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Copy pathHangman's game.py
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Hangman's game.py
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import tkinter as tk
from tkinter import messagebox
import random
def try_again():
global word_to_be_guessed, guesses, guessed_letters, word_label, no_of_guesses, guessed_label, guess_entry, c
word_to_be_guessed = random.choice(words)
guesses = 6
guessed_letters = []
# Clear the canvas
c.delete("all")
# Redraw the hangman structure
c.create_line(20, 300, 120, 300)
c.create_line(70, 300, 70, 20)
c.create_line(70, 20, 170, 20)
c.create_line(170, 20, 170, 50)
# Update labels
word_label.config(text=" ".join(["_" for _ in word_to_be_guessed]))
no_of_guesses.config(text="Guesses remaining: {}".format(guesses))
guessed_label.config(text="Guessed letters: ")
def check_guess():
global guesses, guessed_letters, word_to_be_guessed, guess_entry
guess = guess_entry.get().lower()
guess_entry.delete(0, tk.END)
if guess in guessed_letters or len(guess) != 1 or not guess.isalpha():
return
guessed_letters.append(guess)
guessed_label.config(text="Guessed letters: {}".format(" ".join(guessed_letters)))
if guess in word_to_be_guessed:
word_display = list(word_label['text'])
for i, letter in enumerate(word_to_be_guessed):
if letter == guess:
word_display[2 * i] = guess
word_label.config(text="".join(word_display))
if "_" not in word_display:
messagebox.showinfo("Hangman", "You win!")
return
else:
guesses -= 1
no_of_guesses.config(text="Guesses remaining: {}".format(guesses))
# Update hangman drawing
if guesses == 5:
c.create_oval(140, 50, 200, 110)
elif guesses == 4:
c.create_line(170, 110, 170, 170)
elif guesses == 3:
c.create_line(170, 130, 140, 140)
elif guesses == 2:
c.create_line(170, 130, 200, 140)
elif guesses == 1:
c.create_line(170, 170, 140, 190)
elif guesses == 0:
c.create_line(170, 170, 200, 190)
messagebox.showinfo("Hangman", "You lose! The word was '{}'".format(word_to_be_guessed))
return
root = tk.Tk()
root.title("Hangman Game")
root.minsize(width=600, height=600)
root.geometry("600x600")
words = ["python", "perl", "c", "cpp", "java", "html", "css", "r"]
word_to_be_guessed = random.choice(words)
guesses = 6
guessed_letters = []
c = tk.Canvas(root, width=300, height=300)
c.grid(column=0, row=0)
c.create_line(20, 300, 120, 300)
c.create_line(70, 300, 70, 20)
c.create_line(70, 20, 170, 20)
c.create_line(170, 20, 170, 50)
l1 = tk.Label(root, text="Guess the name of a programming language ")
l1.grid(row=1, column=0)
word_label = tk.Label(root, text=" ".join(["_" for _ in word_to_be_guessed]))
word_label.grid(row=2, column=0)
no_of_guesses = tk.Label(root, text="Guesses remaining: {}".format(guesses))
no_of_guesses.grid(row=3, column=0)
guessed_label = tk.Label(root, text="Guessed letters: ")
guessed_label.grid(row=4, column=0)
guess_entry = tk.Entry(root)
guess_entry.grid(row=5, column=0)
b1 = tk.Button(root, text="Check guess", command=check_guess)
b1.grid(row=6, column=0)
try_again_button = tk.Button(root, text="Try again", command=try_again)
try_again_button.grid(row=7, column=0)
exit_button = tk.Button(root, text="Exit", command=root.destroy)
exit_button.grid(row=8, column=0)
root.mainloop()