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In theory, you can currently obtain health wounds without any cap.
What happens when you have as many wounds as you have max health is very undefined. We should avoid this situation by capping how many health wounds can be applied.
The text was updated successfully, but these errors were encountered:
What about the "additional" health you get from buffs and co ?
do they count too ?
what happens when you lose that buff ?
for example:
you have 3000 health
you get bonus of 500 health
total 3500 health
you get 3100 wounds => 400 health left
bonus gets removed/runs out => minus 500 health
so your character should instantly get incapped ... like a heart attack :D
so the wounds should only effect the "base" health. your health linked to CL
what happens when you exceed that amount ?
for example the case i posted above. you lose 3000 health. then "only" bonus health is left.
could risk losing the buffs then ... instead of adding more wounds ... which should not be possible
we could also add a warning when you have like 10% "real" health left because of wounds. when it reaches 0% you die. even when you have like 500 bonus health left
Undercova
changed the title
[Wounds] Max amount of wounds
Max amount of wounds
Aug 17, 2024
In theory, you can currently obtain health wounds without any cap.
What happens when you have as many wounds as you have max health is very undefined. We should avoid this situation by capping how many health wounds can be applied.
The text was updated successfully, but these errors were encountered: