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File formats & Schemas
PhoenixWhitefire edited this page Mar 1, 2025
·
3 revisions
Assets are stored in JSON, except for images (and Meshes as of 23rd Nov, which use a binary format in place of the JSON section). Schemas are as follows:
- Scenes (
*.world
/*.hxscene
) - Meshes (
*.hxmesh
) - Materials (
*.mtl
) - Shader programs (
*.shp
) - Engine configuration (
phoenix.conf
)
Scenes and Meshes both start with a preamble, and the JSON part is extracted through the substring containing all contents after the first {
.
Check the files themselves to figure it out