diff --git a/docs/extensions/bridge/index.mdx b/docs/extensions/bridge/index.mdx
index b8c3e88a..2fbb6ca8 100644
--- a/docs/extensions/bridge/index.mdx
+++ b/docs/extensions/bridge/index.mdx
@@ -19,7 +19,6 @@ Let's say that you want to make a command that is both a Slash Command and a Pre
This is where the `ext.bridge` module comes in. It allows you to use one callback to make both a Slash Command and a Prefixed Command.
-
### Example Usage
```python
@@ -42,6 +41,7 @@ bot.run("TOKEN")
hello
+
Hello!
@@ -55,6 +55,7 @@ bot.run("TOKEN")
!hello
+
Hello!
@@ -95,6 +96,7 @@ The cog will automatically split the Bridge Command into their Slash Command and
hello
+
Hello!
@@ -108,6 +110,7 @@ The cog will automatically split the Bridge Command into their Slash Command and
!hello
+
Hello!
@@ -117,6 +120,7 @@ The cog will automatically split the Bridge Command into their Slash Command and
bye
+
Bye!
@@ -130,6 +134,7 @@ The cog will automatically split the Bridge Command into their Slash Command and
!bye
+
Bye!
@@ -138,8 +143,6 @@ The cog will automatically split the Bridge Command into their Slash Command and
You can defer if you want to communicate to the user that your bot is busy processing the command. This is done by using `ctx.defer()`. For the Slash Command implementation, `ctx.defer()` calls the function that gives out a "Bot is thinking" message. For the Prefixed Command implementation, `ctx.defer()` enables the typing indicator.
-
-
### Options
Options are pretty straightforward. You just specify them like you do with prefixed commands, and you're all set!
@@ -164,6 +167,7 @@ bot.run("TOKEN")
sum
+
4
@@ -177,6 +181,7 @@ bot.run("TOKEN")
!sum 2 2
+
4
diff --git a/docs/extensions/commands/cogs.mdx b/docs/extensions/commands/cogs.mdx
index 3c8e592e..bf98ef52 100644
--- a/docs/extensions/commands/cogs.mdx
+++ b/docs/extensions/commands/cogs.mdx
@@ -51,7 +51,7 @@ not work on its own. In your main bot file, you must add the following code:
bot.load_extension('cogs.greetings')
```
-This loads the file `cogs/greetings.py` and adds it to the bot.
+This loads the file `cogs/greetings.py` and adds it to the bot.
The argument of `load_extension` should be your cog's path (eg. cogs/greetings.py) without the file
extension and with the `/` replaced with `.`
@@ -76,9 +76,9 @@ is because cogs work slightly different than a regular file.
### The `self` variable
-The self variable is a variable that represents a class. In the case of cogs, `self` represents
+The self variable is a variable that represents a class. In the case of cogs, `self` represents
the cog. In the `__init__` function, you can see that we have `self.bot = bot`. `bot` represents your
-`discord.Bot` or `discord.ext.commands.Bot` instance, which is used for some functions.
+`discord.Bot` or `discord.ext.commands.Bot` instance, which is used for some functions.
This means that instead of using functions that would usually be accessed via `bot`, you now need
to access them via `self.bot`
@@ -90,7 +90,7 @@ wouldn't be able to access our bot instance.
### Creating Commands
When creating commands, your decorator would usually be something like `@bot.command()`. If you're using
-cogs, this isn't the case. In a cog, you can't access the bot instance outside of functions, so to
+cogs, this isn't the case. In a cog, you can't access the bot instance outside of functions, so to
register a function as a command, you must instead use `@commands.command()`.
Also, when creating a command, make sure that it is indented. If we want a command to be actually
@@ -108,9 +108,9 @@ create a help command [here](./help-command.mdx)
:::info Related Topics
-- [Slash commands in Cogs](../../interactions/application-commands/slash-commands.mdx#slash-commands-in-cogs)
-- [Creating a Help Command](./help-command.mdx)
-- [Rules and Common Practices](../../getting-started/rules-and-common-practices.mdx)
-- [Prefixed Commands](./prefixed-commands.mdx)
+* [Slash commands in Cogs](../../interactions/application-commands/slash-commands.mdx#slash-commands-in-cogs)
+* [Creating a Help Command](./help-command.mdx)
+* [Rules and Common Practices](../../getting-started/rules-and-common-practices.mdx)
+* [Prefixed Commands](./prefixed-commands.mdx)
:::
diff --git a/docs/extensions/commands/groups.mdx b/docs/extensions/commands/groups.mdx
index 603c5de4..238cf3ae 100644
--- a/docs/extensions/commands/groups.mdx
+++ b/docs/extensions/commands/groups.mdx
@@ -46,11 +46,9 @@ To create a command group, the command's decorator must be `@bot.group`. Once yo
that decorator, you can use `@function.command()`, such as `@math.command()`. Now, you have subcommand
groups!
-
-
:::info Related Topics
-- [Prefixed Commands](./prefixed-commands.mdx)
-- [Cogs](./cogs.mdx)
+* [Prefixed Commands](./prefixed-commands.mdx)
+* [Cogs](./cogs.mdx)
:::
diff --git a/docs/extensions/commands/help-command.mdx b/docs/extensions/commands/help-command.mdx
index d9615701..10ae4f9d 100644
--- a/docs/extensions/commands/help-command.mdx
+++ b/docs/extensions/commands/help-command.mdx
@@ -26,8 +26,8 @@ Pycord bot. It is important to understand these two concepts before continuing.
**Learning Resources**:
-- [W3Schools - Python Subclassing](https://www.w3schools.com/python/python_classes.asp)
-- [W3Schools - Python Inheritance](https://www.w3schools.com/python/python_inheritance.asp)
+* [W3Schools - Python Subclassing](https://www.w3schools.com/python/python_classes.asp)
+* [W3Schools - Python Inheritance](https://www.w3schools.com/python/python_inheritance.asp)
:::
@@ -54,82 +54,96 @@ of making one with Pycord. Making a help command with subclassing and OOP will s
There are two types of built-in help commands:
-- [`DefaultHelpCommand`](https://docs.pycord.dev/en/master/api.html#discord.ext.commands.DefaultHelpCommand)
-- [`MinimalHelpCommand`](https://docs.pycord.dev/en/master/api.html#discord.ext.commands.MinimalHelpCommand)
+* [`DefaultHelpCommand`](https://docs.pycord.dev/en/master/api.html#discord.ext.commands.DefaultHelpCommand)
+* [`MinimalHelpCommand`](https://docs.pycord.dev/en/master/api.html#discord.ext.commands.MinimalHelpCommand)
`DefaultHelpCommand` is the command enabled by default. It isn't the best looking, but `MinimalHelpCommand` can help make it look a bit better.
-
+
+ ```python title="Default Help Command"
+ import discord
+ from discord.ext import commands
-```python title="Default Help Command"
-import discord
-from discord.ext import commands
+ bot = commands.Bot(command_prefix='!', help_command=commands.DefaultHelpCommand()) # help_command is DefaultHelpCommand by default so it isn't necessary to enable it like this
+ # We enable it here for the sake of understanding
-bot = commands.Bot(command_prefix='!', help_command=commands.DefaultHelpCommand()) # help_command is DefaultHelpCommand by default so it isn't necessary to enable it like this
-# We enable it here for the sake of understanding
+ ...
-...
+ bot.run("token")
+ ```
-bot.run("token")
-```
+
+
+ !help
+
-
-
- !help
-
-
-
- No Category:
-
-
- !help Shows this message
-
- !ping
-
-
- Type !help command for more info on a command.
-
- You can also type !help category for more info on a category.
-
-
-
+
+
+ No Category:
-
-
+
-```python title="Minimal Help Command"
-import discord
-from discord.ext import commands
+
-bot.run("token")
-```
+
-
-
- !help
-
-
- Use !help \[command] for more info on a command.
-
- You can also use !help \[category] for more info on a category.
-
-
-
- {" "}
- No Category{" "}
-
-
- help ping
-
-
+ Type !help command for more info on a command.
-
+
+ You can also type !help category for more info on a category.
+
+
+
+
+
+
+ ```python title="Minimal Help Command"
+ import discord
+ from discord.ext import commands
+
+ bot = commands.Bot(command_prefix='!', help_command=commands.MinimalHelpCommand())
+
+ ...
+
+ bot.run("token")
+ ```
+
+
+
+ !help
+
+
+
+ Use !help \[command] for more info on a command.
+
+
+
+ You can also use !help \[category] for more info on a category.
+
+
+
+
+
+
+ {" "}
+
+ No Category{" "}
+
+
+
+
+ help ping
+
+
+
## Updating Built-in Help Commands
@@ -171,16 +185,24 @@ Finally, we set this as our new help command using `bot.help_command = MyNewHelp
Use !help \[command] for more info on a command.
+
+
You can also use !help \[category] for more info on a
category.
+
+
+
{" "}
+
No Category{" "}
+
+
help ping
@@ -194,10 +216,10 @@ For this, we will subclass the `HelpCommand` class.
There are 4 methods that we need to override:
-- `HelpCommand.send_bot_help(mapping)` that gets called with `help`
-- `HelpCommand.send_command_help(command)` that gets called with `help `
-- `HelpCommand.send_group_help(group)` that gets called with `help `
-- `HelpCommand.send_cog_help(cog)` that gets called with `help `
+* `HelpCommand.send_bot_help(mapping)` that gets called with `help`
+* `HelpCommand.send_command_help(command)` that gets called with `help `
+* `HelpCommand.send_group_help(group)` that gets called with `help `
+* `HelpCommand.send_cog_help(cog)` that gets called with `help `
### Bot Help
@@ -219,27 +241,27 @@ bot.help_command = MyHelp()
Let's go through the code.
-- First, we create a new class called `MyHelp`. This class is a subclass of `HelpCommand`.
+* First, we create a new class called `MyHelp`. This class is a subclass of `HelpCommand`.
-- Next, we override the `send_bot_help` method. This method is responsible for sending the main help
-command to the user.
+* Next, we override the `send_bot_help` method. This method is responsible for sending the main help
+ command to the user.
-- We create an embed with the title "Help".
+* We create an embed with the title "Help".
-- We iterate through `mapping.items()`, which returns a list of tuples, the first element being the
-cog and the second element being a list of commands.
+* We iterate through `mapping.items()`, which returns a list of tuples, the first element being the
+ cog and the second element being a list of commands.
-- By using `self.get_command_signature(c)` we get the signature of the command, also known as the
-`parameters` or `arguments`.
+* By using `self.get_command_signature(c)` we get the signature of the command, also known as the
+ `parameters` or `arguments`.
-- There is a chance that the cog is empty, so we use `if command_signatures:`.
+* There is a chance that the cog is empty, so we use `if command_signatures:`.
-- We get the name of the cog using `getattr(cog, "qualified_name", "No Category")`. This calls the
-cog's attribute `qualified_name` which returns "No Category" if the cog has no name.
+* We get the name of the cog using `getattr(cog, "qualified_name", "No Category")`. This calls the
+ cog's attribute `qualified_name` which returns "No Category" if the cog has no name.
-- We add a field to the embed with the name of the cog and the value of the command signatures.
+* We add a field to the embed with the name of the cog and the value of the command signatures.
-- Finally, we send the embed to the channel.
+* Finally, we send the embed to the channel.
Let's improve the code a little.
@@ -289,11 +311,11 @@ bot.help_command = MyHelp()
Let's quickly go through the code we haven't discussed yet.
-- In line 3, we create an embed with a title the signature of the command (so that the title of the
-embed looks like ` [parameter]`), and a random color.
+* In line 3, we create an embed with a title the signature of the command (so that the title of the
+ embed looks like ` [parameter]`), and a random color.
-- In lines 4 and 5, we get the command's `help` description and add it to the embed. The help description
-of a command can be specified in the docstrings of a command function. For example:
+* In lines 4 and 5, we get the command's `help` description and add it to the embed. The help description
+ of a command can be specified in the docstrings of a command function. For example:
```python
@bot.command()
@@ -301,7 +323,8 @@ of a command can be specified in the docstrings of a command function. For examp
"""Returns the latency of the bot."""
await ctx.send(f"Pong! {round(bot.latency * 1000)}ms")
```
-- Line 6 is shorthand for
+
+* Line 6 is shorthand for
```python
alias = command.aliases
@@ -316,7 +339,7 @@ of a command can be specified in the docstrings of a command function. For examp
A very helpful (but not well-known) Python shorthand!
-- In line 7, we get the aliases of the command and add them to the embed.
+* In line 7, we get the aliases of the command and add them to the embed.
### Cog Help
@@ -361,64 +384,63 @@ class MyHelp(commands.HelpCommand):
Add all of these methods together and you have a fully functioning help command!
-Click to see the final code for this section
-
+ Click to see the final code for this section
-:::note
+
+ :::note
-The following code has been slightly edited from the tutorial version.
+ The following code has been slightly edited from the tutorial version.
-:::
+ :::
-```python title="Custom Help Command Example"
-class SupremeHelpCommand(commands.HelpCommand):
- def get_command_signature(self, command):
- return '%s%s %s' % (self.context.clean_prefix, command.qualified_name, command.signature)
-
- async def send_bot_help(self, mapping):
- embed = discord.Embed(title="Help", color=discord.Color.blurple())
- for cog, commands in mapping.items():
- filtered = await self.filter_commands(commands, sort=True)
- if command_signatures := [
- self.get_command_signature(c) for c in filtered
- ]:
- cog_name = getattr(cog, "qualified_name", "No Category")
- embed.add_field(name=cog_name, value="\n".join(command_signatures), inline=False)
+ ```python title="Custom Help Command Example"
+ class SupremeHelpCommand(commands.HelpCommand):
+ def get_command_signature(self, command):
+ return '%s%s %s' % (self.context.clean_prefix, command.qualified_name, command.signature)
- channel = self.get_destination()
- await channel.send(embed=embed)
+ async def send_bot_help(self, mapping):
+ embed = discord.Embed(title="Help", color=discord.Color.blurple())
+ for cog, commands in mapping.items():
+ filtered = await self.filter_commands(commands, sort=True)
+ if command_signatures := [
+ self.get_command_signature(c) for c in filtered
+ ]:
+ cog_name = getattr(cog, "qualified_name", "No Category")
+ embed.add_field(name=cog_name, value="\n".join(command_signatures), inline=False)
- async def send_command_help(self, command):
- embed = discord.Embed(title=self.get_command_signature(command) , color=discord.Color.blurple())
- if command.help:
- embed.description = command.help
- if alias := command.aliases:
- embed.add_field(name="Aliases", value=", ".join(alias), inline=False)
+ channel = self.get_destination()
+ await channel.send(embed=embed)
- channel = self.get_destination()
- await channel.send(embed=embed)
+ async def send_command_help(self, command):
+ embed = discord.Embed(title=self.get_command_signature(command) , color=discord.Color.blurple())
+ if command.help:
+ embed.description = command.help
+ if alias := command.aliases:
+ embed.add_field(name="Aliases", value=", ".join(alias), inline=False)
- async def send_help_embed(self, title, description, commands): # a helper function to add commands to an embed
- embed = discord.Embed(title=title, description=description or "No help found...")
