns(3); - - ImGui::Separator(); - ImGui::Text("Name"); - ImGui::NextColumn(); - ImGui::Text("Type"); - ImGui::NextColumn(); - ImGui::Text("Size"); - ImGui::NextColumn(); - ImGui::Separator(); - - root_tree.draw(selection_info, archive_array); - - ImGui::Columns(1); - - ImGui::EndTabItem(); - } - } - ImGui::EndTabBar(); - } - ImGui::End(); - - ImGui::Begin("File preview"); - { - if (selection_info.selected_file > 0) { - const auto file_entry_opt = archive_array.get_file_entry(selection_info.selected_file); - - if (file_entry_opt.has_value()) { - const auto& file_entry = file_entry_opt.value().get(); - - std::string filename; - if (archive_array.hash_to_name.find(selection_info.selected_file) != archive_array.hash_to_name.end()) { - filename = sanitize_name(archive_array.hash_to_name.at(selection_info.selected_file)); - } else { - filename = uint64_to_hex(selection_info.selected_file); - } - ImGui::TextWrapped("%s", filename.c_str()); - - if (ImGui::BeginPopupContextItem("File preview name")) { - if (ImGui::Selectable("Copy path")) - ImGui::SetClipboardText(filename.c_str()); - ImGui::EndPopup(); - } - - ImGui::Columns(2); - ImGui::Separator(); - ImGui::Text("Size"); - ImGui::NextColumn(); - ImGui::Text("%u bytes", file_entry.size); - ImGui::Separator(); - ImGui::NextColumn(); - ImGui::Text("Hash"); - ImGui::NextColumn(); - ImGui::Text("%llX", file_entry.hash); - ImGui::Separator(); - ImGui::NextColumn(); - ImGui::Text("Entry ID"); - ImGui::NextColumn(); - ImGui::Text("%u", file_entry.entry_num); - ImGui::Separator(); - ImGui::NextColumn(); - ImGui::Text("Offset"); - ImGui::NextColumn(); - ImGui::Text("%llu", file_entry.offset); - ImGui::Separator(); - ImGui::NextColumn(); - ImGui::Separator(); - ImGui::Columns(1); - - if (selection_info.preview_file != selection_info.selected_file) { - selection_info.preview_file = selection_info.selected_file; - selection_info.file = archive_array.query_file(selection_info.selected_file); - selection_info.file.unpack(0); - } - - std::uint64_t file_type; - std::memcpy(reinterpret_cast(&file_type), selection_info.file.storage.data(), 8); - - const auto type_handler = root_tree.file_type_handlers.find(file_type); - - if (type_handler == root_tree.file_type_handlers.end()) { - file_viewer.DrawContents(selection_info.file.storage.data(), selection_info.file.storage.size()); - } else { - imemstream stream { selection_info.file.storage }; - type_handler->second.render_fn(stream); - } - - } else { - ImGui::Text("Error getting file info!"); - } - } else { - ImGui::Text("No file selected"); - } - } - ImGui::End(); - } - omc::opengl_backend::imgui_render_frame(); - } -}; int main() { - auto app = std::make_shared("Death Standing explorer", 1280, 720, true); - - app->push_layer(std::make_shared(app.get())); + ProjectDS app({1280,720},"Project Decima"); + app.init(); + app.run(); +} - app->run(); -} \ No newline at end of file +#pragma clang diagnostic pop \ No newline at end of file diff --git a/src/no_lgle_main.cpp b/src/no_lgle_main.cpp deleted file mode 100644 index 643487c..0000000 --- a/src/no_lgle_main.cpp +++ /dev/null @@ -1,459 +0,0 @@ -#pragma clang diagnostic push -#pragma ide diagnostic ignored "hicpp-signed-bitwise" -// -// Created by i.getsman on 06.08.2020. -// - -#include -#include -#include -#include - -#define IMGUI_IMPL_OPENGL_LOADER_GLAD - -#include "glad/glad.h" - -#include "imgui_impl_glfw.h" -#include "imgui_impl_opengl3.h" -#include "GLFW/glfw3.h" -#include "imgui.h" - - -#include "utils.h" -#include "archive.h" -#include "archive_array.h" -#include "archive_tree.h" -#include "imgui_memory_editor.h" - -#include "portable-file-dialogs.h" - - - -static void glfw_error_handler(int error, const char* message) { - throw std::runtime_error("GLFW error: " + std::to_string(error) + ": " + message); -} - - -GLFWwindow* init_glfw(std::pair window_size, const std::string& title) { - glfwInit(); - GLFWwindow* window = glfwCreateWindow(window_size.first, window_size.second, title.c_str(), nullptr, nullptr); - glfwMakeContextCurrent(window); - glfwSetInputMode(window, GLFW_STICKY_KEYS, GLFW_FALSE); - glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); - glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE); - glfwSwapInterval(1); - - glfwSetWindowSizeCallback(window, [](GLFWwindow* hwnd, int width, int height) { - glViewport(0, 0, width, height); - }); - glfwSetWindowMaximizeCallback(window, [](GLFWwindow* hwnd, int maximized) { - int width, height; - glfwGetWindowSize(hwnd, &width, &height); - glViewport(0, 0, width, height); - }); - - return window; -} - -void init_glad() { - gladLoadGL(); - glEnable(GL_DEBUG_OUTPUT); - glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); - - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LESS); - - glEnable(GL_CULL_FACE); - glCullFace(GL_BACK); -} - -void init_imgui(GLFWwindow* window, bool multi_viewport) { - IMGUI_CHECKVERSION(); - ImGui::CreateContext(); - - ImGuiIO& io = ImGui::GetIO(); - if (multi_viewport) { - io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; - } - - ImGui::StyleColorsDark(); - - ImGui_ImplGlfw_InitForOpenGL(window, true); - ImGui_ImplOpenGL3_Init("#version 150"); - ImGui_ImplOpenGL3_NewFrame(); - - -} - -void imgui_new_frame() { -// for(auto viewport: ImGui::GetPlatformIO().Viewports) { -// -// ImGui::GetPlatformIO().Platform_SetWindowAlpha(viewport,0.5); -// } - ImGui_ImplGlfw_NewFrame(); - ImGui::NewFrame(); - -} - -void imgui_render_frame() { - ImGui::Render(); - ImGuiIO& io = ImGui::GetIO(); - - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) { - GLFWwindow* backup_current_context = glfwGetCurrentContext(); - ImGui::UpdatePlatformWindows(); - ImGui::RenderPlatformWindowsDefault(); - glfwMakeContextCurrent(backup_current_context); - } - ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); - -} - -inline void clear(float r = 0, float g = 0, float b = 0, float a = 1, - uint32_t flags = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) { - glClear(flags); - glClearColor(r, g, b, a); -} - -void split(const std::string& str, std::vector& cont, char delim) { - std::stringstream ss(str); - std::string token; - while (std::getline(ss, token, delim)) { - cont.push_back(token); - } -} - - -Decima::ArchiveArray archive_array; -std::vector file_names; -FileTree root_tree; -SelectionInfo selection_info; -int32_t file_id = 0; -ImGuiTextFilter filter; -MemoryEditor file_viewer; - -void user_update(GLFWwindow* window){ - imgui_new_frame(); - { - ImGuiViewport* viewport = ImGui::GetMainViewport(); - ImGui::SetNextWindowPos(viewport->GetWorkPos()); - ImGui::SetNextWindowSize(viewport->GetWorkSize()); - ImGui::SetNextWindowViewport(viewport->ID); - ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); - ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); - ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0.0f, 0.0f }); - - const auto dock_flags = ImGuiWindowFlags_MenuBar - | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar - | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove - | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus - | ImGuiWindowFlags_NoBackground; - - ImGui::Begin("DockSpace", nullptr, dock_flags); - { - ImGui::PopStyleVar(3); - ImGui::DockSpace(ImGui::GetID("Dock")); - - if (ImGui::BeginMenuBar()) { - if (ImGui::BeginMenu("File")) { - if (ImGui::MenuItem("Open archive", "Ctrl+O")) { - auto folder = pfd::select_folder("Select Death Stranding data folder!").result(); - - if (!folder.empty()) { - archive_array.open(folder); - file_names.clear(); - file_names.reserve(archive_array.hash_to_name.size()); - - for (auto& [hash, path] : archive_array.hash_to_name) { - file_names.push_back(path.c_str()); - auto* current_root = &root_tree; - - std::vector split_path; - split(path, split_path, '/'); - - for (auto it = split_path.cbegin(); it != split_path.end() - 1; it++) - current_root = current_root->add_folder(*it); - - if (archive_array.hash_to_archive.find(hash) != archive_array.hash_to_archive.end()) - current_root->add_file(split_path.back(), hash, { 0 }); - } - } - } - - ImGui::EndMenu(); - } - - ImGui::EndMenuBar(); - } - } - ImGui::End(); - - ImGui::Begin("DEBUG"); - // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0xFF,0x80,0xFF)); - // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0x80,0xFF,0xFF)); - // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0xF0,0x80,0xFF,0xFF)); - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", - 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); - ImGui::End(); - - ImGui::Begin("Test"); - if (ImGui::Button("Dump all files` paths as a tree")) { - const auto full_path = pfd::save_file("Choose destination file").result(); - - if (!full_path.empty()) { - std::ofstream output_file { full_path }; - - root_tree.visit([&](const auto& name, auto depth) { - output_file << std::string(depth * 2, ' '); - output_file << name; - output_file << '\n'; - }); - - std::cout << "File was saved to: " << full_path << '\n'; - } - } - - if (ImGui::Button("Dump all files` hashes")) { - const auto full_path = pfd::save_file("Choose destination file").result(); - - if (!full_path.empty()) { - std::ofstream output_file { full_path }; - - for (const auto& archive : archive_array.archives) { - output_file << archive.filepath << '\n'; - - for (const auto& entry : archive.content_table) { - const auto name = archive_array.hash_to_name.find(entry.hash); - - if (name != archive_array.hash_to_name.end()) - output_file << " name: '" << name->second << "'\n"; - - output_file << " hash: '" << entry.hash << "'\n"; - output_file << " size: '" << entry.size << "'\n"; - output_file << '\n'; - } - } - - std::cout << "File was saved to: " << full_path << '\n'; - } - } - - ImGui::Separator(); - - if (ImGui::Button("Add by name")) - ImGui::OpenPopup("By name"); - - if (ImGui::BeginPopup("By name")) { - static char path[512]; - ImGui::InputText("File name", path, IM_ARRAYSIZE(path)); - if (ImGui::Button("Add to selection!")) { - std::string str_path(path); - uint64_t file_hash = hash_string(sanitize_name(str_path), Decima::seed); - if (archive_array.get_file_entry(file_hash).has_value()) { - archive_array.hash_to_name[file_hash] = str_path; - selection_info.selected_files.insert(file_hash); - } - } - - ImGui::EndPopup(); - } - - if (ImGui::ListBoxHeader("Selected files")) { - for (const auto selected_file : selection_info.selected_files) { - if (archive_array.hash_to_name.find(selected_file) != archive_array.hash_to_name.end()) { - if (ImGui::Selectable(archive_array.hash_to_name[selected_file].c_str())) - selection_info.selected_file = selected_file; - } else { - std::string new_name = "Hash: " + uint64_to_hex(selected_file); - if (ImGui::Selectable(new_name.c_str())) - selection_info.selected_file = selected_file; - } - } - - ImGui::ListBoxFooter(); - } - - if (ImGui::Button("Export selected file(-s)") && !selection_info.selected_files.empty()) { - const auto base_folder = pfd::select_folder("Choose destination folder").result(); - - if (!base_folder.empty()) { - for (const auto selected_file : selection_info.selected_files) { - const auto filename = sanitize_name(archive_array.hash_to_name.at(selected_file)); - - std::filesystem::path full_path = std::filesystem::path(base_folder) / filename; - std::filesystem::create_directories(full_path.parent_path()); - - auto file = archive_array.query_file(filename); - file.unpack(0); - std::ofstream output_file { full_path, std::ios::binary }; - output_file.write(reinterpret_cast(file.storage.data()), file.storage.size()); - - std::cout << "File was exported to: " << full_path << "\n"; - } - } - } - - if (selection_info.selected_files.empty()) { - ImGui::SameLine(); - ImGui::Text("No files selected"); - } - - ImGui::End(); - - ImGui::Begin("Trees"); - { - if (filter.Draw()) { - root_tree.update_filter(filter); - - file_names.clear(); - - for (auto& [_, path] : archive_array.hash_to_name) { - if (filter.PassFilter(path.c_str())) { - file_names.push_back(path.c_str()); - } - } - } - - ImGui::BeginTabBar("Tabs"); - { - if (ImGui::BeginTabItem("ListView")) { - ImGui::PushItemWidth(-1); - if (ImGui::ListBox("TREE", &file_id, file_names.data(), file_names.size(), 50)) - selection_info.selected_file = hash_string(sanitize_name(file_names[file_id]), - Decima::seed); - ImGui::EndTabItem(); - } - - if (ImGui::BeginTabItem("TreeView")) { - ImGui::Columns(3); - - ImGui::Separator(); - ImGui::Text("Name"); - ImGui::NextColumn(); - ImGui::Text("Type"); - ImGui::NextColumn(); - ImGui::Text("Size"); - ImGui::NextColumn(); - ImGui::Separator(); - - root_tree.draw(selection_info, archive_array); - - ImGui::Columns(1); - - ImGui::EndTabItem(); - } - } - ImGui::EndTabBar(); - } - ImGui::End(); - - ImGui::Begin("File preview"); - { - if (selection_info.selected_file > 0) { - const auto file_entry_opt = archive_array.get_file_entry(selection_info.selected_file); - - if (file_entry_opt.has_value()) { - const auto& file_entry = file_entry_opt.value().get(); - - std::string filename; - if (archive_array.hash_to_name.find(selection_info.selected_file) != archive_array.hash_to_name.end()) { - filename = sanitize_name(archive_array.hash_to_name.at(selection_info.selected_file)); - } else { - filename = uint64_to_hex(selection_info.selected_file); - } - ImGui::TextWrapped("%s", filename.c_str()); - - if (ImGui::BeginPopupContextItem("File preview name")) { - if (ImGui::Selectable("Copy path")) - ImGui::SetClipboardText(filename.c_str()); - ImGui::EndPopup(); - } - - ImGui::Columns(2); - ImGui::Separator(); - ImGui::Text("Size"); - ImGui::NextColumn(); - ImGui::Text("%u bytes", file_entry.size); - ImGui::Separator(); - ImGui::NextColumn(); - ImGui::Text("Hash"); - ImGui::NextColumn(); - ImGui::Text("%llX", file_entry.hash); - ImGui::Separator(); - ImGui::NextColumn(); - ImGui::Text("Entry ID"); - ImGui::NextColumn(); - ImGui::Text("%u", file_entry.entry_num); - ImGui::Separator(); - ImGui::NextColumn(); - ImGui::Text("Offset"); - ImGui::NextColumn(); - ImGui::Text("%llu", file_entry.offset); - ImGui::Separator(); - ImGui::NextColumn(); - ImGui::Separator(); - ImGui::Columns(1); - - if (selection_info.preview_file != selection_info.selected_file) { - selection_info.preview_file = selection_info.selected_file; - selection_info.file = archive_array.query_file(selection_info.selected_file); - selection_info.file.unpack(0); - } - - std::uint64_t file_type; - std::memcpy(reinterpret_cast(&file_type), selection_info.file.storage.data(), 8); - - const auto type_handler = root_tree.file_type_handlers.find(file_type); - - if (type_handler == root_tree.file_type_handlers.end()) { - file_viewer.DrawContents(selection_info.file.storage.data(), selection_info.file.storage.size()); - } else { - imemstream stream { selection_info.file.storage }; - type_handler->second.render_fn(stream); - } - - } else { - ImGui::Text("Error getting file info!"); - } - } else { - ImGui::Text("No file selected"); - } - } - ImGui::End(); - } - imgui_render_frame(); -} - -void user_init(){ - file_viewer.WriteFn = [](auto, auto, auto) { - /* Dummy write function because - * ReadOnly forbids any selection. */ - }; - ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_DockingEnable; - { - FileTypeHandler handler; - handler.name = "Localization"; - handler.render_fn = [](imemstream& stream) { - ImGui::Text("Custom handler for localization goes here"); - ImGui::TextDisabled("Someday..."); - }; - - root_tree.file_type_handlers.insert(std::make_pair(0x31be502435317445, std::move(handler))); - } -} - -int main() { - auto* window = init_glfw({1280, 720}, "Project Decima"); - init_glad(); - init_imgui(window, false); - user_init(); - while (!glfwWindowShouldClose(window)) { - clear(); - - user_update(window); - - glfwSwapBuffers(window); - glfwPollEvents(); - } -} -#pragma clang diagnostic pop \ No newline at end of file diff --git a/src/projectds_app.cpp b/src/projectds_app.cpp new file mode 100644 index 0000000..8e3ae1b --- /dev/null +++ b/src/projectds_app.cpp @@ -0,0 +1,70 @@ +// +// Created by i.getsman on 06.08.2020. +// + +#include "projectds_app.hpp" + +#include "imgui.h" +#include "imgui_impl_glfw.h" +#include "imgui_impl_opengl3.h" + +ProjectDS::ProjectDS(const std::pair& windowSize, const std::string& title, + bool imgui_multi_viewport) : App(windowSize, + title) { + m_multi_viewport = imgui_multi_viewport; +} + +void ProjectDS::init_user() { + App::init_user(); + init_imgui(); + init_filetype_handlers(); + ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_DockingEnable; + file_viewer.WriteFn = [](auto, auto, auto) { + /* Dummy write function because + * ReadOnly forbids any selection. */ + }; +} + + + +void ProjectDS::begin_frame_user() { + App::begin_frame_user(); + ImGui_ImplGlfw_NewFrame(); + ImGui::NewFrame(); + +} + +void ProjectDS::end_frame_user() { + App::end_frame_user(); + ImGui::Render(); + ImGuiIO& io = ImGui::GetIO(); + + if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) { + GLFWwindow* backup_current_context = glfwGetCurrentContext(); + ImGui::UpdatePlatformWindows(); + ImGui::RenderPlatformWindowsDefault(); + glfwMakeContextCurrent(backup_current_context); + } + ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); + +} + +void ProjectDS::init_imgui() { + IMGUI_CHECKVERSION(); + ImGui::CreateContext(); + + ImGuiIO& io = ImGui::GetIO(); + if (m_multi_viewport) { + io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; + } + + ImGui::StyleColorsDark(); + + ImGui_ImplGlfw_InitForOpenGL(m_window, true); + ImGui_ImplOpenGL3_Init("#version 150"); + ImGui_ImplOpenGL3_NewFrame(); +} + + + + diff --git a/src/projectds_app_user.cpp b/src/projectds_app_user.cpp new file mode 100644 index 0000000..b7617b5 --- /dev/null +++ b/src/projectds_app_user.cpp @@ -0,0 +1,319 @@ +// +// Created by i.getsman on 06.08.2020. +// + +#include + +#include "projectds_app.hpp" + +#include "utils.h" +#include "portable-file-dialogs.h" + +void ProjectDS::update_user(double ts) { + App::update_user(ts); + draw_dockspace(); + ImGui::Begin("DEBUG"); + // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0xFF,0x80,0xFF)); + // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0x80,0xFF,0xFF)); + // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0xF0,0x80,0xFF,0xFF)); + ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", + 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); + ImGui::End(); + + ImGui::Begin("Test"); + if (ImGui::Button("Dump all files` paths as a tree")) { + const auto full_path = pfd::save_file("Choose destination file").result(); + + if (!full_path.empty()) { + std::ofstream output_file{full_path}; + + root_tree.visit([&](const auto& name, auto depth) { + output_file << std::string(depth * 2, ' '); + output_file << name; + output_file << '\n'; + }); + + std::cout << "File was saved to: " << full_path << '\n'; + } + } + + if (ImGui::Button("Dump all files` hashes")) { + const auto full_path = pfd::save_file("Choose destination file").result(); + + if (!full_path.empty()) { + std::ofstream output_file{full_path}; + + for (const auto& archive : archive_array.archives) { + output_file << archive.filepath << '\n'; + + for (const auto& entry : archive.content_table) { + const auto name = archive_array.hash_to_name.find(entry.hash); + + if (name != archive_array.hash_to_name.end()) + output_file << " name: '" << name->second << "'\n"; + + output_file << " hash: '" << entry.hash << "'\n"; + output_file << " size: '" << entry.size << "'\n"; + output_file << '\n'; + } + } + + std::cout << "File was saved to: " << full_path << '\n'; + } + } + + ImGui::Separator(); + + if (ImGui::Button("Add by name")) + ImGui::OpenPopup("By name"); + + if (ImGui::BeginPopup("By name")) { + static char path[512]; + ImGui::InputText("File name", path, IM_ARRAYSIZE(path)); + if (ImGui::Button("Add to selection!")) { + std::string str_path(path); + uint64_t file_hash = hash_string(sanitize_name(str_path), Decima::seed); + if (archive_array.get_file_entry(file_hash).has_value()) { + archive_array.hash_to_name[file_hash] = str_path; + selection_info.selected_files.insert(file_hash); + } + } + + ImGui::EndPopup(); + } + + if (ImGui::ListBoxHeader("Selected files")) { + for (const auto selected_file : selection_info.selected_files) { + if (archive_array.hash_to_name.find(selected_file) != archive_array.hash_to_name.end()) { + if (ImGui::Selectable(archive_array.hash_to_name[selected_file].c_str())) + selection_info.selected_file = selected_file; + } else { + std::string new_name = "Hash: " + uint64_to_hex(selected_file); + if (ImGui::Selectable(new_name.c_str())) + selection_info.selected_file = selected_file; + } + } + + ImGui::ListBoxFooter(); + } + + if (ImGui::Button("Export selected file(-s)") && !selection_info.selected_files.empty()) { + const auto base_folder = pfd::select_folder("Choose destination folder").result(); + + if (!base_folder.empty()) { + for (const auto selected_file : selection_info.selected_files) { + const auto filename = sanitize_name(archive_array.hash_to_name.at(selected_file)); + + std::filesystem::path full_path = std::filesystem::path(base_folder) / filename; + std::filesystem::create_directories(full_path.parent_path()); + + auto file = archive_array.query_file(filename); + file.unpack(0); + std::ofstream output_file{full_path, std::ios::binary}; + output_file.write(reinterpret_cast(file.storage.data()), file.storage.size()); + + std::cout << "File was exported to: " << full_path << "\n"; + } + } + } + + if (selection_info.selected_files.empty()) { + ImGui::SameLine(); + ImGui::Text("No files selected"); + } + + ImGui::End(); + + ImGui::Begin("Trees"); + { + if (filter.Draw()) { + root_tree.update_filter(filter); + + file_names.clear(); + + for (auto&[_, path] : archive_array.hash_to_name) { + if (filter.PassFilter(path.c_str())) { + file_names.push_back(path.c_str()); + } + } + } + + ImGui::BeginTabBar("Tabs"); + { + if (ImGui::BeginTabItem("ListView")) { + ImGui::PushItemWidth(-1); + if (ImGui::ListBox("TREE", &file_id, file_names.data(), file_names.size(), 50)) + selection_info.selected_file = hash_string(sanitize_name(file_names[file_id]), + Decima::seed); + ImGui::EndTabItem(); + } + + if (ImGui::BeginTabItem("TreeView")) { + ImGui::Columns(3); + + ImGui::Separator(); + ImGui::Text("Name"); + ImGui::NextColumn(); + ImGui::Text("Type"); + ImGui::NextColumn(); + ImGui::Text("Size"); + ImGui::NextColumn(); + ImGui::Separator(); + + root_tree.draw(selection_info, archive_array); + + ImGui::Columns(1); + + ImGui::EndTabItem(); + } + } + ImGui::EndTabBar(); + } + ImGui::End(); + + ImGui::Begin("File preview"); + { + if (selection_info.selected_file > 0) { + const auto file_entry_opt = archive_array.get_file_entry(selection_info.selected_file); + + if (file_entry_opt.has_value()) { + const auto& file_entry = file_entry_opt.value().get(); + + std::string filename; + if (archive_array.hash_to_name.find(selection_info.selected_file) != + archive_array.hash_to_name.end()) { + filename = sanitize_name(archive_array.hash_to_name.at(selection_info.selected_file)); + } else { + filename = uint64_to_hex(selection_info.selected_file); + } + ImGui::TextWrapped("%s", filename.c_str()); + + if (ImGui::BeginPopupContextItem("File preview name")) { + if (ImGui::Selectable("Copy path")) + ImGui::SetClipboardText(filename.c_str()); + ImGui::EndPopup(); + } + + ImGui::Columns(2); + ImGui::Separator(); + ImGui::Text("Size"); + ImGui::NextColumn(); + ImGui::Text("%u bytes", file_entry.size); + ImGui::Separator(); + ImGui::NextColumn(); + ImGui::Text("Hash"); + ImGui::NextColumn(); + ImGui::Text("%llX", file_entry.hash); + ImGui::Separator(); + ImGui::NextColumn(); + ImGui::Text("Entry ID"); + ImGui::NextColumn(); + ImGui::Text("%u", file_entry.entry_num); + ImGui::Separator(); + ImGui::NextColumn(); + ImGui::Text("Offset"); + ImGui::NextColumn(); + ImGui::Text("%llu", file_entry.offset); + ImGui::Separator(); + ImGui::NextColumn(); + ImGui::Separator(); + ImGui::Columns(1); + + if (selection_info.preview_file != selection_info.selected_file) { + selection_info.preview_file = selection_info.selected_file; + selection_info.file = archive_array.query_file(selection_info.selected_file); + selection_info.file.unpack(0); + } + + std::uint64_t file_type; + std::memcpy(reinterpret_cast(&file_type), selection_info.file.storage.data(), 8); + + const auto type_handler = root_tree.file_type_handlers.find(file_type); + + if (type_handler == root_tree.file_type_handlers.end()) { + file_viewer.DrawContents(selection_info.file.storage.data(), + selection_info.file.storage.size()); + } else { + imemstream stream{selection_info.file.storage}; + type_handler->second.render_fn(stream); + } + + } else { + ImGui::Text("Error getting file info!"); + } + } else { + ImGui::Text("No file selected"); + } + } + ImGui::End(); +} + + +void ProjectDS::draw_dockspace() { + ImGuiViewport* viewport = ImGui::GetMainViewport(); + ImGui::SetNextWindowPos(viewport->GetWorkPos()); + ImGui::SetNextWindowSize(viewport->GetWorkSize()); + ImGui::SetNextWindowViewport(viewport->ID); + ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); + ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); + ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, {0.0f, 0.0f}); + const auto dock_flags = ImGuiWindowFlags_MenuBar + | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar + | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove + | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus + | ImGuiWindowFlags_NoBackground; + ImGui::Begin("DockSpace", nullptr, dock_flags); + { + ImGui::PopStyleVar(3); + ImGui::DockSpace(ImGui::GetID("Dock")); + + if (ImGui::BeginMenuBar()) { + if (ImGui::BeginMenu("File")) { + if (ImGui::MenuItem("Open archive", "Ctrl+O")) { + auto folder = pfd::select_folder("Select Death Stranding data folder!").result(); + + if (!folder.empty()) { + archive_array.open(folder); + file_names.clear(); + file_names.reserve(archive_array.hash_to_name.size()); + + for (auto&[hash, path] : archive_array.hash_to_name) { + file_names.push_back(path.c_str()); + auto* current_root = &root_tree; + + std::vector split_path; + split(path, split_path, '/'); + + for (auto it = split_path.cbegin(); it != split_path.end() - 1; it++) + current_root = current_root->add_folder(*it); + + if (archive_array.hash_to_archive.find(hash) != archive_array.hash_to_archive.end()) + current_root->add_file(split_path.back(), hash, {0}); + } + } + } + + ImGui::EndMenu(); + } + + ImGui::EndMenuBar(); + } + } + ImGui::End(); + +} + +void ProjectDS::init_filetype_handlers() { + { + FileTypeHandler handler; + handler.name = "Localization"; + handler.render_fn = [](imemstream& stream) { + ImGui::Text("Custom handler for localization goes here"); + ImGui::TextDisabled("Someday..."); + }; + + root_tree.file_type_handlers.insert( + std::make_pair(Decima::DeathStranding_FileMagics::Localization, std::move(handler))); + } +} + diff --git a/src/quick_hasher.cpp b/src/quick_hasher.cpp index b2610d4..1b43bb3 100644 --- a/src/quick_hasher.cpp +++ b/src/quick_hasher.cpp @@ -8,7 +8,7 @@ #include #include "utils.h" -#include "constant.hpp" +#include "decima/constants.hpp" #include "MurmurHash3.h" #include "md5.h" diff --git a/src/utils.cpp b/src/utils.cpp index 06eb3e5..1942bed 100644 --- a/src/utils.cpp +++ b/src/utils.cpp @@ -47,3 +47,10 @@ std::string sanitize_name(const std::string& filename) { return std::string(filename); } +void split(const std::string& str, std::vector& cont, char delim) { + std::stringstream ss(str); + std::string token; + while (std::getline(ss, token, delim)) { + cont.push_back(token); + } +} From e4f5519f75ed2b423bde9e325016d4dc879b54f5 Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Thu, 6 Aug 2020 14:21:11 +0300 Subject: [PATCH 35/60] moved different ImGui window render into separate functions --- include/projectds_app.hpp | 5 + src/projectds_app.cpp | 2 + src/projectds_app_user.cpp | 405 ++++++++++++++++++++----------------- 3 files changed, 224 insertions(+), 188 deletions(-) diff --git a/include/projectds_app.hpp b/include/projectds_app.hpp index c103c7b..6dfe5d0 100644 --- a/include/projectds_app.hpp +++ b/include/projectds_app.hpp @@ -39,6 +39,11 @@ class ProjectDS : public App { void update_user(double ts) override; void draw_dockspace(); + void draw_filepreview(); + void draw_tree(); + void draw_export(); + void draw_debug(); + void begin_frame_user() override; void end_frame_user() override; diff --git a/src/projectds_app.cpp b/src/projectds_app.cpp index 8e3ae1b..012d110 100644 --- a/src/projectds_app.cpp +++ b/src/projectds_app.cpp @@ -68,3 +68,5 @@ void ProjectDS::init_imgui() { + + diff --git a/src/projectds_app_user.cpp b/src/projectds_app_user.cpp index b7617b5..e9795e2 100644 --- a/src/projectds_app_user.cpp +++ b/src/projectds_app_user.cpp @@ -12,165 +12,83 @@ void ProjectDS::update_user(double ts) { App::update_user(ts); draw_dockspace(); - ImGui::Begin("DEBUG"); - // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0xFF,0x80,0xFF)); - // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0x80,0xFF,0xFF)); - // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0xF0,0x80,0xFF,0xFF)); - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", - 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); - ImGui::End(); - - ImGui::Begin("Test"); - if (ImGui::Button("Dump all files` paths as a tree")) { - const auto full_path = pfd::save_file("Choose destination file").result(); - - if (!full_path.empty()) { - std::ofstream output_file{full_path}; + draw_filepreview(); + draw_debug(); + draw_export(); + draw_tree(); +} - root_tree.visit([&](const auto& name, auto depth) { - output_file << std::string(depth * 2, ' '); - output_file << name; - output_file << '\n'; - }); - std::cout << "File was saved to: " << full_path << '\n'; - } - } +void ProjectDS::draw_dockspace() { + ImGuiViewport* viewport = ImGui::GetMainViewport(); + ImGui::SetNextWindowPos(viewport->GetWorkPos()); + ImGui::SetNextWindowSize(viewport->GetWorkSize()); + ImGui::SetNextWindowViewport(viewport->ID); + ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); + ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); + ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, {0.0f, 0.0f}); + const auto dock_flags = ImGuiWindowFlags_MenuBar + | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar + | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove + | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus + | ImGuiWindowFlags_NoBackground; + ImGui::Begin("DockSpace", nullptr, dock_flags); + { + ImGui::PopStyleVar(3); + ImGui::DockSpace(ImGui::GetID("Dock")); - if (ImGui::Button("Dump all files` hashes")) { - const auto full_path = pfd::save_file("Choose destination file").result(); + if (ImGui::BeginMenuBar()) { + if (ImGui::BeginMenu("File")) { + if (ImGui::MenuItem("Open archive", "Ctrl+O")) { + auto folder = pfd::select_folder("Select Death Stranding data folder!").result(); - if (!full_path.empty()) { - std::ofstream output_file{full_path}; + if (!folder.empty()) { + archive_array.open(folder); + file_names.clear(); + file_names.reserve(archive_array.hash_to_name.size()); - for (const auto& archive : archive_array.archives) { - output_file << archive.filepath << '\n'; + for (auto&[hash, path] : archive_array.hash_to_name) { + file_names.push_back(path.c_str()); + auto* current_root = &root_tree; - for (const auto& entry : archive.content_table) { - const auto name = archive_array.hash_to_name.find(entry.hash); + std::vector split_path; + split(path, split_path, '/'); - if (name != archive_array.hash_to_name.end()) - output_file << " name: '" << name->second << "'\n"; + for (auto it = split_path.cbegin(); it != split_path.end() - 1; it++) + current_root = current_root->add_folder(*it); - output_file << " hash: '" << entry.hash << "'\n"; - output_file << " size: '" << entry.size << "'\n"; - output_file << '\n'; + if (archive_array.hash_to_archive.find(hash) != archive_array.hash_to_archive.end()) + current_root->add_file(split_path.back(), hash, {0}); + } + } } - } - std::cout << "File was saved to: " << full_path << '\n'; - } - } - - ImGui::Separator(); - - if (ImGui::Button("Add by name")) - ImGui::OpenPopup("By name"); - - if (ImGui::BeginPopup("By name")) { - static char path[512]; - ImGui::InputText("File name", path, IM_ARRAYSIZE(path)); - if (ImGui::Button("Add to selection!")) { - std::string str_path(path); - uint64_t file_hash = hash_string(sanitize_name(str_path), Decima::seed); - if (archive_array.get_file_entry(file_hash).has_value()) { - archive_array.hash_to_name[file_hash] = str_path; - selection_info.selected_files.insert(file_hash); - } - } - - ImGui::EndPopup(); - } - - if (ImGui::ListBoxHeader("Selected files")) { - for (const auto selected_file : selection_info.selected_files) { - if (archive_array.hash_to_name.find(selected_file) != archive_array.hash_to_name.end()) { - if (ImGui::Selectable(archive_array.hash_to_name[selected_file].c_str())) - selection_info.selected_file = selected_file; - } else { - std::string new_name = "Hash: " + uint64_to_hex(selected_file); - if (ImGui::Selectable(new_name.c_str())) - selection_info.selected_file = selected_file; + ImGui::EndMenu(); } - } - - ImGui::ListBoxFooter(); - } - - if (ImGui::Button("Export selected file(-s)") && !selection_info.selected_files.empty()) { - const auto base_folder = pfd::select_folder("Choose destination folder").result(); - - if (!base_folder.empty()) { - for (const auto selected_file : selection_info.selected_files) { - const auto filename = sanitize_name(archive_array.hash_to_name.at(selected_file)); - - std::filesystem::path full_path = std::filesystem::path(base_folder) / filename; - std::filesystem::create_directories(full_path.parent_path()); - - auto file = archive_array.query_file(filename); - file.unpack(0); - std::ofstream output_file{full_path, std::ios::binary}; - output_file.write(reinterpret_cast(file.storage.data()), file.storage.size()); - std::cout << "File was exported to: " << full_path << "\n"; - } + ImGui::EndMenuBar(); } } - - if (selection_info.selected_files.empty()) { - ImGui::SameLine(); - ImGui::Text("No files selected"); - } - ImGui::End(); - ImGui::Begin("Trees"); - { - if (filter.Draw()) { - root_tree.update_filter(filter); - - file_names.clear(); - - for (auto&[_, path] : archive_array.hash_to_name) { - if (filter.PassFilter(path.c_str())) { - file_names.push_back(path.c_str()); - } - } - } - - ImGui::BeginTabBar("Tabs"); - { - if (ImGui::BeginTabItem("ListView")) { - ImGui::PushItemWidth(-1); - if (ImGui::ListBox("TREE", &file_id, file_names.data(), file_names.size(), 50)) - selection_info.selected_file = hash_string(sanitize_name(file_names[file_id]), - Decima::seed); - ImGui::EndTabItem(); - } - - if (ImGui::BeginTabItem("TreeView")) { - ImGui::Columns(3); - - ImGui::Separator(); - ImGui::Text("Name"); - ImGui::NextColumn(); - ImGui::Text("Type"); - ImGui::NextColumn(); - ImGui::Text("Size"); - ImGui::NextColumn(); - ImGui::Separator(); - - root_tree.draw(selection_info, archive_array); +} - ImGui::Columns(1); +void ProjectDS::init_filetype_handlers() { + { + FileTypeHandler handler; + handler.name = "Localization"; + handler.render_fn = [](imemstream& stream) { + ImGui::Text("Custom handler for localization goes here"); + ImGui::TextDisabled("Someday..."); + }; - ImGui::EndTabItem(); - } - } - ImGui::EndTabBar(); + root_tree.file_type_handlers.insert( + std::make_pair(Decima::DeathStranding_FileMagics::Localization, std::move(handler))); } - ImGui::End(); +} + +void ProjectDS::draw_filepreview() { ImGui::Begin("File preview"); { if (selection_info.selected_file > 0) { @@ -248,72 +166,183 @@ void ProjectDS::update_user(double ts) { ImGui::End(); } +void ProjectDS::draw_tree() { + ImGui::Begin("Trees"); + { + if (filter.Draw()) { + root_tree.update_filter(filter); -void ProjectDS::draw_dockspace() { - ImGuiViewport* viewport = ImGui::GetMainViewport(); - ImGui::SetNextWindowPos(viewport->GetWorkPos()); - ImGui::SetNextWindowSize(viewport->GetWorkSize()); - ImGui::SetNextWindowViewport(viewport->ID); - ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); - ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); - ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, {0.0f, 0.0f}); - const auto dock_flags = ImGuiWindowFlags_MenuBar - | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar - | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove - | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus - | ImGuiWindowFlags_NoBackground; - ImGui::Begin("DockSpace", nullptr, dock_flags); + file_names.clear(); + + for (auto&[_, path] : archive_array.hash_to_name) { + if (filter.PassFilter(path.c_str())) { + file_names.push_back(path.c_str()); + } + } + } + + ImGui::BeginTabBar("Tabs"); + { + if (ImGui::BeginTabItem("ListView")) { + ImGui::PushItemWidth(-1); + if (ImGui::ListBox("TREE", &file_id, file_names.data(), file_names.size(), 50)) + selection_info.selected_file = hash_string(sanitize_name(file_names[file_id]), + Decima::seed); + ImGui::EndTabItem(); + } + + if (ImGui::BeginTabItem("TreeView")) { + ImGui::Columns(3); + + ImGui::Separator(); + ImGui::Text("Name"); + ImGui::NextColumn(); + ImGui::Text("Type"); + ImGui::NextColumn(); + ImGui::Text("Size"); + ImGui::NextColumn(); + ImGui::Separator(); + + root_tree.draw(selection_info, archive_array); + + ImGui::Columns(1); + + ImGui::EndTabItem(); + } + } + ImGui::EndTabBar(); + } + ImGui::End(); +} + +void ProjectDS::draw_export() { + ImGui::Begin("Export"); { - ImGui::PopStyleVar(3); - ImGui::DockSpace(ImGui::GetID("Dock")); + if (ImGui::Button("Dump all files` paths as a tree")) { + const auto full_path = pfd::save_file("Choose destination file").result(); - if (ImGui::BeginMenuBar()) { - if (ImGui::BeginMenu("File")) { - if (ImGui::MenuItem("Open archive", "Ctrl+O")) { - auto folder = pfd::select_folder("Select Death Stranding data folder!").result(); + if (!full_path.empty()) { + std::ofstream output_file{full_path}; - if (!folder.empty()) { - archive_array.open(folder); - file_names.clear(); - file_names.reserve(archive_array.hash_to_name.size()); + root_tree.visit([&](const auto& name, auto depth) { + output_file << std::string(depth * 2, ' '); + output_file << name; + output_file << '\n'; + }); - for (auto&[hash, path] : archive_array.hash_to_name) { - file_names.push_back(path.c_str()); - auto* current_root = &root_tree; + std::cout << "File was saved to: " << full_path << '\n'; + } + } - std::vector split_path; - split(path, split_path, '/'); + if (ImGui::Button("Dump all files` hashes")) { + const auto full_path = pfd::save_file("Choose destination file").result(); - for (auto it = split_path.cbegin(); it != split_path.end() - 1; it++) - current_root = current_root->add_folder(*it); + if (!full_path.empty()) { + std::ofstream output_file{full_path}; - if (archive_array.hash_to_archive.find(hash) != archive_array.hash_to_archive.end()) - current_root->add_file(split_path.back(), hash, {0}); - } + for (const auto& archive : archive_array.archives) { + output_file << archive.filepath << '\n'; + + for (const auto& entry : archive.content_table) { + const auto name = archive_array.hash_to_name.find(entry.hash); + + if (name != archive_array.hash_to_name.end()) + output_file << " name: '" << name->second << "'\n"; + + output_file << " hash: '" << entry.hash << "'\n"; + output_file << " size: '" << entry.size << "'\n"; + output_file << '\n'; } } - ImGui::EndMenu(); + std::cout << "File was saved to: " << full_path << '\n'; } + } - ImGui::EndMenuBar(); + ImGui::Separator(); + + if (ImGui::Button("Add file by name")) + ImGui::OpenPopup("By name"); + + if (ImGui::Button("Add file by hash")) + ImGui::OpenPopup("By hash"); + + if (ImGui::BeginPopup("By name")) { + static char path[512]; + ImGui::InputText("File name", path, IM_ARRAYSIZE(path)); + if (ImGui::Button("Add to selection!")) { + std::string str_path(path); + uint64_t file_hash = hash_string(sanitize_name(str_path), Decima::seed); + if (archive_array.get_file_entry(file_hash).has_value()) { + archive_array.hash_to_name[file_hash] = str_path; + selection_info.selected_files.insert(file_hash); + } + } + + ImGui::EndPopup(); } - } - ImGui::End(); + if (ImGui::BeginPopup("By hash")) { + static uint64_t file_hash; + ImGui::InputScalar("File hash", ImGuiDataType_U64, &file_hash); + if (ImGui::Button("Add to selection!")) { + if (archive_array.get_file_entry(file_hash).has_value()) { + archive_array.hash_to_name[file_hash] = "HASH: " + uint64_to_hex(file_hash); + selection_info.selected_files.insert(file_hash); + } + } -} + ImGui::EndPopup(); + } -void ProjectDS::init_filetype_handlers() { - { - FileTypeHandler handler; - handler.name = "Localization"; - handler.render_fn = [](imemstream& stream) { - ImGui::Text("Custom handler for localization goes here"); - ImGui::TextDisabled("Someday..."); - }; + if (ImGui::ListBoxHeader("Selected files")) { + for (const auto selected_file : selection_info.selected_files) { + if (archive_array.hash_to_name.find(selected_file) != archive_array.hash_to_name.end()) { + if (ImGui::Selectable(archive_array.hash_to_name[selected_file].c_str())) + selection_info.selected_file = selected_file; + } else { + std::string new_name = "Hash: " + uint64_to_hex(selected_file); + if (ImGui::Selectable(new_name.c_str())) + selection_info.selected_file = selected_file; + } + } - root_tree.file_type_handlers.insert( - std::make_pair(Decima::DeathStranding_FileMagics::Localization, std::move(handler))); + ImGui::ListBoxFooter(); + } + + if (ImGui::Button("Export selected file(-s)") && !selection_info.selected_files.empty()) { + const auto base_folder = pfd::select_folder("Choose destination folder").result(); + + if (!base_folder.empty()) { + for (const auto selected_file : selection_info.selected_files) { + const auto filename = sanitize_name(archive_array.hash_to_name.at(selected_file)); + + std::filesystem::path full_path = std::filesystem::path(base_folder) / filename; + std::filesystem::create_directories(full_path.parent_path()); + + auto file = archive_array.query_file(filename); + file.unpack(0); + std::ofstream output_file{full_path, std::ios::binary}; + output_file.write(reinterpret_cast(file.storage.data()), file.storage.size()); + + std::cout << "File was exported to: " << full_path << "\n"; + } + } + } + + if (selection_info.selected_files.empty()) { + ImGui::SameLine(); + ImGui::Text("No files selected"); + } } + ImGui::End(); } +void ProjectDS::draw_debug() { + ImGui::Begin("DEBUG"); + // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0xFF,0x80,0xFF)); + // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0x80,0xFF,0xFF)); + // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0xF0,0x80,0xFF,0xFF)); + ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", + 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); + ImGui::End(); +} From 4e6d11db55f3c6edddb029f3041b91c8b5a1d3db Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Thu, 6 Aug 2020 14:24:06 +0300 Subject: [PATCH 36/60] include re-order --- include/app.hpp | 8 +- include/projectds_app.hpp | 2 + src/app.cpp | 1 + src/main.cpp | 311 +------------------------------------ src/projectds_app_user.cpp | 31 ++-- 5 files changed, 24 insertions(+), 329 deletions(-) diff --git a/include/app.hpp b/include/app.hpp index 7f9d46a..18adcd2 100644 --- a/include/app.hpp +++ b/include/app.hpp @@ -5,15 +5,13 @@ #ifndef PROJECTDS_APP_HPP #define PROJECTDS_APP_HPP - -#define IMGUI_IMPL_OPENGL_LOADER_GLAD - -#include "glad/glad.h" - #include #include #include +#define IMGUI_IMPL_OPENGL_LOADER_GLAD + +#include "glad/glad.h" #include diff --git a/include/projectds_app.hpp b/include/projectds_app.hpp index 6dfe5d0..cce99ac 100644 --- a/include/projectds_app.hpp +++ b/include/projectds_app.hpp @@ -6,8 +6,10 @@ #define PROJECTDS_PROJECTDS_APP_HPP #include "app.hpp" + #include "imgui.h" #include "imgui_memory_editor.h" + #include "decima/archive/archive_array.h" #include "decima/archive/archive_tree.h" #include "decima/constants.hpp" diff --git a/src/app.cpp b/src/app.cpp index 47a8705..96d1bb6 100644 --- a/src/app.cpp +++ b/src/app.cpp @@ -4,6 +4,7 @@ #include #include + #include "app.hpp" App::App(std::pair window_size, std::string title) { diff --git a/src/main.cpp b/src/main.cpp index 0b80ae5..206f6be 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,318 +1,11 @@ -#pragma clang diagnostic push -#pragma ide diagnostic ignored "hicpp-signed-bitwise" // // Created by i.getsman on 06.08.2020. // #include "projectds_app.hpp" - - - - - -//void user_update(GLFWwindow* window) { -// imgui_new_frame(); -// { -// ImGuiViewport* viewport = ImGui::GetMainViewport(); -// ImGui::SetNextWindowPos(viewport->GetWorkPos()); -// ImGui::SetNextWindowSize(viewport->GetWorkSize()); -// ImGui::SetNextWindowViewport(viewport->ID); -// ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); -// ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); -// ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, {0.0f, 0.0f}); -// -// const auto dock_flags = ImGuiWindowFlags_MenuBar -// | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar -// | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove -// | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus -// | ImGuiWindowFlags_NoBackground; -// -// ImGui::Begin("DockSpace", nullptr, dock_flags); -// { -// ImGui::PopStyleVar(3); -// ImGui::DockSpace(ImGui::GetID("Dock")); -// -// if (ImGui::BeginMenuBar()) { -// if (ImGui::BeginMenu("File")) { -// if (ImGui::MenuItem("Open archive", "Ctrl+O")) { -// auto folder = pfd::select_folder("Select Death Stranding data folder!").result(); -// -// if (!folder.empty()) { -// archive_array.open(folder); -// file_names.clear(); -// file_names.reserve(archive_array.hash_to_name.size()); -// -// for (auto&[hash, path] : archive_array.hash_to_name) { -// file_names.push_back(path.c_str()); -// auto* current_root = &root_tree; -// -// std::vector split_path; -// split(path, split_path, '/'); -// -// for (auto it = split_path.cbegin(); it != split_path.end() - 1; it++) -// current_root = current_root->add_folder(*it); -// -// if (archive_array.hash_to_archive.find(hash) != archive_array.hash_to_archive.end()) -// current_root->add_file(split_path.back(), hash, {0}); -// } -// } -// } -// -// ImGui::EndMenu(); -// } -// -// ImGui::EndMenuBar(); -// } -// } -// ImGui::End(); -// -// ImGui::Begin("DEBUG"); -// // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0xFF,0x80,0xFF)); -// // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0x80,0xFF,0xFF)); -// // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0xF0,0x80,0xFF,0xFF)); -// ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", -// 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); -// ImGui::End(); -// -// ImGui::Begin("Test"); -// if (ImGui::Button("Dump all files` paths as a tree")) { -// const auto full_path = pfd::save_file("Choose destination file").result(); -// -// if (!full_path.empty()) { -// std::ofstream output_file{full_path}; -// -// root_tree.visit([&](const auto& name, auto depth) { -// output_file << std::string(depth * 2, ' '); -// output_file << name; -// output_file << '\n'; -// }); -// -// std::cout << "File was saved to: " << full_path << '\n'; -// } -// } -// -// if (ImGui::Button("Dump all files` hashes")) { -// const auto full_path = pfd::save_file("Choose destination file").result(); -// -// if (!full_path.empty()) { -// std::ofstream output_file{full_path}; -// -// for (const auto& archive : archive_array.archives) { -// output_file << archive.filepath << '\n'; -// -// for (const auto& entry : archive.content_table) { -// const auto name = archive_array.hash_to_name.find(entry.hash); -// -// if (name != archive_array.hash_to_name.end()) -// output_file << " name: '" << name->second << "'\n"; -// -// output_file << " hash: '" << entry.hash << "'\n"; -// output_file << " size: '" << entry.size << "'\n"; -// output_file << '\n'; -// } -// } -// -// std::cout << "File was saved to: " << full_path << '\n'; -// } -// } -// -// ImGui::Separator(); -// -// if (ImGui::Button("Add by name")) -// ImGui::OpenPopup("By name"); -// -// if (ImGui::BeginPopup("By name")) { -// static char path[512]; -// ImGui::InputText("File name", path, IM_ARRAYSIZE(path)); -// if (ImGui::Button("Add to selection!")) { -// std::string str_path(path); -// uint64_t file_hash = hash_string(sanitize_name(str_path), Decima::seed); -// if (archive_array.get_file_entry(file_hash).has_value()) { -// archive_array.hash_to_name[file_hash] = str_path; -// selection_info.selected_files.insert(file_hash); -// } -// } -// -// ImGui::EndPopup(); -// } -// -// if (ImGui::ListBoxHeader("Selected files")) { -// for (const auto selected_file : selection_info.selected_files) { -// if (archive_array.hash_to_name.find(selected_file) != archive_array.hash_to_name.end()) { -// if (ImGui::Selectable(archive_array.hash_to_name[selected_file].c_str())) -// selection_info.selected_file = selected_file; -// } else { -// std::string new_name = "Hash: " + uint64_to_hex(selected_file); -// if (ImGui::Selectable(new_name.c_str())) -// selection_info.selected_file = selected_file; -// } -// } -// -// ImGui::ListBoxFooter(); -// } -// -// if (ImGui::Button("Export selected file(-s)") && !selection_info.selected_files.empty()) { -// const auto base_folder = pfd::select_folder("Choose destination folder").result(); -// -// if (!base_folder.empty()) { -// for (const auto selected_file : selection_info.selected_files) { -// const auto filename = sanitize_name(archive_array.hash_to_name.at(selected_file)); -// -// std::filesystem::path full_path = std::filesystem::path(base_folder) / filename; -// std::filesystem::create_directories(full_path.parent_path()); -// -// auto file = archive_array.query_file(filename); -// file.unpack(0); -// std::ofstream output_file{full_path, std::ios::binary}; -// output_file.write(reinterpret_cast(file.storage.data()), file.storage.size()); -// -// std::cout << "File was exported to: " << full_path << "\n"; -// } -// } -// } -// -// if (selection_info.selected_files.empty()) { -// ImGui::SameLine(); -// ImGui::Text("No files selected"); -// } -// -// ImGui::End(); -// -// ImGui::Begin("Trees"); -// { -// if (filter.Draw()) { -// root_tree.update_filter(filter); -// -// file_names.clear(); -// -// for (auto&[_, path] : archive_array.hash_to_name) { -// if (filter.PassFilter(path.c_str())) { -// file_names.push_back(path.c_str()); -// } -// } -// } -// -// ImGui::BeginTabBar("Tabs"); -// { -// if (ImGui::BeginTabItem("ListView")) { -// ImGui::PushItemWidth(-1); -// if (ImGui::ListBox("TREE", &file_id, file_names.data(), file_names.size(), 50)) -// selection_info.selected_file = hash_string(sanitize_name(file_names[file_id]), -// Decima::seed); -// ImGui::EndTabItem(); -// } -// -// if (ImGui::BeginTabItem("TreeView")) { -// ImGui::Columns(3); -// -// ImGui::Separator(); -// ImGui::Text("Name"); -// ImGui::NextColumn(); -// ImGui::Text("Type"); -// ImGui::NextColumn(); -// ImGui::Text("Size"); -// ImGui::NextColumn(); -// ImGui::Separator(); -// -// root_tree.draw(selection_info, archive_array); -// -// ImGui::Columns(1); -// -// ImGui::EndTabItem(); -// } -// } -// ImGui::EndTabBar(); -// } -// ImGui::End(); -// -// ImGui::Begin("File preview"); -// { -// if (selection_info.selected_file > 0) { -// const auto file_entry_opt = archive_array.get_file_entry(selection_info.selected_file); -// -// if (file_entry_opt.has_value()) { -// const auto& file_entry = file_entry_opt.value().get(); -// -// std::string filename; -// if (archive_array.hash_to_name.find(selection_info.selected_file) != -// archive_array.hash_to_name.end()) { -// filename = sanitize_name(archive_array.hash_to_name.at(selection_info.selected_file)); -// } else { -// filename = uint64_to_hex(selection_info.selected_file); -// } -// ImGui::TextWrapped("%s", filename.c_str()); -// -// if (ImGui::BeginPopupContextItem("File preview name")) { -// if (ImGui::Selectable("Copy path")) -// ImGui::SetClipboardText(filename.c_str()); -// ImGui::EndPopup(); -// } -// -// ImGui::Columns(2); -// ImGui::Separator(); -// ImGui::Text("Size"); -// ImGui::NextColumn(); -// ImGui::Text("%u bytes", file_entry.size); -// ImGui::Separator(); -// ImGui::NextColumn(); -// ImGui::Text("Hash"); -// ImGui::NextColumn(); -// ImGui::Text("%llX", file_entry.hash); -// ImGui::Separator(); -// ImGui::NextColumn(); -// ImGui::Text("Entry ID"); -// ImGui::NextColumn(); -// ImGui::Text("%u", file_entry.entry_num); -// ImGui::Separator(); -// ImGui::NextColumn(); -// ImGui::Text("Offset"); -// ImGui::NextColumn(); -// ImGui::Text("%llu", file_entry.offset); -// ImGui::Separator(); -// ImGui::NextColumn(); -// ImGui::Separator(); -// ImGui::Columns(1); -// -// if (selection_info.preview_file != selection_info.selected_file) { -// selection_info.preview_file = selection_info.selected_file; -// selection_info.file = archive_array.query_file(selection_info.selected_file); -// selection_info.file.unpack(0); -// } -// -// std::uint64_t file_type; -// std::memcpy(reinterpret_cast(&file_type), selection_info.file.storage.data(), 8); -// -// const auto type_handler = root_tree.file_type_handlers.find(file_type); -// -// if (type_handler == root_tree.file_type_handlers.end()) { -// file_viewer.DrawContents(selection_info.file.storage.data(), -// selection_info.file.storage.size()); -// } else { -// imemstream stream{selection_info.file.storage}; -// type_handler->second.render_fn(stream); -// } -// -// } else { -// ImGui::Text("Error getting file info!"); -// } -// } else { -// ImGui::Text("No file selected"); -// } -// } -// ImGui::End(); -// } -// imgui_render_frame(); -//} -// - - - - int main() { - ProjectDS app({1280,720},"Project Decima"); + ProjectDS app({1280, 720}, "Project Decima"); app.init(); app.run(); -} - -#pragma clang diagnostic pop \ No newline at end of file +} \ No newline at end of file diff --git a/src/projectds_app_user.cpp b/src/projectds_app_user.cpp index e9795e2..f7308d8 100644 --- a/src/projectds_app_user.cpp +++ b/src/projectds_app_user.cpp @@ -19,6 +19,22 @@ void ProjectDS::update_user(double ts) { } + + +void ProjectDS::init_filetype_handlers() { + { + FileTypeHandler handler; + handler.name = "Localization"; + handler.render_fn = [](imemstream& stream) { + ImGui::Text("Custom handler for localization goes here"); + ImGui::TextDisabled("Someday..."); + }; + + root_tree.file_type_handlers.insert( + std::make_pair(Decima::DeathStranding_FileMagics::Localization, std::move(handler))); + } +} + void ProjectDS::draw_dockspace() { ImGuiViewport* viewport = ImGui::GetMainViewport(); ImGui::SetNextWindowPos(viewport->GetWorkPos()); @@ -73,21 +89,6 @@ void ProjectDS::draw_dockspace() { } -void ProjectDS::init_filetype_handlers() { - { - FileTypeHandler handler; - handler.name = "Localization"; - handler.render_fn = [](imemstream& stream) { - ImGui::Text("Custom handler for localization goes here"); - ImGui::TextDisabled("Someday..."); - }; - - root_tree.file_type_handlers.insert( - std::make_pair(Decima::DeathStranding_FileMagics::Localization, std::move(handler))); - } -} - - void ProjectDS::draw_filepreview() { ImGui::Begin("File preview"); { From 41d0b953cc816cbd1235acc976d7343b7dd21781 Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Thu, 6 Aug 2020 14:25:11 +0300 Subject: [PATCH 37/60] moved few files to place where they belong --- ArchiveTest.cmake | 4 ++-- ProjectDS.cmake | 2 +- src/{decima/archive => }/archive_test.cpp | 0 src/decima/{ => archive}/archive.cpp | 0 4 files changed, 3 insertions(+), 3 deletions(-) rename src/{decima/archive => }/archive_test.cpp (100%) rename src/decima/{ => archive}/archive.cpp (100%) diff --git a/ArchiveTest.cmake b/ArchiveTest.cmake index f2b6034..a1dcc9e 100644 --- a/ArchiveTest.cmake +++ b/ArchiveTest.cmake @@ -1,6 +1,6 @@ add_executable(ArchiveTest - src/decima/archive/archive_test.cpp - src/decima/archive.cpp + src/archive_test.cpp + src/decima/archive/archive.cpp src/decima/file_types/prefetch.cpp src/decima/archive/archive_array.cpp src/utils.cpp diff --git a/ProjectDS.cmake b/ProjectDS.cmake index 04075ef..c366f31 100644 --- a/ProjectDS.cmake +++ b/ProjectDS.cmake @@ -1,6 +1,6 @@ add_executable(ProjectDS src/main.cpp - src/decima/archive.cpp + src/decima/archive/archive.cpp src/decima/file_types/prefetch.cpp src/decima/archive/archive_array.cpp src/utils.cpp diff --git a/src/decima/archive/archive_test.cpp b/src/archive_test.cpp similarity index 100% rename from src/decima/archive/archive_test.cpp rename to src/archive_test.cpp diff --git a/src/decima/archive.cpp b/src/decima/archive/archive.cpp similarity index 100% rename from src/decima/archive.cpp rename to src/decima/archive/archive.cpp From 6d16483bed93b8be56c646b18ae94870b4d108e0 Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Thu, 6 Aug 2020 15:37:11 +0300 Subject: [PATCH 38/60] small cleanup --- include/decima/archive/archive.h | 19 +++++-------- src/decima/archive/archive.cpp | 49 ++------------------------------ 2 files changed, 9 insertions(+), 59 deletions(-) diff --git a/include/decima/archive/archive.h b/include/decima/archive/archive.h index d77b243..da1f1d4 100644 --- a/include/decima/archive/archive.h +++ b/include/decima/archive/archive.h @@ -16,7 +16,6 @@ namespace Decima { - class ArchiveArray; class Archive { @@ -38,29 +37,25 @@ namespace Decima { [[nodiscard]] bool is_valid() const; + [[maybe_unused]] Decima::CompressedFile query_file(uint64_t file_hash); - //TODO: replace std::vector with Decima::File - Decima::CompressedFile query_file(uint64_t file_hash); - Decima::CompressedFile query_file(const std::string& file_name); + [[maybe_unused]] Decima::CompressedFile query_file(const std::string& file_name); private: static void decrypt(uint32_t key_1, uint32_t key_2, uint32_t* data); uint64_t chunk_id_by_offset(uint64_t offset); - std::vector get_chunk_data(const Decima::ChunkEntry& chunk); - - void decrypt_chunk(uint32_t chunk_id, std::vector& src); - - std::pair::iterator, std::vector::iterator> get_mio_boundaries(int32_t file_id); + std::pair::iterator, std::vector::iterator> + get_mio_boundaries(int32_t file_id); - [[nodiscard]] uint64_t get_file_index(uint64_t file_hash) const; + [[maybe_unused]] [[nodiscard]] uint64_t get_file_index(uint64_t file_hash) const; - [[nodiscard]] uint64_t get_file_index(const std::string& file_name) const; + [[maybe_unused]] [[nodiscard]] uint64_t get_file_index(const std::string& file_name) const; friend ArchiveArray; }; -}; +} #endif //PROJECTDS_ARCHIVE_H diff --git a/src/decima/archive/archive.cpp b/src/decima/archive/archive.cpp index f163ad8..258adcf 100644 --- a/src/decima/archive/archive.cpp +++ b/src/decima/archive/archive.cpp @@ -101,58 +101,13 @@ Decima::Archive::get_mio_boundaries(int32_t file_id) { const auto first_chunk_row = chunk_id_by_offset(first_chunk); const auto last_chunk_row = chunk_id_by_offset(last_chunk); -// const auto max_needed_size = (last_chunk_row - first_chunk_row + 1) * header.max_chunk_size; return {chunk_table.begin() + first_chunk_row, chunk_table.begin() + last_chunk_row+1}; -// std::vector out_data(max_needed_size); -// -// for (std::uint64_t i = first_chunk_row, pos = 0; i <= last_chunk_row; i++) { -// const auto& chunk = chunk_table.at(i); -// std::vector chunk_data = get_chunk_data(chunk); -// -// if (is_encrypted()) -// decrypt_chunk(i, chunk_data); -// -// decompress_chunk_data(chunk_data, chunk.uncompressed_size, &out_data.at(pos)); -// pos += chunk.uncompressed_size; -// } -// -// const auto file_position = file_offset % header.max_chunk_size; -// -// out_data.erase(out_data.begin(), out_data.begin() + file_position); -// out_data.erase(out_data.begin() + file_size, out_data.begin() + out_data.size()); -// -// return out_data; -} - -std::vector Decima::Archive::get_chunk_data(const ChunkEntry& chunk) { - const auto chunk_offset = chunk.compressed_offset; - const auto chunk_size = chunk.compressed_size; - std::vector data; - - data.resize(chunk_size); - memcpy(data.data(), filebuffer.data() + chunk_offset, chunk_size); - - return data; } -void Decima::Archive::decrypt_chunk(uint32_t chunk_id, std::vector& src) { - uint32_t iv[4]; - MurmurHash3_x64_128(&chunk_table[chunk_id].uncompressed_offset, 0x10, seed, iv); - - for (int i = 0; i < 4; i++) { - iv[i] ^= encryption_key_2[i]; - } - - uint8_t digest[16]; - md5Hash((md5_byte_t*) iv, 16, digest); - for (int i = 0; i < src.size(); i++) { - src[i] ^= digest[i % 16]; - } -} -uint64_t Decima::Archive::get_file_index(const std::string& file_name) const { +[[maybe_unused]] uint64_t Decima::Archive::get_file_index(const std::string& file_name) const { uint64_t hash = hash_string(sanitize_name(file_name), seed); return get_file_index(hash); } @@ -188,6 +143,6 @@ Decima::CompressedFile Decima::Archive::query_file(uint64_t file_hash) { return file; } -Decima::CompressedFile Decima::Archive::query_file(const std::string& file_name) { +[[maybe_unused]] Decima::CompressedFile Decima::Archive::query_file(const std::string& file_name) { return query_file(hash_string(sanitize_name(file_name), seed)); } From ba6bbb22e0957442c885eb7b0e14e9f7fb8f60d5 Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Thu, 6 Aug 2020 16:44:02 +0300 Subject: [PATCH 39/60] added small project for testing stuff --- CMakeLists.txt | 1 + ProjectDS.cmake | 4 +++- TestField.cmake | 15 +++++++++++++ include/decima/file_types/core.h | 8 +++---- include/decima/file_types/prefetch.h | 9 ++++---- src/decima/file_types/core.cpp | 2 +- src/decima/file_types/prefetch.cpp | 2 +- src/test_field.cpp | 32 ++++++++++++++++++++++++++++ 8 files changed, 62 insertions(+), 11 deletions(-) create mode 100644 TestField.cmake create mode 100644 src/test_field.cpp diff --git a/CMakeLists.txt b/CMakeLists.txt index 6eb98b8..cd608e3 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -24,5 +24,6 @@ add_subdirectory(cmake_subprojects/imgui) include(QuickHash.cmake) include(ArchiveTest.cmake) include(ProjectDS.cmake) +include(TestField.cmake) diff --git a/ProjectDS.cmake b/ProjectDS.cmake index c366f31..219c22c 100644 --- a/ProjectDS.cmake +++ b/ProjectDS.cmake @@ -9,7 +9,9 @@ add_executable(ProjectDS src/decima/file_types/core.cpp src/decima/archive/archive_file.cpp src/imgui_backend_impl.cpp - src/app.cpp src/projectds_app.cpp include/projectds_app.hpp src/projectds_app_user.cpp) + src/app.cpp src/projectds_app.cpp + include/projectds_app.hpp + src/projectds_app_user.cpp) target_include_directories(ProjectDS PUBLIC include ${HASHLIB_INC} ${OOZLIB_INC}) diff --git a/TestField.cmake b/TestField.cmake new file mode 100644 index 0000000..75aeff2 --- /dev/null +++ b/TestField.cmake @@ -0,0 +1,15 @@ +add_executable(TestField + src/test_field.cpp + src/decima/file_types/core.cpp + src/utils.cpp + ) + + +target_include_directories(TestField PUBLIC include ${HASHLIB_INC} ${OOZLIB_INC}) + +target_link_libraries(TestField PUBLIC + HashLib oozLib + -static-libgcc -static-libstdc++ -static + -Wl,-Bstatic -lstdc++ -lpthread + -Wl,-Bdynamic + -fuse-ld=lld) diff --git a/include/decima/file_types/core.h b/include/decima/file_types/core.h index 7272f6f..59d2502 100644 --- a/include/decima/file_types/core.h +++ b/include/decima/file_types/core.h @@ -21,14 +21,14 @@ namespace Decima { }; class CoreFile { - protected: + public: CoreHeader header = {}; - uint64_t guid[2] = { 0, 0 }; - public: + uint64_t guid[2] = {0, 0}; virtual void parse(std::vector& buffer); - virtual void parse(imemstream& stream); + + virtual void parse(std::istream& stream); }; } diff --git a/include/decima/file_types/prefetch.h b/include/decima/file_types/prefetch.h index a23e954..8b24b91 100644 --- a/include/decima/file_types/prefetch.h +++ b/include/decima/file_types/prefetch.h @@ -12,13 +12,13 @@ namespace Decima { - class Prefetch: public CoreFile { + class Prefetch : public CoreFile { + public: uint32_t string_count = 0; uint32_t file_sizes_count = 0; uint32_t indices_count = 0; - public: std::vector strings; std::vector file_sizes; @@ -26,8 +26,9 @@ namespace Decima { Prefetch() = default; - void parse(std::vector& buffer) override ; - void parse(imemstream& stream) override ; + void parse(std::vector& buffer) override; + + void parse(std::istream& stream) override; }; } diff --git a/src/decima/file_types/core.cpp b/src/decima/file_types/core.cpp index 63985d8..2d2efed 100644 --- a/src/decima/file_types/core.cpp +++ b/src/decima/file_types/core.cpp @@ -13,7 +13,7 @@ namespace Decima { // parse(); } - void CoreFile::parse(imemstream& stream) { + void CoreFile::parse(std::istream& stream) { stream.read(reinterpret_cast(&header), sizeof(header)); stream.read(reinterpret_cast(&guid), 16); diff --git a/src/decima/file_types/prefetch.cpp b/src/decima/file_types/prefetch.cpp index 848dfd8..dba9dfa 100644 --- a/src/decima/file_types/prefetch.cpp +++ b/src/decima/file_types/prefetch.cpp @@ -10,7 +10,7 @@ void Decima::Prefetch::parse(std::vector& buffer) { parse(imembuffer); } -void Decima::Prefetch::parse(imemstream& stream) { +void Decima::Prefetch::parse(std::istream& stream) { CoreFile::parse(stream); stream.read(reinterpret_cast(&string_count), sizeof(string_count)); diff --git a/src/test_field.cpp b/src/test_field.cpp new file mode 100644 index 0000000..27f5f6a --- /dev/null +++ b/src/test_field.cpp @@ -0,0 +1,32 @@ +// +// Created by i.getsman on 06.08.2020. +// + +#include +#include +#include "decima/file_types/core.h" +#include "decima/constants.hpp" +#include "utils.h" + +int main() { + std::ifstream file("C:\\Users\\i.getsman\\Downloads\\Telegram Desktop\\simpletext (2).core",std::ios::binary); + file.seekg(0,std::ios::end); + uint64_t stream_size = file.tellg(); + file.seekg(0); + Decima::CoreFile core_file; + + while (file.tellg() Date: Thu, 6 Aug 2020 17:28:01 +0300 Subject: [PATCH 40/60] Added localization file type --- ProjectDS.cmake | 1 + TestField.cmake | 1 + include/decima/file_types/localization.hpp | 22 ++++++++++++++++ src/decima/file_types/localization.cpp | 22 ++++++++++++++++ src/test_field.cpp | 30 ++++++++++++++-------- 5 files changed, 66 insertions(+), 10 deletions(-) create mode 100644 include/decima/file_types/localization.hpp create mode 100644 src/decima/file_types/localization.cpp diff --git a/ProjectDS.cmake b/ProjectDS.cmake index 219c22c..41b1edf 100644 --- a/ProjectDS.cmake +++ b/ProjectDS.cmake @@ -6,6 +6,7 @@ add_executable(ProjectDS src/utils.cpp src/decima/file_types/prefetch.cpp src/decima/archive/archive_tree.cpp + src/decima/file_types/localization.cpp src/decima/file_types/core.cpp src/decima/archive/archive_file.cpp src/imgui_backend_impl.cpp diff --git a/TestField.cmake b/TestField.cmake index 75aeff2..129a7d1 100644 --- a/TestField.cmake +++ b/TestField.cmake @@ -1,6 +1,7 @@ add_executable(TestField src/test_field.cpp src/decima/file_types/core.cpp + src/decima/file_types/localization.cpp src/utils.cpp ) diff --git a/include/decima/file_types/localization.hpp b/include/decima/file_types/localization.hpp new file mode 100644 index 0000000..f625db3 --- /dev/null +++ b/include/decima/file_types/localization.hpp @@ -0,0 +1,22 @@ +// +// Created by i.getsman on 06.08.2020. +// + +#ifndef PROJECTDS_LOCALIZATION_HPP +#define PROJECTDS_LOCALIZATION_HPP + +#include "decima/file_types/core.h" + +namespace Decima { + class Localization : public CoreFile { + public: + std::string translations[25]; + + + void parse(std::vector& buffer) override; + + void parse(std::istream& stream) override; + }; + +} +#endif //PROJECTDS_LOCALIZATION_HPP diff --git a/src/decima/file_types/localization.cpp b/src/decima/file_types/localization.cpp new file mode 100644 index 0000000..04b2fee --- /dev/null +++ b/src/decima/file_types/localization.cpp @@ -0,0 +1,22 @@ +// +// Created by i.getsman on 06.08.2020. +// + +#include "decima/file_types/localization.hpp" + +void Decima::Localization::parse(std::istream& stream) { + CoreFile::parse(stream); + for (uint32_t i = 0; i < 25; i++) { + uint16_t str_len; + stream.read(reinterpret_cast(&str_len), 2); + translations[i].resize(str_len); + stream.read(translations[i].data(), str_len); + stream.seekg(3,std::ios::cur); + } +} + +void Decima::Localization::parse(std::vector& buffer) { + imemstream imembuffer(buffer); + //TODO: ShadelesFox replace it with more appropriate code + parse(imembuffer); +} diff --git a/src/test_field.cpp b/src/test_field.cpp index 27f5f6a..4ec1dd7 100644 --- a/src/test_field.cpp +++ b/src/test_field.cpp @@ -5,6 +5,7 @@ #include #include #include "decima/file_types/core.h" +#include "decima/file_types/localization.hpp" #include "decima/constants.hpp" #include "utils.h" @@ -13,19 +14,28 @@ int main() { file.seekg(0,std::ios::end); uint64_t stream_size = file.tellg(); file.seekg(0); - Decima::CoreFile core_file; - while (file.tellg()(&magic), 8); + file.seekg(-8,std::ios::cur); + if(magic==Decima::DeathStranding_FileMagics::Localization){ + Decima::Localization localization; + localization.parse(file); + std::cout< Date: Thu, 6 Aug 2020 17:30:44 +0300 Subject: [PATCH 41/60] added peek header method --- include/decima/file_types/core.h | 3 +++ src/decima/file_types/core.cpp | 12 ++++++++++++ 2 files changed, 15 insertions(+) diff --git a/include/decima/file_types/core.h b/include/decima/file_types/core.h index 59d2502..d107ed3 100644 --- a/include/decima/file_types/core.h +++ b/include/decima/file_types/core.h @@ -26,6 +26,9 @@ namespace Decima { uint64_t guid[2] = {0, 0}; + uint64_t peek_header(std::vector& buffer); + uint64_t peek_header(std::istream& stream); + virtual void parse(std::vector& buffer); virtual void parse(std::istream& stream); diff --git a/src/decima/file_types/core.cpp b/src/decima/file_types/core.cpp index 2d2efed..638c8e1 100644 --- a/src/decima/file_types/core.cpp +++ b/src/decima/file_types/core.cpp @@ -18,4 +18,16 @@ namespace Decima { stream.read(reinterpret_cast(&guid), 16); } + + uint64_t CoreFile::peek_header(std::vector& buffer) { + imemstream imembuffer(buffer); + return peek_header(imembuffer); + } + + uint64_t CoreFile::peek_header(std::istream& stream) { + uint64_t magic; + stream.read(reinterpret_cast(&magic), 8); + stream.seekg(-8,std::ios::cur); + return magic; + } } \ No newline at end of file From b7ca1b0ee917df5af23718b049281cd17c7d304b Mon Sep 17 00:00:00 2001 From: REDxEYE Date: Thu, 6 Aug 2020 20:32:22 +0300 Subject: [PATCH 42/60] made peek_header static --- include/decima/file_types/core.h | 5 ++-- src/main.cpp | 2 +- src/projectds_app_user.cpp | 41 ++++++++++++++------------------ 3 files changed, 21 insertions(+), 27 deletions(-) diff --git a/include/decima/file_types/core.h b/include/decima/file_types/core.h index d107ed3..979e94e 100644 --- a/include/decima/file_types/core.h +++ b/include/decima/file_types/core.h @@ -23,11 +23,10 @@ namespace Decima { class CoreFile { public: CoreHeader header = {}; - uint64_t guid[2] = {0, 0}; - uint64_t peek_header(std::vector& buffer); - uint64_t peek_header(std::istream& stream); + static uint64_t peek_header(std::vector& buffer); + static uint64_t peek_header(std::istream& stream); virtual void parse(std::vector& buffer); diff --git a/src/main.cpp b/src/main.cpp index 206f6be..7f61727 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -5,7 +5,7 @@ #include "projectds_app.hpp" int main() { - ProjectDS app({1280, 720}, "Project Decima"); + ProjectDS app({ 1280, 720 }, "Project Decima"); app.init(); app.run(); } \ No newline at end of file diff --git a/src/projectds_app_user.cpp b/src/projectds_app_user.cpp index f7308d8..ba98607 100644 --- a/src/projectds_app_user.cpp +++ b/src/projectds_app_user.cpp @@ -18,20 +18,17 @@ void ProjectDS::update_user(double ts) { draw_tree(); } - - - void ProjectDS::init_filetype_handlers() { { FileTypeHandler handler; handler.name = "Localization"; - handler.render_fn = [](imemstream& stream) { + handler.render_fn = [](std::istream& stream) { ImGui::Text("Custom handler for localization goes here"); ImGui::TextDisabled("Someday..."); }; root_tree.file_type_handlers.insert( - std::make_pair(Decima::DeathStranding_FileMagics::Localization, std::move(handler))); + std::make_pair(Decima::DeathStranding_FileMagics::Localization, std::move(handler))); } } @@ -42,12 +39,12 @@ void ProjectDS::draw_dockspace() { ImGui::SetNextWindowViewport(viewport->ID); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); - ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, {0.0f, 0.0f}); + ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0.0f, 0.0f }); const auto dock_flags = ImGuiWindowFlags_MenuBar - | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar - | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove - | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus - | ImGuiWindowFlags_NoBackground; + | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar + | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove + | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus + | ImGuiWindowFlags_NoBackground; ImGui::Begin("DockSpace", nullptr, dock_flags); { ImGui::PopStyleVar(3); @@ -63,7 +60,7 @@ void ProjectDS::draw_dockspace() { file_names.clear(); file_names.reserve(archive_array.hash_to_name.size()); - for (auto&[hash, path] : archive_array.hash_to_name) { + for (auto& [hash, path] : archive_array.hash_to_name) { file_names.push_back(path.c_str()); auto* current_root = &root_tree; @@ -74,7 +71,7 @@ void ProjectDS::draw_dockspace() { current_root = current_root->add_folder(*it); if (archive_array.hash_to_archive.find(hash) != archive_array.hash_to_archive.end()) - current_root->add_file(split_path.back(), hash, {0}); + current_root->add_file(split_path.back(), hash, { 0 }); } } } @@ -86,7 +83,6 @@ void ProjectDS::draw_dockspace() { } } ImGui::End(); - } void ProjectDS::draw_filepreview() { @@ -99,8 +95,7 @@ void ProjectDS::draw_filepreview() { const auto& file_entry = file_entry_opt.value().get(); std::string filename; - if (archive_array.hash_to_name.find(selection_info.selected_file) != - archive_array.hash_to_name.end()) { + if (archive_array.hash_to_name.find(selection_info.selected_file) != archive_array.hash_to_name.end()) { filename = sanitize_name(archive_array.hash_to_name.at(selection_info.selected_file)); } else { filename = uint64_to_hex(selection_info.selected_file); @@ -151,9 +146,9 @@ void ProjectDS::draw_filepreview() { if (type_handler == root_tree.file_type_handlers.end()) { file_viewer.DrawContents(selection_info.file.storage.data(), - selection_info.file.storage.size()); + selection_info.file.storage.size()); } else { - imemstream stream{selection_info.file.storage}; + imemstream stream { selection_info.file.storage }; type_handler->second.render_fn(stream); } @@ -175,7 +170,7 @@ void ProjectDS::draw_tree() { file_names.clear(); - for (auto&[_, path] : archive_array.hash_to_name) { + for (auto& [_, path] : archive_array.hash_to_name) { if (filter.PassFilter(path.c_str())) { file_names.push_back(path.c_str()); } @@ -188,7 +183,7 @@ void ProjectDS::draw_tree() { ImGui::PushItemWidth(-1); if (ImGui::ListBox("TREE", &file_id, file_names.data(), file_names.size(), 50)) selection_info.selected_file = hash_string(sanitize_name(file_names[file_id]), - Decima::seed); + Decima::seed); ImGui::EndTabItem(); } @@ -223,7 +218,7 @@ void ProjectDS::draw_export() { const auto full_path = pfd::save_file("Choose destination file").result(); if (!full_path.empty()) { - std::ofstream output_file{full_path}; + std::ofstream output_file { full_path }; root_tree.visit([&](const auto& name, auto depth) { output_file << std::string(depth * 2, ' '); @@ -239,7 +234,7 @@ void ProjectDS::draw_export() { const auto full_path = pfd::save_file("Choose destination file").result(); if (!full_path.empty()) { - std::ofstream output_file{full_path}; + std::ofstream output_file { full_path }; for (const auto& archive : archive_array.archives) { output_file << archive.filepath << '\n'; @@ -322,7 +317,7 @@ void ProjectDS::draw_export() { auto file = archive_array.query_file(filename); file.unpack(0); - std::ofstream output_file{full_path, std::ios::binary}; + std::ofstream output_file { full_path, std::ios::binary }; output_file.write(reinterpret_cast(file.storage.data()), file.storage.size()); std::cout << "File was exported to: " << full_path << "\n"; @@ -344,6 +339,6 @@ void ProjectDS::draw_debug() { // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0x80,0xFF,0xFF)); // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0xF0,0x80,0xFF,0xFF)); ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", - 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); + 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); ImGui::End(); } From 54d1c39dbd72732a66381368986ce91d2b21465f Mon Sep 17 00:00:00 2001 From: REDxEYE Date: Thu, 6 Aug 2020 20:41:54 +0300 Subject: [PATCH 43/60] added dummy core file --- ProjectDS.cmake | 2 +- include/decima/file_types/dummy.h | 17 +++++++++++++++++ src/decima/file_types/dummy.cpp | 13 +++++++++++++ 3 files changed, 31 insertions(+), 1 deletion(-) create mode 100644 include/decima/file_types/dummy.h create mode 100644 src/decima/file_types/dummy.cpp diff --git a/ProjectDS.cmake b/ProjectDS.cmake index 41b1edf..194d4c5 100644 --- a/ProjectDS.cmake +++ b/ProjectDS.cmake @@ -12,7 +12,7 @@ add_executable(ProjectDS src/imgui_backend_impl.cpp src/app.cpp src/projectds_app.cpp include/projectds_app.hpp - src/projectds_app_user.cpp) + src/projectds_app_user.cpp src/decima/file_types/dummy.cpp) target_include_directories(ProjectDS PUBLIC include ${HASHLIB_INC} ${OOZLIB_INC}) diff --git a/include/decima/file_types/dummy.h b/include/decima/file_types/dummy.h new file mode 100644 index 0000000..a2d4459 --- /dev/null +++ b/include/decima/file_types/dummy.h @@ -0,0 +1,17 @@ +// +// Created by MED45 on 06.08.2020. +// + +#ifndef PROJECTDS_DUMMY_H +#define PROJECTDS_DUMMY_H + +#include "decima/file_types/core.h" + +class Dummy: public Decima::CoreFile{ +public: + void parse(std::vector& buffer) override; + void parse(std::istream& stream) override; +}; + + +#endif //PROJECTDS_DUMMY_H diff --git a/src/decima/file_types/dummy.cpp b/src/decima/file_types/dummy.cpp new file mode 100644 index 0000000..5d3afb2 --- /dev/null +++ b/src/decima/file_types/dummy.cpp @@ -0,0 +1,13 @@ +// +// Created by MED45 on 06.08.2020. +// + +#include "decima/file_types/dummy.h" +void Dummy::parse(std::vector& buffer) { + imemstream imembuffer(buffer); + parse(imembuffer); +} +void Dummy::parse(std::istream& stream) { + CoreFile::parse(stream); + stream.seekg(header.file_size - 16 /*GUID*/, std::ios::cur); //Skipping bytes +} From 48cdaa06cdc4e65019fdfde138687d26b02ee9a1 Mon Sep 17 00:00:00 2001 From: ShadelessFox Date: Thu, 6 Aug 2020 21:18:23 +0300 Subject: [PATCH 44/60] Move 'dummy' into Decima namespace --- include/decima/file_types/dummy.h | 13 +++++++------ src/decima/file_types/dummy.cpp | 6 ++++-- 2 files changed, 11 insertions(+), 8 deletions(-) diff --git a/include/decima/file_types/dummy.h b/include/decima/file_types/dummy.h index a2d4459..e1cf6cd 100644 --- a/include/decima/file_types/dummy.h +++ b/include/decima/file_types/dummy.h @@ -7,11 +7,12 @@ #include "decima/file_types/core.h" -class Dummy: public Decima::CoreFile{ -public: - void parse(std::vector& buffer) override; - void parse(std::istream& stream) override; -}; - +namespace Decima { + class Dummy : public Decima::CoreFile { + public: + void parse(std::vector& buffer) override; + void parse(std::istream& stream) override; + }; +} #endif //PROJECTDS_DUMMY_H diff --git a/src/decima/file_types/dummy.cpp b/src/decima/file_types/dummy.cpp index 5d3afb2..95db125 100644 --- a/src/decima/file_types/dummy.cpp +++ b/src/decima/file_types/dummy.cpp @@ -3,11 +3,13 @@ // #include "decima/file_types/dummy.h" -void Dummy::parse(std::vector& buffer) { + +void Decima::Dummy::parse(std::vector& buffer) { imemstream imembuffer(buffer); parse(imembuffer); } -void Dummy::parse(std::istream& stream) { + +void Decima::Dummy::parse(std::istream& stream) { CoreFile::parse(stream); stream.seekg(header.file_size - 16 /*GUID*/, std::ios::cur); //Skipping bytes } From 9f2e5458ba513e81c7b0bf3f0d20a95e3cdd9f0a Mon Sep 17 00:00:00 2001 From: ShadelessFox Date: Thu, 6 Aug 2020 23:22:27 +0300 Subject: [PATCH 45/60] Implement data preview for 'Localization' files --- include/app.hpp | 4 +- include/decima/archive/archive_tree.h | 3 +- include/decima/constants.hpp | 16 ++-- include/decima/file_types/localization.hpp | 31 +++++++- src/decima/file_types/localization.cpp | 12 ++- src/projectds_app_user.cpp | 85 ++++++++++++++++++---- 6 files changed, 120 insertions(+), 31 deletions(-) diff --git a/include/app.hpp b/include/app.hpp index 18adcd2..b39d0b8 100644 --- a/include/app.hpp +++ b/include/app.hpp @@ -9,9 +9,7 @@ #include #include -#define IMGUI_IMPL_OPENGL_LOADER_GLAD - -#include "glad/glad.h" +#include #include diff --git a/include/decima/archive/archive_tree.h b/include/decima/archive/archive_tree.h index 5eab211..9d4ae17 100644 --- a/include/decima/archive/archive_tree.h +++ b/include/decima/archive/archive_tree.h @@ -31,8 +31,7 @@ struct FileInfo { struct FileTypeHandler { std::string name; - std::function export_fn = nullptr; - std::function render_fn = nullptr; + std::function render = nullptr; }; template diff --git a/include/decima/constants.hpp b/include/decima/constants.hpp index 1149c9f..24f1bcb 100644 --- a/include/decima/constants.hpp +++ b/include/decima/constants.hpp @@ -16,11 +16,11 @@ namespace Decima { class DeathStranding_FileMagics : public FileMagics { public: - inline static const uint64_t Texture = 0xa664164d69fd2b38; - inline static const uint64_t TextureSet = 0xa321e8c307328d2e; - inline static const uint64_t Model = 0x16bb69a9e5aa0d9e; - inline static const uint64_t Armature = 0x11e1d1a40b933e66; - inline static const uint64_t Localization = 0x31be502435317445; + static constexpr uint64_t Texture = 0xa664164d69fd2b38; + static constexpr uint64_t TextureSet = 0xa321e8c307328d2e; + static constexpr uint64_t Model = 0x16bb69a9e5aa0d9e; + static constexpr uint64_t Armature = 0x11e1d1a40b933e66; + static constexpr uint64_t Localization = 0x31be502435317445; }; enum class Version : uint32_t { @@ -28,9 +28,9 @@ namespace Decima { encrypted_version = 0x21304050 }; - static const uint8_t seed = 0x2A; - static const uint32_t encryption_key_1[4] = {0x0FA3A9443, 0x0F41CAB62, 0x0F376811C, 0x0D2A89E3E}; - static const uint32_t encryption_key_2[4] = {0x06C084A37, 0x07E159D95, 0x03D5AF7E8, 0x018AA7D3F}; + static constexpr uint8_t seed = 0x2A; + static constexpr uint32_t encryption_key_1[4] = {0x0FA3A9443, 0x0F41CAB62, 0x0F376811C, 0x0D2A89E3E}; + static constexpr uint32_t encryption_key_2[4] = {0x06C084A37, 0x07E159D95, 0x03D5AF7E8, 0x018AA7D3F}; static const std::unordered_map known_file_types = { {0xa664164d69fd2b38, "Texture"}, diff --git a/include/decima/file_types/localization.hpp b/include/decima/file_types/localization.hpp index f625db3..4ba17b5 100644 --- a/include/decima/file_types/localization.hpp +++ b/include/decima/file_types/localization.hpp @@ -7,11 +7,40 @@ #include "decima/file_types/core.h" +#include + namespace Decima { class Localization : public CoreFile { public: - std::string translations[25]; + static constexpr std::array languages = { + "English", + "French", + "Spanish", + "German", + "Italian", + "Dutch", + "Portuguese", + "Chinese (Traditional)", + "Korean", + "Russian", + "Polish", + "Norwegian", + "Finnish", + "Swedish", + "Danish", + "Japanese", + "Spanish (Mexico)", + "Portuguese (Brazil)", + "Turkish", + "Arabic", + "Chinese (Simplified)", + "Unknown", + "Greek", + "Czech", + "Hungarian" + }; + std::string translations[languages.size()]; void parse(std::vector& buffer) override; diff --git a/src/decima/file_types/localization.cpp b/src/decima/file_types/localization.cpp index 04b2fee..96c78d5 100644 --- a/src/decima/file_types/localization.cpp +++ b/src/decima/file_types/localization.cpp @@ -9,9 +9,15 @@ void Decima::Localization::parse(std::istream& stream) { for (uint32_t i = 0; i < 25; i++) { uint16_t str_len; stream.read(reinterpret_cast(&str_len), 2); - translations[i].resize(str_len); - stream.read(translations[i].data(), str_len); - stream.seekg(3,std::ios::cur); + + if (str_len > 0) { + translations[i].resize(str_len); + stream.read(translations[i].data(), str_len); + } else { + translations[i] = ""; + } + + stream.seekg(3, std::ios::cur); } } diff --git a/src/projectds_app_user.cpp b/src/projectds_app_user.cpp index ba98607..be8e29a 100644 --- a/src/projectds_app_user.cpp +++ b/src/projectds_app_user.cpp @@ -9,6 +9,9 @@ #include "utils.h" #include "portable-file-dialogs.h" +#include "decima/file_types/localization.hpp" +#include "decima/file_types/dummy.h" + void ProjectDS::update_user(double ts) { App::update_user(ts); draw_dockspace(); @@ -22,9 +25,51 @@ void ProjectDS::init_filetype_handlers() { { FileTypeHandler handler; handler.name = "Localization"; - handler.render_fn = [](std::istream& stream) { - ImGui::Text("Custom handler for localization goes here"); - ImGui::TextDisabled("Someday..."); + handler.render = [](Decima::CompressedFile& file, bool update) { + static std::vector locals; + + imemstream stream(file.storage); + + if (update) { + locals.clear(); + + while (stream.tellg() < file.storage.size()) { + uint64_t magic = Decima::CoreFile::peek_header(stream); + + if (magic == Decima::DeathStranding_FileMagics::Localization) { + Decima::Localization localization; + localization.parse(stream); + locals.push_back(std::move(localization)); + } else { + Decima::Dummy dummy; + dummy.parse(stream); + } + } + } else { + for (const auto& local : locals) { + if(ImGui::TreeNode(local.translations[0].c_str())) { + ImGui::Columns(2); + ImGui::SetColumnWidth(-1, 200); + ImGui::Text("Language"); + ImGui::NextColumn(); + ImGui::Text("Value"); + ImGui::NextColumn(); + + for(std::size_t index = 0; index < Decima::Localization::languages.size(); index++) { + ImGui::Separator(); + ImGui::Text("%s", Decima::Localization::languages[index]); + ImGui::NextColumn(); + ImGui::Text("%s", local.translations[index].c_str()); + ImGui::NextColumn(); + } + + ImGui::Columns(1); + ImGui::TreePop(); + } + + ImGui::Separator(); + } + } }; root_tree.file_type_handlers.insert( @@ -133,25 +178,37 @@ void ProjectDS::draw_filepreview() { ImGui::Separator(); ImGui::Columns(1); - if (selection_info.preview_file != selection_info.selected_file) { + const bool selected_file_changed = selection_info.preview_file != selection_info.selected_file; + + if (selected_file_changed) { selection_info.preview_file = selection_info.selected_file; selection_info.file = archive_array.query_file(selection_info.selected_file); selection_info.file.unpack(0); } - std::uint64_t file_type; - std::memcpy(reinterpret_cast(&file_type), selection_info.file.storage.data(), 8); + const auto file_type = Decima::CoreFile::peek_header(selection_info.file.storage); + const auto file_handler = root_tree.file_type_handlers.find(file_type); - const auto type_handler = root_tree.file_type_handlers.find(file_type); + if (selected_file_changed && file_handler != root_tree.file_type_handlers.end()) + file_handler->second.render(selection_info.file, true); - if (type_handler == root_tree.file_type_handlers.end()) { - file_viewer.DrawContents(selection_info.file.storage.data(), - selection_info.file.storage.size()); - } else { - imemstream stream { selection_info.file.storage }; - type_handler->second.render_fn(stream); - } + ImGui::BeginTabBar("Data View"); + { + if (ImGui::BeginTabItem("Raw View")) { + file_viewer.DrawContents(selection_info.file.storage.data(), selection_info.file.storage.size()); + ImGui::EndTabItem(); + } + if (ImGui::BeginTabItem("Normal View")) { + if (file_handler != root_tree.file_type_handlers.end()) { + file_handler->second.render(selection_info.file, false); + } else { + ImGui::Text("No human-readable view is available for this file"); + } + ImGui::EndTabItem(); + } + } + ImGui::EndTabBar(); } else { ImGui::Text("Error getting file info!"); } From 22a9d07e17ac3d0a052f22b17d372ddf20bb76ce Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Fri, 7 Aug 2020 11:07:44 +0300 Subject: [PATCH 46/60] added virtual draw method to core files --- ProjectDS.cmake | 6 +- include/decima/archive/archive_tree.h | 19 ++- include/decima/file_types.hpp | 13 ++ include/decima/file_types/core.h | 6 +- include/projectds_app.hpp | 3 + src/decima/file_types/core.cpp | 1 + src/decima/file_types/core_draw.cpp | 12 ++ src/projectds_app.cpp | 2 + ...ds_app_user.cpp => projectds_app_draw.cpp} | 159 +++++++++--------- src/projectds_app_utils.cpp | 30 ++++ 10 files changed, 165 insertions(+), 86 deletions(-) create mode 100644 include/decima/file_types.hpp create mode 100644 src/decima/file_types/core_draw.cpp rename src/{projectds_app_user.cpp => projectds_app_draw.cpp} (74%) create mode 100644 src/projectds_app_utils.cpp diff --git a/ProjectDS.cmake b/ProjectDS.cmake index 194d4c5..4a64ad1 100644 --- a/ProjectDS.cmake +++ b/ProjectDS.cmake @@ -12,7 +12,11 @@ add_executable(ProjectDS src/imgui_backend_impl.cpp src/app.cpp src/projectds_app.cpp include/projectds_app.hpp - src/projectds_app_user.cpp src/decima/file_types/dummy.cpp) + src/projectds_app_draw.cpp + src/decima/file_types/dummy.cpp + src/decima/file_types/core_draw.cpp + src/projectds_app_utils.cpp + ) target_include_directories(ProjectDS PUBLIC include ${HASHLIB_INC} ${OOZLIB_INC}) diff --git a/include/decima/archive/archive_tree.h b/include/decima/archive/archive_tree.h index 9d4ae17..36640be 100644 --- a/include/decima/archive/archive_tree.h +++ b/include/decima/archive/archive_tree.h @@ -18,15 +18,15 @@ #include "archive_file.h" struct SelectionInfo { - std::uint64_t preview_file { 0 }; - std::uint64_t selected_file { 0 }; + std::uint64_t preview_file{0}; + std::uint64_t selected_file{0}; std::unordered_set selected_files; Decima::CompressedFile file; }; struct FileInfo { - uint64_t hash { 0 }; - Decima::CoreHeader header { 0 }; + uint64_t hash{0}; + Decima::CoreHeader header{0}; }; struct FileTypeHandler { @@ -34,14 +34,15 @@ struct FileTypeHandler { std::function render = nullptr; }; -template +template using FileTreeToggleable = std::pair; class FileTree { public: std::map>> folders; std::map> files; - std::unordered_map file_type_handlers; +// std::unordered_map file_type_handlers; + FileTree* add_folder(const std::string& name); @@ -51,14 +52,14 @@ class FileTree { void reset_filter(bool state); - template + template void visit(const Visitor& visitor, std::size_t depth = 0) const { - for (const auto& [name, data] : folders) { + for (const auto&[name, data] : folders) { visitor(name, depth); data.first->visit(visitor, depth + 1); } - for (const auto& [name, _] : files) { + for (const auto&[name, _] : files) { visitor(name, depth); } } diff --git a/include/decima/file_types.hpp b/include/decima/file_types.hpp new file mode 100644 index 0000000..023bc64 --- /dev/null +++ b/include/decima/file_types.hpp @@ -0,0 +1,13 @@ +// +// Created by i.getsman on 07.08.2020. +// + +#ifndef PROJECTDS_FILE_TYPES_HPP +#define PROJECTDS_FILE_TYPES_HPP + +#include "decima/file_types/core.h" +#include "decima/file_types/dummy.h" +#include "decima/file_types/localization.hpp" +#include "decima/file_types/prefetch.h" + +#endif //PROJECTDS_FILE_TYPES_HPP diff --git a/include/decima/file_types/core.h b/include/decima/file_types/core.h index 979e94e..d004ca8 100644 --- a/include/decima/file_types/core.h +++ b/include/decima/file_types/core.h @@ -12,9 +12,10 @@ #include "membuf.hpp" #include "shared.hpp" +//#include "decima/archive/archive_array.h" namespace Decima { - + class ArchiveArray; struct __attribute__((packed)) CoreHeader { std::uint64_t filetype; std::uint32_t file_size; @@ -26,11 +27,14 @@ namespace Decima { uint64_t guid[2] = {0, 0}; static uint64_t peek_header(std::vector& buffer); + static uint64_t peek_header(std::istream& stream); virtual void parse(std::vector& buffer); virtual void parse(std::istream& stream); + + virtual void draw(ArchiveArray& archive_array); }; } diff --git a/include/projectds_app.hpp b/include/projectds_app.hpp index cce99ac..e31e705 100644 --- a/include/projectds_app.hpp +++ b/include/projectds_app.hpp @@ -26,6 +26,7 @@ class ProjectDS : public App { std::vector file_names; FileTree root_tree; SelectionInfo selection_info; + std::vector parsed_files; int32_t file_id = 0; ImGuiTextFilter filter; MemoryEditor file_viewer; @@ -49,6 +50,8 @@ class ProjectDS : public App { void begin_frame_user() override; void end_frame_user() override; + + void parse_core_file(); }; diff --git a/src/decima/file_types/core.cpp b/src/decima/file_types/core.cpp index 638c8e1..e252c51 100644 --- a/src/decima/file_types/core.cpp +++ b/src/decima/file_types/core.cpp @@ -30,4 +30,5 @@ namespace Decima { stream.seekg(-8,std::ios::cur); return magic; } + } \ No newline at end of file diff --git a/src/decima/file_types/core_draw.cpp b/src/decima/file_types/core_draw.cpp new file mode 100644 index 0000000..5fccbaf --- /dev/null +++ b/src/decima/file_types/core_draw.cpp @@ -0,0 +1,12 @@ +// +// Created by i.getsman on 07.08.2020. +// + +#include "decima/file_types/core.h" + +#include "imgui.h" + +void Decima::CoreFile::draw(ArchiveArray &archive_array) { + ImGui::Text("Default handler"); + +} \ No newline at end of file diff --git a/src/projectds_app.cpp b/src/projectds_app.cpp index 012d110..a933d79 100644 --- a/src/projectds_app.cpp +++ b/src/projectds_app.cpp @@ -70,3 +70,5 @@ void ProjectDS::init_imgui() { + + diff --git a/src/projectds_app_user.cpp b/src/projectds_app_draw.cpp similarity index 74% rename from src/projectds_app_user.cpp rename to src/projectds_app_draw.cpp index be8e29a..c32b9ac 100644 --- a/src/projectds_app_user.cpp +++ b/src/projectds_app_draw.cpp @@ -22,59 +22,59 @@ void ProjectDS::update_user(double ts) { } void ProjectDS::init_filetype_handlers() { - { - FileTypeHandler handler; - handler.name = "Localization"; - handler.render = [](Decima::CompressedFile& file, bool update) { - static std::vector locals; - - imemstream stream(file.storage); - - if (update) { - locals.clear(); - - while (stream.tellg() < file.storage.size()) { - uint64_t magic = Decima::CoreFile::peek_header(stream); - - if (magic == Decima::DeathStranding_FileMagics::Localization) { - Decima::Localization localization; - localization.parse(stream); - locals.push_back(std::move(localization)); - } else { - Decima::Dummy dummy; - dummy.parse(stream); - } - } - } else { - for (const auto& local : locals) { - if(ImGui::TreeNode(local.translations[0].c_str())) { - ImGui::Columns(2); - ImGui::SetColumnWidth(-1, 200); - ImGui::Text("Language"); - ImGui::NextColumn(); - ImGui::Text("Value"); - ImGui::NextColumn(); - - for(std::size_t index = 0; index < Decima::Localization::languages.size(); index++) { - ImGui::Separator(); - ImGui::Text("%s", Decima::Localization::languages[index]); - ImGui::NextColumn(); - ImGui::Text("%s", local.translations[index].c_str()); - ImGui::NextColumn(); - } - - ImGui::Columns(1); - ImGui::TreePop(); - } - - ImGui::Separator(); - } - } - }; - - root_tree.file_type_handlers.insert( - std::make_pair(Decima::DeathStranding_FileMagics::Localization, std::move(handler))); - } +// { +// FileTypeHandler handler; +// handler.name = "Localization"; +// handler.render = [](Decima::CompressedFile& file, bool update) { +// static std::vector locals; +// +// imemstream stream(file.storage); +// +// if (update) { +// locals.clear(); +// +// while (stream.tellg() < file.storage.size()) { +// uint64_t magic = Decima::CoreFile::peek_header(stream); +// +// if (magic == Decima::DeathStranding_FileMagics::Localization) { +// Decima::Localization localization; +// localization.parse(stream); +// locals.push_back(std::move(localization)); +// } else { +// Decima::Dummy dummy; +// dummy.parse(stream); +// } +// } +// } else { +// for (const auto& local : locals) { +// if(ImGui::TreeNode(local.translations[0].c_str())) { +// ImGui::Columns(2); +// ImGui::SetColumnWidth(-1, 200); +// ImGui::Text("Language"); +// ImGui::NextColumn(); +// ImGui::Text("Value"); +// ImGui::NextColumn(); +// +// for(std::size_t index = 0; index < Decima::Localization::languages.size(); index++) { +// ImGui::Separator(); +// ImGui::Text("%s", Decima::Localization::languages[index]); +// ImGui::NextColumn(); +// ImGui::Text("%s", local.translations[index].c_str()); +// ImGui::NextColumn(); +// } +// +// ImGui::Columns(1); +// ImGui::TreePop(); +// } +// +// ImGui::Separator(); +// } +// } +// }; +// +// root_tree.file_type_handlers.insert( +// std::make_pair(Decima::DeathStranding_FileMagics::Localization, std::move(handler))); +// } } void ProjectDS::draw_dockspace() { @@ -84,12 +84,12 @@ void ProjectDS::draw_dockspace() { ImGui::SetNextWindowViewport(viewport->ID); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); - ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0.0f, 0.0f }); + ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, {0.0f, 0.0f}); const auto dock_flags = ImGuiWindowFlags_MenuBar - | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar - | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove - | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus - | ImGuiWindowFlags_NoBackground; + | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar + | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove + | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus + | ImGuiWindowFlags_NoBackground; ImGui::Begin("DockSpace", nullptr, dock_flags); { ImGui::PopStyleVar(3); @@ -105,7 +105,7 @@ void ProjectDS::draw_dockspace() { file_names.clear(); file_names.reserve(archive_array.hash_to_name.size()); - for (auto& [hash, path] : archive_array.hash_to_name) { + for (auto&[hash, path] : archive_array.hash_to_name) { file_names.push_back(path.c_str()); auto* current_root = &root_tree; @@ -116,7 +116,7 @@ void ProjectDS::draw_dockspace() { current_root = current_root->add_folder(*it); if (archive_array.hash_to_archive.find(hash) != archive_array.hash_to_archive.end()) - current_root->add_file(split_path.back(), hash, { 0 }); + current_root->add_file(split_path.back(), hash, {0}); } } } @@ -184,27 +184,36 @@ void ProjectDS::draw_filepreview() { selection_info.preview_file = selection_info.selected_file; selection_info.file = archive_array.query_file(selection_info.selected_file); selection_info.file.unpack(0); + + parse_core_file(); + + + } - const auto file_type = Decima::CoreFile::peek_header(selection_info.file.storage); - const auto file_handler = root_tree.file_type_handlers.find(file_type); +// const auto file_type = Decima::CoreFile::peek_header(selection_info.file.storage); +// const auto file_handler = root_tree.file_type_handlers.find(file_type); - if (selected_file_changed && file_handler != root_tree.file_type_handlers.end()) - file_handler->second.render(selection_info.file, true); +// if (selected_file_changed && file_handler != root_tree.file_type_handlers.end()) +// file_handler->second.render(selection_info.file, true); ImGui::BeginTabBar("Data View"); { if (ImGui::BeginTabItem("Raw View")) { - file_viewer.DrawContents(selection_info.file.storage.data(), selection_info.file.storage.size()); + file_viewer.DrawContents(selection_info.file.storage.data(), + selection_info.file.storage.size()); ImGui::EndTabItem(); } if (ImGui::BeginTabItem("Normal View")) { - if (file_handler != root_tree.file_type_handlers.end()) { - file_handler->second.render(selection_info.file, false); - } else { - ImGui::Text("No human-readable view is available for this file"); + for(auto& file:parsed_files){ + file.draw(archive_array); } +// if (file_handler != root_tree.file_type_handlers.end()) { +// file_handler->second.render(selection_info.file, false); +// } else { +// ImGui::Text("No human-readable view is available for this file"); +// } ImGui::EndTabItem(); } } @@ -227,7 +236,7 @@ void ProjectDS::draw_tree() { file_names.clear(); - for (auto& [_, path] : archive_array.hash_to_name) { + for (auto&[_, path] : archive_array.hash_to_name) { if (filter.PassFilter(path.c_str())) { file_names.push_back(path.c_str()); } @@ -240,7 +249,7 @@ void ProjectDS::draw_tree() { ImGui::PushItemWidth(-1); if (ImGui::ListBox("TREE", &file_id, file_names.data(), file_names.size(), 50)) selection_info.selected_file = hash_string(sanitize_name(file_names[file_id]), - Decima::seed); + Decima::seed); ImGui::EndTabItem(); } @@ -275,7 +284,7 @@ void ProjectDS::draw_export() { const auto full_path = pfd::save_file("Choose destination file").result(); if (!full_path.empty()) { - std::ofstream output_file { full_path }; + std::ofstream output_file{full_path}; root_tree.visit([&](const auto& name, auto depth) { output_file << std::string(depth * 2, ' '); @@ -291,7 +300,7 @@ void ProjectDS::draw_export() { const auto full_path = pfd::save_file("Choose destination file").result(); if (!full_path.empty()) { - std::ofstream output_file { full_path }; + std::ofstream output_file{full_path}; for (const auto& archive : archive_array.archives) { output_file << archive.filepath << '\n'; @@ -374,7 +383,7 @@ void ProjectDS::draw_export() { auto file = archive_array.query_file(filename); file.unpack(0); - std::ofstream output_file { full_path, std::ios::binary }; + std::ofstream output_file{full_path, std::ios::binary}; output_file.write(reinterpret_cast(file.storage.data()), file.storage.size()); std::cout << "File was exported to: " << full_path << "\n"; @@ -396,6 +405,6 @@ void ProjectDS::draw_debug() { // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0x80,0xFF,0xFF)); // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0xF0,0x80,0xFF,0xFF)); ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", - 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); + 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); ImGui::End(); } diff --git a/src/projectds_app_utils.cpp b/src/projectds_app_utils.cpp new file mode 100644 index 0000000..333f160 --- /dev/null +++ b/src/projectds_app_utils.cpp @@ -0,0 +1,30 @@ +// +// Created by i.getsman on 07.08.2020. +// + +#include "projectds_app.hpp" + +#include "decima/file_types.hpp" + + +void ProjectDS::parse_core_file() { + imemstream stream(selection_info.file.storage); + + while (stream.tellg() < selection_info.file.storage.size()) { + uint64_t magic = Decima::CoreFile::peek_header(stream); + + switch (magic) { + case (Decima::DeathStranding_FileMagics::Localization): { + Decima::Localization localization; + localization.parse(stream); + parsed_files.push_back(std::move(localization)); + } + default:{ + Decima::Dummy dummy; + dummy.parse(stream); + parsed_files.push_back(std::move(dummy)); + } + } + + } +} \ No newline at end of file From 0e5a00611280806aeb9c725159e14f47076e78aa Mon Sep 17 00:00:00 2001 From: RED_EYE Date: Fri, 7 Aug 2020 11:33:24 +0300 Subject: [PATCH 47/60] moved to shared_prts due to object-slicing --- include/projectds_app.hpp | 2 +- src/projectds_app_draw.cpp | 2 +- src/projectds_app_utils.cpp | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/include/projectds_app.hpp b/include/projectds_app.hpp index e31e705..85b240b 100644 --- a/include/projectds_app.hpp +++ b/include/projectds_app.hpp @@ -26,7 +26,7 @@ class ProjectDS : public App { std::vector file_names; FileTree root_tree; SelectionInfo selection_info; - std::vector parsed_files; + std::vector> parsed_files; int32_t file_id = 0; ImGuiTextFilter filter; MemoryEditor file_viewer; diff --git a/src/projectds_app_draw.cpp b/src/projectds_app_draw.cpp index c32b9ac..25b6ad8 100644 --- a/src/projectds_app_draw.cpp +++ b/src/projectds_app_draw.cpp @@ -207,7 +207,7 @@ void ProjectDS::draw_filepreview() { if (ImGui::BeginTabItem("Normal View")) { for(auto& file:parsed_files){ - file.draw(archive_array); + file->draw(archive_array); } // if (file_handler != root_tree.file_type_handlers.end()) { // file_handler->second.render(selection_info.file, false); diff --git a/src/projectds_app_utils.cpp b/src/projectds_app_utils.cpp index 333f160..810de11 100644 --- a/src/projectds_app_utils.cpp +++ b/src/projectds_app_utils.cpp @@ -17,12 +17,12 @@ void ProjectDS::parse_core_file() { case (Decima::DeathStranding_FileMagics::Localization): { Decima::Localization localization; localization.parse(stream); - parsed_files.push_back(std::move(localization)); + parsed_files.push_back(std::make_shared(localization)); } default:{ Decima::Dummy dummy; dummy.parse(stream); - parsed_files.push_back(std::move(dummy)); + parsed_files.push_back(std::make_shared(dummy)); } } From af87b6a883d63a520e229271c3ae194f7fad6029 Mon Sep 17 00:00:00 2001 From: REDxEYE Date: Fri, 7 Aug 2020 13:07:20 +0300 Subject: [PATCH 48/60] Added draw method --- ProjectDS.cmake | 3 +- include/decima/file_types/localization.hpp | 2 + src/decima/file_types/localization_draw.cpp | 29 +++++++++++ src/projectds_app_draw.cpp | 53 --------------------- src/projectds_app_utils.cpp | 3 ++ 5 files changed, 35 insertions(+), 55 deletions(-) create mode 100644 src/decima/file_types/localization_draw.cpp diff --git a/ProjectDS.cmake b/ProjectDS.cmake index 4a64ad1..2eb8c85 100644 --- a/ProjectDS.cmake +++ b/ProjectDS.cmake @@ -11,12 +11,11 @@ add_executable(ProjectDS src/decima/archive/archive_file.cpp src/imgui_backend_impl.cpp src/app.cpp src/projectds_app.cpp - include/projectds_app.hpp src/projectds_app_draw.cpp src/decima/file_types/dummy.cpp src/decima/file_types/core_draw.cpp src/projectds_app_utils.cpp - ) + src/decima/file_types/localization_draw.cpp) target_include_directories(ProjectDS PUBLIC include ${HASHLIB_INC} ${OOZLIB_INC}) diff --git a/include/decima/file_types/localization.hpp b/include/decima/file_types/localization.hpp index 4ba17b5..ee0f178 100644 --- a/include/decima/file_types/localization.hpp +++ b/include/decima/file_types/localization.hpp @@ -45,6 +45,8 @@ namespace Decima { void parse(std::vector& buffer) override; void parse(std::istream& stream) override; + + void draw(ArchiveArray& archive_array) override; }; } diff --git a/src/decima/file_types/localization_draw.cpp b/src/decima/file_types/localization_draw.cpp new file mode 100644 index 0000000..81c8c1e --- /dev/null +++ b/src/decima/file_types/localization_draw.cpp @@ -0,0 +1,29 @@ +// +// Created by MED45 on 07.08.2020. +// + +#include "decima/file_types/localization.hpp" + +#include "imgui.h" + +void Decima::Localization::draw(Decima::ArchiveArray& archive_array) { + if (ImGui::TreeNode(translations[0].c_str())) { + ImGui::Columns(2); + ImGui::SetColumnWidth(-1, 200); + ImGui::Text("Language"); + ImGui::NextColumn(); + ImGui::Text("Value"); + ImGui::NextColumn(); + + for (std::size_t index = 0; index < Decima::Localization::languages.size(); index++) { + ImGui::Separator(); + ImGui::Text("%s", Decima::Localization::languages[index]); + ImGui::NextColumn(); + ImGui::Text("%s", translations[index].c_str()); + ImGui::NextColumn(); + } + + ImGui::Columns(1); + ImGui::TreePop(); + } +} diff --git a/src/projectds_app_draw.cpp b/src/projectds_app_draw.cpp index 25b6ad8..ebdbc92 100644 --- a/src/projectds_app_draw.cpp +++ b/src/projectds_app_draw.cpp @@ -22,59 +22,6 @@ void ProjectDS::update_user(double ts) { } void ProjectDS::init_filetype_handlers() { -// { -// FileTypeHandler handler; -// handler.name = "Localization"; -// handler.render = [](Decima::CompressedFile& file, bool update) { -// static std::vector locals; -// -// imemstream stream(file.storage); -// -// if (update) { -// locals.clear(); -// -// while (stream.tellg() < file.storage.size()) { -// uint64_t magic = Decima::CoreFile::peek_header(stream); -// -// if (magic == Decima::DeathStranding_FileMagics::Localization) { -// Decima::Localization localization; -// localization.parse(stream); -// locals.push_back(std::move(localization)); -// } else { -// Decima::Dummy dummy; -// dummy.parse(stream); -// } -// } -// } else { -// for (const auto& local : locals) { -// if(ImGui::TreeNode(local.translations[0].c_str())) { -// ImGui::Columns(2); -// ImGui::SetColumnWidth(-1, 200); -// ImGui::Text("Language"); -// ImGui::NextColumn(); -// ImGui::Text("Value"); -// ImGui::NextColumn(); -// -// for(std::size_t index = 0; index < Decima::Localization::languages.size(); index++) { -// ImGui::Separator(); -// ImGui::Text("%s", Decima::Localization::languages[index]); -// ImGui::NextColumn(); -// ImGui::Text("%s", local.translations[index].c_str()); -// ImGui::NextColumn(); -// } -// -// ImGui::Columns(1); -// ImGui::TreePop(); -// } -// -// ImGui::Separator(); -// } -// } -// }; -// -// root_tree.file_type_handlers.insert( -// std::make_pair(Decima::DeathStranding_FileMagics::Localization, std::move(handler))); -// } } void ProjectDS::draw_dockspace() { diff --git a/src/projectds_app_utils.cpp b/src/projectds_app_utils.cpp index 810de11..8e5f8a8 100644 --- a/src/projectds_app_utils.cpp +++ b/src/projectds_app_utils.cpp @@ -8,6 +8,7 @@ void ProjectDS::parse_core_file() { + parsed_files.clear(); imemstream stream(selection_info.file.storage); while (stream.tellg() < selection_info.file.storage.size()) { @@ -18,11 +19,13 @@ void ProjectDS::parse_core_file() { Decima::Localization localization; localization.parse(stream); parsed_files.push_back(std::make_shared(localization)); + break; } default:{ Decima::Dummy dummy; dummy.parse(stream); parsed_files.push_back(std::make_shared(dummy)); + break; } } From c3c6bb05b6357617ce337f492f051057d444d07d Mon Sep 17 00:00:00 2001 From: REDxEYE Date: Fri, 7 Aug 2020 14:12:41 +0300 Subject: [PATCH 49/60] Texture text view stuff --- ProjectDS.cmake | 2 +- include/decima/file_types.hpp | 1 + include/decima/file_types/texture.h | 42 ++++++++++ src/decima/file_types/texture.cpp | 16 ++++ src/decima/file_types/texture_draw.cpp | 112 +++++++++++++++++++++++++ src/projectds_app_utils.cpp | 6 ++ 6 files changed, 178 insertions(+), 1 deletion(-) create mode 100644 include/decima/file_types/texture.h create mode 100644 src/decima/file_types/texture.cpp create mode 100644 src/decima/file_types/texture_draw.cpp diff --git a/ProjectDS.cmake b/ProjectDS.cmake index 2eb8c85..a3bd51a 100644 --- a/ProjectDS.cmake +++ b/ProjectDS.cmake @@ -15,7 +15,7 @@ add_executable(ProjectDS src/decima/file_types/dummy.cpp src/decima/file_types/core_draw.cpp src/projectds_app_utils.cpp - src/decima/file_types/localization_draw.cpp) + src/decima/file_types/localization_draw.cpp src/decima/file_types/texture.cpp src/decima/file_types/texture_draw.cpp) target_include_directories(ProjectDS PUBLIC include ${HASHLIB_INC} ${OOZLIB_INC}) diff --git a/include/decima/file_types.hpp b/include/decima/file_types.hpp index 023bc64..54cbdca 100644 --- a/include/decima/file_types.hpp +++ b/include/decima/file_types.hpp @@ -9,5 +9,6 @@ #include "decima/file_types/dummy.h" #include "decima/file_types/localization.hpp" #include "decima/file_types/prefetch.h" +#include "decima/file_types/texture.h" #endif //PROJECTDS_FILE_TYPES_HPP diff --git a/include/decima/file_types/texture.h b/include/decima/file_types/texture.h new file mode 100644 index 0000000..1c989b4 --- /dev/null +++ b/include/decima/file_types/texture.h @@ -0,0 +1,42 @@ +// +// Created by MED45 on 07.08.2020. +// + +#ifndef PROJECTDS_TEXTURE_H +#define PROJECTDS_TEXTURE_H + +#include "decima/file_types/core.h" +namespace Decima { + enum class TexturePixelFormat : uint8_t { + R8G8B8A8 = 0xC, + A8 = 0x1F, + BC1 = 0x42, + BC2 = 0x43, + BC3 = 0x44, + BC4 = 0x45, + BC5 = 0x47, + BC7 = 0x4B, + }; + + class Texture : public CoreFile { + public: + uint16_t unk1; + uint16_t width; + uint16_t height; + uint16_t layers; + uint8_t mip_count; + TexturePixelFormat pixel_format; + uint16_t unk2; + uint32_t unk3; + uint64_t file_guid[2]; + uint32_t buffer_size; + uint32_t total_size; + uint32_t unks[4]; + + void parse(std::vector& buffer) override; + void parse(std::istream& stream) override; + void draw(ArchiveArray& archive_array) override; + }; + +} +#endif //PROJECTDS_TEXTURE_H diff --git a/src/decima/file_types/texture.cpp b/src/decima/file_types/texture.cpp new file mode 100644 index 0000000..6af0adf --- /dev/null +++ b/src/decima/file_types/texture.cpp @@ -0,0 +1,16 @@ +// +// Created by MED45 on 07.08.2020. +// +#include "decima/file_types/texture.h" + +void Decima::Texture::parse(std::vector& buffer) { + imemstream imembuffer(buffer); + parse(imembuffer); +} +void Decima::Texture::parse(std::istream& stream) { + CoreFile::parse(stream); + uint64_t start = stream.tellg(); + stream.read(reinterpret_cast(&unk1), 4 + 4 + 4 + 16 + 4 + 4 + 16); + + stream.seekg(start + header.file_size - 16 /*GUID*/, std::ios::beg); +} diff --git a/src/decima/file_types/texture_draw.cpp b/src/decima/file_types/texture_draw.cpp new file mode 100644 index 0000000..0694202 --- /dev/null +++ b/src/decima/file_types/texture_draw.cpp @@ -0,0 +1,112 @@ +// +// Created by MED45 on 07.08.2020. +// +#include "decima/file_types/texture.h" +#include "decima/archive/archive_array.h" +#include "utils.h" + +#include "imgui.h" + +void Decima::Texture::draw(ArchiveArray& archive_array) { + if (ImGui::TreeNode((uint64_to_hex(guid[0]) + uint64_to_hex(guid[1])).c_str())) { + ImGui::Columns(2); + ImGui::SetColumnWidth(-1, 200); + ImGui::Text("Prop"); + ImGui::NextColumn(); + ImGui::Text("Value"); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("Unk1"); + ImGui::NextColumn(); + ImGui::Text("%i", unk1); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("Width"); + ImGui::NextColumn(); + ImGui::Text("%i", width); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("Height"); + ImGui::NextColumn(); + ImGui::Text("%i", height); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("layers"); + ImGui::NextColumn(); + ImGui::Text("%i", layers); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("Mip count"); + ImGui::NextColumn(); + ImGui::Text("%i", mip_count); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("Pixel format"); + ImGui::NextColumn(); + ImGui::Text("%hhu", pixel_format); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("unk2"); + ImGui::NextColumn(); + ImGui::Text("%i", unk2); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("unk3"); + ImGui::NextColumn(); + ImGui::Text("%i", unk3); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("unk3"); + ImGui::NextColumn(); + ImGui::Text("%llX%llX",file_guid[0],file_guid[1]); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("buffer size"); + ImGui::NextColumn(); + ImGui::Text("%i",buffer_size); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("total size"); + ImGui::NextColumn(); + ImGui::Text("%i",total_size); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("unks-0"); + ImGui::NextColumn(); + ImGui::Text("%i",unks[0]); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("unks-1"); + ImGui::NextColumn(); + ImGui::Text("%i",unks[1]); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("unks-2"); + ImGui::NextColumn(); + ImGui::Text("%i",unks[2]); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("unks-3"); + ImGui::NextColumn(); + ImGui::Text("%i",unks[3]); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::TreePop(); + } +} diff --git a/src/projectds_app_utils.cpp b/src/projectds_app_utils.cpp index 8e5f8a8..9ad88da 100644 --- a/src/projectds_app_utils.cpp +++ b/src/projectds_app_utils.cpp @@ -21,6 +21,12 @@ void ProjectDS::parse_core_file() { parsed_files.push_back(std::make_shared(localization)); break; } + case (Decima::DeathStranding_FileMagics::Texture): { + Decima::Texture texture; + texture.parse(stream); + parsed_files.push_back(std::make_shared(texture)); + break; + } default:{ Decima::Dummy dummy; dummy.parse(stream); From c5aad16aa5514565bed82e1e762177366acba007 Mon Sep 17 00:00:00 2001 From: REDxEYE Date: Fri, 7 Aug 2020 14:28:02 +0300 Subject: [PATCH 50/60] Texture text view stuff --- src/decima/file_types/texture_draw.