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warmenu.lua
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warmenu.lua
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WarMenu = { }
WarMenu.debug = false
local menus = { }
local keys = { up = 0x6319DB71, down = 0x05CA7C52, left = 0xA65EBAB4, right = 0xDEB34313, select = 0xC7B5340A, back = 0x156F7119 }
local optionCount = 0
local currentKey = nil
local currentMenu = nil
local titleHeight = 0.09
local titleYOffset = 0.010
local titleScale = 1.0
local descWidth = 0.10
local descHeight = 0.030
local menuWidth = 0.200
local buttonHeight = 0.038
local buttonFont = 6
local buttonScale = 0.365
local buttonTextXOffset = 0.003
local buttonTextYOffset = 0.005
local function debugPrint(text)
if WarMenu.debug then
Citizen.Trace('[WarMenu] '..tostring(text))
end
end
local function setMenuProperty(id, property, value)
if id and menus[id] then
menus[id][property] = value
debugPrint(id..' menu property changed: { '..tostring(property)..', '..tostring(value)..' }')
end
end
local function isMenuVisible(id)
if id and menus[id] then
return menus[id].visible
else
return false
end
end
local function setMenuVisible(id, visible, holdCurrent)
if id and menus[id] then
setMenuProperty(id, 'visible', visible)
if not holdCurrent and menus[id] then
setMenuProperty(id, 'currentOption', 1)
end
if visible then
if id ~= currentMenu and isMenuVisible(currentMenu) then
setMenuVisible(currentMenu, false)
end
currentMenu = id
end
end
end
local function mysplit(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t={}
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
table.insert(t, str)
end
return t
end
local function drawMultilineFormat(str)
return str, #mysplit( str, "\n" )
end
local function drawText(text, x, y, font, color, scale, center, shadow, alignRight)
local str = CreateVarString(10, "LITERAL_STRING", text)
if color then
SetTextColor(color.r, color.g, color.b, color.a)
else
SetTextColor(255, 255, 255, 255)
end
SetTextFontForCurrentCommand(font)
SetTextScale(scale, scale)
if shadow then
SetTextDropshadow(1, 0, 0, 0, 255)
end
if center then
SetTextCentre(center)
elseif alignRight then
end
DisplayText(str, x, y)
end
local function drawTitle()
if menus[currentMenu] then
local x = menus[currentMenu].x + menus[currentMenu].width / 2
local y = menus[currentMenu].y + titleHeight / 2
if HasStreamedTextureDictLoaded("menu_textures") then
DrawSprite("menu_textures", "translate_bg_1a", x, y, menus[currentMenu].width + .03, titleHeight, 0.0, 150, 2, 2, 255, 0)
end
drawText(menus[currentMenu].title, x, y - titleHeight / 2 + titleYOffset, menus[currentMenu].titleFont, { r = 255, g = 255, b = 255, a = 255 } , titleScale, true, true, false)
end
end
local function drawSubTitle()
if menus[currentMenu] then
local x = menus[currentMenu].x + menus[currentMenu].width / 2
local y = menus[currentMenu].y + titleHeight + buttonHeight / 2
local subTitleColor = { r = 255, g = 255, b = 255, a = 255 }
if HasStreamedTextureDictLoaded("generic_textures") then
SetScriptGfxDrawOrder(1)
DrawSprite("generic_textures", "selection_box_bg_1d", x, y - 0.002, menus[currentMenu].width + 0.01 , buttonHeight, 0.0, 0, 0, 0, 255, 0)
end
drawText(menus[currentMenu].subTitle, menus[currentMenu].x + buttonTextXOffset, y - buttonHeight / 2 + buttonTextYOffset, buttonFont, subTitleColor, buttonScale, false)
drawText(tostring(menus[currentMenu].currentOption)..' / '..tostring(optionCount), menus[currentMenu].x + buttonTextXOffset + menuWidth - 0.015, y - buttonHeight / 2 + buttonTextYOffset, buttonFont, subTextColor, buttonScale, false, shadow, true)
end
end
local function drawButton(text, subText)
local x = menus[currentMenu].x + menus[currentMenu].width / 2
local multiplier = nil
if menus[currentMenu].currentOption <= menus[currentMenu].maxOptionCount and optionCount <= menus[currentMenu].maxOptionCount then