+ channel = self.get_destination()
+ await channel.send(embed=embed)
- if filtered_commands := await self.filter_commands(commands):
- for command in filtered_commands:
- embed.add_field(name=self.get_command_signature(command), value=command.help or "No help found...")
+ async def send_help_embed(self, title, description, commands): # a helper function to add commands to an embed
+ embed = discord.Embed(title=title, description=description or "No help found...")
- await self.get_destination().send(embed=embed)
+ if filtered_commands := await self.filter_commands(commands):
+ for command in filtered_commands:
+ embed.add_field(name=self.get_command_signature(command), value=command.help or "No help found...")
- async def send_group_help(self, group):
- title = self.get_command_signature(group)
- await self.send_help_embed(title, group.help, group.commands)
+ await self.get_destination().send(embed=embed)
- async def send_cog_help(self, cog):
- title = cog.qualified_name or "No"
- await self.send_help_embed(f'{title} Category', cog.description, cog.get_commands())
+ async def send_group_help(self, group):
+ title = self.get_command_signature(group)
+ await self.send_help_embed(title, group.help, group.commands)
-bot.help_command = SupremeHelpCommand()
-```
+ async def send_cog_help(self, cog):
+ title = cog.qualified_name or "No"
+ await self.send_help_embed(f'{title} Category', cog.description, cog.get_commands())
-
+ bot.help_command = SupremeHelpCommand()
+ ```
+
## Command Attributes
@@ -454,11 +476,12 @@ class MyHelp(commands.HelpCommand):
- !help update_pycord
+ !help update\_pycord
+
- Command 'update_pycord' not found.
+ Command 'update\_pycord' not found.
@@ -471,8 +494,8 @@ Thanks to InterStella0 for making this guide amazing.
:::info Related Topics
-- [Subclassing Bots](../../Popular-Topics/subclassing-bots)
-- [Prefixed Commands](prefixed-commands)
-- [Cogs](cogs)
+* [Subclassing Bots](../../Popular-Topics/subclassing-bots)
+* [Prefixed Commands](prefixed-commands)
+* [Cogs](cogs)
:::
diff --git a/docs/extensions/commands/prefixed-commands.mdx b/docs/extensions/commands/prefixed-commands.mdx
index 3916a1b6..b965d97b 100644
--- a/docs/extensions/commands/prefixed-commands.mdx
+++ b/docs/extensions/commands/prefixed-commands.mdx
@@ -27,139 +27,162 @@ The syntax becomes a little more complicated when you want to have multiple comm
disadvantages to this system. This is where the commands extension comes in. `ext.commands` has
various advantages, such as:
-- Simpler syntax
-- Easier to use
-- Easier to parse user input
-- Comes with built-in help commands
-- Comes with a built-in system for categorizing commands
+* Simpler syntax
+* Easier to use
+* Easier to parse user input
+* Comes with built-in help commands
+* Comes with a built-in system for categorizing commands
+ ```python title="Prefixed Commands with Events"
+ import discord
-```python title="Prefixed Commands with Events"
-import discord
+ client = discord.Client()
-client = discord.Client()
+ @client.event
+ async def on_message(message):
+ if message.content.startswith("!ping"):
+ await message.channel.send("Pong!")
-@client.event
-async def on_message(message):
- if message.content.startswith("!ping"):
- await message.channel.send("Pong!")
+ elif message.content.startswith("!announce"):
+ if len(message.content.split(" ")) < 3:
+ await message.channel.send("You need to specify a title and a message. Correct usage: `!announce Hello Hello everyone!`")
+ return
- elif message.content.startswith("!announce"):
- if len(message.content.split(" ")) < 3:
- await message.channel.send("You need to specify a title and a message. Correct usage: `!announce Hello Hello everyone!`")
- return
+ msg = message.content.split(" ", 2)
+ title = msg[1]
+ content = msg[2]
- msg = message.content.split(" ", 2)
- title = msg[1]
- content = msg[2]
+ await message.channel.send("**{}**\n{}".format(title, content))
- await message.channel.send("**{}**\n{}".format(title, content))
+ elif message.content.startswith("!"):
+ await message.channel.send("Unknown command.")
+ ```
- elif message.content.startswith("!"):
- await message.channel.send("Unknown command.")
-```
+
+
+ !ping
+
-
-
- !ping
-
-
- Pong!
-
-
- !announce Hello Hello World!
-
-
- Hello
-
- Hello World!
-
-
- !help
-
-
- Unknown Command.
-
-
+
+ Pong!
+
+
+
+ !announce Hello Hello World!
+
+
+ Hello
+
+
+
+ Hello World!
+
+
+
+ !help
+
+
+
+ Unknown Command.
+
+
-
-```python title="The Commands Extension"
-import discord
-from discord.ext import commands
+
+ ```python title="The Commands Extension"
+ import discord
+ from discord.ext import commands
-bot = commands.Bot(command_prefix="!")
+ bot = commands.Bot(command_prefix="!")
-@bot.command()
-async def ping(ctx):
- await ctx.send("Pong!")
+ @bot.command()
+ async def ping(ctx):
+ await ctx.send("Pong!")
-@bot.command()
-async def announce(ctx, title, *, message):
- await ctx.send("**{}**\n{}".format(title, message))
+ @bot.command()
+ async def announce(ctx, title, *, message):
+ await ctx.send("**{}**\n{}".format(title, message))
-@bot.event
-async def on_command_error(ctx, error):
- if isinstance(error, commands.CommandNotFound):
- await ctx.send("Unknown command.")
-```
+ @bot.event
+ async def on_command_error(ctx, error):
+ if isinstance(error, commands.CommandNotFound):
+ await ctx.send("Unknown command.")
+ ```
-
-
- !ping
-
-
- Pong!
-
-
- !announce Hello Hello World!
-
-
- Hello
-
- Hello World!
-
-
- !pycord
-
-
- Unknown command.
-
-
- !help
-
-
-
- No Category:
-
-
-
- Type !help command for more info on a command.
-
- You can also type !help category for more info on a category.
-
-
-
-
+ Hello World!
+
-:::tip
+
+ !pycord
+
-The commands extension has many more uses. This example only showcases the basic features mentioned
-in the previous example. Other things you can do with the commands extension include using a different
-built-in help command and creating your own. The following tutorials showcase these.
+
+ Unknown command.
+
-:::
+
+ !help
+
+
+
+
+ No Category:
+
+
+
+
+
+
+ Type !help command for more info on a command.
+
+
+
+ You can also type !help category for more info on a category.
+
+
+
+
+
+
+ :::tip
+
+ The commands extension has many more uses. This example only showcases the basic features mentioned
+ in the previous example. Other things you can do with the commands extension include using a different
+ built-in help command and creating your own. The following tutorials showcase these.
+
+ :::
@@ -197,24 +220,35 @@ bot.run("token") # Run the bot with your token.
!ping
+
Pong!
+
!help
+
No Category:
+
+
!help Shows this message
+
+
!ping
+
+
Type !help command for more info on a command.
+
+
You can also type !help category for more info on a category.
@@ -243,7 +277,7 @@ async def echo(ctx, *, message):
`ctx` is the context of the message. `*` means that the parameter can be any number of words. `message`
is the parameter. If you had not passed `*`, `message` would only have been one word.
-For example, if a user had used `!echo hello world`, `message` would have been `hello`. Since we
+For example, if a user had used `!echo hello world`, `message` would have been `hello`. Since we
passed `*`, `message` is `hello world`, or the rest of the message.
We can pass multiple parameters too!
@@ -270,22 +304,28 @@ However, since Pycord parses the message at whitespaces, the title will end up b
message "Greetings! Greetings to you all!". The user can prevent this by typing `!echo "Holiday
Greetings!" Greetings to you all!`.
-
!echo #general Holiday Greetings! Greetings to you all!
+
Holiday
+
+
Greetings! Greetings to you all!
+
!echo #general "Holiday Greetings!" Greetings to you all!
+
Holiday Greetings!
+
+
Greetings to you all!
@@ -311,7 +351,7 @@ with `int(guess)`.
:::info Related Topics
-- [Command Groups](groups)
-- [Rules and Common Practices](../../Getting-Started/rules-and-common-practices)
+* [Command Groups](groups)
+* [Rules and Common Practices](../../Getting-Started/rules-and-common-practices)
:::
diff --git a/docs/extensions/pages/paginator-basics.mdx b/docs/extensions/pages/paginator-basics.mdx
index cf8b364e..ab3090fc 100644
--- a/docs/extensions/pages/paginator-basics.mdx
+++ b/docs/extensions/pages/paginator-basics.mdx
@@ -5,19 +5,23 @@ title: Paginator Basics
# Paginator Basics
## [Page](https://docs.pycord.dev/en/master/ext/pages/index.html#page)
+
This class contains two attributes: `content` and `embeds`, which correspond to the attributes of the same name on the
`discord.Message` class.
To create a new Page, use the following syntax:
+
```py
import discord
page = Page(content="My Page Content", embeds=[discord.Embed(title="My First Embed Title")])
```
## [PageGroup](https://docs.pycord.dev/en/master/ext/pages/index.html#pagegroup)
+
This class represents a group of pages. It uses most of the same parameters as `Paginator`, which allows each
`PageGroup` to effectively have its own settings and behaviours.
## [Paginator](https://docs.pycord.dev/en/master/ext/pages/index.html#paginator)
+
This is the main class for `ext.pages`, and is used to control most of the functionality of the extension.
In its most basic form, with no arguments provided (default values listed below), a paginator can be created like so:
@@ -60,40 +64,40 @@ to send a message or response with the paginator's contents.
#### Depending on what's being passed to the `pages` parameter, the behaviour of the paginator may differ:
-- Passing a list of `PageGroup` objects will essentially treat each `PageGroup` as its own Paginator, with most
-`Paginator` attributes able to be set independently for each `PageGroup`.
- - Each `PageGroup` accepts its own `pages` parameter, which inherits the same behaviour as the `pages` parameter
- of `Paginator`, except it cannot contain other `PageGroup` objects.
-- If a page is a `Page` object, this will allow you to specify both the `discord.Message.content` and
-`discord.Message.embeds` attributes for a page.
- - **This is the preferred method of defining a page.**
-- If a page is a string, this will be used for the `discord.Message.content` attribute. This type of page cannot have
-any embeds.
-- If a page is a list of embeds, this will be used for the `discord.Message.embeds` attribute. This type of page
-cannot have any message content.
-- If a page is a list of lists of embeds, each parent list item will create a page containing all embeds from its
-child list. This type of page cannot have any message content.
+* Passing a list of `PageGroup` objects will essentially treat each `PageGroup` as its own Paginator, with most
+ `Paginator` attributes able to be set independently for each `PageGroup`.
+ * Each `PageGroup` accepts its own `pages` parameter, which inherits the same behaviour as the `pages` parameter
+ of `Paginator`, except it cannot contain other `PageGroup` objects.
+* If a page is a `Page` object, this will allow you to specify both the `discord.Message.content` and
+ `discord.Message.embeds` attributes for a page.
+ * **This is the preferred method of defining a page.**
+* If a page is a string, this will be used for the `discord.Message.content` attribute. This type of page cannot have
+ any embeds.
+* If a page is a list of embeds, this will be used for the `discord.Message.embeds` attribute. This type of page
+ cannot have any message content.
+* If a page is a list of lists of embeds, each parent list item will create a page containing all embeds from its
+ child list. This type of page cannot have any message content.
#### Parameters for the `Paginator` class which have default values:
-- `show_disabled` **:** `True`
- - Show buttons that are disabled (i.e. can't be clicked)
-- `author_check` **:** `True`
- - Only the author can interact with the paginator.
-- `timeout` **:** `180` *(seconds)*
- - The paginator will time out and become inactive after this many seconds.
-- `disable_on_timeout` **:** `True`
- - If the paginator times out, it will be automatically disabled and all buttons will be unusable.
-- `use_default_buttons` **:** `True`
- - Use the default set of 4 buttons and a page indicator.
-- `show_indicator` **:** `True`
- - When using the default buttons, shows a middle 5th button with the current/total page numbers.
+
+* `show_disabled` **:** `True`
+ * Show buttons that are disabled (i.e. can't be clicked)
+* `author_check` **:** `True`
+ * Only the author can interact with the paginator.
+* `timeout` **:** `180` *(seconds)*
+ * The paginator will time out and become inactive after this many seconds.
+* `disable_on_timeout` **:** `True`
+ * If the paginator times out, it will be automatically disabled and all buttons will be unusable.
+* `use_default_buttons` **:** `True`
+ * Use the default set of 4 buttons and a page indicator.
+* `show_indicator` **:** `True`
+ * When using the default buttons, shows a middle 5th button with the current/total page numbers.
**For other parameters that can be set on initialization, please check the
[API Reference](https://docs.pycord.dev/en/master/ext/pages/index.html#paginator)**
-
-
## [PaginatorButton](https://docs.pycord.dev/en/master/ext/pages/index.html#paginatorbutton)
+
This class represents a button used to navigate between the pages of a paginator. It's also used to create the page
indicator.
@@ -134,6 +138,7 @@ To add custom buttons to the paginator instead of the default navigation buttons
If you want to use the default navigation buttons, but not all of them, you can also use `Paginator.remove_button()` to
selectively remove them:
+
```py
from discord.ext.pages import Paginator
@@ -142,8 +147,8 @@ paginator.remove_button("first")
paginator.remove_button("last")
```
-
## [PaginatorMenu](https://docs.pycord.dev/en/master/ext/pages/index.html#paginatormenu)
+
This class represents the `discord.Select` menu used to navigate between `PageGroup` instances. In most situations, you
will not need to interact with this class directly.
@@ -151,9 +156,11 @@ If you do subclass it, you'll likely want to call `super()` in your `__init__` m
navigation functionality is retained.