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/decima/file_types/texture_draw.cpp b/src/decima/file_types/texture_draw.cpp index 0694202..cc0d030 100644 --- a/src/decima/file_types/texture_draw.cpp +++ b/src/decima/file_types/texture_draw.cpp @@ -8,7 +8,7 @@ #include "imgui.h" void Decima::Texture::draw(ArchiveArray& archive_array) { - if (ImGui::TreeNode((uint64_to_hex(guid[0]) + uint64_to_hex(guid[1])).c_str())) { + if (ImGui::TreeNode(("Texture "+uint64_to_hex(guid[0]) + uint64_to_hex(guid[1])).c_str())) { ImGui::Columns(2); ImGui::SetColumnWidth(-1, 200); ImGui::Text("Prop"); @@ -65,7 +65,7 @@ void Decima::Texture::draw(ArchiveArray& archive_array) { ImGui::NextColumn(); ImGui::Separator(); - ImGui::Text("unk3"); + ImGui::Text("GUID"); ImGui::NextColumn(); ImGui::Text("%llX%llX",file_guid[0],file_guid[1]); ImGui::NextColumn(); From 966f9ccb04e774d0c58b4a46752d6f441437d9d3 Mon Sep 17 00:00:00 2001 From: ShadelessFox Date: Fri, 7 Aug 2020 20:12:46 +0300 Subject: [PATCH 51/60] Implement proper GUID --- include/decima/file_types/core.h | 10 ++++++++-- src/decima/file_types/core.cpp | 15 +++++++++++---- src/decima/file_types/dummy.cpp | 2 +- src/decima/file_types/texture_draw.cpp | 5 ++++- 4 files changed, 24 insertions(+), 8 deletions(-) diff --git a/include/decima/file_types/core.h b/include/decima/file_types/core.h index d004ca8..b1768d0 100644 --- a/include/decima/file_types/core.h +++ b/include/decima/file_types/core.h @@ -15,6 +15,12 @@ //#include "decima/archive/archive_array.h" namespace Decima { + struct GUID { + std::uint64_t data[2]; + }; + + std::ostream& operator<<(std::ostream& os, GUID guid); + class ArchiveArray; struct __attribute__((packed)) CoreHeader { std::uint64_t filetype; @@ -23,8 +29,8 @@ namespace Decima { class CoreFile { public: - CoreHeader header = {}; - uint64_t guid[2] = {0, 0}; + CoreHeader header {}; + GUID guid {}; static uint64_t peek_header(std::vector& buffer); diff --git a/src/decima/file_types/core.cpp b/src/decima/file_types/core.cpp index e252c51..96783e9 100644 --- a/src/decima/file_types/core.cpp +++ b/src/decima/file_types/core.cpp @@ -2,21 +2,28 @@ // Created by MED45 on 30.07.2020. // +#include #include "decima/file_types/core.h" namespace Decima { - + std::ostream& operator<<(std::ostream& os, GUID guid) { + return os << std::hex << std::setfill('0') + << std::setw(8) << (guid.data[0] >> 32) << '-' + << std::setw(4) << (guid.data[0] >> 16 & 0xffff) << '-' + << std::setw(4) << (guid.data[0] >> 0 & 0xffff) << '-' + << std::setw(4) << (guid.data[1] >> 48) << '-' + << std::setw(12) << (guid.data[1] >> 0); + } void CoreFile::parse(std::vector& buffer) { imemstream imembuffer(buffer); parse(imembuffer); -// parse(); + // parse(); } void CoreFile::parse(std::istream& stream) { stream.read(reinterpret_cast(&header), sizeof(header)); stream.read(reinterpret_cast(&guid), 16); - } uint64_t CoreFile::peek_header(std::vector& buffer) { @@ -27,7 +34,7 @@ namespace Decima { uint64_t CoreFile::peek_header(std::istream& stream) { uint64_t magic; stream.read(reinterpret_cast(&magic), 8); - stream.seekg(-8,std::ios::cur); + stream.seekg(-8, std::ios::cur); return magic; } diff --git a/src/decima/file_types/dummy.cpp b/src/decima/file_types/dummy.cpp index 95db125..31b13ae 100644 --- a/src/decima/file_types/dummy.cpp +++ b/src/decima/file_types/dummy.cpp @@ -11,5 +11,5 @@ void Decima::Dummy::parse(std::vector& buffer) { void Decima::Dummy::parse(std::istream& stream) { CoreFile::parse(stream); - stream.seekg(header.file_size - 16 /*GUID*/, std::ios::cur); //Skipping bytes + stream.seekg(header.file_size - sizeof(Decima::GUID), std::ios::cur); //Skipping bytes } diff --git a/src/decima/file_types/texture_draw.cpp b/src/decima/file_types/texture_draw.cpp index 0694202..3867f96 100644 --- a/src/decima/file_types/texture_draw.cpp +++ b/src/decima/file_types/texture_draw.cpp @@ -8,7 +8,10 @@ #include "imgui.h" void Decima::Texture::draw(ArchiveArray& archive_array) { - if (ImGui::TreeNode((uint64_to_hex(guid[0]) + uint64_to_hex(guid[1])).c_str())) { + std::stringstream buffer; + buffer << guid; + + if (ImGui::TreeNode(buffer.str().c_str())) { ImGui::Columns(2); ImGui::SetColumnWidth(-1, 200); ImGui::Text("Prop"); From eb70a6614f9aa13894f312e7d2a2812e39542a16 Mon Sep 17 00:00:00 2001 From: REDxEYE Date: Fri, 7 Aug 2020 20:23:19 +0300 Subject: [PATCH 52/60] default core render --- include/app.hpp | 7 +----- include/decima/constants.hpp | 23 +++++++++++++------ include/decima/file_types/core.h | 3 ++- include/utils.h | 2 ++ src/app.cpp | 28 +++++------------------ src/decima/archive/archive.cpp | 31 ++++++++++++++------------ src/decima/file_types/core.cpp | 4 +++- src/decima/file_types/core_draw.cpp | 25 ++++++++++++++++++--- src/decima/file_types/texture_draw.cpp | 2 ++ src/utils.cpp | 16 ++++++++----- 10 files changed, 81 insertions(+), 60 deletions(-) diff --git a/include/app.hpp b/include/app.hpp index b39d0b8..fd862f1 100644 --- a/include/app.hpp +++ b/include/app.hpp @@ -12,7 +12,6 @@ #include #include - struct WindowInfo { uint32_t m_win_width; uint32_t m_win_height; @@ -42,10 +41,7 @@ class App { void glfw_error_handler(int error, const char* message); - void log(std::string prefix, std::string info); - protected: - virtual void init_user(); virtual void update_user(double ts); @@ -54,9 +50,8 @@ class App { virtual void end_frame_user(); - inline void clear_window(float r = 0, float g = 0, float b = 0, float a = 1, - uint32_t flags = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + uint32_t flags = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); WindowInfo m_win_info; GLFWwindow* m_window; diff --git a/include/decima/constants.hpp b/include/decima/constants.hpp index 24f1bcb..4d3d0c8 100644 --- a/include/decima/constants.hpp +++ b/include/decima/constants.hpp @@ -9,6 +9,8 @@ #include #include +#include "utils.h" + namespace Decima { class FileMagics { @@ -29,17 +31,24 @@ namespace Decima { }; static constexpr uint8_t seed = 0x2A; - static constexpr uint32_t encryption_key_1[4] = {0x0FA3A9443, 0x0F41CAB62, 0x0F376811C, 0x0D2A89E3E}; - static constexpr uint32_t encryption_key_2[4] = {0x06C084A37, 0x07E159D95, 0x03D5AF7E8, 0x018AA7D3F}; + static constexpr uint32_t encryption_key_1[4] = { 0x0FA3A9443, 0x0F41CAB62, 0x0F376811C, 0x0D2A89E3E }; + static constexpr uint32_t encryption_key_2[4] = { 0x06C084A37, 0x07E159D95, 0x03D5AF7E8, 0x018AA7D3F }; static const std::unordered_map known_file_types = { - {0xa664164d69fd2b38, "Texture"}, - {0xa321e8c307328d2e, "TextureSet"}, - {0x16bb69a9e5aa0d9e, "Model"}, - {0x11e1d1a40b933e66, "Armature"}, - {0x31be502435317445, "Localization"} + { DeathStranding_FileMagics::Texture, "Texture" }, + { DeathStranding_FileMagics::TextureSet, "TextureSet" }, + { DeathStranding_FileMagics::Model, "Model" }, + { DeathStranding_FileMagics::Armature, "Armature" }, + { DeathStranding_FileMagics::Localization, "Localization" } }; + inline const std::string get_type_name(uint64_t magic) { + if (known_file_types.find(magic) != known_file_types.end()) { + return known_file_types.at(magic); + } + return "Unknown_" + uint64_to_hex(magic); + } + } #endif //PROJECTDS_CONSTANTS_HPP diff --git a/include/decima/file_types/core.h b/include/decima/file_types/core.h index b1768d0..0ad33d3 100644 --- a/include/decima/file_types/core.h +++ b/include/decima/file_types/core.h @@ -21,6 +21,8 @@ namespace Decima { std::ostream& operator<<(std::ostream& os, GUID guid); + + class ArchiveArray; struct __attribute__((packed)) CoreHeader { std::uint64_t filetype; @@ -43,5 +45,4 @@ namespace Decima { virtual void draw(ArchiveArray& archive_array); }; } - #endif //PROJECTDS_CORE_H diff --git a/include/utils.h b/include/utils.h index f2c30e8..b993b7f 100644 --- a/include/utils.h +++ b/include/utils.h @@ -28,5 +28,7 @@ bool decompress_chunk_data(const uint8_t* data, uint64_t data_size, uint64_t dec void split(const std::string& str, std::vector& cont, char delim); +void log(std::string prefix, std::string info); + #endif //PROJECTDS_UTILS_H diff --git a/src/app.cpp b/src/app.cpp index 96d1bb6..e7739c5 100644 --- a/src/app.cpp +++ b/src/app.cpp @@ -7,6 +7,8 @@ #include "app.hpp" +#include "utils.h" + App::App(std::pair window_size, std::string title) { m_win_info.m_win_width = window_size.first; m_win_info.m_win_height = window_size.second; @@ -33,10 +35,10 @@ void App::init_glfw() { log("App::GLFW", "Initialization"); glfwInit(); m_window = glfwCreateWindow(m_win_info.m_win_width, m_win_info.m_win_height, m_win_info.m_title.c_str(), - nullptr, nullptr); + nullptr, nullptr); auto binded_error_callback = std::bind(&App::glfw_error_handler, this, - std::placeholders::_1, - std::placeholders::_2); + std::placeholders::_1, + std::placeholders::_2); glfwSetErrorCallback(reinterpret_cast(&binded_error_callback)); glfwMakeContextCurrent(m_window); glfwSetInputMode(m_window, GLFW_STICKY_KEYS, GLFW_FALSE); @@ -53,8 +55,6 @@ void App::init_glfw() { glViewport(0, 0, width, height); }); log("App::GLFW", "Done"); - - } void App::glfw_error_handler(int error, const char* message) { @@ -73,10 +73,8 @@ void App::init_opengl() { glEnable(GL_CULL_FACE); glCullFace(GL_BACK); log("App GLAD", "Done"); - } - void App::update(double ts) { begin_frame(); update_user(ts); @@ -97,32 +95,16 @@ void App::end_frame() { end_frame_user(); glfwSwapBuffers(m_window); glfwPollEvents(); - } -void App::log(std::string prefix, std::string info) { - std::cout << "[" << prefix << "] : " << info << '\n'; - -} - - void App::init_user() { - } void App::update_user(double ts) { - } void App::begin_frame_user() { - } void App::end_frame_user() { - } - - - - - diff --git a/src/decima/archive/archive.cpp b/src/decima/archive/archive.cpp index 258adcf..675957e 100644 --- a/src/decima/archive/archive.cpp +++ b/src/decima/archive/archive.cpp @@ -8,21 +8,22 @@ #include "decima/archive/archive.h" #include "utils.h" - #include #include -template +template using slice = std::pair, std::decay_t>; Decima::Archive::Archive(const std::string& workdir, const std::string& filename) - : filepath(workdir + "\\" + filename) {} + : filepath(workdir + "\\" + filename) { } Decima::Archive::Archive(const std::string& workdir, uint64_t filehash) - : Archive(workdir, uint64_to_hex(filehash) + ".bin") {} + : Archive(workdir, uint64_to_hex(filehash) + ".bin") { } bool Decima::Archive::open() { std::error_code error; + + log("Archive", "Loading " + std::filesystem::path(filepath).stem().string() + " archive"); filebuffer.map(filepath, error); if (error) @@ -34,27 +35,29 @@ bool Decima::Archive::open() { return false; if (is_encrypted()) - decrypt(header.key, header.key + 1, (uint32_t*) &header + 2); + decrypt(header.key, header.key + 1, (uint32_t*)&header + 2); std::size_t read_offset = sizeof(header); content_table.resize(header.content_table_size); + log("Archive", "Reading " + std::to_string(header.content_table_size) + " file entries"); memcpy(content_table.data(), filebuffer.data() + read_offset, - sizeof(FileEntry) * header.content_table_size); + sizeof(FileEntry) * header.content_table_size); read_offset += sizeof(FileEntry) * header.content_table_size; chunk_table.resize(header.chunk_table_size); + log("Archive", "Reading " + std::to_string(header.chunk_table_size) + " chunks"); memcpy(chunk_table.data(), filebuffer.data() + read_offset, sizeof(chunk_table.front()) * header.chunk_table_size); if (is_encrypted()) { for (auto& file_entry : content_table) { - decrypt(file_entry.key, file_entry.key2, (uint32_t*) &file_entry); + decrypt(file_entry.key, file_entry.key2, (uint32_t*)&file_entry); } for (auto& chunk : chunk_table) { auto saved_key = chunk.key_1; - decrypt(chunk.key_1, chunk.key_2, (uint32_t*) &chunk); + decrypt(chunk.key_1, chunk.key_2, (uint32_t*)&chunk); chunk.key_1 = saved_key; } } @@ -72,8 +75,8 @@ bool Decima::Archive::is_encrypted() const { void Decima::Archive::decrypt(uint32_t key_1, uint32_t key_2, uint32_t* data) { const uint32_t inputKey[2][4] = { - {key_1, encryption_key_1[1], encryption_key_1[2], encryption_key_1[3]}, - {key_2, encryption_key_1[1], encryption_key_1[2], encryption_key_1[3]} + { key_1, encryption_key_1[1], encryption_key_1[2], encryption_key_1[3] }, + { key_2, encryption_key_1[1], encryption_key_1[2], encryption_key_1[3] } }; uint32_t iv[4]; @@ -89,7 +92,7 @@ void Decima::Archive::decrypt(uint32_t key_1, uint32_t key_2, uint32_t* data) { std::pair::iterator, std::vector::iterator> Decima::Archive::get_mio_boundaries(int32_t file_id) { if (file_id == -1) - return {chunk_table.end(), chunk_table.end()}; + return { chunk_table.end(), chunk_table.end() }; const auto& file_entry = content_table.at(file_id); @@ -102,11 +105,9 @@ Decima::Archive::get_mio_boundaries(int32_t file_id) { const auto first_chunk_row = chunk_id_by_offset(first_chunk); const auto last_chunk_row = chunk_id_by_offset(last_chunk); - return {chunk_table.begin() + first_chunk_row, chunk_table.begin() + last_chunk_row+1}; - + return { chunk_table.begin() + first_chunk_row, chunk_table.begin() + last_chunk_row + 1 }; } - [[maybe_unused]] uint64_t Decima::Archive::get_file_index(const std::string& file_name) const { uint64_t hash = hash_string(sanitize_name(file_name), seed); return get_file_index(hash); @@ -131,6 +132,7 @@ uint64_t Decima::Archive::chunk_id_by_offset(uint64_t offset) { } Decima::CompressedFile Decima::Archive::query_file(uint64_t file_hash) { + // log("Archive", "Queried " + uint64_to_hex(file_hash) + " file"); auto file_id = get_file_index(file_hash); if (file_id == -1) { return Decima::CompressedFile(nullptr, nullptr, nullptr); @@ -144,5 +146,6 @@ Decima::CompressedFile Decima::Archive::query_file(uint64_t file_hash) { } [[maybe_unused]] Decima::CompressedFile Decima::Archive::query_file(const std::string& file_name) { + log("Archive", "Queried " + file_name + " file"); return query_file(hash_string(sanitize_name(file_name), seed)); } diff --git a/src/decima/file_types/core.cpp b/src/decima/file_types/core.cpp index 96783e9..a27c797 100644 --- a/src/decima/file_types/core.cpp +++ b/src/decima/file_types/core.cpp @@ -3,8 +3,10 @@ // #include + #include "decima/file_types/core.h" + namespace Decima { std::ostream& operator<<(std::ostream& os, GUID guid) { return os << std::hex << std::setfill('0') @@ -38,4 +40,4 @@ namespace Decima { return magic; } -} \ No newline at end of file +} diff --git a/src/decima/file_types/core_draw.cpp b/src/decima/file_types/core_draw.cpp index 5fccbaf..5e84ff2 100644 --- a/src/decima/file_types/core_draw.cpp +++ b/src/decima/file_types/core_draw.cpp @@ -3,10 +3,29 @@ // #include "decima/file_types/core.h" - +#include "decima/constants.hpp" #include "imgui.h" -void Decima::CoreFile::draw(ArchiveArray &archive_array) { - ImGui::Text("Default handler"); +void Decima::CoreFile::draw(ArchiveArray& archive_array) { + std::stringstream buffer; + buffer << get_type_name(header.filetype) << "##" << guid; + + if (ImGui::TreeNode(buffer.str().c_str())) { + ImGui::TextDisabled("Default handler"); + ImGui::Columns(2); + ImGui::SetColumnWidth(-1, 200); + ImGui::Text("Prop"); + ImGui::NextColumn(); + ImGui::Text("Value"); + ImGui::NextColumn(); + ImGui::Separator(); + ImGui::Text("Size"); + ImGui::NextColumn(); + ImGui::Text("%i", header.file_size + 12); + ImGui::NextColumn(); + ImGui::Separator(); + ImGui::Columns(1); + ImGui::TreePop(); + } } \ No newline at end of file diff --git a/src/decima/file_types/texture_draw.cpp b/src/decima/file_types/texture_draw.cpp index d044370..6a60b44 100644 --- a/src/decima/file_types/texture_draw.cpp +++ b/src/decima/file_types/texture_draw.cpp @@ -110,6 +110,8 @@ void Decima::Texture::draw(ArchiveArray& archive_array) { ImGui::NextColumn(); ImGui::Separator(); + ImGui::Columns(1); + ImGui::TreePop(); } } diff --git a/src/utils.cpp b/src/utils.cpp index 1942bed..c14b00d 100644 --- a/src/utils.cpp +++ b/src/utils.cpp @@ -4,7 +4,7 @@ #include #include "utils.h" - +#include std::string uint64_to_hex(uint64_t value) { char hash[32]; @@ -15,7 +15,7 @@ std::string uint64_to_hex(uint64_t value) { uint64_t hash_string(const std::string& filename, uint8_t seed) { uint64_t hash; uint8_t byte[16]; - MurmurHash3_x64_128(filename.c_str(), (int32_t) filename.size() + 1, seed, &byte); + MurmurHash3_x64_128(filename.c_str(), (int32_t)filename.size() + 1, seed, &byte); memcpy(&hash, byte, 8); return hash; } @@ -38,12 +38,15 @@ bool decompress_chunk_data(const uint8_t* data, uint64_t data_size, uint64_t dec return res != -1; } - //TODO: std::string sanitize_name(const std::string& filename) { std::filesystem::path tmp(filename); - if (tmp.extension() ==".stream"){return filename;} - if (tmp.extension() != ".core") { return filename + ".core"; } + if (tmp.extension() == ".stream") { + return filename; + } + if (tmp.extension() != ".core") { + return filename + ".core"; + } return std::string(filename); } @@ -54,3 +57,6 @@ void split(const std::string& str, std::vector& cont, char delim) { cont.push_back(token); } } +void log(std::string prefix, std::string info) { + std::cout << "[" << prefix << "]::" << info << '\n'; +} From c5395f24d19aec3a068eeda74019d4e0738366ed Mon Sep 17 00:00:00 2001 From: ShadelessFox Date: Fri, 7 Aug 2020 23:45:24 +0300 Subject: [PATCH 53/60] Fix wrong GUID display length, implement read_string function to read short strings. --- ProjectDS.cmake | 4 ++-- TestField.cmake | 3 ++- include/decima/file_types/core.h | 8 +++----- src/decima/file_types/core.cpp | 16 ++++++++++++++-- 4 files changed, 21 insertions(+), 10 deletions(-) diff --git a/ProjectDS.cmake b/ProjectDS.cmake index a3bd51a..8aaf010 100644 --- a/ProjectDS.cmake +++ b/ProjectDS.cmake @@ -6,7 +6,7 @@ add_executable(ProjectDS src/utils.cpp src/decima/file_types/prefetch.cpp src/decima/archive/archive_tree.cpp - src/decima/file_types/localization.cpp + src/decima/file_types/translation.cpp src/decima/file_types/core.cpp src/decima/archive/archive_file.cpp src/imgui_backend_impl.cpp @@ -15,7 +15,7 @@ add_executable(ProjectDS src/decima/file_types/dummy.cpp src/decima/file_types/core_draw.cpp src/projectds_app_utils.cpp - src/decima/file_types/localization_draw.cpp src/decima/file_types/texture.cpp src/decima/file_types/texture_draw.cpp) + src/decima/file_types/translation_draw.cpp src/decima/file_types/texture.cpp src/decima/file_types/texture_draw.cpp) target_include_directories(ProjectDS PUBLIC include ${HASHLIB_INC} ${OOZLIB_INC}) diff --git a/TestField.cmake b/TestField.cmake index 129a7d1..529ebc1 100644 --- a/TestField.cmake +++ b/TestField.cmake @@ -1,7 +1,8 @@ add_executable(TestField src/test_field.cpp src/decima/file_types/core.cpp - src/decima/file_types/localization.cpp + src/decima/file_types/translation.cpp + src/decima/file_types/dummy.cpp src/utils.cpp ) diff --git a/include/decima/file_types/core.h b/include/decima/file_types/core.h index 0ad33d3..66697cc 100644 --- a/include/decima/file_types/core.h +++ b/include/decima/file_types/core.h @@ -12,8 +12,6 @@ #include "membuf.hpp" #include "shared.hpp" -//#include "decima/archive/archive_array.h" - namespace Decima { struct GUID { std::uint64_t data[2]; @@ -21,11 +19,9 @@ namespace Decima { std::ostream& operator<<(std::ostream& os, GUID guid); - - class ArchiveArray; struct __attribute__((packed)) CoreHeader { - std::uint64_t filetype; + std::uint64_t file_type; std::uint32_t file_size; }; @@ -44,5 +40,7 @@ namespace Decima { virtual void draw(ArchiveArray& archive_array); }; + + std::string read_string(std::istream& stream, const std::string& default_value = ""); } #endif //PROJECTDS_CORE_H diff --git a/src/decima/file_types/core.cpp b/src/decima/file_types/core.cpp index a27c797..59b4906 100644 --- a/src/decima/file_types/core.cpp +++ b/src/decima/file_types/core.cpp @@ -6,7 +6,6 @@ #include "decima/file_types/core.h" - namespace Decima { std::ostream& operator<<(std::ostream& os, GUID guid) { return os << std::hex << std::setfill('0') @@ -14,7 +13,7 @@ namespace Decima { << std::setw(4) << (guid.data[0] >> 16 & 0xffff) << '-' << std::setw(4) << (guid.data[0] >> 0 & 0xffff) << '-' << std::setw(4) << (guid.data[1] >> 48) << '-' - << std::setw(12) << (guid.data[1] >> 0); + << std::setw(12) << (guid.data[1] >> 0 & 0xffffffffffff); } void CoreFile::parse(std::vector& buffer) { @@ -40,4 +39,17 @@ namespace Decima { return magic; } + std::string read_string(std::istream& stream, const std::string& default_value) { + std::uint16_t length; + stream.read(reinterpret_cast(&length), sizeof(length)); + + if (length > 0) { + std::string buffer; + buffer.resize(length); + stream.read(buffer.data(), length); + return buffer; + } + + return default_value; + } } From 5578b105583853c4db14689ef8593141cede29fd Mon Sep 17 00:00:00 2001 From: ShadelessFox Date: Fri, 7 Aug 2020 23:48:29 +0300 Subject: [PATCH 54/60] Enhance look of the data viewer --- src/decima/archive/archive_tree.cpp | 8 +- src/decima/file_types/core_draw.cpp | 31 ++-- src/decima/file_types/texture_draw.cpp | 206 ++++++++++++------------- src/projectds_app_draw.cpp | 85 ++++++---- 4 files changed, 172 insertions(+), 158 deletions(-) diff --git a/src/decima/archive/archive_tree.cpp b/src/decima/archive/archive_tree.cpp index fa8498e..aaa74fb 100644 --- a/src/decima/archive/archive_tree.cpp +++ b/src/decima/archive/archive_tree.cpp @@ -102,10 +102,10 @@ void FileTree::draw(SelectionInfo& selection, Decima::ArchiveArray& archive_arra if (file_entry.has_value()) { auto size = file_entry.value().get().size; - if (data.first.header.filetype == 0) { + if (data.first.header.file_type == 0) { auto file_data = archive_array.query_file(data.first.hash); if (!file_data.is_valid()) { - data.first.header.filetype=-1; + data.first.header.file_type =-1; } else { file_data.unpack(0); memcpy(&data.first.header,file_data.storage.data(),sizeof(Decima::CoreHeader)); @@ -114,8 +114,8 @@ void FileTree::draw(SelectionInfo& selection, Decima::ArchiveArray& archive_arra ImGui::NextColumn(); auto& file_info = data.first.header; - if (Decima::known_file_types.find(file_info.filetype) != Decima::known_file_types.end()) { - ImGui::Text("%s", Decima::known_file_types.at(file_info.filetype).c_str()); + if (Decima::known_file_types.find(file_info.file_type) != Decima::known_file_types.end()) { + ImGui::Text("%s", Decima::known_file_types.at(file_info.file_type).c_str()); } else { ImGui::Text("Unknown"); } diff --git a/src/decima/file_types/core_draw.cpp b/src/decima/file_types/core_draw.cpp index 5e84ff2..9d0473f 100644 --- a/src/decima/file_types/core_draw.cpp +++ b/src/decima/file_types/core_draw.cpp @@ -7,25 +7,18 @@ #include "imgui.h" void Decima::CoreFile::draw(ArchiveArray& archive_array) { - std::stringstream buffer; - buffer << get_type_name(header.filetype) << "##" << guid; + ImGui::TextDisabled("Default handler"); + ImGui::Columns(2); + ImGui::SetColumnWidth(-1, 200); + ImGui::Text("Name"); + ImGui::NextColumn(); + ImGui::Text("Value"); + ImGui::NextColumn(); - if (ImGui::TreeNode(buffer.str().c_str())) { - ImGui::TextDisabled("Default handler"); - ImGui::Columns(2); - ImGui::SetColumnWidth(-1, 200); - ImGui::Text("Prop"); - ImGui::NextColumn(); - ImGui::Text("Value"); - ImGui::NextColumn(); - ImGui::Separator(); + ImGui::Separator(); - ImGui::Text("Size"); - ImGui::NextColumn(); - ImGui::Text("%i", header.file_size + 12); - ImGui::NextColumn(); - ImGui::Separator(); - ImGui::Columns(1); - ImGui::TreePop(); - } + ImGui::Text("Size"); + ImGui::NextColumn(); + ImGui::Text("%u", header.file_size + 12); + ImGui::Columns(1); } \ No newline at end of file diff --git a/src/decima/file_types/texture_draw.cpp b/src/decima/file_types/texture_draw.cpp index 6a60b44..2bbdc02 100644 --- a/src/decima/file_types/texture_draw.cpp +++ b/src/decima/file_types/texture_draw.cpp @@ -8,110 +8,104 @@ #include "imgui.h" void Decima::Texture::draw(ArchiveArray& archive_array) { - std::stringstream buffer; - buffer << guid; - - if (ImGui::TreeNode(buffer.str().c_str())) { - ImGui::Columns(2); - ImGui::SetColumnWidth(-1, 200); - ImGui::Text("Prop"); - ImGui::NextColumn(); - ImGui::Text("Value"); - ImGui::NextColumn(); - ImGui::Separator(); - - ImGui::Text("Unk1"); - ImGui::NextColumn(); - ImGui::Text("%i", unk1); - ImGui::NextColumn(); - ImGui::Separator(); - - ImGui::Text("Width"); - ImGui::NextColumn(); - ImGui::Text("%i", width); - ImGui::NextColumn(); - ImGui::Separator(); - - ImGui::Text("Height"); - ImGui::NextColumn(); - ImGui::Text("%i", height); - ImGui::NextColumn(); - ImGui::Separator(); - - ImGui::Text("layers"); - ImGui::NextColumn(); - ImGui::Text("%i", layers); - ImGui::NextColumn(); - ImGui::Separator(); - - ImGui::Text("Mip count"); - ImGui::NextColumn(); - ImGui::Text("%i", mip_count); - ImGui::NextColumn(); - ImGui::Separator(); - - ImGui::Text("Pixel format"); - ImGui::NextColumn(); - ImGui::Text("%hhu", pixel_format); - ImGui::NextColumn(); - ImGui::Separator(); - - ImGui::Text("unk2"); - ImGui::NextColumn(); - ImGui::Text("%i", unk2); - ImGui::NextColumn(); - ImGui::Separator(); - - ImGui::Text("unk3"); - ImGui::NextColumn(); - ImGui::Text("%i", unk3); - ImGui::NextColumn(); - ImGui::Separator(); - - ImGui::Text("GUID"); - ImGui::NextColumn(); - ImGui::Text("%llX%llX",file_guid[0],file_guid[1]); - ImGui::NextColumn(); - ImGui::Separator(); - - ImGui::Text("buffer size"); - ImGui::NextColumn(); - ImGui::Text("%i",buffer_size); - ImGui::NextColumn(); - ImGui::Separator(); - - ImGui::Text("total size"); - ImGui::NextColumn(); - ImGui::Text("%i",total_size); - ImGui::NextColumn(); - ImGui::Separator(); - - ImGui::Text("unks-0"); - ImGui::NextColumn(); - ImGui::Text("%i",unks[0]); - ImGui::NextColumn(); - ImGui::Separator(); - - ImGui::Text("unks-1"); - ImGui::NextColumn(); - ImGui::Text("%i",unks[1]); - ImGui::NextColumn(); - ImGui::Separator(); - - ImGui::Text("unks-2"); - ImGui::NextColumn(); - ImGui::Text("%i",unks[2]); - ImGui::NextColumn(); - ImGui::Separator(); - - ImGui::Text("unks-3"); - ImGui::NextColumn(); - ImGui::Text("%i",unks[3]); - ImGui::NextColumn(); - ImGui::Separator(); - - ImGui::Columns(1); - - ImGui::TreePop(); - } + + ImGui::Columns(2); + ImGui::SetColumnWidth(-1, 200); + ImGui::Text("Prop"); + ImGui::NextColumn(); + ImGui::Text("Value"); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("Unk1"); + ImGui::NextColumn(); + ImGui::Text("%i", unk1); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("Width"); + ImGui::NextColumn(); + ImGui::Text("%i", width); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("Height"); + ImGui::NextColumn(); + ImGui::Text("%i", height); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("layers"); + ImGui::NextColumn(); + ImGui::Text("%i", layers); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("Mip count"); + ImGui::NextColumn(); + ImGui::Text("%i", mip_count); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("Pixel format"); + ImGui::NextColumn(); + ImGui::Text("%hhu", pixel_format); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("unk2"); + ImGui::NextColumn(); + ImGui::Text("%i", unk2); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("unk3"); + ImGui::NextColumn(); + ImGui::Text("%i", unk3); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("GUID"); + ImGui::NextColumn(); + ImGui::Text("%llX%llX", file_guid[0], file_guid[1]); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("buffer size"); + ImGui::NextColumn(); + ImGui::Text("%i", buffer_size); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("total size"); + ImGui::NextColumn(); + ImGui::Text("%i", total_size); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("unks-0"); + ImGui::NextColumn(); + ImGui::Text("%i", unks[0]); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("unks-1"); + ImGui::NextColumn(); + ImGui::Text("%i", unks[1]); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("unks-2"); + ImGui::NextColumn(); + ImGui::Text("%i", unks[2]); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Text("unks-3"); + ImGui::NextColumn(); + ImGui::Text("%i", unks[3]); + ImGui::NextColumn(); + ImGui::Separator(); + + ImGui::Columns(1); } diff --git a/src/projectds_app_draw.cpp b/src/projectds_app_draw.cpp index ebdbc92..57c0d72 100644 --- a/src/projectds_app_draw.cpp +++ b/src/projectds_app_draw.cpp @@ -9,7 +9,6 @@ #include "utils.h" #include "portable-file-dialogs.h" -#include "decima/file_types/localization.hpp" #include "decima/file_types/dummy.h" void ProjectDS::update_user(double ts) { @@ -31,12 +30,12 @@ void ProjectDS::draw_dockspace() { ImGui::SetNextWindowViewport(viewport->ID); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); - ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, {0.0f, 0.0f}); + ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0.0f, 0.0f }); const auto dock_flags = ImGuiWindowFlags_MenuBar - | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar - | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove - | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus - | ImGuiWindowFlags_NoBackground; + | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar + | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove + | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus + | ImGuiWindowFlags_NoBackground; ImGui::Begin("DockSpace", nullptr, dock_flags); { ImGui::PopStyleVar(3); @@ -52,7 +51,7 @@ void ProjectDS::draw_dockspace() { file_names.clear(); file_names.reserve(archive_array.hash_to_name.size()); - for (auto&[hash, path] : archive_array.hash_to_name) { + for (auto& [hash, path] : archive_array.hash_to_name) { file_names.push_back(path.c_str()); auto* current_root = &root_tree; @@ -63,7 +62,7 @@ void ProjectDS::draw_dockspace() { current_root = current_root->add_folder(*it); if (archive_array.hash_to_archive.find(hash) != archive_array.hash_to_archive.end()) - current_root->add_file(split_path.back(), hash, {0}); + current_root->add_file(split_path.back(), hash, { 0 }); } } } @@ -133,34 +132,34 @@ void ProjectDS::draw_filepreview() { selection_info.file.unpack(0); parse_core_file(); - - - } -// const auto file_type = Decima::CoreFile::peek_header(selection_info.file.storage); -// const auto file_handler = root_tree.file_type_handlers.find(file_type); + // const auto file_type = Decima::CoreFile::peek_header(selection_info.file.storage); + // const auto file_handler = root_tree.file_type_handlers.find(file_type); -// if (selected_file_changed && file_handler != root_tree.file_type_handlers.end()) -// file_handler->second.render(selection_info.file, true); + // if (selected_file_changed && file_handler != root_tree.file_type_handlers.end()) + // file_handler->second.render(selection_info.file, true); ImGui::BeginTabBar("Data View"); { if (ImGui::BeginTabItem("Raw View")) { file_viewer.DrawContents(selection_info.file.storage.data(), - selection_info.file.storage.size()); + selection_info.file.storage.size()); ImGui::EndTabItem(); } if (ImGui::BeginTabItem("Normal View")) { - for(auto& file:parsed_files){ - file->draw(archive_array); + for (const auto& file : parsed_files) { + std::stringstream buffer; + buffer << '[' << file->guid << "] " << Decima::get_type_name(file->header.file_type); + + if (ImGui::TreeNode(buffer.str().c_str())) { + file->draw(archive_array); + ImGui::TreePop(); + } + + ImGui::Separator(); } -// if (file_handler != root_tree.file_type_handlers.end()) { -// file_handler->second.render(selection_info.file, false); -// } else { -// ImGui::Text("No human-readable view is available for this file"); -// } ImGui::EndTabItem(); } } @@ -183,7 +182,7 @@ void ProjectDS::draw_tree() { file_names.clear(); - for (auto&[_, path] : archive_array.hash_to_name) { + for (auto& [_, path] : archive_array.hash_to_name) { if (filter.PassFilter(path.c_str())) { file_names.push_back(path.c_str()); } @@ -196,7 +195,7 @@ void ProjectDS::draw_tree() { ImGui::PushItemWidth(-1); if (ImGui::ListBox("TREE", &file_id, file_names.data(), file_names.size(), 50)) selection_info.selected_file = hash_string(sanitize_name(file_names[file_id]), - Decima::seed); + Decima::seed); ImGui::EndTabItem(); } @@ -231,7 +230,7 @@ void ProjectDS::draw_export() { const auto full_path = pfd::save_file("Choose destination file").result(); if (!full_path.empty()) { - std::ofstream output_file{full_path}; + std::ofstream output_file { full_path }; root_tree.visit([&](const auto& name, auto depth) { output_file << std::string(depth * 2, ' '); @@ -243,11 +242,39 @@ void ProjectDS::draw_export() { } } + if (ImGui::Button("Dump all files` full names")) { + const auto full_path = pfd::save_file("Choose destination file").result(); + + if (!full_path.empty()) { + std::ofstream output_file { full_path }; + + for (auto& [hash, path] : archive_array.hash_to_name) { + auto file = archive_array.query_file(hash); + + if (file.file_entry) { + file.unpack(0); + imemstream stream(file.storage); + + std::cout << "Processing file '" << path << "' (size: " << file.file_entry->size << ")\n"; + + while (stream.tellg() < file.storage.size()) { + Decima::Dummy dummy; + dummy.parse(stream); + + output_file << path << '_' << dummy.guid << '\n'; + } + } + } + + std::cout << "File was saved to: " << full_path << '\n'; + } + } + if (ImGui::Button("Dump all files` hashes")) { const auto full_path = pfd::save_file("Choose destination file").result(); if (!full_path.empty()) { - std::ofstream output_file{full_path}; + std::ofstream output_file { full_path }; for (const auto& archive : archive_array.archives) { output_file << archive.filepath << '\n'; @@ -330,7 +357,7 @@ void ProjectDS::draw_export() { auto file = archive_array.query_file(filename); file.unpack(0); - std::ofstream output_file{full_path, std::ios::binary}; + std::ofstream output_file { full_path, std::ios::binary }; output_file.write(reinterpret_cast(file.storage.data()), file.storage.size()); std::cout << "File was exported to: " << full_path << "\n"; @@ -352,6 +379,6 @@ void ProjectDS::draw_debug() { // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0x80,0x80,0xFF,0xFF)); // ImGui::PushStyleColor(ImGuiCol_Text,IM_COL32(0xF0,0x80,0xFF,0xFF)); ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", - 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); + 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); ImGui::End(); } From 80e623fe81376026183c2fb63a3e0f325ea39cca Mon Sep 17 00:00:00 2001 From: ShadelessFox Date: Fri, 7 Aug 2020 23:51:36 +0300 Subject: [PATCH 55/60] Rename 'Localization' to 'Translation', fix reading translations those are part of cutscene --- include/decima/constants.hpp | 13 ++++---- include/decima/file_types.hpp | 2 +- .../{localization.hpp => translation.hpp} | 20 ++++++++----- src/decima/file_types/localization.cpp | 28 ----------------- src/decima/file_types/localization_draw.cpp | 29 ------------------ src/decima/file_types/translation.cpp | 24 +++++++++++++++ src/decima/file_types/translation_draw.cpp | 30 +++++++++++++++++++ src/projectds_app_draw.cpp | 4 +++ src/projectds_app_utils.cpp | 6 ++-- 9 files changed, 80 insertions(+), 76 deletions(-) rename include/decima/file_types/{localization.hpp => translation.hpp} (68%) delete mode 100644 src/decima/file_types/localization.cpp delete mode 100644 src/decima/file_types/localization_draw.cpp create mode 100644 src/decima/file_types/translation.cpp create mode 100644 src/decima/file_types/translation_draw.cpp diff --git a/include/decima/constants.hpp b/include/decima/constants.hpp index 4d3d0c8..996887d 100644 --- a/include/decima/constants.hpp +++ b/include/decima/constants.hpp @@ -20,9 +20,9 @@ namespace Decima { public: static constexpr uint64_t Texture = 0xa664164d69fd2b38; static constexpr uint64_t TextureSet = 0xa321e8c307328d2e; + static constexpr uint64_t Translation = 0x31be502435317445; static constexpr uint64_t Model = 0x16bb69a9e5aa0d9e; static constexpr uint64_t Armature = 0x11e1d1a40b933e66; - static constexpr uint64_t Localization = 0x31be502435317445; }; enum class Version : uint32_t { @@ -35,18 +35,17 @@ namespace Decima { static constexpr uint32_t encryption_key_2[4] = { 0x06C084A37, 0x07E159D95, 0x03D5AF7E8, 0x018AA7D3F }; static const std::unordered_map known_file_types = { + { DeathStranding_FileMagics::Armature, "Armature" }, { DeathStranding_FileMagics::Texture, "Texture" }, { DeathStranding_FileMagics::TextureSet, "TextureSet" }, - { DeathStranding_FileMagics::Model, "Model" }, - { DeathStranding_FileMagics::Armature, "Armature" }, - { DeathStranding_FileMagics::Localization, "Localization" } + { DeathStranding_FileMagics::Translation, "Translation" }, + { DeathStranding_FileMagics::Model, "Model" } }; inline const std::string get_type_name(uint64_t magic) { - if (known_file_types.find(magic) != known_file_types.end()) { + if (known_file_types.find(magic) != known_file_types.end()) return known_file_types.at(magic); - } - return "Unknown_" + uint64_to_hex(magic); + return "Unknown '" + uint64_to_hex(magic) + "'"; } } diff --git a/include/decima/file_types.hpp b/include/decima/file_types.hpp index 54cbdca..020c04f 100644 --- a/include/decima/file_types.hpp +++ b/include/decima/file_types.hpp @@ -7,7 +7,7 @@ #include "decima/file_types/core.h" #include "decima/file_types/dummy.h" -#include "decima/file_types/localization.hpp" +#include "decima/file_types/translation.hpp" #include "decima/file_types/prefetch.h" #include "decima/file_types/texture.h" diff --git a/include/decima/file_types/localization.hpp b/include/decima/file_types/translation.hpp similarity index 68% rename from include/decima/file_types/localization.hpp rename to include/decima/file_types/translation.hpp index ee0f178..0caed45 100644 --- a/include/decima/file_types/localization.hpp +++ b/include/decima/file_types/translation.hpp @@ -2,17 +2,15 @@ // Created by i.getsman on 06.08.2020. // -#ifndef PROJECTDS_LOCALIZATION_HPP -#define PROJECTDS_LOCALIZATION_HPP +#ifndef PROJECTDS_TRANSLATION_HPP +#define PROJECTDS_TRANSLATION_HPP #include "decima/file_types/core.h" -#include - namespace Decima { - class Localization : public CoreFile { + class Translation : public CoreFile { public: - static constexpr std::array languages = { + static constexpr const char* languages[] { "English", "French", "Spanish", @@ -40,7 +38,13 @@ namespace Decima { "Hungarian" }; - std::string translations[languages.size()]; + std::string translations[std::size(languages)]; + + /* + * Not sure is this is a comment or something else. + * Let be comment for now. + */ + std::string comments[std::size(languages)]; void parse(std::vector& buffer) override; @@ -50,4 +54,4 @@ namespace Decima { }; } -#endif //PROJECTDS_LOCALIZATION_HPP +#endif //PROJECTDS_TRANSLATION_HPP diff --git a/src/decima/file_types/localization.cpp b/src/decima/file_types/localization.cpp deleted file mode 100644 index 96c78d5..0000000 --- a/src/decima/file_types/localization.cpp +++ /dev/null @@ -1,28 +0,0 @@ -// -// Created by i.getsman on 06.08.2020. -// - -#include "decima/file_types/localization.hpp" - -void Decima::Localization::parse(std::istream& stream) { - CoreFile::parse(stream); - for (uint32_t i = 0; i < 25; i++) { - uint16_t str_len; - stream.read(reinterpret_cast(&str_len), 2); - - if (str_len > 0) { - translations[i].resize(str_len); - stream.read(translations[i].data(), str_len); - } else { - translations[i] = ""; - } - - stream.seekg(3, std::ios::cur); - } -} - -void Decima::Localization::parse(std::vector& buffer) { - imemstream imembuffer(buffer); - //TODO: ShadelesFox replace it with more appropriate code - parse(imembuffer); -} diff --git a/src/decima/file_types/localization_draw.cpp b/src/decima/file_types/localization_draw.cpp deleted file mode 100644 index 81c8c1e..0000000 --- a/src/decima/file_types/localization_draw.cpp +++ /dev/null @@ -1,29 +0,0 @@ -// -// Created by MED45 on 07.08.2020. -// - -#include "decima/file_types/localization.hpp" - -#include "imgui.h" - -void Decima::Localization::draw(Decima::ArchiveArray& archive_array) { - if (ImGui::TreeNode(translations[0].c_str())) { - ImGui::Columns(2); - ImGui::SetColumnWidth(-1, 200); - ImGui::Text("Language"); - ImGui::NextColumn(); - ImGui::Text("Value"); - ImGui::NextColumn(); - - for (std::size_t index = 0; index < Decima::Localization::languages.size(); index++) { - ImGui::Separator(); - ImGui::Text("%s", Decima::Localization::languages[index]); - ImGui::NextColumn(); - ImGui::Text("%s", translations[index].c_str()); - ImGui::NextColumn(); - } - - ImGui::Columns(1); - ImGui::TreePop(); - } -} diff --git a/src/decima/file_types/translation.cpp b/src/decima/file_types/translation.cpp new file mode 100644 index 0000000..c74d79b --- /dev/null +++ b/src/decima/file_types/translation.cpp @@ -0,0 +1,24 @@ +// +// Created by i.getsman on 06.08.2020. +// + +#include "decima/file_types/translation.hpp" + +void Decima::Translation::parse(std::istream& stream) { + CoreFile::parse(stream); + + for (uint32_t i = 0; i < std::size(languages); i++) { + const auto translation = Decima::read_string(stream, ""); + const auto comment = Decima::read_string(stream, ""); + stream.seekg(1, std::ios::cur); + + translations[i] = std::move(translation); + comments[i] = std::move(comment); + } +} + +void Decima::Translation::parse(std::vector& buffer) { + imemstream imembuffer(buffer); + //TODO: ShadelesFox replace it with more appropriate code + parse(imembuffer); +} diff --git a/src/decima/file_types/translation_draw.cpp b/src/decima/file_types/translation_draw.cpp new file mode 100644 index 0000000..f71a26c --- /dev/null +++ b/src/decima/file_types/translation_draw.cpp @@ -0,0 +1,30 @@ +// +// Created by MED45 on 07.08.2020. +// + +#include "decima/file_types/translation.hpp" + +#include "imgui.h" + +void Decima::Translation::draw(Decima::ArchiveArray& archive_array) { + ImGui::Columns(3); + ImGui::SetColumnWidth(-1, 200); + ImGui::Text("Language"); + ImGui::NextColumn(); + ImGui::Text("Value"); + ImGui::NextColumn(); + ImGui::Text("Comment"); + ImGui::NextColumn(); + + for (std::size_t index = 0; index < std::size(Decima::Translation::languages); index++) { + ImGui::Separator(); + ImGui::Text("%s", Decima::Translation::languages[index]); + ImGui::NextColumn(); + ImGui::Text("%s", translations[index].c_str()); + ImGui::NextColumn(); + ImGui::Text("%s", comments[index].c_str()); + ImGui::NextColumn(); + } + + ImGui::Columns(1); +} diff --git a/src/projectds_app_draw.cpp b/src/projectds_app_draw.cpp index 57c0d72..8b0de53 100644 --- a/src/projectds_app_draw.cpp +++ b/src/projectds_app_draw.cpp @@ -217,6 +217,10 @@ void ProjectDS::draw_tree() { ImGui::EndTabItem(); } + + if (ImGui::BeginTabItem("Update")) { + ImGui::EndTabItem(); + } } ImGui::EndTabBar(); } diff --git a/src/projectds_app_utils.cpp b/src/projectds_app_utils.cpp index 9ad88da..d16f6b8 100644 --- a/src/projectds_app_utils.cpp +++ b/src/projectds_app_utils.cpp @@ -15,10 +15,10 @@ void ProjectDS::parse_core_file() { uint64_t magic = Decima::CoreFile::peek_header(stream); switch (magic) { - case (Decima::DeathStranding_FileMagics::Localization): { - Decima::Localization localization; + case (Decima::DeathStranding_FileMagics::Translation): { + Decima::Translation localization; localization.parse(stream); - parsed_files.push_back(std::make_shared(localization)); + parsed_files.push_back(std::make_shared(localization)); break; } case (Decima::DeathStranding_FileMagics::Texture): { From 1e42aa9b46d0c5ef271078772f65724f2185cd61 Mon Sep 17 00:00:00 2001 From: ShadelessFox Date: Fri, 7 Aug 2020 23:58:11 +0300 Subject: [PATCH 56/60] Remove unused tab --- src/decima/file_types/translation.cpp | 4 ++-- src/projectds_app_draw.cpp | 4 ---- 2 files changed, 2 insertions(+), 6 deletions(-) diff --git a/src/decima/file_types/translation.cpp b/src/decima/file_types/translation.cpp index c74d79b..e11f5a0 100644 --- a/src/decima/file_types/translation.cpp +++ b/src/decima/file_types/translation.cpp @@ -8,8 +8,8 @@ void Decima::Translation::parse(std::istream& stream) { CoreFile::parse(stream); for (uint32_t i = 0; i < std::size(languages); i++) { - const auto translation = Decima::read_string(stream, ""); - const auto comment = Decima::read_string(stream, ""); + const auto translation = Decima::read_string(stream); + const auto comment = Decima::read_string(stream); stream.seekg(1, std::ios::cur); translations[i] = std::move(translation); diff --git a/src/projectds_app_draw.cpp b/src/projectds_app_draw.cpp index 8b0de53..57c0d72 100644 --- a/src/projectds_app_draw.cpp +++ b/src/projectds_app_draw.cpp @@ -217,10 +217,6 @@ void ProjectDS::draw_tree() { ImGui::EndTabItem(); } - - if (ImGui::BeginTabItem("Update")) { - ImGui::EndTabItem(); - } } ImGui::EndTabBar(); } From 471fcc94744b5e0ecca3130ce9c9803b25276562 Mon Sep 17 00:00:00 2001 From: ShadelessFox Date: Sat, 8 Aug 2020 15:22:54 +0300 Subject: [PATCH 57/60] Implement new buffered reader --- include/ash.hpp | 133 +++++++++++++++++++++++++++ include/decima/constants.hpp | 2 +- include/decima/file_types/core.h | 15 ++- include/decima/file_types/dummy.h | 3 +- include/decima/file_types/prefetch.h | 8 +- include/decima/file_types/texture.h | 3 +- src/decima/archive/archive_array.cpp | 5 +- src/decima/file_types/core.cpp | 31 ++----- src/decima/file_types/dummy.cpp | 9 +- src/decima/file_types/prefetch.cpp | 26 +++--- src/projectds_app_draw.cpp | 4 +- src/projectds_app_utils.cpp | 16 ++-- 12 files changed, 179 insertions(+), 76 deletions(-) create mode 100644 include/ash.hpp diff --git a/include/ash.hpp b/include/ash.hpp new file mode 100644 index 0000000..64612ad --- /dev/null +++ b/include/ash.hpp @@ -0,0 +1,133 @@ +#include +#include +#include +#include + +namespace ash { + enum class seek_dir { + beg, + cur, + end + }; + + template + class buffered_source { + public: + using value_type = std::uint8_t; + using pointer_type = const value_type*; + using iterator_type = pointer_type; + + buffered_source(const Inner& inner, std::size_t capacity) noexcept + : buf(capacity) + , beg(inner.data()) + , cur(inner.data()) + , end(inner.data() + inner.size()) + , pos(0) + , cap(0) { } + + buffered_source(iterator_type begin, iterator_type end, std::size_t capacity) noexcept + : buf(capacity) + , beg(begin) + , cur(begin) + , end(end) + , pos(0) + , cap(0) { } + + template + std::size_t read(Container& container) noexcept { + if (pos == cap && std::size(container) >= std::size(buf)) { + discard(); + return read_inner(container); + } + + fill(); + + const std::size_t count = read_inner(container); + skip(count); + return count; + } + + template >> + Type read() { + std::array buffer { 0 }; + read_exact(buffer); + return *reinterpret_cast(buffer.data()); + } + + template + void read_exact(Container& container) { + if (std::size(container) != read(container)) + throw std::runtime_error("Unexpected end of file"); + } + + std::size_t seek(seek_dir direction, ssize_t count) noexcept { + std::size_t result = seek_inner(direction, count); + discard(); + return result; + } + + void skip(std::size_t amount) noexcept { + pos = std::min(pos + amount, cap); + } + + [[nodiscard]] std::size_t tell() const noexcept { + return std::distance(beg, cur); + } + + [[nodiscard]] std::size_t capacity() const noexcept { + return buf.size(); + } + + [[nodiscard]] pointer_type data() const noexcept { + return buf.data(); + } + + private: + template + std::size_t read_inner(Container& container) noexcept { + const std::size_t available = std::min(std::size_t(std::distance(cur, end)), std::size(container)); + std::copy(cur, cur + available, std::begin(container)); + cur += available; + return available; + } + + std::size_t seek_inner(seek_dir direction, ssize_t count) noexcept { + switch (direction) { + case seek_dir::beg: + cur = std::clamp(beg + count, beg, end); + break; + case seek_dir::cur: + cur = std::clamp(cur + count, beg, end); + break; + case seek_dir::end: + cur = std::clamp(end - count, beg, end); + break; + } + + return std::distance(beg, cur); + } + + void fill() noexcept { + if (pos >= cap) { + cap = read_inner(buf); + cur -= cap; + pos = 0; + } + } + + void discard() noexcept { + pos = 0; + cap = 0; + } + + std::vector buf; + iterator_type beg; + iterator_type cur; + iterator_type end; + std::size_t pos; + std::size_t cap; + }; + + template + class buffered_sink; +} \ No newline at end of file diff --git a/include/decima/constants.hpp b/include/decima/constants.hpp index 996887d..21a471a 100644 --- a/include/decima/constants.hpp +++ b/include/decima/constants.hpp @@ -18,11 +18,11 @@ namespace Decima { class DeathStranding_FileMagics : public FileMagics { public: + static constexpr uint64_t Armature = 0x11e1d1a40b933e66; static constexpr uint64_t Texture = 0xa664164d69fd2b38; static constexpr uint64_t TextureSet = 0xa321e8c307328d2e; static constexpr uint64_t Translation = 0x31be502435317445; static constexpr uint64_t Model = 0x16bb69a9e5aa0d9e; - static constexpr uint64_t Armature = 0x11e1d1a40b933e66; }; enum class Version : uint32_t { diff --git a/include/decima/file_types/core.h b/include/decima/file_types/core.h index 66697cc..100fde7 100644 --- a/include/decima/file_types/core.h +++ b/include/decima/file_types/core.h @@ -6,10 +6,9 @@ #define PROJECTDS_CORE_H #include -#include #include -#include "membuf.hpp" +#include "ash.hpp" #include "shared.hpp" namespace Decima { @@ -27,20 +26,18 @@ namespace Decima { class CoreFile { public: + using Source = ash::buffered_source>; + CoreHeader header {}; GUID guid {}; - static uint64_t peek_header(std::vector& buffer); - - static uint64_t peek_header(std::istream& stream); - - virtual void parse(std::vector& buffer); + static uint64_t peek_header(Source& stream); - virtual void parse(std::istream& stream); + virtual void parse(Source& stream); virtual void draw(ArchiveArray& archive_array); }; - std::string read_string(std::istream& stream, const std::string& default_value = ""); + std::string read_string(CoreFile::Source& stream, const std::string& default_value = ""); } #endif //PROJECTDS_CORE_H diff --git a/include/decima/file_types/dummy.h b/include/decima/file_types/dummy.h index e1cf6cd..d534274 100644 --- a/include/decima/file_types/dummy.h +++ b/include/decima/file_types/dummy.h @@ -10,8 +10,7 @@ namespace Decima { class Dummy : public Decima::CoreFile { public: - void parse(std::vector& buffer) override; - void parse(std::istream& stream) override; + void parse(Source& stream) override; }; } diff --git a/include/decima/file_types/prefetch.h b/include/decima/file_types/prefetch.h index 8b24b91..c5b0f77 100644 --- a/include/decima/file_types/prefetch.h +++ b/include/decima/file_types/prefetch.h @@ -10,26 +10,20 @@ #include "core.h" - namespace Decima { class Prefetch : public CoreFile { public: - uint32_t string_count = 0; uint32_t file_sizes_count = 0; uint32_t indices_count = 0; - std::vector strings; std::vector file_sizes; std::vector indices; Prefetch() = default; - void parse(std::vector& buffer) override; - - void parse(std::istream& stream) override; - + void parse(Source& stream) override; }; } #endif //PROJECTDS_PREFETCH_H diff --git a/include/decima/file_types/texture.h b/include/decima/file_types/texture.h index 1c989b4..7c5e9af 100644 --- a/include/decima/file_types/texture.h +++ b/include/decima/file_types/texture.h @@ -33,8 +33,7 @@ namespace Decima { uint32_t total_size; uint32_t unks[4]; - void parse(std::vector& buffer) override; - void parse(std::istream& stream) override; + void parse(Source& stream) override; void draw(ArchiveArray& archive_array) override; }; diff --git a/src/decima/archive/archive_array.cpp b/src/decima/archive/archive_array.cpp index 43894d0..f71b2f0 100644 --- a/src/decima/archive/archive_array.cpp +++ b/src/decima/archive/archive_array.cpp @@ -15,9 +15,12 @@ Decima::ArchiveArray::ArchiveArray(const std::string& _workdir) { } void Decima::ArchiveArray::read_prefetch_file() { + auto prefetch_data = query_file("prefetch/fullgame.prefetch"); prefetch_data.unpack(0); - prefetch.parse(prefetch_data.storage); + + CoreFile::Source source(prefetch_data.storage, 1024); + prefetch.parse(source); for (auto& string : prefetch.strings) { uint64_t hash = hash_string(sanitize_name(string.string), seed); diff --git a/src/decima/file_types/core.cpp b/src/decima/file_types/core.cpp index 59b4906..610c37e 100644 --- a/src/decima/file_types/core.cpp +++ b/src/decima/file_types/core.cpp @@ -16,37 +16,24 @@ namespace Decima { << std::setw(12) << (guid.data[1] >> 0 & 0xffffffffffff); } - void CoreFile::parse(std::vector& buffer) { - imemstream imembuffer(buffer); - parse(imembuffer); - // parse(); + void CoreFile::parse(Source& stream) { + header = stream.read(); + guid = stream.read(); } - void CoreFile::parse(std::istream& stream) { - stream.read(reinterpret_cast(&header), sizeof(header)); - stream.read(reinterpret_cast(&guid), 16); - } - - uint64_t CoreFile::peek_header(std::vector& buffer) { - imemstream imembuffer(buffer); - return peek_header(imembuffer); - } - - uint64_t CoreFile::peek_header(std::istream& stream) { - uint64_t magic; - stream.read(reinterpret_cast(&magic), 8); - stream.seekg(-8, std::ios::cur); + uint64_t CoreFile::peek_header(Source& stream) { + auto magic = stream.read(); + stream.seek(ash::seek_dir::cur, -8); return magic; } - std::string read_string(std::istream& stream, const std::string& default_value) { - std::uint16_t length; - stream.read(reinterpret_cast(&length), sizeof(length)); + std::string read_string(CoreFile::Source& stream, const std::string& default_value) { + const auto length = stream.read(); if (length > 0) { std::string buffer; buffer.resize(length); - stream.read(buffer.data(), length); + stream.read(buffer); return buffer; } diff --git a/src/decima/file_types/dummy.cpp b/src/decima/file_types/dummy.cpp index 31b13ae..5944f86 100644 --- a/src/decima/file_types/dummy.cpp +++ b/src/decima/file_types/dummy.cpp @@ -4,12 +4,7 @@ #include "decima/file_types/dummy.h" -void Decima::Dummy::parse(std::vector& buffer) { - imemstream imembuffer(buffer); - parse(imembuffer); -} - -void Decima::Dummy::parse(std::istream& stream) { +void Decima::Dummy::parse(Source& stream) { CoreFile::parse(stream); - stream.seekg(header.file_size - sizeof(Decima::GUID), std::ios::cur); //Skipping bytes + stream.seek(ash::seek_dir::cur, header.file_size - sizeof(Decima::GUID)); } diff --git a/src/decima/file_types/prefetch.cpp b/src/decima/file_types/prefetch.cpp index dba9dfa..ab1ae0c 100644 --- a/src/decima/file_types/prefetch.cpp +++ b/src/decima/file_types/prefetch.cpp @@ -4,29 +4,25 @@ #include -void Decima::Prefetch::parse(std::vector& buffer) { - imemstream imembuffer(buffer); - //TODO: ShadelesFox replace it with more appropriate code - parse(imembuffer); -} -void Decima::Prefetch::parse(std::istream& stream) { +void Decima::Prefetch::parse(Source& stream) { CoreFile::parse(stream); - stream.read(reinterpret_cast(&string_count), sizeof(string_count)); - + string_count = stream.read(); strings.resize(string_count); for (uint32_t i = 0; i < string_count; i++) { auto& hashed_string = strings[i]; - stream.read(reinterpret_cast(&hashed_string.size), 8); + hashed_string.size = stream.read(); + hashed_string.hash = stream.read(); hashed_string.string.resize(hashed_string.size); - stream.read(hashed_string.string.data(), hashed_string.size); + stream.read_exact(hashed_string.string); } - stream.read(reinterpret_cast(&file_sizes_count), sizeof(file_sizes_count)); + + file_sizes_count = stream.read(); file_sizes.resize(file_sizes_count); - stream.read(reinterpret_cast(file_sizes.data()), 4 * file_sizes_count); + stream.read_exact(file_sizes); - stream.read(reinterpret_cast(&indices_count), sizeof(indices_count)); - indices.resize(indices_count); - stream.read(reinterpret_cast(indices.data()), 4 * indices_count); + indices_count = stream.read(); + indices.resize(file_sizes_count); + stream.read_exact(indices); } diff --git a/src/projectds_app_draw.cpp b/src/projectds_app_draw.cpp index 57c0d72..a06220e 100644 --- a/src/projectds_app_draw.cpp +++ b/src/projectds_app_draw.cpp @@ -253,11 +253,11 @@ void ProjectDS::draw_export() { if (file.file_entry) { file.unpack(0); - imemstream stream(file.storage); + Decima::CoreFile::Source stream(file.storage, 1024); std::cout << "Processing file '" << path << "' (size: " << file.file_entry->size << ")\n"; - while (stream.tellg() < file.storage.size()) { + while (stream.tell() < file.storage.size()) { Decima::Dummy dummy; dummy.parse(stream); diff --git a/src/projectds_app_utils.cpp b/src/projectds_app_utils.cpp index d16f6b8..1f22cd9 100644 --- a/src/projectds_app_utils.cpp +++ b/src/projectds_app_utils.cpp @@ -9,9 +9,9 @@ void ProjectDS::parse_core_file() { parsed_files.clear(); - imemstream stream(selection_info.file.storage); + Decima::CoreFile::Source stream(selection_info.file.storage, 1024); - while (stream.tellg() < selection_info.file.storage.size()) { + while (stream.tell() < selection_info.file.storage.size()) { uint64_t magic = Decima::CoreFile::peek_header(stream); switch (magic) { @@ -21,12 +21,12 @@ void ProjectDS::parse_core_file() { parsed_files.push_back(std::make_shared(localization)); break; } - case (Decima::DeathStranding_FileMagics::Texture): { - Decima::Texture texture; - texture.parse(stream); - parsed_files.push_back(std::make_shared(texture)); - break; - } +// case (Decima::DeathStranding_FileMagics::Texture): { +// Decima::Texture texture; +// texture.parse(stream); +// parsed_files.push_back(std::make_shared(texture)); +// break; +// } default:{ Decima::Dummy dummy; dummy.parse(stream); From de6abd4736a049d625ad4dabde8daa69c76a02bb Mon Sep 17 00:00:00 2001 From: ShadelessFox Date: Sat, 8 Aug 2020 15:23:32 +0300 Subject: [PATCH 58/60] Disable corrupted texture parsing for now --- src/decima/file_types/texture.cpp | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) diff --git a/src/decima/file_types/texture.cpp b/src/decima/file_types/texture.cpp index 6af0adf..651e86d 100644 --- a/src/decima/file_types/texture.cpp +++ b/src/decima/file_types/texture.cpp @@ -3,14 +3,12 @@ // #include "decima/file_types/texture.h" -void Decima::Texture::parse(std::vector& buffer) { - imemstream imembuffer(buffer); - parse(imembuffer); -} -void Decima::Texture::parse(std::istream& stream) { - CoreFile::parse(stream); - uint64_t start = stream.tellg(); - stream.read(reinterpret_cast(&unk1), 4 + 4 + 4 + 16 + 4 + 4 + 16); - stream.seekg(start + header.file_size - 16 /*GUID*/, std::ios::beg); +void Decima::Texture::parse(Source& stream) { +// CoreFile::parse(stream); +// uint64_t start = stream.tell(); +// +// unk1 = stream.read(reinterpret_cast(&unk1), 4 + 4 + 4 + 16 + 4 + 4 + 16); +// +// stream.seekg(start + header.file_size - 16 /*GUID*/, std::ios::beg); } From 0f7d2ea32b2f24902b6267bda73869db3bb678a0 Mon Sep 17 00:00:00 2001 From: ShadelessFox Date: Sat, 8 Aug 2020 15:24:03 +0300 Subject: [PATCH 59/60] Translation now displays flag --- include/decima/file_types/translation.hpp | 5 ++--- src/decima/file_types/translation.cpp | 17 ++++------------- src/decima/file_types/translation_draw.cpp | 10 +++++++++- 3 files changed, 15 insertions(+), 17 deletions(-) diff --git a/include/decima/file_types/translation.hpp b/include/decima/file_types/translation.hpp index 0caed45..10fba11 100644 --- a/include/decima/file_types/translation.hpp +++ b/include/decima/file_types/translation.hpp @@ -45,10 +45,9 @@ namespace Decima { * Let be comment for now. */ std::string comments[std::size(languages)]; + std::uint8_t flags[std::size(languages)]; - void parse(std::vector& buffer) override; - - void parse(std::istream& stream) override; + void parse(Source& stream) override; void draw(ArchiveArray& archive_array) override; }; diff --git a/src/decima/file_types/translation.cpp b/src/decima/file_types/translation.cpp index e11f5a0..8e9ac17 100644 --- a/src/decima/file_types/translation.cpp +++ b/src/decima/file_types/translation.cpp @@ -4,21 +4,12 @@ #include "decima/file_types/translation.hpp" -void Decima::Translation::parse(std::istream& stream) { +void Decima::Translation::parse(Source& stream) { CoreFile::parse(stream); for (uint32_t i = 0; i < std::size(languages); i++) { - const auto translation = Decima::read_string(stream); - const auto comment = Decima::read_string(stream); - stream.seekg(1, std::ios::cur); - - translations[i] = std::move(translation); - comments[i] = std::move(comment); + translations[i] = Decima::read_string(stream); + comments[i] = Decima::read_string(stream); + flags[i] = stream.read(); } } - -void Decima::Translation::parse(std::vector& buffer) { - imemstream imembuffer(buffer); - //TODO: ShadelesFox replace it with more appropriate code - parse(imembuffer); -} diff --git a/src/decima/file_types/translation_draw.cpp b/src/decima/file_types/translation_draw.cpp index f71a26c..12e5fa1 100644 --- a/src/decima/file_types/translation_draw.cpp +++ b/src/decima/file_types/translation_draw.cpp @@ -7,7 +7,7 @@ #include "imgui.h" void Decima::Translation::draw(Decima::ArchiveArray& archive_array) { - ImGui::Columns(3); + ImGui::Columns(4); ImGui::SetColumnWidth(-1, 200); ImGui::Text("Language"); ImGui::NextColumn(); @@ -15,6 +15,8 @@ void Decima::Translation::draw(Decima::ArchiveArray& archive_array) { ImGui::NextColumn(); ImGui::Text("Comment"); ImGui::NextColumn(); + ImGui::Text("Flag"); + ImGui::NextColumn(); for (std::size_t index = 0; index < std::size(Decima::Translation::languages); index++) { ImGui::Separator(); @@ -24,6 +26,12 @@ void Decima::Translation::draw(Decima::ArchiveArray& archive_array) { ImGui::NextColumn(); ImGui::Text("%s", comments[index].c_str()); ImGui::NextColumn(); + if(flags[index]) { + ImGui::Text("%d", flags[index]); + } else { + ImGui::TextDisabled("%d", flags[index]); + } + ImGui::NextColumn(); } ImGui::Columns(1); From b3645fa8ffaba3a5cbebe5bbfafffcd7848ea1f3 Mon Sep 17 00:00:00 2001 From: REDxEYE Date: Sat, 8 Aug 2020 18:51:07 +0300 Subject: [PATCH 60/60] Fix reading of texture files --- include/decima/file_types/core.h | 1 + include/decima/file_types/texture.h | 26 ++++++++++--------- include/membuf.hpp | 4 +-- src/decima/file_types/core_draw.cpp | 6 +++++ src/decima/file_types/texture.cpp | 35 ++++++++++++++++++++------ src/decima/file_types/texture_draw.cpp | 6 +++++ src/projectds_app_utils.cpp | 12 ++++----- 7 files changed, 63 insertions(+), 27 deletions(-) diff --git a/include/decima/file_types/core.h b/include/decima/file_types/core.h index 100fde7..aca22d7 100644 --- a/include/decima/file_types/core.h +++ b/include/decima/file_types/core.h @@ -30,6 +30,7 @@ namespace Decima { CoreHeader header {}; GUID guid {}; + uint32_t offset {}; static uint64_t peek_header(Source& stream); diff --git a/include/decima/file_types/texture.h b/include/decima/file_types/texture.h index 7c5e9af..c027abf 100644 --- a/include/decima/file_types/texture.h +++ b/include/decima/file_types/texture.h @@ -20,18 +20,20 @@ namespace Decima { class Texture : public CoreFile { public: - uint16_t unk1; - uint16_t width; - uint16_t height; - uint16_t layers; - uint8_t mip_count; - TexturePixelFormat pixel_format; - uint16_t unk2; - uint32_t unk3; - uint64_t file_guid[2]; - uint32_t buffer_size; - uint32_t total_size; - uint32_t unks[4]; + uint16_t unk1{}; + uint16_t width{}; + uint16_t height{}; + uint16_t layers{}; + uint8_t mip_count{}; + TexturePixelFormat pixel_format{}; + uint16_t unk2{}; + uint32_t unk3{}; + uint64_t file_guid[2]{}; + uint32_t buffer_size{}; + uint32_t total_size{}; + uint32_t unks[4]{}; + + std::string stream_name="NO_EXTERNAL_STREAM"; void parse(Source& stream) override; void draw(ArchiveArray& archive_array) override; diff --git a/include/membuf.hpp b/include/membuf.hpp index 3c015f1..b287dad 100644 --- a/include/membuf.hpp +++ b/include/membuf.hpp @@ -14,8 +14,8 @@ struct membuf : std::streambuf { this->setg(p, p, p + size); } - virtual pos_type - seekoff(off_type off, std::ios_base::seekdir dir, std::ios_base::openmode which = std::ios_base::in) { + pos_type + seekoff(off_type off, std::ios_base::seekdir dir, std::ios_base::openmode which = std::ios_base::in) override { if (dir == std::ios_base::cur) gbump(off); return gptr() - eback(); } diff --git a/src/decima/file_types/core_draw.cpp b/src/decima/file_types/core_draw.cpp index 9d0473f..3f20d6d 100644 --- a/src/decima/file_types/core_draw.cpp +++ b/src/decima/file_types/core_draw.cpp @@ -20,5 +20,11 @@ void Decima::CoreFile::draw(ArchiveArray& archive_array) { ImGui::Text("Size"); ImGui::NextColumn(); ImGui::Text("%u", header.file_size + 12); + ImGui::Separator(); + + ImGui::NextColumn(); + ImGui::Text("Offset"); + ImGui::NextColumn(); + ImGui::Text("%u", offset); ImGui::Columns(1); } \ No newline at end of file diff --git a/src/decima/file_types/texture.cpp b/src/decima/file_types/texture.cpp index 651e86d..4a6e743 100644 --- a/src/decima/file_types/texture.cpp +++ b/src/decima/file_types/texture.cpp @@ -3,12 +3,33 @@ // #include "decima/file_types/texture.h" - void Decima::Texture::parse(Source& stream) { -// CoreFile::parse(stream); -// uint64_t start = stream.tell(); -// -// unk1 = stream.read(reinterpret_cast(&unk1), 4 + 4 + 4 + 16 + 4 + 4 + 16); -// -// stream.seekg(start + header.file_size - 16 /*GUID*/, std::ios::beg); + CoreFile::parse(stream); + uint64_t start = stream.tell(); + + unk1 = stream.read(); + width = stream.read(); + height = stream.read(); + layers = stream.read(); + mip_count = stream.read(); + pixel_format = stream.read(); + unk2 = stream.read(); + unk3 = stream.read(); + file_guid[0] = stream.read(); + file_guid[1] = stream.read(); + buffer_size = stream.read(); + total_size = stream.read(); + unks[0] = stream.read(); + unks[1] = stream.read(); + unks[2] = stream.read(); + unks[3] = stream.read(); + + if(unks[0]!=0&&unks[1]!=0){ + auto str_len = stream.read(); + std::string buff(str_len,0); + stream.read(buff); + stream_name = std::move(buff); + } + + stream.seek(ash::seek_dir::beg, start + header.file_size - sizeof(GUID)); } diff --git a/src/decima/file_types/texture_draw.cpp b/src/decima/file_types/texture_draw.cpp index 2bbdc02..7007ab7 100644 --- a/src/decima/file_types/texture_draw.cpp +++ b/src/decima/file_types/texture_draw.cpp @@ -107,5 +107,11 @@ void Decima::Texture::draw(ArchiveArray& archive_array) { ImGui::NextColumn(); ImGui::Separator(); + ImGui::Text("Stream"); + ImGui::NextColumn(); + ImGui::Text("%s", stream_name.c_str()); + ImGui::NextColumn(); + ImGui::Separator(); + ImGui::Columns(1); } diff --git a/src/projectds_app_utils.cpp b/src/projectds_app_utils.cpp index 1f22cd9..75c2394 100644 --- a/src/projectds_app_utils.cpp +++ b/src/projectds_app_utils.cpp @@ -21,12 +21,12 @@ void ProjectDS::parse_core_file() { parsed_files.push_back(std::make_shared(localization)); break; } -// case (Decima::DeathStranding_FileMagics::Texture): { -// Decima::Texture texture; -// texture.parse(stream); -// parsed_files.push_back(std::make_shared(texture)); -// break; -// } + case (Decima::DeathStranding_FileMagics::Texture): { + Decima::Texture texture; + texture.parse(stream); + parsed_files.push_back(std::make_shared(texture)); + break; + } default:{ Decima::Dummy dummy; dummy.parse(stream);