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I'm pretty sure it's impossible for us to use this outside of SSC.
GitHub <[email protected]> wrote:
“I noticed that there's a "creativeGodmode" field of Terraria.Player, and analyzed it.
The following code can provide a real godmode instead the existed fake one
var power = CreativePowerManager.Instance.GetPower<CreativePowers.GodmodePower>();
power.SetEnabledState(player.Index, true);”
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I noticed that there's a "creativeGodmode" field of Terraria.Player, and analyzed it.
The following code can provide a real godmode instead the existed fake one
var power = CreativePowerManager.Instance.GetPower<CreativePowers.GodmodePower>();
power.SetEnabledState(player.Index, true);
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