## Usage Examples
+
For a comprehensive list of examples showing all `Paginator` functionality, please see the
[example in cog form](https://github.com/Pycord-Development/pycord/blob/master/examples/views/paginator.py) in the repo.
## Support and Feedback
+
If you have any questions, suggestions, or feedback for `ext.pages`, please join the
[discord server](https://discord.gg/pycord) and check out the #ext-pages channel.
diff --git a/docs/extensions/pages/paginator-faq.mdx b/docs/extensions/pages/paginator-faq.mdx
index e13273e1..e1f729c1 100644
--- a/docs/extensions/pages/paginator-faq.mdx
+++ b/docs/extensions/pages/paginator-faq.mdx
@@ -4,15 +4,17 @@ title: Paginator FAQ
# Paginator FAQ
-- **What's the difference between `Paginator.send()` and `Paginator.respond()`?**
- - `Paginator.send()` is used to send a channel message (DMChannel or TextChannel) with the paginator.
- - `Paginator.respond()` is used to send an interaction response (or followup) message with the paginator.
+* **What's the difference between `Paginator.send()` and `Paginator.respond()`?**
+ * `Paginator.send()` is used to send a channel message (DMChannel or TextChannel) with the paginator.
+ * `Paginator.respond()` is used to send an interaction response (or followup) message with the paginator.
-- **How can the bot send a paginator to a different destination than where it was invoked?**
- - Use the `target` parameter in `Paginator.send()` or `Paginator.respond()`.
- - You can also set the `target_message` parameter to control what's shown as a response where the paginator was originally invoked.
- - For `Paginator.respond()`, this parameter is required if `target` is set, as an interaction requires being responded to.
-- **How can I change the paginator's behavior without re-creating and re-sending it?**
- - Use the `Paginator.update()` method.
-- **How can I make the bot actually do something with the contents of a page?**
- - Use the (upcoming) `Paginator.page_action()` method.
+* **How can the bot send a paginator to a different destination than where it was invoked?**
+ * Use the `target` parameter in `Paginator.send()` or `Paginator.respond()`.
+ * You can also set the `target_message` parameter to control what's shown as a response where the paginator was originally invoked.
+ * For `Paginator.respond()`, this parameter is required if `target` is set, as an interaction requires being responded to.
+
+* **How can I change the paginator's behavior without re-creating and re-sending it?**
+ * Use the `Paginator.update()` method.
+
+* **How can I make the bot actually do something with the contents of a page?**
+ * Use the (upcoming) `Paginator.page_action()` method.
diff --git a/docs/extensions/tasks/tasks.mdx b/docs/extensions/tasks/tasks.mdx
index ba839940..48b46042 100644
--- a/docs/extensions/tasks/tasks.mdx
+++ b/docs/extensions/tasks/tasks.mdx
@@ -55,6 +55,7 @@ class MyCog(commands.Cog):
```
As you'd expect this will increment a number and print it out every 5 seconds like so:
+
```sh
0
# 5 seconds later
@@ -73,13 +74,14 @@ As you've seen tasks can work in both outer scope and class contexts and the han
### [Creating a task](https://docs.pycord.dev/en/master/ext/tasks/index.html#discord.ext.tasks.loop)
A look at `discord.ext.tasks.loop`'s definition in the documentation reveals that:
+
1. As you've seen before it expects the time between each execution, that however doesn't have to be in seconds as
-there are `seconds`, `minutes` and `hours` parameters to make it easier for us, they can also be floats in case you want
-ultra-precision.
+ there are `seconds`, `minutes` and `hours` parameters to make it easier for us, they can also be floats in case you
+ want ultra-precision.
2. You can also pass in a `datetime.time` object or a sequence of them in the `time` parameter which will make it run
-at the specified time(s).
+ at the specified time(s).
3. You can pass in how many times a loop runs before it stops by passing in the `count` parameter, you can use `None`
-to make it run forever which is also the default.
+ to make it run forever which is also the default.
4. The loop function ***must*** be a coroutine.
These are all really useful and they aren't the only parameters so if you wanna know more about them check out the
@@ -88,12 +90,13 @@ These are all really useful and they aren't the only parameters so if you wanna
### Attributes
A task has the following attributes:
-- `current_loop`: The current loop the task is on.
-- `hours`, `minutes`, `seconds`: attributes that represent the time between each execution.
-- `time`: A list of datetime.time objects that represent the times the task will run, returns `None` if no datetime
-objects were passed.
-- `next_iteration`: A `datetime.datetime` object that represents the next time the next iteration of the task will
-run, can return `None` if the task stopped running.
+
+* `current_loop`: The current loop the task is on.
+* `hours`, `minutes`, `seconds`: attributes that represent the time between each execution.
+* `time`: A list of datetime.time objects that represent the times the task will run, returns `None` if no datetime
+ objects were passed.
+* `next_iteration`: A `datetime.datetime` object that represents the next time the next iteration of the task will
+ run, can return `None` if the task stopped running.
These attributes serve as a really powerful asset to get info about your loop.
@@ -105,6 +108,7 @@ also provide a refresher of how slash commands groups work in cogs.
For the sake of this example let's pretend that we have a leaderboard module that does all the leaderboard handling for
us and that computing the leaderboard is very expensive computationally wise so we want to store one version of it that
gets regularly updated instead of generating it every time someone calls the `/leaderboard view` command.
+
```py
from discord.ext import tasks, commands
from discord.commands import SlashCommandGroup, CommandPermissions
diff --git a/docs/getting-started/creating-your-first-bot.mdx b/docs/getting-started/creating-your-first-bot.mdx
index 55699a16..7c67c718 100644
--- a/docs/getting-started/creating-your-first-bot.mdx
+++ b/docs/getting-started/creating-your-first-bot.mdx
@@ -25,7 +25,7 @@ you should:
on .
2. Give your bot a name, and click .
3. Now, you should see a page like this.
- ![image](https://gblobscdn.gitbook.com/assets%2F-MjPk-Yu4sOq8KGrr_yG%2F-MjdW3OQnwUhacopqSWw%2F-Mjd_-mxrJCrzmaXrAg8%2Fimage.png?alt=media&token=b8e2ae6c-2290-4d37-ad7c-eb412f3fb00e)
+ ![image](https://gblobscdn.gitbook.com/assets%2F-MjPk-Yu4sOq8KGrr_yG%2F-MjdW3OQnwUhacopqSWw%2F-Mjd_-mxrJCrzmaXrAg8%2Fimage.png?alt=media\&token=b8e2ae6c-2290-4d37-ad7c-eb412f3fb00e)
4. Click on tab on the left side of the screen.
5. Click on .
6. You can give it a name, change the Avatar, etc.
@@ -50,7 +50,7 @@ Administrator permissions are fine.
:::
-![image](https://gblobscdn.gitbook.com/assets%2F-MjPk-Yu4sOq8KGrr_yG%2F-Mk6tNY3LfDkjd6pqdpL%2F-Mk6tkdpddEWoa2jczZk%2Fimage.png?alt=media&token=52c8a29f-a798-48f8-a8c7-4ecca2681f79)
+![image](https://gblobscdn.gitbook.com/assets%2F-MjPk-Yu4sOq8KGrr_yG%2F-Mk6tNY3LfDkjd6pqdpL%2F-Mk6tkdpddEWoa2jczZk%2Fimage.png?alt=media\&token=52c8a29f-a798-48f8-a8c7-4ecca2681f79)
You can use this link to invite the bot.
@@ -68,13 +68,13 @@ Now, lets get your bot's token. To do this, you want to:
1. Go back to the tab.
2. Click on the button in the "Token" section.
- ![image](https://gblobscdn.gitbook.com/assets%2F-MjPk-Yu4sOq8KGrr_yG%2F-MjdbU12JISJorAZxrKH%2F-MjdbpUsapzb5n15Po5P%2Fimage.png?alt=media&token=118e259f-940a-4f6c-b3a3-c29f3a54100d)
+ ![image](https://gblobscdn.gitbook.com/assets%2F-MjPk-Yu4sOq8KGrr_yG%2F-MjdbU12JISJorAZxrKH%2F-MjdbpUsapzb5n15Po5P%2Fimage.png?alt=media\&token=118e259f-940a-4f6c-b3a3-c29f3a54100d)
Now, you have your bot's token copied to your clipboard.
:::danger
-Do not, under any circumstances, give your token to anyone. Even if you are contacted by someone
+Do not, under any circumstances, give your token to anyone. Even if you are contacted by someone
claiming to be Discord staff, do not give them your bot's token. They are lying to you to try and
gain access to your bot. If an unauthorized user gains access to your bot's token, they can access
your bot and use it in malicious ways.
@@ -93,14 +93,12 @@ You can store your tokens in `.env` files. This is a simple way to store sensiti
1. Create a file with the name `.env`. Just `.env`, with the dot/period at the start.
2. Define the token in the file, like so:
-
```env title=".env"
TOKEN = [PASTE YOUR TOKEN HERE]
```
for example:
-
```env title=".env"
TOKEN = NzkyNzE1NDU0MTk2MDg4ODQy.X-hvzA.Ovy4MCQywSkoMRRclStW4xAYK7I
```
@@ -143,10 +141,12 @@ bot.run(os.getenv('TOKEN')) # run the bot with the token
hello
+
Hey!
-
+
+
Let's go through the code. First, the imports.
@@ -171,10 +171,9 @@ bot = discord.Bot(debug_guilds=[881207955029110855])
In this line, we create a new instance of [`discord.Bot`](https://docs.pycord.dev/en/master/api.html#discord.Bot).
In this object, we pass a `debug_guilds` argument, which is a list of guild IDs that the bot's application
commands will appear in. This is beneficial for testing purposes when we are testing a new command
-or two and don't want everyone to be able to use it. If debug guilds are not specified, all of the
+or two and don't want everyone to be able to use it. If debug guilds are not specified, all of the
servers the bot is in will have access to your slash commands, which can take up to an hour to register.
-
```py
@bot.event
async def on_ready():
@@ -207,26 +206,25 @@ will not limit your bot's abilities.
The part where we load the token from the environmental variables is not required. You may use another way to keep your token secure, or, although not recommended, simply specify the token normally as a string, as shown below.
-A Basic Bot without securing the token
-
-
-```py
-import discord
+ A Basic Bot without securing the token
-bot = discord.Bot()
+
+ ```py
+ import discord
-@bot.event
-async def on_ready():
- print(f"{bot.user} is ready and online!")
+ bot = discord.Bot()
-@bot.slash_command(name = "hello", description = "Say hello to the bot")
-async def hello(ctx):
- await ctx.send("Hey!")
+ @bot.event
+ async def on_ready():
+ print(f"{bot.user} is ready and online!")
-bot.run("TOKEN")
-```
+ @bot.slash_command(name = "hello", description = "Say hello to the bot")
+ async def hello(ctx):
+ await ctx.send("Hey!")
-
+ bot.run("TOKEN")
+ ```
+
:::
@@ -243,7 +241,7 @@ to learn more about prefixed commands.
[Cogs](../extensions/commands/cogs.mdx) are a great way to organize your commands by putting them into
groups called cogs. Cogs are separate files that your bot loads to get the commands inside.
-You can read more about cogs, as well as learn how to use them and their benefits,
+You can read more about cogs, as well as learn how to use them and their benefits,
[here](../extensions/commands/cogs.mdx).
### How do I add components, such as buttons and dropdown menus, to my bot?
@@ -253,6 +251,6 @@ To learn more, read about Message Commands in our [interactions directory](../in
:::info Related Topics
-- [Prefixed Commands](../../extensions/commands/prefixed-commands)
+* [Prefixed Commands](../../extensions/commands/prefixed-commands)
:::
diff --git a/docs/getting-started/hosting-your-bot.mdx b/docs/getting-started/hosting-your-bot.mdx
index cb1379ae..03bb9be1 100644
--- a/docs/getting-started/hosting-your-bot.mdx
+++ b/docs/getting-started/hosting-your-bot.mdx
@@ -21,13 +21,13 @@ Sure thing. When you run your bot, it first makes a connection to Discord's API.
Pycord sends "heartbeats" to Discord. "heartbeats" are small packets sent at a set interval telling
Discord that your bot is indeed still alive. If Discord doesn't receive a heartbeat after a certain
amount of time, your bot is pronounced dead and buried in the graveyard (not really). It is, though,
-taken offline and its connection with Discord is terminated.
+taken offline and its connection with Discord is terminated.
-Once you close the terminal that you've run your program on, the program is no longer running, and
+Once you close the terminal that you've run your program on, the program is no longer running, and
the bot stops sending heartbeats and can no longer process commands. This is why you have to constantly
keep the process running.
-This goes for all programs, in a different nature. If the code isn't compiled/built/assembled/interpreted,
+This goes for all programs, in a different nature. If the code isn't compiled/built/assembled/interpreted,
it can't be running.
## What is a Host?
@@ -39,36 +39,39 @@ ones like GalaxyGate and DigitalOcean.
There are three types of hosts.
-
- Shared hosting is a type of hosting where multiple people share one VPS. Getting a spot on
- a shared host is usually cheap, sometimes even free. Shared hosts do not give you a lot of
- resources, from less than a gigabyte of RAM (usually 512MB on free hosts) and half of a CPU
- with very little storage. Shared hosting is usually used for website hosting and is not
- recommended for hosting a Discord bot.
-
-
- A virtual private server (VPS) is a virtual computer (virtual machine) that is rented out to
- customers. Most people use a VPS for hosting their projects such as Discord bots. You can get
- anywhere from less than a gigabyte of RAM and a less powerful CPU to just under one hundred
- gigabytes of RAM, a (or multiple) powerful CPU(s), and a fair amount of storage. A VPS is the
- best choice for most users and can be fairly cheap.
-
-
- A dedicated host is a physical computer. You can buy these yourself or rent one from a hosting
- provider. Dedicated hosts are often very expensive, but are also very powerful, having a
- few hundred gigabytes of RAM and a few very powerful CPUs, along with a good amount of storage.
- Dedicated hosts are usually used for very large projects and are overkill for something like
- a Discord bot.
-
+
+ Shared hosting is a type of hosting where multiple people share one VPS. Getting a spot on
+ a shared host is usually cheap, sometimes even free. Shared hosts do not give you a lot of
+ resources, from less than a gigabyte of RAM (usually 512MB on free hosts) and half of a CPU
+ with very little storage. Shared hosting is usually used for website hosting and is not
+ recommended for hosting a Discord bot.