multiplier = optionCount
elseif optionCount > menus[currentMenu].currentOption - menus[currentMenu].maxOptionCount and optionCount <= menus[currentMenu].currentOption then
multiplier = optionCount - (menus[currentMenu].currentOption - menus[currentMenu].maxOptionCount)
end
if multiplier then
local y = menus[currentMenu].y + titleHeight + buttonHeight + (buttonHeight * multiplier) - buttonHeight / 2
local backgroundColor = nil
local textColor = nil
local subTextColor = nil
local shadow = false
if menus[currentMenu].currentOption == optionCount then
backgroundColor = menus[currentMenu].menuFocusBackgroundColor
textColor = menus[currentMenu].menuFocusTextColor
subTextColor = menus[currentMenu].menuFocusTextColor
else
backgroundColor = menus[currentMenu].menuBackgroundColor
textColor = menus[currentMenu].menuTextColor
subTextColor = menus[currentMenu].menuSubTextColor
shadow = true
end
if menus[currentMenu].currentOption == optionCount then
if HasStreamedTextureDictLoaded("generic_textures") then
SetScriptGfxDrawOrder(1)
DrawSprite("generic_textures", "selection_box_bg_1d", x, y - 0.002, menus[currentMenu].width+ 0.01, buttonHeight, 0.0, 255, 255, 255, 255, 0)
end
else
if HasStreamedTextureDictLoaded("generic_textures") then
SetScriptGfxDrawOrder(1)
DrawSprite("generic_textures", "selection_box_bg_1d", x, y - 0.002, menus[currentMenu].width+ 0.01, buttonHeight, 0.0, 0, 0, 0, 255, 0)
end
end
drawText(text, menus[currentMenu].x + buttonTextXOffset - 0.002, y - (buttonHeight / 2) + buttonTextYOffset, buttonFont, textColor, buttonScale, false, shadow)
if subText then
drawText(subText, menus[currentMenu].x + buttonTextXOffset + menuWidth - 0.01, y - buttonHeight / 2 + buttonTextYOffset, buttonFont, subTextColor, buttonScale, false, shadow, true)
end
end
end
local function drawDescription(text)
local x = menus[currentMenu].x + menus[currentMenu].width / 2
local multiplier = nil
if menus[currentMenu].totalOptions >= menus[currentMenu].maxOptionCount then
multiplier = menus[currentMenu].maxOptionCount + 1
elseif menus[currentMenu].totalOptions <= menus[currentMenu].maxOptionCount then
multiplier = menus[currentMenu].totalOptions + 1
end
local backgroundColor = menus[currentMenu].menuBackgroundColor
local textColor = menus[currentMenu].menuTextColor
if text == nil or text == "" then
return
end
if optionCount > menus[currentMenu].maxOptionCount then
y = menus[currentMenu].y + titleHeight + buttonHeight * multiplier + 0.040
else
y = menus[currentMenu].y + titleHeight + buttonHeight * multiplier + 0.002
end
local string, lines = drawMultilineFormat(text)
drawText(text, menus[currentMenu].x + buttonTextXOffset, y + buttonTextYOffset, buttonFont, textColor, buttonScale, false, false, false, true)
descWidth = buttonHeight * lines - buttonHeight / 3 * ( lines-1 )
if HasStreamedTextureDictLoaded("menu_textures") then
SetScriptGfxDrawOrder(0)
DrawSprite("menu_textures", "translate_bg_1a", x, y + descWidth/2, menus[currentMenu].width + 0.02, descWidth, 0.0, 0, 0, 0, 255, 0)
end
end
local function drawArrows()
local x = menus[currentMenu].x + menus[currentMenu].width / 2
local menuHeight = buttonHeight * ( menus[currentMenu].maxOptionCount + 1 )
local y = menus[currentMenu].y + titleHeight + menuHeight + buttonHeight / 2
local color = { r = 0, g = 0, b = 0, a = 195 }
if HasStreamedTextureDictLoaded("generic_textures") then
local colour = menus[currentMenu].subTitleBackgroundColor
if HasStreamedTextureDictLoaded("menu_textures") then
SetScriptGfxDrawOrder(0)
DrawSprite("menu_textures", "translate_bg_1a", x, y, menus[currentMenu].width + 0.02, buttonHeight, 0.0, 0, 0, 0, 255, 0)
end
DrawSprite("CommonMenu", "shop_arrows_upanddown", x, y, 0.0200, 0.04, 0.0, 255, 255, 255, 255, 0)
end
end
