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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Blockaid"
config/description="Blockaid: A replay analysis, note-taker, and studying tool for block stacker games."
config/version="0.1a.1"
run/main_scene="res://source/main/main.tscn"
config/use_custom_user_dir=true
config/auto_accept_quit=false
config/features=PackedStringArray("4.2", "Mobile")
run/low_processor_mode=true
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/image="res://icon.png"
boot_splash/fullsize=false
config/icon="res://icon.png"
[autoload]
UndoRedoManager="*res://source/globals/undo_redo_manager.gd"
Settings="*res://source/globals/settings.gd"
SessionManager="*res://source/globals/session_manager.gd"
[display]
window/size/mode=2
window/per_pixel_transparency/allowed=true
[gui]
theme/custom="res://assets/gui/theme/app_theme.tres"
theme/custom_font="res://assets/gui/fonts/roboto/ROBOTO-REGULAR.TTF"
[input]
ui_focus_next={
"deadzone": 0.5,
"events": []
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
limits/auto_accept_quit=false