+
+
+
+ A virtual private server (VPS) is a virtual computer (virtual machine) that is rented out to
+ customers. Most people use a VPS for hosting their projects such as Discord bots. You can get
+ anywhere from less than a gigabyte of RAM and a less powerful CPU to just under one hundred
+ gigabytes of RAM, a (or multiple) powerful CPU(s), and a fair amount of storage. A VPS is the
+ best choice for most users and can be fairly cheap.
+
+
+
+ A dedicated host is a physical computer. You can buy these yourself or rent one from a hosting
+ provider. Dedicated hosts are often very expensive, but are also very powerful, having a
+ few hundred gigabytes of RAM and a few very powerful CPUs, along with a good amount of storage.
+ Dedicated hosts are usually used for very large projects and are overkill for something like
+ a Discord bot.
+
-
+
+
:::danger
Make sure you choose a hosting provider you trust. If you need, you can ask around in communities
or even [Pycord's official support server](https://pycord.dev/discord) for trusted hosts. Just make
-sure the hosting provider you're looking at has good reviews on public forums. Googling along the
-lines of "[host] review" should do the trick.
+sure the hosting provider you're looking at has good reviews on public forums. Googling along the
+lines of "\[host] review" should do the trick.
:::
@@ -77,8 +80,8 @@ from a few dollars to hundreds or thousands of dollars.
## How to Host Your Bot
-Once you rent or buy a VPS, you can get to work. Most hosting providers allow you to choose from a
-wide range of operating systems, most allow you to choose one but some allow you to choose
+Once you rent or buy a VPS, you can get to work. Most hosting providers allow you to choose from a
+wide range of operating systems, most allow you to choose one but some allow you to choose
multiple. Once that's ready, you have to SSH into the system. We won't get into SSH here, but you can
read [this article from DigitalOcean](https://www.digitalocean.com/community/tutorials/ssh-essentials-working-with-ssh-servers-clients-and-keys).
You can also use VNC, which is remote desktop software. If you are using an OS that does not have a
@@ -87,7 +90,7 @@ likely use SSH. If you are using an OS that has a GUI, such as Windows Server, y
Once you've decided on your operating system, you'll want to set it up and install Python. Once that's
done, you can copy your bot's files to your remote system, install the required packages, and run
-the bot.
+the bot.
:::warning
@@ -105,6 +108,6 @@ a short time.
:::info Related Topics
-- [Creating Your First Bot](creating-your-first-bot)
+* [Creating Your First Bot](creating-your-first-bot)
:::
diff --git a/docs/getting-started/more-features.mdx b/docs/getting-started/more-features.mdx
index bd546f2d..a48dd66f 100644
--- a/docs/getting-started/more-features.mdx
+++ b/docs/getting-started/more-features.mdx
@@ -35,7 +35,7 @@ async def on_member_join(member):
)
```
-We use the [`discord.Bot.event` decorator](https://docs.pycord.dev/en/master/api.html#discord.Bot.event) to add the event handler.
+We use the [`discord.Bot.event` decorator](https://docs.pycord.dev/en/master/api.html#discord.Bot.event) to add the event handler.
The `on_member_join` event is called when a user joins the server. The `member` parameter is the user that joined. Different events have different names and parameters. You can find all of them [here](https://docs.pycord.dev/en/master/api.html#discord.Intents).
@@ -70,47 +70,43 @@ Here, we check if the message is from the user that sent the command. We simply
## Styling Messages
### Embeds
+
Embeds are a Discord feature that allows applications to format their messages in cool embedded format,
enabling your bot to lay out messages with a lot of text into neat fields.
-
+
-
-
- The Pycord Guide is a detailed guide that explains how to use Pycord and all of its features.
-
-
- The Getting Started section explains how you can get a brand new bot created and running from scratch.
-
-
- Interactions with Pycord
-
-
- Pycord's various Extensions
-
-
- Other Popular Topics
-
-
- We have so much more! Just explore, and you will find everything you need. If you want another page added, open an issue on the GitHub.
-
-
- Created with ๐ by the Pycord Team & Contributors
-
-
+
+
+ The Pycord Guide is a detailed guide that explains how to use Pycord and all of its features.
+
+
+
+ The Getting Started section explains how you can get a brand new bot created and running from scratch.
+
+
+
+ Interactions with Pycord
+
+
+
+ Pycord's various Extensions
+
+
+
+ Other Popular Topics
+
+
+
+ We have so much more! Just explore, and you will find everything you need. If you want another page added, open an issue on the GitHub.
+
+
+
+ Created with ๐ by the Pycord Team & Contributors
+
+
-
+
Creating embeds is simple! Just create an instance of [`discord.Embed`](https://docs.pycord.dev/en/master/api.html#discord.Embed) and edit it to your liking. Once you're done, send it!
@@ -143,39 +139,34 @@ bot.run("TOKEN")
```
-
-
- hello
-
-
- Embeds are super easy, barely an inconvenience.
-
-
- A really nice field with some information. The description as well as the fields support markdown!
-
- Inline Field 1
- Inline Field 2
- Inline Field 3
-
- Footer! No markdown here.
-
-
+
+
+ hello
+
+
+
+ Embeds are super easy, barely an inconvenience.
+
+
+
+ A really nice field with some information. The description as well as the fields support markdown!
+
+
+ Inline Field 1
+ Inline Field 2
+ Inline Field 3
+
+
+ Footer! No markdown here.
+
+
-
+
This simple command sends replies to a [slash command](../interactions/application-commands/slash-commands) with an embed.
Let's break it down:
-
+
```py
embed = discord.Embed(
title="My Amazing Embed",
@@ -183,68 +174,71 @@ embed = discord.Embed(
color=discord.Colour.blurple(),
)
```
-
+
This command creates an embed. We use the [`Embed`](https://docs.pycord.dev/en/master/api.html#discord.Embed)
class to create an embed object with the title "My Amazing Embed", the description "Embeds are super easy, barely an inconvenience.", and the color `blurple`, Discord's main theme color.
-
+
[discord.Colour](https://docs.pycord.dev/en/master/api.html#colour) is a class full of [classmethods](https://docs.python.org/3/library/functions.html#classmethod)
that return color values. While the official, documented name of this is `discord.Colour`, `discord.Color`
-works as well.
-
+works as well.
+
```py
embed.add_field(title="A Normal Field", value="A really nice field with some information. **The description as well as the fields support markdown!**")
embed.add_field(title="Inline Field 1", value="Inline Field 1", inline=True)
embed.add_field(title="Inline Field 2", value="Inline Field 2", inline=True)
embed.add_field(title="Inline Field 3", value="Inline Field 3", inline=True)
```
-
+
This small section shows off embed fields. You can add fields to embeds with the [`add_field` method](https://docs.pycord.dev/en/master/api.html#discord.Embed.add_field)
-of the [`discord.Embed`](https://docs.pycord.dev/en/master/api.html#embed) class. These consist of three
+of the [`discord.Embed`](https://docs.pycord.dev/en/master/api.html#embed) class. These consist of three
keyword arguments: `title`, `value`, and `inline`. `title` and `value` are both required arguments, which inline defaults to `False` if it's not defined. The `inline` argument specifies whether or not space will be divided among the inline fields. There could be a mix of fields where inline has different values too.
-
+
```py
embed.set_footer(text="Footer! No markdown here.") # footers can have icons too
embed.set_author(name="Pycord Team", icon="https://example.com/link-to-my-image.png")
embed.set_thumbnail(url="https://example.com/link-to-my-thumbnail.png")
embed.set_image(url="https://example.com/link-to-my-banner.png")
```
-
+
In this section, we're adding unique items to the embed. These items are:
-- Footer - With the [`set_footer()`](https://docs.pycord.dev/en/master/api.html#discord.Embed.set_footer)
-method, you can set a small footer that holds a message. This has `text` and `icon_url` kwargs.
-- Author - With the [`set_author`](https://docs.pycord.dev/en/master/api.html#discord.Embed.set_author)
-method, you can set an author for the embed. This is a small text field at the top of the embed. This
-includes `name`, `url` and `icon_url` kwargs.
-- Thumbnail - With the [`set_thumbnial`](https://docs.pycord.dev/en/master/api.html#discord.Embed.set_thumbnail)
-method, you can set a small image to reside at the top-right of the embed. This has a single `url` kwarg.
-- Image - With the [`set_image`](https://docs.pycord.dev/en/master/api.html#discord.Embed.set_image)
-method, you can set an image to sit at the bottom of an embed. This has a single `url` kwarg.
-
+
+* Footer - With the [`set_footer()`](https://docs.pycord.dev/en/master/api.html#discord.Embed.set_footer)
+ method, you can set a small footer that holds a message. This has `text` and `icon_url` kwargs.
+* Author - With the [`set_author`](https://docs.pycord.dev/en/master/api.html#discord.Embed.set_author)
+ method, you can set an author for the embed. This is a small text field at the top of the embed. This
+ includes `name`, `url` and `icon_url` kwargs.
+* Thumbnail - With the [`set_thumbnial`](https://docs.pycord.dev/en/master/api.html#discord.Embed.set_thumbnail)
+ method, you can set a small image to reside at the top-right of the embed. This has a single `url` kwarg.
+* Image - With the [`set_image`](https://docs.pycord.dev/en/master/api.html#discord.Embed.set_image)
+ method, you can set an image to sit at the bottom of an embed. This has a single `url` kwarg.
+
There are a lot more methods and attributes you can use to configure embeds. Here, we just covered the basics. Also remember that all of these values are not necessary in an embed. An embed may only contain a few of these, for example, only a description, or a title and a description, and so on.
-
+
### Markdown
+
Markdown is a type of markup language that's limited in terms of formatting yet simple. Discord allows
for a watered-down version of markdown to be in their messages. This includes:
-
+
-
-
*italics*
-
__*underlined italics*__
-
-
-
**bold**
-
__**underlined bold**__
-
-
-
-
***bold italics***
-
__***underlined bold italics***__
-
-
-
-
__underlined__
-
~~strikethrough~~
-
+
+
*italics*
+
***underlined italics***
+
+
+
+
**bold**
+
****underlined bold****
+
+
+
+
***bold italics***
+
*****underlined bold italics*****
+
+
+
+
**underlined**
+
~~strikethrough~~
+
Sadly, Discord does not support other types, such as hyperlinks. The only supported places for hyperlinks are
@@ -257,24 +251,25 @@ Here is an example for a hyperlink in embeds.
```
[Click here!](https://pycord.dev/)
```
+
Inside the embed, the example above will look like this: [`Click here!`](https://pycord.dev/)
:::caution
-
+
Some embed fields, such as the footer, do not support markdown *at all*, including bold and italics.
-
+
:::
#### Code Markdown
For code markdown, you can choose between `Code Text` and `Code Blocks`.
-- \`Code Text\`
-- \`\`\`
+* \`Code Text\`
+* \`\`\`
Code Blocks
\`\`\`
Code Blocks support different programming languages, such as Python.
-If you start your Code Block with ```python, you can send readable Python code to Discord.
+If you start your Code Block with \`\`\`python, you can send readable Python code to Discord.
diff --git a/docs/getting-started/rules-and-common-practices.mdx b/docs/getting-started/rules-and-common-practices.mdx
index 912120c4..1536fae0 100644
--- a/docs/getting-started/rules-and-common-practices.mdx
+++ b/docs/getting-started/rules-and-common-practices.mdx
@@ -34,7 +34,7 @@ information neatly is all you need to do.
:::
Providing a Terms of Service for your bot is optional, though usually a best practice. It tells users
-what they can and cannot do with your service, and makes it easier to settle disputes if someone
+what they can and cannot do with your service, and makes it easier to settle disputes if someone
disagrees with you.
Read more in Discord's official [Legal Docs](https://discord.com/developers/docs/legal)
@@ -53,7 +53,7 @@ of creating a Discord bot with Pycord.
### Bot Sharding
-To any new or maybe even experienced bot developer, sharding a bot sounds beneficial once you hear
+To any new or maybe even experienced bot developer, sharding a bot sounds beneficial once you hear
about it. I'm here to tell you that it isn't a good idea to shard your bot.
*Wait a minute, why would it be an option if it wasn't a good idea?* It's simple. I lied. Sort of.
@@ -83,7 +83,7 @@ can be denied simply because you applied for an intent you didn't need.
### Subclassing
-While it may take some time, subclassing a bot is very worth it. Once again, this was explained
+While it may take some time, subclassing a bot is very worth it. Once again, this was explained
elsewhere so I won't go into the details, but I felt it fit here so I put it here.
Subclassing a bot makes it more flexible and allows it to do a lot more. Read more about subclassing
@@ -91,7 +91,7 @@ bots [here](../Popular-Topics/subclassing-bots)
### Your Bot's Token
-Your bot is only able to be run for one reason: its token. If you followed the
+Your bot is only able to be run for one reason: its token. If you followed the
[guide for creating your first bot](creating-your-first-bot), you should already know a bit about
keeping that token safe. That's exactly what you want to do.
@@ -111,15 +111,15 @@ It may be smarter to find a bit more of a reliable way to do so, though.
Public or private, having a local Git repository connected to a remote one is a good idea for making
almost any application. For a lot of developers, it's like saving your work. If you do this, all of
-your bot's code won't be lost if your computer spontaneously combusts or you smash it to bits from
+your bot's code won't be lost if your computer spontaneously combusts or you smash it to bits from
anger. You can simply grab the backup computer that everyone has laying around and you're back
-in business.
+in business.
### Organization and Cleanliness
-It is *extremely* important to have organized code. This includes commands, objects, functions,
+It is *extremely* important to have organized code. This includes commands, objects, functions,
and classes. If you don't have organized code, it will get progressively harder for you to recognize
-it, and others won't be able to decipher it.
+it, and others won't be able to decipher it.
Make sure you utilize indents and spaces, as these are very important in making your code readable.
@@ -140,7 +140,7 @@ class MyClass:
return num1 - num2
```
-See the difference? Now, which one looks more readable? Hopefully, you answered the second example.
+See the difference? Now, which one looks more readable? Hopefully, you answered the second example.
Python's [PEP8](https://www.python.org/dev/peps/pep-0008/) is a PEP (**Python Enhancement Proposal**)
style guide for Python. It is the style guide that is used by most Python developers and programmers,
providing a universal way to write and read code.
@@ -164,6 +164,7 @@ All of these databases I named do the job well, and which one you use depends on
MongoDB is a JSON-like format and if you already use JSON files, it shouldn't be too hard to migrate over to.
#### SQLite
+
SQLite is based on SQL, a common relational data model. It's a lightweight, easy-to-use, portable database solution that
works entirely on files. However, if for some reason you cannot read/write to and from a file and you need to manage
lots of data, SQLite might not be for you.
@@ -171,10 +172,12 @@ lots of data, SQLite might not be for you.
SQLite is a part of the Python Standard Library, you can easily import it with `import sqlite3`.
#### PostgreSQL
+
PostgreSQL is also based on SQL, but it also has more features than SQLite. It's compliant with the SQL standard,
open-source, and extensible. However, it's not that fast or simple compared to SQLite.
#### MariaDB
+
MariaDB is also based on SQL and is a fork of the MySQL project. It's compliant with the SQL standard, it's also open
source and is a complete drop-in replacement for any code with MySQL. You don't even need to change what package you're
using!
diff --git a/docs/installation.mdx b/docs/installation.mdx
index 044a197f..09750a23 100644
--- a/docs/installation.mdx
+++ b/docs/installation.mdx
@@ -18,7 +18,7 @@ You can find instructions for that [here](More/virtual-environments).
To install Pycord, you can use the following command in your terminal:
- python3 -m pip install py-cord
+python3 -m pip install py-cord
:::tip
Remember that you need to install `py-cord`, not `pycord`.
@@ -27,7 +27,7 @@ Also, the `python3` command varies depending on your installation. It might be `
If you need voice support for your bot, you should run:
- python3 -m pip install "py-cord[voice]"
+python3 -m pip install "py-cord\[voice]"
## Migration
@@ -35,17 +35,17 @@ If you need voice support for your bot, you should run:
If you are upgrading from a previous version of Pycord, you can use the following command in your terminal to upgrade to the latest version:
- python3 -m pip install -U py-cord
+python3 -m pip install -U py-cord
### Migrating from other libraries
If you are migrating from another library, say, `discord.py`, first of all, you need to uninstall it.
- python3 -m pip uninstall discord.py
+python3 -m pip uninstall discord.py
Then, you can install Pycord, it's as simple as that!:
- python3 -m pip install py-cord
+python3 -m pip install py-cord
:::caution
Uninstalling `discord.py` *after* installing `py-cord` can cause issues. Make sure to uninstall it first!
@@ -61,7 +61,7 @@ The development build comes with cutting edge features and new functionality, bu
To install the development build, you can use the following command in your terminal:
- python -m pip install -U git+https://github.com/Pycord-Development/pycord
+python -m pip install -U git+[https://github.com/Pycord-Development/pycord](https://github.com/Pycord-Development/pycord)
:::important
Git is required to install this build. [Learn how you can install Git](./more/git).
diff --git a/docs/interactions/application-commands/context-menus.mdx b/docs/interactions/application-commands/context-menus.mdx
index 4d7f0ddb..e50a2374 100644
--- a/docs/interactions/application-commands/context-menus.mdx
+++ b/docs/interactions/application-commands/context-menus.mdx
@@ -17,7 +17,7 @@ import DiscordComponent, { defaultOptions } from "../../../src/components/Discor
When you right-click a message, you may see an option called "Apps". Hover over it and you can see
commands a bot can run with that message. These are called message commands.
-When you right-click a message in the user list, you can once again see an option called "Apps".
+When you right-click a message in the user list, you can once again see an option called "Apps".
Hover over it and you can see commands a bot can run with that message. These are called user commands.
Together, these two are called Context Menus or Context Menu Commands.
@@ -36,10 +36,11 @@ async def account_creation_date(ctx, member: discord.Member): # user commands r
- Account Creation Date
+ Account Creation Date
- {defaultOptions.profiles.bob.author}'s account was created on 2020-01-01
+
+ {defaultOptions.profiles.bob.author}'s account was created on 2020-01-01
@@ -55,25 +56,23 @@ async def get_message_id(ctx, message: discord.Message): # message commands ret
Do. Or do not. There is no try.
+
-
+
Get Message ID
+
Message ID: 930650407917748286
-
+
:::info Related Topics
-- [Slash Commands](./slash-commands)
-- [Interactions Index](../../interactions)
+* [Slash Commands](./slash-commands)
+* [Interactions Index](../../interactions)
:::
diff --git a/docs/interactions/application-commands/localizations.mdx b/docs/interactions/application-commands/localizations.mdx
index ab61e390..301b20d9 100644
--- a/docs/interactions/application-commands/localizations.mdx
+++ b/docs/interactions/application-commands/localizations.mdx
@@ -7,6 +7,7 @@ Localizations are a way to make your bot more accessible to your users. You can
name, the names of any arguments, and any text that is displayed to the user.
## Syntax
+
```python
@bot.slash_command(
name="ping",
@@ -52,5 +53,4 @@ async def ping2(ctx, example: Option(str, "example", name_localizations={"en-GB"
```
-
-- [`Locales`](https://discord.com/developers/docs/reference#locales) - List of valid locales recognized by Discord
+* [`Locales`](https://discord.com/developers/docs/reference#locales) - List of valid locales recognized by Discord
diff --git a/docs/interactions/application-commands/slash-commands.mdx b/docs/interactions/application-commands/slash-commands.mdx
index 1e665bee..37694ef5 100644
--- a/docs/interactions/application-commands/slash-commands.mdx
+++ b/docs/interactions/application-commands/slash-commands.mdx
@@ -17,7 +17,6 @@ import DiscordComponent from "../../../src/components/DiscordComponent";
import Tabs from "@theme/Tabs";
import TabItem from "@theme/TabItem";
-
On March 24, 2021, Discord added Slash Commands to Discord as an easier, more efficient, and better way of using bot commands. Pycord has implemented Slash Commands into the library so it's simple, efficient, and familiar.
## Syntax
@@ -46,6 +45,7 @@ bot.run("TOKEN")
ping
+
Pong! Latency is 335ms.
@@ -170,6 +170,7 @@ The registered slash commands from the cog should be displayed as normal in the
hello
+
Hello, this is a slash command from a cog!
@@ -182,75 +183,74 @@ Since you want different inputs from Options, you'll have to specify the type fo
-
-You could use Type Annotations and let Pycord figure out the option type, like shown below.
-
-```python
-import discord
-
-bot = discord.Bot()
-
-@bot.command()
-# pycord will figure out the types for you
-async def add(ctx, first: discord.Option(int), second: discord.Option(int)):
- # you can use them as they were actual integers
- sum = first + second
- await ctx.respond(f"The sum of {first} and {second} is {sum}.")
-
-bot.run("TOKEN")
-```
-
-
-
-
-
- add
-
-
- The sum of 1 and 1 is 2.
-
-
-
+ You could use Type Annotations and let Pycord figure out the option type, like shown below.
+
+ ```python
+ import discord
+
+ bot = discord.Bot()
+
+ @bot.command()
+ # pycord will figure out the types for you
+ async def add(ctx, first: discord.Option(int), second: discord.Option(int)):
+ # you can use them as they were actual integers
+ sum = first + second
+ await ctx.respond(f"The sum of {first} and {second} is {sum}.")
+
+ bot.run("TOKEN")
+ ```
+
+
+
+
+
+ add
+
+
+
+ The sum of 1 and 1 is 2.
+
+
-
-
-You could also explicitly declare the type using the [`SlashCommandOptionType`](https://docs.pycord.dev/en/master/api.html#discord.SlashCommandOptionType) enum.
-
-```python title="Slash Command Type"
-import discord
-
-bot = discord.Bot()
-
-@bot.command()
-# this explicitly tells pycord what types the options are instead of it figuring it out by itself
-async def join(
- ctx,
- first: discord.Option(discord.SlashCommandOptionType.string),
- second: discord.Option(discord.SlashCommandOptionType.string)
-):
- joined = first + second
- await ctx.respond(f"When you join \"{first}\" and \"{second}\", you get: \"{joined}\".")
-
-bot.run("TOKEN")
-```
-
-
-
-
-
- join
-
-
- When you join "Hello" and "World!", you get: "Hello World!"
-
-
+
+ You could also explicitly declare the type using the [`SlashCommandOptionType`](https://docs.pycord.dev/en/master/api.html#discord.SlashCommandOptionType) enum.
+
+ ```python title="Slash Command Type"
+ import discord
+
+ bot = discord.Bot()
+
+ @bot.command()
+ # this explicitly tells pycord what types the options are instead of it figuring it out by itself
+ async def join(
+ ctx,
+ first: discord.Option(discord.SlashCommandOptionType.string),
+ second: discord.Option(discord.SlashCommandOptionType.string)
+ ):
+ joined = first + second
+ await ctx.respond(f"When you join \"{first}\" and \"{second}\", you get: \"{joined}\".")
+
+ bot.run("TOKEN")
+ ```
+
+
+
+
+
+ join
+
+
+
+ When you join "Hello" and "World!", you get: "Hello World!"
+
+
:::info Related Topics
-- [Interactions Index](../../interactions)
-- [Rules and Common Practices](../../getting-started/rules-and-common-practices)
+* [Interactions Index](../../interactions)
+* [Rules and Common Practices](../../getting-started/rules-and-common-practices)
:::
diff --git a/docs/interactions/index.mdx b/docs/interactions/index.mdx
index 5e7cb2aa..84bad57d 100644
--- a/docs/interactions/index.mdx
+++ b/docs/interactions/index.mdx
@@ -19,22 +19,22 @@ Since then, Discord has added and updated Interactions a lot. Different types of
[**UI Components**](https://discord.com/developers/docs/interactions/message-components)
-- [**Buttons**](https://discord.com/developers/docs/interactions/message-components#buttons):
-Buttons are attached to a message and can be clicked on to perform an action.
-- [**Select Menus**](https://discord.com/developers/docs/interactions/message-components#select-menus):
-Drop-down menus are used to select a few options from a list.
-- [**Modals**](https://discord.com/developers/docs/interactions/message-components#text-inputs):
-Form-like modals can be used to ask for input from a user.
+* [**Buttons**](https://discord.com/developers/docs/interactions/message-components#buttons):
+ Buttons are attached to a message and can be clicked on to perform an action.
+* [**Select Menus**](https://discord.com/developers/docs/interactions/message-components#select-menus):
+ Drop-down menus are used to select a few options from a list.
+* [**Modals**](https://discord.com/developers/docs/interactions/message-components#text-inputs):
+ Form-like modals can be used to ask for input from a user.
[**Application Commands**](https://discord.com/developers/docs/interactions/application-commands)
-- [**Slash Commands**](https://discord.com/developers/docs/interactions/application-commands#slash-commands):
-Commands that can be used with the `/` prefix.
-- **Context Menu Commands**:Commands that can be used from the right-click menu.
- - [**User Commands**](https://discord.com/developers/docs/interactions/application-commands#user-commands):
- Commands that can be used on a user by Alt-clicking/selecting on them.
- - [**Message Commands**](https://discord.com/developers/docs/interactions/application-commands#message-commands):
- Commands that can be used on a message by Alt-clicking/selecting on it.
+* [**Slash Commands**](https://discord.com/developers/docs/interactions/application-commands#slash-commands):
+ Commands that can be used with the `/` prefix.
+* **Context Menu Commands**:Commands that can be used from the right-click menu.
+ * [**User Commands**](https://discord.com/developers/docs/interactions/application-commands#user-commands):
+ Commands that can be used on a user by Alt-clicking/selecting on them.
+ * [**Message Commands**](https://discord.com/developers/docs/interactions/application-commands#message-commands):
+ Commands that can be used on a message by Alt-clicking/selecting on it.
## Message Components
@@ -45,7 +45,7 @@ sleek, and downright awesome.
### [Views](https://docs.pycord.dev/en/master/api.html#discord.ui.View)
Views are not an Application Command nor are they a Message Component. Views are the invisible
-placeholders or grid that Message Components lie in. Views can have up to 5
+placeholders or grid that Message Components lie in. Views can have up to 5
[`Action Rows`](https://docs.pycord.dev/en/master/api.html#discord.ActionRow). `Action
Rows` can have a maximum of 5 slots. Below you can find a table of how many slots a Message
Interaction takes up.
@@ -69,6 +69,7 @@ things with buttons, such as calculators, games, and more!
Discord buttons are awesome!
+
Click me!
@@ -131,6 +132,7 @@ message content Privileged Intent. Using this as a reason will get your applicat
ping
+
Pong! Latency is 335ms.
@@ -140,11 +142,11 @@ message content Privileged Intent. Using this as a reason will get your applicat
This is what a slash command looks like. Very simple, not very different from a normal command other
apart from the note telling you who used the command. Slash Commands support fields for the following:
-- Members
-- Roles
-- Channels
-- Attachments
-- Text
+* Members
+* Roles
+* Channels
+* Attachments
+* Text
Just about as good as it gets.
@@ -163,12 +165,14 @@ Here's an example of a Message Command:
Hello World!
+
Reverse Message
+
Message 930650407917748286 reversed is "!dlroW olleH"
@@ -181,22 +185,27 @@ And here's an example of a User Command:
{defaultOptions.profiles.clone.author} has been on Discord for a long time
+
User Age
- {defaultOptions.profiles.clone.author} is 1 week old.
+
+ {defaultOptions.profiles.clone.author} is 1 week old.
+
User Age
+
{defaultOptions.profiles.bob.author} is 40 years old.
+
๐ค
@@ -219,7 +228,7 @@ commands? Below we discuss everything you need to know.
### Discord's Decision
Application Commands became a thing because of privacy concerns. When Discord was young and new, they weren't
-very concerned about how bots have access to message content with every message event with the API.
+very concerned about how bots have access to message content with every message event with the API.
However, as Discord grew, this became more of a problem. Hypothetically, bots could simply listen to every
message they receive via the Discord API and give off that information to a company. Maybe an advertisement company
like Google or Facebook. This is a problem since that data is supposed to be private to Discord. As such, they
@@ -227,15 +236,15 @@ locked down message content into a privileged intent and introduced Application
Prefix commands work by reading messages, as described before. Application Commands, however, don't
work this way. Application Commands work by Discord sending your bot information for when a command
-was used. This way, Discord can limit message reading to only bots that _absolutely_ depend on it, such
+was used. This way, Discord can limit message reading to only bots that *absolutely* depend on it, such
as auto-moderation bots.