function WarMenu.CreateMenu(id, title)
-- Default settings
menus[id] = { }
menus[id].title = title or ''
menus[id].subTitle = 'Interaction'
menus[id].desTitle = ''
menus[id].subMenuLeft = ''
menus[id].header = header or ''
menus[id].visible = false
menus[id].descText = ''
menus[id].descStat = nil
menus[id].menuWidth = 0.20
menus[id].previousMenu = nil
menus[id].aboutToBeClosed = false
menus[id].aboutToBeSubClosed = false
menus[id].x = 0.02
menus[id].y = 0.10
menus[id].width = 0.21
menus[id].currentOption = 1
menus[id].maxOptionCount = 10
menus[id].totalOptions = 0
menus[id].toogleHeritage = false
menus[id].footer = buttonHeight * ( menus[id].maxOptionCount + 1 )
menus[id].titleFont = 6
menus[id].titleColor = { r = 255, g = 255, b = 255, a = 255 }
menus[id].titleBackgroundColor = { r = 186, g = 2, b = 2, a = 255 }
menus[id].titleBackgroundSprite = nil
menus[id].SliderColor = { r = 57, g = 116, b = 200, a = 255 }
menus[id].SliderBackgroundColor = { r = 4, g = 32, b = 57, a = 255 }
menus[id].menuTextColor = { r = 255, g = 255, b = 255, a = 255 }
menus[id].menuSubTextColor = { r = 189, g = 189, b = 189, a = 255 }
menus[id].menuFocusTextColor = { r = 0, g = 0, b = 0, a = 255 }
menus[id].menuFocusBackgroundColor = { r = 245, g = 245, b = 245, a = 255 }
menus[id].menuBackgroundColor = { r = 0, g = 0, b = 0, a = 160 }
menus[id].subTitleBackgroundColor = { r = menus[id].menuBackgroundColor.r, g = menus[id].menuBackgroundColor.g, b = menus[id].menuBackgroundColor.b, a = 255 }
menus[id].buttonPressedSound = { name = "SELECT", set = "HUD_FRONTEND_DEFAULT_SOUNDSET" } --https://pastebin.com/0neZdsZ5
end
function WarMenu.CreateSubMenu(id, parent, subTitle)
if menus[parent] then
WarMenu.CreateMenu(id, menus[parent].title)
if subTitle then
setMenuProperty(id, 'subTitle', string.upper(subTitle))
else
setMenuProperty(id, 'subTitle', string.upper(menus[parent].subTitle))
end
setMenuProperty(id, 'previousMenu', parent)
setMenuProperty(id, 'x', menus[parent].x)
setMenuProperty(id, 'y', menus[parent].y)
setMenuProperty(id, 'maxOptionCount', menus[parent].maxOptionCount)
setMenuProperty(id, 'titleFont', menus[parent].titleFont)
setMenuProperty(id, 'titleColor', menus[parent].titleColor)
setMenuProperty(id, 'titleBackgroundColor', menus[parent].titleBackgroundColor)
setMenuProperty(id, 'titleBackgroundSprite', menus[parent].titleBackgroundSprite)
setMenuProperty(id, 'menuTextColor', menus[parent].menuTextColor)
setMenuProperty(id, 'menuSubTextColor', menus[parent].menuSubTextColor)
setMenuProperty(id, 'menuFocusTextColor', menus[parent].menuFocusTextColor)
setMenuProperty(id, 'menuFocusBackgroundColor', menus[parent].menuFocusBackgroundColor)
setMenuProperty(id, 'menuBackgroundColor', menus[parent].menuBackgroundColor)
setMenuProperty(id, 'subTitleBackgroundColor', menus[parent].subTitleBackgroundColor)
else
debugPrint('Failed to create '..tostring(id)..' submenu: '..tostring(parent)..' parent menu doesn\'t exist')
end
end
function WarMenu.CurrentMenu()
return currentMenu
end
function WarMenu.OpenMenu(id)
Citizen.CreateThread(function()
Wait(250)
if id and menus[id] then
PlaySoundFrontend("SELECT", "HUD_SHOP_SOUNDSET", 1)
setMenuVisible(id, true)
debugPrint(tostring(id)..' menu opened')
else
debugPrint('Failed to open '..tostring(id)..' menu: it doesn\'t exist')
end
end)
end
function WarMenu.IsMenuOpened(id)
return isMenuVisible(id)
end
function WarMenu.IsAnyMenuOpened()
for id, _ in pairs(menus) do
if isMenuVisible(id) then return true end
end
return false
end
function WarMenu.IsMenuAboutToBeClosed()
if menus[currentMenu] then
return menus[currentMenu].aboutToBeClosed
else
return false
end
end
function WarMenu.CloseMenu()
if menus[currentMenu] then
if menus[currentMenu].aboutToBeClosed then
menus[currentMenu].aboutToBeClosed = false
setMenuVisible(currentMenu, false)
