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Provenance current version (2.2.1 ?) compiled with Xcode 15 with iMac M1
Mupen64Plus (not the Retroarch version)
Symptoms:
There are quite a few Nintendo 64 roms (1080 Snowboarding, Wave Race, Rogue Squadron, Bomberman, etc.) that soon have a glitch with the audio and become completely muted.
Pausing and continuing the execution of the ROM does not solve the problem: it is impossible to recover the audio during the execution of the ROM.
When this problem happens, in addition, when closing the ROM the emulator freezes, you have to close the Provenance App and run it again.
This problem happens when I use the iPad's own built-in speakers or with wired headphones connected to the iPad via the minijack port: when I open a ROM with my AirPods connected to my iPad via Bluetooth the ROMs run without problem
With my second generation iPhone SE I don't have this problem. That is to say: I can use its integrated speakers and the ROM never loses its audio
The text was updated successfully, but these errors were encountered:
EGDBE
added
the
bug
something broken that needs fixing, confirmed and reproduceable
label
Feb 12, 2024
I have tested with 2 another bluetooth devices (Pionner SXN30 and AIWA BSMKII) and both fails (audio goes off after some minutes of playing). Apple AirPods are the unique option to play ROMs with my iPad
System specifications:
Symptoms:
There are quite a few Nintendo 64 roms (1080 Snowboarding, Wave Race, Rogue Squadron, Bomberman, etc.) that soon have a glitch with the audio and become completely muted.
Pausing and continuing the execution of the ROM does not solve the problem: it is impossible to recover the audio during the execution of the ROM.
When this problem happens, in addition, when closing the ROM the emulator freezes, you have to close the Provenance App and run it again.
This problem happens when I use the iPad's own built-in speakers or with wired headphones connected to the iPad via the minijack port: when I open a ROM with my AirPods connected to my iPad via Bluetooth the ROMs run without problem
With my second generation iPhone SE I don't have this problem. That is to say: I can use its integrated speakers and the ROM never loses its audio
The text was updated successfully, but these errors were encountered: