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Rename renderer: tinygl4angle to ANGLE
This avoids confusion between Android and iOS version when mentioning this renderer
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2 files changed

+3
-3
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2 files changed

+3
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Natives/LauncherPreferencesViewController.m

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -145,7 +145,7 @@ - (void)viewDidLoad
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@"pickList": @[
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localize(@"preference.title.renderer.auto", nil),
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localize(@"preference.title.renderer.gl4es", nil),
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localize(@"preference.title.renderer.tinygl4angle", nil),
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localize(@"preference.title.renderer.angle", nil),
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localize(@"preference.title.renderer.zink", nil)
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]
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},

Natives/en.lproj/Localizable.strings

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -159,9 +159,9 @@
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"preference.title.done.reset_settings" = "All of the default settings have been restored.";
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"preference.title.renderer" = "Renderer";
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"preference.title.renderer.auto" = "Auto: gl4es or tinygl4angle";
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"preference.title.renderer.auto" = "Auto: gl4es or ANGLE";
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"preference.title.renderer.gl4es" = "gl4es 1.1.4 - exports OpenGL 2.1";
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"preference.title.renderer.tinygl4angle" = "tinygl4angle (1.17+) - exports OpenGL 3.2 (Core Profile, limited)";
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"preference.title.renderer.angle" = "ANGLE (1.17+) - exports OpenGL 3.2 (Core Profile, limited)";
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"preference.title.renderer.zink" = "Zink (Mesa 21.0) - exports OpenGL 4.1";
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"preference.detail.renderer" = "Change the OpenGL render engine to use";
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