debugPrint(tostring(currentMenu)..' menu closed')
PlaySoundFrontend("QUIT", "HUD_SHOP_SOUNDSET", 1)
optionCount = 0
currentMenu = nil
currentKey = nil
else
menus[currentMenu].aboutToBeClosed = true
debugPrint(tostring(currentMenu)..' menu about to be closed')
end
end
end
function WarMenu.Button(text, subText, descText)
if menus[currentMenu] then
descText = descText or ''
optionCount = optionCount + 1
local isCurrent = menus[currentMenu].currentOption == optionCount
drawButton(text, subText)
menus[currentMenu].totalOptions = optionCount
if isCurrent then
if descText then
menus[currentMenu].descText = descText
end
if currentKey == keys.select then
PlaySoundFrontend("SELECT", "HUD_SHOP_SOUNDSET", 1)
return true
elseif currentKey == keys.left or currentKey == keys.right then
PlaySoundFrontend("SELECT", "HUD_SHOP_SOUNDSET", 1)
end
end
return false
else
---FUCK THIS debugPrint('Failed to create '..buttonText..' button: '..tostring(currentMenu)..' menu doesn\'t exist')
return false
end
end
function WarMenu.MenuButton(text, id)
if menus[id] then
if WarMenu.Button(text) then
setMenuVisible(currentMenu, false)
setMenuVisible(id, true, true)
return true
end
else
debugPrint('Failed to create '..tostring(text)..' menu button: '..tostring(id)..' submenu doesn\'t exist')
end
return false
end
function WarMenu.CheckBox(text, checked, callback)
if WarMenu.Button(text, checked and 'On' or 'Off') then
checked = not checked
debugPrint(tostring(text)..' checkbox changed to '..tostring(checked))
if callback then callback(checked) end
return true
end
return false
end
function WarMenu.ComboBox(text, items, currentIndex, selectedIndex, callback)
local itemsCount = #items
local selectedItem = items[currentIndex]
local isCurrent = menus[currentMenu].currentOption == (optionCount + 1)
if itemsCount > 1 and isCurrent then
selectedItem = '← '..tostring(selectedItem)..' →'
end
if WarMenu.Button(text, selectedItem) then
selectedIndex = currentIndex
callback(currentIndex, selectedIndex)
return true
elseif isCurrent then
if currentKey == keys.left then
if currentIndex > 1 then currentIndex = currentIndex - 1 else currentIndex = itemsCount end
elseif currentKey == keys.right then
if currentIndex < itemsCount then currentIndex = currentIndex + 1 else currentIndex = 1 end
end
else
currentIndex = selectedIndex
end
callback(currentIndex, selectedIndex)
return false
end
function WarMenu.Display()
if isMenuVisible(currentMenu) then
if menus[currentMenu].aboutToBeClosed then
WarMenu.CloseMenu()
else
ClearAllHelpMessages()
drawTitle()
drawSubTitle()
currentKey = nil
if optionCount > menus[currentMenu].maxOptionCount then
drawArrows()
end
if menus[currentMenu].descText then
drawDescription(menus[currentMenu].descText)
end
if isPressedKey(keys.down) then
PlaySoundFrontend( "NAV_DOWN", "Ledger_Sounds", true )
if menus[currentMenu].currentOption < optionCount then
menus[currentMenu].currentOption = menus[currentMenu].currentOption + 1
else
menus[currentMenu].currentOption = 1
end
elseif isPressedKey(keys.up) then
PlaySoundFrontend( "NAV_UP", "Ledger_Sounds", true )
if menus[currentMenu].currentOption > 1 then
menus[currentMenu].currentOption = menus[currentMenu].currentOption - 1
else
menus[currentMenu].currentOption = optionCount
end
elseif isPressedKey(keys.left) then
currentKey = keys.left
elseif isPressedKey(keys.right) then
currentKey = keys.right
elseif isPressedKey(keys.select) then
currentKey = keys.select
elseif isPressedKey(keys.back) then
if menus[menus[currentMenu].previousMenu] then
PlaySoundFrontend( "BACK", "HUD_SHOP_SOUNDSET", true )
setMenuVisible(menus[currentMenu].previousMenu, true)
else
WarMenu.CloseMenu()
end
end
optionCount = 0
end
end
end
local k_delay = 180 -- 1er Delay
local k_delay2 = 160 -- puis 2 3 et 4ème delay
local k_delay3 = 130 -- et si touche restée appuyée.
