We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Game breaks after trying to load Minimap
NullReferenceException: Object reference not set to an instance of an object SS3D.Systems.Tile.TileMap.CanBuild (SS3D.Systems.Tile.TileObjectSo tileObjectSo, UnityEngine.Vector3 placePosition, SS3D.Systems.Tile.Direction dir, System.Boolean replaceExisting) (at Assets/Scripts/SS3D/Systems/Tile/TileMap.cs:184) SS3D.Systems.Tile.TileMap.PlaceTileObject (SS3D.Systems.Tile.TileObjectSo tileObjectSo, UnityEngine.Vector3 placePosition, SS3D.Systems.Tile.Direction dir, System.Boolean skipBuildCheck, System.Boolean replaceExisting, System.Boolean skipAdjacency) (at Assets/Scripts/SS3D/Systems/Tile/TileMap.cs:202)
It may be related with wrong asset names in files of maps
The text was updated successfully, but these errors were encountered:
I believe this was fixed in #1396 but yet to be merged. If that PR isn't merged soonish, we can siphon out the map fix and pr that separately.
Sorry, something went wrong.
Successfully merging a pull request may close this issue.
Summary
Game breaks after trying to load Minimap
Steps to Reproduce
Expected Behavior
Context
It may be related with wrong asset names in files of maps
The text was updated successfully, but these errors were encountered: