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server_readymulti.md

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readymulti message (server)

A message indicating that the custom room is about to start playing.

Format

  • (object):
    • (integer) id: The id of this message.
    • (string) command: Always "readymulti".
    • (object) data:
      • (object) options:
        • Options includes all the data in game.options and unmodifiable config section in Room Config
        • (string) latencypreference: Unknown, only has been observed to be "high", but might be different for people with less ping.
      • (object[]) contexts:
        • (string) listenID: The event stream this data belongs to. This is the id of the user which sent the data concatenated with gameID.
        • (object) user:
          • (string) _id: The id of the user.
          • (string) username: The username of the user.
        • (object) handling: Handling of the user
        • (object) opts:
          • (integer) fulloffset: Unknown.
          • (integer) fullinterval: Unknown.
        • (boolean) alive: Always "true".
      • (string) gameID: The id of the current game.
      • (boolean) first: If the game is the first in the set or not.
      • (boolean) started: Always "false".
      • (integer) lastKickRun: A Unix timestamp. Meaning is unknowned. Observed as 0 when not spectating?
      • (unknown?) board: Only currently observed to be null. Only appears when spectating.
      • (boolean?) midgamespectate: If you started spectating midgame? Only appears when spectating.

TODO: Needs more testing