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Building on Ubuntu
Note: the most common installation issue is a mismatch in Lua version Luabind was compiled against and Lua version OSRM picks up. Check Luabind's dependencies either in with apt or check ldd /usr/lib/libluabind.so
and note the Lua version in the output. You need to install this Lua version for OSRM. For Ubuntu Trusty and later this should be Lua52.
sudo apt install build-essential git cmake pkg-config \
libbz2-dev libstxxl-dev libstxxl1v5 libxml2-dev \
libzip-dev libboost-all-dev lua5.2 liblua5.2-dev libluabind-dev libtbb-dev
sudo apt-get install build-essential git cmake pkg-config \
libbz2-dev libstxxl-dev libstxxl1v5 libxml2-dev \
libzip-dev libboost-all-dev lua5.2 liblua5.2-0-dev libluabind-dev libtbb-dev
sudo apt-get install build-essential git cmake pkg-config \
libbz2-dev libstxxl-dev libstxxl1 libxml2-dev \
libzip-dev libboost-all-dev lua5.2 liblua5.2-0-dev libluabind-dev libtbb-dev
sudo apt-get install build-essential git cmake pkg-config \
libbz2-dev libstxxl-dev libstxxl1 libxml2-dev \
libzip-dev libboost-all-dev lua5.2 liblua5.2-0-dev libluabind-dev libtbb-dev
You're pretty much on your own here: you need to update CMake, your compiler and have to compile every C++ dependency locally against your new compiler yourself. It's possible for sure; if you really need to do this and need help open a ticket or ping us on IRC.
I think this page is obsolete. I add few commet since I tried to compile OSMR recently using Codeblocks 20.03 on Windows 10. What I found was that
Several extra libraries ave to be installed like BZip2, lua. I was using MSYS2 so I did, pacman -S mingw-w64-x86_64-bzip2 pacman -S mingw-w64-x86_64-lua pacman -S mingw-w64-x86_64-zlib
instal Intell tbb https://github.com/oneapi-src/oneTBB/releases Extract it to a folder (e.g., C:\tbb).
Ensure to add TBB Path to CMake Command and that the bin folder of MinGW or MSYS2 (e.g., C:\msys64\mingw64\bin) is added to your system PATH environment variable.
Then in osrm-backend\build run
cmake -G "CodeBlocks - MinGW Makefiles" .. -DCMAKE_BUILD_TYPE=Release -DTBB_INCLUDE_DIR="C:/tbb/include" -DTBB_LIBRARY="C:/tbb/lib/intel64/gcc4.8/libtbb.so"
cmake -G "CodeBlocks - MinGW Makefiles" .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS="-fno-lto -mconsole" -DCMAKE_EXE_LINKER_FLAGS="-Wl,-e,mainCRTStartup"
It may be enough to compile.
However for some compilation problems I add to do
- remove "-Werror # Treat all warnings like error" in a CMakeLists.txt file
- add in shared_memory.hcp in line 208: (void)lock_file; // This explicitly marks lock_file as used to avoid warning of unused variable
- to avoid an Link Time Optimization (LTO) error run cmake -G "CodeBlocks - MinGW Makefiles" .. -DCMAKE_BUILD_TYPE=Release -DIPO=OFF
- put OFF in option(ENABLE_LTO "Use Link Time Optimisation" OFF) and I add set(CMAKE_INTERPROCEDURAL_OPTIMIZATION OFF) in Cmake
I finally gave up because of Windows console incompatibility (Winmain not found) without knowing the reason even after having, In codebleocks Project properties, Built target, type put Console application