### Who has to Use Application Commands
Any verified bot without a reason that Discord deems acceptable must use Application Commands. Discord
is allowing applications for the Message Content intent, however they don't want to support prefix commands
-for privacy reasons, so they will automatically decline any application for message content intent used only for
-prefix commands. So, if your bot doesn't have an automoderator, message detector, or anything that reads messages,
+for privacy reasons, so they will automatically decline any application for message content intent used only for
+prefix commands. So, if your bot doesn't have an automoderator, message detector, or anything that reads messages,
you're out of luck.
Unverified bots, however, don't have to use Application Commands. This is because the Message Content
diff --git a/docs/interactions/ui-components/buttons.mdx b/docs/interactions/ui-components/buttons.mdx
index 657def58..847c6994 100644
--- a/docs/interactions/ui-components/buttons.mdx
+++ b/docs/interactions/ui-components/buttons.mdx
@@ -17,7 +17,6 @@ import DiscordComponent from "../../../src/components/DiscordComponent";
import Tabs from "@theme/Tabs";
import TabItem from "@theme/TabItem";
-
On May 26, 2021, Discord added a new interaction called buttons. Instead of reactions, bots could now
send buttons and users could use them to interact with bots. This opened up a whole new world of
possibilities for bots. Soon after, developers made calculators, polls, and games like blackjack, Uno,
@@ -62,7 +61,9 @@ Using this command should return the following message:
button
+
This is a button!
+
Click me!
@@ -91,8 +92,6 @@ about making your button do amazing things, while Pycord handles the rest!
## Button Styles
-
-
| Name | Usage | Color |
| --------- | ----------------------------------------------------------------------------------------- | ------- |
| Primary | `discord.ButtonStyle.primary` / `discord.ButtonStyle.blurple` | Blurple |
@@ -107,7 +106,7 @@ Check out the [`discord.ButtonStyle`](https://docs.pycord.dev/en/master/api.html
You can set a button's style by adding the `style` argument in the [`discord.ui.button`](https://docs.pycord.dev/en/master/api.html#discord.ui.button) decorator.
-```python
+```python
class View(discord.ui.View):
@discord.ui.button(label="Click me!", style=discord.ButtonStyle.success)
async def button_callback(self, button, interaction):
@@ -158,35 +157,31 @@ async def button(ctx):
-
-```python
-class MyView(discord.ui.View):
- @discord.ui.button(label="A button", style=discord.ButtonStyle.primary)
- async def button_callback(self, button, interaction):
- button.disabled = True # set button.disabled to True to disable the button
- button.label = "No more pressing!" # change the button's label to something else
- await interaction.response.edit_message(view=self) # edit the message's view
-```
-
+ ```python
+ class MyView(discord.ui.View):
+ @discord.ui.button(label="A button", style=discord.ButtonStyle.primary)
+ async def button_callback(self, button, interaction):
+ button.disabled = True # set button.disabled to True to disable the button
+ button.label = "No more pressing!" # change the button's label to something else
+ await interaction.response.edit_message(view=self) # edit the message's view
+ ```
-
-```python
-class MyView(discord.ui.View):
- @discord.ui.button(emoji="๐", label="Button 1", style=discord.ButtonStyle.primary)
- async def button_callback(self, button, interaction):
- for child in self.children: # loop through all the children of the view
- child.disabled = True # set the button to disabled
- await interaction.response.edit_message(view=self)
-
- @discord.ui.button(label="Button 2", style=discord.ButtonStyle.primary)
- async def second_button_callback(self, button, interaction):
- for child in self.children:
- child.disabled = True
- await interaction.response.edit_message(view=self)
-```
-
+ ```python
+ class MyView(discord.ui.View):
+ @discord.ui.button(emoji="๐", label="Button 1", style=discord.ButtonStyle.primary)
+ async def button_callback(self, button, interaction):
+ for child in self.children: # loop through all the children of the view
+ child.disabled = True # set the button to disabled
+ await interaction.response.edit_message(view=self)
+
+ @discord.ui.button(label="Button 2", style=discord.ButtonStyle.primary)
+ async def second_button_callback(self, button, interaction):
+ for child in self.children:
+ child.disabled = True
+ await interaction.response.edit_message(view=self)
+ ```
@@ -195,47 +190,44 @@ class MyView(discord.ui.View):
Sometimes, you want to have a button that is disabled after a certain amount of time. This is where timeouts come in.
-
-
-```python
-class MyView(discord.ui.View):
- async def on_timeout(self):
- for child in self.children:
- child.disabled = True
- await self.message.edit(content="You took too long! Disabled all the components.", view=self)
-
- @discord.ui.button()
- async def button_callback(self, button, interaction):
- ...
-
-@bot.command()
-async def button(ctx):
- await ctx.send("Press the button!", view=MyView(timeout=30))
-```
-
-
-
-
-```python
-class MyView(discord.ui.View):
- def __init__(self):
- super().__init__(timeout=10) # specify the timeout here
-
- async def on_timeout(self):
- for child in self.children:
- child.disabled = True
- await self.message.edit(content="You took too long! Disabled all the components.", view=self)
-
- @discord.ui.button()
- async def button_callback(self, button, interaction):
- ...
-```
+
+ ```python
+ class MyView(discord.ui.View):
+ async def on_timeout(self):
+ for child in self.children:
+ child.disabled = True
+ await self.message.edit(content="You took too long! Disabled all the components.", view=self)
+
+ @discord.ui.button()
+ async def button_callback(self, button, interaction):
+ ...
+
+ @bot.command()
+ async def button(ctx):
+ await ctx.send("Press the button!", view=MyView(timeout=30))
+ ```
+
-
+
+ ```python
+ class MyView(discord.ui.View):
+ def __init__(self):
+ super().__init__(timeout=10) # specify the timeout here
+
+ async def on_timeout(self):
+ for child in self.children:
+ child.disabled = True
+ await self.message.edit(content="You took too long! Disabled all the components.", view=self)
+
+ @discord.ui.button()
+ async def button_callback(self, button, interaction):
+ ...
+ ```
+
Here, we loop through all the children of the view (buttons and select menus in the view) and disable
-them. Then, we edit the message to show that the timeout was reached.
+them. Then, we edit the message to show that the timeout was reached.
:::note
@@ -301,8 +293,8 @@ We highly recommend you learn about basic Python concepts like classes and inher
**Resources**:
-- [W3Schools's Guide to Python Classes & Objects](https://www.w3schools.com/python/python_classes.asp)
-- [W3Schools's Guide to Python Inheritance](https://www.w3schools.com/python/python_inheritance.asp)
+* [W3Schools's Guide to Python Classes & Objects](https://www.w3schools.com/python/python_classes.asp)
+* [W3Schools's Guide to Python Inheritance](https://www.w3schools.com/python/python_inheritance.asp)
#### Do buttons need any special permissions?
@@ -314,7 +306,7 @@ That is up to you. Buttons do provide a cleaner interface for your bot and are e
:::info Related Topics
-- [Slash Commands](../application-commands/slash-commands)
-- [Interactions Index](../../interactions)
+* [Slash Commands](../application-commands/slash-commands)
+* [Interactions Index](../../interactions)
:::
diff --git a/docs/interactions/ui-components/dropdowns.mdx b/docs/interactions/ui-components/dropdowns.mdx
index 0c1df862..92b6fbbb 100644
--- a/docs/interactions/ui-components/dropdowns.mdx
+++ b/docs/interactions/ui-components/dropdowns.mdx
@@ -17,7 +17,6 @@ import DiscordComponent from "../../../src/components/DiscordComponent";
import Tabs from "@theme/Tabs";
import TabItem from "@theme/TabItem";
-
Shortly after the buttons were added, Discord added their second message component: Select Menus. Select Menus allow users to choose from a list of items sent by a bot. These are a great substitute for having a user send a number that corresponds to an option. You can even allow users to select multiple options from the Select Menus. This guide will show you the easy and painless ways of using them with Pycord.
## Concept
@@ -77,8 +76,6 @@ This decorator adds a select menu to the view. This decorator takes a few argume
That was the decorator. Now, the function itself is pretty simple. It takes two parameters, not including `self`. The parameters are `select`: The select menu, and `interaction`: a [`discord.InteractionResponse`](https://docs.pycord.dev/en/master/api.html#discord.InteractionResponse) object. Both of these are passed by Pycord, so you just need to specify them in the function!
-
-
In the callback, you could do anything you want. You get the two parameters `select` and `interaction` to play around with. Here, we send a message using `await interaction.response.send_message` (where interaction is [`discord.InteractionResponse`](https://docs.pycord.dev/en/master/api.html#discord.InteractionResponse)) with content `select.values[0]`, which sends the label of the first/only option the user selected. Obviously, this is only an example and you could do just about anything you want.
Finally, we create a global slash command called `flavour` that sends a message "Choose a flavor!" along with the view
@@ -91,24 +88,25 @@ about making your code do amazing things, while Pycord handles the rest!
#### Select Menu Properties
-- `options`\*: A list of [`discord.SelectOption`](https://docs.pycord.dev/en/master/api.html#discord.SelectOption) values. These are the options that can be selected in this menu.
-- `placeholder` is the placeholder text shown in the select menu if no option is selected.
-- `custom_id`: The ID of the select menu that gets received during an interaction. It is recommended not to set this to anything unless you are trying to create a persistent view.
-- `row`: The relative row this select menu belongs to. A Discord component can only have 5 rows. By default, items are arranged automatically into those 5 rows. If youโd like to control the relative positioning of the row then passing an index is advised. For example, row=1 will show up before row=2. Defaults to None, which is automatic ordering. The row number must be between 0 and 4 (i.e. zero indexed).
-- `min_values`: The minimum number of items that must be chosen for this select menu. Defaults to 1 and must be between 1 and 25.
-- `max_values`: The maximum number of items that must be chosen for this select menu. Defaults to 1 and must be between 1 and 25.
-- `disabled`: Whether the select is disabled or not. Defaults to False.
+* `options`\*: A list of [`discord.SelectOption`](https://docs.pycord.dev/en/master/api.html#discord.SelectOption) values. These are the options that can be selected in this menu.
+* `placeholder` is the placeholder text shown in the select menu if no option is selected.
+* `custom_id`: The ID of the select menu that gets received during an interaction. It is recommended not to set this to anything unless you are trying to create a persistent view.
+* `row`: The relative row this select menu belongs to. A Discord component can only have 5 rows. By default, items are arranged automatically into those 5 rows. If youโd like to control the relative positioning of the row then passing an index is advised. For example, row=1 will show up before row=2. Defaults to None, which is automatic ordering. The row number must be between 0 and 4 (i.e. zero indexed).
+* `min_values`: The minimum number of items that must be chosen for this select menu. Defaults to 1 and must be between 1 and 25.
+* `max_values`: The maximum number of items that must be chosen for this select menu. Defaults to 1 and must be between 1 and 25.
+* `disabled`: Whether the select is disabled or not. Defaults to False.
\* means that the parameter is required.
#### Select Option Properties
In the `options` parameter, you pass a list of [`discord.SelectOption`](https://docs.pycord.dev/en/master/api.html#discord.SelectOption) values. This class also has a few parameters:
-- `default` (whether the option is selected by default)
-- `description` (an additional description, if any)
-- `emoji` (a string or an emoji object, if any)
-- `label` (the name displayed to users, can be up to 100 characters)
-- `value` (a special value of the option, defaults to the label).
+
+* `default` (whether the option is selected by default)
+* `description` (an additional description, if any)
+* `emoji` (a string or an emoji object, if any)
+* `label` (the name displayed to users, can be up to 100 characters)
+* `value` (a special value of the option, defaults to the label).
## Action Rows
@@ -162,34 +160,30 @@ async def button(ctx):
-
-```python
-class MyView(discord.ui.View):
- @discord.ui.select(options = [...])
- async def select_callback(self, select, interaction):
- select.disabled = True # set the status of the select as disabled
- await interaction.response.edit_message(view=self) # edit the message to show the changes
-```
-
+ ```python
+ class MyView(discord.ui.View):
+ @discord.ui.select(options = [...])
+ async def select_callback(self, select, interaction):
+ select.disabled = True # set the status of the select as disabled
+ await interaction.response.edit_message(view=self) # edit the message to show the changes
+ ```
-
-```python
-class MyView(discord.ui.View):
- @discord.ui.select(options = [...])
- async def first_select_callback(self, select, interaction):
- for child in self.children: # loop through all the children of the view
- child.disabled = True # set the component to disabled
- await interaction.response.edit_message(view=self) # edit the message to show the changes
-
- @discord.ui.select(options = [...])
- async def second_select_callback(self, select, interaction):
- for child in self.children:
- child.disabled = True
- await interaction.response.edit_message(view=self)
-```
-
+ ```python
+ class MyView(discord.ui.View):
+ @discord.ui.select(options = [...])
+ async def first_select_callback(self, select, interaction):
+ for child in self.children: # loop through all the children of the view
+ child.disabled = True # set the component to disabled
+ await interaction.response.edit_message(view=self) # edit the message to show the changes
+
+ @discord.ui.select(options = [...])
+ async def second_select_callback(self, select, interaction):
+ for child in self.children:
+ child.disabled = True
+ await interaction.response.edit_message(view=self)
+ ```
@@ -198,47 +192,44 @@ class MyView(discord.ui.View):
You may want a select menu to automatically stop working after a certain amount of time. This is where timeouts come in.
-
-
-```python
-class MyView(discord.ui.View):
- async def on_timeout(self):
- for child in self.children:
- child.disabled = True
- await self.message.edit(content="You took too long! Disabled all the components.", view=self)
-
- @discord.ui.select(options = [...])
- async def select_callback(self, select, callback):
- ...
-
-@bot.command()
-async def select(ctx):
- await ctx.send(view=MyView(timeout=30)) # specify the timeout here
-```
-
-
-
-
-```python
-class MyView(discord.ui.View):
- def __init__(self):
- super().__init__(timeout=10) # specify the timeout here
-
- async def on_timeout(self):
- for child in self.children:
- child.disabled = True
- await self.message.edit(content="You took too long! Disabled all the components.", view=self)
-
- @discord.ui.select(options = [...])
- async def select_callback(self, select, callback):
- ...
-```
+
+ ```python
+ class MyView(discord.ui.View):
+ async def on_timeout(self):
+ for child in self.children:
+ child.disabled = True
+ await self.message.edit(content="You took too long! Disabled all the components.", view=self)
+
+ @discord.ui.select(options = [...])
+ async def select_callback(self, select, callback):
+ ...
+
+ @bot.command()
+ async def select(ctx):
+ await ctx.send(view=MyView(timeout=30)) # specify the timeout here
+ ```
+
-
+
+ ```python
+ class MyView(discord.ui.View):
+ def __init__(self):
+ super().__init__(timeout=10) # specify the timeout here
+
+ async def on_timeout(self):
+ for child in self.children:
+ child.disabled = True
+ await self.message.edit(content="You took too long! Disabled all the components.", view=self)
+
+ @discord.ui.select(options = [...])
+ async def select_callback(self, select, callback):
+ ...
+ ```
+
Here, we loop through all the children of the view (buttons and select menus in the view) and disable
-them. Then, we edit the message to show that the timeout was reached.
+them. Then, we edit the message to show that the timeout was reached.
:::note
@@ -304,8 +295,8 @@ We highly recommend you learn about basic Python concepts like classes and inher
**Resources**:
-- [W3Schools's Guide to Python Classes & Objects](https://www.w3schools.com/python/python_classes.asp)
-- [W3Schools's Guide to Python Inheritance](https://www.w3schools.com/python/python_inheritance.asp)
+* [W3Schools's Guide to Python Classes & Objects](https://www.w3schools.com/python/python_classes.asp)
+* [W3Schools's Guide to Python Inheritance](https://www.w3schools.com/python/python_inheritance.asp)
#### Do select menus need any special permissions?
@@ -313,7 +304,7 @@ No new permissions are needed in the bot or in the server.
:::info Related Topics
-- [Slash Commands](../application-commands/slash-commands)
-- [Interactions Index](../../interactions)
+* [Slash Commands](../application-commands/slash-commands)
+* [Interactions Index](../../interactions)
:::
diff --git a/docs/interactions/ui-components/modal-dialogs.mdx b/docs/interactions/ui-components/modal-dialogs.mdx
index 08d06b98..089e4d6b 100644
--- a/docs/interactions/ui-components/modal-dialogs.mdx
+++ b/docs/interactions/ui-components/modal-dialogs.mdx
@@ -17,7 +17,7 @@ import DiscordComponent from "../../../src/components/DiscordComponent";
import Tabs from "@theme/Tabs";
import TabItem from "@theme/TabItem";
-Modal Dialogs, also known as "modals", provide a form-like structure for bots to receive input from users. No extra permissions are needed for bots to send modal dialogs, so it becomes a convenient workaround for bots to receive longer input without needing the Message Content [intent](../../popular-topics/intents).
+Modal Dialogs, also known as "modals", provide a form-like structure for bots to receive input from users. No extra permissions are needed for bots to send modal dialogs, so it becomes a convenient workaround for bots to receive longer input without needing the Message Content [intent](../../popular-topics/intents).
## Concept
@@ -43,35 +43,32 @@ class MyModal(discord.ui.Modal):
```
-
-
-The `ctx` parameter we define in Application Commands receives an [`ApplicationContext`](https://docs.pycord.dev/en/master/api.html#discord.ApplicationContext) object. Using its `send_modal()` coroutine, you can send a Modal dialog to the user invoking the Application Command.
-
-```py
-@bot.slash_command()
-async def modal_slash(ctx: discord.ApplicationContext):
- """Shows an example of a modal dialog being invoked from a slash command."""
- modal = MyModal(title="Modal via Slash Command")
- await ctx.send_modal(modal)
-```
-
-
-
-
-The `interaction` parameter we define in UI Components receives an [`Interaction`](https://docs.pycord.dev/en/master/api.html#discord.Interaction) object. The `response` attribute of the object contains an [`InteractionResponse`](https://docs.pycord.dev/en/master/api.html#discord.InteractionResponse) object, with various coroutines such as `send_message()` and `send_modal()`, which we utilize.
-
-```py
-class MyView(discord.ui.View):
- @discord.ui.button(label="Send Modal")
- async def button_callback(self, button, interaction):
- await interaction.response.send_modal(MyModal(title="Modal via Button"))
-
-@bot.slash_command()
-async def send_modal(ctx):
- await ctx.respond(view=MyView())
-```
-
-
+
+ The `ctx` parameter we define in Application Commands receives an [`ApplicationContext`](https://docs.pycord.dev/en/master/api.html#discord.ApplicationContext) object. Using its `send_modal()` coroutine, you can send a Modal dialog to the user invoking the Application Command.
+
+ ```py
+ @bot.slash_command()
+ async def modal_slash(ctx: discord.ApplicationContext):
+ """Shows an example of a modal dialog being invoked from a slash command."""
+ modal = MyModal(title="Modal via Slash Command")
+ await ctx.send_modal(modal)
+ ```
+
+
+
+ The `interaction` parameter we define in UI Components receives an [`Interaction`](https://docs.pycord.dev/en/master/api.html#discord.Interaction) object. The `response` attribute of the object contains an [`InteractionResponse`](https://docs.pycord.dev/en/master/api.html#discord.InteractionResponse) object, with various coroutines such as `send_message()` and `send_modal()`, which we utilize.
+
+ ```py
+ class MyView(discord.ui.View):
+ @discord.ui.button(label="Send Modal")
+ async def button_callback(self, button, interaction):
+ await interaction.response.send_modal(MyModal(title="Modal via Button"))
+
+ @bot.slash_command()
+ async def send_modal(ctx):
+ await ctx.respond(view=MyView())
+ ```
+
The above example uses an embed to display the results of the modal submission, but you can do anything you want with the text provided by the user.
@@ -100,8 +97,8 @@ long = 2
:::info Related Topics
-- [Slash Commands](../application-commands/slash-commands)
-- [Buttons](./buttons)
-- [Interactions Index](../../interactions)
+* [Slash Commands](../application-commands/slash-commands)
+* [Buttons](./buttons)
+* [Interactions Index](../../interactions)
:::
diff --git a/docs/introduction.mdx b/docs/introduction.mdx
index 8f29d170..79348ae4 100644
--- a/docs/introduction.mdx
+++ b/docs/introduction.mdx
@@ -10,19 +10,19 @@ Pycord is a modern, easy to use, feature-rich, and async ready API wrapper for D
Pycord is an advanced and complex Python library. To take advantage of the full capabilities of Pycord, you will need to have a good understanding of Python. You should know the basics of Python and have an understanding of the following concepts:
-- Variables
-- Data Types
-- Functions
-- Packages
-- Conditionals
-- Loops
-- Classes
-- Object-Oriented Programming
-- Inheritance
-- Exception Handling
-- Iterators
-- Coroutines
-- Async/Await
+* Variables
+* Data Types
+* Functions
+* Packages
+* Conditionals
+* Loops
+* Classes
+* Object-Oriented Programming
+* Inheritance
+* Exception Handling
+* Iterators
+* Coroutines
+* Async/Await
This list is not exhaustive, but it should give you a good idea of what you need to know to get started.
@@ -30,12 +30,12 @@ This list is not exhaustive, but it should give you a good idea of what you need
Here are some good resources to get started or to freshen up your Python knowledge:
-- [Official Beginner's Guide](https://wiki.python.org/moin/BeginnersGuide)
-- [Official Tutorial](https://docs.python.org/3/tutorial/)
-- [Automate the Boring Stuff, a free online book for complete beginners to programming](https://automatetheboringstuff.com/)
-- [Learn Python in y Minutes, complete cheat sheet for people who know programming already](https://learnxinyminutes.com/docs/python3/)
-- [Swaroopch's free Python book](http://python.swaroopch.com/)
-- [Codeabbey, exercises for beginners](http://www.codeabbey.com/)
+* [Official Beginner's Guide](https://wiki.python.org/moin/BeginnersGuide)
+* [Official Tutorial](https://docs.python.org/3/tutorial/)
+* [Automate the Boring Stuff, a free online book for complete beginners to programming](https://automatetheboringstuff.com/)
+* [Learn Python in y Minutes, complete cheat sheet for people who know programming already](https://learnxinyminutes.com/docs/python3/)
+* [Swaroopch's free Python book](http://python.swaroopch.com/)
+* [Codeabbey, exercises for beginners](http://www.codeabbey.com/)
## Credits
diff --git a/docs/more/community-resources.mdx b/docs/more/community-resources.mdx
index b458a957..d598e763 100644
--- a/docs/more/community-resources.mdx
+++ b/docs/more/community-resources.mdx
@@ -7,13 +7,13 @@ This page showcases the amazing things created by the Pycord community, includin
## Plugins
| Name | Type | GitHub |
-|------------|-------|-------------------------------------------------------------|
+| ---------- | ----- | ----------------------------------------------------------- |
| Music Cord | Music | [NixonXC/cord-music](https://github.com/NixonXC/cord-music) |
## Bots
| Name | Type | Link |
-|--------------------------|--------------|-------------------------------------------------------------------------------------|
+| ------------------------ | ------------ | ----------------------------------------------------------------------------------- |
| Discord-Multipurpose-Bot | Multipurpose | [github](https://github.com/pogrammar/Discord-multipurpose-bot/tree/master/Python) |
| *GZ* Global | Chatting | [website](https://www.gzglobal.eu/) |
| inconnu | Fun & QOL | [github](https://github.com/tiltowait/inconnu) |
diff --git a/docs/more/contributing.mdx b/docs/more/contributing.mdx
index d7df8499..5c9f0751 100644
--- a/docs/more/contributing.mdx
+++ b/docs/more/contributing.mdx
@@ -16,8 +16,8 @@ import DiscordComponent from "../../src/components/DiscordComponent";
This page outlines some of the basic syntax you need to know to contribute to the guide. We recommend you also check out:
-- [Docusaurus's Docs](https://docusaurus.io/docs/)
-- [Contributing Rules](https://github.com/Pycord-Development/guide/blob/master/.github/CONTRIBUTING.md)
+* [Docusaurus's Docs](https://docusaurus.io/docs/)
+* [Contributing Rules](https://github.com/Pycord-Development/guide/blob/master/.github/CONTRIBUTING.md)
## Info
@@ -30,6 +30,7 @@ MDX allows you to use JSX in your markdown content.
Let's visit the [`docs/`](https://github.com/Pycord-Development/guide/tree/master/docs) directory and check its file structure.
We can see various folders and a few files in it. Let's talk a bit about the `introduction.mdx` file. At the top, you can see something like:
+
```md
---
title: Introduction
@@ -113,72 +114,75 @@ We can use emojis too! :joy:
````
-Preview
-
+ Preview
-Markdown syntax is pretty easy. You can add **bold**, _italic_ and _underline_ text. You can use ~~strikethrough~~. You can use `inline code blocks`.
+
+ Markdown syntax is pretty easy. You can add **bold**, *italic* and *underline* text. You can use ~~strikethrough~~. You can use `inline code blocks`.
-```python
-print("We can use code blocks like this.")
-```
+ ```python
+ print("We can use code blocks like this.")
+ ```
-You can add [links to other websites](https://pycord.dev). You can add images by adding ![alt text](../../static/img/favicon.ico).
+ You can add [links to other websites](https://pycord.dev). You can add images by adding ![alt text](../../static/img/favicon.ico).
-- You can create
-- unordered lists like this
+ * You can create
+ * unordered lists like this
-1. Or ordered lists
-2. Like this
+ 1. Or ordered lists
-3. If you want markdown to automatically detect what number you are on, you can use `1.`
-4. Like this
+ 2. Like this
- # Headers
+ 3. If you want markdown to automatically detect what number you are on, you can use `1.`
- ## Go
+ 4. Like this
- ### Like
+ # Headers
- #### This
+ ## Go
-You can even use HTML in Markdown.
+ ### Like
-This text is monospaced
-Use to add a break line.
+ #### This
-> We can use blockquotes too.
+ You can even use HTML in Markdown.
-2 ways to create tables:
+ This text is monospaced
+ Use to add a break line.
-
-
-
Header
-
Header
-
-
-
Cell
-
Cell
-
-
+ > We can use blockquotes too.
-| Header | Header |
-| ------ | ------ |
-| Cell | Cell |
+ 2 ways to create tables:
-Here's a line for us to start with.
+
+
+
Header
+
Header
+
-This line is separated from the one above by two new lines, so it will be a _separate paragraph_.
+
+
Cell
+
Cell
+
+
-This line is also a separate paragraph, but...
-This line is only separated by a single newline, so it's a separate line in the _same paragraph_.
+ | Header | Header |
+ | ------ | ------ |
-We can use emojis too! :joy:
+ \| Cell | Cell |
+
+ Here's a line for us to start with.
+
+ This line is separated from the one above by two new lines, so it will be a *separate paragraph*.
+
+ This line is also a separate paragraph, but...
+ This line is only separated by a single newline, so it's a separate line in the *same paragraph*.
-- [x] We can have task lists too
-- [ ] This is a task
-- [ ] That's not done yet
+ We can use emojis too! :joy:
-
+ * [x] We can have task lists too
+ * [ ] This is a task
+ * [ ] That's not done yet
+
## Admonitions
@@ -224,53 +228,51 @@ Remember that it's `:::important`, not `::: important` with a space!
```
-Preview
-
+ Preview
-:::note
+
+ :::note
-Some **content** with _markdown_ `syntax`.
+ Some **content** with *markdown* `syntax`.
-:::
+ :::
-:::tip
+ :::tip
-Some **content** with _markdown_ `syntax`.
-
-:::
+ Some **content** with *markdown* `syntax`.
-:::info
+ :::
-Some **content** with _markdown_ `syntax`.
+ :::info
-:::
+ Some **content** with *markdown* `syntax`.
-:::caution
+ :::
-Some **content** with _markdown_ `syntax`.
+ :::caution
-:::
+ Some **content** with *markdown* `syntax`.
-:::danger
+ :::
-Some **content** with _markdown_ `syntax`.
+ :::danger
-:::
+ Some **content** with *markdown* `syntax`.
-:::important
+ :::
-Remember that it's `:::important`, not `::: important` with a space!
+ :::important
-:::
+ Remember that it's `:::important`, not `::: important` with a space!
-:::tip Cool Stuff
+ :::
-You can edit an admonition's title by adding text after the `:::` and name, like this!
+ :::tip Cool Stuff
-:::
-
-
+ You can edit an admonition's title by adding text after the `:::` and name, like this!
+ :::
+
## Discord Message Components
@@ -320,7 +322,7 @@ This is where you list a `DiscordMessage`.
-
+
It has a pretty straightforward syntax.
@@ -354,6 +356,7 @@ To make a message authored by a slash command, do the following:
update
+
Updated dependencies to the latest version!
@@ -388,7 +391,9 @@ To make a message with buttons, do the following:
work
+
Work Done!
