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sjoylogitech.h
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/*
*
* Copyright © 2023 DTU, Christian Andersen [email protected]
*
* The MIT License (MIT) https://mit-license.org/
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the “Software”), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge, publish, distribute,
* sublicense, and/or sell copies of the Software, and to permit persons to whom the Software
* is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies
* or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
* PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
* FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE. */
#ifndef SJOYLOGITECH_H
#define SJOYLOGITECH_H
#include <thread>
#include "utime.h"
/**
* Class to allow manual control using a Ligitech gamepad
*/
class SJoyLogitech
{
public:
/** setup and request data */
void setup();
/**
* regular update tick */
void run();
/**
* terminate */
void terminate();
public:
int updateCnt = false;
UTime updTime;
public:
/** is mission overwritten by manual override */
// bool manOverride = true;
/** Control forward velocity in m/s */
float velocity = 0.0;
/** Control turnrate (rad/s) */
float turnVelocity = 0.0;
/** servo position */
float servoPosition = 0.0;
/** is device available */
bool joyRunning = false;
private:
/// private stuff
static void runObj(SJoyLogitech * obj)
{ // called, when thread is started
// transfer to the class run() function.
obj->run();
}
void toLog();
std::thread * th1;
bool toConsole = false;
FILE * logfile = nullptr;
//
// device
int buttonFast;// on gamepad
int axisVel; // on gamepad
int axisTurn; // on gamepad
int axisServo; // on gamepad
int servoToControl; // servo to control [1..5]
float slowFactor; // when not using fast button
/**
* Open joustick device,
* \returns false if device not found */
bool initJoy();
std::string deviceName = "unknown";
/**
* Get fresh data from joystick
* \return false if device disappeared of received other than event data */
bool getNewJsData();
void joyControl();
//
std::string joyDevice = "/dev/input/js0";
int jDev = -1; ///File descriptors
/// are we running in fast mode = 1.0, otherwise a bit slower with this factor
float velScale, turnScale, servoScale;
float maxVel, maxTurn;
bool isFast;
//Structure to hold joystick values
struct jVal {
bool button[16] = {0};
int axes[16] = {0};
};
struct jVal joyValues;
int number_of_axes = 8, number_of_buttons = 11;
};
/**
* Make this visible to the rest of the software */
extern SJoyLogitech joyLogi;
#endif