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Steam.cs
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Steam.cs
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using Microsoft.Win32;
using Newtonsoft.Json;
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using System.Text.RegularExpressions;
namespace SteamAccountSwitcher
{
public class SteamAccount
{
public Boolean selected { get; set; }
public Boolean offline { get; set; }
public string username { get; set; }
public string name { get; set; }
public string uuid { get; set; }
public string filePath { get; set; }
public string steamID { get; set; }
public string profilePhoto { get; set; } = "https://avatars.cloudflare.steamstatic.com/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg";
}
public class Steam
{
protected RegistryKey steamReg = Registry.CurrentUser.OpenSubKey(@"Software\Valve\Steam", true);
private string Path;
public Steam()
{
Path = steamReg.GetValue("SteamPath", "C:/Program Files (x86)/Steam").ToString();
}
public string GetPath()
{
return Path;
}
public void SetPath(string NewPath)
{
Path = NewPath;
}
// Steam relaunch
public void Open()
{
Process.Start(Path + "/steam.exe");
}
public void Close()
{
var steamProcesses = Process.GetProcesses().Where(pr => pr.ProcessName.ToLower() == "steam");
foreach (var process in steamProcesses)
{
try
{
process.Kill();
}
catch (Exception) { }
}
}
// Authorized profile
private string parseSteamIDFromConfig(string config, string username)
{
Match m = Regex.Match(config, "\"Accounts\"[\\s\\S]+?{[\\s\\S]+?\"" + username + "\"[\\s\\S]+?{[\\s\\S]+?\"SteamID\"[\\s\\S]+?\"([0-9]+?)\"", RegexOptions.IgnoreCase);
if (m.Success)
return m.Groups[1].Value;
return null;
}
public bool IsAuthorized()
{
return (string)steamReg.GetValue("AutoLoginUser", "") != "";
}
public SteamAccount GetCurrentUser()
{
string username = (string)steamReg.GetValue("AutoLoginUser", "No data");
string steamID = parseSteamIDFromConfig(System.IO.File.ReadAllText(Path + "/config/config.vdf"), username);
return new SteamAccount()
{
username = username,
name = (string)steamReg.GetValue("LastGameNameUsed", "No data"),
uuid = (string)steamReg.GetValue("PseudoUUID", ""),
selected = true,
offline = ((int)(steamReg.GetValue("AlreadyRetriedOfflineMode", 0)) == 1),
steamID = steamID
};
}
public void UpdateInfo(SteamAccount account)
{
HttpWebRequest req = (HttpWebRequest)WebRequest.Create("https://steamcommunity.com/profiles/" + account.steamID);
HttpWebResponse response = (HttpWebResponse)req.GetResponse();
Stream resStream = response.GetResponseStream();
var sr = new StreamReader(response.GetResponseStream());
string responseText = sr.ReadToEnd();
Match m;
m = Regex.Match(responseText, "<meta property=\"og:image\" content=\"([\\S]+?_full.jpg)\">", RegexOptions.IgnoreCase);
if (m.Success) account.profilePhoto = m.Groups[1].Value;
m = Regex.Match(responseText, "<span class=\"actual_persona_name\">([\\s\\S]+?)<\\/span>", RegexOptions.IgnoreCase);
if (m.Success) account.name = m.Groups[1].Value;
}
public void Logout()
{
string sourceFile;
// Delete %STEAM%/config/config.vdf
sourceFile = Path + "/config/config.vdf";
if (System.IO.File.Exists(sourceFile)) System.IO.File.Delete(sourceFile);
// Delete %STEAM%/ssfn* files
foreach (string file in System.IO.Directory.GetFiles(Path, "ssfn*"))
{
System.IO.File.Delete(file);
}
// Delete RegKeys
if (steamReg.GetValueNames().Contains("AlreadyRetriedOfflineMode")) steamReg.DeleteValue("AlreadyRetriedOfflineMode");
if (steamReg.GetValueNames().Contains("AutoLoginUser")) steamReg.DeleteValue("AutoLoginUser");
if (steamReg.GetValueNames().Contains("PseudoUUID")) steamReg.DeleteValue("PseudoUUID");
if (steamReg.GetValueNames().Contains("LastGameNameUsed")) steamReg.DeleteValue("LastGameNameUsed");
}
public void Restore(SteamAccount newAccount)
{
// Restore from backup
steamReg.SetValue("AlreadyRetriedOfflineMode", newAccount.offline, RegistryValueKind.DWord);
steamReg.SetValue("AutoLoginUser", newAccount.username);
steamReg.SetValue("PseudoUUID", newAccount.uuid);
string sourceFile, newFile;
// Restore %STEAM%/config/config.vdf
sourceFile = newAccount.filePath + "/steamfiles/config/config.vdf";
newFile = Path + "/config/config.vdf";
if (System.IO.File.Exists(sourceFile))
{
if (System.IO.File.Exists(newFile)) System.IO.File.Delete(newFile);
System.IO.File.Copy(sourceFile, newFile);
}
// Restore %STEAM%/ssfn* files
foreach (string file in System.IO.Directory.GetFiles(newAccount.filePath + "/steamfiles/", "ssfn*").Select(System.IO.Path.GetFileName))
{
sourceFile = newAccount.filePath + "/steamfiles/" + file;
newFile = Path + "/" + file;
if (System.IO.File.Exists(newFile)) System.IO.File.Delete(newFile);
System.IO.File.Copy(sourceFile, newFile);
}
}
public void Backup(string outputDir)
{
SteamAccount currentAccount = GetCurrentUser();
UpdateInfo(currentAccount);
string sourceFile, newFile;
string userFolder = outputDir + "/" + currentAccount.username;
System.IO.Directory.CreateDirectory(userFolder + "/steamfiles/config/");
// Backup %STEAM%/config/config.vdf
sourceFile = Path + "/config/config.vdf";
newFile = userFolder + "/steamfiles/config/config.vdf";
if (System.IO.File.Exists(sourceFile))
{
if (System.IO.File.Exists(newFile)) System.IO.File.Delete(newFile);
System.IO.File.Copy(sourceFile, newFile);
}
// Backup %STEAM%/ssfn* files
foreach (string file in System.IO.Directory.GetFiles(Path, "ssfn*").Select(System.IO.Path.GetFileName))
{
sourceFile = Path + "/" + file;
newFile = userFolder + "/steamfiles/" + file;
if (System.IO.File.Exists(newFile)) System.IO.File.Delete(newFile);
System.IO.File.Copy(sourceFile, newFile);
}
// Export data
newFile = userFolder + "/account.json";
if (System.IO.File.Exists(newFile)) System.IO.File.Delete(newFile);
string jsonString = JsonConvert.SerializeObject(currentAccount);
System.IO.File.WriteAllText(newFile, jsonString);
}
}
}