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New behaviour "STATIC" #1530

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Undercova opened this issue May 6, 2024 · 4 comments
Open

New behaviour "STATIC" #1530

Undercova opened this issue May 6, 2024 · 4 comments
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IMPROVEMENT Enhancement of an existing feature [Spawns / Lair] Service

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@Undercova
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Currently we have following behaviours for spawners:

  • LOITER
  • TURN
  • PATROL
  • IDLE

For the GCW invasion we need an additional behaviour so the NPC can not move and is static. Defending his position only

  • STATIC
@Undercova Undercova added the IMPROVEMENT Enhancement of an existing feature label May 6, 2024
@madsboddum
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This is what IDLE appears to do, when I look at the code. Have you tried it?

@Undercova
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the idea is that the NPC is fully rooted even in combat.
can turn and attack but not being able to move at all. kinda like a turret

@Undercova
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can name it ROOTED for better understanding

@Undercova
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or we can use a new spawner type for it.
there is a GCW city spawner iff file.

@Undercova Undercova changed the title [Spawner] New behaviour "STATIC" New behaviour "STATIC" Aug 17, 2024
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Labels
IMPROVEMENT Enhancement of an existing feature [Spawns / Lair] Service
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