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Hi!
Since loading single TrackingDataset usually takes about 15 seconds, it would be great if it could be serialized and stored on disk (usefull when processing hundreds of games at once). However it seems that it's not obvious task, because when trying to pickle it I got RecursionError: maximum recursion depth exceeded while pickling an object. I tried both pickle and dill, unfortunately with same result.
Is it possible to optimize this process?
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