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test 2 RenderWebGL.js
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src/RenderWebGL.js

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@@ -2518,6 +2518,7 @@ class RenderWebGL extends EventEmitter {
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const drawable = this._allDrawables[drawableID];
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const uniforms = {};
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console.log(0, drawable.uniformApplied, !this.renderOffscreen);
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if (!this.renderOffscreen && drawable.uniformApplied) {
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console.log(1, drawable.uniformApplied, !this.renderOffscreen);
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if (drawMode === ShaderManager.DRAW_MODE.default && drawable.skin) {

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