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glass panels are replaced with clock or compass textures #446

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Lava-Erlow opened this issue Jun 24, 2024 · 9 comments
Open

glass panels are replaced with clock or compass textures #446

Lava-Erlow opened this issue Jun 24, 2024 · 9 comments

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@Lava-Erlow
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Lava-Erlow commented Jun 24, 2024

2024-06-24_23 51 02
2024-06-24_23 52 48
After entering the game and entering the world, all glass panels are replaced with compass or clock textures and become normal only if you open "Resource Packs..." and close. I'm not sure if this is a bug of the mod or a problem with vanilla tweaks
1.21 version

@PepperCode1
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Please provide a full list of mods with mod versions and a full list of all enabled resource packs. For the purposes of testing, try removing as many mods and resource packs as possible until this no longer happens.

@Lava-Erlow
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image
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mods
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resource packs
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resources packs from vanilla tweaks

@PepperCode1
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That is a lot of mods and resource packs. I am not willing to set up that configuration for testing. However, if you would like to try to find the problem, comment if the issue still happens if all mods except Fabric API and Continuity are removed.

@FlameFire26
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Same here.
I'm testing with my mods, some were different from yours.
What coufused is that it's hard to find one specific mod that cause this.
Every time I think I have found it, but it happens again when I added other mods back.

@tajemniktv
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tajemniktv commented Jul 4, 2024

Huh, for me it's sunflower and some other flowers or smth lol
image

Logs, along with mod list, vars and specs is at the beginning: https://mclo.gs/8XymbVM

Wasnt happening until I added (some got updated) these mods: (at least I think so...)
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Narrowed it down to these:
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Narrowing it further: it is not fabricbettergrass nor fabricskyboxes

further narrow, it must be one of these, im guessing remove reloading screen maybe?:
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@tajemniktv
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A-ha! Got it! Adding back RRLS (Remove Reloading Screen, MODRNITH LINK) is causing this to happen! RRLS is present on both my end and OP @Lava-Erlow, could you try disabling it to see whether the issue is gone on your end?
image

@Lava-Erlow
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interesting. As soon as I get home, I'll check it out.

@PepperCode1
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PepperCode1 commented Jul 4, 2024

Testing with only Fabric API, Continuity, Cloth Config, and RRLS, this does not happen, so RRLS is not the problem, or at least not the only problem.

EDIT

I noticed that when switching from BetterVanillaBuilding and BVB Overlays to Patrix, all visible textures are incorrect for a few frames.
2024-07-04_11 13 43

However, this is to be expected. This happens because the block atlas was updated, but the chunks were not rebuilt. They are still using the same vertex UVs they were previously baked with, but those UVs are now incorrect. The chunks are rebuilt soon afterwards, which fixes the incorrect textures. Something very similar happens if I remove RRLS and use the following mixin (Yarn) to observe what the world looks like during the resource reload:

@Mixin(SplashOverlay.class)
abstract class SplashOverlayMixin {
	@Overwrite
	private static int withAlpha(int color, int alpha) {
		return color & 16777215;
	}
}

@wangzheyuying
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Same issue
Reloading the material will fix it later, so I didn't pay much attention to it. But it's a hassle to come every time you log in.

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