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RhinoManager.cs
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RhinoManager.cs
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//
// Copyright 2021 Picovoice Inc.
//
// You may not use this file except in compliance with the license. A copy of the license is located in the "LICENSE"
// file accompanying this source.
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
// an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.
//
using System;
using UnityEngine;
namespace Pv.Unity
{
public class RhinoManager
{
private Rhino _rhino;
private Action<Inference> _inferenceCallback;
private Action<RhinoException> _processErrorCallback;
/// <summary>
/// Creates an instance of Rhino inference engine with built-in audio processing
/// </summary>
/// <param name="accessKey">AccessKey obtained from Picovoice Console (https://console.picovoice.ai/).</param>
/// <param name="contextPath">Absolute path to the Rhino context file (.rhn).</param>
/// <param name="inferenceCallback">A callback for when Rhino has made an intent inference.</param>
/// <param name="modelPath">(Optional) Absolute path to the file containing model parameters. If not set it will be set to the default location.</param>
/// <param name="sensitivity">
/// (Optional) Inference sensitivity. A higher sensitivity value results in
/// fewer misses at the cost of (potentially) increasing the erroneous inference rate.
/// Sensitivity should be a floating-point number within 0 and 1.
/// </param>
/// <param name="endpointDurationSec">
/// (Optional) Endpoint duration in seconds. An endpoint is a chunk of silence at the end of an
/// utterance that marks the end of spoken command. It should be a positive number within [0.5, 5]. A lower endpoint
/// duration reduces delay and improves responsiveness. A higher endpoint duration assures Rhino doesn't return inference
/// preemptively in case the user pauses before finishing the request.
/// </param>
/// <param name="requireEndpoint">
/// (Optional) If set to `true`, Rhino requires an endpoint (a chunk of silence) after the spoken command.
/// If set to `false`, Rhino tries to detect silence, but if it cannot, it still will provide inference regardless. Set
/// to `false` only if operating in an environment with overlapping speech (e.g. people talking in the background).
/// </param>
/// <param name="processErrorCallback">(Optional) Reports errors that are encountered while the engine is processing audio.</returns>
public static RhinoManager Create(
string accessKey,
string contextPath,
Action<Inference> inferenceCallback,
string modelPath = null,
float sensitivity = 0.5f,
float endpointDurationSec = 1.0f,
bool requireEndpoint = true,
Action<RhinoException> processErrorCallback = null)
{
Rhino rhino = Rhino.Create(accessKey, contextPath, modelPath: modelPath, sensitivity: sensitivity, endpointDurationSec: endpointDurationSec, requireEndpoint: requireEndpoint);
return new RhinoManager(rhino, inferenceCallback, processErrorCallback);
}
// private constructor
private RhinoManager(Rhino rhino, Action<Inference> inferenceCallback, Action<RhinoException> processErrorCallback = null)
{
_rhino = rhino;
_inferenceCallback = inferenceCallback;
_processErrorCallback = processErrorCallback;
VoiceProcessor.Instance.AddFrameListener(OnFrameCaptured);
}
/// <summary>
/// Action to catch audio frames as voice processor produces them
/// </summary>
/// <param name="frame">Frame of audio</param>
private void OnFrameCaptured(short[] frame)
{
try
{
bool _isFinalized = _rhino.Process(frame);
if (_isFinalized)
{
Inference inference = _rhino.GetInference();
if (_inferenceCallback != null)
_inferenceCallback.Invoke(inference);
VoiceProcessor.Instance.RemoveFrameListener(OnFrameCaptured);
if (VoiceProcessor.Instance.NumFrameListeners == 0)
{
VoiceProcessor.Instance.StopRecording();
}
}
}
catch (RhinoException ex)
{
if (_processErrorCallback != null)
_processErrorCallback(ex);
else
Debug.LogError(ex.ToString());
}
}
/// <summary>
/// Checks to see whether RhinoManager is capturing audio or not
/// </summary>
/// <returns>whether RhinoManager is capturing audio or not</returns>
public bool IsRecording => VoiceProcessor.Instance.IsRecording;
/// <summary>
/// Checks to see whether there are any audio capture devices available
/// </summary>
/// <returns>whether there are any audio capture devices available</returns>
public bool IsAudioDeviceAvailable()
{
VoiceProcessor.Instance.UpdateDevices();
return VoiceProcessor.Instance.CurrentDeviceIndex >= 0;
}
/// <summary>
/// Starts audio capture and intent inference
/// </summary>
public void Process()
{
if (_rhino == null)
{
throw new RhinoInvalidStateException("Cannot start RhinoManager - resources have already been released");
}
VoiceProcessor.Instance.StartRecording(_rhino.FrameLength, _rhino.SampleRate);
}
/// <summary>
/// Free resources that were allocated to Rhino and the voice processor
/// </summary>
public void Delete()
{
if (_rhino != null)
{
VoiceProcessor.Instance.RemoveFrameListener(OnFrameCaptured);
if (VoiceProcessor.Instance.NumFrameListeners == 0)
{
VoiceProcessor.Instance.StopRecording();
}
_rhino.Dispose();
_rhino = null;
}
}
}
}