+
Work More
@@ -402,51 +407,53 @@ To make a message with buttons, do the following:
There are a few things you need to take care of:
-1. Make sure that the spelling and grammar is perfect. We have a GitHub action configured that will warn you about spelling errors when you start a pull request. Make sure to commit your changes accordingly.
+1. Make sure that the spelling and grammar is perfect. We have a GitHub action configured that will warn you about spelling errors when you start a pull request. Make sure to commit your changes accordingly.
- As for the grammar, you should try reading the changes you have done and wait for reviews from others.
+As for the grammar, you should try reading the changes you have done and wait for reviews from others.
-2. A common mistake people make is incorrect header style. People often think that the less the important the topic is, the lower it's heading style should be.
+2. A common mistake people make is incorrect header style. People often think that the less the important the topic is, the lower it's heading style should be.
- ```md
- [PAGE STARTS]
- # Topic
- ## Less Important Topic
- ## Subtopic
- ```
- ```md
- [PAGE STARTS]
- # About
- [Introduction]
+```md
+[PAGE STARTS]
+# Topic
+## Less Important Topic
+## Subtopic
+```
- ## Installation
- [Content]
+```md
+[PAGE STARTS]
+# About
+[Introduction]
- ### Windows
- [Content]
- ```
+## Installation
+[Content]
- That's VERY wrong. Here's the correct example:
+### Windows
+[Content]
+```
- ```md
- [PAGE STARTS]
- [Introduction]
- ## Topic
- ## Less Important Topic
- ### Subtopic
- ```
- ```md
- [PAGE STARTS]
- [Introduction]
+That's VERY wrong. Here's the correct example:
- ## About
- [More Information]
+```md
+[PAGE STARTS]
+[Introduction]
+## Topic
+## Less Important Topic
+### Subtopic
+```
- ## Installation
- [Content]
+```md
+[PAGE STARTS]
+[Introduction]
- ### Windows
- [Content]
- ```
+## About
+[More Information]
+
+## Installation
+[Content]
+
+### Windows
+[Content]
+```
- Note that the `---`s at the beginning have been skipped here.
+Note that the `---`s at the beginning have been skipped here.
diff --git a/docs/more/git.mdx b/docs/more/git.mdx
index 86c93a3f..5f854971 100644
--- a/docs/more/git.mdx
+++ b/docs/more/git.mdx
@@ -11,8 +11,8 @@ Let's see how to install Git on different platforms.
On Windows, Git can be installed via:
-- [Git for Windows](https://gitforwindows.org)
-- [Git Scm](https://git-scm.com/download/windows)
+* [Git for Windows](https://gitforwindows.org)
+* [Git Scm](https://git-scm.com/download/windows)
## Linux
@@ -22,7 +22,7 @@ On Linux, Git is probably already installed in your distribution's repository. I
You can install Git for your macOS computer via [Git for Mac](https://git-scm.com/download/mac). Alternatively, it can be also be installed from the Xcode Command Line Tools by installing Xcode from the App Store, or by running this:
- xcode-select --install
+xcode-select --install
## Using Package Managers
@@ -32,16 +32,16 @@ You can also install Git using package managers.
If you use the Chocolatey package manager, you can install Git using:
- choco install git
+choco install git
### Scoop
If you use Scoop, you can install Git using:
- scoop install git
+scoop install git
### Brew
If you're on macOS or Linux, you can install Git using:
- brew install git
+brew install git
diff --git a/docs/more/virtual-environments.mdx b/docs/more/virtual-environments.mdx
index 2569af2b..c9163ca5 100644
--- a/docs/more/virtual-environments.mdx
+++ b/docs/more/virtual-environments.mdx
@@ -4,6 +4,7 @@ description: Learn how to set up a virtual environment for Pycord.
---
## Setup
+
Sometimes you want to keep libraries from polluting system installs or use a different version of libraries than the ones installed on the system. You might also not have permissions to install libraries system-wide. For this purpose, the standard library as of Python 3.3 comes with a concept called โVirtual Environmentโs to help maintain these separate versions.
A more in-depth tutorial is found on [Virtual Environments and Packages](https://docs.python.org/3/tutorial/venv.html).
@@ -16,24 +17,29 @@ Go to your projectโs working directory:
$ cd your-bot-source
$ python3 -m venv venv
```
+
Activate the virtual environment:
```bash
$ source venv/bin/activate
```
+
On Windows you activate it with:
```batch
$ venv\Scripts\activate.bat
```
+
Use pip like usual:
```bash
$ pip install -U py-cord
```
+
Congratulations. You now have a virtual environment all set up.
## Additional info
+
It can be useful to set up a requirements.txt so you can just put all of your dependencies in there and have pip install it.
For instance, if you wanted to have the latest 2.0 version of pycord and [pytz](https://github.com/stub42/pytz/blob/master/src/README.rst), just create a file named requirements.txt with the following contents:
@@ -41,13 +47,16 @@ For instance, if you wanted to have the latest 2.0 version of pycord and [pytz](
py-cord>=2.0.0
pytz
```
+
And then (in your virtual environment) you can just execute
+
```bash
pip install -r requirements.txt
```
To keep from committing your virtual environment to git, you can set up a .gitignore file with the following line
(assuming you named your virtual environment venv like the above example):
+
```
venv/
```
diff --git a/docs/popular-topics/intents.mdx b/docs/popular-topics/intents.mdx
index 980a5b4e..2e759860 100644
--- a/docs/popular-topics/intents.mdx
+++ b/docs/popular-topics/intents.mdx
@@ -20,25 +20,21 @@ Remember that [Privileged Intents](#what-are-privileged-intents) require you to
+ ```python
+ import discord
-```python
-import discord
-
-bot = discord.Bot(intents=discord.intents.all())
-```
-
+ bot = discord.Bot(intents=discord.intents.all())
+ ```
-
-
-You can view a list of intents and the events they subscribe to [here](https://docs.pycord.dev/en/master/api.html#discord.Intents).
-
-```python title="Enabling Intents"
-import discord
+
+ You can view a list of intents and the events they subscribe to [here](https://docs.pycord.dev/en/master/api.html#discord.Intents).
-bot = discord.Bot(intents=discord.intents.members(bans=True, guilds=True))
-```
+ ```python title="Enabling Intents"
+ import discord
+ bot = discord.Bot(intents=discord.intents.members(bans=True, guilds=True))
+ ```
@@ -56,7 +52,7 @@ Not enabling these intents doesn't mean you won't be able to ban users, but you
:::info Related Topics
-- [Sharding Bots](sharding)
-- [Rules and Common Practices](../Getting-Started/rules-and-common-practices)
+* [Sharding Bots](sharding)
+* [Rules and Common Practices](../Getting-Started/rules-and-common-practices)
:::
diff --git a/docs/popular-topics/sharding.mdx b/docs/popular-topics/sharding.mdx
index 361fbf99..634bacd0 100644
--- a/docs/popular-topics/sharding.mdx
+++ b/docs/popular-topics/sharding.mdx
@@ -16,9 +16,9 @@ Sharding is used only for large bots and takes up additional resources for manag
Pycord automatically shards your bot, so the only thing you need to do is use an `AutoShardedClient`
or `AutoShardedBot` class instead of a plain `Client` or `Bot` class. Pretty cool, right?
-Just because you _can_ shard your bot doesn't mean you _should_. While Pycord makes it easy to shard
+Just because you *can* shard your bot doesn't mean you *should*. While Pycord makes it easy to shard
your bot, it isn't necessary to shard unless your bot is large. Sharding a small bot isn't
-just useless, but _harmful_, as it uses extra resources and may slow down your bot. Discord
+just useless, but *harmful*, as it uses extra resources and may slow down your bot. Discord
themselves will let you know when your bot needs sharding so you won't need to worry about this until they contact you.
## How Do I Shard in Pycord?
@@ -28,7 +28,7 @@ Sharding in Pycord is straightforward.
Just replace your `discord.Client`, `discord.Bot`, `commands.Bot` objects
with `discord.AutoShardedClient`, `discord.AutoShardedBot`, `commands.AutoShardedBot` respectively.
-These new objects have been inherited from the original objects, so all of the functions from those other types should be present.
+These new objects have been inherited from the original objects, so all of the functions from those other types should be present.
If you want to specify the number of shards your bot uses,
just add the `shards` parameter, along with the number of shards you want.
@@ -38,11 +38,11 @@ just add the `shards` parameter, along with the number of shards you want.
Sharding is very necessary for big bots. While your bot grows, it gets harder for your bot to control
how many guilds it is in and what parts of your code should do what. This is exactly what sharding
handles, it makes all of this easier for your bot. Remember, though, only shard your bot once it's
-big enough, and that's at _least_ 1,000 guilds.
+big enough, and that's at *least* 1,000 guilds.
:::info Related Topics
-- [Hosting your Bot](../Getting-Started/hosting-your-bot)
-- [Rules and Common Practices](../Getting-Started/rules-and-common-practices)
+* [Hosting your Bot](../Getting-Started/hosting-your-bot)
+* [Rules and Common Practices](../Getting-Started/rules-and-common-practices)
:::
diff --git a/docs/popular-topics/subclassing-bots.mdx b/docs/popular-topics/subclassing-bots.mdx
index 6ac4c49b..5712b199 100644
--- a/docs/popular-topics/subclassing-bots.mdx
+++ b/docs/popular-topics/subclassing-bots.mdx
@@ -9,8 +9,8 @@ Subclassing is another popular way of creating Discord Bots. Here, you create a
Subclassing is an intermediate python concept, so we recommend you learn about it before continuing. Some good resources are:
-- [W3Schools's Guide to Python Classes & Objects](https://www.w3schools.com/python/python_classes.asp)
-- [W3Schools's Guide to Python Inheritance](https://www.w3schools.com/python/python_inheritance.asp)
+* [W3Schools's Guide to Python Classes & Objects](https://www.w3schools.com/python/python_classes.asp)
+* [W3Schools's Guide to Python Inheritance](https://www.w3schools.com/python/python_inheritance.asp)
## Why Subclassing?
@@ -87,9 +87,11 @@ class MyBot(discord.Bot): # subclass discord.Bot
async def ping(self, ctx):
await ctx.respond('Pong!')
```
+
```python title="./src/__init__.py"
from .bot import MyBot # import the MyBot class from the bot.py file
```
+
```python title="./main.py"
from src import MyBot # import MyBot from /src
@@ -104,7 +106,7 @@ So, should you subclass? There are no limitations you face if you decide to subc
:::info Related Topics
-- [Making a Help Command](../Extensions/Commands/help-command)
-- [Rules and Common Practices](../Getting-Started/rules-and-common-practices)
+* [Making a Help Command](../Extensions/Commands/help-command)
+* [Rules and Common Practices](../Getting-Started/rules-and-common-practices)
:::
diff --git a/docs/popular-topics/threads.mdx b/docs/popular-topics/threads.mdx
index 1e4466d5..6adf9987 100644
--- a/docs/popular-topics/threads.mdx
+++ b/docs/popular-topics/threads.mdx
@@ -55,17 +55,17 @@ await thread.delete()
**Parameters**
-- `name` (str) โ The new name of the thread
+* `name` (str) โ The new name of the thread
-- `archived` (bool) โ Whether to archive the thread or not.
+* `archived` (bool) โ Whether to archive the thread or not.
-- `locked` (bool) โ Whether to lock the thread or not.
+* `locked` (bool) โ Whether to lock the thread or not.
-- `invitable` (bool) โ Whether non-moderators can add other non-moderators to this thread. Only available for private threads.
+* `invitable` (bool) โ Whether non-moderators can add other non-moderators to this thread. Only available for private threads.
-- `auto_archive_duration` (int) โ The new duration in minutes before a thread gets automatically archived for inactivity. Must be one of 60, 1440, 4320, or 10080.
+* `auto_archive_duration` (int) โ The new duration in minutes before a thread gets automatically archived for inactivity. Must be one of 60, 1440, 4320, or 10080.
-- `slowmode_delay` (int) โ Specifies the slow-mode rate limit for users in the thread, in seconds. A value of 0 disables slow-mode. The maximum value possible is 21600.
+* `slowmode_delay` (int) โ Specifies the slow-mode rate limit for users in the thread, in seconds. A value of 0 disables slow-mode. The maximum value possible is 21600.
```python title="Editing a Thread"
thread = bot.get_channel(id)
@@ -93,10 +93,10 @@ raised an exception: HTTPException: 400 Bad Request (error code: 10008): Unknown
There could be multiple reasons, some of them being:
-- The message does not exist
-- The message already has a thread
-- The message is in channel x, you are trying to start a thread in channel y.
-- The message was deleted.
+* The message does not exist
+* The message already has a thread
+* The message is in channel x, you are trying to start a thread in channel y.
+* The message was deleted.
:::info Related Topics
diff --git a/docs/voice/index.mdx b/docs/voice/index.mdx
index 62ff5367..081de12d 100644
--- a/docs/voice/index.mdx
+++ b/docs/voice/index.mdx
@@ -18,7 +18,7 @@ Opus is also a required library, but this comes with PyNaCl.
Some hosts may not come with it, though, so remember to always check if required dependencies are installed.
:::
-- [`FFmpeg`](https://ffmpeg.org) - used for sending/receiving files other than `.pcm` and `.wav`
-- [`Pycord.Wavelink`](https://github.com/Pycord-Development/Pycord.Wavelink),
-[`Lavalink.py`](https://github.com/Devoxin/Lavalink.py),
-[`Wavelink`](https://github.com/PythonistaGuild/Wavelink) or any other Python LavaLink library for music playback.
+* [`FFmpeg`](https://ffmpeg.org) - used for sending/receiving files other than `.pcm` and `.wav`
+* [`Pycord.Wavelink`](https://github.com/Pycord-Development/Pycord.Wavelink),
+ [`Lavalink.py`](https://github.com/Devoxin/Lavalink.py),
+ [`Wavelink`](https://github.com/PythonistaGuild/Wavelink) or any other Python LavaLink library for music playback.
diff --git a/docs/voice/receiving.mdx b/docs/voice/receiving.mdx
index 64a29fea..13483d08 100644
--- a/docs/voice/receiving.mdx
+++ b/docs/voice/receiving.mdx
@@ -61,6 +61,7 @@ async def record(ctx): # If you're using commands.Bot, this will also work.
record
+
Started recording!
@@ -125,6 +126,6 @@ it easy to make complex bots so that you can get even the most advanced of ideas
:::info Related Topics
-- [Rules and Common Practices](../getting-started/rules-and-common-practices)
+* [Rules and Common Practices](../getting-started/rules-and-common-practices)
:::