function isPressedKey(key)
if key ~= lastKey and IsDisabledControlPressed(1, key) then -- Pas la même touche -> RESET
lastKey = key
timer = GetGameTimer()
count = 0
pass = false
return true
elseif key == lastKey and IsDisabledControlPressed(1, key) then -- Meme Touche
if pass then -- Accélération du défilement
count = 0
if GetGameTimer() - timer > k_delay3 and GetGameTimer() - timer < k_delay then
timer = GetGameTimer()
return true
elseif GetGameTimer() - timer > k_delay then
pass = false
timer = GetGameTimer()
return true
end
return false
elseif GetGameTimer() - timer > k_delay + 100 then
count = 0
timer = GetGameTimer()
return true
elseif GetGameTimer() - timer > k_delay then
count = 1
timer = GetGameTimer()
return true
elseif GetGameTimer() - timer > k_delay2 and (count > 0 and count < 5) then
count = count + 1
timer = GetGameTimer()
return true
elseif count > 4 then
pass = true
return false
end
return false
end
return false
end
function WarMenu.SetMenuWidth(id, width)
setMenuProperty(id, 'width', width)
end
function WarMenu.SetMenuX(id, x)
setMenuProperty(id, 'x', x)
end
function WarMenu.SetMenuY(id, y)
setMenuProperty(id, 'y', y)
end
function WarMenu.SetMenuMaxOptionCountOnScreen(id, count)
setMenuProperty(id, 'maxOptionCount', count)
end
function WarMenu.SetTitle(id, title)
setMenuProperty(id, 'title', title)
end
function WarMenu.SetTitleColor(id, r, g, b, a)
setMenuProperty(id, 'titleColor', { ['r'] = r, ['g'] = g, ['b'] = b, ['a'] = a or menus[id].titleColor.a })
end
function WarMenu.SetTitleBackgroundColor(id, r, g, b, a)
setMenuProperty(id, 'titleBackgroundColor', { ['r'] = r, ['g'] = g, ['b'] = b, ['a'] = a or menus[id].titleBackgroundColor.a })
end
function WarMenu.SetTitleBackgroundSprite(id, textureDict, textureName)
RequestStreamedTextureDict(textureDict)
setMenuProperty(id, 'titleBackgroundSprite', { dict = textureDict, name = textureName })
end
function WarMenu.SetSubTitle(id, text)
setMenuProperty(id, 'subTitle', string.upper(text))
end
function WarMenu.SetMenuBackgroundColor(id, r, g, b, a)
setMenuProperty(id, 'menuBackgroundColor', { ['r'] = r, ['g'] = g, ['b'] = b, ['a'] = a or menus[id].menuBackgroundColor.a })
end
function WarMenu.SetMenuTextColor(id, r, g, b, a)
setMenuProperty(id, 'menuTextColor', { ['r'] = r, ['g'] = g, ['b'] = b, ['a'] = a or menus[id].menuTextColor.a })
end
function WarMenu.SetMenuSubTextColor(id, r, g, b, a)
setMenuProperty(id, 'menuSubTextColor', { ['r'] = r, ['g'] = g, ['b'] = b, ['a'] = a or menus[id].menuSubTextColor.a })
end
function WarMenu.SetMenuFocusColor(id, r, g, b, a)
setMenuProperty(id, 'menuFocusBackgroundColor', { ['r'] = r, ['g'] = g, ['b'] = b, ['a'] = a or menus[id].menuFocusColor.a })
end
function WarMenu.SetMenuButtonPressedSound(id, name, set)
setMenuProperty(id, 'buttonPressedSound', { ['name'] = name, ['set'] = set })
end