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CMakeLists.txt
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cmake_minimum_required(VERSION 3.8)
set(CMAKE_CXX_STANDARD 17)
project(dynamical)
set(FASTNOISE2_NOISETOOL OFF CACHE BOOL "Build Noise Tool" FORCE)
add_subdirectory(lib/FastNoise2)
add_subdirectory(lib/VulkanMemoryAllocator)
include_directories("./src")
include_directories("./lib")
file(GLOB_RECURSE sources ./src/main.cpp ./src/*.cpp ./src/*.h)
add_executable(dynamical ${sources})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ./)
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -g")
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
target_compile_options(dynamical PRIVATE -Wall -Wextra -Wno-sign-compare -Wno-unused-variable -Wno-unused-parameter -Wno-class-memaccess -Wno-unused-but-set-variable -Wno-reorder -Wno-missing-field-initializers -Wno-unused-function -Wno-type-limits)
endif()
find_package(Vulkan REQUIRED)
target_link_libraries(dynamical PRIVATE Vulkan::Vulkan)
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIR})
target_link_libraries(dynamical PRIVATE ${SDL2_LIBRARIES})
find_path(CEREAL_INCLUDE_DIRS "cereal")
target_include_directories(dynamical PRIVATE ${CEREAL_INCLUDE_DIRS})
find_path(GLM_INCLUDE_DIR "glm")
target_include_directories(dynamical PRIVATE ${GLM_INCLUDE_DIRS})
find_path(TASKFLOW_INCLUDE_DIR "taskflow")
target_include_directories(dynamical PRIVATE ${TASKFLOW_INCLUDE_DIRS})
target_include_directories(dynamical PRIVATE "lib/imgui")
target_sources(
dynamical PRIVATE
"lib/imgui/imgui.cpp"
"lib/imgui/imgui_demo.cpp"
"lib/imgui/imgui_draw.cpp"
"lib/imgui/imgui_tables.cpp"
"lib/imgui/imgui_widgets.cpp"
"lib/implot/implot.cpp"
"lib/implot/implot_demo.cpp"
"lib/implot/implot_items.cpp"
)
target_include_directories(dynamical PRIVATE "lib/implot")
target_link_libraries(dynamical PRIVATE FastNoise)
target_include_directories(dynamical PRIVATE "lib/FastNoise2/include/")
target_link_libraries(dynamical PRIVATE VulkanMemoryAllocator)
target_include_directories(dynamical PRIVATE "lib/VulkanMemoryAllocator/include/")
# Copy resources to build
file(
COPY resources/
DESTINATION ${PROJECT_BINARY_DIR}/resources/
)
add_custom_command(TARGET dynamical POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_SOURCE_DIR}/resources" "${PROJECT_BINARY_DIR}/resources"
)
### COMPILE SHADERS
set(GLSL_VALIDATOR "glslangValidator")
file(GLOB_RECURSE GLSL_SOURCE_FILES "src/renderer/shaders/*.glsl")
foreach(GLSL ${GLSL_SOURCE_FILES})
get_filename_component(FILE_NAME ${GLSL} NAME)
set(SPIRV "${PROJECT_BINARY_DIR}/resources/shaders/${FILE_NAME}.spv")
add_custom_command(
OUTPUT ${SPIRV}
COMMAND ${CMAKE_COMMAND} -E make_directory "${PROJECT_BINARY_DIR}/resources/shaders/"
COMMAND ${GLSL_VALIDATOR} -V ${GLSL} -o ${SPIRV} -g
DEPENDS ${GLSL})
list(APPEND SPIRV_BINARY_FILES ${SPIRV})
endforeach(GLSL)
add_custom_target(
shaders
DEPENDS ${SPIRV_BINARY_FILES}
)
add_dependencies(dynamical shaders)