How to specify where a world is saved? #1835
Replies: 4 comments 4 replies
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bumped as I am struggling to put my previous .wld in to the updated docker |
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As far as I can tell, the world path is now hard coded. It was nice to be able to group the save file with the config. |
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It looks like the commit you linked has some advice: Is using -world with the full path to the world file not currently working? |
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Unfortunately the autocreate flag misses a lot of the options the
interactive provides. For now, I've updated the container and docs for
proper volume setup. I'll take a look at creating a container directly
from source to contribute.
…On Fri, May 22, 2020 at 10:42 PM Chris ***@***.***> wrote:
The problem with -world is that if a world does not exist the server
still tries to start and just hangs. The nice thing about -worldpath,
especially for a docker setup, was that it provided a direction for where
new worlds get created and can be volumed into the host machine. It's a bit
more of an inconvenience now for docker because the command becomes quite
large having to directly specify the fully qualified path.
It's not the end of the world. I have published a new container and
instructions to specify the full hardcoded path. It's just a little more
painful to use. Not sure why hard coding the path to .wld files does to
improve the server.
I believe if you use -world as well as the -autocreate(?) flag then it
will generate a new world should the path specified not exist. If the world
does exist, it will load it. Not exactly intuitive unfortunately, but the
best we can get for the moment
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After this commit I can no longer specify where worlds get saved. Is there a new way to specify where to save a world when it gets created?
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